Teching stage spikes is so difficult because most of the time you won't expect to be spiked against the stage and even if you do expect it, you could always just air dodge and then die if they don't hit you or spike you
Just press shield 12 frames befire hitting a wall, a ceiling, or floor. DI allows you to slow launch speed (hold down, or wiggle in down). High lauch. speeds are untechable. A harder tech now (post 3.0) is jokers pseudo wave dash, using a gun stall and airdodging into the ground.
Thank you for the specifics, down to the frames! This is the type of stuff I wanted to know. notes to come back to: 0:13 - 11 frames before hitting surface 0:46 - 40 frame cooldown after a tech attempt, so one shot 2:27 - LSI in techs - Hold down to decrease Horizontal speed, may allow 'untechables' to be teched 3:03 - Tech out of a weak hit by airdodging towards stage surface, to wall-jump up, to recovery. 3:50 - extra 3 frames in Ulti
I love how he never mentioned ultimate’s buffering system. On kill screens u get a free tech just by holding shield because kill screens give you more time
Thumbnail is amazing! Villager (of all people) with a smug look of superiority on his face in the middle of teching a stage spike 😆 It's so perfect, you can almost hear him thinking to himself "Yeah, we tech those" 😂
That's not actually how it works. The real mechanic is that if you are in the middle of an airdodge towards a surface, you will tech it. So in order to "auto-tech", you need to buffer an airdodge whil in hitstun, then get out of hitstun, and have the time to start your airdodge by the time you hit the wall.
I just wanna say that your videos have been extremely helpful and I really appreciate you putting a prompt in the corner of the screen to show the inputs on a GameCube controller, it makes everything easier to digest. Keep up the great work
Timing feels very forgiving in this smash with the extra frames. I tend to immediately push the stick up to roll towards the stage after teching what would have been an edge spike but hadn't really thought of di to decrease the launch speed an potentially make the difference between surviving and an untechable situation. Good video, man!
Damn this explanation was so damn perfect for a noob smash player like myself, it was phD level lol. You explained what a tech is so simply and the slow-mo parts of the video helped a lot. Thank you!
not to sound rude but that wasnt amazing at all kind of expected there was nothing else falco could have done he had no double jump he could have up b but it was obvious kirby would punish it so he decided to try and punish kirby with the dash grab but anyone could have seen it coming if you were playing in the match
I remember playing in a smash tournament as ness at my school, I heard of teching but never knew how. So many people asked why I didnt tech a lot of attacks that defeated me. This video will definitely save my stock someday
Glad to know you can't mash it. Tho I keep finding it harder to tech in this game than in smash 4 for some reason. It frustrates me because everyone says the new buffering mechanics make it easier but all I find is that I press shield before or as I hit the wall or floor, and then nothing.
ok im just to casual, i kept hearing the word tech and didn't understand so thats how to recover efficiently. I guess its just been to long since I played but watchin this man vids gonna help me alot.
The last Smash game I played was Melee, and that was non competitively. Jesus I've got some catching up to do. Guess it'll be a good thing to learn this, since my main is Mac, and anything helping him get back onstage is a godsend.
Wait, really?? That's incredible, I thought for sure the answer would be no, thank you everyone. That makes the difference between tech rolling and tech jumping much smaller so I might remember to do it in time.
I just really liked that you can, if close to the ground, you can air-dodge down and tech after, by holding down shield when performing the air dodge. Just another fast way to get back on the ground.
i have very good reaction time and muscle memory for teching, but that skill rarely comes up in competitive sets CASUAL games, however, thats a different story...
If you guys are still curious then you can just go to training mode. Go to shadow moses island, pick your characters, set cpu to side smash, and let it hit you. You can practice by teching off of the giant pillars
Thank you this helps a lot! 😄 I'm sad that i completely ignored this mechanic before lol but now that I've almost mastered it I'm glad, so thanks a bunch! ^~^
A good stage that comes to mind for practicing teching is normal Shadow Moses, with the walls that break when you hit them, but you can still bounce off of
Let’s all just consider the following: Short Hopping has a window of 3 Frames. Teching has a window of 11 frames. I think it’s funny that, technically, your reflexes have to be approximately 4 times quicker than what is required to instantaneously recover from barreling into a surface at high speed in order to *jump a short distance off the ground*
I think that’s because the jumps in ultimate are so extra. It’s hard to [be quicker than] the rise of them. But I agree. I CANNOT get it down. (Pun intended, I guess.)
