💥Download War Thunder for FREE and get your bonus! ► Use my link - playwt.link/brandyboy #ad As always, feel free to leave your corrections and theories in the comments, I do try my best to be accurate, but I do sometimes get things wrong myself Here's some corrections and clarifications: -Ghouls have an inherent resistance to drugs, so that could explain why the tranquilizer is ineffective on Cooper -Cooper's Revolver could be using some type of explosive slug or sabot, more like a tank shell, rather than a rocket. Hence why I said "this is not a gyrojet at all" that's kinda the whole point of the joke -Seeing as the US annexed Canada, and Canada adopted the FAL and Stering, it's reasonable to assume those guns would make their way into the main states. I still think they should prioritize showing more common American guns, or at least, guns that were actually adopted or imported to the US. -For anyone confused about the Import law, I meant that private citizens, in general, cannot import foreign firearms. It's a huge hassle and requires permits and all that. Big firearms manufacturers do it all the time though, they have the time and money, so they go through the process. That's why we have a bunch of foreign made guns and ammunition here in the US. For a MTS-255 specifcally, well, it's probably near impossible to obtain. Especially nowadays, Russian guns and ammo were completely banned from importation due to the war in Ukraine.
@@imperatoriacustodum4667 there will always be plot armor, the difference is how well you hide it. This is blatant because they changed multiple things about their own shows rules just for the plot, while stuff like the escape in Star Wars a new hope is subtle because they put an in universe explanation, that made sense and was consistent with the rules they had established
“Not only was this made by Hollywood but it was also overseen by Bethesda, which makes for the perfect combination of people who know nothing about firearms.” It’s like a match made in hell.
I know it was a joke but for those that dont know. Other than giving them files from the game Bethesda was completely hands off, they gave the show runners free reign.
@@lapine.mp4lapine.mp350dawg you act like Bethesda fundamentally rewrote the lore of Fallout the only inconsistency is the origins of Jet which is easily explained by just playing fallout 2 where a high intelligence Chosen one can question Myron if he actually invented Jet which causes him to stumble over his words.
@@DarthZ01 You've heard from people who are either stupid, weak, or liars. Considering it was some liberal news reporter, chances are it was all three.
Thanks for using my footage for the gyrojet section! The fallout show chose some pretty eclectic guns, and it was neat to see you reference that one in particular! (Also you absolutely can import foreign firearms, it’s a massive industry. There’s just a handful of restrictions on it.)
Holy moly. Cool to see you comment on the video! I should thank you for the footage. Your videos are dope asf. Dude, I would love to see your opinion on the guns in Fallout, especially with you being a pro gunsmith. They can get pretty wacky, beyond my human comprehension. Of course, I know there's exceptions to import laws. I put a caption on the screen stating so. Big dealers and manufacturers import all the time, that's why we got a whole bunch of foreign guns here in the states. I meant in this case, for guns that aren't currently in the market, a private citizen can't buy them online from a shop in russia, and have it shipped over easy peasy. Whole buncha restrictions on that, especially since russian guns specifically were banned outright a few years ago
@@ItsYaBoyBrandyBoy I find it ironic that Fallout 4, Is one of the more fps gunplay focused games within the franchise, has a tendencies to be utterly dogsh1t when it comes to both the weapon designs and the reload animations, and other technicalities.
Bethesda probably ignored the AR platform in 3 because they wanted more non traditional guns in their game And in 4 because they wanted only their fictional abominations And the NCR in general was really mistreated, not only in lore but also in their practical props, uniform and guns and all that Fuck sake they are using speed helmets and airsoft masks The NCR has an very iconic uniform
the AR platform is present but wasn't standard issue to the army more likely was used like the R91 in some form of national guard etc they wanted fictional abominations cause its set in an alternate timeline 50s era the AR platform dosnt really fit that look even with its wooden furniture but i still love the service rifle from FONV . I can agree the NCR was kinda mistreated but its been how many years since shady sands fall guarantee that would put strain on supply lines and stockpiles of weapons and armour plus the NCR we see dont seem like a well outfitted unit more like rage tag settlers that used to be apart of the NCR at shady sands
@@zackbatcountry3361 Its specifically stated Shady sands was the FIRST capitol of the NCR. That implies the government, the military and all the cool gear have moved somewhere else long before the bomb. Which also implies these guys are picking over the remnants of what the NCR left behind.
I love the idea of most fallout guns being weird franksteins made post war, with pre-war guns being rare and mostly better. But bethesda makes the guns cartoonish and just bad designed, this could have been done way better.
Open-bolt submachineguns are extremely simple. You can make one in a shed with hardware store parts. What you _won't_ be able to do easily is cut rifling into a barrel. Other than that, magazines are the hardest thing to make from scratch; handcrafted magazines are almost always a bit finicky. If you have access to a crude improvised machine shop (very doable in a post-apocalyptic setting) you could make something a bit fancier, like a Sten gun. Still basic, but much nicer than handbuilt.
If there's only one good thing you can say about the fallout 4 AR, it's that in the show, it's treated more like a bulky SAW or LMG used by people wearing power armour. Which makes it look more like the water-cooled machine guns it's modelled after.
@@alexturnbackthearmy1907yeah if only every sci-fi gun was the exact gun we use today. It's literally an alternate history. Plus where would you find a Lewis gun or a Maxim gun in the year 2200 in an alternate history America post nuclear war
@@BigFootTheRealOne In same place where they found lever actions? Also not an excuse for making bad gun. Sci-fi is sci-fi, not an excuse to do dumb shit that doesnt even look good.
@@BigFootTheRealOne Not to mention that they can just make them. If everyone and their grandma has pristine pre-war weapon - then someone is clearly making them.
@alexturnbackthearmy1907 do you think lever actions are just lost tech? Those things are still being produced today because they're good quality rifles while water cooled is an outdated but effective function. Levers are common rifles
to be fair I think he was trying to reload the mares leg, but realized the rounds in his bandolier were way too big to fit in the gun so all he could do was move it around until the scene ended
Yeah, it really looks like an outtake that they used anyway, either due to incompetence or oversight. Cooper's actor looks genuinely bewildered when the bullet doesn't go into the gun and then awkwardly fumbles it around breaking character, they clearly just didn't give this man matching props and he had no idea what to do about it
I'm not in Walton's head but I got the impression that he was just then realizing he had mismatched props, and no direction other than "act like you're reloading while delivering your lines." Which is a props department issue, not an acting issue.
The only segment I disagree with is the Tranquilizer rant. It has been canon since at most Fallout 3 that Ghouls have a funky immune system and metabolism, meaning drugs don't have as much an effect on them relative to 'normal' humans. The tranq' darts are probably similar to stimpaks in their chemical composition, thus allowing near-instant activation when injected.
Yeah. I remember a couple of ghouls In the subway telling me about ultra jet and how regular jet just doesn’t do it for em. Gotta sell em some more sugar bombs lol
Memory serves, they specifically need amped-up Jet for it to really do anything, and there's one in Underworld that does Jet as a hobby ("Passes the time", I think he said). Alcohol still seems to work normally, though, given the bar, and Patchwork is perpetually drunk (Nice guy, honestly). They also have stronger stomachs, apparently, going off Underworld again, and that one ghoul during the Nightkin quest in Vegas.
@@spas6433 My bad, I'll correct myself: It's the perfect poster child for Bethesda's main projects, since they all take you for granted and act like they're the coolest thing since sliced bread when they're consistently just ok at best. The main thing to note about the FO4 Assault rifle is that it is the first weapon in the game which is chambered in 5.56, even though the combat rifle has a deep magazine like it's supposed to hold a rifle cartridge (like .308 or 5.56, and it's worth noting that you can UPGRADE it to chamber .308), but chambers .45, which is typically a pistol cartridge (which is to say, not at all matching the depth of the magazine). I bring this up because it's important to establish that you should already have a weapon system that uses that cartridge competently, it's weird that it's reserved for the Assault Rifle, which has all the appearance of a machine gun instead. Also noteworthy is that you CAN get a 5.56 version of the combat rifle, but it's part of Far Harbor. Now moving from comparisons within FO4, we can look at previous Fallout games and immediately point out that the Service Rifle is an Armalite descendent like many modern military rifles, appearing to be a common direct-impingement style system in a relatively compact package. For most people who need a 5.56 longarm, the Armalite system is perfectly adequate. For anything more demanding, you're looking at a lot of extra expense for precision manufacturing regardless of what style you want, or you're looking at a belt-fed for the ability to put way more downrange for longer between reloads. That said, why choose not to use that system, or another common style of rifle that Fallout should have? I can think of two reasons: Bethesda does not want to use the Armalite style rifle design, for whatever reason, and, The sheer bulk of the FO4 Assault Rifle makes it appear size-appropriate for power armor, even though you could say the same of any heavy belt fed machine gun. Unlike a heavy belt-fed machine gun, which believably could be said is specially paired with Power Armor because it means an unenhanced infantryman doesn't have to lug around this massive weight, they chose to use an outdated, overly bulky design, ostensibly because the Power Armor system made it easy to lug around. AKA, they used Power Armor as an excuse to dust off a bunch of things that really belong in a museum, rather than make a dedicated companion weapon system for power armor.
@@superluigi6968 Armalite didn't exist in that universe, M-16 never was deisgned so they followed this as a signature of 'retro-future". And the problem with using existeing gun design are copyrights. You simply CANNOT take Colt, or Browning, or Magnum and use it in-game. These companies don't allow that since 2000s, explicitly and bump everyone who tries.
21:10 FYI Enclave minigun turrets like that in Fallout 2 would've shredded you for 300+ damage even if you were wearing best armor in the game with best protection you can get from any distance - they were insanely deadly, oh my god.
Have you tried 4? Where they take aiming as a suggestion instead of a command. When they were firing at raiders approaching my settlements they couldnt hit a barn from inside it.
Those were a bitch to fight when I tried to fight Frank Horrigan without getting the turrets on my side. I hadn't been able to but I saw someone else do it without the turrets help, its just really hard.
@@danpaz9485 The secret is to camp corners and never let them have their turn. Now if somehow the plasma turrets on Navarro don't glitch out and actually start fighting you, that's where the real pain begins lol
@@Overlord598 #1. They are *LITERALLY* "the Enclave turrets," so please remember how grammar works in scenarios like this. #2. Fallout 4's turrets were not *THIS* inaccurate. This is simply a complete fabrication borne out of pure cope. People suddenly started spitting that out as a defense for the show, and then the internet was FLOODED with videos providing *proof* that the turrets in Fallout 4 were *never* THAT inaccurate. I've played that game too much and *seen* too many examples in other people's videos to accept that Fallout 4 turrets are *that* inaccurate. #3. IF they *were* THAT inaccurate, then that would be a *plothole* in the *game,* as no government or corporation *on Earth* would EVER allow such a defective and expensive product to leave the prototype firearms testing range, and enter the market with either their name on it, or with the *intention* of actually *doing* it's *job.* So even *IF* what you said was true, that would only make it a flaw in Fallout *4* TOO, and would not in any way protect the show from criticism. But what a surprise, people like you *always* find it absolutely *necessary* to try to drag something *else* down with the original subject, rather than simply admitting that the original subject was flawed to begin with... How tiresome.
