Soldier would be a mostly easy playthough. You can get a shovel in Goodsprings. Hunting Shotgun and Red Glare can be found in the Divide. Missile Launchers can be found in Black Mountain & Mun Runners. If you want to stretch the rules a bit, you can argue that certain energy pistols could count as the Bison ontop of shoulder mounted energy weapons like Tesla cannons for Cow Mangler. He'd probably be a die hard patriot for the NCR.
Sonic Emitter or Pulse Pistol for the Bison. And what you do is you wear an NCR uniform the whole game through but never take quests from them. He was rejected from every branch of the military after all.
I can't believe you didn't add the extra objective of failing to romance every possible woman in the Mohave, as a sort of reversal of his father's run.
Imagine the domination lines. “Bears, Bulls and BONK! YOU'RE DEAD!” “Cesar, eh? I just turned him into a salad.” “Look at you! You're like a pastor mummy!” “No need for a burial, you're already in the dead basket!” “Ya can't hit what ain't there, checkerboard!”
So, the thing about Honest Hearts is: It's not your character that's struggling with a Wrathful nature. You are accustomed to dirtying your hands, or maybe you aren't. But Joshua, it's his worst bad habit.
@@mewmew8932 Might have to allow companions on that one. Have Ed-E as early as possible. There really isn't anything else that I can think of. Fallout 4 seems more conducive to him really.
A Light Shining in Darness is a must-have as a scout. Fires as fast as you can pull the trigger, the perfect weapon for a speed freak. Also, the Lever action shotgun is underrated IMO.
Ya should try playing as the Medic from TF2. THAT would be a funny but painful run trying to rely on anything that could slightly resemble a needlegun, crossbow or bonesaw. All I can think of is the nail gun.
The nailgun honestly wouldn't be that difficult to get, you'd just need to enter the divide and get to the commissary,sure you'll have to go back for ammo every 15 seconds until you can afford to buy ammo in bulk, but high medicine will mean your not really worrying about medical supplies lasting, so you have a larger ammo budget
@@philippeleprohon4823 that's not a big worry tbh, a 15 and one of the most common magazines (or even 5 if you get to level 4) but even still, if you include all class melees, you can get instant access to a machete, or a combat knife if you go by what the item is instead of its name, and if you go by theme of the class rather then the name, you can use any poisoned weapon, or if your just patient, eventually you can have the eyeboy beat the sentry bots by just abusing there immortality to kill them over the course of 20 years
Can you beat Skyrim as the Pyro from Team Fortress 2? Can you beat Fallout New Vegas as the engineer or the medic from TF2 (I feel like these two would be the most interesting and difficult to adapt)
I had a "smiling troublemaker" reputation with the ncr which made assassinating the president very difficult because if you pulled any weapon out for a second, even if no body sees you do it and the president is yet to arrive, everyone instantly starts firing on you and the president books it
Can you beat Fallout New Vegas as the Demoman from TF2? As someone who has been doing a playthrough just like this, I figured out all of the weapon options. The mercenary's grenade rifle (literally has mercenary in the name), 25mm grenade APW, Thump thump and the other grenade rifle and launcher options for primary. For realism, you could only use the timed version of each grenade. There aren't any sticky weapons, besides maybe using C4 For early game melee, you could use the 9-Iron that can be obtained near goodsprings in a shack, but for general melee you'd use the katana as the half-zatoichi and all of its respective mods as well.
