Daniel Badtke
Daniel Badtke
  • Видео 47
  • Просмотров 135 173
Game Ready Assets Part 3: Texturing a Rock in InstaMAT's Layering
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. In part 3 of the series we are going to texture our rock in InstaMAT's Layering.
Check out part 1 were I am sculpting the rock in ZBrush:
ruclips.net/video/_fD0VN50tBg/видео.html
And also part 2 were I show how to remesh the high poly in InstaLOD:
ruclips.net/video/uznN3gSF7Lo/видео.html
Просмотров: 159

Видео

Game Ready Assets part 2: Remeshing in InstaLOD and creating a Low Poly Rock - Revamp
Просмотров 207Месяц назад
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. In part 2 of the series we are going to explore how to remesh and create our low poly mesh in InstaLOD from our High Poly ZBrush Rock. Check out part 1 were I am sculpting the rock in ZBrush: ruclips.net/video/_fD0VN50tBg/вид...
Game Ready Assets part 1: Sculpting Rocks in ZBrush - Tutorial
Просмотров 372Месяц назад
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. Part 1 is a ZBrush timelapsed video on how to sculpt rocks mainly using the Trim Smooth Border brush. Part 2 is coming soon.
Learn how to create your own Brushes to texture your 3D assets in InstaMAT's Layering - Tutorial
Просмотров 2262 месяца назад
In this tutorial video, I will guide you through the process of creating custom brushes in InstaMAT, that you can use in the Layering Project. You will learn how to manipulate various settings such as brush size, rotation, dynamics and leverage the Element Graph to create unique brush alphas from scratch that you can use for asset texturing. I will demonstrate step-by-step instructions on how t...
InstaMAT Node Knowledge - Flood Fill Nodes
Просмотров 2563 месяца назад
Today we are gonna take a look at some of the powerful Flood Fill nodes InstaMAT has to offer and how you can leverage them to add details and effects to your procedural PBR materials.
InstaMAT Node Knowledge - The Brick Generator - Tutorial
Просмотров 2313 месяца назад
In this new series, we gonna cover different InstaMAT nodes and look at what they can do - how to set them up, the settings, possibilities, workflows and ideas. We are going to start with the powerful Brick Generator - a node that will help you to build procedural brick wall, pavement and rock materials and introduce variance with ease!
Making a Medieval (Crown) Window Glass PBR Material in InstaMAT - Narrated Tutorial
Просмотров 5774 месяца назад
Making a Medieval (Crown) Window Glass PBR Material in InstaMAT - Narrated Tutorial
InstaMAT Beginner Tutorial - Introduction to the Element Graph
Просмотров 7437 месяцев назад
InstaMAT Beginner Tutorial - Introduction to the Element Graph
InstaMAT Tutorial - Layering Fundamentals - Learn how to texture your 3D assets with ease
Просмотров 3,7 тыс.8 месяцев назад
InstaMAT Tutorial - Layering Fundamentals - Learn how to texture your 3D assets with ease
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
Просмотров 1,2 тыс.9 месяцев назад
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
Просмотров 4,4 тыс.9 месяцев назад
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 6 тыс.2 года назад
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
How to use the hull damage smart material in Substance Painter - Tutorial
Просмотров 3,3 тыс.2 года назад
How to use the hull damage smart material in Substance Painter - Tutorial
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 4 тыс.2 года назад
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 2 тыс.2 года назад
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
Просмотров 7 тыс.3 года назад
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 1,4 тыс.3 года назад
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
Substance Designer beginner tutorial: Making an ice floe PBR material
Просмотров 12 тыс.3 года назад
Substance Designer beginner tutorial: Making an ice floe PBR material
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 2,9 тыс.3 года назад
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 10 тыс.3 года назад
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 10 тыс.3 года назад
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 1,2 тыс.3 года назад
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 2,1 тыс.3 года назад
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
Просмотров 9 тыс.3 года назад
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
Просмотров 1,7 тыс.3 года назад
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
Просмотров 3573 года назад
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
Просмотров 9 тыс.3 года назад
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
Making a Worn Rusty Metal Container with Peeling Paint PBR Material in Substance Designer - Tutorial
Просмотров 9 тыс.3 года назад
Making a Worn Rusty Metal Container with Peeling Paint PBR Material in Substance Designer - Tutorial
Making a mossy radial cobblestone pavement PBR material in Substance Designer - Tutorial
Просмотров 7 тыс.3 года назад
Making a mossy radial cobblestone pavement PBR material in Substance Designer - Tutorial
Making a medieval stone wall PBR material in Substance Designer. Full-process series part 5
Просмотров 7 тыс.3 года назад
Making a medieval stone wall PBR material in Substance Designer. Full-process series part 5

Комментарии

  • @artw1320
    @artw1320 6 дней назад

    How do you connect your normal to your base color?