@@AceOfBlackjack Except the fact, the 10mm pistol was supposed to be an automatic revolver and not this weird magazine-fed revolver monstrosity, is what actually happened. Chris Taylor wanted to fix this description error, but he missed his chance during Fallout 2 development and after that he didn't get to work on Fallout again (well, he did on Tactics, but Tactics didn't have the 10mm in it to begin with)
Fact that the M2 Browning is STILL a viable weapon just speaks to how good it is, and instead of making it a hand held weapon they use it as damn set dressing. Sacrilegious!
@jakegore8265 I love the Lewis gun but it's beat to death with everyone wanting to make their own Star Wars-esc version of it for their sci-fi franchises. Give me some different weapons from that era and modify them. I want to see an abomination of a Chauchat; make the 180 degree magazine an icon like the Lewis' shroud is.
@@AHHHHHHHH21 Nop, the fall of the NCR refers more to its ideals in New Vegas it is now described as a growing nation, an imperialist and somewhat corrupt expansion similar to that of the United States of the 19th century during the westward expansion, where It has the ability to subjugate everyone, leaving aside its principles with which it was formed.
@@HyperboreanJihad God I need a dual between the two. Especially considering Raul is played by Danny Trejo who is super easy to translate from game to live action plus being an amazing actor.
Interplay / Black Isle did not create the Colt 6520, the gun is from a comic in the 90s called "Hard Boiled" which explains its nonsensical design running off pure "rule of cool" rather than practicality as a lot of comics did during that era.
It's like complaining that That Gun isn't realistic when it's based off an iconic gun of a different sci-fi franchise, Blade Runner. It doesn't give it an excuse for being impractical, but it does give a perfect alibi for why Fallout has a weapon of it's state in their arsenal. It was never suppose to be practical, it was suppose to be a nod to another piece of media the developer's enjoy. That's worthy of a +1 bottle cap change.
Are we sure the cylinder is even intended to rotate originally, like it's not just some greebling (to borrow a Lego term) to give a mag-fed handgun some classic western flavor?
0:13 hurts me as an autist. It's mostly an NCR service rifle, being a wood-stocked M16-A1 build. Very classy ... but the Lower receiver is marked M16-A2 while having a full-auto position that is clearly marked "Auto"
@@Destroyer_V0 I think there was talk of that he been given the wrong prop ammo and that was him improving. he should had done is yell Cut and have someone give him the correct ammo. happen before there is some old show where we see a US soldier trying to load his M16 rifle whit a AK mag. (there is a banana shaped extended M16 mag that he was supposed to use but someone gave him the wrong one by mistake).
@@Zack_Wester Given the jump cut that happens after, it's entirely possible that's exactly what he did. And given the other props, I'd guess they just. Didn't have any prop ammo for him to use. Since I don't know bout you, but parts of the show felt like they had a more limited budget for props than you might think. Spending more instead on set design, such as the vault *Which they reuse the a lot of the set for each of the 3 main vaults we see, just with different numbers, for example*
@@Destroyer_V0 Reminds me of Steve McQueen in the western show Wanted Dead or Alive where he uses a .44-40 Winchester, but the ammo bandolier on his outfit clearly has much bigger cartridges the size of .45-70 Government rounds
hot take: i think it looks good when its held by power armored individuals, also my head canon is that it was made by the brotherhood of steel and thats why it's different from the rest of the guns
@@destroyer-dv6jvNo. That is wrong on all levels. Not only does it not look good. The design makes no sense. A water-cooling internal system would ultimately make the weapon heavier than it’s supposed to be. Power armor or not, a gun is not supposed to be ungodly heavy.
In defense of the rotary shotgun, Brandy, Fallout is said to be a timeline where the USSR and the United States were actually on decent enough terms. Which is really funny considering the whole red scare going on, but it wasn't *those* reds, see? The USSR and US were trading a lot. But the show utterly fucks up in other ways, so don't mistake this as coping in its defense. Just a caveat.
Yeah in the first Fallout one of the preset characters you can choose to play as is the granddaughter of a Soviet consulate. From the POV of an American in the 90’s (when the first game was made) it seemed that the alliance between us and the Chinese wasn’t as tenuous as it would later become, so they just switched china with Russia in Fallout’s alternate universe. This also explains why the RPD seems to be common. It wasn’t smuggled by ‘commie spies’. The US probably directly bought a bunch off their commie allies and stored them in the Nat. Guard armory that the NCR later looted.
@@earhearthush-up5549 also, that was only 6 years after the soviet union dissolved, and it very much seemed like russia might join the "western community" so to speak
@@earhearthush-up5549 Not only that, but also IIRC devs made a switch because of the situation in Russia post dissolution of the Soviet Union with open gang warfare, so to they changed Soviet Union to "more believable" China as a threat to American -world domination- democratic existence™
@@arx3516 what? how is a country with large amounts of internal instability more likely to start a war? you can't fight a war if your people are fighting each other. that's exactly what happened to the russians in ww1. they withdrew after the revolution started.
I could POSSIBLY give the excuse for the tranquillizer pistol if you told me the darts had something in them that caused a strong stinging/burning sensation akin to getting concentrated lemon or pepper juice in a cut. Then you could at least say the raider's reactions were to the unexpected and severe pain instead of the impact itself. There's also the possibility of not being normal tranquilizers and instead being a muscle relaxant, which can take effect within a minute as opposed to the ten or so minutes it takes for tranqs.
In the context of power armour support, having a water cooling jacket on an assault rifle isn't the worst idea. It should be chambered in a full rifle calibre like 30-06 and not an intermediate cartridge however. Basically bigger stronger trooper means scaling the assault rifle into what would've been an em-placed machine gun in WWI. Power armour is the perfect opportunity for heavy weapons teams operating foot mobile 50 calibre or 20mm guns the way machine gun crews operated weapons like the mg32 in WWII. Basically the assault rifle should be a heavy weapon to anyone not in power armour.
one thing i wanted to mention is that, its fairly common for ww2 era submachineguns to be held by the magazine, ironically as an anti jamming measure due to inconsistent feeding, not sure if this was particularly a thing on the sterling but i believe atleast the grease gun suffered from it
I think they intentionally make the guns look weird and antiquated because the folks at Bethesda know next to nothing about guns. So making everything silly and over the top gives them the excuse to not have to research real firearm technology.
No, not really, you can pay people for that, and not that much more than other lesser things in a tv series productions They made them silly and ugly because they are more recognizable, which yeah, it can be done with actual good designs but oh well
I think you're absolutely right, animation team seems to be pretty weak as well, in Fallout 4 we get a left handed bolt action rifle even though there isn't a single lefty in the game, and in Starfield theres a pump shotgun that cycles backwards, no one thought it was an issue
I think a replacement to the current “assault riffle” shout be an MG concept like the MG-34: a machine gun that can be used as an LMG, and HMG on a tripod, a tank machinegun, an anti aircraft gun, and even equipped on aircraft. This would have a much bigger round than a 7.62 round though to fit the need for a heavy weapon that can still be carried by power armor. Possibly a 10mm high velocity round or Maybe even .50 cal. Looks wise, I’m thinking a modernized M-2 browning, with a slimmed down frame, a more M-16 grip and normal trigger, a large sturdy stock made of metal because power armor doesn’t feel pain, a rail system for different scopes and attachments, and the option for a smaller 75 round drum mag or a large 150 round box mag, to a long belt that has as much ammo as a fellow soldier in power armor can carry. Some extra things would be a standard bipod, like the MG-34, a ballistics tracker for anti air use and could possibly be modified to help spot far away ground targets using ground radar. This could help it meet a realistic but futuristic style with, what would be in the 50s, cool innovative technologies that seem more like Star Wars equipment. All of the things mentioned are based in reality and do work. Postwar models could have simplified production, lacking the advanced ballistics computer or ground radar to save resources and time. The bipod might have been broken off and raiders who found them in abandoned vaults and replaced them with more basic rusty pipe segments or metal scraps. These would likely be bolted or welded onto the frame and wouldn’t be able to fold up. Because they wouldn’t have power armor, they would likely use this new heavy assault riffle more as an HMG in fortified positions, like bunkers or pillboxes. The metal stock might be rusty, so some raiders might decide to slice it off and Mabey replace it with a more comfortable AK stock by just bolting it, then covering the sliced metal with some extra duck tape so you don’t hurt yourself. Let me know what you would add or remove from this design, or it you think it would be worse than what we already have! If there is another section below this, it means I posted a drawing of it on my channel.
I mean, I get people gushing over real life weapons showing up in the Fallout TV show for the NCR. But in Fallout New Vegas, the standard issue rifle for the NCR Trooper IS the "Service Rifle", which is clearly based on M16. So why the hell aren't the NCR troopers wearing their standard issue armor and using their standard issued rifles?
Like that other guy said, the M16 and it's derivatives are still known to the average person as a "modern" assault rifle. So even if you gave it wooden furniture, it doesn't fit Bethesda's vision of aesthetics, that being "cold war, ridiculously sci-fi or a californian having a bad LSD trip and drawing the gun he saw when he wakes up."
@kielbasamage Sure, but here's the thing. The M16 was made during the Cold War. So it doesn't make sense to not include it simply because people see it as a "modern assault rifle". Look at New Vegas, hell, look at Fallout 1 and 2, those games had both modern and Cold War Era weapons.
@@CanadianTehGamer Yes... but you're looking at games made by Black Isle, not Bethesda. You know, the same people who designed the Combat Rifle and Assault Rifle in 4, and the Combat Shotgun in 3. They can't really be trusted to make accurate assessments on firearms, so it stands to reason they'd think a M16 rifle would look to modern, so they'd be willing to replace it with something more akin to a M14 as imagined by a pulp sci-fi writer as the excessive dose of LSD atomizes his neural pathways.
As someone who works at a gun store, a lot of the modern Kimbers are just kinda shitty. Had a guy shoot steel case ammo out of his and we had to send the whole gun back because the shitty, soft steel casing ruined Kimber's "hardened, heat-treated steel." Like, my Glock will gobble up Tula steel case and it's frame is mostly plastic. How is your steel frame 1911 getting tore up like that? Shameful.
