Face Retopology Tutorial: Step-by-Step Guide to Perfecting Your 3D Model

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  • Опубликовано: 7 авг 2023
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Комментарии • 83

  • @wormslag561
    @wormslag561 4 месяца назад +11

    Man I've seen a fair few retop videos but they all seem to show without describing the WHY of it, as you do here, which in my opinion is vital. Thank you, excellent video. Also thank you for reducing my anxiety about triangles! Every triangle I leave feels like a personal failure.

  • @lostvoice941
    @lostvoice941 11 дней назад

    I wish I had found this tutorial a little earlier. You demystified a lot and have leveled up the way I look at retopology.

  • @poochyboi
    @poochyboi 7 месяцев назад +1

    just came from your 3 part tute from the nexttut channel. I'm so friggin glad your did a remaster of that tute and its recent too! heck yea!

  • @giorgi877
    @giorgi877 9 месяцев назад +2

    amazing as always! full of info!

  • @hernanponce6062
    @hernanponce6062 3 месяца назад +6

    amazing tutorial! very clear to a hispanic person too

    • @Abe_Leal3D
      @Abe_Leal3D  3 месяца назад +1

      gracias hernan! que bueno que te sirvio!

  • @krishnakumar1992
    @krishnakumar1992 8 месяцев назад +1

    Thankyou for the precious knowledge ❤️❤️❤️

  • @nhituyet1237
    @nhituyet1237 13 дней назад +1

    the secret really worth the hype

  • @seiffahmi3186
    @seiffahmi3186 9 месяцев назад

    Quality info. Thanks a lot

  • @user-ty9dd2ry5k
    @user-ty9dd2ry5k 5 месяцев назад

    this video really helped me alot

  • @visinerita
    @visinerita 9 месяцев назад

    that secret is amazing! thanks

  • @theerissarayimphai3371
    @theerissarayimphai3371 2 месяца назад

    Finally, someone explained everything. I mean everything! Thank you very much.

  • @MetalHeart0607
    @MetalHeart0607 3 месяца назад

    thank you for this great lesson!

  • @approachingetterath9959
    @approachingetterath9959 3 месяца назад

    thanks for the video! the nose is the point at which i always gotta consult some guide, and it usually means i need to redo half the topology cause it's wild how many different valid facial topologies there are, even for the same use case (games, vfx, animation, anime ...). when i look up references, be it video guides or images, it's always a different amount of faces around the eyes and mouth, different loop sets, different solutions. at least that means you don't have wiggle room as long as you follow some basics.

  • @Marc0Lep
    @Marc0Lep 9 месяцев назад +1

    Yeah what the secret ! thanks to share with us !

  • @davidzarn
    @davidzarn 9 месяцев назад

    exactly what I needed! Thanks Abe, best teacher!

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      there you go! thanks for the support!

  • @FlashMaster21
    @FlashMaster21 9 месяцев назад +1

    That is just great! Thank you Abe

  • @wildbrush4445
    @wildbrush4445 9 месяцев назад +1

    hey dude, just wanted to say thanks for all the videos and education you're doing at the moment. Your Zbrush basics video with nexttut was amazing and packed with value. It's great to see you're producing stuff under your own name now and I wish you all the best with the future and can't wait to see where you go with all this.

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      Thanks for the support my friend! It's always great to hear that people benefit from this content, thank you a lot :)

  • @kazukii07
    @kazukii07 Месяц назад

    Your videos are extremely helpful!! Please keep on making tutorials. You are guiding me so much in my 3D Journey! Wish you a lot of luck in your journey as well! :D

  • @manishpatil1150
    @manishpatil1150 2 месяца назад

    Wow fantastic tutorial

  • @vinayakkalburgi9647
    @vinayakkalburgi9647 9 месяцев назад

    Much needed, Thank u so much Abraham !

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      Glad it was helpful!

  • @VioletBeamGames
    @VioletBeamGames 6 месяцев назад

    Best retopo tutorial I've seen so far!

    • @Abe_Leal3D
      @Abe_Leal3D  6 месяцев назад +1

      Glad it was helpful!

