How Sega Genesis & Mega Drive Games Are Made In 2024

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  • Опубликовано: 4 июл 2024
  • In this video I discuss how Sega Genesis/Mega Drive games are made nowadays, and contrast that with how they were made back in the 1980s/90s.
    Timestamps:
    0:00 Intro
    1:20 How Games Are Coded
    3:10 How Graphics Are Made
    4:08 How Music is Made
    5:58 How Games Are Tested
    7:42 Main Difference Between Now & Then
  • ИгрыИгры

Комментарии • 155

  • @PigsysRetroGameDevTutorials
    @PigsysRetroGameDevTutorials  2 года назад +46

    If there are any Mega Drive devs from back in the day then I would love to hear about your experiences! While I tried my best to represent that period in the video, I of course wasn't around, so all my info is second hand.

    • @elantiyoutuber5940
      @elantiyoutuber5940 2 года назад +1

      very interesting video, but how to configure aseprite for megadrive / genesis

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +11

      @@elantiyoutuber5940 I will be doing a tutorial on that as part of my series, but here's the very quick version:
      1. Make sure the height and width of the image is a multiple of 8
      2. Make sure the number of colours is no more than 16
      3. Make sure "colour mode" is set to "indexed" and not "RGB"
      4. Save the file as a png
      I'll go into more detail in the video

    • @elantiyoutuber5940
      @elantiyoutuber5940 2 года назад +2

      @@PigsysRetroGameDevTutorials very tanks

    • @drift180x
      @drift180x 2 года назад +7

      I’d try contacting “game hut/coding secrets”. He was a dev who did work on both MegaDrive and Satun back in the day. He worked at travelers tales.

    • @rustymixer2886
      @rustymixer2886 Год назад

      Great video

  • @mahbodkaramoozian6409
    @mahbodkaramoozian6409 2 года назад +40

    About music part i will add the information of there is a new tracker coming into the scene by tildearrow called furnace which is a better deflemask and features lots of things deflemask does not have such as FM macro, custom sample pitch (requires a good driver) and more accurate emulation of FM units and there is a lot more customization to do and lots of useful windows for some options and compatibility flags

    • @juanjesusligero391
      @juanjesusligero391 2 года назад

      Hey, thanks for the info! :D Is there any tutorial you could recommend about Furnace Tracker?

    • @mahbodkaramoozian6409
      @mahbodkaramoozian6409 2 года назад +1

      @@juanjesusligero391 it is like deflemask but better
      And there is no exclusive tutorial because it just started being popular among chiptune community

    • @rustymixer2886
      @rustymixer2886 Год назад

      Nice sample pitch, Genesis only has 1 sample track of 8 or?

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 Месяц назад

      @@rustymixer2886deflemask’s sound driver is outdated af compared to furnace’s. furnace’s has much cleaner PCM playback, arbitrary sample rates, arbitrary sample size support, & even a mode for 2-channel software mixing

  • @SiGhast
    @SiGhast 2 года назад +35

    Been looking forward to this! I'm much too dumb to do this myself, but I'm really interested in (and fascinated by) the process. Thanks for all of your hard work!
    EDIT: Really enjoyed the mini doc approach in this one. Fabulous video.

    • @shenglongisback4688
      @shenglongisback4688 2 года назад +3

      Im in the same boat😆

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +8

      Thanks, glad you liked it :) This video will almost serve as a kind of pre-intro to my tutorial series. I hope we can get more people making games on the console

    • @SiGhast
      @SiGhast 2 года назад +2

      @@PigsysRetroGameDevTutorials I hope so too. I absolutely adore the Mega Drive and would love to see more new games for it. You're doin' the world a major service here!
      Can't wait for part 1.

    • @shenglongisback4688
      @shenglongisback4688 2 года назад +4

      @@PigsysRetroGameDevTutorials funny thing im ohk at drawing did animation for a small company back in the day.
      Im glad is more accessible too make games if i knew what i was doing what help you with the shinobi game.