...I mean... I wouldn't be flexing a Kimber in 2024. Like if it was 2004, yeah, sure. Not... anymore. SIG is still reeling from their P320 fiasco which managed to damage their reputation by leaps and bounds. Remington went from a household name to a punchline with the crowning crescendo of disappointment being the R51 relaunch. They managed to remake/update a design that's nearly a century old and everyone wanted and turn it into a disaster. Colt has been a rollercoaster of quality for decades now and I don't pay them any attention. And when it comes to Taurus... well... They're a meme about quality for a reason.
The reason for use of so many exotic/"alien" weapons is probably to make it look more sci-fi-ish. If everyone was waving an M-16, it would look too current, even though it would make most sense.
While I haven’t seen the show I have seen the turret scene and always assumed it was just something stupid like “Pre war turret company never rifled the barrels of the turrets they sold to save on machining costs and increase production rates and just flat out never told the end customer so that’s why it’s laughably inaccurate.” But that still makes no sense for having ZERO hits at that range…
No way that’s their explanation. I bet if someone other than Wilzig was there, they would’ve shown the turret ripping them apart. This is a classic case of plot armor, and it’s laughably bad, much like many aspects of the show
to me the targeting computer in that thing is like one of those hand woven computers nasa used for the apollo program & its targeting system has to round the direction of the target to the closest 30 degrees of rotation or something on top of the bullets tumbling & the unrifled barrel
Earlier in the episode they actually explained why Maximuses armour isn’t effected by coopers shots. In the helicopter before max owned the suit, he said to the original owner of it “I see you went with the extra plating in the chest?” Or something along those lines.
Tempered lining, yes. Saddly lucy, who knows what it actually does because she read the manual, passed out before she could say it. But it's a good bet the extra defensive properties of the armour are the same as in fallout 4's power armour upgrades.
There's also the fact that Cooper was messing with Maximus instead of outright killing him, otherwise he's probably actually hit the weak point with his revolver instead of wasting shots hitting the metal with his Mare's Leg, either way the plot demanded that Cooper can't kill Maximus so why not fuck with a Newbie in power armor
Fun fact about the 6520: there is a f4 mod that adds the 6520 and a different version that quite literally fixes the 6520 by making it a break action revolver and adds a version thats just the model without the revolver chamber making it mag fed. So basically the mod split the magazine system into a new gun.
And in fallout 4 it kinda makes sense too. The vast majority of turrets we see are 2 century old antiques that were either plopped on top of a shaky wood platform by drugged out raiders, or have just been sitting out in the elements in some pre-war military base The one in the show doesn't really have those excuses though, being maintained by the enclave and seemingly kept covered underground
To be fair to power armor, even if Bugthesda is pretty scarce on lore, either FO2 or Fallout Bible noted, that Enclave APA have only one weakness, helmet lenses, and even then you need a .50 BMG AP round to pierce it. Taknig that into account and extrapolating, the only upgrade in armor T-51 had is some sort of anti-energy weapon coating, so T-45 should, probably, tank anything up to .50 BMG, though not AP.
At 16:08 I could make the argument that shooting with one eye becomes necessity if someone has severe eye problems such as diplopia and/or astigmatism. Astigmatism causes both eyes trying to compensate for each other and create blurry image of that red dot akin to the splotch, while diplopia causes both eyes shooting to have severe off sight alignment. - Basically, for the last one it becomes necessity to either learn some quick techniques, such as close for the second the eye not at the sight alignment and open it, so the sight alignment will dominate the other eye on the parallax. While military, law enforcement, and civilian practical shooting typically train with both eyes open - the long-distance precision shooting is still being trained with one eye closed such as hunters and sports shooting.
The gyrojet was crap for a few reasons. The big one was that it was inaccurate as hell because it didn't leave the barrel at a reasonable speed. It gained speed over time. Meaning that at short ranges it was likely less than lethal, but also things like wind had a disproportionate effect on the trajectory at the muzzle and for several yards thereafter. I have thought about how to fix these, and Fallout may have used a few of my ideas. Or lucked out. If you made a 12 gauge round, filled with a gyrojet motor instead of the wad, that was ignited by the powder, it would effectively be a 2 stage rocket slug. Initial velocity would be good, and final velocity would be better. A two stage would have one problem, flight stabilization. You could add in spin actuated fins to solve that problem. As the projectile is spun, it moves the fins into position, which would then be locked there by wind resistance. Add in a sabot to make the whole thing sub caliber to prevent detonation in the weapon and this system could work, exactly as depicted.
my theory is the show chapter is really degraded from their previous high, possibly having lost energy weapon technology when they integrated with the legion remnants
@@spok_real I personally think that they didn't really know how to portray them, and to save time and money on something that could potentially flop they just didn't include them.
@@linksbro1 Nobody can tell you what to find entertaining, but personally I would've been much happier with a well-written and properly dramatic Fallout show that didn't stomp all over West coast lore.
@@Darkington oh me too, 100%. Maybe I'm slightly biased cuz I was expecting it to be as bad as the Halo show, but it being just a 6/10 vastly exceeded my expectations.
There is an American shotgun revolver in both pistol lengths and a rifle stule. Its the Judge. I have it in the 6" barrel for my truck gun. As far as the revolvers not being able to open, look again in history, i have 5 different revolvers like this, where only a slide one a single chamber is accessed and you reload one at a time. If you need a modern example like at the American Heritage line. Agree with you on the self reloading revolver though. It was researched and a few were made birth in the UK and Germany that i saw on forgotten weapons but they jammed more than fired. There is modern bullets in service that ejects fins and is "steerable" to the marked target. It's only for military use, but the rounds are there.
I think the reason Bethesda is so hesitant to use the M16 is because due to it still being the current service rifle of the US Military (and several other militaries adopting AR15 derivatives recently) many people associate it with modern, late 20th and 21st century warfare and is thus "too modern" for their 50s retrofuturism aesthetic. I personally think that would be a bad reason, but hey that's just my opinion. Edit: slightly changed last sentence
@@bens1cultist405 Indeed, that was one of the key reasons, along with gun not having any other part for a good grip (except for barrel shroud, but you already know why no one really liked the idea).
19:26 ghouls have a higher tolerance for chems and stuff like that (i think it's said in the game) and that's why ultra jet is created in the fallout universe, because ghouls almost didn't feel the effects of normal jet
That’s literally what I thought it was but no it’s a regular pistol. They avoided using energy weapons this season, probably because they didn’t want to be compared to Star Wars
I have no idea why anyone would have wanted to put in that hideous "Assault rifle". Also Bethesda Ghouls friggin suck, They should look like grotesque rotting corpses, not burn victims.
A grotesque rotting corpse would not be able to convey facial emotion nearly as well as a Bethesda ghoul, would significantly increase the tine needed to apply makeup and would generally be disgusting to look at, which would be a pretty major turn off when one of the most prevalent characters in the show is a rotting corpse
@@goochencore4128wdym we love Harold *because* he's a rotting corpse with limited mimic functionality and it shouldn't be too hard to just plaster some cracks on his face Or bursty veins on his forehead Or bloody eyes Or not completely white teeth
now I'm convinced the "welding weak point" thing was just a bluff Cooper used to throw the BOS knights off they're rhythm. you pointing out that most of the guns don't have proper moving parts makes me thing they probably did just bulk 3-D print them, instead of paying an actual props team to make functional props for them
The US in Fallout’s universe did adopt the FAL as it’s service rifle but the American variant is called the R-91, it’s chambered in 5.56 and is prominently seen in Fallout 3. Also in Fallout 3’s Operation Anchorage DLC we see them in use by the Pre-War US forces retaking Anchorage. A specific commando unit the “screaming eagles” also used a variant with AR-10 style furniture.
@@jonar3162I may be talking out of my ass here but I think it's more accurate to say that it's base on the HK33 (a version of the G3 chambered in 5,56.)
Ive always wondered if it was a full service rifle or a more specialized rifle for homeland defence or special forces, did it replace the ar15, or did the ar15 mainly get civilian popularity?
Some points on the STEN. Strictly according to the manual, if the Sten didn't have a foregrip (the MkI and V did, usually) the soldier was trained to hold the gun by the barrel shroud, as instructed in this manual for the MkII (unfortunately poor quality scan). You'll notice that the instructions specifically state to not hold the gun by the magazine. Or you won't youtube does not allow links sadly but I would show it if I could... If you search this on the archive you should find it. firearms-sten-mk-ii-submachine-gun However, Sten magazines were notoriously bad - the design was a poor one to begin with, and the early magazines especially were made in a great rush with quite loose tolerances which could lead to feed problems during firing. So in practice it was not uncommon to hold the gun by the magazine housing to be able to brace the magazine and stop it wobbling about so much during firing, and thus potentially reduce the likelihood of a jam. The more skilled user would by all accounts test each magazine before use to make sure the fit was acceptable.
So, Thaddeus was actually semi-brilliant for the scene with the classic 10mm imo. To me, it looked like he was kinda untrained and undisciplined. (which was the vibe I kinda got from the entire BoS, something happened and they've changed drastically on the west coast) To me, it looks exactly like a poorly trained recruit. Now, the lack of recoil is unexcusable though.
6:44 it is noted the for inexperienced revolver users, due to the heavier double action trigger, are trained to use the second joint of the index finger or the middle bone, as it provides better leverage for their weaker fingers, though this is just ridiculous even as an example of the obscure revolver technique
Remember to never play war thunder, its a terrible grindtrap, pay to win, unenjoyable, and will hook you in with fun gameplay at low level then keep you trapped with sunk cost fallacy Don't play War Thunder
Its not really pay to win. If you dont know what you're doing, buying a premium tank/plane is more pay to lose than anything. No amount of money will make you not suck. I remember when XM1 came out and all level 1 kids bought it only to be slaughtered because they had zero game experience. Ofc, I am talking about realistic as I have like 1000 hours in the game. Never touched arcade so maybe its different there.
@@akicauchemar7286 Skipping progression by paying is pay to win when the "reward" of winning at the game is progressing Also the game is a grindy hellscape so progressing without money is annoying especially to anyone who actually buys the terrible ads and just wants to play jets and modern tanks Stop normalizing shitty videogame practices
@@kvproductions2581 Anyone who goes into war thunder wanting to play only modern jets and tanks is someone who openly ignores like 95% of the game as is. Ofcourse LATE GAME stuff will be grindy in a FREE TO PLAY game. Up until relatively recently modern stuff was domain of April Fools in wt and not a selling point. Up until recently the highest tier late game was early cold war that took barely any grind if you weren't dogshit at the game. Not to mention the attraction of WT for longest time was ww2 anyway. Point still stands that if you skip progress you are not winning and you will get your shit pushed in because, guess what, you ignored the entirety of the content and completely ignored the basics. Yes, WT has some shitty practices and yes, grind bloat is inevitable with time like in every free to play game. But entering a game that is very much advertising itself with A LOT of content from pre war to modern day and regarding everything not modern day as grindy hassle is ENTIRELY on you. It's like starting Diablo and complaining why you aren't fighting end game mobs from the start.
