The Power of Dreams: Game Creation - How Does It Actually Work?

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  • Опубликовано: 20 янв 2025

Комментарии • 857

  • @CreativeGuyKyle
    @CreativeGuyKyle 5 лет назад +681

    This game should be utilised in art classes at schools.
    It should also be an inbuilt app in the PS5.

    • @EversonBernardes
      @EversonBernardes 4 года назад +51

      Sony should have a program where they provide art and game development schools with kits with a PS4, Move controllers and Dreams.

    • @EversonBernardes
      @EversonBernardes 4 года назад +3

      @@drippy7364 inbuilt means that is should be built as a part of the PS5 software.

    • @drippy7364
      @drippy7364 4 года назад +18

      @@EversonBernardes yeah but the correct term is "built-in" Inbuilt is not the term

    • @SniperWolfMVM
      @SniperWolfMVM 4 года назад +1

      But this is a game engine that makes it easy to create a game. Imagine what skill it took to make Dreams itself.

    • @aaronwoodsfilms
      @aaronwoodsfilms 4 года назад +22

      As much as I would love that, I really want Media Molecule to receive all the money the full well deserve for this amazing game, which means paying for it at its £40 full price.

  • @kraenk12
    @kraenk12 5 лет назад +328

    This game is absolutely incredible. It’s so intuitive and well explained, I can see this spawning tens of thousands of real game developers in the long run. This alone warrants a sale for me!

    • @Psyrgery
      @Psyrgery 5 лет назад +9

      It's like UnrealEditor and Super Mario Maker had a Turbo Baby

    • @blazer4185
      @blazer4185 5 лет назад +1

      Being a game designer isn't that simple but they did do a pretty good job

    • @DavidHunter
      @DavidHunter 5 лет назад +18

      iTz Fumbbles Dreams will give people a great taste for logic programming, level design, character design and a whole host of other things. There’s already legit games being made in Dreams of a quality that people would pay money for if it were an indie release. Media Molecule say this is a platform, not a game, because they see the potential down the road. If you had two games side by side, both look great and play the same but one is made in Dreams and one is made in a professional game making suite like Unity, does the player actually care?

    • @garyfrood6670
      @garyfrood6670 4 года назад +1

      David Hunter spot on man.

    • @Capt_McNuggetDMZ
      @Capt_McNuggetDMZ 4 года назад +2

      Coming from Maya and Zbrush. This is phenomenal yet isnt as intuitive for modeling as K& M

  • @stobe187
    @stobe187 5 лет назад +539

    in the future there will be so many game devs who will cite this as one of the main things that they played with when they were young that made them interested in making their own games.
    edit: grammar

    • @fantasitma
      @fantasitma 5 лет назад +1

      16 February 2020

    • @bossbaddiegames
      @bossbaddiegames 5 лет назад +12

      I used to mess around with AMOS and the Shoot em up Construction Kit back in my childhood. That kind of intro does work! When I worked with Sony in 2012 with people close to LBP 1 and 2, so many folk there were blown away by what folk were creating in it. In fact one of my good buddies got a job on LBP3 because of his LBP2 levels (who then went on to make Snake Pass). Cheerio!

    • @anthonygamer
      @anthonygamer 5 лет назад +2

      Until the online servers get shut down.

    • @mickael486
      @mickael486 5 лет назад +1

      You're probably right. And I'll still be playing all of their creations at my local nursing home.

    • @Soulindex
      @Soulindex 5 лет назад +5

      This is very much the Unreal Engine development package of PS4, introducing in-depth creation to a whole new audience.

  • @Amigps01
    @Amigps01 5 лет назад +73

    I like how they slip sometimes and refer to players as “developers” Really shows you how powerful they think the game engine is.

    • @the.real.frosty.g2682
      @the.real.frosty.g2682 5 лет назад +12

      In a way the players are developers. They are developing their own demos, and they are going through the whole QA process to make a game, albeit short.

    • @mikeoxlong567
      @mikeoxlong567 4 года назад +4

      But they are developers

  • @t3harch1t3ct
    @t3harch1t3ct 5 лет назад +190

    Thanks for this, and btw we really did just use the ds4 and moves the entire time, that's the only way to make sure the tools worked :)

    • @noaharce6921
      @noaharce6921 5 лет назад +7

      Did you work on this game?

