Correct Character Retopology

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  • Опубликовано: 12 янв 2025

Комментарии • 121

  • @evanlane1690
    @evanlane1690 9 месяцев назад +4

    I've looked for this video for almost six years! The "why" and "how" for good topology and workflow. Thank you for this!!!

  • @TheLoneBit
    @TheLoneBit 2 месяца назад +11

    For free?! And in less than 20 minutes?!
    This is gold and better than anything else I have seen from even paid courses.

  • @MrNitrox91
    @MrNitrox91 Год назад +41

    BEST VIDEO I*VE SEN SO FAR! You actually explain WHY it's important, not just a sped up work video. Kudos!

  • @Zinkquer
    @Zinkquer 2 года назад +32

    thank you i learned a ton from this video, i learned that it is important to follow the natural flow of the muscle rather than having just having the shape of the character defined, it is important to have faces that are closer together in places that will stretch, and follow the shape of the skeleton, which is probably why some also people use a skeleton reference image when modeling to help with the muscle formation.

  • @moonmalIow
    @moonmalIow Год назад +6

    this is so mind-blowing to me! i've never seen someone explain it from the perspective of following the musculoskeletal system instead of just having a clean quad mesh - this is really helpful, thank you so much :D

  • @ghklfghjfghjcvbnc
    @ghklfghjfghjcvbnc 3 месяца назад

    This "video" right here holds the entire career in understanding and real-world application of what it means to be a professional character modeler... all packaged in less than 20 minutes.

  • @ones_flow5652
    @ones_flow5652 2 месяца назад

    Man, this is SO helpful and perfect explained! No distracting music, perfectly explained slow, why and where, etc. Thank you very very much!

  • @6TheBACH
    @6TheBACH Месяц назад

    This video is fantastic, straight to the point, clear, easy to follow, devided in several parts, filled with tips and tricks. Thank you!

  • @MayVeryWellBeep
    @MayVeryWellBeep 3 месяца назад

    This is quite possibly the most helpful video on character retopology I have seen so far as a beginner hobbyist. I'm already aware of all the techniques used in the video, but had been agonising over whether the particular way in which I was applying them was really the best way to go about things.
    Seeing someone break down their method, backed by 10 years of industry experience, in such a clear way, is simple, practical advice that I can start working with straight away. Really great video!

  • @evolvedant
    @evolvedant 11 месяцев назад +2

    This is such an amazing video, you know it's good when after watching a video you suddenly feel more confident about modeling. The only thing I wish was shown, was how you topologized the corners of the lips. The simplified start you show at 3:20 looks easy enough, then you add some more detail at 3:27 which also looks easy enough, but if you go back to 2:59, the detail is way more involved in the corners of the lips, and I can't figure out how you got to that level from what was shown. Beyond that, the video is suuuper useful~

  • @heresamonopassingby8230
    @heresamonopassingby8230 4 месяца назад +1

    Pardon my language but holy shit man...the whole part of joing the hands to the arm when the arm has less edges was just???? OMG THAT WAS EXACTLY A PROBLEM I HAD, I DIDNT KNEW HOW TO JOING THAT KIND OF ZONES WITHOUT HAVING TO CREATE EXTRA LOOPS, like....I have this model where the back of the head has way too many loops cause I needed many for the face but then thought I think these are pretty unnecesary here?? but Idk what else can I do and NOW I KNOW, THANK YOU I FEEL SO MINDBLOWN NOW. retopology is a mess to learn but seems to get easier as you go on.

  • @kopfdertoten466
    @kopfdertoten466 2 года назад +18

    That wrist trick to get the vertex count to match the arm is pure genius. Great video!

  • @nathanhoward4679
    @nathanhoward4679 10 месяцев назад +1

    I'll reference this video for years to come. Very helpful!

  • @lawrence9713
    @lawrence9713 Год назад +35

    I saw a video on twitter showing an elbow bend that was really awesome. With the elbow bone sticking out and stuff, not being just a tube that gets bend, all by just playing one joint and having the topology in a certain way. unfortunately i cant find this video anymore. was done by some asian person. Should have saved it, because I'm really not satisfied with how it is usually made and I'm too lazy to do a two joint elbow with corrective shapes and such stuff

    • @cosette_animates
      @cosette_animates 6 месяцев назад +3

      If you ever find it can you post it here? I'm trying to master topology as well and I get stuck on the joints a lot

    • @blackyonbi
      @blackyonbi 5 месяцев назад +1

      Kindling the bonfire again
      Should the hero return with said video.

    • @KinnikuGameDojo
      @KinnikuGameDojo 3 месяца назад

      I know or a really good Topology technique. I will post it on my other chanel one day.

