[TF2] The Hitman's Heatmaker Is A Weapon That Exists
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- Опубликовано: 11 сен 2024
- FOCUSING.
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Music used:
Deus Ex OST
The thing that we learned is that no matter how bad a weapon is MVM will always make it overpowered
Mantreads: Has like 0 upgrades
"Laughs in pomson"
Sun on a stick moment
I mean, the pain train ain't bad but i don't see a payload yet.
@logion567 Funnily enough, the pomson uber drain can be stupidly good. I'd still prefer widowmaker or ranger on big maps, but if you want to you can basically nullify giant medics as engie.
5:24 Solemn Vow makes sense to craft, you need 9 samples of urine (Representing the 9 classes of the game) to see the health of your enemies, which, in fact, is what the Solemn Vow do
it's also a reference to how hippo-crates was a watersports guy
what the fuck you're right
lmao that’s clever af
No, it represents you taking a gigantic piss on the Hippocratic Oath.
Noice
Missing the taunting scout but hitting someone just running by is a classic.
No, classic is a shitass rifle
@@bread6811 and you're a shitass food item
@@bread6811 Classic is good.
@@thatrandomcrit5823 wtf do you mean?? Classic is the best rifle in-game
@@bread6811 Yeah, but what's the best rifle out-game?
One niche thing the Heatmaker does well is long range sentry busting. Since the focus charge can be activated on demand and the damage penalty only applies to players, you can deal 150 damage shots to buildings slightly faster.
Hmm perfect another thing to piss of engineer mains mwahahaha
Sydney sleeper is far better at this whilst being a significantly easier weapon to abuse than the stock rifle. The heatmaker is garbage…
@@homesinc maybe so but you cant headshot with it.
@@bobertastic6541 well you can its just mini crits witch i believe make it deal 205 at full charge so still kills everything but not heavy
@@kisoogavares9530 well 450 kills overheated soldiers, pyros, demos, medics, gunslinger engies, BB soldiers, and eyelander demos with more than 2 kills, while 205 does not
5:23 Actually Solem vow crafting recipe makes a lot of sense because Hippocrates (the guys who's head was used to model solem vow) really liked urine therapy so using jarate to craft it is a very cool historical reference
Another comment also said this: you need 9 jars of jarate, i.e 9 jars of urine from each class, which is why the medics able to read their respective health
@@vin8754why not both?
@@vin8754Please don't turn me into a solem vow
This is the second time I read a comment saying that the crafting recipe is a reference to Hippocrates and both times I read it as "Hippo crates" thinking it was some old TF2 unboxing RUclipsr.
@@wismuelthats how scout reads it too hahaha
What we learned is that weapons that move the slide from single target to crowd control tend to do poorly or be less effective in the base game, where you won't fight the entire team at once, but in mvm where it's nothing but crowds they excel
doe this mean I should use the bison in mvm?
@@bobertastic6541 yes.
@@bobertastic6541 if it wasn't for the banners then yeah, it would be the best secondary probably
@@scout4996
I tried this with the MvM refund glitch.
It did not go well.
I love this bizzare ratio that exists that seems to demand that if it's garbage in one gamemode, its broken in the other.
case in point the tomislav vs the brass beast
If there is a rule there is an exception
looks at pomson
@@tysonvienneau1830
There's also the stock fire axe, which is never the best option for a given scenario
@@tysonvienneau1830 wrong, thier could hypothetically be a game mode like Versus Saxton Hale where a liver king verison of the spy uses his cloak Meter as a Meter ability, the only thing keeping the Liver Spy at bay is the pomson.
Thermal thruster is op in Arena.