My word, Smash Bros Brawl music over TF2 characters in Fallout New Vegas, this is so wonderful! And here is my build from a few years back: SPECIAL: ST 6; PE: 5; EN: 6; CH: 3; IN: 4; AG: 9(10); LK: 7 Tag Skills: Guns, Melee Weapons, Lockpick Traits: Small Frame; Skilled (Twice) Main skills: Guns; Sneak; Melee Weapons; Minor Skills:; Medicine (40); Survival; Lockpick; Unarmed; 2nd-wave priority skills: Barter; Medicine; Speech; Repair; All desired perks: Rapid Reload; Run ’n’ Gun; Bloody Mess; And Stay Back; Fast Metabolism; Jury Rigging; Walker Instinct; Shotgun Surgeon; Old World Gourmet; Pack Rat; Finesse; Adamantium Skeleton; Spray ’n’ Pray; Silent Running; Piercing Strike; Travel Light; Grim Reaper’s Sprint; Slayer; Tunnel Runner; Nerves of Steel; Fight the Power!; Light Touch; Action Boy (2); Better Criticals; Skill reqs.: Guns: 70 at 10; Quest Perks: Brainless; Reinforced Spine; Cardiac Arrest; Dead Man’s Burden (LK); Subdermal Armour; ST; PE; EN; LK implants End-game SPECIAL: ST 9; PE: 6; EN: 7; CH: 3; IN: 4; AG: 10; LK: 9;
You could have also used the H&H Tools Nailgun, considering the Scout was originally meant to have one (he had one in TF Classic, and he was meant to have one in TF2 until Valve decided to make him more of a damage dealer than a flag carrier with low damage output)
You should have mentioned at least trying to save the settler chick being attacked by geckos. She WILL die if the player isn't fast enough, and you can't say it wouldn't be in-character for the Scout.
This was fun to watch! Gj, fish! I do have a humble request. If you do Heavy, will you be playing Fallout 4? I think it would be in character for him to side with the Institute.
A Medic run could work in Fallout 4 because of the Syringer and Medic's legendary effect (or a Gamma Gun if you have a ghoul companion) I'm not sure what weapon you could substitute for his bonesaw, maybe a Ripper?
When you do Demo, you can get the unique grenade launcher Thump-Thump at the Boomers. Pretty sure its in the same hangar where they later reconstruct the B-52 Superfortress bomber. Also if you can make it through the Divide early on and launch the nukes at both NCR and Legion you can grab a unique GL from both the areas you nuke after clearing them out. You will need high burst dmg though bc the ghoul enemies will be regenning HP due to the rads in the areas
Of course you can. When I beat the game siding with Mr. House,( tbf most of the tf2 mercenaries besides Soldier and Pyro going with the NCR and Caesar's legion.) My end loadout was Lever Action Shotgun. Maria Baseball bat with mods. Merc adventurer armor. And a baseball cap. I'm now on my medic run. Really gonna be something. You should try doing all the classes, it's a pretty good challenge.
The class I am most looking forward to see you try this challenge with is Medic...mainly cause I genuinely don't know if its possible. Like, you obviously aren't going to get any mediguns or syringe guns, but besides that, I don't know if there are any melee weapons that fit with Medic outside of all-class stuff.
You can use the nail gun aswell, Ik it’s a beta weapon there’s a visual glitch that makes scouts look like they are holding the nail gun instead of the normal pistol
now htat you think about it, this is basically the engineer video too [i don't play fallout but I doubt you can build sentries there, and you'd also be even more limited on weapons]
I think you should limit shotgun usage for soldier to keep it from being too similar to the scout and pyro play throughs. Same with heavy. There doesn’t have to be a hard limit or anything, but I think New Vegas’s rocket launchers and mini guns should take center stage, especially since they’re more unique weapons that add more complexity to the playthrough when compared with shotguns (having to worry about ammo limitations, self damage, etc.)
not sure scout is actually that weak. i mean he took out heavy on his own with just a baseball bat, and the strength required to effectively handle the recoil of a shotgun while running as fast as you can would actually be pretty impressive irl. he does have lower melee damage so i would maybe do 3 or 4, dump the rest into luck and then pick small frame
I already watched this once. Watching it again, FISH I know Valve doesn't know what a clip is. But I know for a fact you have been told the difference between a magazine and a clip. I forgive you using it in TF2 but man PLZ not for other games.
Should’ve maxxed luck and stuck to melee and automatic pistols. There is a pistol called Lil Devil which is expensive and could be used for your run. It takes 12.7 ammo and can be purchased from mick and Ralph’s.