I always used to call it a reflex when I started off in Melees as the characters in Melee seemed to land on their hands in a handstand position. Didn't know about it was call teching until I started playing online in Smash 3DS.
My biggest issue and fear is that even at low percents, i'll feel the need to try and tech to prevent getting stage spiked, when in reality I didn't need to and it ends up with me air dodging then falling slowly to my death...I just don't understand how you're supposed to expect within a split second to tech when it's an untelegraphed attack that hits you to bounce you off the side of the stage, yet I've seen pros tech nearly every time when it doesn't seem expected. I hate missing a tech more than anything and then simply air dodging to my death. I don't know how to approach this problem
treygamertv 982 yeah but they updated the game after this video to change it so he can jump after. i dont really remember since its been a year but test it out yourself.
I got a question - how does the "final hit freeze cam" affect your inputs? Like can you input a tech while being in this state, does it mess with your timing, can you alter you DI? Answer would be highly appreciated!
Do not input a tech while in the freeze frame, wait until it ends and immediately tech after. You can also change your DI during the freeze frame, so a lot of times if you get spiked downwards, you can often hold towards the stage which could allow you to tech!
I swear I didn't understand what teaching was before this video. I always immediately roll when I land so I won't get jab locked. But when I always missed it ang get punished for it, people always say I missed tech. I'm like “this ain't computers" lol
Thank you for explaining you cannot tech after mashing the shield button I’ve done this so much in 4 when Gannon grabbed me to get outta it I now know u just gotta time it perfect u get one shot
Wall jump techs (holding away from a wall to automatically perform a wall jump after the tech) do not use up your jump. They count as a wall jump and one can just jump back to the stage afterwards if they've held onto their jump up to this point.
Keeping tap jump on makes it exceedingly more difficult to hold onto your jump in this situation, however, as it often makes you use your jump right after the tech anyway by holding upwards. Proper wall jumps are performed by tapping the direction away from the wall, not upwards.
I think launch speeds that are techable off walls but not on the ground have blue and yellow sparks, and completely techable launch speeds have green sparks.
This was useful because I just heard tech all the time and assumed it was short for technique
So did I!
It does in some cases, it's just context based (like how wavedashing is an advanced tech in melee)
Tech can be both
I had no clue what tech could mean before I saw a Mario maker 1 video
It is, but it's context-sensitive
This is probably the hardest thing to learn as a newbie smash player
I don't even know what this nerd is saying. Pls help me
Pepijn what about RAR?
Hallo mede nederlander.
Teching stage spikes is so difficult because most of the time you won't expect to be spiked against the stage and even if you do expect it, you could always just air dodge and then die if they don't hit you or spike you
Just press shield 12 frames befire hitting a wall, a ceiling, or floor. DI allows you to slow launch speed (hold down, or wiggle in down). High lauch. speeds are untechable. A harder tech now (post 3.0) is jokers pseudo wave dash, using a gun stall and airdodging into the ground.
3:56 Amazing read
If you main Lucas I probably would spike one I have to many pk fires and freezes that I got hit by I’m now happy that clause died
Yeah, that was gross!
Toad Gatter, just like...don’t get hit
@@toadgatter7512 Bruh you probably suck if you got with that many of them. And that's coming from a Lucas Main
666 likes
Imma ruin it
*go online*
*miss every wall tech off stage*
LAAAAAG
Butter Johnson ain’t that the truth, online teaching is harder , adjusting to the lag is frustrating
Lmao, so real
I went from basically never teching to sometimes teching, then panic airdodging and dying anyway 👌
That means you are making progress 🙏🏿 keep going you’ll get there!
I just airdodge downwards for a tech confirm
Thank you for the specifics, down to the frames! This is the type of stuff I wanted to know.
notes to come back to:
0:13 - 11 frames before hitting surface
0:46 - 40 frame cooldown after a tech attempt, so one shot
2:27 - LSI in techs - Hold down to decrease Horizontal speed, may allow 'untechables' to be teched
3:03 - Tech out of a weak hit by airdodging towards stage surface, to wall-jump up, to recovery.
