Blender & Zbrush is a Killer Sculpting Combo
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- Опубликовано: 20 авг 2024
- The first 1000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/dannyma...
Check out Cameron Mark: / cameronmarkart
Please Support me on Gumroad: gumroad.com/da...
Eye Designer Addon:
gumroad.com/l/...
My Art and RUclips Gear: kit.co/dannymac3d
The drawing tablet I use: amzn.to/3sDZDyl
Where I get my music: share.epidemic...
How to Retopologise the Head like a Boss:
• Video
Blender Hair Tutorial:
• Why I Ditched ZBRUSH f...
How to Retopologise the Rest of the Body:
• How to RETOPOLOGIZE th...
Sculpting a Cartoon Style head in Zbrush:
• How to sculpt a styliz...
Zbrush Hair Tutorial:
• Zbrush Hair Tutorial P...
3D Character Workflow for Beginners:
• 3D Character Workflow ...
60 Second Tutorials:
• How to RENDER WIREFRAM...
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Tumblr: / danny-mac
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Facebook: / danny.mac3d
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I now offer a course on how to sculpt a stylized head! t.co/LSIWCSFcxY
Make a girl with brown hair and green eyes
does this one include how to render?
For the newbies like me wondering how you can quickly setup your eye direction to work well and to be easily adjustable in Blender, I usually ad an Empty, then add a Track To modifier to a bone that I add for each eyeball that tracks to the Empty. When you move the empty around both eyeballs will follow realistically (and at slightly different angles). This will even make the eyes cross-eyed as in real live when you bring the empty close to the face. It works great in animations too. Human eyes tend to lock onto static objects as you move around and locks onto other moving objects when they move around.
Thanks for the detailed instructions! I actually have an old tutorial on just this :) ruclips.net/video/-QZ_TfeKdho/видео.html
After posting though I was recommended to use bones instead of empties, something about it being a more robust method for blender. I'd say its quicker to just rotate them into position if its just posing though.
Some of the clearest 3D information delivery with no frills. I still refer to your retopo tutorials for the same reason. Nicely done!
It's very true you can find recourses for modeling and understanding forms in the most unlikely places. That's what I told my girlfriend when she opened that hidden folder marked 'Ref Images'
Yep, I just checked my 'Ref Images' folder and uh... Can confirm.
Danny Mac, One of the best 3D sculpt teacher !
DUDE, this workflow tutorial is so valuable, some details of it just blew my mind.... i've been avoiding blender since i dont understand certain aspects of it, and the tutorials arent always clear on how to use it, but now i see a huge set of posibilities with this workflow
Quick tip, you can totally avoid retopology by having a base model with good topology and zwrap for zbrush, no need for 3d coat or other software for that
I love the way you speak… I don’t know, maybe it’s the accent or timbre or both but it’s a pleasure to listen to you
Are you teaching on Skillshare I would pay to learn? Your Zbrush add-on tool, is it only straight hair, or does it also have loose wavy, curly hair? And can it work interchangeably with Blender and Zbrush?
What an ominous title
Nice one Danny top notch!
This video is great in so many ways but just learning about the existence of the eye designer add on is awesome in and of itself. Thank you so much for sharing!
Hey Danny! Have you created much full character stuff including body, rigging, etc? I find that stuff to be really fascinating and you're finished products look the best out of what I've seen on youtube, so I was wondering if you did much of that kind of thing?
I think he did something like that with star guardian lux
Your my favourite RUclips channel you teach me so much, thank you so much, love you man
Absolutely phenomenal work friend
you inspire me so much. Thank you!
Love your work! You inspire me to use Blender with these videos
Hey Danny! Awesome stuff as always! Could you try recording some hard surface sculpting at some point? I know it's "not in the comfort zone" but it would be great to see if it's possible to sculpt say a robot or a mecha in Blender and learn the workflow (I know you can model it, but it would be interesting to see someone skillful trying to sculpt hard surface). It would be great for concepting.
Osm keep making videos like this ♥️
so early the video has the wrong name
"Video Final" was absolutely the correct name at the time. Nothing to see here.
COOL, VERY BEAUTIFUL
You are very talented!
I was gonna be like "Oh shit this guy's worked for Disney, Dreamworks and Pixar what's my excuse!?"
Then you got me. Prank'd, welcome back to DannyMac Pranks, GOT EM
Wow amazing 👍👍👍
beautiful work
I always wanted to make stuff like this but my pc only have 2GB RAM
Awesome. Love your little tips
😂🤔 That intro leads me to believe you have seen Lamb (2021) 🐑
Good stuff as always Danny. Great work and concept choice. Love that Blender opacity map painter right on the model. I need that in my life. 😁
Awesome, and I also learned a lot, I would love to see more videos like this, they are quite relaxing
Nice.
if you could quickly export zbrush models to blender, modify topology with blender's poly modelling tools, then export it back to zbrush while retaining polygroups and subd levels, I think you'd be able to make literally anything in the world all in high fidelity and with good topology
Awesome work!
IMMEDIATE like button slap for the intro mask.
Masterful 🔥
Super brother. 👌 . Can you make master design for 3d printing?.
I feel the need of a reaction from Cameron Mark.
My reaction is, Wow! He nailed it.
Thank you@@cameronmark8230 - yes, yes he did :-)
So good
Awesome work Danny, lovely as usual!
Now before you leave, here’s a thumb up for you.