8:22 props to the spy who actually tried to pretend to be a sniper. only if he haven't gotten the same disguise as you
Honestly the hitman has always struck me as a weapon that promotes bad habits (being hard scoped a lot) but a lot of good players use it so I guess it’s just a me thing
They use it because they land their headshots with ease. If you aren't as sweaty (which is fine on both ends) and miss more, its more or less a 'meh'. And they don't stay scoped enough for something like the bazaar bargain to be useful as often.
honestly the heatmaker is more or less a stock reskin in casual if you're the type who only goes for quickscope headshots since there's no downside of doing that but compared to the bazaar bargain it's still not that great, but that's really the issue with the bazaar bargain as it's blatantly op.
The reason is simple. The focus mether has a secret massive upside. During focus, you can jump while scoped, wich makes you a lot harder to hit in a sniper duel.
Also, a focused Headmaker has higher DPS than a full power Bazaar Bargain, at any level of charge.
And of course, heads go boom.
you can jump using any rifle, while focused or not. even when focused, you'll always be unscoped if you jump. thought it was weird i didnt know that after all the time ive spent with the weapon and thats why.
I use it to force myself to hit headshots
Protip for MVM snipers! If you're playing with a friend or are great at persuasion, have your engineer place the teleporter on the rock on the right side of Rottenburg's main field. (Yes, you can do this) Doing this will make people teleported onto the rock invisible, just like in BigRock. Provided a dispenser is near the rock, and you're a good shot, you can basically solo Hamlet Hostility and Bavarian Botbash, with your engie covering for the tank.
Rock strat explained: climb behind of rocks where enemy doesnt see you.
Because of how bots work on a generated mesh and that the rocks usually lack it, you are always invisible to them until they see the spot where you climbed a rock.
As an engi main, Ive been kicked doing that for my teammates since they wanna play the game fair and square and do not use strats.
Fun
you didnt talk about the fact that you can unscope after shooting way faster in focus than normal. it gives a good advantage in sniper vs sniper combat and also fighting enemys from multiple directions while trying to keep cover etc
👏🦕
Yeah this is IMO the bigger upside of the focus, keeps you out of scope and more mobile and aware, which is ironic when you consider the intended use is to stay perma-scoped. Also turns what he said about it making you vulnerable to other snipers on its head and lets you counter second scopers a lot easier
Yeah got heatmaker used correctly can lead to really nutty chain kills where you constantly quickscope people and refill the draining focus bar
@@tlamminh3133 yess this is the best feeling
Yeah, this is pretty much the draw of it for me. You get to spend less time scoped/scoping meaning more awareness and mobility in hectic situations. Also not being forcibly unscoped helps your damage output substantially vs. engineer buildings.
Fun Fact: When your using focus the scope functions the same way it does on the classic in that scoping and firing are now two independent mechanics that don't effect each other, this is why you can stay scoped in after firing. However because of this you can also scope out immediately after firing a scoped shot, bypassing the small period of time that you would be stuck in scope if you had not been using focus. This makes it ideal for fighting second scoping snipers and staying out of tunnel vision.
The best use of the Hitman's Heatmaker is to counter second-scopers who wait to hear your gun go off before they shoot
The silenced Hitman's Heatmaker keeps them waiting forever...
that scout medic double tap at 7:53 was bonkers
Also w medic
Personally I love the hitmans heatmaker because it’s perfect for my subclass, the sneaky sniper. The silencer is basically a soft buff to hide you better, and pair that with the shooters stakeout (or as I like to call it the discount boxtrot) you can get behind the enemy and snipe them in the most unexpected ways. It’s awesome to see the chat when I do this on pl defense lol
ah yes new Zeeland spy
@@mostdefinitelynotadurian exactly
coolest thing about the heatmaker is that at launch the focus also gave your SMG tracers. it got patched out within a few weeks iirc but god was it terrifying while it lasted
You are absolutely right that I only use the Heatmaker for aesthetic reasons. When I play sniper, I prefer the quieter sounds of the Heatmaker to the sounds of stock. I do occasionally use the charge but most of the time it doesn't really do much. The most value I get from it is being able to kill heavies a little faster.
