any remotely competive card game are not supposed to be match up fishing the format. the point of card games is to play a game with a degree of skill not so much luck only luck matters.
@@randomprotag9329but you can't just take luck out entirely either. Luck is a part of skill. The problem with these tier zero decks and meta decks in general is that they try to remove luck from the equation by overtuning to the point where luck is no longer a factor and you win just by playing the deck. There's no skill in these decks because they play themselves. This also why diverse formats are important. With a card pool as humongous as yugioh's there should in theory be cards and decks that counter anything you can think of. If certain cards and decks are overcentralizing to the point that everyone has to play them to be "competitive", then those decks and cards are the problem. Cards like ash blossom should be banned because they've been played in every deck since they were made and haven't stopped seeing play in any capacity. Heck ash blossom in particular has a notorious reputation as a gatekeeper card with people saying if your deck loses to ash then it's not competitive. Which is bs because literally every deck loses to ash blossom! It's why they made called by the grave and crossout designator!
@@dustinvance243 luck is a purely negative thing a deck bricking half the time does not make it more skillful to play, it just means that a 2 player game gets played only half the time, luck factors are more used to justify not hitting extreme decks like FTKs as they are a free win most of the time. format diversity is a balance between skill and luck. assuming no external bad factors like badly designed decks, 1 decks formats put more focus on skill as the unexpected is harder to meaningfully do while diverse formats trade the skill focus for deck diversity regardless if the format is diverse to a fault or not. the general goal with format diversity is to add enough verity without it being beyond what can be prepared for and players have to match up fish by just hoping the deck(s) they couldn't have prepared for comes up. theres also the factor of who the target audience of a format is, casuals dont mind losing so they are more tolerent of unlucky losses compared to competive where they want to lose cause of lack of skill, instead of luck not being on their side.
@@randomprotag9329 that logic is inherently flawed on multiple levels. Fir one thing with the aforementioned humongous card pool, it's inherently impossible to prepare for everything because people can bring anything. This isn't like magic the gathering where people throw out decks because of set rotation. Unless it's on the Forbidden list Every card is legally allowed to be used. There are and should be hundreds of different decks with their own identity and playstyles regardless of whatever the meta is. If anything meta players should be the minority. But no instead meta is so omnipresent that is straight up impossible to not run into it even at the lowest level of official play. There's virtually no difference between playing at a locals or the final round of a ycs because everyone is playing the same crap. Limiting formats with meta is the problem. You shouldn't be preparing for decks at all because there are to many decks to prepare for! That's what makes yugioh exciting! But meta is the problem because it takes the number of viable decks from what should be triple digits and slashes it down to 10 at most and 3 at the lowest! No one can play what they want because meta is that oppressive and omnipresent. And i completely disagree with your take on casual players because it portrays them as punching bags that don't care. No one likes to lose. And it's especially painful when there was nothing that could have been done about it. Why do you think yugioh has a new player problem? It's because the majority of players are only concerned with winning the game and not playing it. You can't learn how to play if your opponent never lets you. All anyone learns from playing against meta is that they can't play. And if they can't play then there's no point in buying cards to play. Meta is bad for the game's overall health and the only way to cure it is by bringing in more decks thereby decreasing the presence of meta and raising the chance for those other decks to succeed in its place.
@@dustinvance243 -casuals dont mind losing, they just want to play before the games ends its why yugioh is very casual unfriendly the only way to actually play is to play competive which has a big casual to comp gap. scooping before a single card gets played is disliked casual areas despite the fact the casual won. -a lot of the issues of competive effecting casual side is not just a massive comp casual gap. its also only having 1 format, a casual targeted format is different to a competive targeted format so effectively including both in one does not work its like trying. -acting like yugioh does not have rotation is also inaccurate magic has honest rotation while yugioh dishonest roation, instead saying it straight up yugioh uses power creep and the banlist to push new cards. -other games know that the numbers of cards has to be limited to not show flaws which is why the set rotation ones are the standard and the non set rotation ones are the side formats which can be more flawed. -the META is not an issue a 4 deck format has 16 different match ups which if it plays too samey thats card design issues -the main issue is that yugioh only has 1 format, theres no casual format which is targeted at games with no stakes which can heavier on the match up luck and a competive format targeted at games with stakes focused more on skill. -the cure is not trying to make 1 format work for everything, trying to please everybody ends up pleases nobody (its like trying it make a dish heavily spiced and not spiced at all at the same time) but instead having multiple formats. -the new player problem comes from konami theres no offical resources which teach how to play the game like covering archetypes game plans, handtraps what they are and which to use in what senario .how to normal summon is not the thing new players have issues with. thats excluding the powercreep issue thats made the only format vintage magic
I feel like that’s not completely true , and even if a game does go 2 turns it’s most of the time very interactive. And trust me I am no Konami simp. I have tons of issues with this fire meta. But they’ve done a much better job with making decks over the past few years for the most part, top decks rely on grind game 1 for 1 trades way more than in the past. It’s been refreshing not dealing with wombo combo Omni negate boards. I mean obviously decks like mannadium still exist but they’re nowhere near a top deck.
