Easy, Simple and Clean Head Retopology Tutorial | Blender 3D

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  • Опубликовано: 1 окт 2024

Комментарии • 47

  • @KokomopArts
    @KokomopArts Год назад +28

    6:23 to avoid this stretching just use shrink wrap modifier but instead Nearest Surface Point, use Project with Negative and Positive enabled.

    • @adiidiin
      @adiidiin  Год назад +11

      I just tried it and worked like a charm! Makes it a lot easier and less tweaking. Thank you :D

    • @targetisstrong9180
      @targetisstrong9180 Год назад +1

      You beast. Thanks!

  • @playbyan1453
    @playbyan1453 Год назад +1

    5:24 DON'T DO THIS, select all and merge by distance.

  • @yashfi9814
    @yashfi9814 Год назад +2

    please make a skin shader and skin detail tutorial🙏🙏🙏

  • @ZeeGan-i6e
    @ZeeGan-i6e 5 месяцев назад

    When I retopo my snap is always behind the mesh and does not show clearly.would appreciate it if I can figure this out somehow

    • @________stephens8251
      @________stephens8251 4 месяца назад

      While on the repo plain click object properties (orange square) and scroll down to viewport display and choose in front.

  • @sunstorm4436
    @sunstorm4436 Год назад +1

    Once you're done do you apply all the modifiers? I don't understand where you go from there...

    • @adiidiin
      @adiidiin  Год назад +3

      You mean the multires? No, just keep it on the modifiers. It'll allow you to sculpt on your subdivided mesh (like pores, wrinkles etc) and you can also adjust the subdivision levels - which is really handy for your viewport performance :)

  • @FRAGGERYT
    @FRAGGERYT Месяц назад

    One of the most easiest explanation. Thanks a lot cause I was struggling to understand the principals of retopo. You made it clear as water for me

  • @AdamJensenReal
    @AdamJensenReal Год назад +2

    Thanks for this topo tutorial, your videos are great, short but all we need. I sometimes slow the speed of the video to see details :)

  • @rustv8598
    @rustv8598 2 месяца назад

    2:10 If you extrude multiple vertices like this and the mesh goes all around the place (while a weird yellow line appears pointing to a random direction) go to the magnet button on the top of the screen (the one at 0:59) and in the options there will be a -> "Snap Individual Elements to" and select the -> "Face project" option to turn it on. The vertices should now extrude like shown in the original video instead of going to random places.

  • @rustv8598
    @rustv8598 2 месяца назад

    3:32 if for some reason the edge you did, each vertex is positioned at a different height and not in a smooth horizontal line across the skull, you can select all the vertices at once (with Shift pressed continuously select each vertex) then press "S" then "Z" then "0" and "Enter". Now the vertices should be smoothly horizontally

  • @domin6168
    @domin6168 Год назад +1

    Retopology, which is my Achilles' heel, but at least I understand something, thanks for showing you how you do it, at least I understood xD

    • @adiidiin
      @adiidiin  Год назад +2

      Thank you! Hope it helps :D

  • @jorrdan.
    @jorrdan. 4 месяца назад

    I've started making more complex models in blender recently for game dev and this helped me tremendously with making good topology, thank you!

  • @sirrw294
    @sirrw294 2 месяца назад

    What a gift of a brief and concise tutorial! Thank you so much!

  • @mikerusby
    @mikerusby Год назад

    what I do not turn on 'in front', but instead in the material properties click on the viewport display and turn the alpha down to zero where it says viewport color. This way you are able to see a wireframe view for the retopo mesh and the shading of the source mesh underneath which is essential to match the forms properly

  • @godsgiventalent8823
    @godsgiventalent8823 10 месяцев назад

    Can u make a video on how to save a retopology file to your desktop and turn it into a thumbnail

  • @Rin8Kin
    @Rin8Kin Год назад +2

    Really nice topology solving.

  • @ClemenDK
    @ClemenDK 3 месяца назад

    Just what I needed, thank you for a good tut!!

  • @roberthintz4017
    @roberthintz4017 Год назад

    Can you do a fur tutorial with the geometry nodes?

  • @Sabastian1931
    @Sabastian1931 10 месяцев назад

    THANK YOU!!! THANK YOU SOME MUCH YOU SAVE MY DAY :,D

  • @narayaninii4660
    @narayaninii4660 Год назад

    AWESOME TUTORIAL, really appreciated

  • @animatrix1490
    @animatrix1490 10 месяцев назад

    This is a great tutorial and I especially appreciate how good the subtitles are, thank you!

  • @응가뿡
    @응가뿡 4 месяца назад

    이거 보고 연습해야겟다 개꿀팁

  • @SivanandRavi90
    @SivanandRavi90 Год назад

    waiting for body retopology

  • @nausic
    @nausic 10 месяцев назад

    kthxbyeee to you too!

  • @yehonamgeker
    @yehonamgeker Год назад +1

    thank you for this tutorial, I needed it

  • @MJ12GRAVITON
    @MJ12GRAVITON 9 месяцев назад

    Dude thank your!

  • @authordsf
    @authordsf Год назад

    Thanks!

  • @natty_sun
    @natty_sun Год назад

    Super ❤ дякую

  • @suleiman7625
    @suleiman7625 Год назад

    Much needed video ❤

  • @epicz9076
    @epicz9076 4 месяца назад +1

    That made absolutely NO sense. But hey. I’m absolutely impressed. All you have to do is extrude the verts with f2 to the vertex groups within the edge loop main but slice the vert to within the nose and extrude to the farthest vert and connect the verts to the first vertec group, attach the second vert to the edge on the second vert but make sure to extrude the second above the first first. Then you can attach the box for the top group and reattach to the 2nd retopo verts but the edge may not arrange with the first vert section. And DONE. Easy.

  • @ismaeldurancruz544
    @ismaeldurancruz544 Год назад

    very nice tutorial

  • @YoUnfortunate_Event
    @YoUnfortunate_Event Год назад

    Amazing video

  • @mrcricket275
    @mrcricket275 Год назад

    VERY NICE

  • @Scale3DSculpt
    @Scale3DSculpt Год назад +1

    This is excellent advice and tips

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