Sega Genesis & Mega Drive Homebrew: 512 Colour Video
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- Опубликовано: 15 окт 2020
- 512 Colour Video Playback on Sega Genesis & Mega Drive
Uniq.Games
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Mega Everdrive Pro
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krikzz.com/store/home/59-mega...
RetroRGB
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★Equipment★
Blue Snowball Microphone
Adobe Premier / Fireworks / Photoshop
#SegaGenesis #SegaMegaDrive #MegaEverdrivePro #SegaGenesis #SegaMegaDrive #Sega #Homebrew #FMV #MegaDrive #Genesis Игры
WOW!! Thank you so much for sharing this! I always wanted to see 512 colours in action other then the TITAN demo picture in the Sega mega drive.
This needs to be supported on emulators ASAP.
I would LOVE a Megadrive Port of Road Avenger sourced from the Arcade Laserdisc and compressed using Megacolor. 💓
I think this one would be an easy win.
@@RetroSegaDev Eke already included support in his emu as far as i know
That's good to know! Blast-em support would be useful 😁
@@biokrik that's awesome news. I wish it was available for Windows, but at least I know if I build a Retropie setup it will support this amazing feature.
This is even better than the sega cd add-on fmv.
Short and sweet!
Straight to the point, with all of the information.
That's why I try to go with ha!
UPDATE! full movies can now be played on the Everdrive! simply update the firmware to 4.08 and rename the .dat files to .mcv. also the megacolor_player.md file is no longer needed. just play like a game file.
It's the fact you can :) It's an impressive feat to have pulled off!
@@RetroSegaDev YES! thank you! besides, at a time i didnt own a laptop, and the player saved me having to pack many dvds.
For Sega fans like me This is a dream come true.thank you. 👍
It would be nice to see this used to add more colours to existing games... a bit like Pyron and Lord Hiryu's color hacks etc but with way more colours to choose from.
really nice
Oh Sega...If we knew it back in the past :-)
Yes! If only 😭
We could have had Sega CD games with 9-bit color FMV at a resolution of 160x224... negating the "need" for the 32X!
@@RetroSegaDev due sega poor management and not sharing these techniques to 3rd parties.
A lot of these techniques can be found in the back of sega's technical manuals. Where the software became available somewhere around 1994-96. Unfortunately, SoJ decided to focus on hardware, rather than software development, so millions of Genesis owners migrated to PS1 or PC.
This is INSANE ! the sega 64 color limitation killed me ! I remember all my friends showing off their SNES and laughed at the genesis bland graphics :( Imagine a beautiful game with 512 colors ?? I was also SOOOO DISAPPOINTED with the 32X supposed 32768 colors !
32x does do that many colours 😁
@@RetroSegaDev only Kolibri, Brutal Unleashed: Above the Claw and Pitfall: The Mayan Adventure were the only games that used direct color mode where the 32x colors and pallete does the sprites and backgrounds.
Yeah, the 64 color limit was weird. The PC Engine had more onscreen colors (412 or something like that) than the SNES and it came out in 1987. Still there are some great looking Genesis/MD games where it's hard to believe the max color count is so low. Thunder Force IV, Ranger-X, Shinobi III, MUSHA and a few others come to mind.
It's mostly games that were either ports from SNES or had lazy devs that looks bad. And of course the really early ones. The MD also had a lot of Amiga ports, and the Amiga only had 32 color I seem to recall. Most SNES and Genesis games from the same year were about on par. But the best looking SNES games looked better than the best looking Genesis ones of course. They should, the SNES came out 2 years later.
@@felixfranzen7318 The best looking snes games did not look better than the best looking MegaDrive games.
You are confusing number of colours with art style.
Do you think we could see stand-alone games cartridges using this technology ?
I guess it depends on if the mapper specifically needs something specific about the Everdrive cart :)
Maybe the next Watermelon game will use it.
Hopefully they will as a color hack patch including the megacolor player via dma controller.
Impressive
Isn't it!
Thank you for making this amazing tutorial! You sound just like Gamehut, which is a good thing!
You're welcome! 🙂
Patlabor❤️
I used Megacolor extensively after I bought my Everdrive Pro, the MAX video length is around 45 minutes. I converted a few movies such as Toy Story, UHF, Jimmy Neutron and Sonic The Hedgehog (it seemed fitting). sonic only made it to the bar scene, and Jimmy Neutron only made it to the first Retroland scene. it could be the converter or just a limit I reached. but, episodes of things work just fine.
@@rustymixer2886 download the megacolor converter (link here - krikzz.com/pub/support/mega-everdrive/pro-series/megacolor/converter-1.02%20.7z)
unzip it, make sure the file to be converted is in the same folder as the converter, then drag file to the convert.bat file to convert it. it takes around... 5 minutes for a 20 minute video. then the resulting file is a .bin i think. rename the extension to .mcv to automatically run in the latest everdrive os on the pro.
The problem that more simultaneous colors, implies more memory usage. On the Sega Mega Drive, volatile memory is very limited. Therefore, in addition to more colors, you will need more space to display them in the game image.
Not necessarily, as it's still just four bits per pixel. Unchanging backgrounds can use the background layer while changing objects use the foreground or sprite layer.
