@@bikechan9903 I agree I got super bored by the time I got past the big space ship. All the charactere had that quirky borderlands feel to them and I ended up killing most quest npcs
This update lives up to its name, that's for sure. I find it hilarious they chose to call it Spacer's Choice while delivering an absolutely bottom tier product.
Yep, the map in the new version looks WAY too bright in the beginning. And the volumetric lighting looks a little odd in interiors. It seems they just changed stuff at random. Like when you get too excited modding skyrim and just start installing random mods.
I assume that's the problem when you rework a game's visuals instead of building them from the ground up. Many artistic choices made for the original graphics will not look as adequate in the better ones. It's sort of like how pre-2000 games, even 3D ones, look better on CRTs than on flat screens, despite the higher resolution and clarity they provide.
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
Yeah whats even sadder is that it isn't the original devs of the game that made this decision for a changed look... it was Private Division (the publisher) hired another studio (that has a history of crappy ports & re-releases), on the cheap, for a quick cash grab.
@@varno6793 Yep. I think it's the same studio that handled the Switch port of this game, which was a mess for month and month. Took like 6+ month post release until they decided it might be a good idea to optimize the game...
The reworked character models actually look worse in the remaster imo. Reflections in the eyes are too intense, lighting on hair looks off, lack of shadows on skin near clothing, and less subsurface scattering than before. Also the regression in performance doesn't seem to justify the upgrades in visuals. Game runs about as heavy as CP2077 (w/RT enabled) on PC.
Agreed - the only thing I'd add is that I thought the subsurface scattering was kind of overdone in the original version. I think the remaster dialing it back was probably the right choice...
Hard disagree on the character models. They look miles better to me. A lot of the 'improvements' here are pretty subjective I guess, apart from being technically more advanced. Of course the performance issues are very egregious. Hopefully they're fixed ASAP!
The pc version has a ridiculously demanding screen space GI setting that when set to high goes way beyond the console version, turn it to medium to double your frame rate.
Lol so 10 bucks for the game to look and run worse. I was thinking we'll I have a 3080 so I can brute force some performance issues and $10 might be worth it for DLC... but apparently not lmao Thanks for the heads up 👍
well that ruined my only plus for the entire game, I thought getting the DLC for 10 bucks would be good despite the downsides but that makes it pintless
they straight up just threw in some crappy postprocessing with no regards to the art direction. obsidian, the original devs; had absolutely no involvement. their publisher is about to lose their distribution rights and just slopped this together as a last minute cash grab. i can't believe DF is actually calling this a "next gen upgrade". this is kinda just an all-around downgrade, lacking any common features you'd expect from an actual next gen upgrade.
Agreed! The new version is too different in its overall vibe, kinda wish they just added ray traced reflections, lifted the level cap, added some old school cheat codes, and called it a day. And just release it as a free update after maybe showing some new Outer Worlds 2 footage to get players back in.
Sounds like when they first did the anniversary *upgrade* to Skyrim on the Switch. Until the time past by and they did the performance fix, but still feels similar in what happened. And that costed $20 extra.
Oh thank God Tom knows how to put the before and after going from left to right, like normal people. While John and Alex are freaking psychopath putting the after image on the left.
I really really do not like the new overall art direction change, instead of simply fixing the black crush issues the original release has, they've left it as is and blown out the whites, what an odd choice. The added abundance of flora and ground cover *would* be nice if the object shading in the mid-distance didn't seem so sparse, haven't finished the video yet so maybe it'll come up but screen space shadows would've been a nice way to treat the updates to the ground.
First impressions...it looks considerably worse lol. Something is just seriously wrong with the lighting in the new version. Everything is glowing compared to the original which has a much more grounded color palette. The color tinting on the new version is really heavy handed as well.
I feel like a lot of developers attempts at remasters/remakes the last couple years always want that sunset like appearance to their games, but I feel it takes away from the original game's artstyle a lot. Things that used to be colorful and contrasting all turn into one glowing sunset.
Not sure what they were thinking with the strength of that volumetric fog. It cuts in too soon and gives a washed out one colored look to each planet versus the broader colors of the original. In addition, the frame rate tanks.. no buy for me
I like the look of the OG on XSX. Good thing it's a separate game. Having said that I will consider getting it once it's patched to actually run at 60fps like the OG does
Wow, don't like the new lighting compared to the old. It looks completely different and the artistic choices are not my cup of tea. The character models look worse to me as well.
But to keep the original look & get all the dlc will cost you $60. To get the spacers choice with all dlc included will cost $20. Or you can just get the original with no dlc for $10. What would you recommend?
The fact that developers (and not just the ones on this game) are OK with releasing titles with performance issues like this is a pretty eye opening look at the state of games today. The increased power current consoles and PCs have should allow for games to run better, not worse. So many tools available to squeeze out performance and give good graphical fidelity and then stuff like this comes along to show that developers aren't given enough time or they just aren't capable or worse...lazy. No wonder Microsoft had developer training for all in-house companies on Unreal 5. Hopefully some of the Unreal magicians over at the Coalition have revealed some of their expertise to other MS-owned studios. If new games ever decide to get released I guess we'll find out.
