[TF2] The Direct Hit: Masterful Design for Masterful Soldiers

Поделиться
HTML-код
  • Опубликовано: 5 янв 2025

Комментарии • 764

  • @fishstickonastick-gaming
    @fishstickonastick-gaming  11 месяцев назад +88

    Your browser is holding you back. Level up with Opera GX: operagx.gg/FishStickOnAStickGaming6

    • @42carlos
      @42carlos 11 месяцев назад +4

      Your data is holding you back. Give it to us with Opera GX: ruclips.net/video/BbeeuzU5Qc8/видео.html

    • @AmbrosiaPoly-yolkEgg
      @AmbrosiaPoly-yolkEgg 11 месяцев назад +40

      My experience is that even with the ram limiter, it slows my PC down more than other browsers, so, I'm sticking with Vivaldi!

    • @melastname1662
      @melastname1662 11 месяцев назад +73

      Not a big fan of spyware :/

    • @MarioLuigi0404
      @MarioLuigi0404 11 месяцев назад

      @@melastname1662you have a RUclips account.

    • @Vagen1
      @Vagen1 11 месяцев назад +34

      Trash browser😅

  • @MochicoArtemis
    @MochicoArtemis 11 месяцев назад +2274

    honestly, the Direct Hit and Black Box are those weapons that you would think are direct upgrades, until you realize that their downsides are actually doing their job

    • @Cister00
      @Cister00 11 месяцев назад +113

      Actually the same applies to Liberty Launcher, except... ehhhh

    • @MochicoArtemis
      @MochicoArtemis 11 месяцев назад +211

      @@Cister00 I mean, the case with the Liberty Launcher is that one downside has the capabilities to punish you severely

    • @tarot3078
      @tarot3078 11 месяцев назад +149

      ⁠@@Cister00What? Damage penalties are probably the thing me and most gamers I know avoid like the plague. The Direct Hit and the Black Box downsides in comparison don’t look so bad. Until you play with the weapon.

    • @MochicoArtemis
      @MochicoArtemis 11 месяцев назад +62

      @avainttf6871 upside is healing on hit, but the downside is one less rocket in the clip

    • @Pricklyscug
      @Pricklyscug 11 месяцев назад +108

      The one rocket smaller clip hits a lot harder than it sounds

  • @mr.clipboard6004
    @mr.clipboard6004 11 месяцев назад +1082

    Fun fact: The direct hit's rockets lose their explosion radius penalty once airblasted by a Pyro.

    • @AverageBaldisbasicsfan
      @AverageBaldisbasicsfan 11 месяцев назад +217

      Wait you mean that I have the chance to do my dream it's about air blast a crit drict hit rocket and kill 5 people with it

    • @mr.clipboard6004
      @mr.clipboard6004 11 месяцев назад +281

      @@AverageBaldisbasicsfan Yep, you're basically shooting a mini-nuke back if it's a crocket.

    • @catuluj4385
      @catuluj4385 11 месяцев назад +118

      ​@TheUnitAce its how its programmed, i think.
      iirc, the second the pyro airblasts, it deletes the projectile fired by the soli, and spawns one fired by the pyro from his flamethrower, in order to give kill credit to the pyro and make it damage the enemy team.
      But since its fired from the pyro's flamethrower, which doesnt have any -explosion radius, the explosion radius goes back to normal

    • @richardmillhousenixon
      @richardmillhousenixon 11 месяцев назад +28

      ​@TheUnitAce It's most likely overlooked, because it makes more sense in that context when you look at the source code that causes said bug

    • @richardbudge9416
      @richardbudge9416 11 месяцев назад +24

      Ah yes that's some quality source spaghetti right there

  • @sadfern0
    @sadfern0 11 месяцев назад +340

    5:26
    my mans disrespected the bison and got killed by a bison soldier to end the clip

    • @bobbyferg9173
      @bobbyferg9173 11 месяцев назад +77

      And the guy who killed him has the name "Righteous Botson", clearly he wasn't having any of that

    • @EffeminateCowardlyVillain
      @EffeminateCowardlyVillain 9 месяцев назад +30

      @@bobbyferg9173 divine paladin smites heinous blasphemer the moment he uttered heresy

    • @rubixclockpog
      @rubixclockpog 3 месяца назад +1

      He was at 30 health

    • @sadfern0
      @sadfern0 3 месяца назад +3

      @@rubixclockpog so? it doesn't change the fact he disrespected the bison, then got killed by the bison

    • @GrammerPancreas
      @GrammerPancreas Месяц назад

      That's the joke

  • @gloweye
    @gloweye 11 месяцев назад +604

    I gotta be fair to those scouts that run directly, and then call for Direct hit nerfs - it's totally in character for the Scout to complain about that and ignore the many nuances.

    • @DaMaster012
      @DaMaster012 11 месяцев назад

      There isn't a single better instinct in the game that "Scunt" for a reason.

    • @actualcrafty5139
      @actualcrafty5139 11 месяцев назад +40

      To be honest, Scout wouldnt even know what "nuance" means

    • @AmericanBrit9834
      @AmericanBrit9834 11 месяцев назад +27

      @@actualcrafty5139 Most of the internet doesn't if we're talking truthfully

    • @excruciatingpaingaming93
      @excruciatingpaingaming93 11 месяцев назад +13

      DH Soldier is even easier to kill as a Scout than Stock. Smaller splash means if the Scout steps back instesd of going for meatshots he can still very easily dodge the rockets while not worrying about splash

    • @JeffarryLounder
      @JeffarryLounder 10 месяцев назад +3

      I don't call for direct hit nerfs, but I find it utter BS weapons like the sandman were nerfed for stunning players momentarily so the Scout, a weak class that's made even weaker with the health penalty, can get a temporary one-up on someone else by utilising his skill and hitting the ball, whereas you have this weapon called the direct hit completely untouched which damn-near invalidates your existence if the soldier even remotely knows how to hit shots with it. You know how Scouts used to counter direct hit soldiers, snipers (notably with the CLASSIC or huntsman), and nataschas? With the sandman. Because with its ability to restrict weapons momentarily it made these incredibly frustrating classes to play against on your own level so they didn't have a direct advantage over you because of what class you played.
      And the BONK. One of the most pointless Scout nerfs of all time that merely allowed you to bypass sentries or highly-contested chokepoints and not even counter engineers, that was nerfed because apparently Scout isn't allowed to better-combat his counters in the game?

