Teching stage spikes is so difficult because most of the time you won't expect to be spiked against the stage and even if you do expect it, you could always just air dodge and then die if they don't hit you or spike you
Just press shield 12 frames befire hitting a wall, a ceiling, or floor. DI allows you to slow launch speed (hold down, or wiggle in down). High lauch. speeds are untechable. A harder tech now (post 3.0) is jokers pseudo wave dash, using a gun stall and airdodging into the ground.
Thank you for the specifics, down to the frames! This is the type of stuff I wanted to know. notes to come back to: 0:13 - 11 frames before hitting surface 0:46 - 40 frame cooldown after a tech attempt, so one shot 2:27 - LSI in techs - Hold down to decrease Horizontal speed, may allow 'untechables' to be teched 3:03 - Tech out of a weak hit by airdodging towards stage surface, to wall-jump up, to recovery. 3:50 - extra 3 frames in Ulti
I love how he never mentioned ultimate’s buffering system. On kill screens u get a free tech just by holding shield because kill screens give you more time
Thumbnail is amazing! Villager (of all people) with a smug look of superiority on his face in the middle of teching a stage spike 😆 It's so perfect, you can almost hear him thinking to himself "Yeah, we tech those" 😂
I just wanna say that your videos have been extremely helpful and I really appreciate you putting a prompt in the corner of the screen to show the inputs on a GameCube controller, it makes everything easier to digest. Keep up the great work
Timing feels very forgiving in this smash with the extra frames. I tend to immediately push the stick up to roll towards the stage after teching what would have been an edge spike but hadn't really thought of di to decrease the launch speed an potentially make the difference between surviving and an untechable situation. Good video, man!
Damn this explanation was so damn perfect for a noob smash player like myself, it was phD level lol. You explained what a tech is so simply and the slow-mo parts of the video helped a lot. Thank you!
not to sound rude but that wasnt amazing at all kind of expected there was nothing else falco could have done he had no double jump he could have up b but it was obvious kirby would punish it so he decided to try and punish kirby with the dash grab but anyone could have seen it coming if you were playing in the match
That's not actually how it works. The real mechanic is that if you are in the middle of an airdodge towards a surface, you will tech it. So in order to "auto-tech", you need to buffer an airdodge whil in hitstun, then get out of hitstun, and have the time to start your airdodge by the time you hit the wall.
I remember playing in a smash tournament as ness at my school, I heard of teching but never knew how. So many people asked why I didnt tech a lot of attacks that defeated me. This video will definitely save my stock someday
Wait, really?? That's incredible, I thought for sure the answer would be no, thank you everyone. That makes the difference between tech rolling and tech jumping much smaller so I might remember to do it in time.
Glad to know you can't mash it. Tho I keep finding it harder to tech in this game than in smash 4 for some reason. It frustrates me because everyone says the new buffering mechanics make it easier but all I find is that I press shield before or as I hit the wall or floor, and then nothing.
ok im just to casual, i kept hearing the word tech and didn't understand so thats how to recover efficiently. I guess its just been to long since I played but watchin this man vids gonna help me alot.
treygamertv 982 yeah but they updated the game after this video to change it so he can jump after. i dont really remember since its been a year but test it out yourself.
The last Smash game I played was Melee, and that was non competitively. Jesus I've got some catching up to do. Guess it'll be a good thing to learn this, since my main is Mac, and anything helping him get back onstage is a godsend.
If you guys are still curious then you can just go to training mode. Go to shadow moses island, pick your characters, set cpu to side smash, and let it hit you. You can practice by teching off of the giant pillars
Thank you this helps a lot! 😄 I'm sad that i completely ignored this mechanic before lol but now that I've almost mastered it I'm glad, so thanks a bunch! ^~^
I just really liked that you can, if close to the ground, you can air-dodge down and tech after, by holding down shield when performing the air dodge. Just another fast way to get back on the ground.
I got a question - how does the "final hit freeze cam" affect your inputs? Like can you input a tech while being in this state, does it mess with your timing, can you alter you DI? Answer would be highly appreciated!