Can confirm, I have indeed seen this weapon in my inventory occasionally.
@4:07
MAJOR correction: what the Focus meter actually does is that your *_NEXT_* shots will *_START AT_* 25% charge, rather than gain 25% more charge -- 25% more charge is what you see on the Sydney Sleeper, NOT on the Heatmaker while under Focus.
This distinct difference is actually why the Heatmaker is so good in MvM; bypassing the usual pause in charge rate in-between every shot means you get more than just 150 damage out of every uncharged headshot, and this grows exponentially more as you upgrade the rifle's charge rate, damage and reload speed.
The Wiki says that it "charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge)"
@@Heratic_
From sigsegv himself: ruclips.net/video/faQvRLAv2Hk/видео.html
Full charge under Focus takes 3 seconds, while a full charge with the Sydney Sleeper takes 2,7 seconds even with the charge delay upon scoping; the "25% faster charge rate" on the Heatmaker's tooltip isn't actually 25% faster charge rate, and the Wiki saying otherwise doesn't mean it's right.
If you actually played with the Sydney Sleeper for any reasonable amount of time, you'd be able to notice this much as well.
@@Heratic_ Wiki is innacurate sometimes, such as with Scorch shot or pomson
My favourite rifle. Started using this early on to practice headshots. 125 hours of sniper later and never gave it up. Awesome weapon. Awesome design.
when the hitmaker is focused you can unscope immediately after shooting which makes it kinda like a regular classic without holding down fire and its kinda nice for dodging... if only i do remember this mechanic in the battlefield
The only reason I dont use the heatmaker more is because of its firing sound, but Ill probably start using it more now. Nice video fish, keep it up
I swear by the heatmaker. It's a very team-oriented sniper rifle, it works best when you're supporting a push or a defense because of the fact that it obviously is for clearing groups. The noise will drown out your silenced gunshot. If you only land a bodyshot, that still takes off a huge slice of health from someone who is presumably fighting one of your allies. And if you are landing headshots, particularly with focus on, you can thin out a crowd to a manageable size all by yourself.
I remember one time I got 7 kills in one life and the last 3 were in focus on a big group pushing the cart. I grabbed the perfect sightline, downed a heavy, demoman, and medic all within 6 seconds. I immediately got toasted by a flanking Pyro, but it was worth it.
I find the focus works really well at stopping pushes, as it refills your charge bar while reloading. That's just my upsides to it at least.
I'm gonna be honest with ya, i swear this weapon did not exist until like 1 year ago. I had never heard of it nor seen anyone use it, then i saw someone commenting about it in a discord server and i was so confused because i had been playing tf2 for over 2 years and had never even heard of the "hitman's heatmaker"
15:35 that Pyro air blasting the crit heavies was cheek-clenchingly painful
Happens all the time during his schizo MvM streams.
"What's the world without a bit of chaos?"
I fully agree, the Hitman's Heatmaker is definitely a weapon that exists
I remembered and old bug that happened where if you activated focus and switched to SMG, your SMG rounds would turn into tracers. Meaning you could spam a bunch of these particle effects around.
I remember Wambu talked about this weapon Its greatest value is that its downside actively encourages good sniping habits with the headshot reward while disensentivising body shots
It's not really how the rifle probably wants you to use it, but the fact you can use the charge whenever means that you can headshot one enemy, and then pop it for a tiny duration just to make sure you have a full charge for his mate you saw peeking around the corner.
I remember back around like 2016, I only used the Hitman's Heatmaker as Sniper for a few months just because I thought it looked cool. In all that time, I never figured out what it actually does.
The way I see it, this is the epitome of “training wheels” great for learning how to blast their heads, but it may end up doing more harm than good if you’re good at headshots
You can unscope immediately after a shot with a Focused Hitman though, meaning you can jump immediately afterward. It makes you harder to second-scope, and you could surf damage more easily.
Weapon reskins in TF2 have always been a strange case to me.