I get the feeling Soldier would side with the NCR (The closest thing to the old American govt.) and definitely would've sided with the Boomers (Explosives and America HOORAH)
scout would 100% run and flee from the white legs conflict, he's a coward by nature. now you got to do this whole video again just to fix that one part.
No, the Divide is the one DLC area where you always have the option to turn back, except once you enter Ulysses' Temple, which is the final boss arena (which is the point: Ulysses tells you that you could turn back at any time, but chose to keep going, and thus what happens next is on you). The Sierra Madre can only be entered once, Zion National Park can be returned to after the main quest has been completed, but most of the unique NPCs are gone, Big MT requires you to complete the main questline to leave, but once the Think Tank has been dealt with, you can return anytime with the Teletransponder, and The Sink is one of the best player homes in the game.
Sawed off is amazing with the different ammo types. Pulse slugs for robots, magnum shot for armor Plus it fires two shots, doubling your chance for And stay back, plus since its a one handed weapon, it gets all pistol perks too. If you spec right, you can juggle deathclaws
Capper exists so laser pistols are fair game. S(7), P(4), E(3), C(4), I(4), A(9), L(9), this would be the stat line I'd see scout having before you take any perks: Scout, should have great strength, he has one of the deadliest melee swings in the game with the Homerun taunt and can shove Heavy Weapons Guy with his Minigun into the air. Even in the comics he kills a bear with a femur bone, breaking it and the bears skull in one hit. give him like 7 Strength. His Perception isn't great tbh, he's not exactly aware of his surroundings. Average intelligence irl would be a 7 in Fallout, Scout would probably have intelligence on par with the average wastelander/Snuffles or Caesar, as the material you provided for the comic is that Scout was hit over the head with one of the crates. Could trade Built to Destroy for Small Frame and just take a point off Agility and put it into Perception. S(7), P(4), E(3), C(4), I(4), A(9), L(9), this would be the stat line I'd see scout having before you take any perks.
Easier than you'd think, especially if you stockpile a bunch of different food items. You can get heal over time that outpaces pretty much any damage. Also the CZ57 Avenger is insanely powerful.
Honestly, the laser pistols probably would have been fine because of the C.A.P.P.E.R existing in scout's loadout.
ermmmmmm... but thats boring!!!
@@conventilermmmmmmmm… you’re boring s/
@@conventilit’s not like a laser pistol with low energy skill would be the primary weapon. Even with skills it’s not that good.
There’s always Engineer
Or the recharger pistol
Soldier would be a mostly easy playthough. You can get a shovel in Goodsprings.
Hunting Shotgun and Red Glare can be found in the Divide.
Missile Launchers can be found in Black Mountain & Mun Runners.
If you want to stretch the rules a bit, you can argue that certain energy pistols could count as the Bison ontop of shoulder mounted energy weapons like Tesla cannons for Cow Mangler.
He'd probably be a die hard patriot for the NCR.
The Plasma Defender would make a good Bison, and the GRA DLC has a Katana which'll work for Soldier and Demo, it's easy to make work.
The hunting shotgun can be found much more easily than in the Divide; there's one at the Nuclear Test Site, although it's in crap condition
Don't forget the enclave
@U-Won_FishStickOnAStickGaming did you just create a RUclips channel to scam people reading the replies on this comment.
Pathetic
Sonic Emitter or Pulse Pistol for the Bison.
And what you do is you wear an NCR uniform the whole game through but never take quests from them. He was rejected from every branch of the military after all.
you should have tried to sleep with every woman in the wasteland as scout
As God Intended.
we both got packs of radaway, wanna do it ?
Tried and failed, in particular.
He's saving that one for Baldur's Gate 3
But he can't Scout's a virgin and a Sim-
I can't believe you didn't add the extra objective of failing to romance every possible woman in the Mohave, as a sort of reversal of his father's run.
Hey there, good lookin. I got a bucket of radroach
Imagine the domination lines.
“Bears, Bulls and BONK! YOU'RE DEAD!”
“Cesar, eh? I just turned him into a salad.”