    • @debe3D
      @debe3D 5 дней назад

      First processing the normal through a Curvature node and second throught the Light node. Or which part do you mean?

  • @JeremySeiner
    @JeremySeiner 10 дней назад

    That looks great! I really enjoyed the series! It was cool to see how you created a color variation layer with the Element graph. Thanks for making these videos!

    • @debe3D
      @debe3D 10 дней назад

      Thanks, really appreciate it! Glad you like it. :)

  • @PeterSmith-x8g
    @PeterSmith-x8g 10 дней назад

    Thats great

    • @debe3D
      @debe3D 10 дней назад

      Thanks!

  • @ChristinaMcKay
    @ChristinaMcKay 10 дней назад

    Another great tutorial, thank you very much. I am really looking forward to see more from you. Could you please increase the audio level? Always really low, I often have to set the headset to 100 and if I forget to turn it down for the next video "fallen mir fast die Ohren ab". 😂

    • @debe3D
      @debe3D 10 дней назад

      Hey Christina, thank you very much! Sorry, I'll pay attention to the sound level next time, didn't really notice this before. But I have to improve my hole sound setup anyway.

  • @xhall0910
    @xhall0910 14 дней назад

    This is a game changer

    • @debe3D
      @debe3D 14 дней назад

      Indeed, it saves so much time and can really do a lot. Basically a one click solutions in so many cases.

  • @hwdpitm
    @hwdpitm 24 дня назад

    awesome

    • @debe3D
      @debe3D 24 дня назад

      Thanks!

  • @PeterSmith-x8g
    @PeterSmith-x8g 24 дня назад

    Great technique

    • @debe3D
      @debe3D 24 дня назад

      Thanks!

  • @marconnetthibault6795
    @marconnetthibault6795 26 дней назад

    Tutorial hyper good explain !!! i love it and thank !!!!

    • @debe3D
      @debe3D 26 дней назад

      Glad it's helpful, thanks!

  • @hwdpitm
    @hwdpitm Месяц назад

    Somehow sculpting timelapses look very satisfying thanks for that

    • @debe3D
      @debe3D Месяц назад

      Thank you, I think the same :D

  • @PeterSmith-x8g
    @PeterSmith-x8g Месяц назад

    Thats an awesome rock

    • @debe3D
      @debe3D Месяц назад

      Thanks!

  • @RichardBlumenstein
    @RichardBlumenstein Месяц назад

    I was wondering when painting just a normal and height map, is there a way to invert it? so bumps become scratches?

    • @debe3D
      @debe3D Месяц назад

      Yes, you just need to set the height channel to 100% and the blending mode for the height channel to substract instead of multiply.

    • @RichardBlumenstein
      @RichardBlumenstein Месяц назад

      @@debe3D awesome thanks

    • @debe3D
      @debe3D Месяц назад

      You are welcome!

  • @debe3D
    @debe3D 2 месяца назад

    I forgot to mention that when creating custom brush alphas, you can also expose parameters which will be available for your brush under "Layer Channels". For example we could have just expose the shape parameter and would be able to change it in Layering directly while using the brush.

  • @goranthoren5522
    @goranthoren5522 2 месяца назад

    Thanks for this excellent tutorial! I was a bit confused when you renamed the initial element graph to "tutorial" but in the package outliner it was still "unnamed". Not sure what happened there. Totally new to this fantastic tool and trying to grasp every aspect of it.

    • @debe3D
      @debe3D 2 месяца назад

      Hey Göran, thanks, glad you like it! The name in the outliner didn't change because I didn't save the package. As soon as you save it, the name in the outliner changes as well.

    • @goranthoren5522
      @goranthoren5522 2 месяца назад

      @@debe3D Ahh... Thanks!

    • @debe3D
      @debe3D 2 месяца назад

      You are welcome!

  • @Zwoje3D
    @Zwoje3D 3 месяца назад

    Nice video :) I wonder if you know the solution for such problem: I wanted to add some pattern in the center of each brick and I wanted it to be rotated exactly the same as brick is rotated?

    • @debe3D
      @debe3D 3 месяца назад

      Hey, thank you very much! For your problem, to do it really precise I think it would require quite some setup. You could either try with the Flood Fill Mapper and a rotation input (shapes will be rotated based on grayscale values), or it might be better to go the route with a "Guided Scatter" node where you would use an orientation and/or vector input. Maybe there is a less complicated way, when I think of something, I'll let you know.