  • @elantiyoutuber5940
    @elantiyoutuber5940 2 года назад +5

    To make the megadrive sprites I used the base programs that came with second basic

  • @MrStrangermoon
    @MrStrangermoon 2 года назад +4

    we need to start simple like on jumpimg dot on white page. when you start this turtorials please add all free software on rar format or in one pack available to description. finding each of them not easy not every one using english language. and of course not forgot to add C pdf book. with this way we can maybe get into.

  • @revengenesis3883
    @revengenesis3883 2 года назад +6

    Your videos inspire a Lot of people (and me too) to go ahead in this amazing adventure of developing a new Genesis Game 🙏

  • @diegocrusius
    @diegocrusius 2 года назад +3

    cant wait for those tutorials

  • @hhdev
    @hhdev 2 года назад +3

    Definately gonna check that tutorial out. Only know how to program 2D games using GMS/GML so far.

  • @clownworldcitizen3505
    @clownworldcitizen3505 2 года назад +6

    Great video! I'm really looking forward to your tutorials.

  • @krushingbro6620
    @krushingbro6620 2 года назад +6

    this channel is invaluable you are very indepth and love that you are also converting gg shinobi snd sotn we really are being spoiled, much appreciated pigsy.

  • @stefanswiss3760
    @stefanswiss3760 2 года назад +3

    thank you,
    I found your channel with this interest in mind and although I am no good on my computer, I love understanding the "how to".
    Have a good day sir

  • @analog_ape
    @analog_ape 2 года назад +2

    Can't wait for your tutorial series!

  • @redfield8758
    @redfield8758 2 года назад +3

    Very interesting and informative, thanks !

  • @MegaOnerb
    @MegaOnerb 2 года назад +3

    Awesome video, great job.

  • @baardbi
    @baardbi 2 года назад +1

    This is amazing! I'm so looking forward to the tutorial series.

  • @GhibliNova
    @GhibliNova 2 года назад +3

    Still cant wait for the tutorial 😄

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +2

      If all goes to plan, then I should have a new tutorial uploaded once every 2 weeks for pretty much the rest of the year. I think I will upload them on Mondays (Mega Drive Mondays!) and keep the other uploads to Thur/Fri as usual.

    • @GhibliNova
      @GhibliNova 2 года назад +1

      @@PigsysRetroGameDevTutorials sweet! thanks for the heads up dude!

  • @t.vampiro4800
    @t.vampiro4800 2 года назад +1

    Good video. Lots of good info. Also good music playing.

  • @igodreamer7096
    @igodreamer7096 2 года назад +5

    Awesome video Pigsy, very interesting and informative!

  • @dave4shmups
    @dave4shmups Год назад +1

    Fascinating! Great video!

  • @andore_btt
    @andore_btt 2 года назад +2

    GREAT! Your knowledge of the Mega Drive and its development resulted in an interesting, informative and cool video! Sonic Spinball's quote for Mega Drive in C language was very didactic, thanks Pigsy!

  • @mrnicktoyou
    @mrnicktoyou 2 года назад +6

    I was inspired to re-create some Mortal Kombat 1 & 2 scenes because I was always extremely disappointed with the colours in the Mega Drive versions, but another user, Master Linkuei did that a couple of months ago and now my motivation is gone. I'll have to find something else to drive me.

    • @brianpbillingsley3687
      @brianpbillingsley3687 2 года назад +3

      Yeah. Something to MEGA drive you! 😉

    • @MrStrangermoon
      @MrStrangermoon 2 года назад

      ı have great idea add old games kyrpt. like 3dsh sections. like early 1988 game star cruiser style. or doom like zero tolarance stlye.

  • @drift180x
    @drift180x 2 года назад

    I look forward to your tutorial series, great stuff!

