- Видео 53
- Просмотров 144 295
Daniel Badtke
Германия
Добавлен 6 окт 2020
Hello there!
Welcome to my channel. Here you can find tutorials for InstaMAT, ZBrush, Blender, Allegorithmic Substance Designer, Substance Painter and other 3D related stuff.
Enjoy!
Welcome to my channel. Here you can find tutorials for InstaMAT, ZBrush, Blender, Allegorithmic Substance Designer, Substance Painter and other 3D related stuff.
Enjoy!
Learn How to Create a Lava Stream Flowing Between Basalt Columns PBR Material in InstaMAT - Tutorial
Today we are gonna take a deeper look into InstaMAT's Element Graph. Learn how to make a lava stream that is flowing between basalt columns procedural PBR material. In this fully narrated tutorial I am going to explain all the steps that are needed to create such a material. Learn new workflows and nodes that you can leverage for your own projects.
0:00 Intro
0:34 Material Overview and Thought Process
2:28 Graph Overview
4:10 Height Map Creation
56:41 Base Color Creation
1:11:16 Normal Map
1:12:52 Roughness Map Creation
1:19:10 Emissive Channel Creation
1:24:05 Outro
0:00 Intro
0:34 Material Overview and Thought Process
2:28 Graph Overview
4:10 Height Map Creation
56:41 Base Color Creation
1:11:16 Normal Map
1:12:52 Roughness Map Creation
1:19:10 Emissive Channel Creation
1:24:05 Outro
Просмотров: 328
Видео
How to Create Custom User Templates in InstaMAT
Просмотров 9214 дней назад
Hey! Just a short one. Today I want to show you how you can make custom user templates for any InstaMAT project type. Although the focus in this video lies on the Element Graph, you can apply this to any other project type like layering, material layering and so on.
#Nodevember with InstaMAT - Official Competition with Prizes and My Nodevember Submission
Просмотров 190Месяц назад
Hey! Just a short video today as I want to inform you about the #nodevember competition Abstract is hosting for InstaMAT. Show off you procedural art skills and get the chance to win prizes like an InstaMAT pro license and merch. All info in the video. I am also showing my submission, which is still WIP. In the next video I'll go through the graph of my new lava stream material to show you how ...
Game Ready Assets Part 3: Texturing a Rock in InstaMAT's Layering
Просмотров 4562 месяца назад
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. In part 3 of the series we are going to texture our rock in InstaMAT's Layering. Check out part 1 were I am sculpting the rock in ZBrush: ruclips.net/video/_fD0VN50tBg/видео.html And also part 2 were I show how to remesh the ...
Game Ready Assets part 2: Remeshing in InstaLOD and creating a Low Poly Rock - Revamp
Просмотров 3243 месяца назад
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. In part 2 of the series we are going to explore how to remesh and create our low poly mesh in InstaLOD from our High Poly ZBrush Rock. Check out part 1 were I am sculpting the rock in ZBrush: ruclips.net/video/_fD0VN50tBg/вид...
Game Ready Assets part 1: Sculpting Rocks in ZBrush - Tutorial
Просмотров 5983 месяца назад
In this series we are going to explore the complete workflow from sculpting a rock in ZBrush, to remeshing and optimizing in InstaLOD and finally texturing it in InstaMAT. Part 1 is a ZBrush timelapsed video on how to sculpt rocks mainly using the Trim Smooth Border brush. Part 2 is coming soon.
Learn how to create your own Brushes to texture your 3D assets in InstaMAT's Layering - Tutorial
Просмотров 3214 месяца назад
In this tutorial video, I will guide you through the process of creating custom brushes in InstaMAT, that you can use in the Layering Project. You will learn how to manipulate various settings such as brush size, rotation, dynamics and leverage the Element Graph to create unique brush alphas from scratch that you can use for asset texturing. I will demonstrate step-by-step instructions on how t...
InstaMAT Node Knowledge - Flood Fill Nodes
Просмотров 3285 месяцев назад
Today we are gonna take a look at some of the powerful Flood Fill nodes InstaMAT has to offer and how you can leverage them to add details and effects to your procedural PBR materials.
