Harness setup for Glider Sim VR flight instruction

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  • Опубликовано: 8 сен 2024
  • Alek Jadkowski from Paraglide New England explains how for $80 he created a simple hanging simulator for use with Glider Sim VR edition. Combined with a $300 Oculus Quest 2, this is an extremely affordable, practical simulator that all pilots can use to train their skills at home between IRL flying sessions.
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Комментарии • 11

  • @scarroll451
    @scarroll451 2 года назад

    You guys rock 🎸

  • @danielfonseca7722
    @danielfonseca7722 Год назад

    Amazing!

  • @MindOfTheSurfer
    @MindOfTheSurfer 29 дней назад

    You mention "The pulleys are spread so that they mirror the spread of a normal paradlider." Can you tell me what exactly is the distance between the two pulleys? I plan to set up a harness simulator in order to set up (adjust) my harness properly for the best balance.

  • @Avladuc
    @Avladuc 11 месяцев назад

    A intenção..é servir como..algo pra atrair pro esporte..

  • @RinatSab
    @RinatSab 7 месяцев назад

    Please help me - I should constantly push the button to grab brakes. How can I avoid this?
    Thank you!

    • @CarlMarvin
      @CarlMarvin 6 месяцев назад +1

      Rubber band?

    • @RinatSab
      @RinatSab 6 месяцев назад

      ​@@CarlMarvinyes I did it ☺

  • @MattnUska
    @MattnUska 9 месяцев назад

    Is there a way to set up speed bar?

  • @huepix
    @huepix 2 года назад

    find a ridge.
    lol

  • @DUKEisALIVE
    @DUKEisALIVE 2 года назад +3

    how can this be called practicing? no feedback on the brakes, no feedback on your ass, unrealistic air to fly trough (no turbulences). This wont make you a better pilot unless maybe before you get your license as you mentioned. More like a fun game than something that makes you a better pilot! Would love to see a sim with motors at the end of the risers and brakes to simulate feedback but i think that would be very hard to simulate correctly. Maybe for acro flying this could be used to learn the timing of things but i dont know if the simulator is advanced enough to show you what happens when you do it wrong.

    • @BenBowler
      @BenBowler Год назад

      Yes I’ve tried it and agree at this point. It’s exciting to see development in the space, I really want this to work! But I think there still needs to be lots of focus on the physics in the sim, specifically in how the wing itself is modelled. Currently it’s far too rigid and I can burry the breaks and the wing barely reacts - stall characteristics are way off and responsiveness seems music too slow compared to reality. I’d love to see how this develops