how to BLUR - blender tutorial

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  • Опубликовано: 5 окт 2024
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Комментарии • 39

  • @quackers969
    @quackers969 6 месяцев назад +48

    Might just be worth clarifying, but this technique doesn't average pixels like a proper blur does.
    This is closer to dithering, where it's a bunch if tiny discrete randomizations that look like smooth gradients from a zoomed out scale.
    For color, this works well enough that you shouldn't worry about it. But for stuff like roughness, normals, and displacement maps, the results can often be not great, as the dithering doesn't smooth things out the same way it does for colors.

    • @koch_ic
      @koch_ic 6 месяцев назад

      This has been my concern actually, does anyone know a way to smooth values?

    • @shirasawa1570
      @shirasawa1570 6 месяцев назад

      @@koch_ic nope , blur isnt possible in vector shaders

  • @Isnanbro2003
    @Isnanbro2003 6 месяцев назад +35

    comments are open?!!

  • @schwammmueri8629
    @schwammmueri8629 6 месяцев назад +4

    Instead of subtracting 0.5, you can use the linear light option in the color mix node. Works for all coordinate inputs :D

  • @RetroPlyes
    @RetroPlyes 6 месяцев назад +3

    I don't even have a pc but i like to watch some of your videos

  • @ScientObject40
    @ScientObject40 6 месяцев назад +6

    finally you opened the comments again ! I wanted to show my support with more than just a like...

    • @ob4359
      @ob4359 6 месяцев назад

  • @felfurion8624
    @felfurion8624 6 месяцев назад +4

    Thank you CGMatter for all that you do!

    • @ob4359
      @ob4359 6 месяцев назад

      ☝️

  • @4.0.4
    @4.0.4 6 месяцев назад +2

    This is all good, and probably cheaper than a proper blur, but it would be nice to have actual blue for cases where it matters.

  • @MikePouch
    @MikePouch 6 месяцев назад +1

    Oh man, I was just thinking this week how I need to figure out a blurring texture node - nice!!

  • @danialsoozani
    @danialsoozani 6 месяцев назад +1

    just amazing!!! thanks for short and straightforward tutorial to increase knowledge man. u r great and kind!

  • @VikCG
    @VikCG 6 месяцев назад +3

    hi man big fan
    just finished the geonodes level 1
    i was wondering if u have any complete course on geonodes
    thanks for the knowledge sensie

  • @dimashalamov1030
    @dimashalamov1030 6 месяцев назад +1

    damn i was seeking for this blur for so long

  • @GENERIC-RICE
    @GENERIC-RICE 6 месяцев назад +1

    Thank you i have now ascended

  • @Derpduck.
    @Derpduck. 6 месяцев назад +3

    Welcome back everybody?!

  • @WeyounSix
    @WeyounSix 6 месяцев назад +2

    Insanely good content

  • @sScorpioNn1
    @sScorpioNn1 6 месяцев назад +1

    Try doing this with the Voronoi texture and a photo of a face. It will be very funny.

  • @RaffoVFX
    @RaffoVFX 6 месяцев назад +1

    very useful, thanks!

  • @thenout
    @thenout 6 месяцев назад +1

    golden.

  • @BlaBla-sf8pj
    @BlaBla-sf8pj 6 месяцев назад +1

    genial !

  • @NicCrimson
    @NicCrimson 6 месяцев назад +1

    If anyone is wondering, you can't really use this for displacement. Doesn't work to well.

  • @wackerstube6020
    @wackerstube6020 6 месяцев назад

    bro i was trying to figure it sinceeeeeeee 5 YEARSS

  • @machineman8920
    @machineman8920 6 месяцев назад

    Would you be interested in making a blurtutorial but for geometry? I mean like a particle system which visibility is dependent on object's speed for those manga speed strokes, trail blurring which aligns with the velocity vector, that kind of stuff?

  • @TheMrLeoniasty
    @TheMrLeoniasty 6 месяцев назад +3

    Why did you turn off comments for all of your videos?

    • @bastian6173
      @bastian6173 6 месяцев назад +2

      He talked about this in one of his videos a while back. I think the RUclips analytics around comments, judgement and ad money was getting too much into his head so he turned it off for a while. Pls correct me if I’m wrong. I’m glad it’s back on again. Feels like home lol

    • @TheMrLeoniasty
      @TheMrLeoniasty 6 месяцев назад

      @@bastian6173 Mekes sense, thank you for the reply.

  • @justicemagagane5737
    @justicemagagane5737 6 месяцев назад +1

    eyyy the comment section is open now

  • @kraftdeaner
    @kraftdeaner 6 месяцев назад

    thanks dad

  • @JRHainsworth
    @JRHainsworth 2 месяца назад

    The image seems to scale up when I add the white noise to it? I@m using window coordinates which I'm assuming is the same as UV but for the screen not the object.

  • @enderprism
    @enderprism 6 месяцев назад

    are updates free when buying the pack or do we need to buy it again for every new feature? you peaked my interest

  • @qumodone
    @qumodone 5 месяцев назад

    Is there really no way in which a blur node will be an input for a texture like in a substance designer?

  • @gumballegal
    @gumballegal 6 месяцев назад

    is that waltuh in the watermark of your videos

  • @josiahgil
    @josiahgil 22 дня назад

    i need to blur an tension and compression attributes but the attribute node has no input

  • @jokybones
    @jokybones 6 месяцев назад

    is this possible for displacement to blur noise for instance

  • @BrentonWoods774
    @BrentonWoods774 6 месяцев назад +1

    Why isn't this a node yet?

    • @HISEROD
      @HISEROD 6 месяцев назад

      Technically it's not a blur, it's just scrambling coordinates around at such a high frequency that after a few render samples it appears to be a smoother version despite being extremely detailed at an extremely small scale. For this reason, it doesn't work well for things that expect consistent results from each sample such as bump mapping or sample only once like displacement.

  • @ezra1064
    @ezra1064 5 месяцев назад

    promo sm