Это видео недоступно.
Сожалеем об этом.
Tactics Ogre Reborn: Early Game Classes, Where To Find Them, Some Recommended Builds
HTML-код
- Опубликовано: 18 ноя 2022
- OK, I hear you, I'll do a build guide finally! Hopefully these will help some of the newer folks, and hopefully it's a bit less complicated this time! Tactics Ogre Reborn can be complicated. Here's hoping this one's clear enough!
\Generous and Supportive Non-Corporate Benefactors!/
/ coffeepotato
justsomejojo
jon s
Brainwright
Jared
Liza Wong
HerSleepyWarrick
Mr.Aufziehvogel
Dagar
SomeBiscuitName
Ennokos
VicariousBrian
The New and Improved Beginner's Guide:
ruclips.net/video/xnsn459F0KY/видео.htmlsi=zsjtcskjQ2wauqPb
I'm legit happy this version of the game came out so the new players can experience your content. The passion you have for this game is infectious.
I have never been so glad to be contagious, thank you!
Timestamps, hope these help for the people asking
Hiring Units and Stats - 0:00
How to get New Classes - 3:50
Warrior - 5:43
Archer - 10:02
Wizard/Enchantress - 15:34
Cleric - 18:20
Rune Fencer/Valkyrie - 23:03
Knight - 29:34
Terror Knight - 31:55
Berserker - 37:15
Swordmaster - 43:44
Dragoon - 46:07
Ninja - 49:49
Beast Tamer - 53:53
Vartan - 56:15
Early Beast Recommendations 58:10
Thank you for the timestamps, this comment should be pinned!
Much obliged, thank you!
@@CoffeePotato Uhm one question, can I get an invitation for your Discord? It seems I cannot enter.
@@fernandozavaletabustos205 Sure thing! discord.gg/VMB8DwTN
@@CoffeePotato Thank you!
Thanks, I'm a first time player and got stuck at the end of Chapter 2. I basically made it to this point with no upgrades, no monster recruits, stock characters by just making a bee line for the leader. Now I'm farming for all +1 crafted items in phorompa wildwood before I start any of chapter 3. I've felt like I'm playing hollow knight all over again :-). Triangle strategy was just ok, this is possibly the best game I've ever played in my life, my attention is fully captured 30+ hours which never happens for me. This video totally saved me or I couldn't have made it any further in the game.
I'm very glad to help, and really really glad to hear you got to see how fun this thing can be! If you ever get stuck or have any questions, feel free to reach out. Comments may be far more chaotic than before, but I'm still trying to get to most of them!
That's how I'm playing it, now I know how it's supposed to be done
@@adilghazanfar519 Final Fantasy Tactics, check it out
Your excitement is infectious about this game. Would love to see time spots (time checks whatever they are called) that tells me at what point your talking about what. But it doesnt matter.
Good stuff
Timestamps
One day I will remember they exist! Until then--ooh, a birdy
@@BAIGAMING Someone has already posted timestamps in the comments.
Seeing how this game came before final fantasy tactics its crazy how much they simplified FFT compared to tactics ogre. FFT stats is pretty much bravery and faith in determining which characters are good at what class. And I love that game.
True, though like all Matsuno games, they're swimming in hidden mechanics just kind of because.
I think you should do a video on one of the coolest but least used aspects of the game:
Beast elevation
As in, beasts can be treated as a 3 elevation platform to shortcut walls, bridge gaps for the one tile jump, make gradual inclines for jump challenged mages, create gaps in Rampart Auras your unit can jump through, etcetc
It's great fun and making visual guides with movement cost contrasts really shows you how carefully they really designed each battle map and why walls are the height they are.
This is true, it's such a cool mechanic. Ok, I'll try to show this off ASAP.
Dude this game is so much more enjoyable with your videos! I almost fell off of it because of how deep it is and how poorly you can perform if you don't know all this stuff but I'm glad I'm sticking with it!
Glad to help, that's what I'm here for!
The max stats total for a hired unit you can get from the shop is 278-280 (excluding HP/MP). There are a few template variations for each generic (with their default stats that are good for berserkers, knights, ninjas build).
Hahahahah i know the sheer pressure i can put on people when i request something. It's just that your passion for the game has been really contagious.
So, thanks for being cool about it and responsive to the community especially those who are new to TO.
