a little extra information for who is struggling to find "vertex Color" in most recent versions of Blender. It's no longer called "vertex Color" but "color Attribute".
Someone finally explained how to connect polypaint to blender materials. Though in new version of Blender its not "Vertex Colors" anymore, its "Color Attribute" insted. So create that node in the shader editor and you're set. Thank you again!
this is great for people who are just wanting to learn these basics of modelling before trying to learn topology and uv's ! 100 percent going to use this !
Hello my dear friend. I wanted to thank you very much. Your teaching saved my life and made me very happy. Because it made my job very simple. Thank you for being the hands of God to me😍🥰😍
Thanks so much, I am trying to get more into it so I can make more tutorials no just characters but other topics as well. some people say Teach while you learn
Great tutorial! Just so those know ahead of time: This is for ILLUSTRATIONS ONLY. Not production ready stuff! Still, a great way to get things into Blender to render fairly painlessly.
thanks, that's something I always mention in my tutorials, that this is just for concept art, not for production assets. thanks so much for watching 🙂🙂
when i connect in vertex "color" to "base color" nothing happened and color doesn't change ( in new version vertex become color attribute? what did i wrong?
you could but is better to have a great topology which Zremesher doent give for actually rigging characters, I would recommend to retopologize in blender or Maya
Thanks so much for Watching!!!! I will be bringing more Blender Content, let me know if you guys have any topic that you would like to be coverd
a little extra information for who is struggling to find "vertex Color" in most recent versions of Blender. It's no longer called "vertex Color" but "color Attribute".
Someone finally explained how to connect polypaint to blender materials. Though in new version of Blender its not "Vertex Colors" anymore, its "Color Attribute" insted. So create that node in the shader editor and you're set. Thank you again!
thanks
this is great for people who are just wanting to learn these basics of modelling before trying to learn topology and uv's ! 100 percent going to use this !
Dude, I'm from Brazil, and you were the only one who helped me understand the process of how to export from zbrush to blender
I'm glad it help I have a recent video that you can do the same with GoB
Thank you! That is what i need! Finally i understand how to connect polypaint to blender materials!
This is one of my favorite videos of all time, it saved me a LOT of time!
Hello my dear friend. I wanted to thank you very much. Your teaching saved my life and made me very happy. Because it made my job very simple. Thank you for being the hands of God to me😍🥰😍
Thanks so much Majid, really appreciate it the kind words
Dude! For first time Blender tutorial, you’re rockin’ it!
Thanks so much, I am trying to get more into it so I can make more tutorials no just characters but other topics as well. some people say Teach while you learn
Good job, super easy to follow and very straight forward, focusing on just the basics in exactly what I was looking for
Thank you Max I'm glad it was helpful
Thanks for sharing. Very clear and easy to understand.
Well done, step by step and your first one, EXCELLENT
Thank you
Nice! Thanks for the tutorial🔥🔥
Thank you very much! please upload more awesome tutorials
Will do!!! thanks so much for watching
Great tutorial! Just so those know ahead of time: This is for ILLUSTRATIONS ONLY. Not production ready stuff! Still, a great way to get things into Blender to render fairly painlessly.
thanks, that's something I always mention in my tutorials, that this is just for concept art, not for production assets. thanks so much for watching 🙂🙂
Wow , great tutorial!! AmZing
Thank you, I'm glad you found it helpful
AMAZING tutorial!!!!
Thank you so much
best tutorial for this on the internet
Thanks so much Diego
super tutorial. I have been looking for something like this for a long time
I'm glad it could help
I really liked the video, the questions I had was already answered, now I'm gonna put this in practice. Thank you very much.
No problem Jorge!!! Anytime
Awesome lighting tutorial! Will definitely study and use this workflow. Thanks for putting this up!
Awesome, Thank you Edgar I'm glad you find it useful, thanks so much for watching
Thank you so much for the lesson! this is the information I needed! :::)
This is fantastic. Thanks for sharing. A lot of good tricks in this video and done in a very instructive way
Thanks so much Rasmus!!!!!
MARVELOUS! THANKS! 😎👍👏✔️
you are very welcome 😊
thank you for this tutorial
Great tutorial! very easy and clear teaching. thanks you a lot
Thanks so much I'm glad it was helpful
Excellent!!
Thank you! Cheers!
You are amazing. Thank you
Thank you so much!!!!!!!!
really useful tut.. I will definitely gonna try this... thank you it's very helpful....
Thanks so much, I'm very glad it could help
Thanks a lot bro, sin duda la mejor forma de previsualizar el trabajo, saludos
Muchas Gracias!!!! un saludo tambien
Thanks so much for watching!!!! Where do you normal render your Zbrush projects?
Very helpful thank you
Thanks so much
thanks bro !! really helpful ;)
Glad it helped!
great tutorial been wondering how to do this!
Thanks so much Zach!!!!
THX dude very goog tutorial!
You are very welcome, I'm glad you like it thanks so much for watching
I enjoyed the content. Very informative. Could you do a tutorial on texturing in Blender? That would be appreciated.
thanks so much I will keep that in mind for future tutorials
Brutal parcero! tienes pensado hacer alguno del workflow de uvs y retopo en blender?
So esta en los planes, Gracias por sintonizarte
when i connect in vertex "color" to "base color" nothing happened and color doesn't change ( in new version vertex become color attribute? what did i wrong?
amazinnnnnnnnnnggg
love u man!
Thanks man
amazing tutorial!
Thank you!!!!
You help me alot,,,, thank you bro ,
I'm glad I could help, Thanks so much much watching
Do you know how we can do it this in cinema4d with octane?
Im sure there is a way to do it, but I am not a C4D user
Very good tutorial. A question: with this metod, could I be able to rig and pose the character for different renders? Hope you can answer, thank you!!
you could but is better to have a great topology which Zremesher doent give for actually rigging characters, I would recommend to retopologize in blender or Maya
@@gomezart3D I understand, thanks!
Thank You VERY much!!
You're welcome!
Hi, is this working the same with high detailed sculpts?
yes you can do this as well, make sure you have a good cpu and and good gpu
@@gomezart3D I see, so I dont have to make a Displacement map and upload it to Blender?
Thank you so much !
anytime
ARKit Blendshapes to Blender tutorial would be nice , or a full work flow to animate the blendshapes, with a pit stop in Substance painter
not an expert on blendshapes but I can look in to, thanks so much for watching
quick note, the node has been renamed to color attribute, and not vertex color
Thank you Timbo for the update
@@gomezart3D no probs mate, great tutorial
i want to retopologize in blender from zbrush how i can do that
there are some retopo tools in Blender I will make a video about it soon
i mean how to export the highpoly mesh from zbrush into blender so that blender doesn't lag and i can retopologize in blender
@@nytr8_ yes if itlags you have to go to Zplugin Decimation master - pre process all or current and then decimate current or all
No se que hago mal, que no me deja ver el polypaint en blender :(
Hola Ana, mandame un mensaje por instagram @gomezart3d con un screenshot the de tu problema en blender, tratare de ayudarte
Like like like like
Thank you Cezar
thxxxxxxxxxx
Your very welcome
We Add hdri then what happen
Just adjust the lighting, I normally add a hdri just as a overall fill, then most of the time I do a 3 point lighting technique
El próximo si puede ser en español 🤣
Thank you a lot!
Anytime