Do not input a tech while in the freeze frame, wait until it ends and immediately tech after. You can also change your DI during the freeze frame, so a lot of times if you get spiked downwards, you can often hold towards the stage which could allow you to tech!
A good stage that comes to mind for practicing teching is normal Shadow Moses, with the walls that break when you hit them, but you can still bounce off of
My biggest issue and fear is that even at low percents, i'll feel the need to try and tech to prevent getting stage spiked, when in reality I didn't need to and it ends up with me air dodging then falling slowly to my death...I just don't understand how you're supposed to expect within a split second to tech when it's an untelegraphed attack that hits you to bounce you off the side of the stage, yet I've seen pros tech nearly every time when it doesn't seem expected. I hate missing a tech more than anything and then simply air dodging to my death. I don't know how to approach this problem
i have very good reaction time and muscle memory for teching, but that skill rarely comes up in competitive sets CASUAL games, however, thats a different story...
I always used to call it a reflex when I started off in Melees as the characters in Melee seemed to land on their hands in a handstand position. Didn't know about it was call teching until I started playing online in Smash 3DS.
I CAN tech, but in a real game if the opponent is stage spiking me my brain kinda just turns off and then I don't tech it. Does anyone know how I can deal with this?
Thank you for explaining you cannot tech after mashing the shield button I’ve done this so much in 4 when Gannon grabbed me to get outta it I now know u just gotta time it perfect u get one shot
You eventually get better at it. But, a quick solution to wall teching more is to hit Shield when you're doing your up-b to recover, so that the tech will happen if you get hit, but if you don't get hit the up-b will go as normal. The problem is that sometimes you won't hit the wall, and you'll get an airdodge instead, which can kill you. Search up "smash ultimate option select" if that doesn't make sense
This was useful because I just heard tech all the time and assumed it was short for technique
So did I!
It does in some cases, it's just context based (like how wavedashing is an advanced tech in melee)
Tech can be both
I had no clue what tech could mean before I saw a Mario maker 1 video
It is, but it's context-sensitive
This is probably the hardest thing to learn as a newbie smash player
I don't even know what this nerd is saying. Pls help me
Pepijn what about RAR?
Hallo mede nederlander.
Teching stage spikes is so difficult because most of the time you won't expect to be spiked against the stage and even if you do expect it, you could always just air dodge and then die if they don't hit you or spike you
Just press shield 12 frames befire hitting a wall, a ceiling, or floor. DI allows you to slow launch speed (hold down, or wiggle in down). High lauch. speeds are untechable. A harder tech now (post 3.0) is jokers pseudo wave dash, using a gun stall and airdodging into the ground.
3:56 Amazing read
If you main Lucas I probably would spike one I have to many pk fires and freezes that I got hit by I’m now happy that clause died
Yeah, that was gross!
Toad Gatter, just like...don’t get hit
@@toadgatter7512 Bruh you probably suck if you got with that many of them. And that's coming from a Lucas Main
666 likes
Imma ruin it
*go online*
*miss every wall tech off stage*
LAAAAAG
Butter Johnson ain’t that the truth, online teaching is harder , adjusting to the lag is frustrating
Lmao, so real
Thank you for the specifics, down to the frames! This is the type of stuff I wanted to know.
notes to come back to:
0:13 - 11 frames before hitting surface
0:46 - 40 frame cooldown after a tech attempt, so one shot
2:27 - LSI in techs - Hold down to decrease Horizontal speed, may allow 'untechables' to be teched
3:03 - Tech out of a weak hit by airdodging towards stage surface, to wall-jump up, to recovery.
3:50 - extra 3 frames in Ulti
I love how he never mentioned ultimate’s buffering system.
On kill screens u get a free tech just by holding shield because kill screens give you more time
I went from basically never teching to sometimes teching, then panic airdodging and dying anyway 👌
That means you are making progress 🙏🏿 keep going you’ll get there!
I just airdodge downwards for a tech confirm
*EL TECH DE JESUS*
*EL SEGUNDO TECH DE JESÚS*
*EL TERCERO TECH DE JESÚS*
EL CUARTO TECH DE JESÚS
Alguien q me explique q esta pasando?