@@akicauchemar7286 Mate I see a lotta yappin' for something thats as simple as >can you get gameplay-affecting stuff faster by paying? (yes) Pay to win >is it fun or easy to grind as a free user? (no) Shitty business model Stop trying to defend gaijin mate, they don't care about you, they'll never be on your corner Even most WT players will admit WT is a terribly unfun and shady game and yet there's the odd man in denial like you still trying to defend it, just give up man, keep your own dignity
@@akicauchemar7286 Also just saying, I'm not a WT player and back when I played modern stuff wasn't a thing. I don't mention it because I wanted it and ignore the rest, I mention it because they put it FRONT AND CENTER IN THEIR TRAILERS so OBVIOUSLY they're gonna get some players that ONLY want to play modern And its entirely their goddamn fault Any game that was fun and not a fucking grindtrap would allow you to play whatever era you wanted from the get go anyway I swear WT has normalized its own shittiness so much some of you poor fools can't even realize how unreasonable it is Also being Free to play is a CHOICE so its no excuse when it comes to shadiness and crappy business models
That's not a MTS-255, it's a short modification of MTS-255, but it uses non lethal rouds (rubbers bullets) and it was designed to used by Police. And name of it MTS-255-12
@@milenium3082 The shortened, non-lethal variant is actually known as the OTs-62. Basically the same gun except the OTs-62 is typically seen donning polymer furniture instead of wood, on top of being shortened. Either way they're only a visual reference since the gun in the show appears to be single-action and reload from a top-break instead of swing-out cylinder.
For the T-60 pistol, it looks like they meant for it to be a laser pistol conversion. They could've literally just made it shoot lasers then all the moving parts issue and ejection wouldnt be an issue. Odd choice on their part.
Tbf, the lever action was screwed from the start, they enlarged the barrel for that round Cooper tries to load, but the loading gate is the normal size
My head canon for the assault rifle is that it was made by the bos so theu could use scavenged ammo but the people making it only had experience making/using energy weapons. So they added a bunch of stuff on there that didn't really need to he there making it only useable with power armor.
In regard to the tranq gun and its effectiveness against Cooper, maybe it doesnt work on him because hes a ghoul? I mean, ghouls are essentially zombies, so it makes enough sense that tranquilizers wouldn't work. I havent seen the show though, so maybe other ghouls get tranqed
I get you're obsessed with real, modern firearms since this seems to be a focus of a lot of your mods - which is fair enough - but they've kept this series far more in-line with Bethesda's vision of Fallout than I would've ever thought. Fallout has always been, at it's core, rediculously and comically exaggerated and not supposed to be 'realistic'. They have perks that make people explode into bottle caps, have a mythological spirit that appears to shoot your enemies in gunfights, giant mutated everything and soldiers running around in gigantic mechanical suits that can throw cars and tank missiles. I don't understand the complaining, if you dont like the weapon designs in the Fallout series then that's fine, but you can't complain that the series didn't change Fallout at its core for the purpose of 'realism'. They, at the very least, made the massively oversized assault rifle only be seen utilised by soldiers in power armor (wish this was a game mechanic, also wish this included mini-guns).
If they did mutilate a real Lewis gun; I believe it may be time to in the immortal words of Johnny Silverhand “party like it’s 2023” in Bethesda headquarters 😂
The 6520 is clearly a six shot cylinder if you look at the sprite. I’m assuming that it’s a Webley style autorevolver with an integrated torch and laser sight. And chambered in 10mm Auto for extra badassery points. Not sure if the cylinder swings out not, though.
The T-60 Armor's Pistol looks a lot like the laser rifle, or laser rifle with just a pistol grip - hence no moving parts... but then they decided 'fuck it - it shoots bullets instead'.
12:35 has the aesthetics of a laser weapon. But there's casings flying out the top. 19:25 ghouls are also treated like zombies. Maybe he has ash for blood? Or his coat offered protection against the needle. 32:50 Forgotten Weapons even had an episode on some confiscated in South Africa. They were made of mining equipment and match heads. The Metro trilogy has several examples with proper ammunition being used as money. One weapon even uses air pressure to launch ball bearings. 43:57 also make it less accurate but I don't think it really matters when you're trying to fistfight Smokey.
The sad thing about Cooper. He's played by Walton Goggins. Who played Boyd Crowder, in the TV show Justified. As well as similar characters in other movies, and tv shows. I think he did some range shooting for his role in Justified. So he does have experience with handling guns. He does look like kinda frustrated in that clip where he's supposed to be reloading the rifle. He probably sat there thinking about how ridiculous. The scene is going to look.
When I first saw the automated turret show up, and saw how little cover there was, I thought the scientist was going to crawl on the floor and show that the minigun can't aim down. I was baffled when I saw the scene 😭
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As always, feel free to leave your corrections and theories in the comments, I do try my best to be accurate, but I do sometimes get things wrong myself
Here's some corrections and clarifications:
-Ghouls have an inherent resistance to drugs, so that could explain why the tranquilizer is ineffective on Cooper
-Cooper's Revolver could be using some type of explosive slug or sabot, more like a tank shell, rather than a rocket. Hence why I said "this is not a gyrojet at all" that's kinda the whole point of the joke
-Seeing as the US annexed Canada, and Canada adopted the FAL and Stering, it's reasonable to assume those guns would make their way into the main states. I still think they should prioritize showing more common American guns, or at least, guns that were actually adopted or imported to the US.
-For anyone confused about the Import law, I meant that private citizens, in general, cannot import foreign firearms. It's a huge hassle and requires permits and all that. Big firearms manufacturers do it all the time though, they have the time and money, so they go through the process. That's why we have a bunch of foreign made guns and ammunition here in the US. For a MTS-255 specifcally, well, it's probably near impossible to obtain. Especially nowadays, Russian guns and ammo were completely banned from importation due to the war in Ukraine.
No
WAR THUNDER!!!
Watch the review of the fallout show by Creetosis.
It will change your mind if you think it's good.
@@zonatedspore97acamaswhy would you want to ruin your enjoyment of something?
@@Sir_Fres 'cause we're taken advantage with something we love and it is done very poorly.
It's not plot armour, the characters are just marked essential by the engine.
That's just the videogame equivalent of plot armor.
That's funny. But it's sad how many times you see people use this as an *actual* defense for the show...
@@Darkington yeah, plot armour is always gonna be used though because 'why make stakes when they can just magically deflect a bullet this one time'
They're not written poorly, they just have intelligence 1.
@@imperatoriacustodum4667 there will always be plot armor, the difference is how well you hide it. This is blatant because they changed multiple things about their own shows rules just for the plot, while stuff like the escape in Star Wars a new hope is subtle because they put an in universe explanation, that made sense and was consistent with the rules they had established
“Not only was this made by Hollywood but it was also overseen by Bethesda, which makes for the perfect combination of people who know nothing about firearms.”
It’s like a match made in hell.
also makes for the perfect combination of people who don't give a damn about the lore of the series
I know it was a joke but for those that dont know. Other than giving them files from the game Bethesda was completely hands off, they gave the show runners free reign.
Yea
I hated what they did to the NCR, but I actually thought the show was REALLY good. It felt like fallout, and I enjoyed it a lot.
@@lapine.mp4lapine.mp350dawg you act like Bethesda fundamentally rewrote the lore of Fallout the only inconsistency is the origins of Jet which is easily explained by just playing fallout 2 where a high intelligence Chosen one can question Myron if he actually invented Jet which causes him to stumble over his words.
8 pounds is quite heavy for a pistol. To put in perspective, the AR-15 (in its base form) weighs about 6 pounds unloaded.
ive heard it weighs as much as 10 boxes you would use when moving
What about an AR-15 when it transforms into SSJ?
@@DarthZ01 You've heard from people who are either stupid, weak, or liars. Considering it was some liberal news reporter, chances are it was all three.
@@UNALLOYEDSLOP AR-s aren't Saiyans, so I'm gonna assume that a full auto fire control group is only gonna add an ounce or so, tops.
@@jonnycarcano full auto burns out quickly tho; homie if you dont have ammo you wasted cover fire and surpressing fire.
Thanks for using my footage for the gyrojet section! The fallout show chose some pretty eclectic guns, and it was neat to see you reference that one in particular!
(Also you absolutely can import foreign firearms, it’s a massive industry. There’s just a handful of restrictions on it.)
Holy moly. Cool to see you comment on the video! I should thank you for the footage. Your videos are dope asf. Dude, I would love to see your opinion on the guns in Fallout, especially with you being a pro gunsmith. They can get pretty wacky, beyond my human comprehension.
Of course, I know there's exceptions to import laws. I put a caption on the screen stating so. Big dealers and manufacturers import all the time, that's why we got a whole bunch of foreign guns here in the states. I meant in this case, for guns that aren't currently in the market, a private citizen can't buy them online from a shop in russia, and have it shipped over easy peasy. Whole buncha restrictions on that, especially since russian guns specifically were banned outright a few years ago
@@ItsYaBoyBrandyBoy
Let's go
#mycongressman
I can’t believe Brandy got noticed by the Godfather of AKs himself Brandon.
HOW COOL IS THAT!!!! 😱😆🥳
@@ItsYaBoyBrandyBoy I find it ironic that Fallout 4, Is one of the more fps gunplay focused games within the franchise, has a tendencies to be utterly dogsh1t when it comes to both the weapon designs and the reload animations, and other technicalities.
Bethesda is honestly like 3 level designers, one illiterate writer, and 999 people looking for new ways to charge you for mods.
asault rifle is obviously cooled with sparkling water, thats why its both air and water cooled
😲
IT'S COOLED NUKA-COLA
Imma be honest with you, the assault rifle in fallout is an MG-08/15 with stuff glued on it.
Yes like the hellriegel M1915 or Vickers machine gun, i think is more like Vickers machine gun
Its simple, the Colt 6520 fires the WHOLE bullet, that's 50% more bullet per bullet!
but it can be reloaded in fallout 1
*65%
so... it's caseless?
Average Aperture W
@@kinagrill it's a reference to the "turrets" trailer for portal 2, in the trailer it's shown the turrets shoot entire cartridges
Bethesda probably ignored the AR platform in 3 because they wanted more non traditional guns in their game
And in 4 because they wanted only their fictional abominations
And the NCR in general was really mistreated, not only in lore but also in their practical props, uniform and guns and all that
Fuck sake they are using speed helmets and airsoft masks
The NCR has an very iconic uniform
the AR platform is present but wasn't standard issue to the army more likely was used like the R91 in some form of national guard etc they wanted fictional abominations cause its set in an alternate timeline 50s era the AR platform dosnt really fit that look even with its wooden furniture but i still love the service rifle from FONV .