Thing is, people are missing the point. The card design in Snake-eye poplar and Ash is absurd. I'm talking about a card that has 3 effects, if you stop the main effect, you can link away and still get vallue out of it. We're talking about a deck that plays through handraps like it was NOTHING. THAT should be the issue people should be talking about, not that it's a tier 0 format. Konami messed up printing cards that powerful to a point of "potentially" no return. Because I'm not seeing them dialing it back at all with the newer releases.
1:10 You nailed it. There a small percentage of ppl that actually play competitive yugi; I wouldn't be surprised if the 80/20 rule applies here: Where the 20% of players are the ones playing competitively, and thus are the ones that bring 80% of CONnami's revenue, while the 80% pf players that don't care about that only bring 20% of the revenue. It's like in MMOs, the whales determine how the game is shaped, and the success of a game depends on how the company manages the balance between op expensive shit, and some semblance of balance that gives us peasants hope to still play the game. So, convince the ppl playin competitive to stop giving in to blowing their money just to win, or this will never change, but the thing is, many ppl that play competitive like Jessie, make a living out of it, so they have to purchase all this crap, they need to win, so it's a between a sword and a hard place situation.
@@negate-07 This is weird when a deck drains Pro's money directly. In other games, they usually use the Pros' place and use that exposure for the dev advantages, like advertising or sponsorship. And we see something common the dev gives real money as a prize for Pros. Or sometimes, I know some dev will pay their Pro player to keep their competitive scene alive. . When in YGO they got the sponsor, administration money, and exposure. Either they are greedy or bad management.
Honestly they are probably running out of ideas on what the next strategy can be without copying already existing archetypes , breaking the game or adding a new type of card. All while just actually breaking the game. Which would explain why they are coming out with a new type of monster card (illusion). For example if i were to make a fairy card id have to be very careful it doesn't break a Strategy like despia or drytron All while trying to make it appealing to players after all you want your new cards to be played and make $$ I mean we've seen red eyes with almost no support get one card that became a staple or is completely banned in master duel. Extra note ban kashtira unicorn😅
Honestly, even on Master duel these decks are annoying. Like when playing against snake eyes, you have to have a min of 4 interruptions/hand traps in your opening hand otherwise you’re fucked.
Konami should have just added support on old archetypes with similar strat from new archetypes. Bringing every archetypes to their full potential while balancing the game should be their goal. Imagine adding support for Cyber Dragons than creating Tenpai Dragons, or instead of making Kashtira they should have added support for Ojama. They can also treat every archetype they have like how they treat Dark Magician, Blue-Eyes White Dragon, or Red-Eyes Black Dragon releasing different cards for different strats of the same archetype. If they find that the meta is well balance, then they can add a new archetype, building slowly.
I agree to this, atm what they're doing is just nerfing decks without bringing older decks up to power with either new support or unbanning cards from significantly older decks that got power crept
@@kelmirosue3251, As a Dinosaur Deck user, I feel this for Miscellaneousaurus. I guess that deck is the best example of why Konami shouldn't just leave older archetypes or decks. They can just continuously support them and add a new cards for new strats without powercreeping the original strat.
I’ve been on the yugioh scene (non comp) for years and started getting more into the scene at locals and integrating into the community there (becoming comp not just a casual) in TOSS format because I was able to afford the Salad deck which helped me get more into the comp scene but recently since the Horus cards dropped I fell out cuz like you said with the economy as it is rent being $1k groceries being $100’s it’s just too expensive atm for me idk about anyone else but Konomi not even reprinting needed cards until they fall off relevance is what made me lose hope with this card game we needed triple tacts we waited months on months for them to reprint it one time the game is just elitist atm where people play for Regional practice every time and that’s fine honestly but it gets old seeing the exact same decks every time so I stopped going to yugioh and switched to Digimon
tier 0 formats completely sucking most of the time. is because it exaggerates the qualities regular formats have, which are already often on the edge to begin with. the only thing they do better is make match up luck a non factor with there being the one deck to beat.
