While there are some small blemishes on the performance, it still amazes me how much better of a job a small studio like Asobo has done with optimizing their game across all platforms (save for the redundant and bad ray tracing patch on PC) compared to major studios. It's absurd that an AA game runs and frequently even looks better than the horrendous ports of TLOU and Jedi: Survivor. Kudos to them, but also shows that players should not be forgiving of bad performance, because optimization is not some elusive, esoteric craft that's suddenly impossible because of the increased hardware demands of current-gen titles.
TLOU & Jedi survivor both run more consistent on my high end rig than this game. No matter what you do this game has pretty bad stuttering, running DLSS 3 with the output framerate being less than your monitor refresh seems to be the most consistent, but it's finicky.
@@maxpeterson3178 Fair enough. I guess the designation is helpful only in terms of how much resources the developers had available for their project. The game is obviously more than able to compete with releases that had several times the budget of Requiem.
9:34 this is the way to do it. Taking out small clumps of grass in a scene is far less distracting than having them constantly pop in and out depending on your proximity to them
The tradeoff is absolutely worth it. 60fps fluidity in the refresh is now very important to people. And of course the 30fps mode is still there for higher fidelity if people want it. Options are good
i tried the 60fps mode on Jedi Survivor and it dropped the resolution and fidelity so much that I couldn't play it. It's very fine in 30fps though (Series X)
@@Z3ROMyth I think the lack of animals in the streets is a turn-off for me, I want to be immersed in this era, feel the medieval city. It's empty without that detail
I was hoping they'd cover the 40 FPS mode here and don't understand why they didn't..? Was that in the launch version of the game and what resolution did it run at (assuming DRS up to 1440p)?
Regardless of the trade-offs necessary in this game to get it to run smoothly at 60FPS, I will ALWAYS be a fan of having the OPTION to choose between 30 or 60FPS in these games because 9 times out of 10 I'm always going to opt for the 60 FPS option in order to have better game responsiveness and fluidity.
I don't think the cuts were that necessary. Cause if you have a 120 vrr screen you can get upwards of 70-100fps. That means for a lock 60 they sacrificed a bit too much. I think they could have dialed back some of the cuts and they probably would have kept that lock 60. But i would choose all day every day is 40fps balance mode. Best of both worlds.
Exactly. Give players the choice. I thought I was all team frame rate until I realized I chose resolution over performance most of the time in the last 5 current gen games I've played. On the flip side several last gen games I wouldn't have played or replayed if not for the 60fps boost.
I think it's a good compromise and a clever solution to those who want 60fps gameplay, it's great to see a studio stick by their game and make it the best it can be. Respect to the devs & DF for shining a light on this patch.
Something is weird about this you mentioned that both the unlocked and locked performance modes run at the same visual settings. And the unlocked mode run at 80 to 100 fps with rats refreshing at 60 ! , So if the game can run the rats at 60 fps in the unlocked mode while achieving over 80 fps, why would they limit the rats refresh to 30 in locked performance mode ! There is clearly a huge performance overhead even when rats and npc refresh at 60 fps.
@@mohamad-abdo Underrated comment! 100% agreed, this game's performance is still broken even after this patch. Why not run everything at 60FPS if the game hardly ever drops to 60FPS when in 120FPS mode at 1080p with all the other cutbacks... Amazingly Tom didn't mention the worse shadow quality and I find it utterly ridiculous that CPU is being hammered so hard by a few ducks, geese and children as well as by a couple patches of grass... in fact if CPU is the biggest bottleneck why are those simple things eating so much performance that they must be axed and 300,000 strong swarm of rats are allowed to run at 60FPS? It's all nonsense but the PC gamers really believed this was another one of those "master race" pieces of software proving why PCs are the better platform, looks like none of that was true. This game should've run at a flat 60FPS and offered 120FPS day one. Just imagining when they might drop the 4K patch.
@@VariantAEC i believe if they thought if it ran at 60fps without these compromies they would face even stronger backlash for not adding performance mode at launch. So they decided to make it as if they sacrificed too much and needed too much tweaking in order to get there, which would make this delay justifiable in the eyes of consumers. However the unlocked performance mode suggests much higher head room than anticipated ! Even when rats run at 60 fps! So why would they limit their refresh rate to 30 at 60 fps mode when the game has 45% performance overhead when the rats refresh at 60 fps ! Maybe nividia their sponsor would be mad because the game was used to flex their 40xx series, and the only way they could show the power of these gpus is by artificially limiting the competition! Gotta hate this corporate shit
Asobo deserves serious praise for what they've achieved with this game and this update. As the gaming industry becomes more and more homogenized with studios dropping their in-house tech for Unreal, and as more and more games release in poor technical states, Asobo has forged ahead with their own tech and have been able to delivered impressive visuals paired with highly optimized perfromance. Everyone at the studio should be proud of what they've accomplished.
What i find is funny that up until this year everyone kept saying ditch in-house and just use ue4. Now everyone is saying the opposite. Lose lose situation for devs. They listen and they get yelled at. They don't listen they get yelled at.
I feel like if they managed to scale the motion blur of the lower refresh rate rats, it could have really 100% sold the effect. With a 360° shutter angle and high enough sample counts, it would have a really cool filmic blur you would expect from an offline CGI render of a swarm of rats.
I actually think this is a good way to go about it. The most noticeable part of playing 60fps is the fluidity of the controller response and camera. So, having other elements run at 30 at a distance isn't too noticeable and I wouldn't mind other games going this route. As long as they don't take it too far. I don't want npcs running at 5 fps lmao
It's pretty jarring to see 30fps animations while everything else is running at 60fps lmao. That's the first thing that we try to mod out on PC when they put this shit into games. Capcom does this all the time and thank god we are able to remove this limitation.
40fps is still the way to go in my opion. I really felt de drop in resolution and texture quality, just not worth the 20fps upgrade. 120hz display is a must for series x or ps5.
The main takeaway in this is that it's not a good idea to buy/play a game at launch these days. Unlike before when the devs release an actual finished product. There's really no point in buying games at launch. Prices are higher. Some modes might be missing. Performance issues that needs to be fixed. Or in this case, an actual upgrade that expands your option when playing a game.
"unlike before when the devs would release an actual finished product" We've literally been saying this since 2005 when the x360 ps3 generation made downloadable patches normal. Even before that in PC gaming you could very well buy broken game and then get a patch mailed to you on a floppy disc months later that fixes it, like Bethesda did this with the first 2 elder scrolls games. This is not a new phenomenon, publishers have always tried to rush deadlines and push out games before they're ready, since the beginning of video games.
wow this is a delight to see. I started playing this game on Series X but the 30fps was rough so I finished it on my PC. Seeing a small studio do so much to improve their game is a breathe of fresh air. Truly a great game.
@@chibii-chan047 it definitely would have been nice to see it at launch but they’re a relatively small studio and the game looks great and really pushes the hardware so I can understand why it took a little longer. There’s bigger game studios with worse looking games that run worse such as redfall. I think Asobo can get a pass.
