Maya is the only 3D software that isn't strictly in-house (Pixar, DreamWorks, Disney, etc.) that features parallel rig evaluation. The OpenGL viewport 2.0 is the highest-performing I've ever used, it can handle dozens of millions of polygons on animated characters at full framerate.
No. Colin Levy (Director of Sintel) was hired by Pixar on the strength of his work, not the software he used. He's since moved on but the point still stands. Unless we're talking about Houdini (and in several cases, even then); _skills transfer_ . Build your foundations, become (to quote Seth Godin) So Good They Can't Ignore You. They will happily train you in whatever in-house pipeline they use.
Of course simply having Maya experience is not the only factor but it is the baseline for you to even be considered for a position in a shop where Maya is the Main pipeline 3DCC. the industry decides what is the standard so if you want to work in the industry you have to conform. That is the reality in so many other industries as well.
Yup, and I don't mean this as a slight against Blender, blender is a great piece of software. But if the job ad specifically requests Maya and you only know Blender, are you going to get past the HR screen? Personally I would like to think so, that if your resume and portfolio is strong enough you would still get the interview and or job even if you did not use Maya. At the same time however HR may simply trash your application right there and move on to the person with experience in Maya. So if you don't have maya as your 3d base (and yes obviously you should know other software like Zbrush, Substance painter, designer etc...) it can be harder. Yes I do see more job ads that will lists " Maya or Blender or 3d software equivalent", so Blender is "getting up there" but that is not the case with I would argue a good majority of job ads. For better or for worse Maya is still the baseline though I do hope that one day Blender will be up there as well.
@@tiredguy2753 Well said and sadly the truth. However, it is not a surprise that our today's world is filled with conspiracies especially on a specific program or policy. We understand the mentality 😅 and hope to change the occultic narration soon. And on the side of HRs and job givers we say...the sky is wide enough to birth opportunities for the unexpected. Disruptively or magically, time shall take them by storm. No thanks to Elon Musk 😂
I actually got a job with Maya, because the test was to be done in Maya. I hadn't used it before, as I was using Blender and 3Ds Max, but with a few weeks of doing tutorials online I was able to prepare and I managed to ace the test and interviews, and now I work in Maya almost exclusively. To be honest, now I love the software and I can understand why sooo many studios and companies use it.
Does Maya have a similar modeling workflow as Blender? Because I wanna learn Maya but I hear a lot of people complain about a lack of a non destructive way of modeling.
@@Dumka78 I'd say they're equally hard to learn, but when you get the hang of it, it's pretty much the same. Blender has a loooot of free online tutorials, but the software changes a lot from update to update, whereas the Maya interface stays pretty much the same
@@M_k-zi3tn I'm just making the change to blendr and I see it as a blessing compared to how overcomplicated maya and max are. The only complain I got is the UI change avery version but other than that, it's amazing.
this video is so great and helpful i watch it many times and if some one make a 5th gen from that 3th gen environment did a great thing for all and me personally
I'm just glad that I've used Maya for 24 years. I haven't been consistent, so I am not as far along as I'd like to be looking at these clips you're playing. But then too, there's another possibility. One can be a professional creative (as I am) and surprise them with your 3D skills incorporated where it's not expected. Others are starting to learn 3D, but you remain most knowledgeable. But now that there's Blender and AI...I don't know what people are impressed by. That was even noted here, "A kid using Blender..." Ugh.
@@coloradoing9172 We are doing pretty well, especially since all artists have returned from the work-from-home program. We'll be doing this for at least another decade.
My question is (for someone who is not familiar with 3d and vfx that much yet) how can the dude say that millions of people have access and can make that scene in Maya when the entry fee to even download these program is enough to not let most people in. The only industry i have seen that has such high prices for it's softwares that leads me to believe that it's a not very much crowded one.
I appreciate the advice however it’s just too much. I don’t want anything so bad that I am forced to compromise my moral standard. These studios know how badly a person would like to land one of these jobs. Do you think that they care about how a person is treated knowing this. Not worth it unless it comes with a kick ass house, car and supermodel. Anything less is a joke. Do your own thing and forget about studio jobs.
Your videos are nice! keep it up! Is there any chance you can also pin this comment!
Thanks For The Support, I appreciate it!
Maya is the only 3D software that isn't strictly in-house (Pixar, DreamWorks, Disney, etc.) that features parallel rig evaluation. The OpenGL viewport 2.0 is the highest-performing I've ever used, it can handle dozens of millions of polygons on animated characters at full framerate.
No. Colin Levy (Director of Sintel) was hired by Pixar on the strength of his work, not the software he used. He's since moved on but the point still stands. Unless we're talking about Houdini (and in several cases, even then); _skills transfer_ . Build your foundations, become (to quote Seth Godin) So Good They Can't Ignore You. They will happily train you in whatever in-house pipeline they use.
Of course simply having Maya experience is not the only factor but it is the baseline for you to even be considered for a position in a shop where Maya is the Main pipeline 3DCC.
the industry decides what is the standard
so if you want to work in the industry you have to conform.