“Look at you! You're like a pastor mummy!”
“No need for a burial, you're already in the dead basket!”
“Ya can't hit what ain't there, checkerboard!”
“Ya can't hit what ain't there, checkerboard!” his brain?
that last one is GOLD
Not enough racism tbh
@@vanconojl Benny
@@wadespencer3623 did you miss the joke?
I was thinking about Mitten Squad yesterday. Glad his style of videos are being kept alive. RIP king
He could beat new Vegas perpetually drunk, but didn’t irl. Rest in peace
I thought of nerbit the second I saw this lmao
Man that one still gets me 😢 R I P legend. This is where the real game begins 😔😔😔
damn, i didnt know he did. sad to hear, rip
So, the thing about Honest Hearts is: It's not your character that's struggling with a Wrathful nature.
You are accustomed to dirtying your hands, or maybe you aren't. But Joshua, it's his worst bad habit.
If you wanted to deal with robots, you should've just milked them and marked them like any scout ought to.
He forgot to install his loverslab mods for that
Dude I’ve seen you on terraria videos now here?
aw i would have approved of using the lonesome road nail gun since that was a weapon early in development
On stream he said that nail gun will be used for medic playthrough
@@Original_residence the annoying part is that it's more economic to buy nails over crafting them (5 nails/scrap)
@@Original_residence Medic is gonna be WEIRD. Probably the one that translates worst outside of maybe Engineer.
@@wadespencer3623 does Engineer just get to drag around a sentry bot or smth
@@mewmew8932 Might have to allow companions on that one. Have Ed-E as early as possible. There really isn't anything else that I can think of. Fallout 4 seems more conducive to him really.
A Light Shining in Darness is a must-have as a scout. Fires as fast as you can pull the trigger, the perfect weapon for a speed freak. Also, the Lever action shotgun is underrated IMO.
For the Heavy video, you could add the rule that you can only heal yourself by food, rather than stimpacks and the like?
Yup, he confirmed this in a recent stream he did
Brother, grass doesnt grow in the mojave.
But patrolling it does make you wish for a nuclear winter.
Ya should try playing as the Medic from TF2. THAT would be a funny but painful run trying to rely on anything that could slightly resemble a needlegun, crossbow or bonesaw. All I can think of is the nail gun.
For the Bonesaw, I would personally use Ripper as a Melee.
The nailgun honestly wouldn't be that difficult to get, you'd just need to enter the divide and get to the commissary,sure you'll have to go back for ammo every 15 seconds until you can afford to buy ammo in bulk, but high medicine will mean your not really worrying about medical supplies lasting, so you have a larger ammo budget
@@calebbarnhouse496 isn't the ammo also easily craftable?
@@calebbarnhouse496 You do need 25 science (15 if you have a science magazine) to access the first nailgun.
@@philippeleprohon4823 that's not a big worry tbh, a 15 and one of the most common magazines (or even 5 if you get to level 4) but even still, if you include all class melees, you can get instant access to a machete, or a combat knife if you go by what the item is instead of its name, and if you go by theme of the class rather then the name, you can use any poisoned weapon, or if your just patient, eventually you can have the eyeboy beat the sentry bots by just abusing there immortality to kill them over the course of 20 years
"Chicks dig it when you help people get off drugs" that was Fallout 4
The fact that you plan to keep on going after finishing the mercs fills the Mitten Squad-shaped hole in my heart.
Can you beat Skyrim as the Pyro from Team Fortress 2?
Can you beat Fallout New Vegas as the engineer or the medic from TF2 (I feel like these two would be the most interesting and difficult to adapt)
I had a "smiling troublemaker" reputation with the ncr which made assassinating the president very difficult because if you pulled any weapon out for a second, even if no body sees you do it and the president is yet to arrive, everyone instantly starts firing on you and the president books it
Insects are only barely a threat due to their size. If an exoskeleton could be the same size as a human it would crush you anytime.
Can you beat Fallout New Vegas as the Demoman from TF2?
