Why Yu-Gi-Oh! Is BETTER Than Other Card Games

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  • Опубликовано: 26 дек 2024

Комментарии • 62

  • @rion7720
    @rion7720 7 месяцев назад +7

    Playing it casually can be such a vibe and thrilling, while playing it competitively requires you to play it competitively

    • @Bezaliel13
      @Bezaliel13 7 месяцев назад +1

      RIGHT? I for one do not care about how crazy it is in *competitive* myself.

    • @Rebecca_Lockheart
      @Rebecca_Lockheart 7 месяцев назад +1

      My thoughts exactly. I once enjoyed Yu-Gi-Oh. However the tournament format rewards fast high octane speed gameplay. Its not a game that is possible to play competitively on a budget. However with friends the format is basically what you and your friends decide what it is.

  • @unclefred3128
    @unclefred3128 7 месяцев назад +3

    Hello! 40 year old Yugioh (and card game) noob here. While I enjoy the game and it's intricacies, I have a few glaring issues with it that I think experienced players either might be blind to that'll put off newer players from joining.
    1. It's a single player game. Now, I know that you technically need an opponent to play, but the cards they use and the moves they do don't really matter, each player can end the game on their first proper turn as long as they remember how to do their combo.
    2. Deck builds. Every card has a theme to build around, which while it's fun to have a proper game plan. Having an ENTIRE deck built around say, Lunalight just means that Konami built the deck and I had very little input.
    3. Special summons (of ALL varieties). There is absolutely nothing special about them when you can do it multiple times in a turn. Normal summons are more special. Also, the rate in which you can special summon vastly speeds up the game and renders most trap cards too slow and useless.
    4. Search cards. What is even the point of having a randomized deck if you can just search out the cards you want anyway?
    I could go on but this quite a long post anyway lol

    • @smashtonygo
      @smashtonygo  7 месяцев назад +1

      Ok, I'll address some of these points since this was a very reasonable and respectful post!
      1. I understand it can feel that way during certain matchups. No one enjoys watching their synchro-spam opponent play for 15 minutes and set up their board. But, in general, this is mitigated by hand-traps. Ash Blossom, Infinite Impermanence, Nibiru, etc. are all designed to allow interaction by the non-turn player. It is not enough to just know a combo. To play modern Yu-Gi-Oh! you also need to know how to play around or past these highly influential hand-traps. It is just as easy for an Ash Blossom to end an entire turn as it is for a player to end the game in 15 minutes with a big board.
      2. I can see what you mean. There are variants of some decks that either use certain archetypes as engines and others as their main board but I can see the argument that the archetype is designed by Konami to work a specific way so you don't have much input. My argument is that it doesn't matter. There are so many archetypes that you can find one that fits your playstyle. Maybe you really like Fusions for example. There's a ton of fusion decks that, while they all fuse, still work very differently.
      3. I understand this too. In a lot of decks your Normal Summon is VERY powerful. But, in others it isn't as important. At it's core I don't think it makes much of a difference. A summon is a summon. The variety in summoning for Yu-Gi-Oh! comes from the extra deck and Pendulum scales not from a basic Normal or Special summon. Many traps are too slow to play sure, but also many are good enough to play. Many many decks do run at least a few traps and not just Imperm. Sure, you may not be able to run Mirror Force anymore, but heck even Traptrix is viable with it's copious amounts of Trap Hole variants today.
      4. This is probably a fundamental issue. Yu-Gi-Oh! is a card game that tries to minimize randomness and variance. Variance in Yu-Gi-Oh! comes from how well your opening hand can play around your opponent's hand traps and what starters you may draw if you get to turn 3 or beyond. It was much more "random" feeling back in the classic times. I enjoy both the wild variance and the tight consistency of Yu-Gi-Oh! from classic to modern but that's what makes Yu-Gi-Oh! unique from other card games. It is easily the most consistent. So, if you want to play a game where you know a majority of your games you will be able to execute a plan effectively, then Yu-Gi-Oh! is your game. If you prefer wild swings and lots of variance, maybe something else is better.
      Thank you for your comment and for watching the video young man! 🤣

