The Role That Wins Games - Beyond All Reason Air Guide

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  • Опубликовано: 24 июл 2024
  • Beyond All Reason (BAR) is a free to play Real Time Strategy Game. You'll find plenty of gameplay, guides, commentary and tier lists coming up for BAR on this channel.
    Check out BAR for FREE here ➤ www.beyondallreason.info/
    Main Channel ➤ @AussieDrongo
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Комментарии • 68

  • @nickf950
    @nickf950 Год назад +99

    Totally obsessed with BAR at the moment

    • @Unfight1
      @Unfight1 Год назад +1

      Same, and don't even have time to play !

    • @robotjesus555666
      @robotjesus555666 9 месяцев назад +7

      Its the rts ive dreamed of as a kid

    • @vornamenachname906
      @vornamenachname906 8 месяцев назад

      But the community is small and toxic af.

    • @jh7589
      @jh7589 Месяц назад

      ​@@robotjesus555666TA 2

  • @chronographer
    @chronographer Год назад +17

    The 4 rules of playing air, you must:
    1 stoP,
    2 imPede,
    3 Paralyse,
    4 Prevent, the enemy from passing.
    Simply remembered as the '4 p's'.

  • @jmarino715
    @jmarino715 Год назад +9

    Thank you for this. I can tell that you've put a lot more thought into the production of this video compared to most of your other tutorials/guides and that is much appreciated! Your last video about the best eco build was also great and I love the direction that you're now going with this channel - showing/explaining a lot more detail in regards to the overall concepts and being sure to include examples from live games for more context. Thanks for being open and responsive to feedback and keep up the great work!

  • @Isoweb1000
    @Isoweb1000 Год назад +6

    BAR is the way. I've been watching your content for a while. Outback Octagon still my fav series, but your BAR content is legit. I'm new to bar, a noob with good eco thanks to your guides :)

  • @mr.owlcat5010
    @mr.owlcat5010 Год назад +8

    Being in Air is my favourite role in the team

  • @janshikhbaker2755
    @janshikhbaker2755 Год назад +8

    you forgot about the alt + a attack command that makes a circle in which the bombers attack inside randomly, its useful when attacking unit+defense posts specially when enemy tries to dodge

  • @ZachRE88
    @ZachRE88 Год назад +5

    It’s videos like this that help me feel justified. I build early AA in almost every single match I play.
    Drongo if you see this, consider the power of the Arm Air Force. EMP, Atomic, and Stun transport.

    • @nicholaswierenga9934
      @nicholaswierenga9934 Год назад +1

      Arm also has a t1 gunship that actually deals damage. Can give you some rush option by opening air then get a couple out and sending them off. Most air players go bots first, so this speed means you only worry about aa. Also nice for getting early picks on mexes outside enemy bases.

  • @PopperXue
    @PopperXue Год назад

    just wanna say i found you by the algorithm, and started playing after watching a few vids, i have no idea what am doing but am enjoying it

  • @andrewgreeb916
    @andrewgreeb916 Год назад +5

    Air is about responding to enemy raids air and ground, mind you it will still take a second for them to respond, so you still need to build some aa turrets

  • @MrHaggyy
    @MrHaggyy 8 месяцев назад +4

    I kind of miss formations in bar. Specially with air, which prominent for line, V-shape or arrow formations.

  • @professor_bar
    @professor_bar Год назад +1

    Finally I can try to play air again! I'll probably fail at it again, but at least I understand what I'm doing wrong now :D

  • @joshuajones6295
    @joshuajones6295 Год назад +1

    Love the vids, just got in tothe game and this just really helps!!

  • @ironyconfident
    @ironyconfident Год назад +3

    Bombers use Attack ground. Fighters and Shuriken Fight. For a long time i would send my big boys fly over target and not do anything. Thanks for the video

  • @RobotRobert-di1uv
    @RobotRobert-di1uv Год назад

    yes finally I've been waiting for a good air guide.

  • @chronographer
    @chronographer Год назад

    RUclips reccomended me one of your aoe4 videos and I legitimately forgot that was still a game. I don't even remember subscribing here but I enjoy it.

  • @parkerhardy8398
    @parkerhardy8398 8 месяцев назад

    What units did malady build in that first game? I though I saw bombers but then also gunships…did he also build fighters?

  • @jacktracy7839
    @jacktracy7839 10 месяцев назад

    Very useful

  • @Full_Zeb
    @Full_Zeb 6 месяцев назад

    what is the keys you press to not cancel the build order and help the bot lab?

  • @bitslammer
    @bitslammer Год назад +1

    Not sure I understand what you were trying to say about the energy convertors at 5:04. If the slider is high(to the right) they will only kick on when you have "excess" energy above the slider level. If you want to prioritize them making metal you push the slider lower (to the left) and they will stay active at lower energy levels. Both Caliburn and 8D called it. When playing Malady on most maps everyone needs to build AA early, no questions asked. The killer thing about air is its unpredictability due to it's freedom of movement and speed,. If I'm in the lower corner on land you know I'm not attacking the upper corner. With air anyone is a target.