3:50 - extra 3 frames in Ulti
I love how he never mentioned ultimate’s buffering system.
On kill screens u get a free tech just by holding shield because kill screens give you more time
Practice with friends? They're still mad that I can spot dodge their final smashes!
Mr. Hippo bruh so true 😂😂😂
Wait is that even legal
Same here bro
that’s on god
There not mad there jealous keep up the good work
*EL TECH DE JESUS*
*EL SEGUNDO TECH DE JESÚS*
*EL TERCERO TECH DE JESÚS*
EL CUARTO TECH DE JESÚS
Alguien q me explique q esta pasando?
DankPants yo no sé.
Thumbnail is amazing! Villager (of all people) with a smug look of superiority on his face in the middle of teching a stage spike 😆
It's so perfect, you can almost hear him thinking to himself "Yeah, we tech those" 😂
You can auto tech (buffer a tech) by holding the shield button as you get hit by an attack so you really don’t need to worry about timing
Please test this and tell me if it consistently works because I get it many times but sometimes I don't, even at lower percents!
@@codtrailersq8 would also like to know if this is true
It’s because of the new buffering system
I think it only works if you’re not in hitstun (so you can’t just hold shield to auto tech on walls.
That's not actually how it works. The real mechanic is that if you are in the middle of an airdodge towards a surface, you will tech it. So in order to "auto-tech", you need to buffer an airdodge whil in hitstun, then get out of hitstun, and have the time to start your airdodge by the time you hit the wall.
HOLY CRAP ITS YOU! I met you at an IJA in like 2017 I think? Glad you're still making videos!
I just wanna say that your videos have been extremely helpful and I really appreciate you putting a prompt in the corner of the screen to show the inputs on a GameCube controller, it makes everything easier to digest. Keep up the great work
I’m watching this even though I can’t tech for shit
I’m watching this BECAUSE I can’t tech forS
I always thought that techs were limited to stage spiking. Very helpful! Thank you!
Thank you for explaining this so clearly! Everybody else really confused me but you explained it perfectly!
Timing feels very forgiving in this smash with the extra frames. I tend to immediately push the stick up to roll towards the stage after teching what would have been an edge spike but hadn't really thought of di to decrease the launch speed an potentially make the difference between surviving and an untechable situation. Good video, man!
Damn this explanation was so damn perfect for a noob smash player like myself, it was phD level lol. You explained what a tech is so simply and the slow-mo parts of the video helped a lot. Thank you!
I think Falcon Kirby hat is best because its so adorable when he screams falcon punch. That was an amazing read too at 3:57
not to sound rude but that wasnt amazing at all kind of expected there was nothing else falco could have done he had no double jump he could have up b but it was obvious kirby would punish it so he decided to try and punish kirby with the dash grab but anyone could have seen it coming if you were playing in the match
@@peednuss3008 ok
@@peednuss3008 okay dude whatever the fuck you say
@@peednuss3008 cool story.
@@peednuss3008 what are you talking about? He could have gone for ledge instead.
Wait wait wait?
Did Ganondorf just wall jump?? How the?
With a Wall tech all characters can wall jump since Melee
Gus -Da-Bus not a lot of people that aren’t hardcore sweats would know that so fuck off
@@gus-da-bus6539 i accept your apology, good day sir.
What happened here
HOLY SHIT-
It’s been a year and i haven’t checked this wth
I remember playing in a smash tournament as ness at my school, I heard of teching but never knew how. So many people asked why I didnt tech a lot of attacks that defeated me. This video will definitely save my stock someday
Against pichu teching is very important
you can also airdodge diagonal down to perform a tech roll when you are a little bit above the ground like you showed with the jumping example
Highkey needed this. You da 🐐, Juggle
You came to the right place for tech support
Actually very helpful especially since this is my first smash game! Thanks!