  • @clementinethibaud1141
    @clementinethibaud1141 3 месяца назад

    Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?

    • @debe3D
      @debe3D 3 месяца назад

      Hey Clémentine, sure feel free to publish it! Glad you liked the tutorial. You can post the link so I can give it a like, can't wait to see it!

  • @Willydmq
    @Willydmq 3 месяца назад

    Excelente video, explicas bien y detallado

    • @debe3D
      @debe3D 3 месяца назад

      Thank you very much, glad it's useful!

  • @DKNS_DSGN
    @DKNS_DSGN 3 месяца назад

    I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)

    • @debe3D
      @debe3D 3 месяца назад

      Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.

  • @ChristinaMcKay
    @ChristinaMcKay 3 месяца назад

    Great, thanks!

    • @debe3D
      @debe3D 3 месяца назад

      Glad you like it!

  • @rallibe2934
    @rallibe2934 3 месяца назад

    Hello, thank you for the useful lessons. I want to ask you, is it possible for instaMAT to export the texture of a 2D view like Substance Painter does?

    • @debe3D
      @debe3D 3 месяца назад

      Hey, thank you very much, appreciate it and glad it's helpful! Exporting the texture via the 2D image viewer is indeed possible. When you open the image viewer with the image you want to export, the menu to the left will give you two options to do so: at the top you have the disk icon, which will write your Image to disk. Below that you have the clipboard icon which will copy the image to clipboard when pressed. You can then paste the image into an application like paint or Photoshop to save it. Hope that helps!

  • @luxx_pa_3d
    @luxx_pa_3d 3 месяца назад

    Lovely video, and thank you for putting this together :) In the next video (if there will be one), could you make sure to be solo-ing the masks you're working on, as it was difficult to see the changes that you were applying/cycling through. Thank you again for the video!

    • @debe3D
      @debe3D 3 месяца назад

      Thank you, appreciate it and glad it's helpful! There will be new videos for sure, especially about layering/asset texturing I am planing to do more. Thanks for the tip, I didn't think about it tbh. I basically tried to texture like I would be usually, but I think your idea is great and useful for a tutorial, will keep that in mind for the next one!

    • @luxx_pa_3d
      @luxx_pa_3d 3 месяца назад

      @@debe3D thank you so much for your understanding and kind words. I look forward to the next ones (while I devour the current uploaded ones on InstaMat eheh). Take care!

    • @debe3D
      @debe3D 3 месяца назад

      Thanks! Appreciate it that you enjoy my videos. :) Take care!

  • @Willydmq
    @Willydmq 3 месяца назад

    super gracias por estos videos, para aprender mas cosas de este programa, por mi parte me encanta este programa y poco a poco voy aprendiendo mas y mas a tu canal, gracias

    • @debe3D
      @debe3D 3 месяца назад

      Thank you very much, appreciate it and really glad that it is useful!

  • @DKNS_DSGN
    @DKNS_DSGN 3 месяца назад

    Oh no, a short! :D

    • @debe3D
      @debe3D 3 месяца назад

      Yeah ;D Trying some things out, thought such quick tipps might be nice as short. But will mainly make regular videos nonetheless, a short just from time to time maybe.

  • @1989johno
    @1989johno 3 месяца назад

    Will you be supporting payment plans ??

    • @debe3D
      @debe3D 3 месяца назад

      Hey, that is something I do not know, I am a private person. Looking on the official website, there isn't such an option. Maybe you could ask in the offical forum or discord. I think they can answere this question over there.

  • @hwdpitm
    @hwdpitm 4 месяца назад

    Looks great, can't wait for the next one

    • @debe3D
      @debe3D 4 месяца назад

      Thank you!

  • @Willydmq
    @Willydmq 4 месяца назад

    Excelente canal, me gusta como explica mas este programa Instamat que la verdad tienen buenas cosas 👍👍

    • @debe3D
      @debe3D 4 месяца назад

      Thank you very much!

  • @debe3D
    @debe3D 4 месяца назад

    Thanks to everyone who attended the stream, more people than I had expected! Really appreciate it! Sorry for the chaotic beginning, this will get better with time. :)

  • @Deza1337
    @Deza1337 4 месяца назад

    Thx for the stream Daniel😊

    • @debe3D
      @debe3D 4 месяца назад

      You are welcome, thanks for watching!

  • @1989johno
    @1989johno 4 месяца назад

    will you be having any rent to buy schemes ? like 12 or 18 months payments gives you a perpetual license?