    • @MoonManPictures
      @MoonManPictures Год назад +2

      "nice and high just in case the wind goes to shit". It's not about metal income but energy availability. Though of course you could scale it with the wind strength.

  • @foremanhaste5464
    @foremanhaste5464 Год назад

    Cor also has a much cheaper AFUS for late game swarming scale.

  • @AbulDeevz
    @AbulDeevz Год назад

    I spectated this game live! Was a great one! Maybe not by you... :P. Love the content!

  • @visebro5580
    @visebro5580 Год назад +3

    Finaly air guuide, gogo Drongooo!

  • @RsPoOn_-
    @RsPoOn_- 4 месяца назад

    how do you have him make the units with the queue at the same time

  • @brenly__2247
    @brenly__2247 5 месяцев назад

    i appreciate the guide. with the stun rework and air rework this video miiiiiight need an update?

  • @visebro5580
    @visebro5580 Год назад +4

    Drongo we need to have advanced key guide, space, alt, ctrl, f5, g2, n1

    • @jmarino715
      @jmarino715 Год назад +1

      Totally agreed! I particularly struggle with issuing priority commands while building/assisting structures. For example: I've tried to queue up a bunch of things to build, then have my commander briefly interrupt his build order to assist the bot lab production (by holding space, then right-clicking the bot lab) but then he gets "stuck" assisting the bot lab and never builds the rest of the stuff so I wind up having to queue it all again (wasting precious time in the process). Would love a more in-depth explanation of how this works to help me wrap my brain around this concept.

    • @visebro5580
      @visebro5580 Год назад +1

      @@jmarino715 oohooh how do we cancel last build action in queue? hahah, knowing this, having something like that would be nice
      Oooor you want to prioritize something new and then switch to your queued actions.

  • @XViper123
    @XViper123 7 месяцев назад

    I always find it so surprising how many game winning moments are dictated by air raids. Especially considering how efficiently you can shutdown air with just a few well placed AA turrets\units. AA is by far the biggest hard-counter in the game.
    The last 3 games I've played, I've seen massive groups of land units utterly devastated by Air. When all they had to do was throw in 1 AA for every 10 units in the queue, and you're good to go.

  • @Keilink
    @Keilink 4 месяца назад

    The stokes can transport building turrets O o

  • @klaumbazswampdorf1764
    @klaumbazswampdorf1764 Год назад

    It's BAR. Build 2x AA turrets. A must for every game. Same as 2x simple turrets.

    • @NicholasW943
      @NicholasW943 Год назад

      Static AA is stupidly powerful. Want to bomb someone's base, but they have a handful of t2 flaks? Better be ready to lose all your fighters so you don't lose all your bombers too quickly. I hate it so much.

  • @ronnyrdr6553
    @ronnyrdr6553 6 месяцев назад

    Isnt this like a mini version of supreme commander ?

  • @villageidot
    @villageidot 9 месяцев назад

    I love it when people run the bot lab first build free bombing runs

  • @theninja5019
    @theninja5019 3 месяца назад

    Battlefield air interdiction is great in BAR as is Close air support. The real win comes from Deep Strikes on power. If you can successfully strike power they can't combine no matter how much mass they can manufacture or reclaim. Dumbest thing about air in BAR is air units when shot down don't create any mass to be reclaimed which makes zero sense.

  • @Terminarch
    @Terminarch Год назад +1

    It is possible to shift-queue those spread out Attack orders but the units themselves will get spread out significantly and sometimes get stuck... not recommended.
    Air constructors have absolutely terrible build power. Strongly recommend transporting a con turret for any sneaky build shenanigans! Or just bring dozens, I guess.
    Transports carrying units with effects (like radar jammers and radars) do not prevent those effects. You can bring jammers with your raids!
    I never understood why air is default idle landing. They can still be shot by anti-air, so what's the point?

    • @Waggabagaboo
      @Waggabagaboo Год назад +2

      Apparently BAR tried some fuel (energy tanks) mechanics very early in development and it all got scrapped. Landing pads used to refuel and landed planes used to not consume fuel (energy). It all got scrapped for a simpler system and the relics of the old system still aren’t fully removed.

    • @EugeneParallax
      @EugeneParallax Год назад +1

      60 BP versus Bot 80 BP or Vehicle 90 BP is not "absolutely terrible". Given their movement speed, they're comparable. If the crux of an air build is an early build-turrent and lots of turbines, your commander can handle that part just fine. This is why it is often justified to start with an Air Lab - it gives you more tactical flexibility. You can take distant mexes (such as islands on Supreme Strait), you can setup perimeter cameras on the frontline to help your team defend (cliff on All That Glitters), or quickly assist your frontline mate in building ground units and static defenses (anywhere really). Bots are only better in a vacuum.

    • @Terminarch
      @Terminarch Год назад

      @@EugeneParallax They also take dramatically longer to build and the lab is more expensive than bots. They are great once you already have an economy for flexibility alone... but by then you could just print 20 of the things anyway so that BP isn't the limiting factor anymore.
      It is quite short sighted to view the entirety of the early econ phase as a "vacuum." Economies in this game are exponential.