I still don´t know where this joke comes from
@@thatrandomcrit5823 it's a video by Great Blue, its called "What if weapon reskins were different?"
@@harrysteel864 Thank you!
@@harrysteel864 I’m still confused on WHY it’s a joke tho
@@reportedbooch697 Chucklenuts Podcast
The Hitman's Heatmaker's focus is significant because it removes a bottleneck in shooting. This is most notable in MVM but also can be seen in casual. When you fire any other sniper rifle, you have to unscope and work the bolt, which almost always takes the same amount of time. This is lousy in MVM because the unscoping and rescoping process is the only part that doesn't get upgraded when you upgrade charge and reload speed, so you'll always have the 0.2 bottleneck to firing charged shots, and it can feel very sluggish when you've upgraded every other aspect of the rifle but you still wait for that bottleneck each time. With the Hitman's Heatmaker, firing in focus mode skips that step altogether. This is the biggest deal in MVM because it means your rifle upgrades finally aren't bottlenecked. That said, it can be significant in casual too because it means you can fire the rifle again and again, and each shot is viable for a headshot.
I honestly think you find this weapon underwhelming because you're playing too carefully with it. You're going for good shots that you'll probably hit, like some kind of careful sniper. I think the purpose of Focus is actually to encourage you to spam the hell out of it and try to shoot at enemies more frequently. Next time you use this thing (although you probably won't touch it after using it for a month), try focusing and spamming shots you might not hit if an enemy is trying to juke the one shot.
Then again, Sniper is my least played class, so I am probably wrong.
"what's the world without a little bit of chaos?"
- some beggar's bazooka soldier main
15:35
The neat lil trick I found while playing with Focus is that you can unscope immediately after firing.
Usually, you'll be forced to stay in scoped mode for a bit after taking a shot when you are vulnerable but with Focus active, you can press M2 to quickly get out of scoped mode and possibly juke enemy snipers or incoming rockets.
I think HiGPS did a vid about it. Ofc its hard to prove its viability for general combat but its a cool gimmick that seems to get glossed over.
most weapons being sidegrades is one of tf2s biggest strengths. the fact that most stock weapons, at least stat wise, aren't just disposed of immediately after unlocking something is awesome. means that no matter how new u are ur still on a level playing field with the only differing factor being time and skill.
that said i only use the heatmaker bc i like the aesthetic of it and i love to use full class sets like the milk man or the urban professional
Hitmans Heatmaker is the best 1v1 sniper rifle in the entire game, when you have the charge meter, you can unaim instantly after shooting, negating in-scope stall which causes you to die after shooting in sniper fights.
Something I learned a while ago is that, despite the stats making it seem like it’s for going on amurder sprees, focus can be activated even with just a ninth of it loaded whenever you need charge.
For example, the little over a second of fast charging you get from one assist is enough to almost let you pop a soldier, demo or pyro and long enough to fast-track your way to killing heavies in one shot on-demand. Assuming you land that kill, also, you get that charge back.
The silencer is funny for flanking super far behind enemies
A couple thoughts on this video.
1- I think that the hitman's heatmaker's ideal use in standard play is to use it's focus meter for short bursts, more often. It would be ideal for taking on a small cluster of 2-4 enemies, where it could take them out before enough of them started firing at you. Smaller groups, more frequently.
2- I think that it's fine for a weapon to be overpowered in MvM. I'd rather valve focus on balancing a weapon's base stats for standard play than try to balance it for both. Explosive headshots is also the only way for sniper to be viable against that many enemies at once, and even then you still have to have good aim.
The thing about this weapon is that when you kill someone via headshot, the enemy's head will actually roll. As description says
The intro basically shows the issue with so many modern games.
All the weapons are essentially the same and the differences are minute at best. And in modern games that means they're all fully automatic rifles that play the same. How "good" a weapon is pretty much only depends on how much damange they do.