    • @debe3D
      @debe3D 4 месяца назад

      Hey, I am a private person, so I cannot speak for the company, but as far as I know there isn't such an option unfortunately. The options I know of are the free pioneer license, which is without any limitations, the indy/startup option for ~10$ a month and the perpetual for ~489$ and then the business options which are a bit pricier. You can find more about the pricing on the official page instamaterial.com.

  • @debe3D
    @debe3D 4 месяца назад

    Here is the full tutorial: ruclips.net/video/3HVHgdhZ2qI/видео.html

  • @hwdpitm
    @hwdpitm 4 месяца назад

    Awesome material and tutorial, InstaMAT looks really powerful, thanks a lot!

    • @debe3D
      @debe3D 4 месяца назад

      Thanks a lot!

  • @GetLearnt
    @GetLearnt 4 месяца назад

    Looks great, Daniel! Thanks for this, I learnt a couple new nodes. :)

    • @debe3D
      @debe3D 4 месяца назад

      Thanks Chunck! Glad that there is stuff in it that is helpful!

  • @InstaMAT_io
    @InstaMAT_io 4 месяца назад

    Awesome tutorial Daniel 🥳 Thank you sharing it with the world 🤩

    • @debe3D
      @debe3D 4 месяца назад

      Thank you very much, appreciate it! Hope to have some more coming soon!

  • @abcdeeeeff
    @abcdeeeeff 4 месяца назад

    Kindly make human skin texture material

    • @debe3D
      @debe3D 4 месяца назад

      Thanks for the comment! Maybe in the future, human skin is kinda difficult as it heavily depends on which part of the body the skin is. It differs a lot.

    • @abcdeeeeff
      @abcdeeeeff 4 месяца назад

      @@debe3D kindly do skin texture of all body parts ,face, arms, legs, upper body,lower body. You can make a series of it for your channel

    • @debe3D
      @debe3D 4 месяца назад

      That's actually a good idea, I'll keep that in mind, thanks!

  • @stevietee3878
    @stevietee3878 6 месяцев назад

    Amazing ! Can this be automated to apply alpha png decals to 3D models ?

    • @debe3D
      @debe3D 6 месяцев назад

      Hey, thanks! I've never tried that, but MAT is all about automatiation, so there should probably be a way.

  • @rileyhoyt7366
    @rileyhoyt7366 6 месяцев назад

    Can I ask how your output nodes are setup? Looks great!

    • @rileyhoyt7366
      @rileyhoyt7366 6 месяцев назад

      also what is your default material height set to?

    • @rileyhoyt7366
      @rileyhoyt7366 6 месяцев назад

      also how did you get the edges of the cube to stay so clean when it tiles the texture?

    • @debe3D
      @debe3D 6 месяцев назад

      Hey, it's just a simple setup with the "Base Material" node and AO, Normal, Base Color, Roughness and Metalness input into it. Nothing special really. I can upload it if you'd like to have it.

    • @debe3D
      @debe3D 6 месяцев назад

      That really depends on the material I am working on. In this case for a rock it was quite high to have a good amount of displacement. As far as I remember to 10 or greater.

    • @debe3D
      @debe3D 6 месяцев назад

      Not sure here, I was just using the standard cube that is provided with Designer.

  • @kmanL3G3N3D
    @kmanL3G3N3D 6 месяцев назад

    I'd like to see a tilable lava material or something ,scifi, on an organic alien/monster looking material of like their skin

    • @debe3D
      @debe3D 6 месяцев назад

      I am working on something a bit more simple currently to be able to fully narrate it and so it doesn't take too long. But the ideas sound nice, especially the lava as I already did one and could do an upgrade! Nice idea, thanks!

  • @kmanL3G3N3D
    @kmanL3G3N3D 6 месяцев назад

    Very nice. Hope to see more Instamat tutorials. Thank u

    • @debe3D
      @debe3D 6 месяцев назад

      Thanks, appreciate it! More are coming soon. :)

  • @hotsauce7124
    @hotsauce7124 7 месяцев назад

    Thank you

    • @debe3D
      @debe3D 7 месяцев назад

      You are welcome!

  • @yurikunin893
    @yurikunin893 7 месяцев назад

    Thank you so much for this inspiring news! It's always great to try something new in your pipeline.

    • @debe3D
      @debe3D 7 месяцев назад

      You are welcome. Indeed, it's a really great tool to have!

  • @debe3D
    @debe3D 7 месяцев назад

    Hey guys! Tell me if you rather want to see more advanced tutorials, or learn the basics? Currently I think videos like this might be a bit boring and we should directly jump into creating a nice material.