@@Extreme96PL Still, some measure of quality assurance from Obsidian needs to happen to make sure that other studios don't tarnish their brand with bad press and experiences.
Thanks Tom, great coverage. I honestly don't think this will get fully fixed. The frame time stuttering is massively off putting and the first thing they tried to do to claw back some frames in the patch was to dial back the amount of grass in performance mode. Shadow resolution will be halved next, then a decrease in volumetric light, decrease in godray resolution... I hope I'm wrong!
I really wish developers would give us more video options on consoles. Let me choose the resolution and graphics quality even if it's just a simple choice of 1080P, 1440P, or 4K, and Quality or Performance mode. Also let me choose between unlocked and locked frame rates. I'd love to just set it for 1080P with Cinematic quality graphics and enjoy an unlocked frame rate on a VRR 1080P display.
@@RDR911 Good to hear from an actual PS5/XSX developer. Tell us exactly how it would quadruple the time? How much longer does the PC testing take since it offers dozens of resolutions and hundreds of settings combinations? What games have your worked on? This would be great to hear!
Ratchet and clank running native 4k 40 fps WITH ray tracing and amazing graphical fidelity just proves these other devs really aren’t trying with ps5 and series x optimization.
This looks more like a graphics mod made by some fans than an official graphics upgrade. The change of art direction feels weird. Maybe it is because I've never played this game, but in most of the comparisons I prefer the look of the original game.
This really makes me appreciate solid releases from smaller developers like the recent, and rather fantastic, Atomic Heart. Edit: I will say that I like the changes in lighting, colour, character faces etc. (In the cinematic mode which looks much nicer) But the performance is extremely poor and needs a fix ASAP.
@@orijimi cool... They're a new developer that got given a grant. I'd still class them as a small developer seeing as they have a relatively small number of staff.
One of the worst updates ever. Purchased the $10 upgrade and only played for 10 minutes. The frame rate drops in the opening sequence are just too distracting. Uninstalled for the moment and very frustrated at the waste of money on this awful update. Also its ridiculous that you can't import your save from previous gen.
I would too because that’s what I play on my pc but everyone wants 4K and wants everything to look realistic …. It’s gamers fault not the devs … if they got back to 1440P and stop focusing on 4K they will get backlash . Blame the gamers around you
I'm sure Microsoft is keeping a close eye on the Spacer's Choice, especially on feedback from gamers. Private Division's decision to release this rushed upgrade has potentially damaged The Outer Worlds and Obsidian's brands and might result in lost profits for The Outer Worlds 2.
I bought the upgrade only because the Game Pass version was upgradeable for DLC owners despite their repeated claims we’d have to own both. I’ve already gone back to the original. I personally don’t think the graphical upgrades are that great. Colors are oversaturated, contrast is too high with no HDR to help balance it out, they made it too flashy by adding items like bright neon signs in places they didn’t exist before. NPC faces have a plastic, almost cel shaded look to them now. Losing $10 is no big deal but I regret giving them any money for this. They should be giving US money for being their QA department. It’s just a shame Obsidian is being dragged for this (just look at the comments here) when they had nothing to do with it. At all. This was a port outsourced to Virtuos Games by Private Division to make one final cash grab before they lose the publishing license.
0:53 I assume you have these flipped by accident? Because the one labeled original here is objectively better, much higher resolution textures for one.
it looks so much worse in almost every way. I was initially annoyed that they wanted $10 for this, but now I'm glad that it's not free so it's not forced on my install, frankly.
Hands up who wonders what the developers could have done to improve this game in terms of it being empty and boring, if they'd concentrated on "adding new content" instead of breaking the game with robotic eyeballs and N64 looking fog. I honestly don't know anyone who ever complained about how this game looked. that wasn't the issue people had with it, it was the emptiness & general banality of it that was more a problem.
This makes the Witcher 3 next gen update look downright smooth in terms of transition. I hope virtuous is given time to and does make better quality patches hereafter Even with a VRR display I am not really on board with this visual upgrade (mostly) having so many issues.
@@antonkirilenko3116 Yep. Are we really all that surprised Take Two/Private Division would put in a low-cost effort, in an attempt for a quick cash grab?
the original looks much better to me. the new version looks like it has a ton of light bleed and those kinds of "glowing" places that should be in shadow
I'm glad they cut out that "glowing left ear" all the characters had, due to a back light shining through the cartilege of their left ear. They were so proud of the tech too! But it was too heavy-handed.
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
@@TheBean87 it wasn’t clear if they knew this or not based on the context provided. They could have thought Obsidian out sourced it somewhere else or something along those lines instead of knowing that Obsidian had nothing to do with it.