Absolutely, I'm hoping this helps! (It remains hard to switch gears from insane depth to "here be puddle")
@@CoffeePotato yeah, that was exactly my point because i know how hard it can be as i'm in the same boat teaching my friends competitive fighting games (my other passion with RPGs).
Amazing video.
I would love to see one for the more "advanced" or unique classes. Especially the Lord because the amount of combinations available is staggering.
Like I gave him Meditate, Double Attack, Sword, and Sanguine - and the Sanguine stacks with both strikes of the double attack while the Meditate allows it to happen nearly every turn. Only using Sword because I got a powerful one from the story, but after unlocking more crafting might switch it to daggers.
I find, in Reborn the Rune Fencer/Valkyrie is a super strong class, much stronger then in the PSP version. On the PSP they where constrained by all the skills you needed to really do allot damage, which means either you go full Physical or full Magic setup. Here though they are just limited in how many spells they can carry.
Thanks for this. First time player here just beat Nybeth in Ch.1 and was wondering where to go with my builds. Other than RF Denam and Canopus, I wasnt sure where to even start with the rest so this has been a really useful watch. Your voice is great to listen to and you really know how to break down information very well. Time for me to spend some Goth and finally upgrading my gear. Can't wait to get caught up on your content!
I found this to be the most useful of all the videos so far. Lots of important and helpful tips. Thank you
Glad to help, thanks!
New title: Shocking Early Game Classes! Find Out Where They’re Hidden. Stunning Early Game Builds Your Doctor Doesn’t Want You to Know About.
"Yasumi Matsuno is FURIOUS about these early class exploits! Watch for details!"
Berserks HATE it
Too long for Susan 😂
Ninja is planning a silencing campaign...
"Cleric casts nothing but Greater Heal II for 8 levels of POTD
See what happened to his kidneys..."
What a useful channel! Seeing all of your detailed guides has convinced me to try this game out.
Thanks, I'm glad to help!
I found your channel a month or two before reborn release. I have watched your videos a multitude of times pre release.
The thing I appreciate about your videos is the length, they are more like mini lectures.
Now please do one for each class. 😅
You got it! Technically lots of things in the works, but Know Your Reborn is planned soon. Gotta do the Nothing Burger Challenge, Beast Elevation, OV/RB/PSP/SNES comparisons, Finisher abuse for insane numbers, and...you get the idea 🤣
Watching your channel has helped me to from interested but a little frustrated in tactics ogre to feeling like a true strategist. Thanks for making the game more fun for me to enjoy!
Glad to help, thanks for sticking with it!
Just picked up the game, thanks for the info. I played a ton of FFT growing up, probably hundreds of hours but never got to experience this game until now. I'vr only just started chapter 2 but this game seems pretty awesome.
Started with FFT too, and it's quite the ride. One of very few games where I can honestly say almost every first assumption will be wrong, and almost every dang thing is a mechanical rabbit hole, despite appearing simple. I love this game.
Just recently bought game, played a bit and I found this yt channel. Very informative it helps a lot. Keep up good work. Thank you for these videos
Glad to help!
Great tips, super useful for a clueless fan coming from FFT series. Thank you!
Great video! It's nice to see the specific weapons the one vision strats came from. Honestly, I never knew about the 100% accuracy status thing back in my multiple PSP playthroughs until I saw your OV videos mentioning it so I'm glad you're hammering that fact in for Reborn so everybody can have fun with it, lol
Really love Berserkers in this game, I don't know if they got buffed a bit (did Berserk give a damage buff before?) or if damage and accuracy calc is just working out better for me in this game, but my lizardman is shredding everybody with claws
Swordmasters were amazing in the ORIGINAL PSOne version. You could run around and poison and petrify just about everyone with a solidly built Swordsmaster. This new version... is very different. They also used to be able to wield two swords back then, much like ninjas. Now they can't. They are a completely different class.
Yeah, but they have been for over a decade. They were kind of "The Hamedo guy that does Bard and Dancer stuff" coming off of FFT, but kind of sucked there. They could petrify on their first finisher, could pretty much always petrify with a Macuahatl, and yet they were a paper thin ghost of a class. This time they kept that idea, but you don't need to burn fans to do their dances, they hit hard, their Preempt-Knockback build is just a skill of it's own, and you can combine their moves instead of praying you didn't get smushed on an attacking round.
@@CoffeePotato Swordmasters kick ass now. I like to use ninjas to assassinate the back line (mages, archers) and let Swordmasters clown on the front line.