@chrome yeah and also if you had vrr it was available at 40fps. I wouldn't say that's optimal but it definitly is much better than Gotham knights 30fps
@@_MegaMind_ Not all 250 employees are on the Plague Team. Those 250+ people are divided among at least 3 teams: Plague Team, Flight Sim and Holoforge. Each of which works of wildly different projects.
It's a very good upgrade all around though. You can tell the dev really put thought into sticking with 60fps. Unlocking the fps is also good at future proofing the game for next gen consoles.
Sadly they didn't add an unlocked FPS option for the quality mode. That could possibly run at ~50 FPS or more in a lot of areas, which would be excellent for people with VRR screens, though that would need low frame rate compensation implemented
Finally this game will get the respect it deserves. I played and beat it at 40fps on my Series X and it was phenomenal, the 120hz mode is definitely a big plus I did try it out again and I will be playing it again but this game really didn’t need 60/120 but I think many will enjoy it more.
I have an OLED monitor with no ability to turn off motion 'smoothing', which makes 30fps looks like 10fps on my screen, so 60fps mode was definitely needed.
@@purringbluzzmuffin8030 he's not wrong though. Every TV/monitor has the option. Some are harder to find than others, but the option is there. One of my TV's I couldn't find the option, so I would set it to "game mode" and it would automatically disable the motion interpolation whenever I turned my console on
Wow it’s insane seeing 70-90fps on these consoles, but if they had so much headroom I wish they would have tweaked the settings further I would rather have 55-60fps with higher fidelity than additional 30fps that i can’t even see on my tv (most people don’t have 120hz tvs yet i presume)
This is an absolutely acceptable trade off because the rats movements are already so jittery that you'd be hard pressed to notice. They overlap and jump over each other so dramatically that the slightly lower fps just makes them, as was put in the video, more otherworldly.
13:19 So if rats are at 60 fps refresh in the 120 Hz mode and this 120 Hz mode always stays above 60 fps, why not also 60 fps refresh in the 60 Hz mode?
Great video Tom! THIS is the way developers should make games! Asobo studio devs made the necessary sacrifices to achieve a true buttery smooth 60 fps in performance mode with no compromise. None of this "half way" crap that results in "kind of" smooth gameplay. Big applause to the studio. Whether it's 30 fps or 60 fps, that's fine - but it has to be SMOOTH and consistent, so you can just enjoy the game and story. I finished the game on PC and I gotta say it's amazing and has a great story.
This is one of the very few games which deserves to use money on, it's so good, in all sorts of ways, as the firs one, unforgettable, the amount of well crafted work which have been done in this is just astonishing.
As I played this on a Series X and a 120+ Hz monitor I got the 40 FPS experience and loved it, but it's great that they have brought higher frame rates to more people with this.
Just finished this masterpiece and I honestly can't stop thinking about it, especially the ending. This 60fps mode is definitely worth a replay on New Game +
It’s wild to see Series X 20fps higher than PS5 at points on a 120hz display. Generally, it’s around 8-10fps with unlocked games but jeez. That was surprising. It’s also super neat because when I was finishing it with an unlocked frame rate I thought the rats refresh rate looked normal… now I know why 🤷🏻♂️ Edit: I wonder if Asobo’s work on Flight Sim helped with optimizing it for Series X.
Xbox has far higher memory bandwidth in its 10GB faster memory, but we also need to remember the series x is technically more powerful so that work on Flight Sim might have allowed them to optimize it easier, because thats already CPU intensive game
Most uncapped games actually run better on the ps5 . So I don’t know what you are talking about . Ghost wire on 120 vrr mode was higher 20 frames on the ps5 . War zone 2 also runs higher 10-15 frames on the ps5
@@Tranquildbeats its ironic that the other platforms game sales also favour the PS5 but Asobo and MS have a partnership. I wonder if MS going to purchase them if they willing to sell because its one of those Insomniac+PS scenarios
Tricks like reduced refresh animation are kind of weird looking sure, but for massively improved playability and input response I think a lot more studios should be looking at stuff like this as a way to get around the increasing amount of CPU bottlenecking we're seeing in modern games. I would love these CPU savings options to be implemented on more PC games especially. As there's insanely CPU intensive games like PT Requiem, Gotham Knights, Jedi Survivor, etc.. that bottleneck the hell out of my CPU and make 60FPS impossible even with a 3070.
It depends on the game and what's being cut, in many cases, 30fps looks ok on things in the distant, but with so many rats up close, it looks jarring playing at 60fps whiles so much is happening at 30fps. I think they would have been better reducing the number of rats, after all, do they really need 300,000 rats in such a small confined area?
@@paul1979uk2000 I think the number of rats would start to affect gameplay in some scenarios which is probably why they did the reduced rate instead, but yeah it's visually jarring.. But it feels so much better to play that it's still a nice feature to have IMO
This is an example of a studio truly doing their best. Asobo had to think creatively and likely had to re-examine a lot of code to pull this off. Requiem was one of those games that I wasn't furious at for not having a 60fps option. Let down, sure. But, for the genre and gameplay I never viewed it as a total dealbreaker. I seen how much effort was already put in by such a small team while still raising ambitions over the previous game. Personally, that's why I think this update deserves such high praise. Whether it's more creative thinking like that on display here, simpler optimizations, or just using FSR I see a brighter future for retaining 60fps on our already aging current-gen consoles.
The consoles are fine its not a matter of aging but of design choice. You will even have 30 fps with huge framedrops on the Playstation16 with 8000tflops when she comes out becausd you can allways push the hardware to the limit
I have a PS5 and still game on my aging 2017 prebuilt PC from time to time. So, I'm no stranger to lowering settings for an optimial (imo) experience. The concessions Asobo made on console are pretty much in line with what I'd do on PC. Innocence is still in my backlog. But, after seeing the work put in on Requiem I may have to pick it up sooner than later. Asobo listened to the community and did the work. I'll support that any day.👍
@@gamerbum9350 I appreciate the heads up. Unfortunately, I don't think my PC (i5-7400/1060 3gb) could do the game justice. Depending on my finances I'd like to do a new build later this year. I'll more than likely be playing it on my PS5 though. Should still be a great experience regardless.
This shows what an even greater advantage Series X can have over PS5. It's enough that DEVS will start to use their true power. Let's remember that Xbox is not yet using its technologies like DX12, Velocity and others.
Kudos for Asobo Studios for making the right sacrifices in order to achieve rock solid 60fps. Not only that, but they also deserve praise for optimizing the game for Series X, I really didn't expect the framerate difference on 120Hz mode to be that big. Imagine if every studio took their time with Series X instead of just focusing on PS5.
I noticed this frame rate trick was used in Atomic Heart as well. Even beyond that, at extreme ranges in the open world, AI stopped functioning entirely until you aimed down sights or used some other method of zooming in.
Something is weird about this you mentioned that both the unlocked and locked performance modes run at the same visual settings. And the unlocked mode run at 80 to 100 fps with rats refreshing at 60 ! , So if the game can run the rats at 60 fps in the unlocked mode while achieving over 80 fps, why would they limit the rats refresh to 60 fps in locked performance mode ! There is clearly a huge performance overhead even when rats and npc refresh at 60 fps.