I can agree the NCR was kinda mistreated but its been how many years since shady sands fall guarantee that would put strain on supply lines and stockpiles of weapons and armour plus the NCR we see dont seem like a well outfitted unit more like rage tag settlers that used to be apart of the NCR at shady sands
@@zackbatcountry3361 Its specifically stated Shady sands was the FIRST capitol of the NCR. That implies the government, the military and all the cool gear have moved somewhere else long before the bomb.
Which also implies these guys are picking over the remnants of what the NCR left behind.
When watching this video I found out those guys were supposed to be NCR soldiers. I have seen the show a few months ago.
@flipflierefluiter5665 you dint see the ncr flag the one was carrying
@@zackbatcountry3361 so bad lore justifies bad worldbuilding, got it
I love the idea of most fallout guns being weird franksteins made post war, with pre-war guns being rare and mostly better. But bethesda makes the guns cartoonish and just bad designed, this could have been done way better.
Open-bolt submachineguns are extremely simple. You can make one in a shed with hardware store parts.
What you _won't_ be able to do easily is cut rifling into a barrel. Other than that, magazines are the hardest thing to make from scratch; handcrafted magazines are almost always a bit finicky.
If you have access to a crude improvised machine shop (very doable in a post-apocalyptic setting) you could make something a bit fancier, like a Sten gun. Still basic, but much nicer than handbuilt.
NCR Service Rifle abscence is pure sacrilege.
Love the series. Please, I beg for an episode on Helldivers 2's guns.
If there's only one good thing you can say about the fallout 4 AR, it's that in the show, it's treated more like a bulky SAW or LMG used by people wearing power armour. Which makes it look more like the water-cooled machine guns it's modelled after.
If only they just used good`ol MG08/Maxim...
@@alexturnbackthearmy1907yeah if only every sci-fi gun was the exact gun we use today. It's literally an alternate history. Plus where would you find a Lewis gun or a Maxim gun in the year 2200 in an alternate history America post nuclear war
@@BigFootTheRealOne In same place where they found lever actions? Also not an excuse for making bad gun. Sci-fi is sci-fi, not an excuse to do dumb shit that doesnt even look good.
@@BigFootTheRealOne Not to mention that they can just make them. If everyone and their grandma has pristine pre-war weapon - then someone is clearly making them.
@alexturnbackthearmy1907 do you think lever actions are just lost tech? Those things are still being produced today because they're good quality rifles while water cooled is an outdated but effective function. Levers are common rifles
to be fair I think he was trying to reload the mares leg, but realized the rounds in his bandolier were way too big to fit in the gun so all he could do was move it around until the scene ended
Yeah, it really looks like an outtake that they used anyway, either due to incompetence or oversight. Cooper's actor looks genuinely bewildered when the bullet doesn't go into the gun and then awkwardly fumbles it around breaking character, they clearly just didn't give this man matching props and he had no idea what to do about it
Feels like they should've retaken the scene
If I remember right, Walton mentioned having the wrong ammo given to him by whoever was supplying that to the actors. imo that's not on him
I'm not in Walton's head but I got the impression that he was just then realizing he had mismatched props, and no direction other than "act like you're reloading while delivering your lines." Which is a props department issue, not an acting issue.
@@plasticbazooka at least they didn't had that idiot prop manager who gave live ammo to actors.
The only segment I disagree with is the Tranquilizer rant. It has been canon since at most Fallout 3 that Ghouls have a funky immune system and metabolism, meaning drugs don't have as much an effect on them relative to 'normal' humans. The tranq' darts are probably similar to stimpaks in their chemical composition, thus allowing near-instant activation when injected.
Very true
Yeah. I remember a couple of ghouls In the subway telling me about ultra jet and how regular jet just doesn’t do it for em. Gotta sell em some more sugar bombs lol
Memory serves, they specifically need amped-up Jet for it to really do anything, and there's one in Underworld that does Jet as a hobby ("Passes the time", I think he said). Alcohol still seems to work normally, though, given the bar, and Patchwork is perpetually drunk (Nice guy, honestly). They also have stronger stomachs, apparently, going off Underworld again, and that one ghoul during the Nightkin quest in Vegas.
@@Umbra_Ursus honestly your explanation is a lot better than mine
Yeahh I mean I'm not even a massive fallout fan but I knew this because I played 3 and Vegas ages ago lmfao
To be fair, the FO4 Assault Rifle IS the perfect poster child for modern fallout
Uninspired,
Uninformed,
Self-aggrandizing.
Real
Grumpy
But yes,its a abomination
The irony in this comment is astounding
@@spas6433 My bad, I'll correct myself:
It's the perfect poster child for Bethesda's main projects, since they all take you for granted and act like they're the coolest thing since sliced bread when they're consistently just ok at best.
The main thing to note about the FO4 Assault rifle is that it is the first weapon in the game which is chambered in 5.56, even though the combat rifle has a deep magazine like it's supposed to hold a rifle cartridge (like .308 or 5.56, and it's worth noting that you can UPGRADE it to chamber .308), but chambers .45, which is typically a pistol cartridge (which is to say, not at all matching the depth of the magazine). I bring this up because it's important to establish that you should already have a weapon system that uses that cartridge competently, it's weird that it's reserved for the Assault Rifle, which has all the appearance of a machine gun instead.
Also noteworthy is that you CAN get a 5.56 version of the combat rifle, but it's part of Far Harbor.
Now moving from comparisons within FO4, we can look at previous Fallout games and immediately point out that the Service Rifle is an Armalite descendent like many modern military rifles, appearing to be a common direct-impingement style system in a relatively compact package. For most people who need a 5.56 longarm, the Armalite system is perfectly adequate. For anything more demanding, you're looking at a lot of extra expense for precision manufacturing regardless of what style you want, or you're looking at a belt-fed for the ability to put way more downrange for longer between reloads.
That said, why choose not to use that system, or another common style of rifle that Fallout should have?
I can think of two reasons:
Bethesda does not want to use the Armalite style rifle design, for whatever reason, and,
The sheer bulk of the FO4 Assault Rifle makes it appear size-appropriate for power armor, even though you could say the same of any heavy belt fed machine gun.
Unlike a heavy belt-fed machine gun, which believably could be said is specially paired with Power Armor because it means an unenhanced infantryman doesn't have to lug around this massive weight, they chose to use an outdated, overly bulky design, ostensibly because the Power Armor system made it easy to lug around.
AKA, they used Power Armor as an excuse to dust off a bunch of things that really belong in a museum, rather than make a dedicated companion weapon system for power armor.
@@superluigi6968 Armalite didn't exist in that universe, M-16 never was deisgned so they followed this as a signature of 'retro-future". And the problem with using existeing gun design are copyrights. You simply CANNOT take Colt, or Browning, or Magnum and use it in-game. These companies don't allow that since 2000s, explicitly and bump everyone who tries.
"It's really disappointing that no one bothered to correct it, over 27 years later"
Must be new to how Bethesda does things.
it just works.
21:10 FYI Enclave minigun turrets like that in Fallout 2 would've shredded you for 300+ damage even if you were wearing best armor in the game with best protection you can get from any distance - they were insanely deadly, oh my god.
Have you tried 4?
Where they take aiming as a suggestion instead of a command.
When they were firing at raiders approaching my settlements they couldnt hit a barn from inside it.
Those were a bitch to fight when I tried to fight Frank Horrigan without getting the turrets on my side. I hadn't been able to but I saw someone else do it without the turrets help, its just really hard.
@@danpaz9485 The secret is to camp corners and never let them have their turn. Now if somehow the plasma turrets on Navarro don't glitch out and actually start fighting you, that's where the real pain begins lol
These aren't the enclave turrets, they are modeled after the Fallout 4 turrets
@@Overlord598
#1. They are *LITERALLY* "the Enclave turrets," so please remember how grammar works in scenarios like this.
#2. Fallout 4's turrets were not *THIS* inaccurate. This is simply a complete fabrication borne out of pure cope. People suddenly started spitting that out as a defense for the show, and then the internet was FLOODED with videos providing *proof* that the turrets in Fallout 4 were *never* THAT inaccurate. I've played that game too much and *seen* too many examples in other people's videos to accept that Fallout 4 turrets are *that* inaccurate.
#3. IF they *were* THAT inaccurate, then that would be a *plothole* in the *game,* as no government or corporation *on Earth* would EVER allow such a defective and expensive product to leave the prototype firearms testing range, and enter the market with either their name on it, or with the *intention* of actually *doing* it's *job.*
So even *IF* what you said was true, that would only make it a flaw in Fallout *4* TOO, and would not in any way protect the show from criticism.
But what a surprise, people like you *always* find it absolutely *necessary* to try to drag something *else* down with the original subject, rather than simply admitting that the original subject was flawed to begin with...
How tiresome.
Isn't the 10mm in fallout 1 just an almost 1 to 1 copy of a gun from the comic "Hard Boiled"?
Yes
Holy shit, that looks even worse than both the Fallout 1 10mm and the Fallout 4 abomination.
It's a treat and I will not tolerate calls for it to be changed or removed.
Proof this person knows jackshit about the source material.
@@AceOfBlackjack Except the fact, the 10mm pistol was supposed to be an automatic revolver and not this weird magazine-fed revolver monstrosity, is what actually happened.
Chris Taylor wanted to fix this description error, but he missed his chance during Fallout 2 development and after that he didn't get to work on Fallout again (well, he did on Tactics, but Tactics didn't have the 10mm in it to begin with)
Fact that the M2 Browning is STILL a viable weapon just speaks to how good it is, and instead of making it a hand held weapon they use it as damn set dressing. Sacrilegious!
@jakegore8265 I love the Lewis gun but it's beat to death with everyone wanting to make their own Star Wars-esc version of it for their sci-fi franchises.
Give me some different weapons from that era and modify them. I want to see an abomination of a Chauchat; make the 180 degree magazine an icon like the Lewis' shroud is.
Oddly enough, 76 has one you can carry around
37:19
what doesn't make sense is that the entire ncr has fallen
it's the most powerful faction in the entire fallout series
Yeah complete bs, 20+ years of world building ruined.
It was already falling apart by NV, the bombing of shady sands was just the final blow
@@AHHHHHHHH21 Nop, the fall of the NCR refers more to its ideals in New Vegas it is now described as a growing nation, an imperialist and somewhat corrupt expansion similar to that of the United States of the 19th century during the westward expansion, where It has the ability to subjugate everyone, leaving aside its principles with which it was formed.
@@AHHHHHHHH21 It wasn't at all falling apart in NV, it was just being negligent with the mojave campaign
Never heard of The Divide, yeah?
Also, if they stray too close to Vegas, an angry mailman hoarding AR platforms and cowboy guns will attack them or survive another headshot.