Speaking of ninjas, they're versatile enough to have two: one a ranged specialist, one a dual-wield specialist. It works better in-game than it sounds on paper.
i still remember when we can get Haborym with monstrous accuracy. true beast with debuff skills!!!
This is awesome. Im a FFT looooong time vet and finally playing this so its really nice to know what to actually do in this game considering how much different yet same this is compared to FFT lol
38:06 I really love the berserker class, but I cannot stand that the berserk skill is random. I feel like that skill procs when I don't want it (allies standing near me,) and I almost never have it when I'm in group of enemies. Equipping a shield instead of a 2-handed weapon is a super solid strategy to not waste your skill or damage your own team. Thank you.
I fell in love with this game all the way back in 1997 and I'm elated it's back. Thankfully, this time it's not locked to one machine although I would like to see it on the Series X as well. I picked this up for our PS5 and have once again enjoyed it immensely. As I work a ton I haven't had the time to really put much effort into it yet...but I just started a 9 day paid vacation and I will be playing Tactics Ogre Reborn nonstop. Well that is after I go to GameStop today and try to get another copy as my fiancee (a gamer as well) wants to play it. She starts her vacation on Wednesday and we're doing a gaming staycation. At any rate, thank you for the refresher course.
Glad to help, and it sounds like y'all have the best kind of vacation planned!
@@CoffeePotato
Absolutely!!!
I know I already posted but I wanted to talk about using a double sword ninja build. Running in without preparation is a sure fire way to watch your buzzsaw break. However, if you instead use your classes that are waiting for their mana charge to item buff your paper blender he will become quite effective. I have forgotten what the items are called off hand but you will know them when you see them. Most can even be purchased in stores. It's still a pain as using them properly really requires extra steps.
Paper Blender is the most accurate description of the Ninja and Ranger I've heard in a while
Griffin is the one early game unit I can't live without. I feel like I could make a team of only Warriors work as long as I had a Griffin in there. The first Phorampa map should be a mandatory stop for new players. You can recruit Hawkmen and Griffins there. An early-game Cleric with flight is great to have. Hawkmen also make great Beast Tamers, thanks to flight + lobber + double recruiting allowing them to go wherever they need to be and also recruit many more creatures for you. Or you can give them the beast tamer monster buff moves and have them follow around their creatures. A squad with Canopus, Hawkman beast tamer and Griffin works really well.
I think the monsters make a huge difference on the game's difficulty, especially early. The AI redirection is so essential. It pretty much always works too, even on bosses. A single Griffin can make Oz and Ozma so much easier, or any other boss fight where the boss starts with 4 cards. It's rare for them to die in one turn. If they do, you just revive them and they get their turn back immediately, so they can proc Dash and run to the back lines for heals.
Monsters got such massive buffs in Reborn compared to PSP, imo. I kinda wish you could recruit some in Chapter 1. I'm not a fan of Worlding around and would rather just do full "runs" of the game. Early Lizardmen/Medusae would be great too.
Loved this!
Hope to see the next iteration of this for mid/late game
Absolutely!
Theoretical Berserker Cudgel Build:
Damasc Mace + 1, Cudgels, Berserk, Risk Management and Siege or HPup
Berserk allows them to spread around Stun with the mace. Risk Management helps mitigate damage. They charge into/through the enemy front line, escorted by warriors/TKs/knights. Gear them to be the most attractive target to the enemy to let Risk Management do its job, and to build MP. Use cudgel finishers to debuff with with enfeeble for your backline mages.
Like, it's a stupid build, but it seems like it could fill a particular niche. Or be useful in some sort of Only Cudgels challenge run.
Yeah, it's oddly specific, but definitely would be a fun build to run. Also might work comboing in with a High Mind physical unit wearing spell items.
I hit a wall with the 2nd Hektor fight on my lawful route run and have found your content very helpful. Thanks.
Glad to help! Ended up making it through?
@@CoffeePotato I did. Thank you. Brigantys is definitely the first fight that you need to be 100% prepared for.
Wow I learned so much stuff, and I'm in Chapter 4. x_x For instance, using Dagger+Dagger skill in the offhand for Parry and the finisher for archers. Also, the way Preempt works with Swordmaster's critical to prevent attacks. (...and) Absorb MP being used defensively to prevent casting from mages. (...and also) Knights using crossbows in order to effectively 'block' enemies from moving by standing in a good spot but still being able to chip damage. (...) How to use Ninjas the most effectively so they don't just die.
