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Create a Looping Snowy Landscape in Unreal Engine (in 15 minutes)
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- Опубликовано: 18 авг 2024
- Thanks to ASUS for sponsoring this video! Check out their ProArt Studiobook Pro 16 OLED (W7600) laptop for on-the-go creation: asus.click/w76...
In this video I'm gonna show you how I made a looping snowy landscape for free, using Unreal Engine 5, Quixel Megascans, and Davinci Resolve. I've been basing a lot of my renders on personal trips and adventures, so this one is inspired by a rare hike, when Mt. Baldy (in Southern California) actually got snow.
CHAPTERS:
00:00 Intro
00:46 Setup Lighting, Camera, Scene Scale
01:53 Building the Environment
02:27 Fixing Janky internet Assets
03:21 Loop your Renders
05:32 Cleaning the Seam (Blueprints)
06:29 ASUS ProArt Laptop
08:06 Adding Snow + Advanced Fog
09:02 Create a Custom Photoscanned Character
09:46 Rig with Mixamo
10:08 Loop your Mocap Data
10:32 Connect your Character to your Mocap Data
11:15 Add Hiking Poles (IK Chain)
11:50 Simulate a Windy Poncho
12:44 Add you Animated Character to your UE Scene
13:07 Render Settings!
14:59 Post Processing in Davinci
15:47 Making it Loop (in the edit)
15:57 Final Results + Thank You
RESOURCES:
Unreal Engine: www.unrealengi...
Ultra Dynamic Sky: www.unrealengi...
Cinema4D: www.maxon.net/...
Davinci Resolve: www.blackmagic...
Gorilla Grain: www.gorillagrai...
Photoscanning 101: • The Ultimate Guide to ...
Photoscanning Mountains: • How i scanned an entir...
JOIN THE COMMUNITY:
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Discord: / discord
InstaGram: / _pwnisher_
Twitter: / _pwnisher_
PRINTS & ASSETS:
My VFX Assets: gumroad.com/cl...
Limited Edition Prints: www.noisegrain...
TOOLS I LOVE:
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Monitor Lamp: amzn.to/37JfyBI
How I Learned Cinema 4D: greyscalegoril...
MY RIG:
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You’re part of the reason I decided to go to university to study VFX and Animation
Thanks man
bruh
I can't help but shake my head at certain things. You click buttons like volumetric fog and move on say 'yeah it looks cooler'. When I was using lightwave back in the mid 90s any volumetric stuff would increase render times by multiple orders of magnitude.
It still boggles my mind the level achievable even in the preview window!
Ya dude, Even just a few years ago. I love how fast and far the tech is evolving
wish C4D and Octane's volumetric fog was up to Unreals, they increase render times by 1000 and are barely useable in animation sequences (and I'm running 4 x 3090s and latest Ryzen threadripper pro)
dude, that right click to set pivot offset here is a next level tip. 10/10 my dude. Happy Holidays.
John!! Yo man, glad u enjoyed :)
So impressed to see how far you've come this past year in unreal 🤙🏾
Yoooo thanks Winbush!!
Thanks for being a role model and mentor, you've given me inspiration to learn and enjoy doing art l
Heck yeah!! Keep it up and enjoy your break!!
@@pwnisher we're with you always
@@pwnisher you solved my 4-5 doubts in seconds
Aaaaand AI ruins it all.
@@kolaas2006 what?
The fireplace was a good idea 👌
What a lot of great info for such a short video. Noice! The steam in the coffee cup! 😉
Can't get enough of this channel! Was a pleasure participating in Moving Meditations!
So glad you enjoy the vids 🙏🏼
that floating mug vapor tho
Lolol, can’t win em all.
Always satisfying watching these videos! Have a nice break
Thanks man! You too!
love the mug vapor
12:44 When you focused on another thing, you forgot that you put the smoke in the coffee mug.😂
Looking forward to this snowy Blizzard
tutorial!!!
thanks to your video, it is always helpful to get an unreal engine in your new job. thank you.