Exactly what I was thinking. Why did Digital Foundry not cover this? Perhaps it’s because the ps5 can’t keep up with the Xbox series X. They’ve got to cater to the majority of there fanbase after all!
@@BasePuma4007 Agree! 40 on competitive titles probably won't do that good, we need 60. But for single player games 40fps+ is great, something about the frametimes being in the middle of 30 and 60, makes 40fps feel way better than 30. We have to remember we are getting this performance out of a $400 console, so cant be demanding too much
I do like to play at 60 fps, but after already completing the game once at 40 and trying the new uncapped frames.....the resolution hit is very obvious!
This is all pretty tragic tbh. Reading the comments I get I'm in the minority, but 60fps should be mandatory now, but the cuts to resolution here is beyond acceptable for those of us who just want a simple life on console plugged in to a large 4k display and AV system. 1080p is just as unacceptable as 30fps. Maybe these devs should rein in their ambitions if they can't achieve next gen resolutions and frame rates.
the problem is the specs of both systems in terms of just raw performance would be something from 2017-2018 in the PC space if optimisation wasn't a problem. i think with asobo here, they paired it back too much, as theres plenty of overhead on the 120hz mode. so all the animations could been done at 60fps and maybe a resolution bump to 1440p would clear up the 1080p blurry ness.
@@16valveBravoSpoonz Agreed, but what I'm not seeing here is many of the much discussed next-gen features of the new hardware (specificity Xbox) being used to give an experience that was promised....and we're getting on for 3 years in now.
Updates like this are always sorts of bittersweet to me. Like it's great that you added a 60fps mode but it's 7 months since launch and the majority of people are already played through its 30fps mode.
This is how it's always been. I would rather they take their time and release performance mode in a good shape. Just look at horizon forbidden west. Performance mode launched with horrible graphics and it took 6 months for them to fix it. Performance mode on Jedi Survivor doesn't even run at 60 fps all the time. Elden Ring also doesn't run at a fluid 60 fps
The PC equivalent settings for the quality mode, were 1440p, medium settings with ultra textures. So aside from the 1080p, what are the other PC equivalent settings now, for the performance mode?
There is none, PC is archaic at this point, just brite fircing through games and it isnt working anymore, the consoles are too fast, have no bottlenecks and have decompression
@@SWOTHDRA Archaic? Consoles are stuck with RDNA 2, PS5 specifically is RDNA 1.5. On the PC there is already RDNA 3 and RTX 40, while the RTX 30 was already much better. What are you talking about? There are no bottlenecks on consoles? LOL Have you seen Jedi Survivor on consoles? Have you seen the glorious 30fps of Gotham Knights on PS5? Have you seen the glorious 30fps of Redfall on XBOX?
i dont get why people say we dont need a "pro" refresh with this gen of consoles. of course we do. 20fps animations and 1080p just to achieve a 60fps experience isnt good. this generations simply isnt powerful enough with all these new games that are releasing. no wonder they are all 30fps. and then to reach 60 you gotta give up so much image quality in terms of res, ray tracing, render distance, quality settings etc just to get a smooth experience. in the end i dont even feel like its worth giving up all that for 60 fps. not to mention how in the 60 fps mode and even in the 30 fps mode most new games cant render natively and rely on fsr or other upscalers to reach the target output resolution and it just makes everything look like a blurry mess since fsr isnt very good. in my mind a pro refresh is 100% needed that should give a 50-100% boost in performance.
Chapter 10 has a very big area with loads of rats and soldiers that drop below 50 fps in ps5, for your information. I didn’t find any other drops though. Also am I the only one who found the unlocked mode juddery, even with vrr?
@@gamerbum9350 Uhm that is totally unrelated. Ps5’s VRR range is 48-120 and the fps Im talking about is 60-80. The fps is in ps5’s vrr range so there should be nothing different between ps5 and series x. Also this game supports lfc so vrr works below 48 fps too
Look at this, Series X having superior FPS and a game made by a smaller studio. That's how it's done. Compared to games by bigger studios that runs at 30fps with inferior graphics. Take note, developers of Redfall and Gotham Knights.
@@Radek494 that 10.3 isn’t sustainable. You guys don’t know how to read. Even digital foundry said this. The GPU and CPU can’t both run at its top frequency. Do some research.
@Transistor Jump it can “go up to 10.3 teraflops” it’s not running at that speed all the time. You need to do some research. A simple google search is all you need to do.
Imo the 40 fps mode is still the best option. A noticeable bump in fluidity, steady performance, while retaining the gorgeous visuals with no distractions.
Great addition, now i will play the game sometime on my PS5. But after seeing Burning shores dlc i think that Asobo with more optimization could do better job on PS5. Burning shores has higher and more complex graphic fidelity and it run 60fps and more on VRR display, without tricks Asobo is using. Granted it's optimized only for PS5 and Asobo did the best they could.
I disagree. First, Horizon is a cross fen title at the end of the day. Meaning if it can run on a base PS4 and look relatively similar, it is considerably easier to hit 60 on the PS5. The issue is the sheer number of rats on screen during sequences, which Horizon has nothing comparable to. I also think Requiem has more of a photorealistic look and each scene is packed with microdetail. But more than anything this is a small studio, where Horizon is a tentpole Sony IP with a massive staff pool and ancillary support. And even with all those resources it still took months to fix the shimmering and other issues in Performance Mode when that game launched. I loved both games, and platinum’d both Horizon and Burning Shores, but there’s just a lot more here than ‘this game could do it so why can’t this game’.
Wow giving praise to a cross gen ps4 game versus a next gen high fidelity game? One looking like a cartoon and the other looking more real? Jesus you guys are brainwashed
It's not about the looks, Plague Tale Requiem is usually CPU bound at 1080p and more often than not, even at 1440p bc of so many AI character scripts running at the same time. Horizon is more graphics focused and doesn't have that many AI working at the once, making it easier to reach 60fps. Next Gen isn't just about higher resolutions and/or more detail, there are a lot of improvements that are more underneath the hood.
I really love this game and I’m really happy they added the option of 60 fps option. I played through the game with the 40 fps options but I know not everyone has a 120hz option. So I’m glad there’s now an option for everyone else to play this game with a higher frame rate.
Nice to see the Series X beating the PS5! The power is there, devs just need to take advantage of it. If the Series X consistently outperformed ps5 in third party games, people would love Xbox.
It's hardly better in the one mode where you need a frame rate counter to even know... Are you looking at the frame counter while playing? The extra immersion the dual sense ads gives the PS5 a clear win for experience
@@AdamAdamHDL you said it. You dont know the difference unless you have a frame counter. That will be on your head stone. Now when another game comes out and is slightly better on ps5 you wont be giving that same bravado.
@@Gh05tm4ch1n3 My headstone will read "your mother is down here with me". And yes I will still maintain that frame counters are nonsense, sitting here with specialist software to dissect the various versions of the game is utter nerd talk. I'm always on a locked mode. Solid frames even at 30 are better than unstable frames at 90.