...and tons more stuff. Just little nuanced things that I think add up to making a big difference in strategy. I mean, I've been getting through the game just fine and my builds have been mostly OK but I feel like I'm going to kick a little more butt now going forward.
Oh! And I've been using my Beasttamer with whips and putting beefy healing potions in and lobbing them for heals. I've never used bombs before... I need to change this. Also not really sure if whips are very good some sometimes their finishers do bananas damage and I'm not sure why. I really should use the blowguns more I think...
It's fun to discover new stuff!
This was great. I was actually wondering if CoffeePotato would make a follow up to his archer video detailing on how to not make early game archers suck. Because most people complaining about archers are about level 19 or so.
I can do that, sure.
@@CoffeePotato If you can make an expanded version on the archer that would be great too :) But I think you did a good job here.
On the Steam Forums I see common complaints around 3 things.
1. Bosses that start wtih 4 buff cards.
2. Archers being "weak".
3. The level cap.
You know what? It's super fast to reroll hires. I restarted the game due to a lot of financial mistakes. When I was hiring I made sure they had the right stat layout for each class I had in mind. I'm really dominating and the free units I got at the start were pretty adept, too.
The shop units usually have better stats than the recruitable ones in story battles (or dungeons), because You can get the maximum total stats of 278-280 for every Level 1 generic unit from the shop.
For every generic unit in the shop, they have several templates (from a defensive type to an all rounder type). For example, You can make a tanky wizard/archer with poor INT/DEX or a squishy warrior with poor VIT. Reroll a few times, and You will see there are only a few stats combinations.
Too bad we can't hire any hawkmen from the shop like in PSX.
I feel like I underestimated poison a lot since you recommend it so much, I will definetly try using it more!
% damage is always one of those things that scales so exceptionally well. When end game heavies are rocking 4-6k HP, taking 1000+ per round for free is massive.
I'm so glad I found this channel
This is my first experience with any game in this series, and I am in chapter 2. Thought I would point out that I was stunned to find out the meaning of the status effect stunned: "SOMETIMES unable to take action"
I went out of my way to get a weapon that stunned, and the first couple times, I thought I must be confused. I would get the symbol on an enemy I attacked, and then they would quickly take their turn anyway. Now, I go to the enemy's "card" and mouseover the status effect and find out the unhappy truth. Since this has happened the first three times implies that "sometimes" is not a super high percentage.
I think that this is the sort of thing that all the online tip videos kind of slides over. Sometimes you talk about the odds that something like poison will fire, but how about the certainty and length of effect if it does fire? In my mind, at least, that is part of the valuation of a given strategy. Whether it is worth getting the weapon and the skill and the actions in battle to inflict a status effect depends a lot on what you actually accomplish when you succeed.
Fair, but it's also hard to quantify in this one as well. So in simple terms, it just means you can slow down something with a debuff that's easy to spread. Hard to quantify, but easy to feel.
So then let's say "you have a 15% chance to hit with a debuff that causes a unit to lose a turn 50% of the time. The duration of this debuff is based on chance and Mind score, with the brackets moving up to the point where a high Mind unit can be scary with any debuff lasting ages. This is further scaled based on each unit's daily Luck, and some percentage based modifiers can lock these into their maximum value. "
Easier to quantity on paper, does nothing for feeling it out, and really doesn't explain why it's useful.
So that's why I try to just explain how to guarantee it, and hope folks will see how it works in practice. While it's not guaranteed to take effect, any Stumble can be massive. It's a debuff that can potentially ruin consecutive turns, save a unit about to be killed, stop a heal, anything.
This is actually the nerfed version, too. In PSP it also prevented any Counter actions. Despite losing that (it was a go to for many), it's still incredibly handy to just throw out there and watch the delays grow. You don't just throw it on one. You throw it across the whole party as they get within range.
@@CoffeePotato Thanks, that is helpful. I think that most beginners like me need to start with the information that it's a very helpful debuff, but that even after it has been applied to an enemy, it is still just a percentage chance. (Like, don't think you can just ignore that unit for a turn or two!) And that Mind is a major variable. (Is Mind of the target part of the equation, too?)
Been using this guide, it's a big help, thanks!~
Glad it helped!
Looking forward to a familiars/hoplites/juggernauts/matriarchs guide for demihumans =] And the beasts video and the dragons video.