I prefer 2 formats with different ban lists. A weaker format like Legend Anthology Master Duel. And another one with crazy power like the current YGO. (some people like this format and they are usually very noisy, maybe because they already throw too much money. I know this is annoying when you spend a lot of money, but still difficult to win).
Objectively speaking, it's a bad card game and fans just need to accept that and stop trying to argue its good. I love yugioh, all that being said, but as a card game, it's terrible. If you dont have a nostalgia for it, you dont play it. But i mean, to be fair, this is a game that was quite literally spawned from a manga. They didnt have any real idea how it was ever supposed to be played. Hence the huge changes all the way back in battle city. This is just a result of that.
its not a bad card game. its actually pretty great. the reason it sucks now is because of power creep. every game thats been alive for 20+ years sucks now because of power creep. every duel in yugioh lasts no more than 2 turns. turn 1: player sets unbreakable god board turn 2: player sees if he drew "the out" such as dark ruler no more, or something. if he did, player 1 forfeits. if he didnt, player 2 forfeits. thats every game of yugioh. hand traps ruined yugioh 1 card turning into summoning your entire deck and extra deck ruined yugioh. non archetype negates that fit into every deck like baronne and apollousa ruin yugioh all these games start out really good and get popular and then just get absolutely shit on over time by power creep.
I believe you are mistaken about the whole nostolgia thing. My bf has played only for the last 5 years and has never seen the show, nor even knew the game before Link format. This format is the only format he knows. Hell, even half the local tournament winners here at our scene only started at Pendulum era. The game has evolved to a point where it is no longer the manga. Also, on the note that the game is "bad"... all card games have their flaws. This is just something most card game players accept. I can nitpick about my gripes with Magic the Gathering all day, but I'll still play it, ya know? But regardless, take it from somebody who plays Digimon, Vangard, Magic, Pokemon, AND Yugioh at a tournament level... this is far from the worst. At least with Yugioh I get to keep my decks without them being cycled out of play. I get to CHOOSE when my deck is not viable, not the card company. I think THAT is a major pull for Yugioh players. If ya need a real reason Yugioh players stick around, it's more likely this fact, than anything.
I think Bologna format was best for getting new players into competitive Yugioh because there were multiple viable decks and they could be rather inexpensive meaning it was the best format for growing competitive.
It seems like a lot of people (not just some pro) hate that format. I asked about their thought on it and the most positive things they can say about the format are that it's diverse and it's better than now. Some of their complaints are out of all top decks, only Unchained is bearable; and a lot of viable decks are unfun and toxic.
@@wahrt overall, I feel a format with roughly 10 fairly inexpensive decks that are viable is good to test both skill and luck, it also lower the barrier to entry for those who want to take the next steps on their competitive path or even the first step.
@@destinyshand2049 Talking about budget, I just remember people also complained about S:P and Ty-phon costing a mortgage. Btw, can you list decks that you find viable in that format (not counting obvious ones, decks that top that YCS are obviously viable)?
@@wahrt I would say Rikka, mikanko, vanquish soul, really anything that managed a top 32 or even top 64 considering that there were nearly 2500 players at that event. By viable in general I mean you can get a win with any of the 10 decks(and their variants) where it really does come down to skill with that constant hint of luck to win.
@@destinyshand2049 what are your opinions on the complaint about how some match ups feel like heavily disadvantage and rely hard on luck to win, even with preparations? Another one is people feel like Droll and Nib are needed. Floodgates are hated too. Note: I actually kinda like this format. This format shows that yugioh can still be diverse in deck choices and their gameplay. Which is why I'm asking people's opinions on it. I noticed that when talking about its problems, a lot of people don't compare it to now and instead, compare it to other formats like TOSS, HAT, DUEA, so there are complaints about the 2-turn games and combo decks.