At 6:30. Is the "Normal" NPC refresh rate fixed at 60FPS regardless of the FPS you're getting? If you're getting 200 or 300 FPS. Will the "Normal" option for NPC refresh rate only give you 60FPS? Or will it give you the same as the FPS you're getting? Because, if its fixed at 60FPS then its bad. Really bad. Everything in the game needs to run at the FPS you're getting when selecting the "Normal" option. Whether that be, 60, 100, 120, 144, 175, 200, 240, etc... Nothing should be fixed
100% worth it. The choice is between everything is a slideshow vs only some things are a slideshow. I get headaches from 30 fps camera pans, so for me the choice is clear.
Played this on Series S at release and none of this hindered my experience at all. But glad for those I guess that can actually tell the difference between 30 and 60 fps.
@@RayVa0 This is a slower paced game where 60fps is not a necessity. And you get to enjoy the higher quality visuals at 30/40 fps. Just wish I had the option to try both when the game launched.
Asobo knocked it out of the park with this update! They kept the 40hz resolution mode AND added an unlocked 120hz performance mode for future proofing!
Great update. The rats in the first game always felt like an “otherworldly” force to me so them looking a little uncanny isn’t a big deal to me tbh. Might have to pick up the sequel now.
Remember back before the launch of Xbox One X, when they said that console could do 4k 60? Here we are, years later, and even the Series X (and PS5) can barely do it .
but using Ray Harryhausen as an example, he used a projection method over the stop motion. A bit of motion blur to his own work, which would later be refined in other stop motion productions.
We were really conned into thinking the PS5 and Series X were these super powerful machines that could easily handle 4k 60. We were even told to expect 8k…
We haven't seen their true potential yet. Not even close. Mostly lazy upgrades of lastgen, crossgen games and games like Plague that can definitely run better. Let's not forget that even Innocence had issues on PS5 and XSX. Third party devs will be like that, the true potential we will see it from first, second party studios.
if you were conned, you chose to be. they were pretty transparent with the specs from the get go. if you know the first thing about how to interpret them, you knew EXACTLY what to expect. and yes they can run 4k60. the kind of game that was coming out before they released, they could. But BECAUSE they have launched, render targets shot up, and devs don't consider shooting for 4k60 essential. it's same thing as a 2080ti launching as a "true 4k60 ultra gpu" but is now considered a 1080p high gpu.
I think games like this are better in 30/40fps, it's a cinematic experience and a great story to tell. but I also think it's a must to include 60fps option for every game, current gen consoles are good enough to handle it.
While there are some small blemishes on the performance, it still amazes me how much better of a job a small studio like Asobo has done with optimizing their game across all platforms (save for the redundant and bad ray tracing patch on PC) compared to major studios. It's absurd that an AA game runs and frequently even looks better than the horrendous ports of TLOU and Jedi: Survivor. Kudos to them, but also shows that players should not be forgiving of bad performance, because optimization is not some elusive, esoteric craft that's suddenly impossible because of the increased hardware demands of current-gen titles.
One of the best devs around for sure! I'm in love with their work.
Can we really call them AA at this point? I'd say they are a AAA dev. I do agree though. Osobo is awesome
TLOU & Jedi survivor both run more consistent on my high end rig than this game. No matter what you do this game has pretty bad stuttering, running DLSS 3 with the output framerate being less than your monitor refresh seems to be the most consistent, but it's finicky.
@@maxpeterson3178 Fair enough. I guess the designation is helpful only in terms of how much resources the developers had available for their project. The game is obviously more than able to compete with releases that had several times the budget of Requiem.
@CGS: Conversations in Game Studies yeah it's based on available budget and resources. Although an exact measurement isn't clear.
9:34 this is the way to do it. Taking out small clumps of grass in a scene is far less distracting than having them constantly pop in and out depending on your proximity to them
100% agree, I rather have less grass than it popping up as I get closer
Reason why I can't play Forza horizon 5 in performance mode
@@SirLancelotSseries x is a joke.
Witcher 3 should take notes. Grass pop up sucks on that game
@@JohnDoe-pu5gk worst gaming platform ever
The tradeoff is absolutely worth it. 60fps fluidity in the refresh is now very important to people. And of course the 30fps mode is still there for higher fidelity if people want it. Options are good
i tried the 60fps mode on Jedi Survivor and it dropped the resolution and fidelity so much that I couldn't play it. It's very fine in 30fps though (Series X)
The game still looks amazing in the 60fps performance mode.
@@Z3ROMyth I always prefer 30fps. The sharpness and detail on rocks etc.
@@Z3ROMyth I think the lack of animals in the streets is a turn-off for me, I want to be immersed in this era, feel the medieval city. It's empty without that detail
Wait, the 40 fps mode is not available anymore?? This was the best mode by far.
I have to say the 40 fps mode was pretty good. It's a 33% increase in refresh rate so it makes sense that the improvement over 30 is this noticeable.
Technically speaking, 40fps is the exact haltway point between 30fps and 60fps single frame time.
I was hoping they'd cover the 40 FPS mode here and don't understand why they didn't..? Was that in the launch version of the game and what resolution did it run at (assuming DRS up to 1440p)?
@@sugonmaballs 15:00
@@izzieb Ahh, missed that somehow. Thanks!
@Leiapetz He covered it for 20 seconds. Stfu 😉
Regardless of the trade-offs necessary in this game to get it to run smoothly at 60FPS, I will ALWAYS be a fan of having the OPTION to choose between 30 or 60FPS in these games because 9 times out of 10 I'm always going to opt for the 60 FPS option in order to have better game responsiveness and fluidity.
I don't think the cuts were that necessary. Cause if you have a 120 vrr screen you can get upwards of 70-100fps. That means for a lock 60 they sacrificed a bit too much. I think they could have dialed back some of the cuts and they probably would have kept that lock 60. But i would choose all day every day is 40fps balance mode. Best of both worlds.
Exactly. Give players the choice. I thought I was all team frame rate until I realized I chose resolution over performance most of the time in the last 5 current gen games I've played. On the flip side several last gen games I wouldn't have played or replayed if not for the 60fps boost.
I think it's a good compromise and a clever solution to those who want 60fps gameplay, it's great to see a studio stick by their game and make it the best it can be. Respect to the devs & DF for shining a light on this patch.
Something is weird about this you mentioned that both the unlocked and locked performance modes run at the same visual settings. And the unlocked mode run at 80 to 100 fps with rats refreshing at 60 ! , So if the game can run the rats at 60 fps in the unlocked mode while achieving over 80 fps, why would they limit the rats refresh to 30 in locked performance mode ! There is clearly a huge performance overhead even when rats and npc refresh at 60 fps.
@@mohamad-abdo
Underrated comment!
100% agreed, this game's performance is still broken even after this patch. Why not run everything at 60FPS if the game hardly ever drops to 60FPS when in 120FPS mode at 1080p with all the other cutbacks...