Improvements to the game should always be an addition. Something that complements the original. But in stead subtracting and replacing features which change the game on a fundamental level is not the way to go. This game does *not* benefit from "higher res" textures which in stead ruin the styled and painterly look of the game. In stead of denser grass which hits performance on consoles for no reason I'm sure people would have much better preferred more powerful AO solutions or SSR in higher framerate modes albeit with a lower output quality. The heavy volumetrics at 6:35 render any additional effects useless. There is no longer tiny debris flying past to suggest this is actually dust and not in stead some green smog and the large rocky shape in the distance has had the smoke it emits removed entirely. The only change I've seen in this footage which could be considered an additive improvement would be the emissive lights in interiors seemingly having better casting upon surrounding structures but that was all.
No analysis of the loading??? The worst thing about this game for me by far (aside from the ps4 fan noise) was the long loading screens between bits of the town. Especially if you wait for it to load, realise you went the wrong way, load back, go to the other door, wait for it to load again, realise that you were actually right the first time, load back, then go back to the original door and wait for it to load. I stopped playing it.
What analysis you expect from loading? The new version will be on a SSD with plenty of experience that will be very fast, that’s not the point of the video, if not the FPS downgrades and performance issues
I would like to hear/understand the reasoning behind changing the colour temperature. It seems pointless, not unlike most the vids of people running reshader against titles. Seems colour temperature and bloom adjustments get done 'just because'.
Be interesting, I wanna see if this game actually works Edit, not a worth upgrade to me, could do a lot better. Missing shadows, more fog and no ray tracing. I'll stick to the original.
I hate the oversaturated look, it just ruins the style of the original release and just look like somebody pushed the contrast to some horrible levels.
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
This feels like 2006-2009 when everything had to have excessive bloom and brown smeared out filters to drown out all color to make things seem "realistic". Not a good look.
And the spacers choice edition is also not 4K on PS5 it's 1080p in performance mode and 1440 in graphics mode and it still can't hold 60 frames because obsidian doesn't know how to optimize their games
Oof, I’m not digging some of the lighting and artistic choices made in the update. Also, the fact that this sort of breaks the frame rate and pacing of the previous version is not great.
I think fps and resolution are being put above texture and effects too much in general, easier for the general public to understand but I feel its somewhat holding back graphics
I know this will get me into huge trouble, but within reason I’d always choose art over frame rate in a single player experience, especially if there’s a strong narrative dimension.
I'll generally agree with you if, and this is a big if, the frame-rate is consistent. Stuttering, inconsistent frame-rate and frame pacing is extremely distracting. Although I generally play on a highish end PC, so I'm used to 60-165fps, I can eventually get used to 30fps in a slow paced, narrative, single player game. I CAN'T get used to the stuttering.
I'm tired of remasters messing with the original art direction. I understand lighting in particular can not always be recreated 1:1 between generations, especially with new technologies, but in this case it seems deliberately changed just to make it feel newer.
@5:00 those eye reflections are wrong, amateur mistake... the devs have simply mirrored the entire eye including textures and reflections across the character's Y-axis of the head. This causes the reflections to make the character look cross-eyed with the source of the reflection seemingly in between their eyes at the bridge of their nose. In reality a reflection would be at a distance and so the eye reflection should be on the same side of the eye for both eyes
I appreciate the new graphical features, but the implementation damages the art direction imo. Just doesn't look as pleasing to me, and the performance is very disappointing. Is a stable 60fps experience too much to ask for in 2023? How about a 40fps mode for 120hz displays? This was a SWING and a BIG MISS. edit- Just made it to the end. This is just BAD. This will potentially damage Outer Worlds as a long term IP. Never should have released this version.
The performance issues are one thing, but it's wild to me that a contractor was given this much leeway to change the overall artistic direction of the game. The character models and use of colour/lighting in particular. You can sort of understand it with remasters with a significant technological gap between releases (though I still think stuff like the Demon's Souls and Mass Effect remasters/remakes are pretty fundamental misrepresentations of the original artistic intent), but in this case, the reworking of assets can't really be even technologically necessary, can it?
How is the Mass Effect remaster a fundamental misrepresentations of the original artistic intent? From what I read it's pretty faithful and nothing was censored?
I definitely noticed a significant visual change between Performance and Cinemaric mode that seemed well beyond what DF had outlined here. Especially lighting, shadows, and volumetric effects. It was so significant that I initially thought they were using RT shadows, or something, in Cinematic Mode. Unless the change to ambient occlusion effects the visuals this much, I am surprised there wasn’t more said here.
Nearby wildfires constantly fill every scene with smoke so dense textures can no longer be read and colors no longer defined! Woo-hoo, what an upgrade!!
Why take all that time to improve textures, draw distances, and models...and then needlessly rework lighting directions, color post-processing, and shadowing...just to make it look overly warm? I feel like the devs are some of those people that you walk into their gaming room and you can the monitor giving off an orange glow because they have their color settings set to 0 blue XD
I didn't think it would be possible to make a game look better and worse at the same time, but they sure as hell did it.