Agree but its up to us the consumers to not be so hungry for the admiration of the win and try to get back to the roots of just coming up with silly strategies that some how work and make the experience fun again. I still play my DW cuz i love the cards win or lose i go. Pulled a 4 and 0 at my locals and now im just trying to build aome new decks and retire my DW. I just love the shock on opponents face when i break the board with something completely outside wat my strategy should be lol and thats the fun of the game for me when opportunity knocks and ur opponents thinks they have this unbreakable board how 1 strange card just does the job.
Konami don't care. This has been a problem since i was a kid playing at locals in 04/05. What drove me away is I couldn't play or compete with dudes older than my dad at 12. Yay
Really? How long did it take to come to that conclusion...funny thing is I have a deck that shits on all these tier 0 decks...including this. If only you guys were more creative
The other 5% think this as well even if they have tops, they just continue with it because it's how they make their living. There's more than a few prominent Yugitubers who've voiced how shit the game is right now, lol.
Maybe, just maybe. People who have played the game competitively and not off and on wanna enjoy fun back and forth duels and not get hand trapped, negged six times, and never get to play the game every format for the last two years. Tear, sword soul, snake eyes, fire king , not fun or good game design. Kash was fucking terrible. You obviously have too much of your daddies money to spend on cardboard and think you are goated for it have you kissed a girl before @ArisePass
Dude who cares if he topped or not You can look at results from online sims and tournaments And besides dude not everyone is a rich yugioh fanboy with enough money to pay to travel aross country for a card game tourney.
It is not the "tier 0 format" that sucks" It is the yugioh too expensive sucks. Tier 0 is the healthiest format because playing on a format where too many viable decks are is a nightmare because you can't optimize a deck in those formats and skill expression in deck building goes to dumpster. Yugioh being about skill is best expressed when there is a tier 0 format. Ofc the "pricing" of yugioh is a problem. I have never been a paper player since 6th grade so I can't speak on this issue because there is no paper yugioh scene where I live but ultimately we can all agree that ocg format and the konami seeing what cards are good ultimately makes them able to short print the cards that are necessary in formats making the game expensive.
yall really need to just play chess at that point. if you want to everyone to be running the same deck just play chess. the fun in the game is the interactions between many decks.
@@Beamin439 well we don't run the same deck. We run the same ENGINE. For example, I am currently using a 60 card pile snake eye deck which does the normal version does but with much better consistency and power. Tier 0 format is about innovation because if the game is at a tier 0 that means there are undiscovered utilities people are not aware of that can be taken advantage of. For example, the tearlements synergy with snake eye is something most people don't understand and makes the deck much better but because it is "tier 0" dummies like you would just dismiss it.
@@ozimantv so innovative of you to combine tier 0 with another tier 0 deck holy moly this guy is on a whole other level from us mortals! whats next. you gonna do something crazy like combine snake eyes with kashtira? nah nobody is that insane.
the ppl who complain about diverse formats being hard to side deck in are just misunderstanding what a card game is.
any remotely competive card game are not supposed to be match up fishing the format. the point of card games is to play a game with a degree of skill not so much luck only luck matters.
@@randomprotag9329but you can't just take luck out entirely either. Luck is a part of skill. The problem with these tier zero decks and meta decks in general is that they try to remove luck from the equation by overtuning to the point where luck is no longer a factor and you win just by playing the deck. There's no skill in these decks because they play themselves. This also why diverse formats are important. With a card pool as humongous as yugioh's there should in theory be cards and decks that counter anything you can think of. If certain cards and decks are overcentralizing to the point that everyone has to play them to be "competitive", then those decks and cards are the problem. Cards like ash blossom should be banned because they've been played in every deck since they were made and haven't stopped seeing play in any capacity. Heck ash blossom in particular has a notorious reputation as a gatekeeper card with people saying if your deck loses to ash then it's not competitive. Which is bs because literally every deck loses to ash blossom! It's why they made called by the grave and crossout designator!
@@dustinvance243 luck is a purely negative thing a deck bricking half the time does not make it more skillful to play, it just means that a 2 player game gets played only half the time, luck factors are more used to justify not hitting extreme decks like FTKs as they are a free win most of the time. format diversity is a balance between skill and luck. assuming no external bad factors like badly designed decks, 1 decks formats put more focus on skill as the unexpected is harder to meaningfully do while diverse formats trade the skill focus for deck diversity regardless if the format is diverse to a fault or not. the general goal with format diversity is to add enough verity without it being beyond what can be prepared for and players have to match up fish by just hoping the deck(s) they couldn't have prepared for comes up. theres also the factor of who the target audience of a format is, casuals dont mind losing so they are more tolerent of unlucky losses compared to competive where they want to lose cause of lack of skill, instead of luck not being on their side.