Amazingly Tom didn't mention the worse shadow quality and I find it utterly ridiculous that CPU is being hammered so hard by a few ducks, geese and children as well as by a couple patches of grass... in fact if CPU is the biggest bottleneck why are those simple things eating so much performance that they must be axed and 300,000 strong swarm of rats are allowed to run at 60FPS?
It's all nonsense but the PC gamers really believed this was another one of those "master race" pieces of software proving why PCs are the better platform, looks like none of that was true. This game should've run at a flat 60FPS and offered 120FPS day one. Just imagining when they might drop the 4K patch.
@@VariantAEC i believe if they thought if it ran at 60fps without these compromies they would face even stronger backlash for not adding performance mode at launch. So they decided to make it as if they sacrificed too much and needed too much tweaking in order to get there, which would make this delay justifiable in the eyes of consumers. However the unlocked performance mode suggests much higher head room than anticipated ! Even when rats run at 60 fps! So why would they limit their refresh rate to 30 at 60 fps mode when the game has 45% performance overhead when the rats refresh at 60 fps !
Maybe nividia their sponsor would be mad because the game was used to flex their 40xx series, and the only way they could show the power of these gpus is by artificially limiting the competition! Gotta hate this corporate shit
All developers should do what they did to this game, amazing job
The graphics are good, but the game itself can be extremely tedious with repetitive actions and scenarios. Very frustrating at times
release a basic feature half a year later instead of releasing a finish product?
@@juanjose9686 yeh that sucks
@@reach5589 IMO, you just described 90% of all games released.
@David Andrew imo? Lol, who are you king charles
Asobo deserves serious praise for what they've achieved with this game and this update. As the gaming industry becomes more and more homogenized with studios dropping their in-house tech for Unreal, and as more and more games release in poor technical states, Asobo has forged ahead with their own tech and have been able to delivered impressive visuals paired with highly optimized perfromance. Everyone at the studio should be proud of what they've accomplished.
What i find is funny that up until this year everyone kept saying ditch in-house and just use ue4. Now everyone is saying the opposite. Lose lose situation for devs. They listen and they get yelled at. They don't listen they get yelled at.
@@densetsu4286 I think everyone should use ID's engine. It's so efficient and scalable.
@@ryancbarrett96 not everyone makes fps games
This game launched in a state and is now ok... will you give other devs the same energy after they fix their messes post-launch?
Plague Tale are such underrated games
You mean Rats Tale? Right?? 🤣🤣🤣🤣
They're trash games.
@RE4LiFeZoMbiE89 And you're a trash gamer...so you should fit right in. 🤣
😏
@@ZombiemanTemple no, story wise and also for the atmosphere these are fantastic games.
@@ZombiemanTemple Bad take.
I feel like if they managed to scale the motion blur of the lower refresh rate rats, it could have really 100% sold the effect. With a 360° shutter angle and high enough sample counts, it would have a really cool filmic blur you would expect from an offline CGI render of a swarm of rats.
I actually think this is a good way to go about it. The most noticeable part of playing 60fps is the fluidity of the controller response and camera. So, having other elements run at 30 at a distance isn't too noticeable and I wouldn't mind other games going this route. As long as they don't take it too far. I don't want npcs running at 5 fps lmao
It's pretty jarring to see 30fps animations while everything else is running at 60fps lmao. That's the first thing that we try to mod out on PC when they put this shit into games. Capcom does this all the time and thank god we are able to remove this limitation.
40fps is still the way to go in my opion. I really felt de drop in resolution and texture quality, just not worth the 20fps upgrade. 120hz display is a must for series x or ps5.
The main takeaway in this is that it's not a good idea to buy/play a game at launch these days. Unlike before when the devs release an actual finished product. There's really no point in buying games at launch. Prices are higher. Some modes might be missing. Performance issues that needs to be fixed. Or in this case, an actual upgrade that expands your option when playing a game.
Totally agree
"unlike before when the devs would release an actual finished product" We've literally been saying this since 2005 when the x360 ps3 generation made downloadable patches normal. Even before that in PC gaming you could very well buy broken game and then get a patch mailed to you on a floppy disc months later that fixes it, like Bethesda did this with the first 2 elder scrolls games. This is not a new phenomenon, publishers have always tried to rush deadlines and push out games before they're ready, since the beginning of video games.
@@kebm1388 yet it has never been any where near as bad as the last few years
Thank god for Game Pass then eh? Sux if your on ps5!
Except Nintendo Games. Most of the time, Nintendo never release a game unfinished. Like the last Zelda on Switch!
wow this is a delight to see. I started playing this game on Series X but the 30fps was rough so I finished it on my PC. Seeing a small studio do so much to improve their game is a breathe of fresh air. Truly a great game.
ah yes, breathe of fresh about doing something that it should've been there at lunch. much wow, great studio indeed
@@chibii-chan047 it definitely would have been nice to see it at launch but they’re a relatively small studio and the game looks great and really pushes the hardware so I can understand why it took a little longer. There’s bigger game studios with worse looking games that run worse such as redfall. I think Asobo can get a pass.
@chrome yeah and also if you had vrr it was available at 40fps. I wouldn't say that's optimal but it definitly is much better than Gotham knights 30fps
@@chrome2569 they have more than 250 employees
@@_MegaMind_ Not all 250 employees are on the Plague Team.
Those 250+ people are divided among at least 3 teams: Plague Team, Flight Sim and Holoforge. Each of which works of wildly different projects.
It's a very good upgrade all around though. You can tell the dev really put thought into sticking with 60fps. Unlocking the fps is also good at future proofing the game for next gen consoles.
Or the mid gen upgrade 😉
Sadly they didn't add an unlocked FPS option for the quality mode. That could possibly run at ~50 FPS or more in a lot of areas, which would be excellent for people with VRR screens, though that would need low frame rate compensation implemented
@@Crimsongz that is not happening.
@@Sr_Acachapante not on xbox. xbox vrr goes down to 40fps iirc
@@GraveUypo See you next year lol
The music in this game is beautiful! Reunion being my personal favourite.
Finally this game will get the respect it deserves. I played and beat it at 40fps on my Series X and it was phenomenal, the 120hz mode is definitely a big plus I did try it out again and I will be playing it again but this game really didn’t need 60/120 but I think many will enjoy it more.
I have an OLED monitor with no ability to turn off motion 'smoothing', which makes 30fps looks like 10fps on my screen, so 60fps mode was definitely needed.
@@purringbluzzmuffin8030 that isn't a thing. there is 100% a way to turn of interpolation in any screen
@@GraveUypo You obviously know a lot more about my monitor than either I or my monitor's manual do.
@@purringbluzzmuffin8030 he's not wrong though. Every TV/monitor has the option. Some are harder to find than others, but the option is there. One of my TV's I couldn't find the option, so I would set it to "game mode" and it would automatically disable the motion interpolation whenever I turned my console on
Wow it’s insane seeing 70-90fps on these consoles, but if they had so much headroom I wish they would have tweaked the settings further
I would rather have 55-60fps with higher fidelity than additional 30fps that i can’t even see on my tv (most people don’t have 120hz tvs yet i presume)
That Harryhausen reference is on point. Great to see developers still being inspired by the wonders of classic stop motion.