Tracks for the game as a whole. I never thought it was possible to make a world so intriguing and then stick it in a game so devoid of any intrigue.
@@bikechan9903 I agree I got super bored by the time I got past the big space ship. All the charactere had that quirky borderlands feel to them and I ended up killing most quest npcs
It really is pretty impressive.
GTA 5 "Hyper Realistic" Graphic Mods are a thing.
Well said, it's like the changes make it look better but then the old style seems to be completely taken out of the equation.
It's not the best choice, it's Spacer's Choice.
Exactly lol
Gotta love the irony
holy crap, this is brilliant.
Stop with obvious corny comments
You've tried the best, now come back to the rest!
This update lives up to its name, that's for sure. I find it hilarious they chose to call it Spacer's Choice while delivering an absolutely bottom tier product.
Yea
Hobson's Choice.
I just hope that on demand crap doesn't stop the old game working.
Maybe it really is a super elaborate joke they want to pull lmao.
The devs were spaced out while making the upgrades.
It actually looks and performs better than the original
I actually prefer the look of the original…
Shush
Yep, the map in the new version looks WAY too bright in the beginning. And the volumetric lighting looks a little odd in interiors. It seems they just changed stuff at random. Like when you get too excited modding skyrim and just start installing random mods.
Give me the remaster's foliage and the original's everything else
I assume that's the problem when you rework a game's visuals instead of building them from the ground up. Many artistic choices made for the original graphics will not look as adequate in the better ones. It's sort of like how pre-2000 games, even 3D ones, look better on CRTs than on flat screens, despite the higher resolution and clarity they provide.
@@creativeusername6453 I was thinking the same thing!
The devs: Imagine Outer Worlds, but orange? Publisher: OMG you’re a genius! Throw some grass in while you’re at it.
The Orange Worlds
Hmmm, the new Assassin's Creed/Rayman/Arkham Oranges?
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
Yeah whats even sadder is that it isn't the original devs of the game that made this decision for a changed look... it was Private Division (the publisher) hired another studio (that has a history of crappy ports & re-releases), on the cheap, for a quick cash grab.
@@varno6793 it’s very unfortunate
@@varno6793 Yep. I think it's the same studio that handled the Switch port of this game, which was a mess for month and month. Took like 6+ month post release until they decided it might be a good idea to optimize the game...
The reworked character models actually look worse in the remaster imo. Reflections in the eyes are too intense, lighting on hair looks off, lack of shadows on skin near clothing, and less subsurface scattering than before. Also the regression in performance doesn't seem to justify the upgrades in visuals. Game runs about as heavy as CP2077 (w/RT enabled) on PC.
Agreed - the only thing I'd add is that I thought the subsurface scattering was kind of overdone in the original version. I think the remaster dialing it back was probably the right choice...
And the greatest crime - BEST CINNAMON ROLL PARVATI ALWAYS LOOKS SAD NOW
Hard disagree on the character models. They look miles better to me. A lot of the 'improvements' here are pretty subjective I guess, apart from being technically more advanced.
Of course the performance issues are very egregious. Hopefully they're fixed ASAP!
@@FungeHucker 03:57 compare the model geometry - spacers choice seems to be vastly lower polycount
The pc version has a ridiculously demanding screen space GI setting that when set to high goes way beyond the console version, turn it to medium to double your frame rate.
important to point out that the 10$ upgrade is only available if you own the base game AND all the dlc
Lol so 10 bucks for the game to look and run worse. I was thinking we'll I have a 3080 so I can brute force some performance issues and $10 might be worth it for DLC... but apparently not lmao
Thanks for the heads up 👍
*downgrade
Good to know, so this isn’t an option for me. The game isn’t that great to buy all the DLCs.
@@John-fs8be these GOTY editions tend to drop price quite fast
well that ruined my only plus for the entire game, I thought getting the DLC for 10 bucks would be good despite the downsides but that makes it pintless
Performance issues aside, I find the original version of the game better looking. The visuals look cleaner and the colors seem more natural.
Don't lie
they straight up just threw in some crappy postprocessing with no regards to the art direction. obsidian, the original devs; had absolutely no involvement. their publisher is about to lose their distribution rights and just slopped this together as a last minute cash grab.
i can't believe DF is actually calling this a "next gen upgrade". this is kinda just an all-around downgrade, lacking any common features you'd expect from an actual next gen upgrade.
Yeah I completely agree, it looks way too over saturated and just messy.
@@bensmith5288 his own opinion is a lie?
Absolutely
Extensive... just with no ray tracing.
BUT fear not! it performs like it's filled with ray tracing!
Now you too can pretend to have RT, even if you use a GTX/pre-RX 6000 graphics card! Old gen console users are missing out, lol.
I’m glad this isn’t a free automatic update that I can’t avoid. I’m going to just keep my original on Series X at dynamic 4K :)
Agreed! The new version is too different in its overall vibe, kinda wish they just added ray traced reflections, lifted the level cap, added some old school cheat codes, and called it a day. And just release it as a free update after maybe showing some new Outer Worlds 2 footage to get players back in.