As someone who has been doing a playthrough just like this, I figured out all of the weapon options. The mercenary's grenade rifle (literally has mercenary in the name), 25mm grenade APW, Thump thump and the other grenade rifle and launcher options for primary. For realism, you could only use the timed version of each grenade.
There aren't any sticky weapons, besides maybe using C4
For early game melee, you could use the 9-Iron that can be obtained near goodsprings in a shack, but for general melee you'd use the katana as the half-zatoichi and all of its respective mods as well.
My word, Smash Bros Brawl music over TF2 characters in Fallout New Vegas, this is so wonderful!
And here is my build from a few years back:
SPECIAL: ST 6; PE: 5; EN: 6; CH: 3; IN: 4; AG: 9(10); LK: 7
Tag Skills: Guns, Melee Weapons, Lockpick Traits: Small Frame; Skilled (Twice)
Main skills: Guns; Sneak; Melee Weapons;
Minor Skills:; Medicine (40); Survival; Lockpick; Unarmed;
2nd-wave priority skills: Barter; Medicine; Speech; Repair;
All desired perks: Rapid Reload; Run ’n’ Gun; Bloody Mess; And Stay Back; Fast Metabolism; Jury Rigging; Walker Instinct; Shotgun Surgeon; Old World Gourmet; Pack Rat; Finesse; Adamantium Skeleton; Spray ’n’ Pray; Silent Running; Piercing Strike; Travel Light; Grim Reaper’s Sprint; Slayer; Tunnel Runner; Nerves of Steel; Fight the Power!; Light Touch; Action Boy (2); Better Criticals;
Skill reqs.: Guns: 70 at 10;
Quest Perks: Brainless; Reinforced Spine; Cardiac Arrest; Dead Man’s Burden (LK); Subdermal Armour; ST; PE; EN; LK implants
End-game SPECIAL: ST 9; PE: 6; EN: 7; CH: 3; IN: 4; AG: 10; LK: 9;
I really hope this means he'll be making one FONV run for all 9 classes.
I'm here hoping for an engineer playthrough next. Shotguns, energy weapons, ED-E as a companion, and Mr House or Independence for the ending.
I was looking forward to this, love these videos Fish. Keep it going :D
I think Lead Belly is a very fitting perk for Soldier
I'd actually wanna see a fallout 4 version of a scout playthrough since it's boston
1:05 A clip is a device, other than a speedloader, used for loading a magazine or cylinder.
You could have also used the H&H Tools Nailgun, considering the Scout was originally meant to have one (he had one in TF Classic, and he was meant to have one in TF2 until Valve decided to make him more of a damage dealer than a flag carrier with low damage output)
You should have mentioned at least trying to save the settler chick being attacked by geckos. She WILL die if the player isn't fast enough, and you can't say it wouldn't be in-character for the Scout.
This was fun to watch! Gj, fish!
I do have a humble request. If you do Heavy, will you be playing Fallout 4? I think it would be in character for him to side with the Institute.
The lever action shotgun benefits from the Cowboy perk. With it, it's only slightly lower than the hunting shotgun's damage output.
A Medic run could work in Fallout 4 because of the Syringer and Medic's legendary effect (or a Gamma Gun if you have a ghoul companion) I'm not sure what weapon you could substitute for his bonesaw, maybe a Ripper?
"Think fast chucklenuts!"
"You gotta pull the trigger first stoopid"
Man I've been seeing more and more of these kinda class guides for Fallout and I just wanna say
*YESSSSSSSSSS, I LOVE IT*
"I'm wrong"
But it's right there
"There's TWO"
When you do Demo, you can get the unique grenade launcher Thump-Thump at the Boomers. Pretty sure its in the same hangar where they later reconstruct the B-52 Superfortress bomber. Also if you can make it through the Divide early on and launch the nukes at both NCR and Legion you can grab a unique GL from both the areas you nuke after clearing them out. You will need high burst dmg though bc the ghoul enemies will be regenning HP due to the rads in the areas
Very interesting series, looking forward to see more of it.