This is an absolutely acceptable trade off because the rats movements are already so jittery that you'd be hard pressed to notice. They overlap and jump over each other so dramatically that the slightly lower fps just makes them, as was put in the video, more otherworldly.
I thought the 40fps mode was pretty good. Amazing game and at times, especially at sunset, incredibly beautiful
13:19 So if rats are at 60 fps refresh in the 120 Hz mode and this 120 Hz mode always stays above 60 fps, why not also 60 fps refresh in the 60 Hz mode?
Exactly, I wonder if that's unintentional. Maybe another patch will fix that.
VRR seems to be the best thing about these consoles. That, and quick resume, are my two next gen favs.
Backwards compatibility on Series X too. Playing all Call of Duty xbox 360 games at a locked 60fps on the SX is very nice.
This game actually made me cry. What are an amazing game. Great game if you just wanna have a slow cinematic game
Wait, if the rats refresh at 60 in the 120hz mode, and it stays above 60 in that mode, why aren't the rats at 60 in the 60hz mode?
Right? Seems like a big oversight to not comment on this.
Great video Tom! THIS is the way developers should make games! Asobo studio devs made the necessary sacrifices to achieve a true buttery smooth 60 fps in performance mode with no compromise. None of this "half way" crap that results in "kind of" smooth gameplay. Big applause to the studio. Whether it's 30 fps or 60 fps, that's fine - but it has to be SMOOTH and consistent, so you can just enjoy the game and story. I finished the game on PC and I gotta say it's amazing and has a great story.
I have VRR so I don’t want it smooth and consistent I want it uncapped
"I'll be honest, I didn't count all 300,000 rats"
So, you've been slacking eh?
This is one of the very few games which deserves to use money on, it's so good, in all sorts of ways, as the firs one, unforgettable, the amount of well crafted work which have been done in this is just astonishing.
As I played this on a Series X and a 120+ Hz monitor I got the 40 FPS experience and loved it, but it's great that they have brought higher frame rates to more people with this.
Played it at 30fps before they added the 60fps the game isn’t fast paced so it wasn’t an issue
Great game
Just finished this masterpiece and I honestly can't stop thinking about it, especially the ending.
This 60fps mode is definitely worth a replay on New Game +
It’s wild to see Series X 20fps higher than PS5 at points on a 120hz display. Generally, it’s around 8-10fps with unlocked games but jeez. That was surprising. It’s also super neat because when I was finishing it with an unlocked frame rate I thought the rats refresh rate looked normal… now I know why 🤷🏻♂️
Edit: I wonder if Asobo’s work on Flight Sim helped with optimizing it for Series X.
Xbox has far higher memory bandwidth in its 10GB faster memory, but we also need to remember the series x is technically more powerful so that work on Flight Sim might have allowed them to optimize it easier, because thats already CPU intensive game
Most uncapped games actually run better on the ps5 . So I don’t know what you are talking about . Ghost wire on 120 vrr mode was higher 20 frames on the ps5 . War zone 2 also runs higher 10-15 frames on the ps5
Usually, the ps5 is outperforming xbox. This is one of the few that is the opposite.
I mean they have more experience with the xbx consoles so it's not thar wild lmao
@@Tranquildbeats its ironic that the other platforms game sales also favour the PS5 but Asobo and MS have a partnership.
I wonder if MS going to purchase them if they willing to sell because its one of those Insomniac+PS scenarios
Outstanding job from this studio & what an amazing game.
Amazing job from the developers, rare to see such commitment these days
Tricks like reduced refresh animation are kind of weird looking sure, but for massively improved playability and input response I think a lot more studios should be looking at stuff like this as a way to get around the increasing amount of CPU bottlenecking we're seeing in modern games. I would love these CPU savings options to be implemented on more PC games especially. As there's insanely CPU intensive games like PT Requiem, Gotham Knights, Jedi Survivor, etc.. that bottleneck the hell out of my CPU and make 60FPS impossible even with a 3070.
It depends on the game and what's being cut, in many cases, 30fps looks ok on things in the distant, but with so many rats up close, it looks jarring playing at 60fps whiles so much is happening at 30fps.
I think they would have been better reducing the number of rats, after all, do they really need 300,000 rats in such a small confined area?
@@paul1979uk2000 I think the number of rats would start to affect gameplay in some scenarios which is probably why they did the reduced rate instead, but yeah it's visually jarring.. But it feels so much better to play that it's still a nice feature to have IMO
This is an example of a studio truly doing their best. Asobo had to think creatively and likely had to re-examine a lot of code to pull this off.
Requiem was one of those games that I wasn't furious at for not having a 60fps option. Let down, sure. But, for the genre and gameplay I never viewed it as a total dealbreaker.
I seen how much effort was already put in by such a small team while still raising ambitions over the previous game. Personally, that's why I think this update deserves such high praise.
Whether it's more creative thinking like that on display here, simpler optimizations, or just using FSR I see a brighter future for retaining 60fps on our already aging current-gen consoles.
The consoles are fine its not a matter of aging but of design choice. You will even have 30 fps with huge framedrops on the Playstation16 with 8000tflops when she comes out becausd you can allways push the hardware to the limit
I hope this teaches developers we player prefer smoother gameplay rather than pretty graphics.
I have a PS5 and still game on my aging 2017 prebuilt PC from time to time. So, I'm no stranger to lowering settings for an optimial (imo) experience.
The concessions Asobo made on console are pretty much in line with what I'd do on PC. Innocence is still in my backlog. But, after seeing the work
put in on Requiem I may have to pick it up sooner than later. Asobo listened to the community and did the work. I'll support that any day.👍
It’s on Xbox Game Pass by the way.
@@gamerbum9350 I appreciate the heads up. Unfortunately, I don't think my PC (i5-7400/1060 3gb) could do the game justice. Depending on my finances I'd like to do a new build
later this year. I'll more than likely be playing it on my PS5 though. Should still be a great experience regardless.
This shows what an even greater advantage Series X can have over PS5. It's enough that DEVS will start to use their true power. Let's remember that Xbox is not yet using its technologies like DX12, Velocity and others.
Not yet using DX12? What?😂 Xbox has been using DX12 since 2013 with Xbox One
ASOBO. What a wonderful studio!!!
I wonder how they manage so much, remember they also do MS Flight simulator.
Improvements on a very good game are always valuable.
This is one of my favourite games of all time. Beautiful story telling and music that touches hearts
well done Asobo Studio !!!
Nice to see a dev making great decisions. And a small AA dev at that.
Kudos for Asobo Studios for making the right sacrifices in order to achieve rock solid 60fps. Not only that, but they also deserve praise for optimizing the game for Series X, I really didn't expect the framerate difference on 120Hz mode to be that big. Imagine if every studio took their time with Series X instead of just focusing on PS5.
🙌
"Low refresh rats" my new favorite fraze.