DankPants yo no sé.
Practice with friends? They're still mad that I can spot dodge their final smashes!
Mr. Hippo bruh so true 😂😂😂
Wait is that even legal
Same here bro
that’s on god
There not mad there jealous keep up the good work
Thumbnail is amazing! Villager (of all people) with a smug look of superiority on his face in the middle of teching a stage spike 😆
It's so perfect, you can almost hear him thinking to himself "Yeah, we tech those" 😂
HOLY CRAP ITS YOU! I met you at an IJA in like 2017 I think? Glad you're still making videos!
I just wanna say that your videos have been extremely helpful and I really appreciate you putting a prompt in the corner of the screen to show the inputs on a GameCube controller, it makes everything easier to digest. Keep up the great work
Timing feels very forgiving in this smash with the extra frames. I tend to immediately push the stick up to roll towards the stage after teching what would have been an edge spike but hadn't really thought of di to decrease the launch speed an potentially make the difference between surviving and an untechable situation. Good video, man!
Damn this explanation was so damn perfect for a noob smash player like myself, it was phD level lol. You explained what a tech is so simply and the slow-mo parts of the video helped a lot. Thank you!
I think Falcon Kirby hat is best because its so adorable when he screams falcon punch. That was an amazing read too at 3:57
not to sound rude but that wasnt amazing at all kind of expected there was nothing else falco could have done he had no double jump he could have up b but it was obvious kirby would punish it so he decided to try and punish kirby with the dash grab but anyone could have seen it coming if you were playing in the match
@@peednuss3008 ok
@@peednuss3008 okay dude whatever the fuck you say
@@peednuss3008 cool story.
@@peednuss3008 what are you talking about? He could have gone for ledge instead.
I always thought that techs were limited to stage spiking. Very helpful! Thank you!
Thank you for explaining this so clearly! Everybody else really confused me but you explained it perfectly!
You can auto tech (buffer a tech) by holding the shield button as you get hit by an attack so you really don’t need to worry about timing
Please test this and tell me if it consistently works because I get it many times but sometimes I don't, even at lower percents!
@@codtrailersq8 would also like to know if this is true
It’s because of the new buffering system
I think it only works if you’re not in hitstun (so you can’t just hold shield to auto tech on walls.
That's not actually how it works. The real mechanic is that if you are in the middle of an airdodge towards a surface, you will tech it. So in order to "auto-tech", you need to buffer an airdodge whil in hitstun, then get out of hitstun, and have the time to start your airdodge by the time you hit the wall.
I’m watching this even though I can’t tech for shit
I’m watching this BECAUSE I can’t tech forS
you can also airdodge diagonal down to perform a tech roll when you are a little bit above the ground like you showed with the jumping example
Wait wait wait?
Did Ganondorf just wall jump?? How the?
With a Wall tech all characters can wall jump since Melee
Gus -Da-Bus not a lot of people that aren’t hardcore sweats would know that so fuck off
@@gus-da-bus6539 i accept your apology, good day sir.
What happened here
HOLY SHIT-
It’s been a year and i haven’t checked this wth
I remember playing in a smash tournament as ness at my school, I heard of teching but never knew how. So many people asked why I didnt tech a lot of attacks that defeated me. This video will definitely save my stock someday
Against pichu teching is very important
If you have jump on up disabled can you still hold up on a tech to jump
Adam Orr I second this someone respond pls
Like 2 weeks late but just in case yes you can wall jump tech with tap jump off
Yes I have tech jumped just holding up even with tap jump off. Think of it as more of a roll than a jump
Wait, really?? That's incredible, I thought for sure the answer would be no, thank you everyone. That makes the difference between tech rolling and tech jumping much smaller so I might remember to do it in time.
Thanks for this, my friends just told me to spam shield and jump and it would work, glad there's an actual timing and limit to preforming a tech :D
"You can try it with your friends"
Ah you assume I have friends
Highkey needed this. You da 🐐, Juggle
What's the ID for the stage in 2:33? I like it a lot
Honestly, that stage and CPU side smash is such a good set up for practice.
Actually very helpful especially since this is my first smash game! Thanks!