Great video! I was really glad that you brought up MVM
at the end of the day, sniper is all about gerting head
3:18 fish's aim is so destructive that even his teammate got headshot by him.
About what you said about the Machina, I dont think its worse than stock. I prefer to constantly move around the map or just stay in one position to scare the enemy team into not crossing the sightline. Besides, you can either quickscope or use the stock smg to cope with a lack of noscoping. At least its good for taking down sentries and revved up Natascha heavies with a bullet resistantance from a vacc medic.
I think the Heatmaker would feel more special if it had a bit more extreme stats.
So.
Ditch the "no need to unscope" thing, up the damage penalty, and make the Meter refill slower if it's active (1 kill on an inactive meter means 25% charge, whilst 1 kill on an active meter is 10%)
And in exchange for all those downsides, make the Heatmaker charge passively whilst unscoped.
This means that when your meter is active, you have to Focus harder.
It's a similar premise as the Bazaar Bargain, rewarding you for doing well with a snowballing power, except it's forcing the Sniper to be faster paced and riskier.
When Focus is active, your most efficient option is quick scoping. It means less time sitting on a full charge and burning Focus, when you could be killing.
A faster paced playstyle then means you have to take risks, putting yourself in more vulnerable positions that the enemy can counter.
12:05 | *You mean **_mag,_** right blud?*
M A G A Z I N E
ok but there is one thing that not a lot of people talk about this weapon having, which is scope cancelling. this used to be doable with all snipers back in the day, but it was patched out a long time ago. if you use focus, you can shoot and jump within like 5 frames of the shot to cancel your reload animation all together. its so incredibly powerful for svs battles and no one seems to know about it
Ehhhh you forgot that this gun has so many secret stats on it. The focus metter gives you better movility and fast scope and unscope, there´s a few seconds delay when you shoot to unscope and with the metter it can be reduced to cero, making you a force to be recognized on sniper duels, not to mention that you can focus, shoot and then jump, a mechanic that has been removed due to being too powerfull for the sniper on posterior updates.
If you are perma-scope with the hitman´s you are not using it right, there are a few instances were you can do that but it doesn´t mean that you should do that everytime, the weapon it´s not only about headshoting, but also movility and speed (speaking about scoping).
3:18 Heavy jumpscare !!
7:55
"Unless you're pretty much a god."
*Proceeds to make the sound of a whining puppy
I didn't expect to hear Deus Ex sountrack in your videos, you have a good taste!
Well, it definitely is one of the weapons of all times.
For such a long time I didn't know you can activate focus at any time. I thought you had to wait for the bar to fill up... you know... like every other timed buff in the game. It sure would be nice if Valve made that clearer because it transforms the Heatmaker from C-tier to a solid B+.
I use the Heatmaker all the time and i start watching this video and i immediately start questioning if i missed an update to the weapon, thats how little the focus meter comes into my mind.
Awesome work fish
2:25
@fishstickonastick-gaming
Can we acknowledge how bad of a day that demoman was probably having
Dude literally died to a near-full-charge headshot in the middle of a shield charge. That's how demoknight typically goes for me
New rifle idea: Heavy Rifle (the Perth Punisher)
When unscoped, same damage output as stock, but it has a 1 round clip with a long reloading animation, since these are decently sized boolets
-50% on body shots and buildings when scoped
Ignores enemy resistances
When scoped, reloading is separated to scoping, so you can stay scoped, but it takes twice as long
As an upside, you are fully charging when you are scoped. Headshots do a full 450, body shots do 75
On a side note, the damn shot is loud, so any curious flankers will know you’re open for a good while
I think one way to make the Hitman's Heatmaker a bit more interesting is to play further into the idea that the weapon is for hitmen, silent assassins, so, what if the weapon gained the "Silent Killer" attribute, where the enemy team cannot see kills by this weapon in the killfeed.