  • @juliyanaumova
    @juliyanaumova 5 месяцев назад +2

    Thank you so much!!! Finally I have found a very good lesson about retopo and your explanation is amazing! I am a beginner and it is very important to watch good tutorials. I felt like I didn't understand anything about retopology, but in reality, I was just watching the wrong tutorials. You are the best. Thanks again!

    • @Abe_Leal3D
      @Abe_Leal3D  5 месяцев назад

      You're very welcome! topology can definitely be tricky and there are multiple ways to do it, this method has worked for me for the past 10 years so i can definitely vouch for it

  • @fabiomerx
    @fabiomerx 27 дней назад

    I have my last exam tomorrow and I think this tutorial just saved me... thanks so much for that amazing video!

    • @Abe_Leal3D
      @Abe_Leal3D  27 дней назад

      Good luck on your exam!

  • @user-eq8bm3ec7p
    @user-eq8bm3ec7p 18 дней назад

    so good!!!

  • @O_rik
    @O_rik 9 месяцев назад

    Great tutorial! Thanks!

  • @manuellovera7083
    @manuellovera7083 Месяц назад

    Bro, you're huge, thanks for all the tips and tricks from industry here on RUclips and free, all the best!

  • @sviatoslavsol
    @sviatoslavsol 5 месяцев назад

    It's not for first time that i watch your video, but maaan!!! How awesome to see you! To see your work, to listen how sharp and clear you explaining hard things. You are my number one about explaining. Love you pal!!!

    • @Abe_Leal3D
      @Abe_Leal3D  5 месяцев назад

      thank you! i am glad you like my teaching style, thanks for the support!

  • @user-np2kt7di1k
    @user-np2kt7di1k Месяц назад

    My boy❤❤❤

  • @_517_
    @_517_ 9 месяцев назад +1

    Quality content 🎃

  • @Manlike_J
    @Manlike_J 4 месяца назад +1

    You're a good teacher bro...thanks, i dub thee SENSEI

    • @Abe_Leal3D
      @Abe_Leal3D  4 месяца назад +1

      haha thanks! happy to help!

  • @askuare
    @askuare 9 месяцев назад

    i just started your work flow but in blender sorr i dont use maya but thank u very much once again for the details that u taught

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      Glad I could help! and yes this is universal, it doesnt matter which software this topology will work with any character

  • @hamidsalami7022
    @hamidsalami7022 5 месяцев назад

    Nice tutorial. thank you. what about retopoolgy for the body hands and legs?

  • @sushantsuvarna6627
    @sushantsuvarna6627 4 месяца назад

    Ty😊

  • @TataNog
    @TataNog 6 месяцев назад

    wish i had seen this video before start my retopology. Thanks so much for this information.
    Is there a blender version of that tecnic?

    • @Abe_Leal3D
      @Abe_Leal3D  5 месяцев назад +1

      yes of course, you can do it with shrinkwrap but there is also a really cool plugin called retopoflow

  • @fahaddevil4188
    @fahaddevil4188 8 месяцев назад

    Hi can you share the sculpture

  • @LordYodel
    @LordYodel 5 дней назад

    That was great. But you know where I am stuck? How do you stitch, weld, or merge the head mesh to the body mesh, when the faces are obviously not matching? I need a higher resolution topo on the head compared to the body. Would be cool to see some of your ideas using Zbrush, or Blender. Thx a bunch for all your great videos, keep rocking.

    • @Abe_Leal3D
      @Abe_Leal3D  5 дней назад

      Great question you pretty much have a lot of points along the stitch area and several trianglea. I actually cover this in chapter 4 of our retopology course

    • @LordYodel
      @LordYodel 4 дня назад

      @@Abe_Leal3D cool, I will try to check it out. Is it in Blender or Maya? For Zbrush, how do you apply a simple checker map to see uv distortion?

    • @Abe_Leal3D
      @Abe_Leal3D  4 дня назад

      @@LordYodel we do the retopology in Topogun but all the principles can be applied on any software.
      For ZBrush uv you can load in a texture and use the texture mean to project it. But the object needs uvs of course

  • @shubhamfartade7105
    @shubhamfartade7105 5 месяцев назад

  • @_shanks_06
    @_shanks_06 9 месяцев назад

    Is confirm tool available in blender or topogun?