Glad to know you can't mash it. Tho I keep finding it harder to tech in this game than in smash 4 for some reason. It frustrates me because everyone says the new buffering mechanics make it easier but all I find is that I press shield before or as I hit the wall or floor, and then nothing.
Wow, this is an insanely great video. Amazing work👍
ok im just to casual, i kept hearing the word tech and didn't understand so thats how to recover efficiently. I guess its just been to long since I played but watchin this man vids gonna help me alot.
1:44 I felt that one (-w- )
1:07 i don’t think it takes the characters jump anymore
The black particles around villager mean that he lost his jump.
treygamertv 982 yeah but they updated the game after this video to change it so he can jump after. i dont really remember since its been a year but test it out yourself.
Alexoxo Ok
So you have to shield when teching
After some experimentation, I can confirm that wall teching does not use your double-jump
The last Smash game I played was Melee, and that was non competitively. Jesus I've got some catching up to do.
Guess it'll be a good thing to learn this, since my main is Mac, and anything helping him get back onstage is a godsend.
Yeah, I skipped SBB4 and Brawl is no where near as fast paced as Ultimate. I only just got Ultimate last month so I feel your struggle dude XD.
I made a stage in stage builder that helped me practice teching. Basically final destination but with a canon the launches you into the side .
stage id??
Stage Id?
If you guys are still curious then you can just go to training mode. Go to shadow moses island, pick your characters, set cpu to side smash, and let it hit you. You can practice by teching off of the giant pillars
Yo is that Nitro Fun & Hyper Potions in the outro?
Was not expecting to come across that browsing smash-tube.
Thank you this helps a lot! 😄 I'm sad that i completely ignored this mechanic before lol but now that I've almost mastered it I'm glad, so thanks a bunch! ^~^
1:09 even up if tap jump is off. :) I love me an oversight.
Can you make a video on how to beat a player that techs alot or just how to follow up after a tech with tips on how to approach
You came to the right place for tech support
I just really liked that you can, if close to the ground, you can air-dodge down and tech after, by holding down shield when performing the air dodge. Just another fast way to get back on the ground.
Use ness’s up be on the side of a stage for practice
I got a question - how does the "final hit freeze cam" affect your inputs? Like can you input a tech while being in this state, does it mess with your timing, can you alter you DI? Answer would be highly appreciated!
Do not input a tech while in the freeze frame, wait until it ends and immediately tech after. You can also change your DI during the freeze frame, so a lot of times if you get spiked downwards, you can often hold towards the stage which could allow you to tech!
@@Juggleboy thx a lot dude :)
Oh, so i used to tech without knowing i was teching thinking it was just normal recovery but now that i know what it is, i cant tech
I'm glad I looked this up because I don't know why but I thought to tech you had to move towards the wall when you got hit to stop yourself.
You sound like Linus wtf
I almost expected a sponsorship
A good stage that comes to mind for practicing teching is normal Shadow Moses, with the walls that break when you hit them, but you can still bounce off of
Can you hold down shield to tech? Or do you have to press it at the right time?
Also, can you hold grab for a tech? Since grab air dodges aswell.
it has to be specific timing, and grab works as well
@@yesno4628 Ty
Be honest if you came here because you were tired of getting hit on the side of battlefield and kept dying.
Thank you so much I have been watching pro players and not understanding what a tech was but now I do!
My biggest issue and fear is that even at low percents, i'll feel the need to try and tech to prevent getting stage spiked, when in reality I didn't need to and it ends up with me air dodging then falling slowly to my death...I just don't understand how you're supposed to expect within a split second to tech when it's an untelegraphed attack that hits you to bounce you off the side of the stage, yet I've seen pros tech nearly every time when it doesn't seem expected.
I hate missing a tech more than anything and then simply air dodging to my death. I don't know how to approach this problem
There may be more frames to tech in ssbu but in ssb4 you weren’t getting launched so fast so it’s easier to tech in smash4
Does anyone know the damage percentage at which stage spikes stop being techable? Just played someone who teched at ~200%...
It depends on the strength of the attack, character weight, di and lsi
I love that you’re using monstercat music for your outro
Another great video dude!