  • @vivanmaurya
    @vivanmaurya 7 месяцев назад +11

    I agree with others that Yugioh feels like a clusterfu*k of two to three turn games, but it's not just a clusterfu*k, it's my clusterfu*k, I love the game's insane pacing and heat I feel when I win or I lose, for me it doesn't matter if a game is balanced or not, if I play often enough I'll experience both sides of the game, and the rare turning tables despite the odds moments also make me love the game, I love the game cause it's unfair and cause it's messed up, that's my Yu-Gi-Oh and that's how I enjoy playing it

  • @buhoxz55
    @buhoxz55 7 месяцев назад +12

    Yeah, i love watching my opponent play a 25 min turn building the most unbreakable board and negate all my cards, not letting me play, truly the most fun and interactive card game

    • @michaelrulewicz5390
      @michaelrulewicz5390 7 месяцев назад +7

      Skill issue

    • @frybread002_3
      @frybread002_3 7 месяцев назад +7

      Skill issue

    • @profatgamer
      @profatgamer 7 месяцев назад +1

      And then hitting them with that dark ruler no more, evenly match and summoning robina on M2

    • @Nephinae_
      @Nephinae_ 7 месяцев назад +3

      Skill issue

    • @Bezaliel13
      @Bezaliel13 7 месяцев назад

      If only casual could get more attention, right?

  • @firesoul2759
    @firesoul2759 7 месяцев назад +3

    I like the sound of my keyboard and mouse breaking when I brick my hand and lose to kaiba/marik/etc.
    forgetting to read cards... fax

  • @supervega6477
    @supervega6477 7 месяцев назад +10

    If the Match up is good , yugioh is best in terms of gameplay is best.

  • @boxsummoner2424
    @boxsummoner2424 4 месяца назад +1

    Like I always say Yugioh is UMVC3! Also I like how by default you can play with cards since the game been out all the way to today!

  • @dyrothobee
    @dyrothobee 7 месяцев назад +2

    I played and love all three major card games(MTG, Pokemon, Yugioh). Personally, I will rank YGO third among these but it's the only one that has an actual playable mobile platform where I can compete with other people so that's what I'm playing right now. Yes Pokemon has one but it's broken atm. But if given a choice, I love MTG the most.

  • @theermac6024
    @theermac6024 7 месяцев назад +1

    I like Yugioh bc of there is no resource system. The worst feeling you can have in a card game is having a card, but not being able to play it due to an arbitrary restriction.
    I tried mtg and pokemon, and I just can't stand having some games where I just either don't have any lands/energy, or having hands with all the energy/land, but no useful cards. You can mulligan, with 1 less card, but it puts you at such a disadvantage that sometimes you just lose the game right there and then. In Yugioh if you brick, it was from your deckbuilding choices, not some game rule

  • @victort.2583
    @victort.2583 7 месяцев назад +5

    Personally, I think I gravitate more towards MTG's game design... and yet, I keep coming back to Master Duel (and I hardly ever boot up Arena in contrast).
    Setting aside the crazy learning curve, YGO not having mana/energy means games get straight to the action, which is nice for quicker, pick-up-and-play duels. The fast-paced games work well with Master Duel being a digital/mobile game - and letting the simulator track all the hard-once-per-turn effects is really convenient, too.
    I also love how much variety the archetypes show. Cohesive worldbuilding is nice... but it's also nice that YGO doesn't restrict itself to that - Evolzars are cool, Dragunity Knights are cool, and YGO has both.