  • @posthumanistpotato
    @posthumanistpotato 2 года назад +9

    Well this will be interesting. Hopefully it will give me the skills needed to program a basic point and click adventure game engine. As I've already made the music that's playable on a Genesis and graphics that should be Genesis compatible utilizing proper palette and color limitations :) been building it in Unity, but really it's emulating Genesis, would love to make it work on actual hardware :)

  • @cbmeeks
    @cbmeeks 2 года назад +1

    I CANNOT wait for the tutorials!!!!

  • @joshi_6887
    @joshi_6887 2 года назад +5

    Great video!! I would love to try to code something on mega drive! I don't know how to code, yes, and I've used Scratch before, and backgrounds, tiles, sprites and all of that is way too complicated to make work on that whereas MD has that stuff as hardware function!!

  • @gabipalacios
    @gabipalacios Год назад +1

    great video and channel!!!!

  • @golvellius6855
    @golvellius6855 2 года назад +2

    Dude awesome I cannot wait to start developing my dream game!!

  • @moeinshamsnosrati
    @moeinshamsnosrati 2 года назад +1

    Thank you so much for all the effort and passion that you put into this. No matter how far the game industry goes, Sega Genesis will always remain the most exciting one out there for me.

  • @juanjesusligero391
    @juanjesusligero391 2 года назад +4

    Great video as always! :D Looking forward the 1st chapter of the tutorial series! :D
    About the graphics part, there is an open source fork of Aseprite called LibreSprite that has virtually the same features and, you know, it's free ^_^
    I bought Aseprite anyways because I want to support the author (he is a nice guy), but if somebody has no money and want to draw pixel art, LibreSprite is the way to go! :)

  • @weeziepuff13
    @weeziepuff13 Год назад +1

    Taz-Mania was also coded in C! When I worked with Sega of America, they were pushing this game as an example of why everybody should be using C. The company I worked at continued to use assembly because we felt the performance on Taz-Mania was sluggish.

  • @ThatOldTV
    @ThatOldTV 2 года назад +9

    So, I have been encouraged by your Castlevania Project to start my own project. I've never done coding before but I've spent the last three weeks attempting to learn C++ from online tutorials. I've been using Photoshop since Photoshop 5 in the 90's. So, creating sprite and title sheets isn't too difficult for me. I am planning on making a MD/Genesis port of Capcom's Willow. The arcade version. I'm looking forward to your tutorial.

  • @Zynet_Eseled
    @Zynet_Eseled 2 года назад +2

    I'd love to see today's devs find a way to create new controller types for the genesis. Like, imagine if someone made a literal clone of the xbox classic controller, AKA the duke, and it worked on a genesis. Including all the buttons, and it works even better. That would be amazing. But, I'm just happy the retro scene is making new games for old systems. It's really mesmerizing

  • @SadTown99
    @SadTown99 Год назад

    Wow man, what an extraordinary video!! I love this stuff 🤓

  • @LusRetroSource
    @LusRetroSource 2 года назад

    This is some great info!

  • @locked01
    @locked01 Год назад

    Damn! You won me over with this!! Subscribed 👍 and I hope I will learn many things

  • @caiocesarmarques4765
    @caiocesarmarques4765 2 года назад +3

    Great video! Can't wait for the tutorial! I really want to make Mega Drive/Genesis games! Is this tutorial, you gonna show how to make to Sega CD and 32X too or only MD/Gen?

    • @lancelnce
      @lancelnce 2 года назад +1

      Only Mega Drive I think

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      Just Mega Drive. 32X and MCD aren't included as part of SGDK, so are pretty tricky to create games for. There's still a huge amount I need to learn about SGDK/MD dev anyway, so I'm not looking at other consoles right now.

  • @dreamcastninja88
    @dreamcastninja88 Год назад

    Thanks for making this video, I always wanted to make games when I was a little kid.
    Pure inspirational stuff.

  • @EduDBrand
    @EduDBrand 2 года назад +6

    Can’t wait for your tutorials to start having some coding “fun”!!