I played the original on the PS1 as a kid but always overleveled 2-3 units with my unlimited free time and breezed through the game, did the same in FFT too. Got this game and I'm in love with how deceptively simple it is. Whole new experience.
Deceptively simple, but also deceptively deep. Everything interacts in different ways, it's one of the many reasons I love it.
Appreciate you trying to help TO: Reborn man. Game is under a lot of undeserved flaks and to be honest, it fixed the PSP version.
Wait what? The game is under a lot of flak? Where? Everywhere I go I see nothing but well deserved praise for this amazing SRPG. I see far more people playing it than when I started back in 1997 with Tactics Ogre: Let Us Cling Together. I never played the PSP port because I don't typically play portable games.
@@Sinn0100 Mostly on Steam, the old guards from PSP version do not like the level cap.
@@wargames2195 yea they actually have to use their brains
@@wargames2195
I actually don't care for that either as I feel it limits what you can do in a game that was completely wide open before. However, it has not effected me negatively and I don't suppose it ever really will because over leveling isn't something I need. Besides...if I remember correctly over leveling will wind up biting you if you're not careful. I feel like after a certain point the enemies level up with you making your returns severely limited minus skills. I prefer walking into a fight under-leveled and ganking higher level enemies with item buffs. That has always amused me.
Addendum- They're on PC...so why don't they just mod the game? I guarantee someone is going to take those caps out.
Early in the game i got stuck at the uphill battle at Brigantys. Went back to Phorampa Wildwoods and recruited a flying murder squad of griffons and hawk men. The hawkmen are sooo good!! The griffons all have the same RT so they move in a big swarm and swoop down on units and chain pincer them lolol
Right? They're so dang good. Plus you can vary their elements to hit better numbers on weaknesses. Also really solid revive clock rewinders.
Damn, I've been working on my own tactics game for a while, I gotta say your videos changed my mind on some stuff. The armor system that I thought sucked balls is actually pretty good, with just one caveat...there is just not enough info ingame about it, to the point it might as well suck balls for the general audience.
Very true, it's been a bit of a long time frustration that they've refused to explain this system since it was born in Vagrant Story.
Man, this game is much more complicated than FFT IMO, but i really like it 👍, now i know why struggle so much on this games because i dont know anything about uniqueness of each class 🤣
Oh yeah, it goes super deep into the oddly specific. The amount of nuance is generally at 11.
btw im lv 25 capped, on lava ground mission, didnt remember the name, most of them are griphon and cockatrice, i cant pass this level for some days... they are too thick for my current damage, am i doing it wrong?
my party
denam - ninja 2 katana
2 sword master
1 frost dragon
1 cleric
2 archer
thank you
@@ye-ym5jo build a dragoon and bring the beast killer aura skill, along with beast killer active skill. the aura will increase melee damage of your teammates when it procs including yourself. also, if you activate the active skill when the aura proc, you'll deal INSANE amount of damage to the beasts (gryphons/cockatrices). you can even OHKO them, i remember dealling 2k damage with my dragoon lol
Thank you for the time stamps. This guy, I would watch his his videos to completion but I have to eat and sleep and everything else that prevents me from spending all day to learn something that could be said in less than 1 min.
100% a fair point. Now for an 8 hour dissertation on why the 1 RT on Knives may give them the edge compared to Katanas.
You’re the man thanks for the ideas for my second run through
Glad to help!
Great video! If you made chapters would be very helpful too! 🥂
Someone has already posted timestamps in the comments.
@@fernandozavaletabustos205 not already they posted an hour after the suggestion. Check the time stamps 😉
ninja x2 attack with a dagger +1 simply deletes Casters and if it DOESN'T kill them; the 2x dagger +1 WILL silence them; making just about any caster you attack with it (even runefencers) absolutely useless for as long as the silence lasts. Because of their high movement and jump range they can usually reach that backline quite easily... they're squishy so it's highrisk-high reward but a losing a ninja just so the enemy healer can't heal the boss in your burst phase CAN make a big difference
Sure can!
man. i hope that i can afford Switch someday, and try this game on my own. i love LUCT from PSx since the very beginning of my gaming life. that was about 15++ years ago
Plays well on any flavor of PC. I'd honestly say save a little more and replace the laptop with a Deck, it's the only thing to natively play the whole series and mods at this point.
Congratulations on the 6K subs!