  • @chivix4949
    @chivix4949 11 месяцев назад +621

    "With great doots come some seriously powerful shoots." Fucking art, man.

    • @CompassRoseGaming
      @CompassRoseGaming 11 месяцев назад +3

      timestamp please. I missed this.,

    • @chivix4949
      @chivix4949 11 месяцев назад

      @@CompassRoseGaming 8:11

    • @quigglesmcgiggles
      @quigglesmcgiggles 11 месяцев назад

      ​@@CompassRoseGaming8:10

    • @NekoAlosama
      @NekoAlosama 11 месяцев назад +2

      ​@@CompassRoseGamingaround the middle of the vid, busy watching to be specific

    • @DanTheDudeIsHere
      @DanTheDudeIsHere 11 месяцев назад

      ​@@CompassRoseGaming 8:11

  • @UncleDane
    @UncleDane 11 месяцев назад +358

    I know it's sacrilegious, but I love the Direct Hit. Extremely satisfying to use, demands you invest time into learning the speed. There are few things in TF2 that are as juicy as a long-range DH airshot. Despite it being an Engineer player's hard-counter, it's still one of those weapons where you just have to respect it.

    • @Brown95P
      @Brown95P 11 месяцев назад +21

      BasedDane

    • @roadhoundd.
      @roadhoundd. 11 месяцев назад +16

      ANKLE DAN THE SOLDIER MANE

    • @cpMetis
      @cpMetis 11 месяцев назад +13

      I may be bad at the game 99% of the time, but I am weirdly very good at long distance DH airshots and getting Rescue Ranger kills. And damn do both feel good to land.
      Much like how when I was younger playing Halo... absolute trash at the game but the millisecond I'm in a wraith I even out my K/D in 30s flat. Weapon-determined Jeckle and Hyde skill level.

    • @pikachufrankie
      @pikachufrankie 11 месяцев назад +4

      Why do you have to respect it? Because it takes skill? Sniper takes skill too, guess people should just respect him.

    • @xanious3759
      @xanious3759 11 месяцев назад +4

      @@pikachufrankie yeah i guess so huh

  • @OldandAbandonedHarcorte
    @OldandAbandonedHarcorte 11 месяцев назад +76

    7:30 FUN FACT!: Airblasted Rockets always have the splash radius of a stock rocket launcher rocket!, Therefore if a pyro reflects a direct hit rocket, it's a Rocket that deals 25% increased damage, with MINI-CRITS and FULL BLAST RADIUS!
    While I despise this launcher when I play spy, deleting both a soldier AND his medic with 1 rocket is pretty satisfying when I play Pyro.

    • @Steebve
      @Steebve 10 месяцев назад +1

      i hate that. vlave needs to fix that eugh

  • @dinglebingle4211
    @dinglebingle4211 11 месяцев назад +231

    To be perfectly fair to the Scout mains, getting up close to a Direct Hit Soldier isn't a completely baseless strategy. While yeah, Scouts eat shit at point blank range of the Direct Hit, its somewhat of a similar tactic with the Scout vs Demo matchup where Demo has a much easier time hitting Scout with a pipe from mid range as opposed to him darting around the Demo at a range where he's most uncomfortable. It's a bit of an odd dynamic, but its essentially increasing the risk of getting instantly deleted in exchange for increasing the chance for such an attack to whiff completely. Plus, the added bonus of possibly trading with the Soldier with self damage.
    Of course, this tactic requires Scouts to be smart with their movement, which those complaining about the Direct Hit probably haven't quite grasped.

    • @slyseal2091
      @slyseal2091 11 месяцев назад +27

      I'd add onto it that evading direct hits from mid range can have the same problem pyros have with airblasting, as in your reflexes are built to react to regular rockets. And of course the fact that the range in which a shot is impossible to dodge is bigger when the projectile is that much faster.

    • @starmaker75
      @starmaker75 11 месяцев назад +5

      Yeah if your scout facing a direct hit user, it feels like you need hyper reflexs to dodge it. How given scout increases momvent and direct hit basic no explosion radius, the direct hit kinda needs that speed.

    • @filthycasual6118
      @filthycasual6118 11 месяцев назад +1

      It's +insta-delete for both parties.

    • @dumbvillage9253
      @dumbvillage9253 11 месяцев назад +6

      I just avoid Direct hit soldiers because i don't think i want to pick a fight with one. So i just don't. It also made me like relying on my Pistol and the Winger is now my favorite secondary. And because i don't like being erased in 2 seconds by a Pyro, because i got the first meatshot on but missed the 2nd one

    • @timeforgottenprince8271
      @timeforgottenprince8271 8 месяцев назад

      As someone who named their strange killstreak Direct hit the, "Direct Miss," I can confirm that it can be harder to hit scouts (or any class) that are right up in your face.

  • @purplehaze2358
    @purplehaze2358 11 месяцев назад +177

    I once saw someone in a casual game (big shock) simultaneously argue this thing was a bad weapon, and that it was an overpowered crutch. If someone can wrap their head around that level of mental gymnastics, it certainly isn't me.