  • @YukiFubuki.
    @YukiFubuki. 7 месяцев назад +2

    i prefer yugioh because the idea of needing to abide by inherent limitations doesnt sit well with me
    i was briefed on mtg around the same time i started yugioh seriously beyond "playground yugioh" over a decade ago, i self taught myself duel master over a decade ago i was taught a bit of pokemon over 2 decades ago by an older neighborhood kid
    ill admit that i started with yugioh before the rest but i never really liked the idea of having to adhered to a built in resource that must be respected over multiple turns just to be able to play or even the idea that decks in many tcgs were restricted to mostly their own categories or certain parameters like color is in mtg for example, even if there is no reasons to mix strategies and cards that dont synergizes there shouldnt be a mechanic in place just to prevent that as that just simply limits future potential and its as if the game had already decides the ceiling for you from the start so for me that just sounds like you not playing the game but the game plays you instead
    in this case i like how free style yugioh even with all its shortcomings because the parameters and categories can lead to wholly unique decks like i just came across a video of someone showing off a kash, shark and exosister deck early today that somehow synergizes with each other despite having pretty much nothing in common with one another besides being xyz decks and im currently playing around with a pretty toxic combination of tear and icejade on masterduel that can sometimes get out both rulkallos, gymir and the water barrier statue out first turn which is protected from destruction by battle and card effect alongside being banished due to the former 2 monster's effect that i concocted due to the try-out duel event where both players start with nibiru in hand
    nothing in yugioh is really "solved" and the only limit is your imagination and the lengths you will go to achieve it

  • @Gojukid
    @Gojukid 7 месяцев назад

    Personally what I enjoy most about YGO is the interaction on either players turn and to attack its not necessary to attach any energy cards or mana to attacking monsters.

  • @otterfire4712
    @otterfire4712 7 месяцев назад +1

    Your comparison of mana based games to Yu-Gi-Oh isn't quite how you described it. Yu-Gi-Oh's resource is meeting those special summon conditions. Just like high mana cards that you can't play early, many cards in a deck can't be immediately used right out the gate, you still have to pay some cost to play a Yu-Gi-Oh card. A good example of this is Volcanic Emperor, you can't play him unless you banish either 3 pyro monsters or 1 Blaze Accelerator card. You can't just play Blue Eyes Ultimate Dragon, you need all three Blue Eyes in hand and polymerization to summon it. The benefit of mana based systems is the fact that you have a metric system with which players and developers can standardize the expectation of card effects. Drawing a single card in magic costs either one specific mana or two generic mana and variations to this standard either improves or harms the card and players can determine cards' worth based on this system.
    I wouldn't say Yu-Gi-Oh is better than other TCGs. It offers a more fast pace gameplay system which stems from years of hardly checked power creep which can provide some engaging gameplay due to the unrestricted actions cards take. Taking an Edison Format deck to a current locals today and it is unlikely to succeed due to how many actions decks can take in the current deck.
    I spent a fair amount of time playing Dragon Ball Super's card game and I hold it in fairly high regard, it has that high octane gameplay of Yu-Gi-Oh while still offering a more reasonable back and forth between players more often than not. Unfortunately it became bogged down by the weight of floodgates (still arguably healthier designed floodgates compared to Yu-Gi-Oh's).
    Yu-Gi-Oh's major appeal for me is the relative combo lines you can go through to have a winning position. Some problems I have with the game stem from TCG Konami actively worsening core sets with how much they change from the OCG, rarity bumps, not properly distributing rarity to compensate for the overabundance of commons in packs.
    Yu-Gi-Oh is best played casually, away from the degenerate plays the likes of stun, chain burn, dominant metas where the meta decks are given just about all the tools they need to overcome any problem until Konami start banning/limiting certain cards to hamper the power of the deck to a more reasonable place.

  • @Bigwave3K
    @Bigwave3K 7 месяцев назад

    My only issue with yu gi oh is remembering what all the cards do and the combos. Master duel had a 2004 event and I had so much fun then when I went back to normal yu gi oh it was so tough lmao

  • @michealjordan3278
    @michealjordan3278 8 месяцев назад +2

    Ok you got me, I like clouds!

  • @Bezaliel13
    @Bezaliel13 7 месяцев назад

    People complain about Yu-Gi-Oh being crazy is competitive, but what would it mean for the *competitive* to be simple and easy? Frankly, I would say it is the easiest for casual play ngl. I mean, you do not need certain cards literally to use your cards.