Being a separate game and IF they fix it to run at 60fps I'll consider it but right now OG gets all the love over this version
Honestly looks like the atmosphere is literally covered in that overly annoying yellow ,orange style haze which is actually making it look worst.
Same here, if I want to play 360/ps3 era brown/mud puke I can play on switch
Enjoy the 9 hour loading times...lo
Well that’s disappointing, losing $10+ and 10+ frames
you need to pay 20 to get the frames back
Activision and Bethesda call that a deal yA KnOW
Sounds like when they first did the anniversary *upgrade* to Skyrim on the Switch. Until the time past by and they did the performance fix, but still feels similar in what happened. And that costed $20 extra.
What ain’t no way you guys liked Maxim Menage comment more then mine. My comment was funnier and original
A perf mode that drops to 27 is quite shocking really
Oh thank God Tom knows how to put the before and after going from left to right, like normal people. While John and Alex are freaking psychopath putting the after image on the left.
I thought Alex stopped doing that nonsense.
I really really do not like the new overall art direction change, instead of simply fixing the black crush issues the original release has, they've left it as is and blown out the whites, what an odd choice.
The added abundance of flora and ground cover *would* be nice if the object shading in the mid-distance didn't seem so sparse, haven't finished the video yet so maybe it'll come up but screen space shadows would've been a nice way to treat the updates to the ground.
You tried the best, now try the rest. Spacer's Choice!
Whoever thought naming this release this way would be a good idea is a genius.
Hard to say if someone in the marketing department was clueless, or being cheeky.
@@Durwood71 they were sending a secret message.
In Germany we say "verschlimmbessert" which is a mesh up of "made worse" and "improved" in one word. Like "worseproved"...
In 🇩🇪 you would say this remaster is "scheiße".
Dieses Erneut-Meister schlürft mein Arschloch, mein Bruder in Christus.
If I was an artist at Obsidian I'd be pissed.
I'm pretty sure that's what they used to tint the screen.
First impressions...it looks considerably worse lol. Something is just seriously wrong with the lighting in the new version. Everything is glowing compared to the original which has a much more grounded color palette. The color tinting on the new version is really heavy handed as well.
It's... Yellow?
Got that breaking bad filter
Got it on the PS5 and it looks amazing
I feel like a lot of developers attempts at remasters/remakes the last couple years always want that sunset like appearance to their games, but I feel it takes away from the original game's artstyle a lot. Things that used to be colorful and contrasting all turn into one glowing sunset.
It's easier to find bad remasters than it is to find good ones. Quite incredible how incompetent those devs are
Wow what a dumpster fire cash grab! Great coverage!
I prefer the original version not only does it run better but the new version looks so redish all the time most of the light changes look horrible imo
What about loading times?
@@BingoNamo-gb8pz old version loads faster
Looks like I'm not the only one that prefers the original.
Glad that's the case, I was worried I'd be in the minority but seems we're in the majority.
The only true selling point is the increased level cap.
Not sure what they were thinking with the strength of that volumetric fog. It cuts in too soon and gives a washed out one colored look to each planet versus the broader colors of the original. In addition, the frame rate tanks.. no buy for me
From the footage shown here, I actually think the old version looks better in most shots.
I like the look of the OG on XSX.
Good thing it's a separate game. Having said that I will consider getting it once it's patched to actually run at 60fps like the OG does
Kinda looks like they just threw a whole lotta yellow at it
Wow, don't like the new lighting compared to the old. It looks completely different and the artistic choices are not my cup of tea. The character models look worse to me as well.
But to keep the original look & get all the dlc will cost you $60. To get the spacers choice with all dlc included will cost $20. Or you can just get the original with no dlc for $10. What would you recommend?
I believe it's a $10 upgrade only if you already own all of the DLC. If you don't own all of the DLC, the upgrade is more expensive.
I own the PS4 version, but do not own the DLC. On the PSN store it is $47.99 only because I have PS+. Otherwise it would be full price.
This version is indeed Spacer's Choice. And I could slap myself for saying and meaning that.
Original looks better to me
And it's still not 60 fps and they still charged for few changes. Fuck that.
The fact that developers (and not just the ones on this game) are OK with releasing titles with performance issues like this is a pretty eye opening look at the state of games today. The increased power current consoles and PCs have should allow for games to run better, not worse. So many tools available to squeeze out performance and give good graphical fidelity and then stuff like this comes along to show that developers aren't given enough time or they just aren't capable or worse...lazy. No wonder Microsoft had developer training for all in-house companies on Unreal 5. Hopefully some of the Unreal magicians over at the Coalition have revealed some of their expertise to other MS-owned studios. If new games ever decide to get released I guess we'll find out.
Obsidian which was developer of original didnt make this publisher outsourced this to different studio.
@@Extreme96PL Still, some measure of quality assurance from Obsidian needs to happen to make sure that other studios don't tarnish their brand with bad press and experiences.