    • @maskettaman1488
      @maskettaman1488 11 месяцев назад +21

      A bad weapon doesn't mean it performs poorly. An overpowered weapon is bad because that's not good for the game

    • @ME0WMERE
      @ME0WMERE 11 месяцев назад +14

      tbf badly-designed and bad are different, so he probably meant the former

    • @purplehaze2358
      @purplehaze2358 11 месяцев назад +5

      @@ME0WMERE Nope.

    • @ME0WMERE
      @ME0WMERE 11 месяцев назад

      @@purplehaze2358 ok i can't understand him then lmao

    • @filthycasual6118
      @filthycasual6118 11 месяцев назад

      Give that (wo)man a gold medal.

  • @ToastedEgg89
    @ToastedEgg89 11 месяцев назад +172

    I'd say that the Gunboats-Direct Hit combo is worth mentioning. You completely lack the safety net of the Shotguns or extra damage of Buff Banner charges, but you gain all that extra mobility so you can jump into peoples' faces, nuke them with a max ramp-up 140 damage rocket and jump away.

    • @skipperg4436
      @skipperg4436 11 месяцев назад +7

      Maybe in theory, but not IRL: DH rockets fly a lot faster than regular ones so your rocket jumping skills are useless with it.
      This is also one of many problems of LL.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 11 месяцев назад +1

      Worth mentioning but not consistent because the height advantage means rockets with splash damage have the most impact, especially on groups.
      Also the Airstrike exists and does it better cause it makes up for it why the speed, rate of fire, quality of rockets, and sheer burst damage on single targets in the air while it still has splash damage on the group for only one more rocket to kill on average which the clip size makes up for anyways.
      Also Ive heard the splash radius penality can affect certain jumps and while I havent tested with personally I dont want to waste games figuring why specific jumps dont work on the direct hits like other rockets.
      So its basically one initial jump for me while I use it which isnt worth using the second slot for especially when I know the health packs.
      The Direct Hit and the Airstrike are the only 2 main rockets that could be better than stock with the catch being only on the ground with the direct hit andnonly in the air with the Airstrike. Stock is overall still the most consistent for all but I definately can see other more viable options for individual playstyles.

    • @k.ferenc2107
      @k.ferenc2107 11 месяцев назад +1

      I will never give up my shotgun. That thing saved my life as solider so many times, when I ran out of rocketa

    • @dragonlord564
      @dragonlord564 10 месяцев назад +4

      @@skipperg4436Useless is a bit hyperbolic. For most jumps it won’t matter and for the jumps it does it’s mostly just adjusting to it rather than it being impossible

    • @dragonlord564
      @dragonlord564 10 месяцев назад

      @@Lawlz4DayzzThe Splash Radius Penalty should not affect Rocket Jumps as the DH rocket is coded to be the exact same radius but the check in that radius that damages enemies is smaller. For Self-Blast Damage the radius is identical

  • @Finnboy-ml5jv
    @Finnboy-ml5jv 11 месяцев назад +297

    One of best designed weapons in the game in my opinion. The custom weapons and the weapon rebalance community( *cough* highGPS *cough* ) have quite a few things about game design to learn form this weapon.

    • @alvanegra253
      @alvanegra253 11 месяцев назад +6

      Loose cannon >

    • @shaynehughes6645
      @shaynehughes6645 11 месяцев назад +24

      To be fair so do valve

    • @pikachufrankie
      @pikachufrankie 11 месяцев назад +10

      Bro, HiGPS’s Balance Mod and Creators.TF are long gone. What are you rambling about?

    • @nobleradical2158
      @nobleradical2158 11 месяцев назад

      @@pikachufrankiepeople still look to hiGPS for competitive balance discussion

    • @jblazerndrowzy
      @jblazerndrowzy 11 месяцев назад +16

      ⁠@@pikachufrankieHiGPS’s mod is very much still active, with the last update since writing being January 27th of this year
      Creators.TF however is very much dead at this point

  • @walugusgrudenburg3068
    @walugusgrudenburg3068 11 месяцев назад +63

    I think part of the reason Engineers don't complain about the Direct Hit is that other rocket launchers also fuck up your sentry in most sightlines. It's pretty expected that your sentry could fall to rockets when placing it in those sorts of spots, the Direct Hit just speeds it up.
    The main part of the reason though is just that playing Engineer frequently requires a fundamental level of patience that eliminates most complaints. (Source: I am patient enough to main Medic and Brass Beast Heavy but not patient enough to play Engineer more than occasionally)

    • @starmaker75
      @starmaker75 11 месяцев назад +19

      Speaking as someone who plays engineer a lot, I can said if a solider is focus on your sentry hard that isn't the cow Mangler or liberty launcher, then it most of the time it dead, wether it 2 or 3 rockets. In fact I have hard time knowing it ether a stock or direct hit.

  • @julianspatter
    @julianspatter 11 месяцев назад +80

    How in the hell did it take me THIS LONG to learn that the Beggar's Bazooka has a blast radius penalty.

    • @shovellergaming
      @shovellergaming 11 месяцев назад +17

      before the tough break update it didnt so eh

    • @thedootlord
      @thedootlord 7 месяцев назад

      Because we're yugioh players

    • @inferno7892
      @inferno7892 6 месяцев назад

      Because it's so inaccurate already

    • @liquidsleepgames3661
      @liquidsleepgames3661 5 месяцев назад +1

      ​@@thedootlordhey I always read the description on the card how else can I send your monster to the gy

    • @thedootlord
      @thedootlord 5 месяцев назад

      @@liquidsleepgames3661 but did you read the floating effect

  • @RobbbyHimself
    @RobbbyHimself 11 месяцев назад +106

    spyware ad ends at 1:54

    • @skinnybuggo
      @skinnybuggo 11 месяцев назад +3

      Lol'd

    • @Numbers225
      @Numbers225 11 месяцев назад

      opera gx is still better than any other browser

    • @slyseal2091
      @slyseal2091 11 месяцев назад +9

      @@Numbers225 and the average gaming chair is better than the average office chair, yet neither add anything to your online experience.