  • @michelemeazza3874
    @michelemeazza3874 7 месяцев назад +3

    Your argument about keywords is just wrong, no one is saying that cards should just be keywords, there is no card game out there that has just keywords.
    Keywords are supposed to improve the readability of the cards by shortening parts of the text that are very common in the game, for example "you can only use this effect once per turn" can be just replaced by a symbol before the effect.
    Also your example with vanquish soul monsters for 'cards with unique effects' id not that great. Their gimmick is to just swap each other out during combat, which by the way is a mechanic shortened with a keyword in Magic.
    Another thing that worsens the readability of YuGiOh cards is that the effects are not properly separated into paragraphs, which makes it harder to tell at first glance where an effect ends and where the other starts.

    • @fnfgammer2014
      @fnfgammer2014 7 месяцев назад +1

      Small correction, Vanquish Soul gimmick is the reveal attributes to simulate button press. You probably want to keyword that one (2nd effect) instead of the 1st effect which includes: on summon effect, summoning through trigger effect, and summoning through quick effect.
      Also small suggestion, I've read what other people would change to make cards easier to read. I've seen people use the star symbol for monster's level requirements for Xyz, the continuous symbol for continuous effects, the Equip symbol for Equip card (even OCG used to have it, see old Tailor of the Fickle), etc. I even see people use Type and Attributes symbols to replace them in the card text (they don't work well). However, one of the main things people agreed with was that you shouldn't use symbols for HOPT clauses.

    • @fnfgammer2014
      @fnfgammer2014 7 месяцев назад

      Btw, if anyone wants to see one of the way keywords could be implemented in yugioh, check MD's "Readable Card Effects" mod. It might suit your taste. I'm too used to how it's normally worded, so I only use the numbering only version.

  • @worm_9912
    @worm_9912 7 месяцев назад +1

    I think if you want to get your friend into yugioh, you have to start with older formats like 2009 like. A format where the extra deck Is more useful so they get use to using it.

    • @smashtonygo
      @smashtonygo  7 месяцев назад

      I definitely agree. I got back into Yu-Gi-Oh! by doing my own version of Cimooooooooo's Progression Series with my best friend. I don't know if I would have bothered to learn the game if I started with modern Yu-Gi-Oh! to be honest, it would feel overwhelming. It is much easier to play the basic, snail-paced classic Yu-Gi-Oh! and work your way up than start from the modern day. Unfortunately, this is one of Yu-Gi-Oh!'s weakest aspects, the new player experience.

  • @randomprotag9329
    @randomprotag9329 7 месяцев назад

    yugioh is like vintage magic its a broken game that can really have its issues but breaking a game for better or worse can be fun when its for the better. i

  • @weebandgaminginc.7593
    @weebandgaminginc.7593 7 месяцев назад

    Be honest. You’ve totally felt like a badass whenever you beat the EDOpro bots in duels

  • @Yaboi-h
    @Yaboi-h 7 месяцев назад +2

    hard disagree on the take that yugioh can't have keywords. In fact, it already has a few like piercing, banish or excavate. Also yugioh cards aren't all that different really. Every deck has the searcher, the dumper, the special summoner etc. Saying keywords in ygo are impossible is a dogshit take. But yeah your other points make sense. Tbh I find having arbitrary resource systems boring as fuck. Like in hearstone of Magic, I tried to get into those games, but fuuuuuuck just sitting and passing while playing one or two cards tops each turn are so boring. Yeah yugioh games last about 2-3 turns but at least things happen during those three turns and you aren't just looking at your opponent and think "damn I rly gotta get more manna to have any level of fun, welp better wait another 3-4 turns". It is just artificial time that has no value imo.