@@randomprotag9329 that logic is inherently flawed on multiple levels. Fir one thing with the aforementioned humongous card pool, it's inherently impossible to prepare for everything because people can bring anything. This isn't like magic the gathering where people throw out decks because of set rotation. Unless it's on the Forbidden list Every card is legally allowed to be used. There are and should be hundreds of different decks with their own identity and playstyles regardless of whatever the meta is. If anything meta players should be the minority. But no instead meta is so omnipresent that is straight up impossible to not run into it even at the lowest level of official play. There's virtually no difference between playing at a locals or the final round of a ycs because everyone is playing the same crap. Limiting formats with meta is the problem. You shouldn't be preparing for decks at all because there are to many decks to prepare for! That's what makes yugioh exciting! But meta is the problem because it takes the number of viable decks from what should be triple digits and slashes it down to 10 at most and 3 at the lowest! No one can play what they want because meta is that oppressive and omnipresent.
And i completely disagree with your take on casual players because it portrays them as punching bags that don't care. No one likes to lose. And it's especially painful when there was nothing that could have been done about it. Why do you think yugioh has a new player problem? It's because the majority of players are only concerned with winning the game and not playing it. You can't learn how to play if your opponent never lets you. All anyone learns from playing against meta is that they can't play. And if they can't play then there's no point in buying cards to play. Meta is bad for the game's overall health and the only way to cure it is by bringing in more decks thereby decreasing the presence of meta and raising the chance for those other decks to succeed in its place.
@@dustinvance243
-casuals dont mind losing, they just want to play before the games ends its why yugioh is very casual unfriendly the only way to actually play is to play competive which has a big casual to comp gap. scooping before a single card gets played is disliked casual areas despite the fact the casual won.
-a lot of the issues of competive effecting casual side is not just a massive comp casual gap. its also only having 1 format, a casual targeted format is different to a competive targeted format so effectively including both in one does not work its like trying.
-acting like yugioh does not have rotation is also inaccurate magic has honest rotation while yugioh dishonest roation, instead saying it straight up yugioh uses power creep and the banlist to push new cards.
-other games know that the numbers of cards has to be limited to not show flaws which is why the set rotation ones are the standard and the non set rotation ones are the side formats which can be more flawed.
-the META is not an issue a 4 deck format has 16 different match ups which if it plays too samey thats card design issues
-the main issue is that yugioh only has 1 format, theres no casual format which is targeted at games with no stakes which can heavier on the match up luck and a competive format targeted at games with stakes focused more on skill.
-the cure is not trying to make 1 format work for everything, trying to please everybody ends up pleases nobody (its like trying it make a dish heavily spiced and not spiced at all at the same time) but instead having multiple formats.
-the new player problem comes from konami theres no offical resources which teach how to play the game like covering archetypes game plans, handtraps what they are and which to use in what senario .how to normal summon is not the thing new players have issues with. thats excluding the powercreep issue thats made the only format vintage magic
I agree, you either win turn 1-2 or your opponent does. Boo boring... The point of a competitive card game is the back and forth strategy and setups.
I feel like that’s not completely true , and even if a game does go 2 turns it’s most of the time very interactive. And trust me I am no Konami simp. I have tons of issues with this fire meta. But they’ve done a much better job with making decks over the past few years for the most part, top decks rely on grind game 1 for 1 trades way more than in the past. It’s been refreshing not dealing with wombo combo Omni negate boards. I mean obviously decks like mannadium still exist but they’re nowhere near a top deck.
@@DDgaming2478 matches should at least be lasting 5-6 rounds, 1-2 is too quick to have an enjoyable game
Competive yugioh is the least back and forth game ever.
Thing is, people are missing the point. The card design in Snake-eye poplar and Ash is absurd. I'm talking about a card that has 3 effects, if you stop the main effect, you can link away and still get vallue out of it. We're talking about a deck that plays through handraps like it was NOTHING. THAT should be the issue people should be talking about, not that it's a tier 0 format. Konami messed up printing cards that powerful to a point of "potentially" no return. Because I'm not seeing them dialing it back at all with the newer releases.