Raul and cooper having a duel but because they’re both ghouls it’s like two deadpools so the duel goes all afternoon
raul gonna get his own main character flashback when he's about to go down bro 🙏💀@@HyperboreanJihad
@@HyperboreanJihad God I need a dual between the two. Especially considering Raul is played by Danny Trejo who is super easy to translate from game to live action plus being an amazing actor.
Nah he/she gets instantly domed from a single shot fired from a f4 assault rifle.
@@Mestari1Gaming Nah, they'd live. And then murder the FO4 Assault Rifle with a tire iron.
Interplay / Black Isle did not create the Colt 6520, the gun is from a comic in the 90s called "Hard Boiled" which explains its nonsensical design running off pure "rule of cool" rather than practicality as a lot of comics did during that era.
It's like complaining that That Gun isn't realistic when it's based off an iconic gun of a different sci-fi franchise, Blade Runner.
It doesn't give it an excuse for being impractical, but it does give a perfect alibi for why Fallout has a weapon of it's state in their arsenal. It was never suppose to be practical, it was suppose to be a nod to another piece of media the developer's enjoy. That's worthy of a +1 bottle cap change.
Are we sure the cylinder is even intended to rotate originally, like it's not just some greebling (to borrow a Lego term) to give a mag-fed handgun some classic western flavor?
All these vids about the guns are annoying AF. Fallout is pure unadulterated fantasy. Always was. It's like complaining about over sized swords.
It's almost like it's a video game
@@tyrrollins idk bro oversized swords are kinda of corny thats why i find the dragonslayer unique on his type
0:13 hurts me as an autist. It's mostly an NCR service rifle, being a wood-stocked M16-A1 build. Very classy ... but the Lower receiver is marked M16-A2 while having a full-auto position that is clearly marked "Auto"
Considering how many Westerns he has been in , I find it odd that Walton Goggins would not know how to use a Winchester 1873
He was given prop ammo that didn't physically fit into the loading gate, you can see he tried.
@@Destroyer_V0 I think there was talk of that he been given the wrong prop ammo and that was him improving.
he should had done is yell Cut and have someone give him the correct ammo.
happen before there is some old show where we see a US soldier trying to load his M16 rifle whit a AK mag.
(there is a banana shaped extended M16 mag that he was supposed to use but someone gave him the wrong one by mistake).
@@Zack_Wester Given the jump cut that happens after, it's entirely possible that's exactly what he did. And given the other props, I'd guess they just. Didn't have any prop ammo for him to use. Since I don't know bout you, but parts of the show felt like they had a more limited budget for props than you might think. Spending more instead on set design, such as the vault *Which they reuse the a lot of the set for each of the 3 main vaults we see, just with different numbers, for example*
@@Destroyer_V0 Reminds me of Steve McQueen in the western show Wanted Dead or Alive where he uses a .44-40 Winchester, but the ammo bandolier on his outfit clearly has much bigger cartridges the size of .45-70 Government rounds
When i saw the fo4 "assault rifle" in the show, i knew this video would happen
The ghoul being launched by the 10mm pistol at the Super Mart was just a Havoc Physics Engine bug, it'll be patched for season 2
19:16 ghouls are naturally resistant to drugs and alcohol in lore
The fo4 assault rifle should be a war crime ngl
It is a crime against the term Assault Rifle
hot take: i think it looks good when its held by power armored individuals, also my head canon is that it was made by the brotherhood of steel and thats why it's different from the rest of the guns
Interesting take and theory@@destroyer-dv6jv
@@destroyer-dv6jvNo. That is wrong on all levels. Not only does it not look good. The design makes no sense. A water-cooling internal system would ultimately make the weapon heavier than it’s supposed to be. Power armor or not, a gun is not supposed to be ungodly heavy.
@@nicholascauton9648 but its distinct and they can charge more for models based on it, guyslop
It is a fictional universe with nuclear powered mechs and giant lizards and you’re focused on how the guns are unrealistic?
What does giant lizards and nuclear powered mechs have to do with guns being realistic?
this just cinema sins guns only edition
Its never in good faith and people gonna come out of this to bother people who enjoyed the show
@@GazingTrandoshan grow up, are you really so fucking upset bc people are trashing the show you like?
But with angry neckbeard
Cinemasins is crap
In defense of the rotary shotgun, Brandy, Fallout is said to be a timeline where the USSR and the United States were actually on decent enough terms. Which is really funny considering the whole red scare going on, but it wasn't *those* reds, see? The USSR and US were trading a lot.
But the show utterly fucks up in other ways, so don't mistake this as coping in its defense. Just a caveat.
Yeah in the first Fallout one of the preset characters you can choose to play as is the granddaughter of a Soviet consulate.
From the POV of an American in the 90’s (when the first game was made) it seemed that the alliance between us and the Chinese wasn’t as tenuous as it would later become, so they just switched china with Russia in Fallout’s alternate universe.
This also explains why the RPD seems to be common. It wasn’t smuggled by ‘commie spies’. The US probably directly bought a bunch off their commie allies and stored them in the Nat. Guard armory that the NCR later looted.
@@earhearthush-up5549 also, that was only 6 years after the soviet union dissolved, and it very much seemed like russia might join the "western community" so to speak
@@earhearthush-up5549 Not only that, but also IIRC devs made a switch because of the situation in Russia post dissolution of the Soviet Union with open gang warfare, so to they changed Soviet Union to "more believable" China as a threat to American -world domination- democratic existence™
@@darykeng They missed the whole point, a failed country is much more likely to start a war than a successful one.
@@arx3516 what? how is a country with large amounts of internal instability more likely to start a war? you can't fight a war if your people are fighting each other. that's exactly what happened to the russians in ww1. they withdrew after the revolution started.
I could POSSIBLY give the excuse for the tranquillizer pistol if you told me the darts had something in them that caused a strong stinging/burning sensation akin to getting concentrated lemon or pepper juice in a cut. Then you could at least say the raider's reactions were to the unexpected and severe pain instead of the impact itself.
There's also the possibility of not being normal tranquilizers and instead being a muscle relaxant, which can take effect within a minute as opposed to the ten or so minutes it takes for tranqs.
Cursed guns, cursed guns never change. - The AK Ghoul
Yes.
In the context of power armour support, having a water cooling jacket on an assault rifle isn't the worst idea. It should be chambered in a full rifle calibre like 30-06 and not an intermediate cartridge however. Basically bigger stronger trooper means scaling the assault rifle into what would've been an em-placed machine gun in WWI. Power armour is the perfect opportunity for heavy weapons teams operating foot mobile 50 calibre or 20mm guns the way machine gun crews operated weapons like the mg32 in WWII. Basically the assault rifle should be a heavy weapon to anyone not in power armour.
one thing i wanted to mention is that, its fairly common for ww2 era submachineguns to be held by the magazine, ironically as an anti jamming measure due to inconsistent feeding, not sure if this was particularly a thing on the sterling but i believe atleast the grease gun suffered from it
Am I the only one who thinks its weird that everyone is mostly using ww2 and cold war era guns, but also have Fast helmets and mandibles?
Hehehe. Don't point out the modern helmets with sockets for night vision optics. Such as on the twin MG turret's gunner.
@@Destroyer_V0 i havent even mentioned the sight on the turret (DCL-120) which feels so out of place in that entire battle
Combat armor?
@@kiokyyikune ?
Seeing Brandy in real life feels like some guy got hired to lip sync over the audio of Brandy actually speaking.
Yes.
I think they intentionally make the guns look weird and antiquated because the folks at Bethesda know next to nothing about guns. So making everything silly and over the top gives them the excuse to not have to research real firearm technology.
Guns were described to Bethesda 3rd person by someone who really wanted to shoot a gun, one day
No, not really, you can pay people for that, and not that much more than other lesser things in a tv series productions
They made them silly and ugly because they are more recognizable, which yeah, it can be done with actual good designs but oh well
I think you're absolutely right, animation team seems to be pretty weak as well, in Fallout 4 we get a left handed bolt action rifle even though there isn't a single lefty in the game, and in Starfield theres a pump shotgun that cycles backwards, no one thought it was an issue
Ah yes because everything has to be realistic
@@etanb1 Im pretty sure everything in that gun is left handed, while Nate is right handed. But yeah the bolt action is def the worst looking
What’s wrong with the guns you ask? Mate, the whole fuckin’ show is borked.
I think a replacement to the current “assault riffle” shout be an MG concept like the MG-34: a machine gun that can be used as an LMG, and HMG on a tripod, a tank machinegun, an anti aircraft gun, and even equipped on aircraft. This would have a much bigger round than a 7.62 round though to fit the need for a heavy weapon that can still be carried by power armor. Possibly a 10mm high velocity round or Maybe even .50 cal.
Looks wise, I’m thinking a modernized M-2 browning, with a slimmed down frame, a more M-16 grip and normal trigger, a large sturdy stock made of metal because power armor doesn’t feel pain, a rail system for different scopes and attachments, and the option for a smaller 75 round drum mag or a large 150 round box mag, to a long belt that has as much ammo as a fellow soldier in power armor can carry.
Some extra things would be a standard bipod, like the MG-34, a ballistics tracker for anti air use and could possibly be modified to help spot far away ground targets using ground radar. This could help it meet a realistic but futuristic style with, what would be in the 50s, cool innovative technologies that seem more like Star Wars equipment. All of the things mentioned are based in reality and do work.
Postwar models could have simplified production, lacking the advanced ballistics computer or ground radar to save resources and time. The bipod might have been broken off and raiders who found them in abandoned vaults and replaced them with more basic rusty pipe segments or metal scraps. These would likely be bolted or welded onto the frame and wouldn’t be able to fold up. Because they wouldn’t have power armor, they would likely use this new heavy assault riffle more as an HMG in fortified positions, like bunkers or pillboxes. The metal stock might be rusty, so some raiders might decide to slice it off and Mabey replace it with a more comfortable AK stock by just bolting it, then covering the sliced metal with some extra duck tape so you don’t hurt yourself.
Let me know what you would add or remove from this design, or it you think it would be worse than what we already have! If there is another section below this, it means I posted a drawing of it on my channel.
I mean, I get people gushing over real life weapons showing up in the Fallout TV show for the NCR. But in Fallout New Vegas, the standard issue rifle for the NCR Trooper IS the "Service Rifle", which is clearly based on M16. So why the hell aren't the NCR troopers wearing their standard issue armor and using their standard issued rifles?
Like that other guy said, the M16 and it's derivatives are still known to the average person as a "modern" assault rifle. So even if you gave it wooden furniture, it doesn't fit Bethesda's vision of aesthetics, that being "cold war, ridiculously sci-fi or a californian having a bad LSD trip and drawing the gun he saw when he wakes up."
Then why not make it the M14 .. looks more fitting.