I noticed this frame rate trick was used in Atomic Heart as well. Even beyond that, at extreme ranges in the open world, AI stopped functioning entirely until you aimed down sights or used some other method of zooming in.
Asobo are such a brilliant studio
Unlocked Xbox Series X on a VRR TV seems the way to go
Something is weird about this you mentioned that both the unlocked and locked performance modes run at the same visual settings. And the unlocked mode run at 80 to 100 fps with rats refreshing at 60 ! , So if the game can run the rats at 60 fps in the unlocked mode while achieving over 80 fps, why would they limit the rats refresh to 60 fps in locked performance mode ! There is clearly a huge performance overhead even when rats and npc refresh at 60 fps.
Exactly what I was thinking. Why did Digital Foundry not cover this? Perhaps it’s because the ps5 can’t keep up with the Xbox series X. They’ve got to cater to the majority of there fanbase after all!
120Hz mode + VRR = orgasm
I’m happy with 40fps. It’s a nice balance
It's not bad, frame times are a lot better than 30FPS. 60FPS is still preferable but I can live with 40 on a single player game like this.
@@BasePuma4007 Agree! 40 on competitive titles probably won't do that good, we need 60. But for single player games 40fps+ is great, something about the frametimes being in the middle of 30 and 60, makes 40fps feel way better than 30. We have to remember we are getting this performance out of a $400 console, so cant be demanding too much
Amazing work from asobo but they could add some upscaling to get the 1080p image up to like something close to 1440p
I do like to play at 60 fps, but after already completing the game once at 40 and trying the new uncapped frames.....the resolution hit is very obvious!
Same. 1080 on any game for me looks blurry af on my big ass OLED tv
27 inch 4K monitor here, 1080p still looks fine, win for me
This is all pretty tragic tbh. Reading the comments I get I'm in the minority, but 60fps should be mandatory now, but the cuts to resolution here is beyond acceptable for those of us who just want a simple life on console plugged in to a large 4k display and AV system. 1080p is just as unacceptable as 30fps. Maybe these devs should rein in their ambitions if they can't achieve next gen resolutions and frame rates.
the problem is the specs of both systems in terms of just raw performance would be something from 2017-2018 in the PC space if optimisation wasn't a problem.
i think with asobo here, they paired it back too much, as theres plenty of overhead on the 120hz mode. so all the animations could been done at 60fps and maybe a resolution bump to 1440p would clear up the 1080p blurry ness.
@@16valveBravoSpoonz Agreed, but what I'm not seeing here is many of the much discussed next-gen features of the new hardware (specificity Xbox) being used to give an experience that was promised....and we're getting on for 3 years in now.
SeriesX another One 👍
We need 40FPS / 120HZ mode in every game man. With a VRR display it's just the perfect middle ground. Love to see it.
Updates like this are always sorts of bittersweet to me. Like it's great that you added a 60fps mode but it's 7 months since launch and the majority of people are already played through its 30fps mode.
These days, it's rarely worth getting a game as soon as it comes out. You're much better off waiting.
@@pan5001 Agreed. Dying Light 2 was the last game i purchased day 1 and that was my final lesson learned lol
This is how it's always been. I would rather they take their time and release performance mode in a good shape. Just look at horizon forbidden west. Performance mode launched with horrible graphics and it took 6 months for them to fix it. Performance mode on Jedi Survivor doesn't even run at 60 fps all the time. Elden Ring also doesn't run at a fluid 60 fps
i haven't played it yet :) Looking forward to playing it. But I should get a new TV that supports 4k120
@@huawafabe Oh nice. Enjoy.
Resolution 120Hz mode without VRR on PS5 are the best settings for me. It looks amazing on my OLED screen 😋
One of the best looking games visually I've ever played. And also one of the most heart-wrenching.
I owe this game a play through. Great upload DF!
The PC equivalent settings for the quality mode, were 1440p, medium settings with ultra textures. So aside from the 1080p, what are the other PC equivalent settings now, for the performance mode?
There is none, PC is archaic at this point, just brite fircing through games and it isnt working anymore, the consoles are too fast, have no bottlenecks and have decompression
@@SWOTHDRA Archaic? Consoles are stuck with RDNA 2, PS5 specifically is RDNA 1.5. On the PC there is already RDNA 3 and RTX 40, while the RTX 30 was already much better. What are you talking about?
There are no bottlenecks on consoles? LOL
Have you seen Jedi Survivor on consoles? Have you seen the glorious 30fps of Gotham Knights on PS5? Have you seen the glorious 30fps of Redfall on XBOX?
i dont get why people say we dont need a "pro" refresh with this gen of consoles. of course we do. 20fps animations and 1080p just to achieve a 60fps experience isnt good. this generations simply isnt powerful enough with all these new games that are releasing. no wonder they are all 30fps. and then to reach 60 you gotta give up so much image quality in terms of res, ray tracing, render distance, quality settings etc just to get a smooth experience. in the end i dont even feel like its worth giving up all that for 60 fps. not to mention how in the 60 fps mode and even in the 30 fps mode most new games cant render natively and rely on fsr or other upscalers to reach the target output resolution and it just makes everything look like a blurry mess since fsr isnt very good. in my mind a pro refresh is 100% needed that should give a 50-100% boost in performance.
It's supposed to come at the end of next year.
Chapter 10 has a very big area with loads of rats and soldiers that drop below 50 fps in ps5, for your information. I didn’t find any other drops though.
Also am I the only one who found the unlocked mode juddery, even with vrr?
On ps5 it is but on Xbox series X it’s better because VRR is better on Xbox due to the higher range!
@@gamerbum9350 Uhm that is totally unrelated. Ps5’s VRR range is 48-120 and the fps Im talking about is 60-80. The fps is in ps5’s vrr range so there should be nothing different between ps5 and series x. Also this game supports lfc so vrr works below 48 fps too
Look at this, Series X having superior FPS and a game made by a smaller studio. That's how it's done. Compared to games by bigger studios that runs at 30fps with inferior graphics. Take note, developers of Redfall and Gotham Knights.
Devs: give us VRR unlocked modes all the time! Should be a minimum now
What a game !!! I cried at the final man couldnt run from it !
That PS5 9.2 TFlops struggling in the 120FPS mode is sad to see. Shouldn’t be $550 for the weaker box.
10.3 Tflops and 99% people will use 60fps lock anyway so they won't care it's dropping to 70 fps
@Transistor Jump who lying?
@Transistor Jump the PS5 Is 9.2 Tflops. And it is weaker than the series X
@@Radek494 that 10.3 isn’t sustainable. You guys don’t know how to read. Even digital foundry said this. The GPU and CPU can’t both run at its top frequency. Do some research.
@Transistor Jump it can “go up to 10.3 teraflops” it’s not running at that speed all the time. You need to do some research. A simple google search is all you need to do.
Imo the 40 fps mode is still the best option. A noticeable bump in fluidity, steady performance, while retaining the gorgeous visuals with no distractions.