    • @lolxdlolmfaololxdd8879
      @lolxdlolmfaololxdd8879 11 месяцев назад +21

      @@slyseal2091nah thats cap
      a basic officer chair will always be better than a “gaming chair”

    • @Numbers225
      @Numbers225 11 месяцев назад

      @@slyseal2091 yeah and a browser does dumbass

  • @purplehaze2358
    @purplehaze2358 11 месяцев назад +53

    I think the world would overall be a very, very slightly, downright exiguously better place if you were able to actually use the scope on this thing.

    • @starmaker75
      @starmaker75 11 месяцев назад +7

      Yeah it feels weird that some rocket launcher have a scope but no zoom scope. I get it wouldn't that useful given solider is front like fighter, but still.

    • @itzlqmer6084
      @itzlqmer6084 6 месяцев назад +1

      if it already wasn't powerful enough give it a scope and give it a charge like sniper and upon full charge let it fire 20percent faster that along with the buff banner would be funny

    • @some_body_else3636
      @some_body_else3636 Месяц назад

      ​@@itzlqmer6084 okay this thing really isn't overpowered, it's a high skill high reward weapon, because you know shooting at the ground can be effective but this is much more effective but it needs skill to use so it can be trash or strong depending on your skill level, and you know there's literally no reason to give it any sniper mechanics just a basic scope will do but I don't think something like that will fit with soldier

  • @foresty2245
    @foresty2245 11 месяцев назад +4

    6:35 The Medic corpse hitting the ground in such a satisfying manner.

  • @Yan_Alkovic
    @Yan_Alkovic 11 месяцев назад +18

    That feeling when Meta Knight’s theme kicks in
    Absolutely awesome use of SSBB music

  • @Sleepy_Cabbage
    @Sleepy_Cabbage 11 месяцев назад +18

    while i do like the direct hit, i do find the complaints from scout mains fair, when your main option in a head to head fight is dodging and going in close for the kill, having to then adapt to a rocket thats 20% faster then most rockets your muscle memory has learnt to handle, and no splash, will definetely throw off how you usually handle soldiers, your almost fighting an entirely different class just from how these small stats can effect a 1v1. Your only counter play at that point is the pistol from a far but the soldier is also far superior at a mid range too.

    • @captainweekend5276
      @captainweekend5276 11 месяцев назад +11

      Yeah fish even contradicts himself in the video saying that scouts should just back off to further range where they're harder to hit, but then also goes on to say because the rockets are faster it's easier to hit at further ranges, so it's really just a no-win scenario for scout. He blames it entirely on scout mains being bad despite his genius solution being "just don't fight a direct hit soldier as scout". You really can't call a weapon balanced if it completely invalidates a class.

    • @heroninja1125
      @heroninja1125 11 месяцев назад +7

      @@captainweekend5276 Meanwhile sniper:

    • @JamesHolloway1980
      @JamesHolloway1980 11 месяцев назад +9

      Best scout defense is to be really really good at double jumping and movement. Which is best scout defense generally. God tier scout mains are practically unhittable without luck.

    • @shitanotosaurus
      @shitanotosaurus 11 месяцев назад

      @@heroninja1125 I find it funny that fish always claims to care about the enemy having fun, yet he mains a class that literally nobody has fun fighting against. is he so stupid he doesn't realize how obvious that contradiction is??

    • @Sparkz1607
      @Sparkz1607 11 месяцев назад +1

      Scout's main strategy involves getting close for a pair of meatshots to kill the Soldier. A DH Soldier, at the same range, can kill the scout with 1 rocket, in half the time. Of course they're not going to like it.

  • @TheGhostThatWas
    @TheGhostThatWas 11 месяцев назад +97

    engineer mains 🤝 soldier mains > mutual scout hatred

    • @normalman1646
      @normalman1646 11 месяцев назад

      I feel attacked

    • @GGshep
      @GGshep 11 месяцев назад +10

      What do you mean Engineer mains hate Scouts? We literally feed them free kills.

    • @ThePancakeMachina
      @ThePancakeMachina 11 месяцев назад +3

      and then you start spamming X + 5 in their ears until they go insane ​@@GGshep

    • @Flopdoodle
      @Flopdoodle 11 месяцев назад

      Why though? Scouts are pushovers. One revenge-crit and it's done.

    • @AshleysBrother
      @AshleysBrother 11 месяцев назад

      Spy should've used condom

  • @evandurham8908
    @evandurham8908 11 месяцев назад +25

    Engineers don't usually complain about the DH because we know that either the Soldier is putting themselves at decent risk to take those shots, or otherwise we built in a spot that gave them that sight line.
    It's still annoying when a sentry goes down, but we just rebuild again and again.

  • @Verlisify
    @Verlisify 11 месяцев назад +27

    "Call me boeing because..."
    I audibly reacted to that joke

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 11 месяцев назад +3

      Furry Detected, Opinion Rejected

    • @AveragePDGamer
      @AveragePDGamer 9 месяцев назад

      ​@@Lawlz4Dayzzpresident of the united states detected, assasinated

  • @TKsh1
    @TKsh1 11 месяцев назад +8

    There's three types of Direct Hit players: the bad ones that use it as a projectile melee weapon, the good ones that deserve respect, and the cheaters.