    • @t3harch1t3ct
      @t3harch1t3ct 5 лет назад +36

      @@noaharce6921 I did :)

    • @noaharce6921
      @noaharce6921 5 лет назад +21

      I salute you Mr.@@t3harch1t3ct, been playing the early access build and loving every second it. You and your colleagues did an excellent job on this big bang of creativity.

    • @michaeljijus980
      @michaeljijus980 5 лет назад +3

      I think I must buy it now and unleash my wild Lovecraft ian -ish nightmares to world 🤣🤣🤣
      Excellent job boys and girls!!!

    • @alessandromangaXD
      @alessandromangaXD 5 лет назад +15

      @@noaharce6921 He's also the guy who made the famous english breakfast and one of the most talented artist i know. All hail John Beech!

  • @Soukthachone
    @Soukthachone 5 лет назад +224

    13:30 - Media Molecule added some new features in "Test Mode". that gives you an analysis on what areas that are taxing in your level. i know its not what youre exactly asking for but its helpful because some creators go crazy on details and theres so much slowdown.

    • @awesome9174
      @awesome9174 5 лет назад +15

      Hopefully they bring it to PC then

    • @1804nr
      @1804nr 5 лет назад +19

      There is also an FPS counter in the Test Mode and heat maps to show which components are taxing.

    • @UltimateAlgorithm
      @UltimateAlgorithm 5 лет назад +1

      So some kind of profiler?

    • @sanderobros
      @sanderobros 5 лет назад +10

      And it even tells you when the resolution drops. But I understand how they could've missed Test Mode considering how many tools the game has.
      It's funny that their one downside of the game is actually not a problem.

    • @funbrute31
      @funbrute31 5 лет назад

      @@UltimateAlgorithm yes, but no

  • @jimmelton5846
    @jimmelton5846 5 лет назад +259

    That breakfast looked great.

    • @Xighor
      @Xighor 5 лет назад +38

      A Full English Heart attack 😍

    • @jimmelton5846
      @jimmelton5846 5 лет назад +2

      @@Xighor I would skip the black pudding for a slightly healthier version. The rest is fair game. 👍

    • @campos3452
      @campos3452 5 лет назад +3

      That breakfast platter looks great, but those mushrooms 🍄 looked burnt to me when I changed the render. 😂

    • @Xighor
      @Xighor 5 лет назад +6

      @@campos3452 just ignore them, thats kinda how its supposed to look
      Also Breakfast Platter? Lol clearly American, its a Full English Breakfast, and no we don't eat this daily, i hsvent had one in years, they take too much time and theyre tons of calories
      Well actually that's a lie ive had microwave ones but not a proper fryup

    • @TheDayveion
      @TheDayveion 5 лет назад +2

      @@Xighor There's a guy who moved to SoCal from the UK 15 years ago. Last week I mentioned trying a Full English Breakfast. His reply:
      "Shite mate! You're gonna give yourself a proper heart attack, yeah? Trust me. I like you and wouldn't want to hear you went on and combusted on me now. Okay mate, eat half. That'll do."

  • @davidrenton
    @davidrenton 5 лет назад +211

    they understandably didn't mention the Audio tools, which are extensive to say the least or the incredibly quick load times for levels, i.e sub 5 seconds usually, probably 3 average. Dreams does have a thermometer which is more of a memory usage than FPS tracker.

    • @tzuyd
      @tzuyd 5 лет назад +11

      The load transitions we do see are actually mostly based on load times from their servers. The engine recreates most of the assets in real time, out of sight.

    • @FlashMedallionShow
      @FlashMedallionShow 5 лет назад +19

      Also worth pointing out that users have created an FPS counter. You can grab it off the Dreamiverse and use it yourself.
      There's also heatmaps you can use and review recordings of a testplay to identify performance bumps

    • @DavidHunter
      @DavidHunter 5 лет назад +1

      Yeah I actually expected more of a deep dive than this. They really glossed over or completely ignored many of the factors which makes Dreams so cool and unique. Loading times being one.

  • @spacerust0079
    @spacerust0079 5 лет назад +56

    If you go into test mode and click on analysis and analysis overview you can see the game play costs and graphics cost throughout your level

  • @DigitalFoundry
    @DigitalFoundry  5 лет назад +28

    We wanted to get this video live as soon as possible, but RUclips's encoders are still busy working away in the background on higher quality 1080p and 4K versions. Watch now for the chat and the info, but check back later if you want the best possible YT experience.