@kielbasamage Sure, but here's the thing. The M16 was made during the Cold War. So it doesn't make sense to not include it simply because people see it as a "modern assault rifle". Look at New Vegas, hell, look at Fallout 1 and 2, those games had both modern and Cold War Era weapons.
@@CanadianTehGamer Yes... but you're looking at games made by Black Isle, not Bethesda. You know, the same people who designed the Combat Rifle and Assault Rifle in 4, and the Combat Shotgun in 3.
They can't really be trusted to make accurate assessments on firearms, so it stands to reason they'd think a M16 rifle would look to modern, so they'd be willing to replace it with something more akin to a M14 as imagined by a pulp sci-fi writer as the excessive dose of LSD atomizes his neural pathways.
@@kielbasamage That's a very fair point.
man flexing is Kimber 1911, and one-handed press check
As someone who works at a gun store, a lot of the modern Kimbers are just kinda shitty. Had a guy shoot steel case ammo out of his and we had to send the whole gun back because the shitty, soft steel casing ruined Kimber's "hardened, heat-treated steel."
Like, my Glock will gobble up Tula steel case and it's frame is mostly plastic. How is your steel frame 1911 getting tore up like that? Shameful.
...I mean... I wouldn't be flexing a Kimber in 2024.
Like if it was 2004, yeah, sure. Not... anymore.
SIG is still reeling from their P320 fiasco which managed to damage their reputation by leaps and bounds. Remington went from a household name to a punchline with the crowning crescendo of disappointment being the R51 relaunch. They managed to remake/update a design that's nearly a century old and everyone wanted and turn it into a disaster. Colt has been a rollercoaster of quality for decades now and I don't pay them any attention.
And when it comes to Taurus... well... They're a meme about quality for a reason.
You know what would be wild?
If you did a series on everything wrong with the guns in borderlands.
The reason for use of so many exotic/"alien" weapons is probably to make it look more sci-fi-ish. If everyone was waving an M-16, it would look too current, even though it would make most sense.
Christ, these actors just can't pretend to be feeling recoil... Boys playing pew-pew games with light up noisemaker toys can do that.
While I haven’t seen the show I have seen the turret scene and always assumed it was just something stupid like “Pre war turret company never rifled the barrels of the turrets they sold to save on machining costs and increase production rates and just flat out never told the end customer so that’s why it’s laughably inaccurate.” But that still makes no sense for having ZERO hits at that range…
No way that’s their explanation. I bet if someone other than Wilzig was there, they would’ve shown the turret ripping them apart. This is a classic case of plot armor, and it’s laughably bad, much like many aspects of the show
Honestly I just took it for comedy lol.
to me the targeting computer in that thing is like one of those hand woven computers nasa used for the apollo program & its targeting system has to round the direction of the target to the closest 30 degrees of rotation or something on top of the bullets tumbling & the unrifled barrel
@@fluffywolfo3663 That's what makes Fallout great. It takes the most disgusting themes and turns everything into a comedy.
@@biggiecheese726yo another biggiecheese
Earlier in the episode they actually explained why Maximuses armour isn’t effected by coopers shots. In the helicopter before max owned the suit, he said to the original owner of it “I see you went with the extra plating in the chest?” Or something along those lines.
Tempered lining, yes. Saddly lucy, who knows what it actually does because she read the manual, passed out before she could say it. But it's a good bet the extra defensive properties of the armour are the same as in fallout 4's power armour upgrades.
Oh damn, I didn't thought about it, quite clever detail
There's also the fact that Cooper was messing with Maximus instead of outright killing him, otherwise he's probably actually hit the weak point with his revolver instead of wasting shots hitting the metal with his Mare's Leg, either way the plot demanded that Cooper can't kill Maximus so why not fuck with a Newbie in power armor
Because maximus can VERY easily kill jhim by crushing his head. He gets close enough several times
Still dumb that the strongest part of every armour throughout history is the "weak point"
Fun fact about the 6520: there is a f4 mod that adds the 6520 and a different version that quite literally fixes the 6520 by making it a break action revolver and adds a version thats just the model without the revolver chamber making it mag fed. So basically the mod split the magazine system into a new gun.
Now i want an action comedy where the main character is the only one who knows how guns work.
I honestly think the turret being absurdly inaccurate is a deliberate reference to Fallout 4's turrets having comparable inaccuracy.
And in fallout 4 it kinda makes sense too. The vast majority of turrets we see are 2 century old antiques that were either plopped on top of a shaky wood platform by drugged out raiders, or have just been sitting out in the elements in some pre-war military base
The one in the show doesn't really have those excuses though, being maintained by the enclave and seemingly kept covered underground
To be fair to power armor, even if Bugthesda is pretty scarce on lore, either FO2 or Fallout Bible noted, that Enclave APA have only one weakness, helmet lenses, and even then you need a .50 BMG AP round to pierce it. Taknig that into account and extrapolating, the only upgrade in armor T-51 had is some sort of anti-energy weapon coating, so T-45 should, probably, tank anything up to .50 BMG, though not AP.
Gotta give credit to the handmade guns, all the welds are so god awful its believable wastlanders made them
At 16:08 I could make the argument that shooting with one eye becomes necessity if someone has severe eye problems such as diplopia and/or astigmatism. Astigmatism causes both eyes trying to compensate for each other and create blurry image of that red dot akin to the splotch, while diplopia causes both eyes shooting to have severe off sight alignment. - Basically, for the last one it becomes necessity to either learn some quick techniques, such as close for the second the eye not at the sight alignment and open it, so the sight alignment will dominate the other eye on the parallax.
While military, law enforcement, and civilian practical shooting typically train with both eyes open - the long-distance precision shooting is still being trained with one eye closed such as hunters and sports shooting.
The gyrojet was crap for a few reasons. The big one was that it was inaccurate as hell because it didn't leave the barrel at a reasonable speed. It gained speed over time. Meaning that at short ranges it was likely less than lethal, but also things like wind had a disproportionate effect on the trajectory at the muzzle and for several yards thereafter. I have thought about how to fix these, and Fallout may have used a few of my ideas.
Or lucked out.
If you made a 12 gauge round, filled with a gyrojet motor instead of the wad, that was ignited by the powder, it would effectively be a 2 stage rocket slug. Initial velocity would be good, and final velocity would be better. A two stage would have one problem, flight stabilization. You could add in spin actuated fins to solve that problem. As the projectile is spun, it moves the fins into position, which would then be locked there by wind resistance. Add in a sabot to make the whole thing sub caliber to prevent detonation in the weapon and this system could work, exactly as depicted.
Todd loves that gun and now you hurted his fee fees.
Why didn't the bos use energy weapons thats their whole thing
my theory is the show chapter is really degraded from their previous high, possibly having lost energy weapon technology when they integrated with the legion remnants
They're probably just stupid
@@spok_real why in the god damn would bos want to integrate with legion of all people?
@@spok_real I personally think that they didn't really know how to portray them, and to save time and money on something that could potentially flop they just didn't include them.
@@DarthAwesome117 It's not the first time the BoS fight mostly with normal weapons, in Tactics & 3 they use firearms mostly.
Maximus was 100% written with the idiot savant perk in mind and no one can tell me otherwise.
that does not make it good writing
@@redcrown5154 maybe not, but it sure as hell was entertaining. That's how I can summarize the entire show. Not exactly good, but very entertaining
@@linksbro1 how?
@@linksbro1 Nobody can tell you what to find entertaining, but personally I would've been much happier with a well-written and properly dramatic Fallout show that didn't stomp all over West coast lore.
@@Darkington oh me too, 100%. Maybe I'm slightly biased cuz I was expecting it to be as bad as the Halo show, but it being just a 6/10 vastly exceeded my expectations.
Now do PayDay 3 please!
Seems like we're fans of the same RUclipsr! Nice to see you here.
Please never take a sponsorship from Gaijin again, they're a horrible predatory company and you'd know this if you actually played War Thunder.
There is an American shotgun revolver in both pistol lengths and a rifle stule. Its the Judge. I have it in the 6" barrel for my truck gun.
As far as the revolvers not being able to open, look again in history, i have 5 different revolvers like this, where only a slide one a single chamber is accessed and you reload one at a time.
If you need a modern example like at the American Heritage line.
Agree with you on the self reloading revolver though. It was researched and a few were made birth in the UK and Germany that i saw on forgotten weapons but they jammed more than fired.
There is modern bullets in service that ejects fins and is "steerable" to the marked target. It's only for military use, but the rounds are there.
I think the reason Bethesda is so hesitant to use the M16 is because due to it still being the current service rifle of the US Military (and several other militaries adopting AR15 derivatives recently) many people associate it with modern, late 20th and 21st century warfare and is thus "too modern" for their 50s retrofuturism aesthetic. I personally think that would be a bad reason, but hey that's just my opinion.
Edit: slightly changed last sentence
People who think that have only played FO4. Modern firearms have appeared throughout the series.
Bethesda is "comicfying" all things Fallout. Ever looked at the tank wrecks and APCs in FO4?
The AR was designed in the 50's...
@@kylewhite8434 I know. I didn't add that because my comment was already long enough.
@@Seelenschmiede yeah those are bad. The tank especially has too much visually going on.
15:51 A lot of soldiers actually did hold is by the base of the mag in order to help with feeding issues
And it can be more comfortable to do especially when firing from the hip, so holding the magwell isn’t terrible
I imagine it also doesnt burn your hand as bad
@@digitaal_boog yeah for sure
@@bens1cultist405 yeah I feel like the sterlings barrel may heat up quite a bit
@@bens1cultist405 Indeed, that was one of the key reasons, along with gun not having any other part for a good grip (except for barrel shroud, but you already know why no one really liked the idea).
that minigun turret NOT killing the dude and his dog instantly was pretty much star wars stormtrooper level of not hitting the target
You know what is realistic? Fallouts history on gun design flaws
22:46 MASSIVE STEEL is a great name for that gun
And we still haven't gone over the smart guns and the tech guns that Cyberpunk has.
I'm worried about Brandyboy's health.
Johnny Silverhand gave him a little talking to
i like to think that the 6520 cilinder puts the old casings back into the mag
As soon as i saw the assault rifle in the brotherhood bag my first thought was "Brandy's gonna have a gield day with this one."
Love your content man
19:26 ghouls have a higher tolerance for chems and stuff like that (i think it's said in the game) and that's why ultra jet is created in the fallout universe, because ghouls almost didn't feel the effects of normal jet
That Desert Eagle looks like a laser pistol 😂
That’s literally what I thought it was but no it’s a regular pistol.
They avoided using energy weapons this season, probably because they didn’t want to be compared to Star Wars
I have no idea why anyone would have wanted to put in that hideous "Assault rifle". Also Bethesda Ghouls friggin suck, They should look like grotesque rotting corpses, not burn victims.