    • @carlosrivadulla8903
      @carlosrivadulla8903 7 месяцев назад

      Definitively! just create a nice material.

    • @hwdpitm
      @hwdpitm 7 месяцев назад

      I think at least one more of those basic ones would be nice, at least I'd like to learn about some nodes.

    • @carlosrivadulla8903
      @carlosrivadulla8903 7 месяцев назад

      @@hwdpitm by making materials u learn the nodes as well

    • @hwdpitm
      @hwdpitm 7 месяцев назад

      ​@@carlosrivadulla8903Didn't think about this, you are right

    • @debe3D
      @debe3D 7 месяцев назад

      @@carlosrivadulla8903 Indeed, I also think that's the best thing to do! Maybe I'll be able to wrap something up over the weekend.

  • @MostafaAhmed-w2d
    @MostafaAhmed-w2d 8 месяцев назад

    amazing video but it seems like instamat is not detecting pressure on my tablet, any fix to that ?

    • @debe3D
      @debe3D 8 месяцев назад

      Hey Mostafa, thank you very much, appreciate it! Did you try to change the dynamic settings of the brush as shown at 26:17? When you change it to "Pressure", it should work. Edit: I just reckecked again, the issue could be that you need to set e.g. "Size" to something greater than "0%" (if you are using size with pressure). If it's at 0%, it doesn't work.

  • @othoapproto9603
    @othoapproto9603 8 месяцев назад

    what was that? Clearly not a tutorial.

    • @debe3D
      @debe3D 8 месяцев назад

      Those timelapsed tutorials are more aimed towards advanced users with a basic understanding of the program and they work quite well, especially when you reduce the playback speed and it's in realtime. If you are looking for a beginner tutorial, I also have a simple "ice floe" tutorial which is narrated.

  • @haurg7418
    @haurg7418 8 месяцев назад

    Killer app?

    • @debe3D
      @debe3D 8 месяцев назад

      It's really powerful and awesome, no question!

  • @Trillezchannel
    @Trillezchannel 8 месяцев назад

    amazing tutorial, straight to the point and describe functions well, thankyou!

    • @debe3D
      @debe3D 8 месяцев назад

      Thanks a lot, glad it's helpful!

  • @tiedtkeio
    @tiedtkeio 8 месяцев назад

    Watched the entire video, thank you so much for this Daniel! I honestly can’t believe this is free for indies. Using Blender for models, InstaMat for textures and materials and Unreal Engine for the rest you can literary create AAA quality films and games for free. What a time to be alive.

    • @debe3D
      @debe3D 8 месяцев назад

      Thank you very much for watching! Indeed, it's really great that the tool is free for indys, now we basically have everything to get started. If only the day had more hours. :D

  • @MagicMike785
    @MagicMike785 8 месяцев назад

    How do you bake the layers of all the materials in one texture?

    • @debe3D
      @debe3D 8 месяцев назад

      Hey, sorry for the late reply. I am not sure if this is the best, but one way you could do it would be to drop your Layering Project as many times as the number of materials the mesh has into an Element Graph, then in the nodes you could change your "Mesh Material" for each of the nodes to the different materials and use "Material Blend" nodes with "Mask Mode" set to "From Base Color" to blend your Layering Projects materials together, then export the single material via the Element Graph. You can use the "Link Category Mode" to make connecting easier. Again, not sure if there is a simpler way, but that works for me. Hope that helps!

  • @SeanAriez
    @SeanAriez 8 месяцев назад

    Great content - thanks

    • @debe3D
      @debe3D 8 месяцев назад

      Thanks a lot Sean!

  • @JeremySeiner
    @JeremySeiner 8 месяцев назад

    Nice video! I liked the section on creating a custom brush! Really enjoying your content!

    • @debe3D
      @debe3D 8 месяцев назад

      Thanks a lot Jeremy, appreciate it!

  • @carlosrivadulla8903
    @carlosrivadulla8903 8 месяцев назад

    Can custom attributes be imported with the mesh and used as masks?, as a houdini user a lot of mesh attributes are created during the modeling process and I want to leverage them for shading.

    • @debe3D
      @debe3D 8 месяцев назад

      Hey Carlos, this is something I cannot fully answere I am afraid. I am mainly a material artist and still learning the layering workflow. If you have masks etc, you can just drop them into your project though, not sure if it works with attributes assigned in Houdini (never used it I'm afraid). For a better answere you could check the official community forum or the discord server. Usually you'll get an answere very fast!