  • @VagueCastle649
    @VagueCastle649 11 месяцев назад +7

    For those who don't know:
    A pyro can basically turn a reflected direct hit rocket into a straight up normal rocket that retains the high speed and high damage (stock splash radius)
    This also applies to reflected cow mangler rockets being able to be *Regular* crit boosted
    (No mini-crit downside)

  • @dankali735
    @dankali735 11 месяцев назад +63

    Love how this weapon basically removes a crutch and forces you to get good. Similar to the widow maker.

    • @Hisu0
      @Hisu0 11 месяцев назад +5

      It doesn't force you to get good, it gives you extra free pwnage when you're _already_ good.

    • @shitanotosaurus
      @shitanotosaurus 11 месяцев назад +2

      @@Hisu0 but it does force you to get good. its not like you can still aim for the floor and still kill them with it.

    • @Hisu0
      @Hisu0 11 месяцев назад +1

      @@shitanotosaurus
      There's no forcing there, though. You can simply practice on other launchers and then switch, no problem. It _would_ be forcing if its mechanics were so different you couldn't train to use DH without using DH.

    • @102ndsmirnov7
      @102ndsmirnov7 3 месяца назад

      @@Hisu0 The stock rockets don't transfer to direct hit almost at all. Completely different muscle memory is needed.

    • @Hisu0
      @Hisu0 3 месяца назад

      @@102ndsmirnov7
      If that were true, there would be a lot of players good with DH but bad with stock.

  • @II--II
    @II--II 11 месяцев назад +15

    As a scout main, I can tell you that the problem with the direct hit isn’t that it’s OP or whatnot, the problem is that it’s boring to fight. You either play passively or you die.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 11 месяцев назад

      Except you can dodge the rocket and use cover like against anything else.
      This is more so the problem playing against Snipers except you die or dont play can the hitscan is instant.

    • @II--II
      @II--II 11 месяцев назад +5

      @@Lawlz4Dayzz Baiting rockets and taking highground (which is what I hope you mean by “taking cover”, because if not, wow) at medium range doesn't work when it has that +80% projectile speed. It forces you to play at a long-ish range. It’s more akin to the Loch-n-Load in that way.

    • @II--II
      @II--II 11 месяцев назад +5

      @@Lawlz4Dayzz If you play passively against a sniper you’re being an idiot. You have to exploit snipers' unreliability at medium-ish to close range. No wonder that people say that Sniper is OP if all they do is play passively.

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 11 месяцев назад

      @@II--II Have fun dying to The Direct Hit and Snipers then. Clearly dont know how to deal with either

    • @AveragePDGamer
      @AveragePDGamer 9 месяцев назад +1

      ​@@Lawlz4Dayzzbuff sniper, buff dh and remove scout ez

  • @pikazilla6405
    @pikazilla6405 11 месяцев назад +13

    My only real complaint with the direct hit is, because of its extreme projectile speed buff, muscle memory between it and stock is basically entirely different and it's really hard for skills with one to transfer to the other cleanly, it feels like it's own class of weapon almost and that kinda detracts from that lesson you mentioned about how direct hits with all launchers are more effective than splash

    • @Lawlz4Dayzz
      @Lawlz4Dayzz 11 месяцев назад

      Similiar problem with the Loch N Load, it can mess up muscle memory at times switching between weapons. Its why I dont use it as Demo, except Soldier is easier to hit Rockets so the different isnt obvious.

  • @z1u512
    @z1u512 11 месяцев назад +9

    The self sucking in the end of this video damn you would think fish's dog was shot by scout players irl

    • @z1u512
      @z1u512 11 месяцев назад

      I know its a joke bit but its still funny

    • @pikachufrankie
      @pikachufrankie 11 месяцев назад +5

      I don't know if it's a joke slime, he ends the video with a galighty comment about how you can "ignore complaints about the direct hit because the only people who complain about it are bad scout players."

    • @AveragePDGamer
      @AveragePDGamer 9 месяцев назад +1

      ​@@pikachufrankiewell he WAS being true

  • @themilo1567
    @themilo1567 11 месяцев назад +3

    It's funny that you mention the direct hit being newbie unfriendly. For the longest time I actually mostly used the direct hit just because my mind always made me go for directs rather than rely on spash damage even when using the normal rocket launcher. I've managed to somewhat change that behavior since then, but even then I still think the Direct Hit is easily my favorite rocket launcher. Probably also just one of the best designed weapons in the game.

  • @AMentalFailure
    @AMentalFailure 11 месяцев назад +8

    Honestly, I'm just surprised this video wasn't made sooner, seeing just how much you used this gun on streams and just on random videos (or just in general).

  • @OzcanGuzelhan
    @OzcanGuzelhan 11 месяцев назад +2

    1 tip for pyros:Airblasted direct hit rockets do between 152 and 187 damage and they actually have normal splash radius so if you see a pocketed direct hit soldier, airblast into the medic %99 of time that medic is toast

  • @goodlordbrian5365
    @goodlordbrian5365 11 месяцев назад +2

    When i was first learning soldier i noticed i struggled a lot with, well, hitting. So i thought "I rarely hit anyone, even with splash damage, so i might as well use the direct hit, so when i do hit it actually does something". Which helped vastly improve my aim with rockets.

    • @gristen
      @gristen Месяц назад +1

      this is genuinely the exact same thing that happened to me except i was still learning how to play fps games all together, not just solider lol. direct hit was the trial by fire i needed to git gud

  • @HypotheticallyHuxley
    @HypotheticallyHuxley 11 месяцев назад +2

    I started playing in 2019 and I saw the Direct Hit in the MannCo catalog and thought “man that sounds fucking awesome.” It is still my favorite weapon in the game to this day. 3-1 KD minimum with this thing. Its beautiful.
    Also, the Conch is my secondary of choice. It’s better for support and it gives me more freedom to rocket jump. It also charges faster. I never used the shotguns on the principle of “why would I want any other weapon? I’ve got the Direct Hit!”