That sounds like Yugioh in a nut shell, I remember when BLS hit the seen early 2000s. 2 strong effects for its time, high atk and very easy to summon.
Dont matter if they dial it back
People still gonna play the best deck even if nerf the newer cards as compared to the past ones.
1:10 You nailed it. There a small percentage of ppl that actually play competitive yugi; I wouldn't be surprised if the 80/20 rule applies here: Where the 20% of players are the ones playing competitively, and thus are the ones that bring 80% of CONnami's revenue, while the 80% pf players that don't care about that only bring 20% of the revenue. It's like in MMOs, the whales determine how the game is shaped, and the success of a game depends on how the company manages the balance between op expensive shit, and some semblance of balance that gives us peasants hope to still play the game.
So, convince the ppl playin competitive to stop giving in to blowing their money just to win, or this will never change, but the thing is, many ppl that play competitive like Jessie, make a living out of it, so they have to purchase all this crap, they need to win, so it's a between a sword and a hard place situation.
as long as the comptetive players exist you'll get their money ,the others you have to make them interested/pleased if you want their money
@@negate-07 This is weird when a deck drains Pro's money directly. In other games, they usually use the Pros' place and use that exposure for the dev advantages, like advertising or sponsorship. And we see something common the dev gives real money as a prize for Pros. Or sometimes, I know some dev will pay their Pro player to keep their competitive scene alive.
.
When in YGO they got the sponsor, administration money, and exposure. Either they are greedy or bad management.
Dont they get cards loaned to them by other ppl a lot too?
You dont make a living playing yugioh
Have you seen the prizing at top events
You get a nintendo switch at best.
And no most players are competive
You only need to look at which channels get the most viewership to prove that.
Honestly they are probably running out of ideas on what the next strategy can be without copying already existing archetypes , breaking the game or adding a new type of card. All while just actually breaking the game. Which would explain why they are coming out with a new type of monster card (illusion).
For example if i were to make a fairy card id have to be very careful it doesn't break a Strategy like despia or drytron
All while trying to make it appealing to players after all you want your new cards to be played and make $$
I mean we've seen red eyes with almost no support get one card that became a staple or is completely banned in master duel.
Extra note ban kashtira unicorn😅
yes ban
Honestly, even on Master duel these decks are annoying. Like when playing against snake eyes, you have to have a min of 4 interruptions/hand traps in your opening hand otherwise you’re fucked.
Konami should have just added support on old archetypes with similar strat from new archetypes. Bringing every archetypes to their full potential while balancing the game should be their goal. Imagine adding support for Cyber Dragons than creating Tenpai Dragons, or instead of making Kashtira they should have added support for Ojama. They can also treat every archetype they have like how they treat Dark Magician, Blue-Eyes White Dragon, or Red-Eyes Black Dragon releasing different cards for different strats of the same archetype. If they find that the meta is well balance, then they can add a new archetype, building slowly.
I agree to this, atm what they're doing is just nerfing decks without bringing older decks up to power with either new support or unbanning cards from significantly older decks that got power crept
@@kelmirosue3251, As a Dinosaur Deck user, I feel this for Miscellaneousaurus.
I guess that deck is the best example of why Konami shouldn't just leave older archetypes or decks. They can just continuously support them and add a new cards for new strats without powercreeping the original strat.
@@stubbornpotatogaming6220misc could defs go to 3. Cause masterduel you barely see them
Simple answer, let FireKing/Snake Eyes duke it out with an unbanned Tearlaments.
Ygo, currently, is not fun at all. Like, i love this game, but tier 0 is just unplayable.
the problem is the snake eyes people not the fire king engine
Also, CONnami relly needs to make goaat/edison official formats/leagues in tournaments.
but they already do this with the time wizard format arent they
They need to ban every card from the synchro era onwards
And keep printing new cards
That have gx lv power.
I’ve been on the yugioh scene (non comp) for years and started getting more into the scene at locals and integrating into the community there (becoming comp not just a casual) in TOSS format because I was able to afford the Salad deck which helped me get more into the comp scene but recently since the Horus cards dropped I fell out cuz like you said with the economy as it is rent being $1k groceries being $100’s it’s just too expensive atm for me idk about anyone else but Konomi not even reprinting needed cards until they fall off relevance is what made me lose hope with this card game we needed triple tacts we waited months on months for them to reprint it one time the game is just elitist atm where people play for Regional practice every time and that’s fine honestly but it gets old seeing the exact same decks every time so I stopped going to yugioh and switched to Digimon
tier 0 formats completely sucking most of the time. is because it exaggerates the qualities regular formats have, which are already often on the edge to begin with. the only thing they do better is make match up luck a non factor with there being the one deck to beat.
