- Видео 7
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Anton Aleknavitsjus
Добавлен 24 янв 2016
Correct Character Retopology
My LinkedIn: Anton Aleknavitsjus
My Artstation: asmedia3d.artstation.com
My Email: asmedia3d@gmail.com
My Artstation: asmedia3d.artstation.com
My Email: asmedia3d@gmail.com
Просмотров: 83 138
Видео
RoboPunk 3D Animation
Просмотров 9242 года назад
Concept, Modelling, Rig also done by me. Animated in Maya. Rendered in UE5
This is quite possibly the most helpful video on character retopology I have seen so far as a beginner hobbyist. I'm already aware of all the techniques used in the video, but had been agonising over whether the particular way in which I was applying them was really the best way to go about things. Seeing someone break down their method, backed by 10 years of industry experience, in such a clear way, is simple, practical advice that I can start working with straight away. Really great video!
Probably the best retopology video I have seen since flipped normals, nice work man.
Subscribed. THE BEST topology explanation I've ever seen.
This was very useful
awesome video
Thank you! This is exactly what I needed!
Pardon my language but holy shit man...the whole part of joing the hands to the arm when the arm has less edges was just???? OMG THAT WAS EXACTLY A PROBLEM I HAD, I DIDNT KNEW HOW TO JOING THAT KIND OF ZONES WITHOUT HAVING TO CREATE EXTRA LOOPS, like....I have this model where the back of the head has way too many loops cause I needed many for the face but then thought I think these are pretty unnecesary here?? but Idk what else can I do and NOW I KNOW, THANK YOU I FEEL SO MINDBLOWN NOW. retopology is a mess to learn but seems to get easier as you go on.
7:10 All you have to do was follow the _________
Thank you for the video.
this knowledge is expensive 🔥🔥
the best, clearest explanation on elbow topology ever, thank you so much for making this video!😃
I wish you the best in life. Thank you so much for this invaluable video.
Great one!
I did two workshops and this information was not given as excellently as in your video Thank you very munch
All I wanted, for a long time, was to see just that, someone in the industry talking about it and giving tips. Do you have any courses?
This is the best RETOPO video ever!!!!!!! WTF Jesus Christ! Bruhhhh!!! I am hyped right now man Keep it up
Such a helpful and elaborate tutorial! Thank you so much for the tips and explaining things so well👏✨
Such a great expalation and knowledge, thank you very much!
literally the best retopo video ever..THANK YOU! subscribed
does this topology work for film character?
One of the best tuts about retopology out there. I'm a beginner (more than 7 years but I made only personal work) and I simply can't make my models work. Until know, I know why. Thanks so much, Bro
Really useful Tutorial thank you!
Do you have a closer view to the ribs' topology by any chance? That area beneath the armpit I'd like to see how you did the edgeloops!
I've looked for this video for almost six years! The "why" and "how" for good topology and workflow. Thank you for this!!!
XD
This is amazingly useful and really well explained ty!!
this realy helpful
Thanks for sharing your experience.
Great video, thank you so much!
Your video is the best Ive encountered so far, clear and concise, you packed the 16 minutes with so much information each one important. Thank you so much, God bless you and your work sir..
Thank you very much for your insight, Anton! :D Hopefully this will get me past the retopology phase nightmare and finalize the characters I have in my head.
I'll reference this video for years to come. Very helpful!
This is such an amazing video, you know it's good when after watching a video you suddenly feel more confident about modeling. The only thing I wish was shown, was how you topologized the corners of the lips. The simplified start you show at 3:20 looks easy enough, then you add some more detail at 3:27 which also looks easy enough, but if you go back to 2:59, the detail is way more involved in the corners of the lips, and I can't figure out how you got to that level from what was shown. Beyond that, the video is suuuper useful~
So greate !
Good stuff!!
this is among the most helpful retopo tutorials you can find online for free. thanks anton.
this is so mind-blowing to me! i've never seen someone explain it from the perspective of following the musculoskeletal system instead of just having a clean quad mesh - this is really helpful, thank you so much :D
I can't wait until ai does retopology
this is PURE GOLD! Thank you!
thanks! this is a very strong class for character topology.
Great video! It's been a long time since I've done character retopology. I'll definitely be referencing this video more.
but this doesn't matter for UE5 or does it?
BEST VIDEO I*VE SEN SO FAR! You actually explain WHY it's important, not just a sped up work video. Kudos!
thanks!)
damn good video. im trying to learn topo and this really helps! if you can please do one where you show a full workflow
I saw a video on twitter showing an elbow bend that was really awesome. With the elbow bone sticking out and stuff, not being just a tube that gets bend, all by just playing one joint and having the topology in a certain way. unfortunately i cant find this video anymore. was done by some asian person. Should have saved it, because I'm really not satisfied with how it is usually made and I'm too lazy to do a two joint elbow with corrective shapes and such stuff
If you ever find it can you post it here? I'm trying to master topology as well and I get stuck on the joints a lot
Kindling the bonfire again Should the hero return with said video.
I know or a really good Topology technique. I will post it on my other chanel one day.
really good video for intermediate topology
this explained a lot. thank you!
I am very glad that I can get so much useful information in one short video, thanks a lot to the author!
very good tutorial man !
I've been feeling like I'm really bad a retopology because I couldn't avoid poles. It gets drilled in you to use quads and avoid poles but if the type of mesh you did is considered acceptable by industry standards, then there are probably 150 or so poles throughout the mesh. Every time you change edge flow, you're going to have 2-4 poles. The fingers alone have 4 each. That's like 80 for just the fingers and toes. Around 20 for the head and face. 4 for and elbow and knee, 8 for the back, etc. My point is, for a dummy like myself, talking about poles being fine and a part of the process and ending up with over a hundred for a humanoid base mesh would have been useful for me to know when I tried and failed to get good a retopology 10 years ago.