    • @-Old-School-Gamer
      @-Old-School-Gamer 5 лет назад +2

      Digital Foundry For anyone on a low budget dreams is the ultimate game

    • @ngu0061
      @ngu0061 5 лет назад

      1080p60 is available for me.

    • @NeddyTheNoodle
      @NeddyTheNoodle 5 лет назад

      neat

    • @sushantheshreztha8777
      @sushantheshreztha8777 5 лет назад

      1080p at the moment running😁😁

    • @1804nr
      @1804nr 5 лет назад

      Just a feedback to your video. There is an FPS counter and heat map (taxing components) already present in Dreams. It's part of the "Test Mode".

  • @1804nr
    @1804nr 5 лет назад +53

    Just a correction. There is an FPS counter and heat maps in the release build for the game.

  • @hannahcrawford9198
    @hannahcrawford9198 4 года назад +25

    As a game dev this completely blows me away, I would have killed for this as a kid

  • @DialgaMarine3
    @DialgaMarine3 5 лет назад +69

    I remember seeing the stuff people created in LBP2. Dreams is going to be insane

    • @clintbrew
      @clintbrew 5 лет назад +3

      I played the ff7 dreammake level totally amazed how they managed to do it also i loved LBP games so i hoping there gonna be similar dlc for dreams like the marvel and dc comics ones and maybe a sackboy imp

  • @alexp-de
    @alexp-de 5 лет назад +44

    This game is an incredible achievement. I love every game where users get to build something from their own creativity. One thing I was wondering about: how will the developer cope with all the copyright infringement? Of course lots of players want to recreate real IPs but don't really think about it. And yeah, a framerate counter would be great.

    • @carpetfluff35
      @carpetfluff35 5 лет назад +9

      They have a disclaimer in the game saying basically 'please don't infringe' but as I understand it, at the moment, they're only removing stuff if the owner of said IP requests it. The best test for this will probably be if Nintendo doesn't want all the Mario stuff taken down - a lot of those are using everything that could cause a problem; art, logos and sound effects taken directly from the actual games.

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa 5 лет назад +8

      I don't think it's a problem if they don't comercialize the copyright fan creation. It's basically like any social media or RUclips, fair use applies. I can for example draw Marvel characters or create animations with them, I just can't monetize them.

    • @alexp-de
      @alexp-de 5 лет назад +2

      @@VitorHugoOliveiraSousa it's not that easy. Stealing content is always a problem. And like it was said before there are things like music and logos directly stolen from the originals. Someone could get the idea that it is a real Nintendo product and companies never like that.

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa 5 лет назад +6

      @@alexp-de I don't believe in intellectual property, there is no "stealing". People building a Mario level here doesn't stop Nintendo of builind Mario games and selling it.
      But that's is not the point, I'm not talking about the ethics and morals. It's a on-line sharing platform, just like RUclips, Facebook, etc. Facebook can't be sued if I do a painting with the Avengers and put it on my Facebook page. Now if I try to sell that paint on the Facebook marketplace I and them could potentially be sued.
      Fans creations and distribution of copyright content is not a violation of IP laws if the fans aren't getting any money from it. Disney is one of the worse companies in the world when it's about fucking people with IP lawsuits, and yet look how much Star Wars fan movies were created after they acquisition of Lucasfilm.
      Sony may decide to exclude copyright content, and give copyright owners the power to request a content is taken down, anyway to avoid attempts of lawsuit that would be expensive anyway. But neither fans or Sony are infringing copyright laws by doing this "game" and creating free copyright base fan creations.

    • @jj2sad504
      @jj2sad504 5 лет назад

      You can find a frame rate counter on the search engine

  • @andyp123456
    @andyp123456 5 лет назад +20

    I know that there are some great PS4 exclusives out there, and have been for ages, but this is the first "game" that really makes me want to finally get a PS4. Can't wait to play with Dreams - especially the sound and music creation tools.

  • @undisclosedsteve6361
    @undisclosedsteve6361 5 лет назад +247

    I think the PS5 will make this game even crazier

    • @kraenk12
      @kraenk12 5 лет назад +15

      VR first and foremost!