It would still have the focus meter, but maybe as a way to make the silent killer attribute not too powerful, the Heatmaker would have a reduced maximum charge headshot damage, maybe something like 300-350 or some other number.
I'm still terrible at suggesting weapon rebalances, so, I could still be spewing complete nonsense with this stuff.
I don't think you play with all of the knives the same way, tbh. The Big Earner and YER have very different ways to play the game. You can simplify every class to the same level as simplifying spy to 'get behind and backstab'
4:51 crocket gaming
I've kind considered the remain scoped while reloading a bad mechanic, as you can change your settings to remaining scoped while reloading and it will apply for all snipers.
The opening "made possible by viewers like you" brought me back to channel 2 in the 90s
A clever way to animate the slower reload speed for the Bizzare Bargin would be to have Sniper physically struggling to open the chamber. It is a rusty musket after all
thats the problem i have with the concept, not even stock has a magazine, what clip is sniper gonna reload?
@@dkskcjfjswwwwwws413 Yeah, but I'm refering to the clip idea Fish brought up. Plus, it could work with base reload too. Increase the time by 20%, and show sniper struggling a bit to eject the round.
Never forget Smissmas 2020 where every server was plagued by the Festive Hitman bot using the heatmaker.
0:31 jonto heavly disagrees
In practise, I usually use focus as some kind of machine gun.
Pepper the enemy with body and occasional headshots to break their concentration as your team continues to attack them.
I was just thinking about how all of these upsides would make it broken in mvm, then you said it.
I personally love the Heatmaker since you can hardscope and go tunnel vision. I just personally enjoy that the Sniper class has a true "focus" mode while he gets warmed up, it's more of a symbolic thing than a meta thing for me.
the hitmans heatmaker is the unwanted lonely middle child of tf2 whos potential hasnt been tested to the limit yet
im glad im not the only one who forgets about the heatmaker’s focus meter
This title sure is one of the all time ways to describe a weapon
i mean, the other way to use heatmaker i saw is to just use it after every headshot to quickly increase charge rate. you can see it as:
after each kill, gain 20% faster charge rate while scoped in for one scope-in.
yeah that may be not something very good but it basically eliviates lower bodyshot damage penalty if you have been not so long in the scope, while increasing headshot damage. looking from that perspective, heatmaker may be not half bad after all
1:28 Nobody starts being able to play any class perfectly.
Except the Machina is a glass cannon that can usually one shot body shot a full health Heavy on full charge. Cause that %15 damage buff is insane, not only that but it has a piercing shot, which could snag extra accidental kills.
The hitman's heat maker is one of the weapons in tf2
The point Fish makes about reaload speed or clip size is so true.
Give this rifle a slightly faster reload speed while using charge and give the Bazaar Bargain a universal slightly slower reload speed and you get better balanced versions of the weapons.
Honestly, the only thing I’d change about the hitman is remove the laser. It’s supposed to be a stealthy sniper, and it would help combat counter snipers because they wouldn’t be able to know if you’re pre aiming them since you’re mostly always scoped in because of focus. (Even thought I think personally, you win those 1v1’s most of the time because you can reload and fire faster since you don’t have to rescope) and since snipers surprise headshots lose the surprise factor after they hit or kill someone, it would help you at least keep some sort of stealth by not letting people know where you’re pre aiming until you shoot
To quote Brandon Herrera: "It is one of the guns that has ever been made."
To me, the Heatmaker is just the sniper bot's wet dream
Fun fact: the faster charge rate is BECAUSE of the unscope thingy. Otherwise it doesn't have a faster charge lol.
The main thing with focus for me is you can get out of your scope instantly after shooting so it drastically increases your evasiveness vs other snipers.
Why did I watch this, I’ve been mind controlled by the sniper player population
5:25 This recipe is because the Solemn Vow is based on Hippocrates. Hippocrates was a major figure in early urology so the recipe for him requires 8 jars of piss.