A grotesque rotting corpse would not be able to convey facial emotion nearly as well as a Bethesda ghoul, would significantly increase the tine needed to apply makeup and would generally be disgusting to look at, which would be a pretty major turn off when one of the most prevalent characters in the show is a rotting corpse
@@goochencore4128wdym we love Harold *because* he's a rotting corpse with limited mimic functionality
and it shouldn't be too hard to just plaster some cracks on his face
Or bursty veins on his forehead
Or bloody eyes
Or not completely white teeth
Ferals in FO4 look pretty good imo, but yeah they all look more like dessicated husks than rotting corpses
…Fallout 1 and 2 ghoul are literal zombie with brain
Like that subtle dig at the ATF.
now I'm convinced the "welding weak point" thing was just a bluff Cooper used to throw the BOS knights off they're rhythm. you pointing out that most of the guns don't have proper moving parts makes me thing they probably did just bulk 3-D print them, instead of paying an actual props team to make functional props for them
The US in Fallout’s universe did adopt the FAL as it’s service rifle but the American variant is called the R-91, it’s chambered in 5.56 and is prominently seen in Fallout 3. Also in Fallout 3’s Operation Anchorage DLC we see them in use by the Pre-War US forces retaking Anchorage. A specific commando unit the “screaming eagles” also used a variant with AR-10 style furniture.
"R91" is based on the kh g3 not the fal
@@jonar3162I may be talking out of my ass here but I think it's more accurate to say that it's base on the HK33 (a version of the G3 chambered in 5,56.)
The FN FAL was in Fallout 2.
Ive always wondered if it was a full service rifle or a more specialized rifle for homeland defence or special forces, did it replace the ar15, or did the ar15 mainly get civilian popularity?
Some points on the STEN.
Strictly according to the manual, if the Sten didn't have a foregrip (the MkI and V did, usually) the soldier was trained to hold the gun by the barrel shroud, as instructed in this manual for the MkII (unfortunately poor quality scan). You'll notice that the instructions specifically state to not hold the gun by the magazine. Or you won't youtube does not allow links sadly but I would show it if I could... If you search this on the archive you should find it. firearms-sten-mk-ii-submachine-gun
However, Sten magazines were notoriously bad - the design was a poor one to begin with, and the early magazines especially were made in a great rush with quite loose tolerances which could lead to feed problems during firing. So in practice it was not uncommon to hold the gun by the magazine housing to be able to brace the magazine and stop it wobbling about so much during firing, and thus potentially reduce the likelihood of a jam. The more skilled user would by all accounts test each magazine before use to make sure the fit was acceptable.
yeah, but this is the stirling, not the sten
An impractical and overcomplicated piece of tech in MY fallout?! Perish the thought!
I bet you're a LOT of fun at parties. Find every little detail to cry about, instead of just enjoying the show.
Air cool + water cool = COOLest assault rifle, that's how it made it to the show.
Maybe the next step is to make an ice-cooled sci-fi gun
It has a popsicle receptacle besides the ejection port for easy grape-flavored cooling.
So, Thaddeus was actually semi-brilliant for the scene with the classic 10mm imo. To me, it looked like he was kinda untrained and undisciplined. (which was the vibe I kinda got from the entire BoS, something happened and they've changed drastically on the west coast) To me, it looks exactly like a poorly trained recruit. Now, the lack of recoil is unexcusable though.
6:44 it is noted the for inexperienced revolver users, due to the heavier double action trigger, are trained to use the second joint of the index finger or the middle bone, as it provides better leverage for their weaker fingers, though this is just ridiculous even as an example of the obscure revolver technique
You should make a video about the gta v guns pls
those things are cursed he has to
it is certainly on my list... maybe someday
YES!!!!
Remember to never play war thunder, its a terrible grindtrap, pay to win, unenjoyable, and will hook you in with fun gameplay at low level then keep you trapped with sunk cost fallacy
Don't play War Thunder
Its not really pay to win. If you dont know what you're doing, buying a premium tank/plane is more pay to lose than anything. No amount of money will make you not suck. I remember when XM1 came out and all level 1 kids bought it only to be slaughtered because they had zero game experience.
Ofc, I am talking about realistic as I have like 1000 hours in the game. Never touched arcade so maybe its different there.
@@akicauchemar7286 Skipping progression by paying is pay to win when the "reward" of winning at the game is progressing
Also the game is a grindy hellscape so progressing without money is annoying especially to anyone who actually buys the terrible ads and just wants to play jets and modern tanks
Stop normalizing shitty videogame practices
@@kvproductions2581 Anyone who goes into war thunder wanting to play only modern jets and tanks is someone who openly ignores like 95% of the game as is. Ofcourse LATE GAME stuff will be grindy in a FREE TO PLAY game. Up until relatively recently modern stuff was domain of April Fools in wt and not a selling point. Up until recently the highest tier late game was early cold war that took barely any grind if you weren't dogshit at the game. Not to mention the attraction of WT for longest time was ww2 anyway.
Point still stands that if you skip progress you are not winning and you will get your shit pushed in because, guess what, you ignored the entirety of the content and completely ignored the basics. Yes, WT has some shitty practices and yes, grind bloat is inevitable with time like in every free to play game. But entering a game that is very much advertising itself with A LOT of content from pre war to modern day and regarding everything not modern day as grindy hassle is ENTIRELY on you. It's like starting Diablo and complaining why you aren't fighting end game mobs from the start.
@@akicauchemar7286 Mate I see a lotta yappin' for something thats as simple as
>can you get gameplay-affecting stuff faster by paying? (yes)
Pay to win
>is it fun or easy to grind as a free user? (no)
Shitty business model
Stop trying to defend gaijin mate, they don't care about you, they'll never be on your corner
Even most WT players will admit WT is a terribly unfun and shady game and yet there's the odd man in denial like you still trying to defend it, just give up man, keep your own dignity
@@akicauchemar7286 Also just saying, I'm not a WT player and back when I played modern stuff wasn't a thing. I don't mention it because I wanted it and ignore the rest, I mention it because they put it FRONT AND CENTER IN THEIR TRAILERS so OBVIOUSLY they're gonna get some players that ONLY want to play modern
And its entirely their goddamn fault
Any game that was fun and not a fucking grindtrap would allow you to play whatever era you wanted from the get go anyway
I swear WT has normalized its own shittiness so much some of you poor fools can't even realize how unreasonable it is
Also being Free to play is a CHOICE so its no excuse when it comes to shadiness and crappy business models
The MTS-255 is a massively popular FO4 mod (around 400k downloads). No surprises seeing it on the show.
That's not a MTS-255, it's a short modification of MTS-255, but it uses non lethal rouds (rubbers bullets) and it was designed to used by Police. And name of it MTS-255-12
@@milenium3082 The shortened, non-lethal variant is actually known as the OTs-62. Basically the same gun except the OTs-62 is typically seen donning polymer furniture instead of wood, on top of being shortened. Either way they're only a visual reference since the gun in the show appears to be single-action and reload from a top-break instead of swing-out cylinder.
@@angryraccoon8940 i heard of it, but never thought of it as potential candidate
For the T-60 pistol, it looks like they meant for it to be a laser pistol conversion. They could've literally just made it shoot lasers then all the moving parts issue and ejection wouldnt be an issue. Odd choice on their part.
You can make a shotgun out of literally PVC pipe and a Metal Rod as long as it can jam a cap, You got a Gun,
Tbf, the lever action was screwed from the start, they enlarged the barrel for that round Cooper tries to load, but the loading gate is the normal size
My head canon for the assault rifle is that it was made by the bos so theu could use scavenged ammo but the people making it only had experience making/using energy weapons. So they added a bunch of stuff on there that didn't really need to he there making it only useable with power armor.
In regard to the tranq gun and its effectiveness against Cooper, maybe it doesnt work on him because hes a ghoul? I mean, ghouls are essentially zombies, so it makes enough sense that tranquilizers wouldn't work. I havent seen the show though, so maybe other ghouls get tranqed
I get you're obsessed with real, modern firearms since this seems to be a focus of a lot of your mods - which is fair enough - but they've kept this series far more in-line with Bethesda's vision of Fallout than I would've ever thought.
Fallout has always been, at it's core, rediculously and comically exaggerated and not supposed to be 'realistic'. They have perks that make people explode into bottle caps, have a mythological spirit that appears to shoot your enemies in gunfights, giant mutated everything and soldiers running around in gigantic mechanical suits that can throw cars and tank missiles.
I don't understand the complaining, if you dont like the weapon designs in the Fallout series then that's fine, but you can't complain that the series didn't change Fallout at its core for the purpose of 'realism'. They, at the very least, made the massively oversized assault rifle only be seen utilised by soldiers in power armor (wish this was a game mechanic, also wish this included mini-guns).
It’s still awful but AT LEAST they made the “assault rifle” into the power armored LMG it should be.
If they did mutilate a real Lewis gun; I believe it may be time to in the immortal words of Johnny Silverhand “party like it’s 2023” in Bethesda headquarters 😂
The 6520 is clearly a six shot cylinder if you look at the sprite. I’m assuming that it’s a Webley style autorevolver with an integrated torch and laser sight. And chambered in 10mm Auto for extra badassery points. Not sure if the cylinder swings out not, though.
The fallout TV show needs the Modern Firearms mod or the DOOMBASED weapons pack mod
As an SF resident, I can corroborate the tranq gun is just using Fent. Darts. Very realistic depictions! 😂
The T-60 Armor's Pistol looks a lot like the laser rifle, or laser rifle with just a pistol grip - hence no moving parts... but then they decided 'fuck it - it shoots bullets instead'.
12:35 has the aesthetics of a laser weapon. But there's casings flying out the top.
19:25 ghouls are also treated like zombies. Maybe he has ash for blood? Or his coat offered protection against the needle.
32:50 Forgotten Weapons even had an episode on some confiscated in South Africa. They were made of mining equipment and match heads. The Metro trilogy has several examples with proper ammunition being used as money. One weapon even uses air pressure to launch ball bearings.
43:57 also make it less accurate but I don't think it really matters when you're trying to fistfight Smokey.
All they had to do was use New Vegas firearms and be done with it lmfao
that's like forcing a vampire to hold a gold cross, they did this on purpose
I really would love to see you make a review on Gears of War weapons.
The sad thing about Cooper. He's played by Walton Goggins. Who played Boyd Crowder, in the TV show Justified. As well as similar characters in other movies, and tv shows. I think he did some range shooting for his role in Justified. So he does have experience with handling guns. He does look like kinda frustrated in that clip where he's supposed to be reloading the rifle.
He probably sat there thinking about how ridiculous. The scene is going to look.
When I first saw the automated turret show up, and saw how little cover there was, I thought the scientist was going to crawl on the floor and show that the minigun can't aim down. I was baffled when I saw the scene 😭