  • @TheDapperDog402
    @TheDapperDog402 11 месяцев назад +3

    The direct hit is my favourite rocket launcher, but I have an annoying bug where if I equip it, I am unable to equip any other launcher afterwards. Attempting to equip another launcher shows the new launcher as being equipped in the menus, but the direct hit stays equipped. Changing to a different class and back does nothing. The only way to eqip a different launcher is changing server while making sure the Direct Hit is not the currently equipped launcher.

    • @TheDapperDog402
      @TheDapperDog402 2 месяца назад

      UPDATE: It appears to have been fixed, Yay.

  • @jameswoods8843
    @jameswoods8843 11 месяцев назад +8

    As an engineer main, getting my sentries destroyed doesnt get me heated because I know I'm the one responsible for setting it up in a place vulnerable to getting rocketed. If I reposition and it happens again, thats when I start tilting.

    • @SwedishBroManDude
      @SwedishBroManDude 5 месяцев назад +1

      Might be because DH players will put more effort into hunting down engi buildings when they are literally carrying around the biggest middlefinger in tf2 against engineer buildings. It helps the team, and I get a good 'laff knowing the engi on the enemy team has to spend a solid 4 minutes setting up again much further behind the frontline and wait until we reach the nest in order to have proper engi gameplay once again, lmfao!

  • @JamesHolloway1980
    @JamesHolloway1980 11 месяцев назад +2

    As someone who has doubled Haled their strange Direct Hit, there's only 1 change I'd make, and it goes for all rocket launchers (and Demo grenade launchers as well): ramp up self damage at point blank range much more if you connect with an enemy player. TF2 just doesn't punish dumb high damage plays like these nearly enough. Self damage on the DH is high, but still doesn't promote caution.

  • @rornir42069
    @rornir42069 11 месяцев назад +3

    As someone who spent 2 months playing scout, Yeah Fuck you direct hit soldiers.
    But as someone who occasionally plays soldier, fuck yes is it ever so satisfying to shut down people with the juggle. Scouts and snipers will forever be red mist when I rocket jump right in their faces.

  • @leadpoisoned45
    @leadpoisoned45 11 месяцев назад +5

    The truest definition of a "get good" weapon

  • @proactiveomnipresentvessel6569
    @proactiveomnipresentvessel6569 11 месяцев назад +3

    Unfortunate you couldn’t post this on Monday, but I’m glad you were able to at least get it out this week. Great video too Fish.

  • @pokeperson1000
    @pokeperson1000 11 месяцев назад +1

    Glad you finally made the direct hit video. Been hoping for one ever since you mentioned putting it off for something else since at the time Nate had just made one.

  • @enchantedcandlewick2000
    @enchantedcandlewick2000 11 месяцев назад +2

    10:43 I was there when FSoaS got the clip back

  • @pekkapikkuinen6896
    @pekkapikkuinen6896 10 месяцев назад

    10:13 , "I do not use the reserve shooter skyler, i am the reserve shooter! A guy opens his door and gets shot, and you think i am the one who gets shot? No, i am the one who Instakills"

  • @gsaslan2877
    @gsaslan2877 11 месяцев назад +2

    5:35 lol he got bisoned

  • @michaeladames4932
    @michaeladames4932 11 месяцев назад +1

    I hope that spawn camping needle gun medic goes places. Becoming quite possible, the first, even if they are the only, True Battle Medic.

  • @SarutinMcWhotookmyname
    @SarutinMcWhotookmyname 11 месяцев назад +1

    as someone who plays engineer a lot, i dont usually care if my buildings go down, because there is a 90% chance im using the jag and was going to build another sentry anyways

  • @durag9810
    @durag9810 11 месяцев назад +2

    the reason why scouts complain about being one shot by the direct hit is because being one shot in general is not fun at all (unless something funny happened)
    everyone hates snipers and spies somewhat as well and i feel it is precisely because of the fact that they can delete you from existence with a single click of a button at all, no matter how hard that click might have been

  • @grfrjiglstan
    @grfrjiglstan 11 месяцев назад +1

    Shout-out to the spy in all your clips showing up after you gib an enemy, just like "Oh, sorry, I didn't realize he was already dead."

  • @rosure7
    @rosure7 11 месяцев назад +6

    I will say as a scout in close range spaces or corners getting one shot will never feel fair.

    • @bobbyferg9173
      @bobbyferg9173 11 месяцев назад +2

      Sure the being instantly killed with little you could have done about it is something that both Snipers and Spys share with the Direct Hit, but at least those classes are flimsy anyways. With any other primary, a Scout has the chance to escape a Soldier if even directly hit, but getting instantly gibbed by a Direct Hit is something that happens often before either the Scout or Soldier realized it happened

  • @emilygordbort7300
    @emilygordbort7300 11 месяцев назад +1

    I don't really play much soldier but i can tell that the direct hit isn't a weapon i would like lol
    outside of medic i like classes that can take on multiple enemies at once, splash damage on the rocket launcher is too good for me to give up
    mad respect for the people who get good at it though

  • @Crueltycretin
    @Crueltycretin 11 месяцев назад

    I used it for a highly organized and trained for scrim once, and it completely changed how I view the thing. It went from being the Direct Miss to being a high-velocity missile launcher, and it slapped.