    • @maneko3436
      @maneko3436 2 месяца назад

      its been 1 year 😭

  • @etiennebrownlee4071
    @etiennebrownlee4071 10 месяцев назад

    Your video is the best Ive encountered so far, clear and concise, you packed the 16 minutes with so much information each one important. Thank you so much, God bless you and your work sir..

  • @manuelchacon4482
    @manuelchacon4482 Месяц назад

    Best retopo video on RUclips, and trust me, I've seen a lot. Thank you!!

  • @wegotguns3325
    @wegotguns3325 3 месяца назад

    Probably the best retopology video I have seen since flipped normals, nice work man.

  • @yanishi
    @yanishi Год назад +1

    I am very glad that I can get so much useful information in one short video, thanks a lot to the author!

  • @stevenswanson9519
    @stevenswanson9519 Год назад +3

    You just answered so many questions I had in under twenty minutes, many thanks.

  • @SuPPV
    @SuPPV 25 дней назад

    LOVED Destroy All Human! Thank you for your hard work
    And thank you for this lesson!

  • @agziyamuk
    @agziyamuk Год назад

    this is among the most helpful retopo tutorials you can find online for free. thanks anton.

  • @alecs3473
    @alecs3473 8 месяцев назад

    One of the best tuts about retopology out there. I'm a beginner (more than 7 years but I made only personal work) and I simply can't make my models work. Until know, I know why.
    Thanks so much, Bro

  • @jozsefgabor5168
    @jozsefgabor5168 2 года назад +3

    Hi Anton, thank you a lot for this great video. You covered so important details in this topic,like no other tutorial before you,I have seen so far.And about retopo,I have seen quite a lot.Clean instructions in a brief, professional manner and in a very good tutor style,your material is a huge help for newcomers to 3D,like myself. Thank you for sharing your knowledge!

  • @Chase3d304
    @Chase3d304 Год назад +4

    this video is incredibly helpful, for some reason it seems hard to come by solid information like this on topology. If you ever wanted to make another video similar to this but going over even more topoology information... I will certainly watch ;) lol.

  • @KANL0907
    @KANL0907 10 месяцев назад

    Thank you very much for your insight, Anton! :D
    Hopefully this will get me past the retopology phase nightmare and finalize the characters I have in my head.

  • @mr.spooky6134
    @mr.spooky6134 4 месяца назад

    Subscribed. THE BEST topology explanation I've ever seen.

  • @bbettabetatututu
    @bbettabetatututu 5 месяцев назад

    the best, clearest explanation on elbow topology ever, thank you so much for making this video!😃

  • @noobandfriends2420
    @noobandfriends2420 Год назад

    I've been feeling like I'm really bad a retopology because I couldn't avoid poles. It gets drilled in you to use quads and avoid poles but if the type of mesh you did is considered acceptable by industry standards, then there are probably 150 or so poles throughout the mesh. Every time you change edge flow, you're going to have 2-4 poles. The fingers alone have 4 each. That's like 80 for just the fingers and toes. Around 20 for the head and face. 4 for and elbow and knee, 8 for the back, etc.
    My point is, for a dummy like myself, talking about poles being fine and a part of the process and ending up with over a hundred for a humanoid base mesh would have been useful for me to know when I tried and failed to get good a retopology 10 years ago.

  • @sikerogheneikpukpu6704
    @sikerogheneikpukpu6704 6 месяцев назад

    This is the best RETOPO video ever!!!!!!!
    WTF Jesus Christ! Bruhhhh!!!
    I am hyped right now man Keep it up

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 5 месяцев назад +1

    All I wanted, for a long time, was to see just that, someone in the industry talking about it and giving tips. Do you have any courses?

  • @ivankovwink1311
    @ivankovwink1311 6 месяцев назад

    Such a helpful and elaborate tutorial! Thank you so much for the tips and explaining things so well👏✨

  • @rmet255
    @rmet255 5 месяцев назад

    I wish you the best in life. Thank you so much for this invaluable video.

  • @Vinkelnn
    @Vinkelnn 2 года назад +1

    Absolutely amazing video! This really helped me out as a beginner rigger and modeller.

  • @apexsynthesis1
    @apexsynthesis1 8 месяцев назад

    literally the best retopo video ever..THANK YOU! subscribed

  • @polatkemalakyuz2021
    @polatkemalakyuz2021 6 месяцев назад

    Such a great expalation and knowledge, thank you very much!

  • @UtterUnit
    @UtterUnit Год назад

    Great video! It's been a long time since I've done character retopology. I'll definitely be referencing this video more.