@@jcfan1979 It's Take Two. The last thing they want is good press for their devs!
Remember, they didn't call it the *BEST* edition for a reason, it's the *SPACER'S CHOICE* edition!
Jokes been done 100 times already
They called it spacers choice because you had to be spaced out to buy this version.
Thanks Tom, great coverage. I honestly don't think this will get fully fixed. The frame time stuttering is massively off putting and the first thing they tried to do to claw back some frames in the patch was to dial back the amount of grass in performance mode. Shadow resolution will be halved next, then a decrease in volumetric light, decrease in godray resolution... I hope I'm wrong!
The problem is that they increased lightning without updating all the textures, the slightly darker look helps hides that
This is a massive disappointment. An upgrade which down grades performance, isn't a true upgrade imo.
That's spacer's choice for ya
- 1:25 I swear I though the "new" image is the update, wtf? Why does it look worse to me when on the Ps5 version?
I kinda really like the oldder verison, looks better style wise. Everything just looks overly bright and red.
I really wish developers would give us more video options on consoles. Let me choose the resolution and graphics quality even if it's just a simple choice of 1080P, 1440P, or 4K, and Quality or Performance mode. Also let me choose between unlocked and locked frame rates. I'd love to just set it for 1080P with Cinematic quality graphics and enjoy an unlocked frame rate on a VRR 1080P display.
"I really wish developers would be forced to quadruple the time it takes to test their games" is really all that this says.
@@RDR911 Quadruple the time for some simple graphics settings that already exist on PC? You really have no idea what you're talking about do you?
@@RDR911 Good to hear from an actual PS5/XSX developer. Tell us exactly how it would quadruple the time? How much longer does the PC testing take since it offers dozens of resolutions and hundreds of settings combinations? What games have your worked on? This would be great to hear!
@@RDR911 Yea lets pay more for less 😂
Kinda like they did with Hogwarts Legacy, more options can only be a good thing really
Ratchet and clank running native 4k 40 fps WITH ray tracing and amazing graphical fidelity just proves these other devs really aren’t trying with ps5 and series x optimization.
This looks more like a graphics mod made by some fans than an official graphics upgrade. The change of art direction feels weird. Maybe it is because I've never played this game, but in most of the comparisons I prefer the look of the original game.
Nah, most of us fans seem to feel the same.
This really makes me appreciate solid releases from smaller developers like the recent, and rather fantastic, Atomic Heart.
Edit: I will say that I like the changes in lighting, colour, character faces etc. (In the cinematic mode which looks much nicer) But the performance is extremely poor and needs a fix ASAP.
@@Israel.Is.TerroristState yes! It's some of the most fun I've had in an FPS since DOOM. Really interesting game design.
the ghosting in that game makes it unplayable
@@fuckoff4545-o9f what are you playing on? And what updater ver.?
That "smaller developer" refers to their game as "one of the largest AAA game projects in the Russian Federation".
@@orijimi cool... They're a new developer that got given a grant. I'd still class them as a small developer seeing as they have a relatively small number of staff.
One of the worst updates ever. Purchased the $10 upgrade and only played for 10 minutes. The frame rate drops in the opening sequence are just too distracting. Uninstalled for the moment and very frustrated at the waste of money on this awful update.
Also its ridiculous that you can't import your save from previous gen.
When are devs going to learn we’d much prefer 1440/60 than 4k/50-60 🤦♂️
I would too because that’s what I play on my pc but everyone wants 4K and wants everything to look realistic …. It’s gamers fault not the devs … if they got back to 1440P and stop focusing on 4K they will get backlash . Blame the gamers around you
Did they fix the clouds bobbing as you walk? The real question
I'm sure Microsoft is keeping a close eye on the Spacer's Choice, especially on feedback from gamers. Private Division's decision to release this rushed upgrade has potentially damaged The Outer Worlds and Obsidian's brands and might result in lost profits for The Outer Worlds 2.
They don't care because gamepass will sell the game regardless
Yup, it's creating Bad PR for a mostly well liked game.
@@jjnet123 Maybe you should start by convincing Phil spencer first
I don't think they care that much lol
I think the original release did plenty to damage their brand.
I bought the upgrade only because the Game Pass version was upgradeable for DLC owners despite their repeated claims we’d have to own both. I’ve already gone back to the original.
I personally don’t think the graphical upgrades are that great. Colors are oversaturated, contrast is too high with no HDR to help balance it out, they made it too flashy by adding items like bright neon signs in places they didn’t exist before. NPC faces have a plastic, almost cel shaded look to them now.
Losing $10 is no big deal but I regret giving them any money for this. They should be giving US money for being their QA department.
It’s just a shame Obsidian is being dragged for this (just look at the comments here) when they had nothing to do with it. At all. This was a port outsourced to Virtuos Games by Private Division to make one final cash grab before they lose the publishing license.