  • @necroticsynthesis4958
    @necroticsynthesis4958 11 месяцев назад +1

    dont' forget that a reflected DH rocket will do regular splash radius but also increased damage. if you know a pyro is good, shooting them puts you and everyone around you at great risk with a reflected rocket with DH minicrit damage

  • @IvaHaze
    @IvaHaze 11 месяцев назад +2

    13:18 What are you doing spyyyy!!

  • @radayrk
    @radayrk 11 месяцев назад +3

    Fun fact: the blast radius is about the size of an active teleporter.

  • @Yukinari2007
    @Yukinari2007 11 месяцев назад +2

    I hate the direct hit because the amount of soldiers who actually cheat while using it and dont get kicked because players assume you cant cheat with a projectile is staggering. Much like with the Force A Nature when scouts use it to instantly two tap everybody which is not intended and bullshit.

  • @alguien6462
    @alguien6462 11 месяцев назад +1

    Once, and only once, i managed to unlock the full potential of the Direct Hit and made a koth comeback only dying 3 times, it was beautiful

  • @TheDinohunterify
    @TheDinohunterify 11 месяцев назад +1

    Hold up you used the stock plane crash as an engaging transition Damm nice editing

  • @fallouttoonlink
    @fallouttoonlink 11 месяцев назад +3

    Direct hit is one of my favorite launchers. I'll miss a bunch, but when i actually kill with it, i feel pride and satisfaction.

  • @june9914
    @june9914 2 месяца назад

    We run at direct hit soldiers because the thought process is ‘hey he has no splash damage and can’t juggle me, let me just get in real close and land a couple meatshots’

  • @xana3961
    @xana3961 10 месяцев назад

    I also wanna quickly make mention of the Battalion's Backup being able to shut down critical hits, reduce sentry damage, and overall reduce all other damage at the same rate that the buff banner increases damage. While it can't become a 152 sniper rifle rocket launcher due to minicrits ignoring falloff damage, it does prevent crits (which are fairly common in casual) from being able to tell your buff "no, you're not allowed to do that." Further, the Battalions gives you a genuine advantage over sentry guns which both the Banner and Conch can't do. The extra 20 health also does end up mattering quite a bit.
    The battalion's backup affords you and your team more up time and mistakes while the buff banner cancels your opponents' free trial of life and reduces their lives counter from 99 to 1.

  • @Joural0401
    @Joural0401 14 дней назад

    "how can a non-sniper reach near sniper level power?" "By giving up their secondary weapon slot for an AoE crit buff, charing it through regular combat, and landing a projectile attack during a limited duration with nearly no AoE at long range"

  • @skipperg4436
    @skipperg4436 11 месяцев назад +1

    Scout 'B' Gone!
    And mini-sentries.
    Also Soldier's best melee weapon :)

  • @Dehakuzo
    @Dehakuzo 11 месяцев назад +3

    What's the psychopath reference at 14:28?

    • @Fofenho
      @Fofenho 11 месяцев назад +1

      j_peg, absolutely cracked scout player

  • @shadowsniper9542
    @shadowsniper9542 11 месяцев назад

    One thing I think should be considered is the Battalion's making you the ultimate nest buster and letting you have more impact in team fights, even if you beef all your rockets, while keeping the light class delete button and pick potential the DH comes prepackaged with. Instead of the multiplicative effect the Banner has on your damage when you hit your shots, the Battalion's lets you still be helpful even if you can't land your first clip, by letting you tank more damage and hopefully get another shot or two off. Just something I thought about.

  • @maslada
    @maslada 11 месяцев назад

    Loving the classic Soldier vs masked spy music in the background. God does that take me back.

  • @cappantwan2978
    @cappantwan2978 11 месяцев назад +1

    The Kirby music makes me remember that old Soldier vs. Masked Spy remix. I wonder if that was on purpose.

  • @TheAdspy
    @TheAdspy 11 месяцев назад +3

    The direct hit: the best melee in the game

  • @roshanyuvaraj6771
    @roshanyuvaraj6771 11 месяцев назад +17

    I personally don't like playing against Direct Hit soldiers, but this might be just because I play a lot of Heavy.

    • @MoustachioFurioso83
      @MoustachioFurioso83 11 месяцев назад +4

      That's something that should have been mentioned, Heavies catch DH rockets so easily, they can get burst down ridiculously quickly.

    • @pikachufrankie
      @pikachufrankie 11 месяцев назад +3

      Do people actually ENJOY fighting it though?

    • @minimumapature3361
      @minimumapature3361 11 месяцев назад

      ​@@pikachufrankie Pyro main here. I like playing against DH soldiers because they get so cocky and predictable, especially at longer ranges lmao

    • @nate_2004
      @nate_2004 11 месяцев назад

      ​@@minimumapature3361 The Soldiers you're going against are complete bots then lol. Its so damn easy to bait Pyros to use their airblast on nothing, even with stock. Only way a Pyro can win against a Soldier that actually knows how to use the weapon, is if the Pyro jumps the Soldier and he fires a panic rocket.