InstaMAT Node Knowledge - The Brick Generator - Tutorial
Просмотров 3145 месяцев назад
InstaMAT Node Knowledge - The Brick Generator - Tutorial
Making a Medieval (Crown) Window Glass PBR Material in InstaMAT - Narrated Tutorial
Просмотров 7226 месяцев назад
Making a Medieval (Crown) Window Glass PBR Material in InstaMAT - Narrated Tutorial
InstaMAT Beginner Tutorial - Introduction to the Element Graph
Просмотров 8669 месяцев назад
InstaMAT Beginner Tutorial - Introduction to the Element Graph
InstaMAT Tutorial - Layering Fundamentals - Learn how to texture your 3D assets with ease
Просмотров 4,2 тыс.10 месяцев назад
InstaMAT Tutorial - Layering Fundamentals - Learn how to texture your 3D assets with ease
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
Просмотров 1,3 тыс.11 месяцев назад
InstaMAT Tutorial - Introduction to the nPass Graph and creating a Random Edge Wear node
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
Просмотров 4,6 тыс.11 месяцев назад
Hands on: A short introduction to InstaMAT - Next generation material authoring and texturing!
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 6 тыс.2 года назад
Making a sharp cliffs PBR material in Substance Designer - Tutorial (timelapsed)
How to use the hull damage smart material in Substance Painter - Tutorial
Просмотров 3,5 тыс.2 года назад
How to use the hull damage smart material in Substance Painter - Tutorial
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 4,2 тыс.2 года назад
Making a frozen ice stream PBR material in Substance Designer - Tutorial (timelapsed)
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 2,1 тыс.3 года назад
Making an Icelandic Basalt Columns PBR Material in Substance Designer - Tutorial (timelapsed)
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
Просмотров 7 тыс.3 года назад
Making a damaged concrete pavement with puddles PBR material in Substance Designer - tutorial
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 1,4 тыс.3 года назад
Making a medieval stone pavement PBR material in Substance Designer - Tutorial (timelapsed)
Substance Designer beginner tutorial: Making an ice floe PBR material
Просмотров 12 тыс.3 года назад
Substance Designer beginner tutorial: Making an ice floe PBR material
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 3 тыс.3 года назад
Making an overgrown cliffs PBR Material in Substance Designer - Tutorial (timelapsed)
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 10 тыс.3 года назад
Making a cave rock PBR Material in Substance Designer - Tutorial (timelapsed)
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 11 тыс.3 года назад
Making a lava PBR material in Substance Designer - Tutorial (timelapsed)
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
Просмотров 1,2 тыс.3 года назад
Making a metal Sci-Fi panel PBR Material in Substance Designer - Tutorial (timelapsed)
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
Просмотров 2,1 тыс.3 года назад
Making a snowy rocks PBR material in Substance Designer - Tutorial (timelapsed)
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
Просмотров 9 тыс.3 года назад
Making a worn glazed wood PBR Material in Substance Designer - Tutorial - Full-process series part 7
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
Просмотров 1,8 тыс.3 года назад
Making a mossy rock cliff PBR Material in Substace Designer - Tutorial (timelapsed)
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
Просмотров 3673 года назад
How to use PBR Materials from Substance Designer in Blender and render them in Cycles
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
Просмотров 9 тыс.3 года назад
Making an arctic glacier ice PBR Material in Substance Designer - Tutorial - Timelapsed
Thank You. Learned some more.
Happy to hear that!
👏🏼👏🏼👏🏼👏🏼👏🏼👏🏼
Thanks :)
Nice
Thank you :)
Awesome Material and great Tutorial, thanks
Thank you :)
Thank you. Making my way thru it.
Great, hope it's helpful!
@@debe3D It is a great help. Getting the hang of the stuff. Still have a long way to go. puu.sh/KlaVq/7d0f421d7d.png I probably should have started on something a bit easier. puu.sh/KlaX0/ce3f4827ef.png
Maybe the crown glass Material Video I have on the channel would be a bit easier for the beginning. :)
Thank you for this Video 😊
Glad you like it :)
looks great
Thank you!
Thanks for the explanation.
I hope it's helpful :)
Awesome
Thank you :)
I didn't see any lesson here, just a regular timelapse where nothing is clear and nothing is explained.
When you set the video playback speed to 0.25, the video will be in realtime and should be easier to follow. Also, this is a pretty old video where I didn't have a mic.