Thank You, they just keep coming, it's awesome!
Beast slayer works on ranged? This game has too many typos for such an already complicated game, haha.
You're doing the lords work 😅
The text was updated to better explain what it does generally. Previously the confusion was that folks assumed Bane was broken because it was melee only. So now Bane is markee as melee, but Slayer is for everything, including Finishers. So it's just left as Physical.
I just got this game and this will help so much
Nice video I had no idea crafting was that useful I wasnt using it lol .I think I was playing the game wrong. Also if you could maybe time stamp your class builds or maybe write them on an excel it would be awesome.
I will attempt to. I technically have a site for these things, but it's such a project to update that I just haven't in a while.
@@CoffeePotato Thanks! I'm abusing ninjas with bows now, they inflict poison+silences sometimes, its very broken.
Thanks as always! I think timestamps would be good for your longform-type videos, otherwise they can appear intimidating.
Someone already did, thankfully!
Awesome video and info. I do find funny that you very gently rip on people for liking cliche ninjas with bow and sword then proceed to recommend double knife without a second thought.
Thank you.very much man
For instills, should the Rune Fencer/Valkyrie take their element or a different one?
Also, thank you! The first like ten minutes in particular REALLY helped and everything is useful
Glad to help, and might as well, it gives your weapon that affinity, and boosts damage by 25% with that second hit.
So that's what concentration do.
Hey Coffee, two questions: You didn't mention where to find dragoon classmarks, I assume in the wildwood?
Also, do you happen to know of skill scavenging is still a thing? Obviously I can just switch a unit to a class and the bulk of skills are just unlocked, but could I still scavenge weapon skill levels or should I just sell all this silver obereth I've saved up?
Feel free to sell the coins, everyone just has their skills, so there's no need to scavenge. Skills will catch up faster the more they are behind.
The dragoon marks are available in the wildwood, but I did mention that both routes will see you fighting a dragoon early, which will drop your first 3 marks.
@@CoffeePotato Totally missed that, you're right. Thanks a ton, and thanks as well for all the videos.
I wish you would do Warlock/Witch (Siren) and Familiar class builld, those 2 are my fave
Love the videos. Would actually love to see you LP the game. Would be fun.
I've got a challenge run coming up that should hopefully scratch that itch!
Hi there! Great video! I was wondering if you could recommend party composition based for early game or maybe do a video on cool party compositions.
I am in Ch2 right now and I was always using 2 clerics but I think that is just slowing me down. I've been trying out the beast tamer with a bow but she seems to always do 1 damage, maybe 15 or so max. Is this why you use the status blowguns and grenades? Is their damage just always that bad?
I recommend watching his livestreams, speacially the "No Burger Challenge" in this channel.
I can do that, it's been requested a few times.
So as weird as it sounds, bows, crossbows, and guns all collectively have the best damage in the game. But. It's terrible at armor penetration. You can stack Dex and Strength to brute force it. You can use Breach and Fear, however, to instantly get access to their higher damage at any time. While any unit will benefit from the damage boost, ranged ones will get substantially more from that.
For example:
In the late game, normal archers do 10-200 damage. But. Breach/Fear, and they boost that to 1200. Double for 2400. Trem/Double for 5000, since the Averse adds 200ish. Up that to 6200 with an Instill.
Ranged units are like a river behind a floodgate, it's removing that gate that makes them insane.
I was busy watching the roster of characters being shown on the upper right. Anyone else noticed the Angel class?
Sure did! It was there as a little gif to help denote that there was a pause rather than a break, but it ended up sticking around.
Commenting just to boost the algorithm on this video.
The recipe for the ultimate cup of coffee....
Why would you even include archers in this list? Everyone knows they're now useless, objectively worse class in the game. They can't glass the planet from space anymore, they're such a waste of time. /s
Seriously though, great stuff as always. Keep 'em coming!
Good work sir 🙏🏾
Poison is great, but it's risky relying on it to finish things off unless you've cleared all the healers from the field. I do want to run a solo class run with all the classes and see how it goes. Current Valk run is going quite well, though cheating a little by leaving Gildas and Myrdin as white knights mostly due to their ape rt reduction, as I'm focusing more on spear than valks specifically. Being able to be decent at phys, magic, and healing is really strong. I stopped using concentration on them as I tended to almost always have 100% hit rate. I also give them ease instead of boon to strip off negative statuses. Two healing items for big bursts of healing exorcism and blessing is my normal item load.