    • @minimumapature3361
      @minimumapature3361 11 месяцев назад

      @@nate_2004 oh yes. There's one dude in asia server who's an absolute god with the DH. Dude is impossible to airblast, his firing rhythm is completely random

  • @blar2112
    @blar2112 11 месяцев назад

    7:36
    The direct hit is the rl that i used the most, so i know it very well and i feed on overconfident soldiers with it when im playing pyro, as i consistently airblast them back

  • @nerdinspace.
    @nerdinspace. 11 месяцев назад +1

    fun fact: the direct hit's blast radius is the same length at the engineer's teleporter radius

  • @WrinkledPaper674
    @WrinkledPaper674 11 месяцев назад +2

    Anyone gonna talk about how he missed almost every shot at 8:58

  • @femi7631
    @femi7631 11 месяцев назад +1

    You forgot to mention a crucial thing, when direct hit rockets are reflected they get the explosion radius of normal rockets :)

  • @Verlisify
    @Verlisify 11 месяцев назад +3

    "I have used this rocket launcher a little bit"
    Rookie numbers

  • @nuts5388
    @nuts5388 11 месяцев назад +2

    Crazy that 1/8 of this video was the ad

  • @gryfalis4932
    @gryfalis4932 11 месяцев назад +1

    Back when Gaben wasn't edging in his office all day we could have nice things like this

  • @concon9107
    @concon9107 11 месяцев назад

    I absolutely love the use of kirby super star music throughout the video. It honestly feels like no one else remembers that game.

  • @Hisu0
    @Hisu0 11 месяцев назад +1

    If anything, Direct Hit was always an excellent example of rich getting richer. It's like, oh, you're pwning everyone on the field? Here, have a weapon that lets you pwn even harder. I mean, why not give the MVP of each team a flat +25% boost to damage while we're at it?

  • @VagueCastle649
    @VagueCastle649 11 месяцев назад

    The king dedede transition was such a nice touch

  • @KeroTheInvincible
    @KeroTheInvincible 11 месяцев назад +1

    10:43 OMG He did it! He actually got the vaccinator airshot clip he was hunting for all stream!

  • @pixel1325
    @pixel1325 11 месяцев назад

    conch + direct hit is pretty funny
    imagine a soldier rocket jumping to your location at mach 1 and then proceeds to blow you into smithereens with a close direct hit

  • @grfrjiglstan
    @grfrjiglstan 11 месяцев назад

    The steady escalation of Masked Dedede in this video tells a story all its own.

  • @MaroxXIIIproductions
    @MaroxXIIIproductions 11 месяцев назад

    "Pfft, there's no way he's gonna DIRECTly HIT me with those rockets"-every Scout vs a 1,000 hour Killstreak Direct Hit Solider

  • @glasshoppernarration5165
    @glasshoppernarration5165 11 месяцев назад +1

    While this is my favorite rocket launcher, I’m still irrationally salty they mangled the loch-n-load for one-shotting scouts and yet never had a problem with the direct hit. Why’d you do us dirty like that, valve?

  • @anthonyoliver418
    @anthonyoliver418 7 месяцев назад +1

    Although I prefer using rockets blast radius to peak or hit things around corners, I have to admit there is potential with the direct hit in most games, unless you are dealing with multiple people at once who know how to counter it

  • @outhander3941
    @outhander3941 11 месяцев назад

    my boy went so fast from default 30 sec ads to full one and a half minute

  • @helmanfrow
    @helmanfrow 11 месяцев назад +1

    12:14 _Fewer_ Rockets.

  • @BrandonFifer
    @BrandonFifer 11 месяцев назад

    that boeing joke was absolutely hilarious, caught me off-guard and i bout choked

  • @aerialapexgamer3121
    @aerialapexgamer3121 2 месяца назад

    8:30 until the Medic is using the Vita-saw in which you’re left asking WHY?!

  • @hmmm2359
    @hmmm2359 11 месяцев назад +1

    Glad we finally got Good Weapon Academy! Can’t wait for the Crusaders Crossbow episode

  • @RdTrler
    @RdTrler 10 месяцев назад +1

    10:42 As a Vaccinator Medic main, it's profoundly satisfying to watch you fume over that 28 mini-crit.

  • @darlindodan3603
    @darlindodan3603 11 месяцев назад

    Ive been getting into soldier for the first time and this video has actually been pretty educational. Thanks

  • @newden-dinimation7120
    @newden-dinimation7120 10 месяцев назад

    7:23 some soldiers take this too serious and try to snipe down pyros from afar, which can annoy friendly engineers whose sentries are then cursed to die from reflected direct hit rocket

  • @metaKnightSpamer777
    @metaKnightSpamer777 11 месяцев назад

    'if hand is rotten, you cut off- SCOUT.'
    'if Heart is ro- YOU SHOOT SCOUT!'

  • @Vortrox
    @Vortrox 11 месяцев назад

    11:23 is insane LOL

  • @רויגיל-ו2מ
    @רויגיל-ו2מ 7 месяцев назад +1

    scouts run at u straight bc they hope they can kill u fast enough, the range where they do decent damage is close enough to one shot so its better to risk it all if you actually, jump? or idk, strafe?

  • @MochicoArtemis
    @MochicoArtemis 11 месяцев назад +1

    oh yeah, as a Scout main, I don't even complain about the Direct Hit, since it's no where near on my hate list, and is a weapon I would actually use on Soldier. Especially when there's already a lot of weapons and combinations that can one shot light classes, so it really isn't something I would complain about.

  • @CrustyTheMoist
    @CrustyTheMoist 4 месяца назад

    I love this weapon so much that I invested in one with pumpkin bombs and I am also heavily debating on going for a double spelled one.

  • @alexm.a.d892
    @alexm.a.d892 11 месяцев назад +5

    to skip spyware ad go to 1:54

  • @LonkinPork
    @LonkinPork 11 месяцев назад

    this is the first time I've noticed that the kill icon for the direct hit is backwards; the scope is on the wrong side

  • @Dr.looksmaxxer
    @Dr.looksmaxxer 11 месяцев назад

    Direct hit is the weapon where getting kill is harder but once you get its SATISFYING

  • @Lagbeard
    @Lagbeard 11 месяцев назад

    In my experience playing Soldier, the Direct Hit does the exact same Splash Damage as the stock rocket launcher making it just a direct upgrade from it as it does more damage on direct hits and flies faster.