    • @brutalnobody5240
      @brutalnobody5240 7 месяцев назад

      it's only because konami is bloody lazy, they'd only do that in ocg at best while scalping tcg for a 20 year old common

    • @otterfire4712
      @otterfire4712 7 месяцев назад

      There are so many cards with Foolish Burial based effects that they could abbreviate effects like "Send a card from deck to graveyard" to "Bury a card".
      Effects that add cards from deck to hand could be just "Search" or "Reinforce" (like Reinforcement of the Army).

  • @STEPHxCA
    @STEPHxCA 7 месяцев назад

    🌶️ one thing I do really like about ygo over Pokémon is the fact that *I can test the decks that interest me for free* rather than have to buy packs of code cards. It’s baffling how pkmn doesn’t have its own version of dueling book or ygo omega

    • @bl00by_
      @bl00by_ 7 месяцев назад

      That's probably because most of the pokemon communitys are collectors and not active players.

    • @michaelrulewicz5390
      @michaelrulewicz5390 7 месяцев назад

      Ridiculous. You can build every meta deck on PTCGL without spending anything. Everyone wants everything for no effort. That's a you problem.

  • @sositeado
    @sositeado 7 месяцев назад +1

    Spoiler alert it isn't... The game has been stale for quite some time, games usually go like this,
    P1: I combo for 15 min and set 5 denies, pass,
    P2: if you cant get over their board and OTK, you go to game 2 and if you can, you win...
    (and that is 2019/2020 yugioh, recent yugioh is even worse, with archetypes that block game zones)
    essential cards are expensive af ($100+) and you usually need a playset in order to compete, and drop in price to $10 after 3 reprints in a year... Worlds format is a mess because it consolidates TCG and OGC...
    MTG, Pokemon, Digimon, One Piece are all better games by far (and MTG has an extensive history of degenerate decks and combos)

  • @MDagonic
    @MDagonic 7 месяцев назад

    I personally think that is hard to say X card game is better than Y but I understand your reasons for saying you like YGO more than other games.
    After I returned 2019 to the game after a 7 yrs break I had to learn so many new things and it was just great to do so.
    But the two reasons I kept playing YGO over other games now are the following:
    1) Complexity in interactions - what I mean by that, that each game feels like a sort of puzzle. Which card do you need to play to advance your wincon? What is the card you want to stop from your opponent? How can you manuveur through a board? This is absolutly fun and thrilling, and no other game can replace that because of ...
    2) No "Build-Up"-Phase. Most games have something I would call a "Build-Up"-Phase. A portion of a game (mostly the first 2-4 turns) which are mostly quickly done, but they do not really have much to do in them. After that phase the game feels like it starts now.
    And YGO, because it has no resource system, just ignores that phase. And starts directly.

  • @michealjordan3278
    @michealjordan3278 8 месяцев назад +2

    Also why I like YuGiOh is because I like traps, hey it is what it is

    • @josephcourtright8071
      @josephcourtright8071 7 месяцев назад +1

      But trap cards are bad. You cannot even play traps in yugioh anymore

    • @handlebar4520
      @handlebar4520 7 месяцев назад

      oh boy have i got a deck for you

    • @bl00by_
      @bl00by_ 7 месяцев назад

      ​@@josephcourtright8071 Labrynth: exists

    • @flickerygems7779
      @flickerygems7779 7 месяцев назад

      @@josephcourtright8071 that is just flat out wrong

    • @codyphillips4124
      @codyphillips4124 7 месяцев назад

      Labrynth, Paleozoics and altergeist.

  • @Maelodas
    @Maelodas 7 месяцев назад

    The only downside is that people take too damn long. The time should be 30’s. Fuck your combo I’m trying to have fun.

  • @weijie8662
    @weijie8662 7 месяцев назад +1

    The only card game that can keep me engaged for years is yugioh. The diversity of strategies and decks you can play is what I like the most about yugioh. Ptcg has been my biggest disappointment, rotation just washes out all the new, interesting mechanics they introduce. Mtg🙃🙃ok.