I prefer 2 formats with different ban lists. A weaker format like Legend Anthology Master Duel. And another one with crazy power like the current YGO. (some people like this format and they are usually very noisy, maybe because they already throw too much money. I know this is annoying when you spend a lot of money, but still difficult to win).
Objectively speaking, it's a bad card game and fans just need to accept that and stop trying to argue its good. I love yugioh, all that being said, but as a card game, it's terrible. If you dont have a nostalgia for it, you dont play it. But i mean, to be fair, this is a game that was quite literally spawned from a manga. They didnt have any real idea how it was ever supposed to be played. Hence the huge changes all the way back in battle city. This is just a result of that.
its not a bad card game. its actually pretty great.
the reason it sucks now is because of power creep. every game thats been alive for 20+ years sucks now because of power creep.
every duel in yugioh lasts no more than 2 turns.
turn 1: player sets unbreakable god board
turn 2: player sees if he drew "the out" such as dark ruler no more, or something.
if he did, player 1 forfeits. if he didnt, player 2 forfeits.
thats every game of yugioh.
hand traps ruined yugioh
1 card turning into summoning your entire deck and extra deck ruined yugioh.
non archetype negates that fit into every deck like baronne and apollousa ruin yugioh
all these games start out really good and get popular and then just get absolutely shit on over time by power creep.
I believe you are mistaken about the whole nostolgia thing. My bf has played only for the last 5 years and has never seen the show, nor even knew the game before Link format. This format is the only format he knows. Hell, even half the local tournament winners here at our scene only started at Pendulum era.
The game has evolved to a point where it is no longer the manga. Also, on the note that the game is "bad"... all card games have their flaws. This is just something most card game players accept. I can nitpick about my gripes with Magic the Gathering all day, but I'll still play it, ya know?
But regardless, take it from somebody who plays Digimon, Vangard, Magic, Pokemon, AND Yugioh at a tournament level... this is far from the worst. At least with Yugioh I get to keep my decks without them being cycled out of play. I get to CHOOSE when my deck is not viable, not the card company. I think THAT is a major pull for Yugioh players. If ya need a real reason Yugioh players stick around, it's more likely this fact, than anything.
The game is bad
People play it cause their special summoning 20 times and that's how dudes like to play.
I think Bologna format was best for getting new players into competitive Yugioh because there were multiple viable decks and they could be rather inexpensive meaning it was the best format for growing competitive.
It seems like a lot of people (not just some pro) hate that format. I asked about their thought on it and the most positive things they can say about the format are that it's diverse and it's better than now. Some of their complaints are out of all top decks, only Unchained is bearable; and a lot of viable decks are unfun and toxic.
@@wahrt overall, I feel a format with roughly 10 fairly inexpensive decks that are viable is good to test both skill and luck, it also lower the barrier to entry for those who want to take the next steps on their competitive path or even the first step.
@@destinyshand2049 Talking about budget, I just remember people also complained about S:P and Ty-phon costing a mortgage. Btw, can you list decks that you find viable in that format (not counting obvious ones, decks that top that YCS are obviously viable)?
@@wahrt I would say Rikka, mikanko, vanquish soul, really anything that managed a top 32 or even top 64 considering that there were nearly 2500 players at that event. By viable in general I mean you can get a win with any of the 10 decks(and their variants) where it really does come down to skill with that constant hint of luck to win.
@@destinyshand2049 what are your opinions on the complaint about how some match ups feel like heavily disadvantage and rely hard on luck to win, even with preparations?
Another one is people feel like Droll and Nib are needed.
Floodgates are hated too.
Note: I actually kinda like this format. This format shows that yugioh can still be diverse in deck choices and their gameplay. Which is why I'm asking people's opinions on it. I noticed that when talking about its problems, a lot of people don't compare it to now and instead, compare it to other formats like TOSS, HAT, DUEA, so there are complaints about the 2-turn games and combo decks.
They need to ban every card from the synchro era onwards
And keep printing new cards
That have gx lv power.