Spacer’s Choice is when mods go wrong
0:53 I assume you have these flipped by accident? Because the one labeled original here is objectively better, much higher resolution textures for one.
it looks so much worse in almost every way. I was initially annoyed that they wanted $10 for this, but now I'm glad that it's not free so it's not forced on my install, frankly.
Hands up who wonders what the developers could have done to improve this game in terms of it being empty and boring, if they'd concentrated on "adding new content" instead of breaking the game with robotic eyeballs and N64 looking fog.
I honestly don't know anyone who ever complained about how this game looked. that wasn't the issue people had with it, it was the emptiness & general banality of it that was more a problem.
This makes the Witcher 3 next gen update look downright smooth in terms of transition. I hope virtuous is given time to and does make better quality patches hereafter Even with a VRR display I am not really on board with this visual upgrade (mostly) having so many issues.
The Witcher 3 next gen had gameplay enhancements, ray tracing and was free.
@@antonkirilenko3116 Yep. Are we really all that surprised Take Two/Private Division would put in a low-cost effort, in an attempt for a quick cash grab?
You both make very good points. I had forgotten the Witcher patch being free for some reason.
Did they ever fix the performance all this time later
is it just me or does the upgrade just looks much brighter and the colors more similar which results in a really flat image?
Isn’t an upgrade supposed to be an improvement? I feel like a lot of these next-gen upgrades are super hit or miss nowadays.
the original looks much better to me. the new version looks like it has a ton of light bleed and those kinds of "glowing" places that should be in shadow
Old version looks way better. New version is all red and foggy. The colourful look is completely gone.
I'm glad they cut out that "glowing left ear" all the characters had, due to a back light shining through the cartilege of their left ear. They were so proud of the tech too! But it was too heavy-handed.
so its outer worlds in mexico
mundos exteriores
It went from blue to orange.
That's the update in a nutshell
This is why you get the OG team to do the upgrade NOT some 2-bit studio hustling for work.
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
@@Kingslayer474the person stated that.
@@TheBean87 it wasn’t clear if they knew this or not based on the context provided. They could have thought Obsidian out sourced it somewhere else or something along those lines instead of knowing that Obsidian had nothing to do with it.
@@Kingslayer474 I thought it was clear but I could see where you are coming from.
Improvements to the game should always be an addition. Something that complements the original. But in stead subtracting and replacing features which change the game on a fundamental level is not the way to go. This game does *not* benefit from "higher res" textures which in stead ruin the styled and painterly look of the game. In stead of denser grass which hits performance on consoles for no reason I'm sure people would have much better preferred more powerful AO solutions or SSR in higher framerate modes albeit with a lower output quality. The heavy volumetrics at 6:35 render any additional effects useless. There is no longer tiny debris flying past to suggest this is actually dust and not in stead some green smog and the large rocky shape in the distance has had the smoke it emits removed entirely. The only change I've seen in this footage which could be considered an additive improvement would be the emissive lights in interiors seemingly having better casting upon surrounding structures but that was all.
No analysis of the loading???
The worst thing about this game for me by far (aside from the ps4 fan noise) was the long loading screens between bits of the town. Especially if you wait for it to load, realise you went the wrong way, load back, go to the other door, wait for it to load again, realise that you were actually right the first time, load back, then go back to the original door and wait for it to load. I stopped playing it.
What analysis you expect from loading? The new version will be on a SSD with plenty of experience that will be very fast, that’s not the point of the video, if not the FPS downgrades and performance issues
@@manuzark I would like to see how much faster it loads. I don't expect anything.
@@manuzarksomeone told me that no matter how bad the new version is you must buy it because the loading times on the old version are unbearable.
I would like to hear/understand the reasoning behind changing the colour temperature. It seems pointless, not unlike most the vids of people running reshader against titles. Seems colour temperature and bloom adjustments get done 'just because'.
They went way too crazy with the post-processing.
Still no ultrawide support on PC WTH??
I don't think it looks better, at all, it just looks different.
Now this is how you make an older version look good.
Not really.
@@Arconaby making the newer version look bad.
Glad they took out every npc's single glowing ear. That bugged me to no end.
Be interesting, I wanna see if this game actually works
Edit, not a worth upgrade to me, could do a lot better. Missing shadows, more fog and no ray tracing. I'll stick to the original.
The old vision runs way better
@@MR_IceBlood seems so. Missed opportunity.
Eh, I don’t mind the changes too much. Was just playing on PS5 and I haven’t noticed any performance issues as of the most recent version.
I hate the oversaturated look, it just ruins the style of the original release and just look like somebody pushed the contrast to some horrible levels.
Wasnt there yesterday not a new update about performance?
Obsidian had absolutely nothing to do with this version of the game. Private division, their publisher, decided to do this before they lose access to the IP as MS now owns Obsidian. It was their last effort at a cash grab before losing their grip on Obsidian forever. Truly a-shame that Obsidian gets all the blame for this.
Well people aren’t bright and don’t research anything.