  • @tendibachmayum9484
    @tendibachmayum9484 22 дня назад

    Straight to the point. Thank you very much 👍🏻👍🏻

  • @poochyboi
    @poochyboi Год назад +1

    damn good video. im trying to learn topo and this really helps! if you can please do one where you show a full workflow

  • @maneko6405
    @maneko6405 Месяц назад

    this video being free feels illegal, this is some professional experience shit

  • @crackplatoon1060
    @crackplatoon1060 Год назад +1

    really good video for intermediate topology

  • @eddielol5164
    @eddielol5164 Год назад

    thanks! this is a very strong class for character topology.

  • @VixeronGlare
    @VixeronGlare 4 месяца назад

    Thank you! This is exactly what I needed!

  • @moonroll1985
    @moonroll1985 2 года назад +1

    So useful, and easy to understand! Thank you Anton!

  • @USBEN.
    @USBEN. 2 месяца назад

    Very useful video, learned a lot. Thankyou.

  • @kiwibibe52
    @kiwibibe52 Год назад

    Thank you so much for this amazing video! This just cleared up all the questions I had that I spent many hours wrapping my head around. I cannot thank you enough 😊🎉

  • @frappedelimon4351
    @frappedelimon4351 Год назад

    this is PURE GOLD! Thank you!

  • @rafaelfontes6072
    @rafaelfontes6072 2 месяца назад

    eu assisti mais de 10 cursos de 3D, mas nenhum me ensinou a fazer essa verdadeira e correta topologia!

  • @d.p.5874
    @d.p.5874 2 года назад +3

    Thank you Anton for this very instructive tutorial on best low poly topology of bodies ready for animation.
    I read below in one of your answers that you used Maya : to your knowledge, what is the Blender tool/add on that could best fit the same purpose ?
    Kind regards

    • @antonaleknavitsjus7877
      @antonaleknavitsjus7877  2 года назад +2

      Topogun is also very good. But this is not a plugin for blendrer. This is a separate software.

    • @d.p.5874
      @d.p.5874 2 года назад

      @@antonaleknavitsjus7877 Ty Anton, these tools are for professional I am afraid.

    • @SpaceMango
      @SpaceMango 2 года назад

      Grant Abbit has made a video about blender addons for retopology that may be of interest. It's called "Must have addons & tools for retopology" :)
      I personally don't use addons or other tools when i retopo in Blender, but i think i should, to just speed up my workflow.

  • @WineStrikesBack
    @WineStrikesBack 2 года назад +4

    Well explained, thank you!

  • @UZero1997
    @UZero1997 Год назад +1

    very good tutorial man !

  • @mch43856
    @mch43856 9 месяцев назад

    This is amazingly useful and really well explained ty!!

  • @madtwist2364
    @madtwist2364 Год назад

    Can you possibly show a close-up (and/or how-to) of that pelvis topology? It looks great, and I can't seem to figure out how you did it from just a front-back view of that model.

  • @MrDay-vb7xv
    @MrDay-vb7xv 10 месяцев назад

    Thanks for sharing your experience.

  • @buster5661
    @buster5661 Год назад

    I can't wait until ai does retopology

  • @AdenWildanBaihaqi-jt2oz
    @AdenWildanBaihaqi-jt2oz 5 месяцев назад

    this knowledge is expensive 🔥🔥

  • @lukavisnjic6617
    @lukavisnjic6617 2 года назад +3

    Great job Anton! U are much-needed help for self-learners. Can u share what program do u use here for retopology?

    • @antonaleknavitsjus7877
      @antonaleknavitsjus7877  2 года назад

      Thanks Luka. This is Maya. I think from version 2019 (may be earlier) there is a Modelling Toolkit. It includes retopology tool :)

  • @chickknightgreenleaf820
    @chickknightgreenleaf820 2 месяца назад

    eh... what if the character wearing loose clothes? like a loose fit robe or the traditional clothing style of East Asian (Kimono, Hanfu, Hanbok, Ao Dai...)? we have to modeling them separately?

  • @FredwardDrawn
    @FredwardDrawn 2 года назад +2

    Thank you for this video, I appreciate how simple but thorough your explanations and the visuals were EXTREMELY helpful and well edited!
    I struggle most with clothing and you gave pretty clear examples of how to approach it that I don't feel QUITE as intimidated but I still have a few questions if that's alright.
    I've seen people mention deleting the mesh beneath clothes if there's only one outfit, but is there anything to look out for if this is done? Should all the meshes be joined as one if you do this before rigging or can they be kept separate?
    Thanks again for the video, It was probably one of the clearest and most concise videos I've seen about game topology!

    • @antonaleknavitsjus7877
      @antonaleknavitsjus7877  2 года назад +3

      Thank you for your feedback and good question. If it is possible i would strongly recommend to combine both meshes into one and then merge vertices where the connect. This way you make skinning process much much easier!

  • @LowkiXDiator
    @LowkiXDiator 2 года назад +3

    great video!

  • @cyrilrueg
    @cyrilrueg 8 месяцев назад

    Really useful Tutorial thank you!