Jesus Christ... I'm speechless
Can't believe you've never seen this! 😁
Haha still not! I haven't got the everdrive ( well, just a shelf full of SMS and MD games) Perhaps I'm too old school hahaha, but am really thinking about getting an everdrive just to see those great homebrews :-)
@@RetroSegaDev Ooops this new game, maybe.... FMV gaming coming back? Despite all criticism I loved FMV games back in Sega CD era. If not FMV, hmmm, beautiful intros, before every stage and the great finale.
BTW, I highly recommend using AV out while using MegaColor. the blurriness of the signal blends the colors nicely. RGB shows you the raw image with all the checkerboard patterns.
I prefer the sharper image. It's highly subjective.
@@AlexvrbX I usually have the HDMI on mine, but it starts to become a bit distractive after a while.
@@paulcobb352 If I ever run HDMI I'll have to buy an OSSC.
or just go with the Hyperkin Genesis to HDMI. just make sure you get a dongle from HDRetrovision. MLIG did a pretty good review of it i think.
@@paulcobb352 That's a cheaper option, for sure. But OSSC is better, can do up to 5x scaling, scanlines, etc. The price difference however, is HUGE.
If I go HDMI for my retro systems I'm going to use a SCART switch and run multiple retro systems through the OSSC. That helps bring the price difference down if I'm running several systems through it. But yeah that's why I haven't changed over yet.
Fun to know and fun to use - but, in all sincerety, is it necessary? Does we really need a DVD-sized Sega 16bit cartridge?
Fair point! The arguments for and against are interesting.
The entire Sonic movie next please Matt ;)
Lol! ruclips.net/video/waGd-spd1Eg/видео.html
i tried that. only half the movie played.
ok now itll play.
Very impressive what the MD could achieve.
It's unfortunate that video on the system couldn't always look this good 👍
@@RetroSegaDev Probably due to gameplay needing to take up space.
I think if they'd know the hardware was capable of this trick pre Sega CD they could have planned the hardware to take advantage of this somehow.
@@RetroSegaDev Yeah, not enough time to study the hardware.
Dragon's Lair on Everdrive when? :p
Lol good question!
does this technique open the door to render modern 3d games and stream it as video to de genesis ?
Depends what they can get the FPGA doing. A version of Doom was released using this technique.
Oh shit, if the Genesis can do this, then the Saturn can run FHD video
😮
:o
Hmmmm how much do you think this could benefit a project like bio evil?
It couldn't unless it had a custom cart hardware like the Everdrive Pro. It might make those cutscenes more colourful but probably not worth it!
How many bits per frame?
IS it possible to run those videos on a sega cd in a disc instead of a everdrive
Nope! The Sega CD couldn't transport the data to the VDP fast enough.
Let me guess - your video clips are a subtle, not so subtle, (wink-wink) nod to the game being made?
If only! 😁
You mention cart chip size limitations but couldn't it be used with the Mega CD?>
I do a very quick comparison of the two game formats. The 32x and CD 32x games we got. You could use a standard 32x game with the MCD but data would have to travel twice. Once to reach the CD for processing and once again going back to be displayed via the mega drive.
If I keep gaining likes and subs like these I'll have over taken JonT's Coding Secrets 56k+ of subs in no time 😂
Oh you legend 😉
So, is this "very very soon" seeing of the game [that use this codec] already happened?
It's still in the works... I'm told early next year we'll see it.
@@RetroSegaDev And there is no way to see some "work in progress" pictures/videos ?
@@cinephil82 Nope! Not even I've seen things.
@@RetroSegaDev So this mystery game is DOOM ? t.co/CLxPyLAr1z?amp=1
Indeed!
But it's not really the MegaDrive doing any of this. You need a £200 flash cartridge to enjoy any of this as it requires the hardware found inside the cartridge its nothing more than a fancy modern day "SVP" that you can slap your own roms on.
Yup I won't deny that it's using the cart for some of this but it still shows the console was capable of 512 colours at once 👍
@@RetroSegaDev Pushing the color ram to its limits. Genius and advanced coding the person did.
9bits colors.
Indeed!
If the audio has to be streamed by extra hardware, then that's kinda lame.. not impressive hardware wise.
It's lame to see a Sega Genesis displaying 8 times the number of colours it's capable of?
@@RetroSegaDev If it can't do the whole package by itself, then yes.. a bit lame.
What are your thoughts on the SNES?
@@txray3409 Glad to know. So... Some games that couldn't run natively without extra chips on super nes or famicom turn these awesome consoles and these games into crap.. Interesting.
@@RetroSegaDev Same thing. If you're trying to pull off a FMV trick, using something like the MSU to play the music is a super lame cheat, especially when you CAN stream samples to the audio unit. It's interesting when you lift the memory and see WHAT these consoles can do. I mean, it's unrealistic but it still relies on scope of the original console. Otherwise it's bullshit. Just like the NES cart with an onboard MP3 player, or VGA upgrades to atari 8bit and Tandy COCO3 computers. On that note, the Genesis is more than capable of both streaming music and short burst color DMA each scanline (and a vDMA during vblank). Sure, it might not be 16bit stereo 44khz PCM - but that was never in the realm of the Genesis to begin with.