  • @RsiX_soundsUK
    @RsiX_soundsUK 2 года назад +1

    Great video . Thanks ! Ever since the 90s ive wanted to make a MD game , ive looked into development alot . Tried game maker on pc , would love to make a MD game . Look forward to your tutorials

  • @InglebardMusic
    @InglebardMusic 2 года назад +1

    Nice overview of then vs now! I've never used GEMS myself, but there are some pretty interesting videos that show how it worked, you can just search for it and they'll show up. One of its odd quirks, which I imagine limited things, is the way it assigned channels. You could have more channels than the Genesis' YM2612 could play at one time and it would prioritize them on the fly, which is why if you played those games you'd hear weird cutting out on some channels at times. The videos on it can explain it better than me 😁

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      Maybe you could do a GEMS tutorial series once your Deflemask one has finished :) Or maybe try to re-record one of you SotN tracks using the basic GEMS instruments only, just to hear what a quick/lazy western port of the game would have sounded like, haha

    • @InglebardMusic
      @InglebardMusic 2 года назад

      @@PigsysRetroGameDevTutorials I don't know, I've never even used it myself, lol. Only ever saw it being used and people walking through how it worked in a few videos.

  • @andorvogel4768
    @andorvogel4768 2 года назад +4

    I would really love also to create an own MD game using the SGDK. I am just started with the OHSAT Tutorial(s). Are there any other good tutorials I can go through? I have basic C/C++/C# experience, but I am completely new to "game programming".
    I am absolutely stunned with the current progress you made with your projects (SoTn and GG Shinobi) those are looking fantastic.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +4

      Unfortunately, there isn't too much else out there, which is why I'm creating the video tutorials :) You can check these out though:
      under-prog.ru/page/2/
      danibus.wordpress.com/
      plutiedev.com/

    • @andorvogel4768
      @andorvogel4768 2 года назад +2

      @@PigsysRetroGameDevTutorials Thanks a lot! Will check them all, and try my best to learn as much as possible about the SGDK and the MD hardware architecture. Of course I will also keep on watching your MD Development video series. Really appreciate Your work.

  • @thehumbleone1983
    @thehumbleone1983 2 года назад

    Great video 👍 and ❤️ Mega Drive

  • @user-hx9be2hl1r
    @user-hx9be2hl1r 6 месяцев назад

    Good video Pigsey. im trying to learn 6502 assembly at the moment. But using C sounds a lot more appealing. I might check out your tutorial

  • @CarlosWagnerCosta
    @CarlosWagnerCosta 2 года назад +2

    I was thinking about this early. Maybe I start my first project soon.

    • @CarlosWagnerCosta
      @CarlosWagnerCosta 2 года назад

      Is there some good documentation repository? Maybe a Github?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      @@CarlosWagnerCosta You can have a read of this: github.com/Stephane-D/SGDK/tree/master/inc

    • @CarlosWagnerCosta
      @CarlosWagnerCosta 2 года назад

      @@PigsysRetroGameDevTutorials Thank you very much. I'll take a look.

  • @SonofSethoitae
    @SonofSethoitae 2 года назад

    One of these days I'm gonna have to buckle down and actually learn to code all these Genesis game concepts I've got knocking around in my head.

  • @piccolo1976
    @piccolo1976 2 года назад

    I downloaded your Christmas stocking pack and was very impressed with what you achieved. Looking forward to the tutorials. Judging by the comments you've got a lot of people interested. Long live the Megadrive!

  • @TheMAM
    @TheMAM 8 месяцев назад

    This is so cool. I would love to try making a genesis game someday.