    • @michaelw4861
      @michaelw4861 5 лет назад +22

      PS5, VR and new and improved move controllers ie full locomotion support.
      Building world's is so much easier in VR, and intuitive too.

    • @AZJayjohn
      @AZJayjohn 5 лет назад +8

      @@kraenk12 meh ? 1/25 ps owners have VR, a VR element is just a waste if team resources when they can be working on a different game to keep thier studio from closing

    • @ajfsound
      @ajfsound 5 лет назад +27

      @@AZJayjohn you miss the point: creation is easier in vr due to added depth control. Your games don't have to require vr to play

    • @michaelw4861
      @michaelw4861 5 лет назад +10

      @@AZJayjohn VR is not a waste. The Unreal engine has VR support and those devs that have worked within the system for the creation of their IP have all said it not only feels initiative, but actually felt natural too.
      Even creating a simple sculpture in VR (think building a character/asset etc) was way easier than crafting it on a 2D TV flat panel.
      The great thing about VR and crafting world assets/objects with high detail is how you can interact with said object ie leaning right in close, manipulating it within the 3D environment etc which is something you can obviously do on a TV, but it just feels so much better within a virtual environment, but also has to be experienced to be understood.

  • @stewardappiagyei6982
    @stewardappiagyei6982 5 лет назад +120

    "Dive down into the baked beans", has to be the most iconic DF line ever.

  • @JJJ-uo2xb
    @JJJ-uo2xb 5 лет назад +55

    Been playing this game since the beta, glad to see its finally released and getting some love. Absolutely insane art/ game/ video/ cinematics/ short story/ music maker all-in-one.

  • @randallcromer66
    @randallcromer66 5 лет назад +82

    Dream's is a game that will go down in history as something so special and unique that it will stand alone as one if the most important game's to ever have been released. Never in all of my gaming experience have I been given the opportunity to create and share my fantasies and Dream's with so many AWESOME people. The Dream's community is one of the most helpful and sharing that I have ever had the pleasure to encounter. This game as a whole is very unique and if anyone who is willing to put in the time and effort can create some of the most amazing and memorable experiences ever. The game engine may not be prefect but I think it will keep getting better as time goes on and with the upcoming PS5 it will only grow and develop into one of the most creative tool's we as gamers and Dreamers have ever been given. The one feature that I'm most excited for is the VR implementation. I can't only imagine how wonderful that will be. I love Dream's and I'm very appreciation for what Media Molecule has done and will do in the future with Dream's, that have already said they will continue to support this game for another ten years and that in of it's self is remarkable. It's truly a amazing time to be a gamer and a dreamer. Thank's for the video and for sharing your thoughts about Dream's and I hope you will continue supporting Dream's by sharing new ideas and information about it. So please keep up the great work and I'll keep coming back for more and sharing your video's with as many people as I possibly can.

    • @GotNextVideo
      @GotNextVideo 4 года назад +2

      If Sony had any sense at all they would give this game to everyone and make it a part of PSN itself. It's a revolutionary piece of software, and selling it as if it were a "game" is probably the biggest mistake here.

    • @Parker--
      @Parker-- 4 года назад

      You mean littlebigplanet?

    • @patstaysuckafreeboss8006
      @patstaysuckafreeboss8006 4 года назад +2

      Why don't you suck the game off a little harder?

    • @somnia3423
      @somnia3423 4 года назад +1

      like little big planet?

    • @Parker--
      @Parker-- 4 года назад

      @Bucket of Axolotl I am well aware. That doesn't change the fact that they tried this same thing a decade ago. Randall is too young to know about littlebigplanet hence his insane hyperbole. It would be like saying that Dark Souls is the single most innovative and unique experience of its time and there has never been anything like it beforehand. Well that's not true either, because there was demon souls.

  • @BubblegumCrash332
    @BubblegumCrash332 5 лет назад +33

    I'm going to be playing this for years!!!

  • @AveryCope
    @AveryCope 5 лет назад +103

    This might be a “must buy” game for PS5 for me. A great tech demo game to experience for the new console. I’m certainly hoping for that outcome and if Sony is smart, they will too.

    • @tzuyd
      @tzuyd 5 лет назад +7

      Assuming it's going to be available at launch, it'll be a great way to jump in and experience everything people have created throughout the last two years at a probable steady 60fps.
      Between Dreams and VR (and VR in Dreams) next gen is going to be mind blowing.