Thank You :) !
Hi Danny, i like to much yours videos, all succes for you!
So I'm curious. Is this the basic workflow for even large studios these days? Animation and film characters go through the sculpt/retopo method instead of the old box modeling method?
Ohh very cool
love the hair technique
You missed your only chance to introduce yourself as Danny llaMac...tsskk haha
Good job as always !!!
Mmmmh this is an old video so maybe you work differently now, but using Zmodeler is perfectly fine for lowpolies and retopo, like eyelashes/eyebrows and teeth. Well I don't like modeling in Blender so, I do as much as I can in Zbrush ^^.
have u ever tried animating one of ur models and if not it would be really fun the see u try
Ominous title gang
awesome, can you please make a guide on whow you build the shader for the skin, eyes etc ??
Waguan Danny. I was wondering... How do you do that shape key trick where you have ta meshes and you make the one a shape key for the other. Or plaese what is it called so I can look it up. Thanks hope u r doing well🤙🏾
Any Chance you might make a full course for something like this using only Blender?
Amazing as always! but earrings should have been pink color no?
Hahaha! The intro was brilliant and the video, as always!
Great pipeline but, Question.. Do all that really couldnt be done only within Blender??
fo o shop
Whenever I try sculpting I always end up with a lumpy bumpy mess that's not smooth, somehow it'll fall out of symmetry despite never not using a symmetry tool. I wish I knew how to get along with the tablet + software more, it's a really clunky process for me. Guess I just need to start putting in the hours.
To fix the bumpy issue, drop your polycount as low ass possible. You should always be working with as few polygons as you can, gradually increasing as the sculpt progresses. Hope that helps! I have a stylised head course for blender in the making which will be free so watch out for that :)
@@DannyMac3d I'll have another go today, I tend to have a go at sculpting, do poor, take a huge break. Should practice more. I'll deffo keep an eye out for the blender course :)
Danny can you give approximate timelines on creating these conversions? How long it took you.
gorgeous work . Ive been out of the 3d world for long time now, used to use 3ds max very good but now that i want to restart doing 3d what program would you recommend i love modeling and animation
Hi thanks for the video, a query, would you recommend studying graphic design to be a 3D animator (also create your own characters, shorts, etc)? I know that in design they teach about color theory and that, would you recommend it? : )
I’m getting the feeling that I should get Zbrush.
Great Video. I was just wondering if you could tell me, how you get the high level details into blender. Do you use displacement maps, or just a higher poly version, or else? Thx
Hey Danny, are you still using the Huion tablet you reviewed sometime back? Anything you noticed since then about the tab? or is everything as good as when you reviewed it? Also let me add that I am a long time follower and love your work. Cheers
Great video! Is it worth upgrading Zbrush Core to Zbrush?
Hello I’m new to the channel . Is this blender app on iPad? Not sure if I overlooked it or not.
Hello my friend awesome video! I’m in the beginning stages and am currently learning. May I ask why is it beneficial to use both applications?!
Hey Danny have you tried other retopo and UV options like Retopoflow in Blender, Topogun, or Rizom?
Do you still stream? Where can we watch those?
sorry about my lack of knowledge but what's the difference when you make it only in blender using blender's sculpt tools ?
he's just used to and prefers zbrush
Meanwhile me searching on RUclips:-
How to start with a donkey head and end with a clap 😂
MANTAP!
I love you work guy
You are the best
Please, Please sir how i can do if i want you to modeling character for me
Noiiiice :)
Danny you are awesome, is there anyway I can send you my WIP for you to review please. I buy you a beer, it be a cheap student one though
I learn so much about character design every time I watch your videos. Do you plan on making a full length course on character creation in Blender - ZBrush? I would buy that in a heart beat.
awesome work, very inspirational. How long did the project take you to do start to finish?
only the early gang knew how the title changed
Do you have tutorial class in skillshare?
100th Like!!!
Which monitor do you use for 3d work?
Praise Blender more and you'll get more views.
how did you do the eyelashes?
HI!Is the hair tool a plugin?
Amazing really love it so your so funny too.
Can you make SUGA from BTS?
how long did it take to make it?
hey man im getting an error message when i try to install the eye designer saying Python: Traceback (most recent call last):
File "C:\Users\silen\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\danny_mac_eye_designer\__init__.py", line 68, in execute
bpy.ops.object.select_all(action='DESELECT')
File "C:\Program Files\Blender Foundation\Blender 2.93\2.93\scripts\modules\bpy\ops.py", line 132, in __call__
ret = _op_call(self.idname_py(), None, kw)
RuntimeError: Operator bpy.ops.object.select_all.poll() failed, context is incorrect
location: :-1
what is ypur process in photoshop?
Early gang
amazing work man , i love your channel and i learnt a lot from you for anyone seeing this comment you should subscribe now this man is a gem
If you have Zbrush you can avoid all those extra steps jumping all over the place like that.
我学废了
I think you forgot the fruit that's in her mouth, that's why she has her mouth open
What are you looking at???
Hmm 🤔.. looks like sculpting in Zbrush
Yeah. Whether you use zbrush or not, you can still learn from watching him regardless of where he sculpts. Software is purely preference.
Title
cool ..how many cores on your proccer
than you!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Do you have Chinese subtitles?
What are the chances of that?
Uses blender for like 10 percent of entire process
Oh my God, you are a furry?