    • @EugeneParallax
      @EugeneParallax Год назад +1

      @@Terminarch Lab being more expensive is irrelevant, because after you make one, it will be difficult to run out of metal (only gunships take a whole lot). You will have to build one anyway, so again, it is irrelevant.
      Cons do take a bit to build, but starting economy won't allow you to make cons quickly anyway (you'll stall on energy when boosting), so the difference isn't that much. You just need to boost for longer. Once you got a few, their speed and permeation advantage will begin to compensate.
      I think its more short-sighted to view the game only in context of economy. "Vacuum" means in isolation without a concern of strategic opportunities. It's just a method of spamming wind turbines, and it might not even work on every map equally well. It's a typical approach for someone who disregards his teammates and strategic depth. Such players should really stick with playing eco and not air.

    • @NicholasW943
      @NicholasW943 Год назад

      ​@@EugeneParallax Completely agree. The argument against opening with air cons is mostly that they cost a fortune in energy in the early game. Some people argue it's because of bp, but I have a feeling in the early game the 60bp air con ends up spamming out about the same amount of t1 wind mills as compared to the frustrating 90bp vehicle con because of how long and wonky it takes to get anywhere and find a valid spot to build at. They also get the luxury of always being seconds away from something needing to be built while a land con could be a minute or more before they can do anything productive.
      Maybe it's not the perfectly optimal way of growing your eco early on, but getting out an extra early trans for a teammate or two, early Shurikens to stop leaks, getting an early scout off, or harass with t1 Armada gunships is nice. Lots of utility for the team in having 1 player open air factory even if it's to that player's own detriment in the long run.

  • @OlaHermansson
    @OlaHermansson Год назад

    Air is everywhere, how do one keep track of all the units and control their routes? They seem to fly into danger and get killed all the time

    • @timoschofer2035
      @timoschofer2035 Год назад

      Imo first and most important, use control groups.

    • @nicholaswierenga9934
      @nicholaswierenga9934 Год назад

      Keep your fighter wall slightly behind your front. The front's made to be strong, so they don't need air overhead. Spread air out too when manually moving them to avoid splash.
      A good strat for dealing with t2 sams with massive range is to trickle in cheap t1 trash like a Shuriken or scout. Those can only bank like 5 missiles and take several seconds to produce a new one. Makes them almost irrelevant when you do end up attacking.

  • @fatgorilla-gamingbadly1422
    @fatgorilla-gamingbadly1422 Год назад

    PRAISE DRONGO!

  • @keithsimpson2685
    @keithsimpson2685 8 месяцев назад

    alway skeep one or two AA around for early game frontline cause of those empers...

  • @ChaseAnderson5k
    @ChaseAnderson5k Год назад

    He's just talking about fighters at that time. Idk what he said you're confused about, unless you just don't like the general rule of 5-1

  • @yesway
    @yesway 11 месяцев назад

    I wonder if this Malady is the Dota 2 pro player or some other guy

  • @shanerooney7288
    @shanerooney7288 Год назад

    You're heard of *Nostradamus*
    Why not *Nostra-minimus?*

  • @Acidicstudios
    @Acidicstudios Год назад

    Instead of opening up bot-lab, why not just make construction planes from air-plant instead?

    • @solermankaplon
      @solermankaplon Год назад

      air cons is slow and enemy fighters can easily kill all of them with little effort

    • @Horseyyy-bm6zy
      @Horseyyy-bm6zy Год назад

      the build power of air cons is very low

    • @araarathisyomama787
      @araarathisyomama787 Месяц назад

      It's only beneficial to build air cons if you use their maneuverability and speed and building the base at the beginning is kind of the worst example

  • @itwasme2435
    @itwasme2435 5 месяцев назад

    Malady air wtf =O

  • @felixlucas8880
    @felixlucas8880 4 месяца назад

    lobby it's toxic af... i was in a noob 8v8, got flammed...

  • @lordylordlord7053
    @lordylordlord7053 Месяц назад

    i wish the community wasnt so toxic tho

  • @foxyt4066
    @foxyt4066 Год назад

    beeing new and coming from FAF air feels really weak 🤷‍♂

    • @frydac
      @frydac Год назад

      it is very different, early surprise attacks, or later massive number attacks can work. AA is pretty effective, though in late game against massive numbers less so, and it is less expensive in late game to get a massive air force. Though I'm still a noob, there might more aspects I didn't think of :)

    • @nicholaswierenga9934
      @nicholaswierenga9934 Год назад

      It's because of how low their hp is and the tendency for aa to deal splash damage while also having a very impressive range especially t2. Super tough to attack someone who only kind of tried to get static aa towers up. Just a couple t1 aa towers makes a whole region a no go until mid to mid late game.

  • @mooham8762
    @mooham8762 4 месяца назад

    Not a good strategy if you get rushed.

  • @WarriorOfPie
    @WarriorOfPie Год назад

    Intro was wayyyy too long