Very well explained, thanks!
What do you press when your teaching under stage?
Teaching
Thanks this is just what I needed
How do you get you gamecube cotroller to show up on the screen just need some editing advice
You can easily look that up
There are several ways. You can animate it yourself, or there are a plethora of visual active input programs out there.
How do I practice it on my own ?
Never taken the time to really get technical in smash no pun intended but this is pretty useful
All these people trying to tech with their GameCube controllers I’m here humble with my single joycon
I just got Ultimate so I'm going to start practicing right away
Hey look, it’s that guy from the comment section
Great vid, amazing info, you got my like and sub keep up the great work!
And it will make you super cool in casuals when playing on Hyrule Temple.
i have very good reaction time and muscle memory for teching, but that skill rarely comes up in competitive sets
CASUAL games, however, thats a different story...
Shield is L ? It is press at the same time when hit the wall? o Before ?
It is very very difficult for me 😢
Didn't know about holding down to when getting sent away to reduce the distance some time.
bro we not just gonna ignore that devious read from kirby 3:54
I always used to call it a reflex when I started off in Melees as the characters in Melee seemed to land on their hands in a handstand position. Didn't know about it was call teching until I started playing online in Smash 3DS.
Thanks a lot this was really well explained.
For some reason I can neutral tech perfectly but teching to the side doesn't work at all unless I airdodge slightly diagonally
Sooooo useful bro now I finally know how to tech. Hope this helps me get elite :)
Can you still tech wall jump holding up if you have stick jump turned off?
learning how to tech a year after getting the game, whoo
same, tired of always getting staged spiked at 0 online every match
VanillaRice but how do you get stage spiked at zero.
treygamertv 982 because i’m just absolutely that garbage
@@68bongski😂 I feel the same.
You deserve more subs, Great video
Thank you this was very helpful
So basically u just press ZR when hitting a surface, right?
Correct
Does holding up for a tech wall jump work if stick jump is turned off?
Thanks kind stranger for the TECH
Some of the guys are getting together tonight to read Last of the Mohicans if you would like to partake
I learned to tech at crazy times. Wall jumping is the coolest
But I only have smash 4 lol sob
Huh. So this is why you can use Lucas'/Ness' up B into a wall, then use up B again? Or is this completely different thing?
Question: if you get launched horizontally into a platform can you tech it?
Yes
You can practice teching with the cars on onett
useful
Can you buffer shield when you’re feeling like you are about to enter a teachable situation?
i thought tech was parry for a while a year or so ago. thank you for the tips
I don't get it, half of the time I try to tech it just doesn't work
I know how to tech perfectly when I'm expecting it but my reaction time isn't good enough to react to a sudden hit.
Is there a guide on how to do it with Lucas?
Isn't gannondorf down air untechable on stage at any percent anyways?
anything from ganondorf is untechable
I CAN tech, but in a real game if the opponent is stage spiking me my brain kinda just turns off and then I don't tech it. Does anyone know how I can deal with this?
I've always heard about teching and knew what it was, but I was always afraid to ask how to do it.
It’s impossible for me to hit a tech in brawl yet i can land techs every day in ultimate whenever i want, isn’t ultimates tech supposed to be harder?
Thank you for explaining you cannot tech after mashing the shield button I’ve done this so much in 4 when Gannon grabbed me to get outta it I now know u just gotta time it perfect u get one shot
At 1:12 you said that tech jump wil use up your jump but from my experience that isn't true.
Anyone know what to do if my reaction time is terrible and I can’t react fast enough to be able to wall tech
You eventually get better at it. But, a quick solution to wall teching more is to hit Shield when you're doing your up-b to recover, so that the tech will happen if you get hit, but if you don't get hit the up-b will go as normal. The problem is that sometimes you won't hit the wall, and you'll get an airdodge instead, which can kill you.
Search up "smash ultimate option select" if that doesn't make sense
I forget to tech and just take the end lag when I’m falling. Idk how to make it muscle memory
1:02 techjumping doesnt use your jump, unless they changed that recently(?)
Your jump may get snagged by the stage-spiking move
Very very good video!!