Of course you can. When I beat the game siding with Mr. House,( tbf most of the tf2 mercenaries besides Soldier and Pyro going with the NCR and Caesar's legion.) My end loadout was
Lever Action Shotgun.
Maria
Baseball bat with mods.
Merc adventurer armor.
And a baseball cap.
I'm now on my medic run.
Really gonna be something.
You should try doing all the classes, it's a pretty good challenge.
playing as the tf2 classes in fallout is the most fun ive ever had with it.
Lever action shotgun on the body of the destroyed caravan guard, towards nelis from gr
I thought you would do scout in fallout 4 because Scout is from Boston which is in fallout 4
Agreed! I call for a part 2!!
Scout would never have a kid tho
@Sypitz why not just say that scout is on a mission playing a part because spy mimicked his father figure telling him to fake a family
@@Sypitz Alternate start mods
@@Sypitz Oho but you see, Shaun was actually a disguised BLU intelligence!!!
this is were the real game begins....
rip
The class I am most looking forward to see you try this challenge with is Medic...mainly cause I genuinely don't know if its possible. Like, you obviously aren't going to get any mediguns or syringe guns, but besides that, I don't know if there are any melee weapons that fit with Medic outside of all-class stuff.
You can use the nail gun aswell, Ik it’s a beta weapon there’s a visual glitch that makes scouts look like they are holding the nail gun instead of the normal pistol
7:45 you can just run past the sentry bots to the exit and they won't follow you. I do that any time I hit the divide low level.
1:09 mags!
I would have never thought scout was a massive junkie
now htat you think about it, this is basically the engineer video too [i don't play fallout but I doubt you can build sentries there, and you'd also be even more limited on weapons]
I think you should limit shotgun usage for soldier to keep it from being too similar to the scout and pyro play throughs. Same with heavy.
There doesn’t have to be a hard limit or anything, but I think New Vegas’s rocket launchers and mini guns should take center stage, especially since they’re more unique weapons that add more complexity to the playthrough when compared with shotguns (having to worry about ammo limitations, self damage, etc.)
Good thing those sentries in the start can’t use the soldiers direct hit… those face misses would’ve been much worse.
Clips are used to load magazines, magazines hold ammunition.
12:41 the Giant tion man WHAT ?! XD
not sure scout is actually that weak. i mean he took out heavy on his own with just a baseball bat, and the strength required to effectively handle the recoil of a shotgun while running as fast as you can would actually be pretty impressive irl. he does have lower melee damage so i would maybe do 3 or 4, dump the rest into luck and then pick small frame
I would love to see a doom-guy play-through. Also Soldier is the class i want to see the next most.
0:35 average tf2 team
I already watched this once. Watching it again, FISH I know Valve doesn't know what a clip is. But I know for a fact you have been told the difference between a magazine and a clip. I forgive you using it in TF2 but man PLZ not for other games.
23:17 You also missed out on the lady killer perk!
Should’ve maxxed luck and stuck to melee and automatic pistols. There is a pistol called Lil Devil which is expensive and could be used for your run. It takes 12.7 ammo and can be purchased from mick and Ralph’s.
If you want to remove the dlc weapons from your inventory you can try the jsawyer mod it also makes the game a lil harder as well
I don't think any of the pistols in the game are clip loaded, but there is a Mauser C96 mod that uses clips.
Stop me if I’m wrong but extra limb damage just makes it to where you cripple limbs faster
Mitten squads legacy shall live on!
I get the feeling Soldier would side with the NCR (The closest thing to the old American govt.) and definitely would've sided with the Boomers (Explosives and America HOORAH)
Took me a hot second to realize this wasn't a Nerbit video
I can only think of Mitten squad when watching this
scout would 100% run and flee from the white legs conflict, he's a coward by nature.
now you got to do this whole video again just to fix that one part.
it would be fun to see you play as demoman, being a grenade launcher wielding drunkard would be a very fun video to watch
And frag mines as substitutes for the stickies. I would say C4 but its too strong for a sticky, doesnt eliminate its use tho
Wait, you can exit the divide after going in? I thougth you could go like 3-4 rooms deep and than the door would shut.