I'm in love with the series. Please do make more of them :)
Thanks 😁
Sup Clint, super excited about this video my dude. Wanna wish you and yours the most amazing Christmas and New Year's! Peace and love homie! See ya next year man!
Merry Christmas y’all
These breakdown format of tutorials are much more helpful than longer step-by-step ones.
Very calm and cozy vibe
Love the world. Its so beautiful and your storytelling too
Merry Christmas everyone and thanks for another great video Clint!
Hey right back at ya! Thanks and enjoy your break!
Thank you again for teaching me so much about 3D rendering. I am not creating my first 3d render thanks to your teachings, I have to say without your insight this would still feel like pure magic (It still does kind of ;P ) I would not be anywhere close to what I have without you being willing to teach us all. so again, thank you for all you do!
At the right moment I'm trying to build a snowy scene myself. Thanks for your awesome videos
Awesome as always 😍
I learn more everyday thanks to amazing creators like yourself.
12:33 *I laughed so hard at this part hahaha*
What a satisfying video is this at the end of this year. You always save me on right time. Lots of love
You can also use the modeling tools to reset the pivot to center of mass or at the bottom of the trunk. I'd love to see this with the dynamic footsteps on landscape interaction as well
i have been watching you and Corridor Crew for years. I have learned a lot from you guys and Unreal has been on my bucket list as a filmmaker and VFX artist for a while. I have been producing the entire first season of my Vampire series - Martyrs - The Chronicles of Blood. Originally I was going to film minature sets of castles, landscapes and towers, however my sponsor dropped out and so digital set pieces are my option at this stage. I will be watching your channel religiously over the next year as I tackle this daunting task. Thank you for creating this channel. I feel confident I may actually get through everything because of you. No pressure. ha ha.
@pwnisher
You should look into Level Instances, super easy to use. But then you could easily duplicate your entire level out to loop, then you'll still have the ability to very easily make changes to the source level without needing to make the change multiple times!
Awesome stuff! Merry Christmas Clint, all the best! 👍
Wonderful video, also didn’t even notice the fireplace was on your computer untill halfway through 😂
Few things I learnt while learning Unreal this year (may be specific to UE5)
1. There is another option in the Actors menu called Mergre Actors - this option does the same thing a Convert to Static mesh but if you have multiple sections you want to texture differently it will keep them all separate. The Convert option only does this if they are already textured, and even then if they're using the same texture then they get combined too. Using both can make texturing complex objects much simpler.
2. The Pivot offest option only sets the point on that instance and can still be reset back to the actual origins of the mesh. If you go into Modelling mode there is a Pivot option in one of the sections which allows you to permanently alter the pivot point of the base static mesh. So if you now add from the content drawer again the pivot will always be where you set it.
And finally although its not directly UE related - LEGO is always an adjective. So LEGO bricks, LEGO elements, LEGO sets, etc. Never, ever "legos."
I love your videos, thank you for this walk-through. It's people like you that allow scrubs like me to approach this without getting too scared. You might want to check your coffee mug though, it seems to have an out of body experience ever now and then lol
Guess I have something to do over the long weekend! Thanks man
amazing video man !! the renders look is so dope and espcially the film grain👌
What a nice way of telling us all the information, I really enjoyed watching your videos (and it`s a very rare channel where i do not skip the ad section and also enjoy it)
I really enjoyed your video, thanks! You inspired me to move on to unreal, honestly, I'm so tired by all those 3dsmax+vray archviz stuff I'm doing for the last 15 years! This is the fresh air you give on the channel!
