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Great video!Please, show us how to set up shaders for this workflow in unity/unreal game engines with exported masks from SP.
12:00 yess please make a video for that
Can you please follow up with this in UE to show the setup of the masks? Thank you!
12:00 yes please create video on that and really so much thank you to share knowledgeable content
Learning something new everyday from your channel
muy buen contenido padre! estaria bueno que expliques la otra parte del proceso para implementarlo en unreal, y como exportarlo de subtance.GRACIAS!
The amount of information abel gives to people for free is insane
woah thats some good stuff!!!
Oh, yeah! I've been waiting for this!!!Thanks!!!
Bravo Abe
able you should make texturing/designer course for beginners and armature artists
we already have one my friend: www.abeleal3d.com/courses/SPBM
Can you create course for substance designer basic to advance
Thanks!
amazing
what is the different between 4 layer with asm metal roughtness?
so we basically turn the properties of these masks into sliders/customizable values which can then be tweaked in the game engine when working on similar looking objects? is that kinda the gist of it?
Correct!
Great video!
Please, show us how to set up shaders for this workflow in unity/unreal game engines with exported masks from SP.
12:00 yess please make a video for that
Can you please follow up with this in UE to show the setup of the masks? Thank you!
12:00 yes please create video on that and really so much thank you to share knowledgeable content
Learning something new everyday from your channel
muy buen contenido padre! estaria bueno que expliques la otra parte del proceso para implementarlo en unreal, y como exportarlo de subtance.
GRACIAS!
The amount of information abel gives to people for free is insane
woah thats some good stuff!!!
Oh, yeah! I've been waiting for this!!!
Thanks!!!
Bravo Abe
able you should make texturing/designer course for beginners and armature artists
we already have one my friend: www.abeleal3d.com/courses/SPBM
Can you create course for substance designer basic to advance
Thanks!
amazing
what is the different between 4 layer with asm metal roughtness?
so we basically turn the properties of these masks into sliders/customizable values which can then be tweaked in the game engine when working on similar looking objects? is that kinda the gist of it?
Correct!