Oh my god the heatmaker is my favorite rifle and I never knew you could activate focus without a full bar
I really love the focus reload system and honestly I think it should just be permanently active, it would give this weapon a bit more personality as a DMR style rifle and would have the obvious downside of terrible, terrible tunnel vision and maybe a max charge penalty to force you to go for consecutive shots rather then charge shots
13:25 dont forget the brass beast (i get 150k damage with it often in two cities)
Focus does make it easier to chain a lot of headshots, and hitting headshots while focused is obviously this weapon's bread and butter. It objectively is the most DPS you can output if you can aim, and the weakened bodyshot penalty isn't as punishing as you might think. It's 135 vs 150. It's actually better than the huntsman, both in its damage per shot and its speed. If you hit bodyshots while focused, you get more time to hit a follow-up shot, or change targets in the middle of a fight when their medic retreats with 15hp. If you hit bodyshots while not focused, you or your team can still follow up. The SMG (or carbine) pairs nicely with it just as they do with the huntsman, but they die to it slightly faster. Hitting your shots with the Carbine builds its Crikey meter which straight up negates the bodyshot nerf when the minicrits are activated, and getting kills with your Carbine or SMG builds Focus. And while the Heatmaker's encouragement to hardscope turns you into spy food, pairing it with both the Carbine and the Bushwacka can help you deal with any smelly Frenchmen you do happen to see. Carbine-Bushwacka is more balanced than Jarate-Bushwacka as well. The Heatmaker and Carbine synergize fairly well with each other and are in the same set for this reason.
One thing that I did not know is charging while reloading part. I say that while my heat maker has over 1000 kills and stacked countless robot bodies
Yunno, it’s kinda funny how two different games have a sniper rifle buff, that grants explosive headshots.
Yes, I’m looking at Payday 2’s “Graze” mechanic, where getting a killing headshot creates a cylinder around the bullet that deals damage to all cops in that radius.
While I would like an explosive headshot sniper rifle someday, I’d probably nerf its capabilities significantly, by having the “explosion” deal base damage to all enemies nearby.
I honestly would really like a sniper designed to take uncharged unscoped shots, I have this bizarre playstyle since I can’t click on heads, I’ll just body shot then use the smg, having a better sniper or smg for that would be nice
Okay so like random fun fact: The reason the solemn vow has the piss jars as a recipe is because the person who's bust it is, Socrates, did a lot of early work in urology as well as occasionally drinking samples, or so they say.
The Heavy Is A Class That Exists
i agree, the sniper rifles have the most difficulty demarking themself from stock, with the hitman being the worst offender. Here's what i would propose:
-Hitman's Heatmaker
the sniper rifle does not need to reload while focus (0.3s delay/shot)
focus duration reduced to 4s
faster charge time while focus removed
only kills with the rifle provide charge
while under charge:
does not recharge while under focus
charge fully depletes itself when unscoping
this would put far more emphasis on the focus part, allowing the sniper to clean entire teams while under it's effect a-la phlog, but with how much work you have to do to get it, and how vulnerable it makes you to flank classes while under the effects (and the possibility to waste it with how little it lasts), i would say it balances itself out.
I think you’re the only RUclipsr who has covered nearly every different tf2 weapon
If you're not that good at the game, focus actually makes sense as a panic button for when you want to deal with a single target that's noticed you and is approaching evasively. At that point, being able to line up your next shot as you reload gives you the best chance of killing an opponent who is closing in from a longer range.
Also, if you're actually behind your team in a big team fight, especially against blu on payload, its definitely something you can get mileage out of against groups.
Get behind enemy, backstab an enemy, tank 2 rockets, backstab another enemy, tank 2 pills, backstab another enemy, tank 8 mini gun bullets, pop dead ringer. Rinse and repeat.
something else focus can do: you can also instantly UN-scope after firing, essentially bending over other snipers who try and second scope you
i use this rifle and im not disapointed, i like the "focus" effect, it really helps me