  • @morganmcgill3169
    @morganmcgill3169 2 года назад +1

    I always wanted to make my own Ninja Gaiden-like game. But way more friendly 😁

  • @dexterboy2736
    @dexterboy2736 2 года назад

    ⭐Very interesting, thank you ✌😸⭐😸👍

  • @JMDAmigaMusic
    @JMDAmigaMusic 2 года назад +1

    Is interesting that while you were talking about Sega powerful graphical tools on most of the machines, Deluxe Paint both in Amiga and Dos version was shown :) I Still use deluxe paint on amiga emulation if have to do pixel art work maybe because is the tool i know most inside out

  • @DSFtfghjfgf
    @DSFtfghjfgf 2 года назад

    I loved watching this in the 90's.

  • @Tiptup300
    @Tiptup300 2 года назад +4

    Is object oriented programming possible?

  • @rubendarioreymartinez2073
    @rubendarioreymartinez2073 2 года назад +1

    Increíble , ahora ya no es tan difícil para programar para la mega drive , buen vídeo . Saludos desde colombia 🇨🇴

  • @inceptional
    @inceptional 4 дня назад

    Well, since this video just popped up again, with a weird mention of 2024 in the title: Much like the Genesis seems to have had for some time now, I'm still waiting on the SNES getting a set of development tools that are genuinely a lot easier for the community to use. Even then they'll probably still be too confusing and convoluted for me personally to use, which is a pain, but at least a lot more more people could get to work on that system too. And I have little doubt there's a lot of people waiting there. If there was just some kind of "SNESmaker", I think it would turn the current SNES indie/homebrew scene on its head. And then we could see some amazing stuff for that system just like the work that's been going on in the Genesis indie/homebrew scene for the last few years.

  • @wulver810
    @wulver810 2 года назад +1

    Cool, can't wait to learn. It's a dream of mine to finish at least one game for the Genesis. Will you be going over both SGDK and Second Basic? I think I will focus primarily on art currently, as I have to make games for my degree in Unity, so I could just transfer the assets over as I learn the system later on.

  • @Helvetica_Scenario
    @Helvetica_Scenario 2 года назад +1

    Ah yes, GEMS. The robot farts and buzzsaw simulator.

  • @yateoi
    @yateoi Год назад +1

    That's it. Count me in.

  • @NoodleFlame
    @NoodleFlame Месяц назад

    Good luck getting your hands on the dev kit from back in the day... I spent years looking and I've all but given up. I have notepad and an assembler, with enough patience and trial and error I managed to get stuff working so you dont need to go the SGDK route if you dont want to.

  • @lancelnce
    @lancelnce 2 года назад +2

    Let the tutorials begins

  • @vanessanessa2761
    @vanessanessa2761 13 дней назад +1

    correction: the video was released in 2022 but not as 2024

    • @inceptional
      @inceptional 4 дня назад

      Yeah, seems like a bit of a strange chance to the video title there.

  • @retroarcadefan
    @retroarcadefan 2 года назад

    Great overview of modern tools for the Genny/MD. Are these tools expanding to the MegaCD/SegaCD to take advantage of it's hardware as well?

  • @johneygd
    @johneygd 6 месяцев назад

    Sega also used a sega digitizer toolkit to design the graphics ,wich must have ne the coolest toolkit ever since😁

  • @kputadelol
    @kputadelol Год назад

    I'd love to know how are cartridges/boxes/manuals made nowadays? Is it using the same machines that were used back in the day or?

  • @Voidsworn
    @Voidsworn 2 года назад

    I would like to see something programmed in Forth for the Genesis :)

  • @ernieguxie5188
    @ernieguxie5188 Год назад

    Hi, I just came across this video, again! As I was just searching for scorpion engine videos. Are you aware of, that it modify to mega drive develpopment (next to amiga)? Maybe you could do a video about it. Ofc only then when you are into it. :)

  • @ThatOldTV
    @ThatOldTV 2 года назад

    I'm trying to find the Program you use for creating sprite. You said it's called E-Sprites? Can you provide a link?

  • @denraimei32
    @denraimei32 2 года назад +1

    "Ils doivent envisager qu'une grande responsabilité est la suite inséparable d'un grand pouvoir."
    In a way, I'll use my future knowledge from your tutorials to ensure quality control for my future software.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      What kind of game are you thinking of making?