That is the reality in so many other industries as well.
Unfortunately, not in the so close future, other programs such as Blender are coming right on board. Mark it😊
Yup, and I don't mean this as a slight against Blender, blender is a great piece of software. But if the job ad specifically requests Maya and you only know Blender, are you going to get past the HR screen? Personally I would like to think so, that if your resume and portfolio is strong enough you would still get the interview and or job even if you did not use Maya. At the same time however HR may simply trash your application right there and move on to the person with experience in Maya. So if you don't have maya as your 3d base (and yes obviously you should know other software like Zbrush, Substance painter, designer etc...) it can be harder.
Yes I do see more job ads that will lists " Maya or Blender or 3d software equivalent", so Blender is "getting up there" but that is not the case with I would argue a good majority of job ads. For better or for worse Maya is still the baseline though I do hope that one day Blender will be up there as well.
@@tiredguy2753 Well said and sadly the truth. However, it is not a surprise that our today's world is filled with conspiracies especially on a specific program or policy. We understand the mentality 😅 and hope to change the occultic narration soon. And on the side of HRs and job givers we say...the sky is wide enough to birth opportunities for the unexpected. Disruptively or magically, time shall take them by storm. No thanks to Elon Musk 😂
I actually got a job with Maya, because the test was to be done in Maya. I hadn't used it before, as I was using Blender and 3Ds Max, but with a few weeks of doing tutorials online I was able to prepare and I managed to ace the test and interviews, and now I work in Maya almost exclusively. To be honest, now I love the software and I can understand why sooo many studios and companies use it.
Does Maya have a similar modeling workflow as Blender?
Because I wanna learn Maya but I hear a lot of people complain about a lack of a non destructive way of modeling.
Is Maya easier to understand than Blender?
@@Dumka78 I'd say they're equally hard to learn, but when you get the hang of it, it's pretty much the same. Blender has a loooot of free online tutorials, but the software changes a lot from update to update, whereas the Maya interface stays pretty much the same
@@M_k-zi3tn maya modelling is no bueno, for that use 3dmax or blender
@@M_k-zi3tn I'm just making the change to blendr and I see it as a blessing compared to how overcomplicated maya and max are. The only complain I got is the UI change avery version but other than that, it's amazing.
8 months ago: MAYA IS KING
4 months later : It’s JUST COMPLICATED
Crazy guy
lol every software is useful as long as you're good at it people like him just make videos to make money
Wow! Excellent video, loaded with applicable and actionable information. Thank you.
this video is so great and helpful i watch it many times and if some one make a 5th gen from that 3th gen environment did a great thing for all and me personally
Everything
and max
Thank you, I'm glad we're pulling away from blender for a break 🤣
YOUCANTESCAPETHEDONOUGHTORTHEGURU!!!!!!!!😭
I'm just glad that I've used Maya for 24 years. I haven't been consistent, so I am not as far along as I'd like to be looking at these clips you're playing. But then too, there's another possibility. One can be a professional creative (as I am) and surprise them with your 3D skills incorporated where it's not expected. Others are starting to learn 3D, but you remain most knowledgeable.
But now that there's Blender and AI...I don't know what people are impressed by. That was even noted here, "A kid using Blender..." Ugh.
i really needed this info....tnx for shearing man
At our studio...any time. Experts in Maya, Houdini, Zbrush, Mari...all are welcome. ;)
what about blender?
@izxyxzi 😂 blender what is this ?
@@phoenix2gaming346 !?
Have fun paying a huge subscription fee for inferior software.
@@coloradoing9172
We are doing pretty well, especially since all artists have returned from the work-from-home program. We'll be doing this for at least another decade.
can you share ur portfolio sometime?
bro this video is a bangerrrrrrrr
this video had nothing to do with maya and was about getting a job in general
Can give small explain process concepptiaze to shipping.
Im stuck 😅
My question is (for someone who is not familiar with 3d and vfx that much yet) how can the dude say that millions of people have access and can make that scene in Maya when the entry fee to even download these program is enough to not let most people in. The only industry i have seen that has such high prices for it's softwares that leads me to believe that it's a not very much crowded one.
$305.00 a year isn't a lot of money.
my colleges that i go to uses maya but too bad its paid for personal use that i realized its ADOBE
Is these all work in students version maya?
yes
short answer: yes.
No your skill is
Where can you download skill? Is there a free trial?
@@RsZ789 You watch tutorials tho
Yup you can get only with maya idk why this guy mis leading in title 😂
no
But its Better than blender and modo 😂
Another way to suffer 😂
But is Blender enough ... too ?
😂
I appreciate the advice however it’s just too much. I don’t want anything so bad that I am forced to compromise my moral standard. These studios know how badly a person would like to land one of these jobs. Do you think that they care about how a person is treated knowing this. Not worth it unless it comes with a kick ass house, car and supermodel. Anything less is a joke. Do your own thing and forget about studio jobs.
I use blender 😂 dark joke
nope.
No.
Learning 3d is a waste of time takes alot of hours learning away from living the real word. Technology changing so fast ai...
nope
Woke spotted