  • @MitternachtssternXIII
    @MitternachtssternXIII 7 месяцев назад

    Yes yugioh is and always will be the best card game game play wise and Design wise

  • @negate-07
    @negate-07 7 месяцев назад +2

    ygo is what magic wishes to become on turn 13

  • @YukiFubuki.
    @YukiFubuki. 7 месяцев назад

    im gonna have to disagree a bit on some of the early art yugioh had, i think some of them arent as good and some just looks a bit generic though i do think some of the early monsters design by kazuki takahashi himself is very unique like take dark magician for example because you can actually describe him as a stereotypical wizard draped in the classical wizard hat and robes but upon closer inspection his wizard cap is more of a metal helm and its attached to plate armor he wears over his robe which is rather form fitting if you going by the sleaves on it and then the armor has a unique swirling pattern to it too
    its a simple combination but very unique to the point that even now some newly designed spellcasters monster still take influences from his outfit and you can immediately recognize a yugioh spellcaster monster out of context just by being clothed in a similar style

  • @tinkstergames8018
    @tinkstergames8018 7 месяцев назад

    Cause all the other games are slow AF. I CAN PLAY 5 or more games in yugioh in under 1 hour. I just wanna COMBO OR BREAK SOME BOARD. The others don't got that.

  • @edenromanov
    @edenromanov 7 месяцев назад

    OTK's make ygo kinda lame, while it happens in MTG its not too common and is more easy to avoid.

  • @1504Shawn
    @1504Shawn 7 месяцев назад +3

    I love both Yugioh and Magic, i started with Yugioh and personally prefer it, but there is NO DENYING that Magic is a WAY better game than Yugioh
    Yugioh is BROKE AS HELL
    A game where 90% of the games ends in turn 2 or 3 and can barely develop or each player can play more than 1 turn each is already broken as hell
    A game where the opponent plays more move than you do in YOUR OWN TURN is already broken as hell
    The whole pacing of the game SUCKS, 95% of every duel is 2 turns overall where each turn every player makes a 10 minutes combo with half of the deck, if it is first turn just trying to set the best field to negate everything which is pretty much a anti game and goes agains't everything that should make the game fun and enjoyable which is pretty much develop the game, and the other guy in turn 2 trying to break the whole board and finish the game in turn 2
    Magic is a way more better paced game, slowed down, not broke as shit like Ygo, when you summon a monster they can't just attack, it's the opponent that have to choice do defend or not, every card need mana to be useful, they actually have resources they need, Yugioh is just a clusterfuck party in 2 rounds

  • @danielmokobia106
    @danielmokobia106 7 месяцев назад

    Guess everyone has an opinion

  • @thefinalanomaly
    @thefinalanomaly 8 месяцев назад +3

    Magic the gathering best game. Ygo about 3rd place

  • @Griever49
    @Griever49 7 месяцев назад +1

    So... from what I am hearing from you... you are comparing high level, competitive yugioh vs casual magic and other games, I understand you like yugioh, but magic is a lot more complex, high level magic is a lot more punishing. What makes yugioh feel more complex is the fact that the floor in yugioh, is pretty much the same as the ceiling, there's no other way to play the game, you either learn everything, or you are done. In the meantime, magic's different formats make it so it is easier for a new player to start a more lower level game, not everything is competitive legacy. And once you know the basic rules of magic, you can kinda start figuring out the rest of the game, in the meantime, yugioh is not that, the basic rules of yugioh are completely useless in today's yugioh, you have to learn everything.
    Let me give you an example, let's say I want to have someone start playing magic, I can recommend a limited format like sealed because it will not have every single complicated thing, in sealed they will not have to worry about what is a saga, what is flashback, what is a battle, not even all keywords, after that they can move to larger formats and start expanding their knowledge. Yugioh on the other hand is all or nothing, that is the only competitive format.
    I think that is why it is unfair to think that yugioh is more complex, because unless you have tried every format at the competitive level, you have no idea how complex the game really is

  • @giacomoinvernizzi7256
    @giacomoinvernizzi7256 7 месяцев назад

    Didn't watch the video and don't plan to, but unless it talks about pre 2014 Yugioh the title is a lie and everybody knows that xDDDDD