    • @denraimei32
      @denraimei32 2 года назад

      @@PigsysRetroGameDevTutorials After some consideration, I've settled with remaking Battletoads, giving it the proper 16-bit overhaul it deserves. The official port was outsourced, and it shows.
      After that or alongside, I'll try to remake Game Gear's Nazo Puyo. I even finished the menu screen and posted it on Twitter.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      @@denraimei32 Sounds good!

  • @Javifrom303
    @Javifrom303 6 месяцев назад

    Sega was ahead of its time but Nintendo was everywhere. I’m still looking for a sega game gear

  • @denraimei32
    @denraimei32 2 года назад

    There's something oddly hilarious seeing Musashi surfing while classy fantasy music is playing. What music is it, exactly?

  • @danmanx2
    @danmanx2 2 года назад +1

    Thanks Pigsy!

  • @karlimo4034
    @karlimo4034 2 года назад +1

    So you program and also draw the sprites yourself, did I understand that well?

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад

      For GG Shinobi I'm doing my own graphics. For SotN Pyron is going to do the final graphics, although I do some whenever I want to quickly prototype something. Drawing pixel art is a lot of fun, and the MD's colour palette provides a nice puzzle-like challenge. I'm doing all the programming myself.

  • @sicvicious7934
    @sicvicious7934 2 года назад

    i have an idea but i dont program is there any devs that take on comission projects?

  • @FirstnameLastname-sb3hj
    @FirstnameLastname-sb3hj Год назад

    I wonder if someone would be able to port EarthBound to the Genesis

  • @dbillett1
    @dbillett1 2 года назад

    You indicated at the end of the video that the tutorials would start to be uploaded 2 weeks after this one. It's been 2 months, but I don't see any tutorials yet. Are they on a different channel? Or have you not uploaded any yet? I am super excited to try my hand at Sega Genesis programming so I really hope things is still coming.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      Ah, sorry about that, I had some life stuff happen. But I'm going to finish editing the first of the tutorial videos this weekend, so they'll finally start to be uploaded from next week!

  • @uhhh_adam
    @uhhh_adam Год назад

    Shouts to modern sega devs. I wish I could make something but I have 0 ideas lol

  • @orlandoturbo6431
    @orlandoturbo6431 2 года назад +1

    What kind of computer is better for coding Windows PC,Apple Mac or Google Chrome PC.

    • @PigsysRetroGameDevTutorials
      @PigsysRetroGameDevTutorials  2 года назад +1

      I've always used Windows PCs, so that's what I'll be doing the tutorials on, but I've heard there's a way to get SGDK working on Linux/Apple too

  • @ThePhantomviper
    @ThePhantomviper 10 месяцев назад

    what is the game at 17 seconds with that giant robot?

  • @Psx806
    @Psx806 Год назад

    so are these tools available on linux?

  • @zazi77
    @zazi77 Год назад

    Will you ever release shinobi ?

  • @JacklapottTv
    @JacklapottTv 2 года назад

    Where is the tutorial vidéo ?

  • @joaogabrielrezende7274
    @joaogabrielrezende7274 6 месяцев назад

    Buddy, can I open Phantasy Star 4 codes? I want to develop a RPG like that, but I don't know how to do it. Could you help me? I'm from Brazil and here the Phantasy Star series it's very famous.

  • @Nobunaga1983
    @Nobunaga1983 Год назад

    The simpsons arcade game 🤯🤯🤯

  • @sxrevived1087
    @sxrevived1087 Год назад

    Some are good some are hard some bad

  • @AndyDo
    @AndyDo Год назад

    Is that Musk @1:30? Must be Pinnacle or Rocket Science Games.

    • @AndyDo
      @AndyDo Год назад

      I wonder if that's from that Space Trucker game with Ned Beatty.....

  • @ThePhantomviper
    @ThePhantomviper 10 месяцев назад

    did geneis games have engines as today's games do?