  • @Mayableification
    @Mayableification 10 месяцев назад

    Great video, thank you so much!

  • @straightshota6794
    @straightshota6794 2 года назад +1

    Thanks a lot for that tutorial.

  • @erickcrm
    @erickcrm 5 месяцев назад

    I did two workshops and this information was not given as excellently as in your video
    Thank you very munch

  • @AtSkiy1987
    @AtSkiy1987 5 месяцев назад

    Great one!

  • @amaulana090
    @amaulana090 9 месяцев назад

    Do you have a closer view to the ribs' topology by any chance? That area beneath the armpit
    I'd like to see how you did the edgeloops!

  • @Nexxorcist
    @Nexxorcist Год назад

    this explained a lot. thank you!

  • @bongo3997
    @bongo3997 2 года назад +2

    Super helpful!

  • @showplusbiz
    @showplusbiz 2 года назад +1

    BRILLIANT.

  • @theatrecarlos54
    @theatrecarlos54 4 месяца назад

    awesome video

  • @Mr_Steve3D
    @Mr_Steve3D 2 года назад +1

    Well done sir!

  • @edwardoowew
    @edwardoowew 3 месяца назад

    Hi. I'm a beginner in 3D. I'm so confused because some artist I watched on YT said that it is okay to have triangles as long as it's not a lot but some of the artist too say that avoid triangles at all cost. I'm so confuse. I'm also having hard time understanding Topology. I watched topology videos a lot but when I try it all by myself, I freeze and my brain starts to not working and start to get confuse.

  • @Snoight
    @Snoight 11 месяцев назад

    Good stuff!!

  • @Locomotror
    @Locomotror Год назад

    Great video! a question i have about the high poly, do you need to have things like the eyes, teeth, gums, tounge, maybe even eyesbrows modeled and then retopo for the low poly?

    • @antonaleknavitsjus7877
      @antonaleknavitsjus7877  Год назад

      I dont think that this parts should have highpoly, since there is nothing special to bake from. Maybe gums and teeth, if you are going to have facial close-ups, but no need to do highpoly for the eyes. What concerns eyebrows, it depend on the project. If you are making detailed character, then you will probably have to use planes with the alpha.

  • @MisterBr0wn
    @MisterBr0wn 2 года назад +1

    good video!

  • @IamNikolaos
    @IamNikolaos 2 года назад +1

    Спасибо большое за видео, очень больная тема!

  • @dustinbaker3486
    @dustinbaker3486 4 месяца назад

    Thank you for the video.

  • @zhengkexing9972
    @zhengkexing9972 11 месяцев назад

    So greate !

  • @BhuvaneshwaranM-h8r
    @BhuvaneshwaranM-h8r 4 месяца назад

    7:10 All you have to do was follow the _________

  • @animator049
    @animator049 4 месяца назад

    This was very useful

  • @rafaellor8935
    @rafaellor8935 2 года назад +3

    Please bring more videos like this one.

  • @PavanKumar-ue1tx
    @PavanKumar-ue1tx 8 месяцев назад

    does this topology work for film character?

  • @kolalev8734
    @kolalev8734 2 года назад +1

    Thank you!

  • @toontown9854
    @toontown9854 2 года назад +1

    What Software you're using?

  • @Rikitangoable
    @Rikitangoable Год назад

    but this doesn't matter for UE5 or does it?

  • @williamshope4400
    @williamshope4400 11 дней назад

    thank you so much

  • @Mkdproductions101
    @Mkdproductions101 26 дней назад

    Thank you

  • @md.shantosheikh-o5s
    @md.shantosheikh-o5s 9 месяцев назад

    this realy helpful

  • @SomsaiArts
    @SomsaiArts 2 месяца назад

    Ty!

  • @dan323609
    @dan323609 2 года назад +2

    Ну игровые движки все равно триангулируют, так что сильно заморачиваться в сложных моментах - в лес не ходить, а целом видео полезное, лаконичное, простое 👍
    Еще можно пользоваться "таблицей умножения" ретопологии, особенно новичкам

    • @antonaleknavitsjus7877
      @antonaleknavitsjus7877  2 года назад +5

      Спасибо за мнение! По поводу триангуляции, движки всегда триангулирую и это правда, но это означает, что они делят полигон пополам. Здесь надо понимать, что треугольники бывают разные и в определенных местах они могут сыграть плохую роль. Тема довольно обширная. Думаю, было бы хорошо создать на эту тему отдельный ролик, так как момент с треугольниками вызывает у многих вопросы.

  • @elsenordelaestrategIAXD-mm1ik
    @elsenordelaestrategIAXD-mm1ik 9 месяцев назад

    XD

  • @Maximatori
    @Maximatori 2 года назад +1

    Great video!