Recruit challenges require having the correct recruit ability. If no humanoids, recruit won't qualify for the challenge.
Might have to try a shield bash run sometime.
Ninja can use status blow guns with their ninja status spells to apply multiple statuses and are one of my most hated enemies to run into.
I found that matching your element on spells is more damage than going off element chasing weaknesses.
Solo run?
Stop and dual attack with ninja is good too
I rock 2 Ninjas, one with a Katana & Bow and the other with the dual swords, I really like their move range.
Interestingly it's not new, it's just what an optimized PSP ninja looked like with Dex's accidental misclick scaling fixed. They feel so much better now, though, that's for sure.
@@CoffeePotato Gotcha! They did a fantastic job with the balancing and mathematics. I heard someone sayin that the Cleric is worthless because healing magic is a fixed amount, but they didn't take into account all the spells she can use nor the (RT) due to light wt equipment she wears.
I had to put this game down for a while. Turns out the glass pumpkin quest is a real motivational killer.
How so?
@@Dracobyte so many hours and only 13 so far.
My Ninja Build, Off hand petri dart blow gun Bridle (pronounced with a id sound not ide sound) envenom if you got lucky forest drop and dirk massive enemy disruption.
It's pretty handy, and often more useful to hold the blowdart in the main hand to get their wildly fantastic stat bonuses.
In the ninja section, you mentioned poisoned arrows. Can you please explain that part a little bit better? I haven't even seen any arrow items. When can we acquire them? Thank you, great video!
It's under the spell list, they have Poison, Silence, and Stun guaranteed arrows as Auto skills.
@@CoffeePotato oh, you mean the ninjutsu benumb, bridle (and I guess there's a third one for poison I haven't unlocked yet)! I was looking for something literally named "poisoned arrow" 😅 my bad! Thanks for clarifying!
The two-handed ninja was the goto in FF Tactics
It was, though they're still solid in TO, they want to play to their stealth background. Dual wield builds still hit extremely well against defense broken targets, and their Evanescence allows them to have a third attack to double down on that finish. While personally I prefer to use them for status arrows, they're an extremely fun unit to play around with in their niche.
I really prefer my denam rune fencer with sword and bow over spear while my other RF has a spear
@coffeepotato thank you for putting this together, helps me grasp the game a bit bitter
Dumb q - I’m still trying to wrap my head around why you would choose one weapon over the other. For ex., w vartan/canopus why would you go for the dagger vs other one handed weapon? Is it due to speed? Finisher? Some other consideration?
It depends. For Canopus, it's just that he can bring a finisher many bosses are weak to into play with higher stats than anyone else at longer range.
The more I hear about the possibilities of some of these classes, the more I feel like MND is maybe the most important stat for a lot of classes. And that motivates me to plot squeezing out a few extra points of it if possible. Which makes me wonder. Does leveling up a character in a particular class influence which stats are likely to upgrade the most? (Beyond the points that you gain or lose anyway when you change class.)
Yes, diff classes have diff stats growths. But it won't be apparent until at least mid 20s (unless they are mages).
Archer = more DEX/AGI, Berserker = more STR, Knight = more VIT, Cleric = more MND, Wizard = more INT.
Melee oriented classes will have more HPs than MPs (except for the Rune Fencer which has balance stats growth between a mage and a warrior).
If You prefer stats growths of an All Rounder, Rune Fencer and Warrior are the options for early chapters. The latter can't cast magic (and have lower MPs).
There are also extra random 2-5 pts stats bonuses every levelling. I dunno how it works. I think they depend on your combat performance (or LCK). Uniques (except Denam) have more stats bonuses.
Sorry I didn't really get the instill effect. 25% element dmg added? Which can trigger status on hit like standard hit? 😮
They don't trigger status, they're a damage bonus that's affected by the relationship of the elements involved, going from something like 15-30% added to the final attack. This isn't too much normally, but used alongside things like Tremendous Double archers, Slayer Dragoons, etc, the numbers can skyrocket.
Do you find agility and avoid to be dead stats like I do ?
Mostly, since accuracy is so high, but I feel like it's doing something else in the background.
Thank you for another useful video!
My pleasure!