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      yes there is a similar option called shrinkwrap, its a modifier, its not exactly the same but it can get you close

  • @Manvjpro204
    @Manvjpro204 4 месяца назад

    can you make a tut for body reto?

    • @Abe_Leal3D
      @Abe_Leal3D  4 месяца назад

      Leave request in our discord community so we could take a content note, for livestream Q&A - discord.com/invite/w9GBhyV4wU

  • @ak1012010
    @ak1012010 4 месяца назад

    Beginner question, is it okay to delete the high poly version?

    • @Abe_Leal3D
      @Abe_Leal3D  4 месяца назад

      great question, and the answer is no. You need the high poly version to bake down the details using softwares like substance painter.
      If you are not going to be doing any bakes then yeah the high poly is no longer useful after retopo

  • @ars3849
    @ars3849 2 месяца назад

    Save you all the time. The "secret" at the end is "Make live" the high poly and in the low poly do: mesh/smooth and then mesh/conform. Great video btw. Wish you explained a lot further on the hiring candidates comment, maybe make a video about it.

    • @KB-kp2oz
      @KB-kp2oz Месяц назад

      This guy doesn't hire lol.

    • @ars3849
      @ars3849 Месяц назад

      @@KB-kp2oz its an interesting topic anyways

  • @VishnuSharma-vu3ge
    @VishnuSharma-vu3ge Месяц назад

    Sir why you use Maya for retopology instead of zremesher . Is there any problem with zremesher...plzz explain I am newbie...

    • @Abe_Leal3D
      @Abe_Leal3D  Месяц назад +1

      Yes zemember will sometimes generate undesired spirals and bad deformation topology

    • @VishnuSharma-vu3ge
      @VishnuSharma-vu3ge Месяц назад

      @@Abe_Leal3D thnks sir...♥️

  • @arifnbd
    @arifnbd 4 месяца назад

    Perfect Retopo video I have ever seen, got to know so many thing like 'tringles" are not as bad as we heard!!! and very clear explanation why and how to start. I was so afraid to Retopo my own character ( my friend does it for me :D )... now, I have courage to step forward and make attempt. Just another request, can you show us how to apply the Normal map into the character after this if I need to put more details that were in my original ZBrush model... That would be very useful, Man... Thank you so much for the all kind of videos you are providing!!!

    • @Abe_Leal3D
      @Abe_Leal3D  4 месяца назад

      Thanks a lot for the kind words, happy it helped! I can, just leave request in our discord community livestream Q&A, so we could keep track of it.

  • @Artisttttttttt7
    @Artisttttttttt7 19 дней назад

    how you add smoothness or proper flow ?

    • @Abe_Leal3D
      @Abe_Leal3D  17 дней назад +1

      what do you mean? the proper edgeflow is the one used in the tutorial, once you have it you can do normal or displacement bake to add more details if needed

    • @Artisttttttttt7
      @Artisttttttttt7 17 дней назад

      Thank u sir ✨

  • @biriani2855
    @biriani2855 4 месяца назад +1

    Ps1 era? They used a box for the head.

  • @askuare
    @askuare 9 месяцев назад

    can u plz do the retopo in zbrush just 1 time plzzzzzzzzzzzzzzzzzzzzz

    • @Abe_Leal3D
      @Abe_Leal3D  9 месяцев назад

      With zremesher or with zspheres?

    • @askuare
      @askuare 9 месяцев назад

      i wasnt expecting a reply like that but i will be really happy to see what ever tool u use thank u very much@@Abe_Leal3D

  • @TheHighFlys
    @TheHighFlys 5 месяцев назад

    I cringe at mayas retopo coming from a place like 3DCoat I could never lmfao

    • @Abe_Leal3D
      @Abe_Leal3D  5 месяцев назад

      Yeah it's not the best, but it does the job. My personal favorite is topogun but the extra price tag can be tough

  • @hailSalgado
    @hailSalgado 6 месяцев назад

    I know that in production u have to be as fast as possible with an optimal retop, but damn u could’ve avoided all of thous tris with a better structure 🫠😭

    • @Abe_Leal3D
      @Abe_Leal3D  6 месяцев назад

      Don't be scared of tri count my friend! Of course optimization is important but a lot of current games are handling this amount or even more! Polys are no longer as critical for performance. Textures are now considered to be a big bottleneck