What a mazing this software, we can work with brush paint and nodes same time AND easy to set Udim... :)
Indeed, there are so many possibilites!
Very intensive and informative. Trying to find the first video of this Fachwerk material session. Do you have a link? Specifically looking for the generation technique for the timber beams, Getting the board separation and layout. I have no SD experience, as InstaMat is the first Node based programmed I have tried. Thank you.
Hey Myke, thank you very much, appreciate it! Here is the link to part 1: ruclips.net/user/livebxmZvReae_0 Unfortunately, I started the material without streaming and just got the idea to do streams later, so it's not really from scratch, but I think I am still showing an overview of what I've done to create the beams etc.
@@debe3D Thank you.
You are welcome.
Awesome video and superb improvement on the audio! 🥳
Thanks a lot!
the fast reroute have been also a nice tip to know ahahh.
Indeed, it somehow feels a bit like hidden knowledge :D
Nice! Is that a new mic setup? It’s sounding great!
Thanks! Yeah, indeed, glad it's noticeable :D
❤
This was amazing, thank you very much! What a straight-forward process, wow! I immediately downloaded the pioneer edition of InstaMAT, and I am very excited to play around with this. (I was missing a feature like this in Blender.) Thanks for the good and easy-to-follow tutorial! :)
Thank you, glad it's helpful! MAT is really awesome, have fun with it. :) If there are any questions, don't hesitate to ask.
Yoo any chance you could Show how to integrate this Software into a workflow that Involve other Software like Blender?
Sure, I am planing a video on how to integrate MAT into a workflow with Blender for a while now. I currently have a series on my channel that shows how to sculpt a rock in ZBrush (you could replace it with a model/sculpt made in Blender though), remesh it with InstaLOD and texture it in InstaMAT. Maybe that helps for for now. :) But a video on MAT/Blender will come probably soon.
👀
Hello :)
It's really cool to see more vids for InstaMAT, very helpful.
Thank you, glad you like it! There will be more coming soon. :)
Hi great video, im sorry if i missed it, but does this program output animateable materials for unreal? Or does it just produce static images? in which case it is similar to substance designer?
Hey, thanks! Basically, InstaMAT is like Substance Designer, Painter, Sampler and Houdini combined, thus is can produce static images. For animated textures, I never worked with them so not completely sure, but there is a Dope Sheet with which you can keyframe and animate e.g. material parameters and export the 2D images. So this might indeed be possible! I try to check this and will get back to you.
Awesome Rock, full tutorial maybe?
Unfortunately, I didn't record the process, it was just "for fun".
Good luck, Daniel! Your WIP looks amazing already 🤗
Thank you very much, appreciate it.Would love to see some stuff from you for nodevember as well!
@@debe3D no worries at all :) And as for nodevember... well maybe next year :D
Would be awesome :)
How do you connect your normal to your base color?
First processing the normal through a Curvature node and second throught the Light node. Or which part do you mean?
That looks great! I really enjoyed the series! It was cool to see how you created a color variation layer with the Element graph. Thanks for making these videos!
Thanks, really appreciate it! Glad you like it. :)
Thats great
Thanks!
Another great tutorial, thank you very much. I am really looking forward to see more from you. Could you please increase the audio level? Always really low, I often have to set the headset to 100 and if I forget to turn it down for the next video "fallen mir fast die Ohren ab". 😂
Hey Christina, thank you very much! Sorry, I'll pay attention to the sound level next time, didn't really notice this before. But I have to improve my hole sound setup anyway.
This is a game changer
Indeed, it saves so much time and can really do a lot. Basically a one click solutions in so many cases.
awesome
Thanks!
Great technique
Thanks!
Tutorial hyper good explain !!! i love it and thank !!!!
Glad it's helpful, thanks!
Somehow sculpting timelapses look very satisfying thanks for that
Thank you, I think the same :D
Thats an awesome rock
Thanks!
I was wondering when painting just a normal and height map, is there a way to invert it? so bumps become scratches?
Yes, you just need to set the height channel to 100% and the blending mode for the height channel to substract instead of multiply.
@@debe3D awesome thanks
You are welcome!
I forgot to mention that when creating custom brush alphas, you can also expose parameters which will be available for your brush under "Layer Channels". For example we could have just expose the shape parameter and would be able to change it in Layering directly while using the brush.