Great addition, now i will play the game sometime on my PS5. But after seeing Burning shores dlc i think that Asobo with more optimization could do better job on PS5. Burning shores has higher and more complex graphic fidelity and it run 60fps and more on VRR display, without tricks Asobo is using. Granted it's optimized only for PS5 and Asobo did the best they could.
It's not the same engine. It changes everything.
I disagree. First, Horizon is a cross fen title at the end of the day. Meaning if it can run on a base PS4 and look relatively similar, it is considerably easier to hit 60 on the PS5. The issue is the sheer number of rats on screen during sequences, which Horizon has nothing comparable to. I also think Requiem has more of a photorealistic look and each scene is packed with microdetail. But more than anything this is a small studio, where Horizon is a tentpole Sony IP with a massive staff pool and ancillary support. And even with all those resources it still took months to fix the shimmering and other issues in Performance Mode when that game launched. I loved both games, and platinum’d both Horizon and Burning Shores, but there’s just a lot more here than ‘this game could do it so why can’t this game’.
Wow giving praise to a cross gen ps4 game versus a next gen high fidelity game? One looking like a cartoon and the other looking more real? Jesus you guys are brainwashed
It's not about the looks, Plague Tale Requiem is usually CPU bound at 1080p and more often than not, even at 1440p bc of so many AI character scripts running at the same time.
Horizon is more graphics focused and doesn't have that many AI working at the once, making it easier to reach 60fps.
Next Gen isn't just about higher resolutions and/or more detail, there are a lot of improvements that are more underneath the hood.
Burning Shores is terrible.
13:20 Wait, so if the 120hz mode runs rats at 60fps why doesn't the 60hz mode also do that?
So is ps5 and series x now 1080p machines? That was quick
Returnal was already this way lol
40fps is best mode. You get full visuals and 40fps is good enough for most people
The frame rate gap between Series X and PS5 will grow in favor of the X as developers start to use more of the RDNA 2 capabilities.
@Transistor Jump Bro instead of taunting him , go refresh your knowledge about the ps5 specs especially about the custom RDNA 1.5 GPU.
I really love this game and I’m really happy they added the option of 60 fps option. I played through the game with the 40 fps options but I know not everyone has a 120hz option. So I’m glad there’s now an option for everyone else to play this game with a higher frame rate.
Nice to see the Series X beating the PS5! The power is there, devs just need to take advantage of it. If the Series X consistently outperformed ps5 in third party games, people would love Xbox.
Nope
It's hardly better in the one mode where you need a frame rate counter to even know... Are you looking at the frame counter while playing?
The extra immersion the dual sense ads gives the PS5 a clear win for experience
@@AdamAdamHDL you said it. You dont know the difference unless you have a frame counter. That will be on your head stone. Now when another game comes out and is slightly better on ps5 you wont be giving that same bravado.
@@Gh05tm4ch1n3
My headstone will read "your mother is down here with me".
And yes I will still maintain that frame counters are nonsense, sitting here with specialist software to dissect the various versions of the game is utter nerd talk. I'm always on a locked mode. Solid frames even at 30 are better than unstable frames at 90.
@@AdamAdamHDL ur dumb. Even an unstable 90 is better then a stable 30.
At 6:30. Is the "Normal" NPC refresh rate fixed at 60FPS regardless of the FPS you're getting?
If you're getting 200 or 300 FPS. Will the "Normal" option for NPC refresh rate only give you 60FPS? Or will it give you the same as the FPS you're getting?
Because, if its fixed at 60FPS then its bad. Really bad. Everything in the game needs to run at the FPS you're getting when selecting the "Normal" option. Whether that be, 60, 100, 120, 144, 175, 200, 240, etc...
Nothing should be fixed
100% worth it. The choice is between everything is a slideshow vs only some things are a slideshow. I get headaches from 30 fps camera pans, so for me the choice is clear.
Nice video DF!
Awesome work and engine asobo!
13:25 so why have the rats animate at 30fps at all?
I still prefer 40FPS on my 120Hz screen 👌🏻
But nice work Asobo ! ;)
Series X for sure.
Played this on Series S at release and none of this hindered my experience at all. But glad for those I guess that can actually tell the difference between 30 and 60 fps.
Great job absobo!
Very smart moves by asobo.Other studios should follow
This game is one of those games where 30fps is playable. Since it’s slow paced stealth game i had no issues with 30fps. In fact it was very cinematic
WIsh this mode was available at launch when I played the game. 40 fps wasn't too bad though.
I actually still prefer it lol
@@RayVa0 This is a slower paced game where 60fps is not a necessity. And you get to enjoy the higher quality visuals at 30/40 fps. Just wish I had the option to try both when the game launched.
This game is so good that I never thought it was running at only 30fps!
This really shows the difference in the hardware
Asobo knocked it out of the park with this update! They kept the 40hz resolution mode AND added an unlocked 120hz performance mode for future proofing!
Great update. The rats in the first game always felt like an “otherworldly” force to me so them looking a little uncanny isn’t a big deal to me tbh. Might have to pick up the sequel now.
Remember back before the launch of Xbox One X, when they said that console could do 4k 60? Here we are, years later, and even the Series X (and PS5) can barely do it .
Why are the rats running at 30fps when they run at 60fps fine when in 120hz mode?
perf mode struggles to hit 60 in chapter 10 of the game. had to switch back to 30 because 60 wasnt consistent enough
How would you know without a frame rate counter?
The human eye is not noticing 60fps dropping to 55 fps here and there for a second or two .
MS needs to grab this studio and give them a ton of cash. With the right support I think this studio can hang with Sony’s best
No they don't need to buy another studio.
They need to create their own studios.
@@kostasbousbouras2654 lmfao... no one is "creating studios"
@@kostasbousbouras2654 Sony did create Naughty Dog or insomniac…they buy and nurture alot of their studios. Why can’t Xbox?
but using Ray Harryhausen as an example, he used a projection method over the stop motion. A bit of motion blur to his own work, which would later be refined in other stop motion productions.
We were really conned into thinking the PS5 and Series X were these super powerful machines that could easily handle 4k 60. We were even told to expect 8k…
We haven't seen their true potential yet. Not even close.
Mostly lazy upgrades of lastgen, crossgen games and games like Plague that can definitely run better.
Let's not forget that even Innocence had issues on PS5 and XSX.
Third party devs will be like that, the true potential we will see it from first, second party studios.
if you were conned, you chose to be. they were pretty transparent with the specs from the get go. if you know the first thing about how to interpret them, you knew EXACTLY what to expect.
and yes they can run 4k60. the kind of game that was coming out before they released, they could. But BECAUSE they have launched, render targets shot up, and devs don't consider shooting for 4k60 essential. it's same thing as a 2080ti launching as a "true 4k60 ultra gpu" but is now considered a 1080p high gpu.
Blame the devs not the machines
A very fair trade-off and I'm intrigued 🤔
My frames was being eaten by rats!!
I think games like this are better in 30/40fps, it's a cinematic experience and a great story to tell. but I also think it's a must to include 60fps option for every game, current gen consoles are good enough to handle it.