  • @MrStrangermoon
    @MrStrangermoon 2 года назад +4

    ı know great amount of c but not know these games maded assemply. too lazy but ı dream to make rocket knight 2 style game. the problem about homebrew everyone trying to make beatump and platform games. games like after burner 2 or sper hangon galaxy force 2 ourunfast but 3d depth games seems no one making. those type games not availbe modern area. biggest thing about that games of course the music score. all of this games music maded same group and its beyond anything rythm with game. ı dont know why not nobody try game like sonic too. rocket knigt is fastest and closest game to sonic games yet no so many played even know today. when thinking konami eveybody recognize castlevania. rocket knight i think they better ip on mega drive. after burner like game on spaca can be good too bcouse galaxy force 2 not reach that level on md. and again on space games everybody pursuit side shootemps. beliave or not ı never heard of strrets of rage games when playing md on eu. movie games we more in to. can be still make md new movie games like new batman or jp movie out. and espcialy ı remember to sad about no aliens movie game back then on md. xeno crisis is recenlty very good game but ı cant understand why upside xeno crisis stlye game instead of do aliens the movie game. ı beliave sonic mania can be out on md too. they are too lazy to not even put sonic maina md mini.

    • @InglebardMusic
      @InglebardMusic 2 года назад

      There's actually people working on lots of racing games and psuedo 3D style stuff. You'll find loads of early WIP videos here on RUclips and lots of screenshots and stuff on Twitter. Now, it's possible none of this stuff will ever be finished since they're all hobbyist projects but there are a LOT of people working on a variety of Genesis/MD games in many different genres.

    • @MrStrangermoon
      @MrStrangermoon 2 года назад

      @@InglebardMusic ı can chek if you give names.

    • @InglebardMusic
      @InglebardMusic 2 года назад

      There's some channels that show a LOT of WIP and complete games... Genesis 8:14 shows some, New Retro Show shows some, MatteusBeus, and a bunch more I can't remember the names of right now, but you'll find them if you search.

  • @isaquecrystal1521
    @isaquecrystal1521 2 года назад +1

    I Know Second Basic But... WHERES THE LINK?!

  • @xiakegamestudio
    @xiakegamestudio 2 года назад +1

    我在哔哩哔哩也关注你了

  • @hcl6378
    @hcl6378 2 года назад +1

    从b站过来的,来学英语

  • @bigbabatunde1218
    @bigbabatunde1218 Год назад

    Imagine for a moment what critical, industry and social acclaim d accolades lays in wait if someone would even try and make an old school 16 bit style RPG that didn't revolve around the same old and tired 'magic, combat and mysticism' traits.
    How about one of you 'on the spectrum geniuses' give the public something they never thought possible and that never thought they could have and revolutionise the very idea of a RPG?
    Not trying to put any one off (the exact opposite), but how many more retreads?

  • @AgainstFables
    @AgainstFables 2 месяца назад +1

    "Made in 2024" Uploaded two years ago.
    Title is a lie misleading search results.
    F's sake.

    • @inceptional
      @inceptional 4 дня назад

      Yeah, that does seem a bit questionable there.

  • @tabsntoot
    @tabsntoot 7 месяцев назад

    Love all the new titles most are actually better than many of the originals

  • @davidfg0007
    @davidfg0007 9 месяцев назад

    i got this error :
    D:\PROGRAMACION\SEGA\Pigsy SGDK Template Project> %GDK%\bin\make -f %GDK%\makefile.gen release && START /B gens %CD%/out/rom.bin
    En línea: 1 Carácter: 46
    + %GDK%\bin\make -f %GDK%\makefile.gen release && START /B gens %CD%/ou ...
    + ~~
    El token '&&' no es un separador de instrucciones válido en esta versión.
    + CategoryInfo : ParserError: (:) [], ParentContainsErrorRecordException
    + FullyQualifiedErrorId : InvalidEndOfLine