Im trying to learn as much as i can in blender and UE5 so i wont have to pay people on fiver to do what i need, and if i get good enough i could sell services on fiverr. Thanks for your amazing videos , they help a lot 🙏🏽🙏🏽🔥🔥
Thank you for sharing your experience and Technics, your my inspiration ♥️, love from India 🇮🇳
The chimney and the tree look lovely
Amazing video, loved it. For the map creation part in ue5, the only thing that comes to mind that you’re not taking advantage of (or showing) is the modeling tools, they are super useful to quickly change the pivot, warp some of the trees, cut part of meshes that are clipping out in the lego process, mirror an object etc, Just knowing you can easily do some of those things quickly in real time gets your mind running on what else you can tweak your scenes.
truly amazing! Its so refreshing to see this beautiful work come out every once and a wile! Even if im not sitting along to create with you its an amazing background voice to be in front of me wile I work on my own projects. Congrats on the million subs and I cant wait to see what other stuff you come out with! Truly an inspiring video!
I love the steam at 12:39! ;D
Man your videos are amazing.
Your presentation is formally outstanding, professionalism.
The way how the fog leaves the cup from 12:35 haha!
I think i've definitely found the channel, inspiration and quality workflow to push myself learning UE and try to do my 1st shortfilm in 2023.
Thanks a lot for your top quality tutorials and tips!
Looks awesome, especially shaking clothes in the wind adding final touch. I would just suggest using openlands plugin to add snow trails. Anyway great job!
dude, your content is super interesting and amazing. You make us love animation and digital art more, but those of us who speak Spanish need a channel in Spanish!
Peter flipping off the camera made my day
Perfect! just what i needed! Thanks alot :D
Perfect Bro. ❤️❄️
Great tips man! love it :)
Thanks for another great UE5 vid, always learning something new with each one!
Amazing how you can do this stuff so easily, I'm finally gonna try these things (got my first studio laptop, finally!), gonna be seeing all your videos from now on!
As always, great tutorial! Thanks a lot.
Have you considered using World Creator with UE5?
I have yeah!! The issue is though I’ve had NO time to learn new stuff/innovate this year, imm really hoping to build time in for that next year so i can grow.
This is great! Thanks for the awesome video.
I'm trying to create a horror game in 2023 with UE5. I've been developing it all this year, learning as much as I can. I want to make it semi realistic and heavy focus on the story. I've also been reading up about how to write a compelling story so the player can come out of the experience terrified, but also moved by my characters and world building
i love these videos, you think you could so some kind of forest area next?
Corridor crew did some videos before where they had a contest to make the most satisfying video. You guys used looping to do that. You should have made the figure walk around in a circle or a figure 8 and then start over again. Making the figure walk up some windy, snowy road would be cool Seems like a quick way to add some variation to the video.
I think you should do a slowed down version of how to make the seamless loop.
Lovely work!
woow thanks man happy merry christmas
Big fan of Clint and this channel and am learning so much. But did anybody else think the steam off that coffee looked a little suspicious? Especially at 12:37?
Love these videos, please keep making more of them!!
Amazing tips and tricks, really getting into Unreal myself, unfortunately on about day 21 of my journey (last week) my 5950X, 16 core CPU just up and DIED for some unknown reason 😭 and I hadn't used it for a year, but it was out of warranty so that (and because the mobo also failed) was $800 down the drain! 😢
Couldn't afford a new one, so had to get some cheaper bits, but I'm really looking forward to learning Unreal 5 and I'm starting with learning from your amazing woodland render! I'll be bringing in some plant or stone objects that I scanned (or will scan) myself in the England, maybe some props and some SoundFX I'll record later, wish me luck!!
peter on blue print tips hahahaha 😂🤣
Thanks for this nice lesson!
2023: Trying to learn UE properly. I had an incredible boost in creativity a week ago when I got a job to do a nice and well-contained still-image viz of an industrial thing, and I decided to just pull the baind-aid off and go with Unreal this time. I didn't look back. It's incredible. The only thing that's a bit worrisome is that the development goes so fast and the changes are so huge between certain versions that you can't really know what to use from old viz tutorials in Unreal. Baking light is gone, that much I know, but keeping up with all the other minute details that have changed between 4 and 5 is kinda hard. Like, displacement in materials is gone now? At least on the Megascans stuff? What's up with that? Anyway, really appreciate your videos, and the content of the other pros out there, they have been a huge help. Merry Christmas from Sweden.
unreal engine chilling with 1k free assets
blender users molding the universe from default cube: am I a joke to u?