Oh snap I gotta get some Ninja Assassin headbands now
I didn't get my swordmaster marks first kill, had to come back and recruit
Although that might have been last kill idr
Great video. Quick question do you want to level up units in a basic class before changing to another? For example in final fantasy tactics you would level one class to unlock those skills to use in another job. Or does it not matter if they have leveled in other classes?
It doesn't matter in this game (which gives you more freedom), though if you start building a lot of weapon ranks with a certain type and want to keep advancing it, you may want to plan your jump to a new class who can also use it. Like a warrior who builds a lot of ranks in 2H swords may want to jump to terror knight since there won't be another class that can use 2H swords for a while
It's maybe a point or two preferring a certain stay that you'd do that for here, but realistically I'd say just throwing them into what you'd like is what you want to be doing.
This was super useful. Thanks!
Glad to help!
I wonder, maybe Rune Fencers have concentration because it helps with debuffs in weapons? because it seems like without it they don't always trigger on hit. Like my valk hits 2 units with Breach spear both 100% accuracy both were hit only one of them was breached.
It's possible.
best guide u help me a lot❤ thx.
Thanks for watching!
Your starting generics is always with these?
1 Warrior
1 Archer
2 Wizards
1 Rune Fencer
Yes, but one cleric one wizard.
@@CoffeePotato oh yeah...I changed my Cleric to Wizard.
It is pronounced “zw-EYE”hander. Native German speaker here. Zwei means two in German. You are saying zw-way which is incorrect.
True. But also Soda is called Pop around here, languages do not exist in this place.
Awesome. Thanks
This may seem like a dumb question but if it says 30% or more to tame then why does it take about 12 tries to succeed?
Because odds are funny like that, then you'll get 4 5%s in a row.
@@CoffeePotato Oh ok, I guess I just needed to hear from the expert that it's normal and happens to everyone lol
Just subscribed. Love the content but I have a question as someone who is still going through my first playthrough of PS1 Tactics Ogre to prepare (I already have Reborn on Switch waiting for me after). So you said it's better to recruit on the battlefield, but I've noticed that it can lead to loyalty issues in early game. Is that different in Reborn? (I have no experience with the PSP remake so I am definitely behind on all this stuff haha)
can a lizardman have classes ? in the original , their next class is "GabiarMan" which is not recruit-able in the game.
They can since PSP, yes. Warrior, Berzerker, Juggernaut, Hoplite, and Patriarch
Oh man, I didn’t even know characters rolled with different affinities for stats. Does it lead to a pretty big difference by max level or is it fairly minor?
It's minor enough to not break a unit, because all stats will be good for something just about anyone can do, but it's a minmax to be aware of.
Thank you very much for this information.
Are class marks a per unit item or does it work for your entire party?
Per change.
What’s your favourite setup for denam?
Early game....Rune Fencer with Scorpion+
Late Game...Still That.
Post Game...Lord with Exorcism Staff, Resurrection, Paradigm Shift, Nullify, Restoration, Conserve MP, RT, Phalanx, First Aid and a Dragon Fang. He Poison, he break time, he make brain happy.
So far I just found the swordmaster class. Been training lots but it’s getting kind of dull just having these classes. Can’t wait to find the rest to have some variety in my party. Freaking wizard is so weak, I’ve lost so many wizards in this game.
Wizards/enchantresses can use debuff and/or any elemental spells that match their elements. Poison cloud (and HP Drain) spell is the best for most major battles.
So Dark aligned wizard is best case scenario since poison is OP? Is this also the case in the PSP version?
No, any element is good, Debuffs only check Mind and Buffs, not Element.
@@CoffeePotato ah gotcha, thanks
does shield makes the unit block/parry more often?
Nope, just a hard defense boost.
I still don't understand the Crossbow Tower Shield thing. I replayed multiple times but still don't get it...
Crossbow finishers are handy in general, and avoid the downsides of using a one handed crossbow against heavier targets, while the added range allows for more effective use of AoE abilities where you'd prefer to use them. So if you post up a TK, they retain the ability to push with their shield, they can obstruct and debuff passively while using their crossbow for debuffs/damage at range. A knight can block and support, a dragoon can still make effective use of their anti armor skills while gaining a Knockback. The difference in damage between a heavy crossbow and a light one mostly come up in the post game or when taking basic attacks, which can still be pretty solid if using Fear/Breach/Elements. It just gives them the means to exploit more situations at the cost of some general purpose damage.
That makes sense actually, thank you for your elaborate answer man@@CoffeePotato
Do dragoons get jump attack?