Thanks for this excellent tutorial! I was a bit confused when you renamed the initial element graph to "tutorial" but in the package outliner it was still "unnamed". Not sure what happened there. Totally new to this fantastic tool and trying to grasp every aspect of it.
Hey Göran, thanks, glad you like it! The name in the outliner didn't change because I didn't save the package. As soon as you save it, the name in the outliner changes as well.
@@debe3D Ahh... Thanks!
You are welcome!
Nice video :) I wonder if you know the solution for such problem: I wanted to add some pattern in the center of each brick and I wanted it to be rotated exactly the same as brick is rotated?
Hey, thank you very much! For your problem, to do it really precise I think it would require quite some setup. You could either try with the Flood Fill Mapper and a rotation input (shapes will be rotated based on grayscale values), or it might be better to go the route with a "Guided Scatter" node where you would use an orientation and/or vector input. Maybe there is a less complicated way, when I think of something, I'll let you know.
Hi! Very good video! I used it as inspiration to create a less realistic material for my personal project. Would you mind if I published it on Artstation, mentioning you of course?
Hey Clémentine, sure feel free to publish it! Glad you liked the tutorial. You can post the link so I can give it a like, can't wait to see it!
Excelente video, explicas bien y detallado
Thank you very much, glad it's useful!
I think this format is great, you show not only the node controls but also the use cases. Personally, I wouldn't even mind a bit more technical video explaining, for instance, that Flood Fill generally creates a UV shell for each grayscale island etc. It is always good to know at least a little bit of what goes on behind the scenes. Also, thanks for demonstrating the Bounding Box (I assume that is what it stands for?) FF node, I never knew what that was about. Cheers. :)
Thanks! Glad you like this format. I don't know how technical I really can get before it turns really boring, but I try to explain even more. Indeed, the BBox stand for bounding box and is a really useful node, for example for natural scattering of rocks etc. However, I'll make some more of those as there is a lot to cover.
Great, thanks!
Glad you like it!
Hello, thank you for the useful lessons. I want to ask you, is it possible for instaMAT to export the texture of a 2D view like Substance Painter does?
Hey, thank you very much, appreciate it and glad it's helpful! Exporting the texture via the 2D image viewer is indeed possible. When you open the image viewer with the image you want to export, the menu to the left will give you two options to do so: at the top you have the disk icon, which will write your Image to disk. Below that you have the clipboard icon which will copy the image to clipboard when pressed. You can then paste the image into an application like paint or Photoshop to save it. Hope that helps!
Lovely video, and thank you for putting this together :) In the next video (if there will be one), could you make sure to be solo-ing the masks you're working on, as it was difficult to see the changes that you were applying/cycling through. Thank you again for the video!
Thank you, appreciate it and glad it's helpful! There will be new videos for sure, especially about layering/asset texturing I am planing to do more. Thanks for the tip, I didn't think about it tbh. I basically tried to texture like I would be usually, but I think your idea is great and useful for a tutorial, will keep that in mind for the next one!
@@debe3D thank you so much for your understanding and kind words. I look forward to the next ones (while I devour the current uploaded ones on InstaMat eheh). Take care!
Thanks! Appreciate it that you enjoy my videos. :) Take care!
super gracias por estos videos, para aprender mas cosas de este programa, por mi parte me encanta este programa y poco a poco voy aprendiendo mas y mas a tu canal, gracias
Thank you very much, appreciate it and really glad that it is useful!
@@debe3D Just a little laugh for you. puu.sh/KkVdm/54087edb8d.png
Oh no, a short! :D
Yeah ;D Trying some things out, thought such quick tipps might be nice as short. But will mainly make regular videos nonetheless, a short just from time to time maybe.
Will you be supporting payment plans ??
Hey, that is something I do not know, I am a private person. Looking on the official website, there isn't such an option. Maybe you could ask in the offical forum or discord. I think they can answere this question over there.
Looks great, can't wait for the next one
Thank you!
Excelente canal, me gusta como explica mas este programa Instamat que la verdad tienen buenas cosas 👍👍
Thank you very much!
Thanks to everyone who attended the stream, more people than I had expected! Really appreciate it! Sorry for the chaotic beginning, this will get better with time. :)