1:44 I felt that one (-w- )
Glad to know you can't mash it. Tho I keep finding it harder to tech in this game than in smash 4 for some reason. It frustrates me because everyone says the new buffering mechanics make it easier but all I find is that I press shield before or as I hit the wall or floor, and then nothing.
learning how to tech a year after getting the game, whoo
same, tired of always getting staged spiked at 0 online every match
VanillaRice but how do you get stage spiked at zero.
treygamertv 982 because i’m just absolutely that garbage
@@68bongski😂 I feel the same.
ok im just to casual, i kept hearing the word tech and didn't understand so thats how to recover efficiently. I guess its just been to long since I played but watchin this man vids gonna help me alot.
I'm glad I looked this up because I don't know why but I thought to tech you had to move towards the wall when you got hit to stop yourself.
Thanks for this, my friends just told me to spam shield and jump and it would work, glad there's an actual timing and limit to preforming a tech :D
Oh, so i used to tech without knowing i was teching thinking it was just normal recovery but now that i know what it is, i cant tech
"You can try it with your friends"
Ah you assume I have friends
The last Smash game I played was Melee, and that was non competitively. Jesus I've got some catching up to do.
Guess it'll be a good thing to learn this, since my main is Mac, and anything helping him get back onstage is a godsend.
Yeah, I skipped SBB4 and Brawl is no where near as fast paced as Ultimate. I only just got Ultimate last month so I feel your struggle dude XD.
After some experimentation, I can confirm that wall teching does not use your double-jump
If you have jump on up disabled can you still hold up on a tech to jump
Adam Orr I second this someone respond pls
Like 2 weeks late but just in case yes you can wall jump tech with tap jump off
Yes I have tech jumped just holding up even with tap jump off. Think of it as more of a roll than a jump
Wait, really?? That's incredible, I thought for sure the answer would be no, thank you everyone. That makes the difference between tech rolling and tech jumping much smaller so I might remember to do it in time.
Can you make a video on how to beat a player that techs alot or just how to follow up after a tech with tips on how to approach
Yo is that Nitro Fun & Hyper Potions in the outro?
Was not expecting to come across that browsing smash-tube.
I just really liked that you can, if close to the ground, you can air-dodge down and tech after, by holding down shield when performing the air dodge. Just another fast way to get back on the ground.
Be honest if you came here because you were tired of getting hit on the side of battlefield and kept dying.
Thank you so much I have been watching pro players and not understanding what a tech was but now I do!
And it will make you super cool in casuals when playing on Hyrule Temple.
i have very good reaction time and muscle memory for teching, but that skill rarely comes up in competitive sets
CASUAL games, however, thats a different story...
Thanks this is just what I needed
I made a stage in stage builder that helped me practice teching. Basically final destination but with a canon the launches you into the side .
stage id??
Stage Id?
If you guys are still curious then you can just go to training mode. Go to shadow moses island, pick your characters, set cpu to side smash, and let it hit you. You can practice by teching off of the giant pillars
Wow, this is an insanely great video. Amazing work👍
Thank you this helps a lot! 😄 I'm sad that i completely ignored this mechanic before lol but now that I've almost mastered it I'm glad, so thanks a bunch! ^~^
You sound like Linus wtf
I almost expected a sponsorship
I love that you’re using monstercat music for your outro
A good stage that comes to mind for practicing teching is normal Shadow Moses, with the walls that break when you hit them, but you can still bounce off of
Use ness’s up be on the side of a stage for practice
Let’s all just consider the following:
Short Hopping has a window of 3
Frames. Teching has a window of 11 frames.
I think it’s funny that, technically, your reflexes have to be approximately 4 times quicker than what is required to instantaneously recover from barreling into a surface at high speed in order to *jump a short distance off the ground*
I think that’s because the jumps in ultimate are so extra. It’s hard to [be quicker than] the rise of them. But I agree. I CANNOT get it down. (Pun intended, I guess.)
1:09 even up if tap jump is off. :) I love me an oversight.
I always used to call it a reflex when I started off in Melees as the characters in Melee seemed to land on their hands in a handstand position. Didn't know about it was call teching until I started playing online in Smash 3DS.