No, the Divide is the one DLC area where you always have the option to turn back, except once you enter Ulysses' Temple, which is the final boss arena (which is the point: Ulysses tells you that you could turn back at any time, but chose to keep going, and thus what happens next is on you). The Sierra Madre can only be entered once, Zion National Park can be returned to after the main quest has been completed, but most of the unique NPCs are gone, Big MT requires you to complete the main questline to leave, but once the Think Tank has been dealt with, you can return anytime with the Teletransponder, and The Sink is one of the best player homes in the game.
crafting shotgun shells would definitely make this run much easier
If you get around to doing an Engineer challenge, I'd recommend Fallout 4. After all, you can literally build sentry guns in that game.
You should do Beating Fallout new Vegas as Johnny Silverhand at some point lmao.
Sawed off is amazing with the different ammo types. Pulse slugs for robots, magnum shot for armor
Plus it fires two shots, doubling your chance for And stay back, plus since its a one handed weapon, it gets all pistol perks too.
If you spec right, you can juggle deathclaws
Capper exists so laser pistols are fair game.
S(7), P(4), E(3), C(4), I(4), A(9), L(9), this would be the stat line I'd see scout having before you take any perks:
Scout, should have great strength, he has one of the deadliest melee swings in the game with the Homerun taunt and can shove Heavy Weapons Guy with his Minigun into the air. Even in the comics he kills a bear with a femur bone, breaking it and the bears skull in one hit. give him like 7 Strength.
His Perception isn't great tbh, he's not exactly aware of his surroundings.
Average intelligence irl would be a 7 in Fallout, Scout would probably have intelligence on par with the average wastelander/Snuffles or Caesar, as the material you provided for the comic is that Scout was hit over the head with one of the crates.
Could trade Built to Destroy for Small Frame and just take a point off Agility and put it into Perception. S(7), P(4), E(3), C(4), I(4), A(9), L(9), this would be the stat line I'd see scout having before you take any perks.
this would make more sense in fallout 4, yknow, with it taking place in Boston.
I feel Scout should have been in Fallout 4 since he's a boston native but this is still a cool idea
Theres a lever action sshotvun in boulder city that you can steal from i think the saloon.
I would have done 9 agility with the Light Frame trait since Scout is frail (especially to explosives) and because hes skinny.
Play New Vegas as the Demoman, you will be able to use the shishkebab
Today ain’t you’re day pancakes
1:04 I hate being that guy but I gotta, it's a magazine.
22:36 well, he hurts people
"That what 2 Int can play...Can't wait to play Soldier."
*Realization* 0_0
I look forward to how you handle Medic
Is there a guitar in this game? If so, try A Hi-Fi Rush Fallout playthrough as Chai
Demoknight, Fallout New Vegas
This is a new level of fandom crossover autism
you should have also used the riot shotgun, most of scout's mains are automatic shtoguns!
Bro said cliped based pistol im dieing
23:20 blud clearly doesn’t watch Nerbit smh my head
I think you should have been able to use pew pew as the capper is a laser pistol
Second request for "Beating Fallout as Demoman"
What’s that new Vegas, is better than the first one
- Jeremy
Wonder how you'll do the Stickybomb Launcher for Demo
Actually, I'm kinda curious on what demo build or engi build you'd go for it would be pretty interesting.
I think, on yours heavy playthrough you should take Arcade as a companion, because of medic heavy combo
what happened to the link under the thanks to the late mitten squad (p.s. that was heartwarming as hell)
im early in the video: sunsetsasparilla isnt affected by survival skill
FTR Survival doesn’t increase the health you get from soda
I miss that youtube that is known for his content can you beat fallout as_____
Please do a heavy challenge next where you can only heal by eating food. That will be hilarious.
Easier than you'd think, especially if you stockpile a bunch of different food items. You can get heal over time that outpaces pretty much any damage.
Also the CZ57 Avenger is insanely powerful.
This new tf2 open world update looks cool