This format absolutely needs to keep going longer
i will always play my shaddoll deck and nekroz deck..... those two deck will always be my favourite , even though they are not that competitive
Liked based on the title alone. Don't need to hear your reason, Tier 0 is boring and dumb.
Agree but its up to us the consumers to not be so hungry for the admiration of the win and try to get back to the roots of just coming up with silly strategies that some how work and make the experience fun again. I still play my DW cuz i love the cards win or lose i go. Pulled a 4 and 0 at my locals and now im just trying to build aome new decks and retire my DW. I just love the shock on opponents face when i break the board with something completely outside wat my strategy should be lol and thats the fun of the game for me when opportunity knocks and ur opponents thinks they have this unbreakable board how 1 strange card just does the job.
Meta decks can do one card combos to make a full board of negates and still go ++++++ that's the problem
As long as konami pushes the power creep tier 0 will continue
I had smacked snake eye , dragon ruler and labyrinth with Floooo🫰
The bird is the word. But lab is great
Konami don't care. This has been a problem since i was a kid playing at locals in 04/05. What drove me away is I couldn't play or compete with dudes older than my dad at 12. Yay
Snake eyes is no real Tier Zero Format sure the Deck is strong but its not Tier Zero strong
You DON'T HAVE TO play meta cards. You can just play around what's hot.
Yes, for under $10.00 you can get a starter deck and there you go, have fun🤭
@@troglodytezero1697 You can have expensive cards, that doesn't make you good.
If you have to pay to win you never had any skill or patience.
True but one dude running meta is enough to ruin the game.
@@DragonBallsolosyourverse Copium.
How is it cope?
Komani has bad card design and there's always gonna be one guy exploiting it
Kash was never tier zero......I literally clapped them and got a second place regional qualifier finish with traptrix
Really? How long did it take to come to that conclusion...funny thing is I have a deck that shits on all these tier 0 decks...including this. If only you guys were more creative
Sure bro. . .sure
lmao ya ok
@@Beamin439 And yet here I am winning.
@@GAMMA47 yea? You make it to silver on master duel timmy?
@@Beamin439 I used it to reach max rank.
95% of players that think this have no tops. Coincidence? 🤔
The other 5% think this as well even if they have tops, they just continue with it because it's how they make their living. There's more than a few prominent Yugitubers who've voiced how shit the game is right now, lol.
Maybe, just maybe. People who have played the game competitively and not off and on wanna enjoy fun back and forth duels and not get hand trapped, negged six times, and never get to play the game every format for the last two years. Tear, sword soul, snake eyes, fire king , not fun or good game design. Kash was fucking terrible. You obviously have too much of your daddies money to spend on cardboard and think you are goated for it have you kissed a girl before @ArisePass
Dude who cares if he topped or not
You can look at results from online sims and tournaments
And besides dude not everyone is a rich yugioh fanboy with enough money to pay to travel aross country for a card game tourney.
It is not the "tier 0 format" that sucks" It is the yugioh too expensive sucks. Tier 0 is the healthiest format because playing on a format where too many viable decks are is a nightmare because you can't optimize a deck in those formats and skill expression in deck building goes to dumpster. Yugioh being about skill is best expressed when there is a tier 0 format. Ofc the "pricing" of yugioh is a problem. I have never been a paper player since 6th grade so I can't speak on this issue because there is no paper yugioh scene where I live but ultimately we can all agree that ocg format and the konami seeing what cards are good ultimately makes them able to short print the cards that are necessary in formats making the game expensive.
yall really need to just play chess at that point. if you want to everyone to be running the same deck just play chess. the fun in the game is the interactions between many decks.
@@Beamin439 well we don't run the same deck. We run the same ENGINE. For example, I am currently using a 60 card pile snake eye deck which does the normal version does but with much better consistency and power.
Tier 0 format is about innovation because if the game is at a tier 0 that means there are undiscovered utilities people are not aware of that can be taken advantage of. For example, the tearlements synergy with snake eye is something most people don't understand and makes the deck much better but because it is "tier 0" dummies like you would just dismiss it.
@@ozimantv ok bro look forward to seeing you and your innovation top a YCS
This is fucking cope dude and I'm a Yu-Gi-Oh die hard fan. Fuck you
@@ozimantv so innovative of you to combine tier 0 with another tier 0 deck holy moly this guy is on a whole other level from us mortals!
whats next. you gonna do something crazy like combine snake eyes with kashtira? nah nobody is that insane.