I just got Ultimate so I'm going to start practicing right away
Very well explained, thanks!
bro we not just gonna ignore that devious read from kirby 3:54
There may be more frames to tech in ssbu but in ssb4 you weren’t getting launched so fast so it’s easier to tech in smash4
My biggest issue and fear is that even at low percents, i'll feel the need to try and tech to prevent getting stage spiked, when in reality I didn't need to and it ends up with me air dodging then falling slowly to my death...I just don't understand how you're supposed to expect within a split second to tech when it's an untelegraphed attack that hits you to bounce you off the side of the stage, yet I've seen pros tech nearly every time when it doesn't seem expected.
I hate missing a tech more than anything and then simply air dodging to my death. I don't know how to approach this problem
Another great video dude!
1:07 i don’t think it takes the characters jump anymore
The black particles around villager mean that he lost his jump.
treygamertv 982 yeah but they updated the game after this video to change it so he can jump after. i dont really remember since its been a year but test it out yourself.
Alexoxo Ok
So you have to shield when teching
Thanks a lot this was really well explained.
i thought tech was parry for a while a year or so ago. thank you for the tips
Never taken the time to really get technical in smash no pun intended but this is pretty useful
Thks bro
Thank you this was very helpful
Thanks kind stranger for the TECH
I learned to tech at crazy times. Wall jumping is the coolest
But I only have smash 4 lol sob
All these people trying to tech with their GameCube controllers I’m here humble with my single joycon
Sooooo useful bro now I finally know how to tech. Hope this helps me get elite :)
Great vid, amazing info, you got my like and sub keep up the great work!
Thanks dude
I got a question - how does the "final hit freeze cam" affect your inputs? Like can you input a tech while being in this state, does it mess with your timing, can you alter you DI? Answer would be highly appreciated!
Do not input a tech while in the freeze frame, wait until it ends and immediately tech after. You can also change your DI during the freeze frame, so a lot of times if you get spiked downwards, you can often hold towards the stage which could allow you to tech!
@@Juggleboy thx a lot dude :)
Hey look, it’s that guy from the comment section
Didn't know about holding down to when getting sent away to reduce the distance some time.
Thank you so much I appreciate you so much
Thank you
Very very good video!!
You deserve more subs, Great video
It all makes sense now my friend told me you press B to tech and i never understood why i would always miss it
Thank you!
How do I practice it on my own ?
I've always heard about teching and knew what it was, but I was always afraid to ask how to do it.
I swear I didn't understand what teaching was before this video. I always immediately roll when I land so I won't get jab locked. But when I always missed it ang get punished for it, people always say I missed tech. I'm like “this ain't computers" lol
Thank you for explaining you cannot tech after mashing the shield button I’ve done this so much in 4 when Gannon grabbed me to get outta it I now know u just gotta time it perfect u get one shot
Holy shit an entire mechanic I didn’t even know about
Some of the guys are getting together tonight to read Last of the Mohicans if you would like to partake
Wall jump techs (holding away from a wall to automatically perform a wall jump after the tech) do not use up your jump. They count as a wall jump and one can just jump back to the stage afterwards if they've held onto their jump up to this point.
Keeping tap jump on makes it exceedingly more difficult to hold onto your jump in this situation, however, as it often makes you use your jump right after the tech anyway by holding upwards. Proper wall jumps are performed by tapping the direction away from the wall, not upwards.
Thanks 😁😁😁
Brb have to watch the Sonic Mania reveal trailer for the 10,000th time after hearing that outro music
You can practice teching with the cars on onett
useful
I think launch speeds that are techable off walls but not on the ground have blue and yellow sparks, and completely techable launch speeds have green sparks.
This was very straight forward and to the point. Thanks for the helpful vid
For some reason I can neutral tech perfectly but teching to the side doesn't work at all unless I airdodge slightly diagonally
thank you super helpful
thanks i had no clue how to tech :D
Thanks v useful
I know how to tech perfectly when I'm expecting it but my reaction time isn't good enough to react to a sudden hit.
How do you get you gamecube cotroller to show up on the screen just need some editing advice
You can easily look that up
There are several ways. You can animate it yourself, or there are a plethora of visual active input programs out there.
Thanks
I don't get it, half of the time I try to tech it just doesn't work
I thought teching was when you recover along the edge of a stage to boost your recovery