Great UE stuff as always. Thanks alot
Great vid Clint! In 2023 I want to get better at Blender and Unreal for 3d art, transfer my dreams to 3d art and make music to accompany the visual, cheers!
If you also made some footprints in the snow, it was epic. Anyway it's a great tutorial.
Fantastic as usual thanks 🙏
what am I trying to learn? a whole freakin' Unreal 😁
The vapour effect on the coffee cup just said no at 12:39 😂
Thanks for all you do! Come visit Mammoth, I have a place you can stay!
Merry Christmas!
Oh woops it's not Christmas anymore
This video just got me in the holiday spirt gain for some reason.
Thank you for the content I subscribed to your channel. I am currently in school for 3d modeling and animation, and attempting to make some original content for my reel before I graduate( in roughly a year). I am trying to learn the fastest way to: create a model with a character sheet, rig it( thanks for the tip in the video), and animate it in a custom environment. The character creation is fine, but attempting to create an environment that automatically interacts with my characters animation is difficult. I just don't know enough yet to do it quickly. Back to grind it's not going to learn itself. Look forward to your next video hope you enjoyed the holidays.
God I love these videos
I thought that steam was comped in, haha, around 12:35 you see that it comes loose and the card starts to slide upwards lol man I love the simplicity of these videos kid, I've been farting around for while in blender and have opened UE on several occasions but never did much in it. Thanks for making it easy to understand, these tutorials are always so relaxing and extremely easy to follow along with. You have been straight killing it my dude!
Your scenes never disappoint. This stuff is what made me switch engines to unreal use though I use a more game development oriented laptop with active touch screen to reduce my required tdp and desk space. I use an Asus rog 16x flow amd5 with gpu PC if you do art with pressure sensors like zbrush and blender an active screen is a must if you reduce power as an eco person with hybrid solar controllers tdp matters to me that said ppl who draw and use unreal5 need to be aware of that awesome PC to make stuff like this one at a more much manageable level. Though that dial on laptop looks neat it be annoying if you want also game on the work laptop. I expect that laptop is around 4grand too the one I use is like half that in cost. I priced most workplace pics better then my laptop as an easy 3grand starting range with an over 300 wat tdp. Over all nice project also have you seen the guy who made a short film fully with ai applications it be neat if you tried something on the scale assets an see if his work flow might work if you tried an experimental set with ai made sound and all that too if your interested in what solar hybrid controllers look up Eg4 it's crazy tech their alloyed me to run fully off grid and make game cc..
I’d love to learn how to simulate a windy poncho!
Merry Chrysler everybody!
Love it Have you tried path tracing in UE?
Awesome video and tutorial! Happy holidays and thank you for sharing!
How many man hours did you put into this? There were a few upgrades I thought of that I'd be curious how you might approach.
Damn I love Unreal.
Nice work on this one. For 2023 how about, Raytraced cel-shading in UE5? xD
Peter's a charm
animation loops likes this is my goal for 2023
You can fix pivots easily in modeling mode with pivot tool)
I really want to make VR environments for Oculus. More importantly in Unreal with quixel
Great tutorial!
Didn't you miss the character shadow?
smoke in da cup dudeeee xD
good tut. the scene is inclomplete tho. the character and sticks are clipping the snow. foot steps and some dragging lines in the snow woulda been bonus. anyway...
merry christmas, clint. :)
so cool man. definitely love it. but where are the footsteps ? 😅
Awesome! video thanks man! Quick question. Is the coffee cup and the steam coming of it fake? Why is it streaming the entire 17min long? Or am just imagining things lol
I need to know if the steam off of the mug was added in post, its too perfect the entire time!
Sir, i have a personal question did u get deep into those ue blueprints and stuffs? Even the basic tutorials seems to be tough, Like it is hella difficult to understand... its a question as a filmaker perspective? Btw Big fan of ur inspirations and arts!🙏🙏
Loving the fake mug steam, nice touch! Shame it floats away at 12:34...