@@TheBean87 true
This feels like 2006-2009 when everything had to have excessive bloom and brown smeared out filters to drown out all color to make things seem "realistic". Not a good look.
they changed the vibe o the game so much, i don't know if i like it
And the spacers choice edition is also not 4K on PS5 it's 1080p in performance mode and 1440 in graphics mode and it still can't hold 60 frames because obsidian doesn't know how to optimize their games
This is virtuous that did this edition the mess up everything they touch
Oof, I’m not digging some of the lighting and artistic choices made in the update. Also, the fact that this sort of breaks the frame rate and pacing of the previous version is not great.
Would my VRR display help with this? I have no idea what it does
Private Division probably outsourced this "upgrade" to the lowest bidder.
I think fps and resolution are being put above texture and effects too much in general, easier for the general public to understand but I feel its somewhat holding back graphics
I know this will get me into huge trouble, but within reason I’d always choose art over frame rate in a single player experience, especially if there’s a strong narrative dimension.
You’re right! You’re actually under arrest for that. Please put your hands behind your back, sir.
I'll generally agree with you if, and this is a big if, the frame-rate is consistent. Stuttering, inconsistent frame-rate and frame pacing is extremely distracting. Although I generally play on a highish end PC, so I'm used to 60-165fps, I can eventually get used to 30fps in a slow paced, narrative, single player game. I CAN'T get used to the stuttering.
To an extent. 30 fps looks terrible on my OLED. It has to be 60 minimum or else camera pans destroy image fluidity.
There are soooo many great games that are 30fps
Another “I’m okay playing at 30fps in 2023 player”
I'm tired of remasters messing with the original art direction. I understand lighting in particular can not always be recreated 1:1 between generations, especially with new technologies, but in this case it seems deliberately changed just to make it feel newer.
The music is out of this world.
@5:00 those eye reflections are wrong, amateur mistake... the devs have simply mirrored the entire eye including textures and reflections across the character's Y-axis of the head. This causes the reflections to make the character look cross-eyed with the source of the reflection seemingly in between their eyes at the bridge of their nose. In reality a reflection would be at a distance and so the eye reflection should be on the same side of the eye for both eyes
Was this fixed at all?
Yes
How does it run on PS5 Pro?
I appreciate the new graphical features, but the implementation damages the art direction imo. Just doesn't look as pleasing to me, and the performance is very disappointing. Is a stable 60fps experience too much to ask for in 2023? How about a 40fps mode for 120hz displays? This was a SWING and a BIG MISS.
edit- Just made it to the end. This is just BAD. This will potentially damage Outer Worlds as a long term IP. Never should have released this version.
Obsidian deserves better. This isn't it 😂
The performance issues are one thing, but it's wild to me that a contractor was given this much leeway to change the overall artistic direction of the game. The character models and use of colour/lighting in particular. You can sort of understand it with remasters with a significant technological gap between releases (though I still think stuff like the Demon's Souls and Mass Effect remasters/remakes are pretty fundamental misrepresentations of the original artistic intent), but in this case, the reworking of assets can't really be even technologically necessary, can it?
How is the Mass Effect remaster a fundamental misrepresentations of the original artistic intent? From what I read it's pretty faithful and nothing was censored?
Wow wut happened to the character models they were good before now there well I'm not sure 🤔
I definitely noticed a significant visual change between Performance and Cinemaric mode that seemed well beyond what DF had outlined here. Especially lighting, shadows, and volumetric effects. It was so significant that I initially thought they were using RT shadows, or something, in Cinematic Mode. Unless the change to ambient occlusion effects the visuals this much, I am surprised there wasn’t more said here.
Such a shame. The upgrade that isn't an upgrade... and it isnt even free.
Nearby wildfires constantly fill every scene with smoke so dense textures can no longer be read and colors no longer defined! Woo-hoo, what an upgrade!!
Console gamers getting a taste of PC style optimization 😔
Why take all that time to improve textures, draw distances, and models...and then needlessly rework lighting directions, color post-processing, and shadowing...just to make it look overly warm? I feel like the devs are some of those people that you walk into their gaming room and you can the monitor giving off an orange glow because they have their color settings set to 0 blue XD
The Series X version before this one was great. It didn't really need this.
It didn’t have a Series X version before. The Series X played the Xbox One X version.
@@ramiking745 that's true but the series x played the one x version at 60fps
@@devinwalker1231 True. When I made my comment earlier, I erroneously said it played at 30 FPS on Series X.
@@ramiking745 It has quick resume on the new comsoles too.
You can really tell this "upgrade" wasn't developed by Obsidian themselves. This whole thing has the air of a clumsy fanmade graphics upgrade mod
“4 years on from the original release of the outer worlds…”
Excuse me, what?
Gulp.
Eh, it's 3.5 years.
@@raresmacovei8382 not even 3.5 yet either!
@@heart_of_a_daedra3649 True.
It looks like someone took the original game, downloaded a reshade and a couple of visual mods, and called it a day