    • @ekoms108
      @ekoms108 5 лет назад +2

      Sony would be smart to include it for free with every console.

    • @tzuyd
      @tzuyd 5 лет назад +1

      That would probably be feasible after they monetise creations. I'm hoping they have a specialised section in the PS Store for standalone Dreams, be they charged for or free. If Dreams get monetised though then opening up the creation tools for free makes sense.

    • @cb6667
      @cb6667 5 лет назад +1

      ekoms would be smart for cheap people like you yea but asking money for the game is actually smart Bec people would buy

    • @Mr.Gingerlicious
      @Mr.Gingerlicious 5 лет назад

      I agree. It should really be the backwards compatibility "showcase".
      Since all of the creations will continue to progress overtime and seeing how hard it pushes my PS4 Pro... It would be fitting. That goes double for the shift to VR for both Dreams and the PS5.

  • @madphantom92
    @madphantom92 5 лет назад +139

    I really like this game is something different also for $40 bucks you get unlimited games. It's going to get crazy if it comes to next gen consoles.

    • @WookieWarriorz
      @WookieWarriorz 5 лет назад +9

      All Ps4 games will work on next gen.

    • @weaverquest
      @weaverquest 5 лет назад +29

      @@WookieWarriorz Right but Media Molecule needs to update the game to take full advantage of PS5 hardware.

    • @melxb
      @melxb 5 лет назад

      @@weaverquest yeah same wonder if itll add further features like say ray tracing

    • @joejoe2658
      @joejoe2658 5 лет назад

      mario maker laughs very hard at this comment

    • @ketrub
      @ketrub 5 лет назад +11

      @@joejoe2658 dreams is on a completely different level than mario maker, let's be real

  • @2Franks
    @2Franks 5 лет назад +14

    Absolutely crazy and astonishing creations already made by the community! This is a dream come true. We have so much fun playing the best of the best

  • @MetalJody1990
    @MetalJody1990 5 лет назад +10

    I need to let my cousin know about this program. He graduated from Full Sail recently. Whenever I get my PS4 fixed or buy a Pro, I'll check it out. I like creating stuff.

  • @jmi_music
    @jmi_music 5 лет назад +295

    How dare you call Connie a basic triangle

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 5 лет назад +20

      Connie is basic, in the best way a gal can be.

    • @jmi_music
      @jmi_music 5 лет назад +15

      @@alexanderbattaglia6048 Haha.. Hey did you try to reach out to Alex Evans (@mmalex on twitter)? He loves to talk about how the engine works on the media molecule streams. Could make for some really interesting content if you and him were to have a chat! Thanks

    • @alexanderbattaglia6048
      @alexanderbattaglia6048 5 лет назад +15

      @@jmi_music I did indeed! I hope we can bring something out there with the great information Alex gave us!

    • @jmi_music
      @jmi_music 5 лет назад +8

      @@alexanderbattaglia6048 Fantastic - I would love to see more Dreams content, it's a fascinating game. Thank you for your efforts it's appreciated

    • @picolete
      @picolete 5 лет назад +1

      Even Homer knows what a cone is

  • @superscott597
    @superscott597 4 года назад +2

    Great rundown on the game, thank you for featuring it!
    One small correction regarding the creation process - you showed the Halo Forge thermometers for object and scene complexity thresholds, but failed to mention that Dreams has a simplified, yet extremely useful thermometer system that shows how many unique and duplicated objects, as well as audio and logic elements the engine is willing to let you upload to the servers. If you don’t come on under the threshold, you can’t save or upload your scene. This helps tremendously in ensuring an at least playable experience across all games.
    I will say that optimization tips and tricks have been a hearty topic of discussion and sharing among the community, particularly on Reddit and RUclips.
    Anyway, just thought I’d point that out. Thanks for the awesome content!

  • @MaximumJoy
    @MaximumJoy 5 лет назад +37

    Well, this has gone from a "that sounds dull" to a must buy. What an excellent project
    Edit: bought it. That persistent detail thing reminds me of that old Euclidean Infinite Detail thing

    • @MASJYT
      @MASJYT 5 лет назад +2

      Yeah I remember that. People thought it was a scam back then but it does work.

    • @tzuyd
      @tzuyd 5 лет назад +7

      It was a scam, but Mm has done something similar AND made it workable. Entirely too much Aus tax payer money went to the Euclidean guys for nothing...

    • @KillahMate
      @KillahMate 5 лет назад +2

      Maximum Joy It's very reminiscent of Infinite Detail because that was also (allegedly) voxel-based with signed distance fields - although it didn't have the voxel come tracing Dreams is using for occlusion, or the g-buffer lighting for shiny surfaces. So Dreams is actually a more sophisticated implementation of that system.

    • @tzuyd
      @tzuyd 5 лет назад

      I'll say; Mm's system works :p

    • @VariantAEC
      @VariantAEC 5 лет назад

      They call themselves Euclidean Holographics now on YT.

  • @jokerproduction
    @jokerproduction 5 лет назад +9

    Great. Now I need a full English.

  • @carterisonline
    @carterisonline 4 года назад +2

    I got introduced and HOOKED to programming because of Mm's LBP2. I'm so happy to see new tools and creative visionaries that could seep into programming in the future.

  • @ozzyg82
    @ozzyg82 5 лет назад +89

    No one seems to be talking much about the music making elements?

    • @SuperPatinator
      @SuperPatinator 5 лет назад +24

      Yes im gonna buy the game just for that alone. I want to film a movie and it seems like the easiest way to create some amazing music and there are no copyright problems

    • @darvish2776
      @darvish2776 5 лет назад +13

      I’m a musician and work with music making software such as logic and abelton. I wish the music making tool in this game was more like the standard softwears that are out there but upon using it for a bit, I found it very frustrating. Also it would have been nice if you could use a midi controller via Bluetooth or USB but overall it’s a difficult task and I gave up after a few days.

    • @DihStyle69
      @DihStyle69 5 лет назад +20

      @@darvish2776 i found it very flexible and intuitive. people have created excellent songs so far.

    • @darvish2776
      @darvish2776 5 лет назад +6

      @DihStyle69 happy to hear man. Ya I have no doubt, ppl making some crazy stuff with this game but I just couldn’t get in the groove of it.

    • @DihStyle69
      @DihStyle69 5 лет назад

      @@darvish2776 oh yea i mean, nothing is for everyone i guess 🙂

  • @DannyHuanDao
    @DannyHuanDao 5 лет назад +12

    I expect someone will make Half-Life 3 using this game eventually since the script for HL3 has already been published. This game is like the key to the kingdom to the fans! This probably is the most impressive game of all time!

  • @daftfan121
    @daftfan121 5 лет назад +12

    Im glad dreams it's getting coverage, it's an amazing game/engine

  • @daytimesky
    @daytimesky 4 года назад +14

    What we need is a game development tool like this that works on all platforms, so indie games can be better and have better graphics and play mechanics, and mid-budget games can be more common. This concept should not be limited to a PS4 game, but instead be all over the place!

    • @thesonofsuns7479
      @thesonofsuns7479 4 года назад +3

      Exactly. It would be great to have on PC as well.

    • @24Kev
      @24Kev 4 года назад +2

      There's plenty of game engines on PC. Unreal engine is wonderful and Blender is also. This game obviously does an extremely great job making it fundamental to learn in the tutorials and is made much easier than other game engines, but I think it's good to have a console-only game like this.

    • @daytimesky
      @daytimesky 4 года назад +3

      @@24Kev On PC, however, we don't have a whole easy to use environment that also allows players to share assets like this does. Dreams, through its asset-sharing and ease-of-use, almost "democratizes" (for lack of a better word) game development.

    • @24Kev
      @24Kev 4 года назад +2

      @@daytimesky I agree. I own both a PS4 and a PC, and I know that other game engines are much harder to use (Unreal Engine has a huge variety of assets, but regardless Dreams is much easier.) but I just feel like it's nice to see an exclusive game engine for consoles. Idk why, but it just seems cool to me lol but I do like the idea of a bigger community so now that I think of it.. a PC release would be a pretty great idea.

  • @LucidStew
    @LucidStew 4 года назад +1

    While the full English breakfast at 15:00 is created by John Beech, one of the developers, I will take credit for coming up with the "most bizarre idea" to come out of the game. This was the product of a little contest between me, John, and two other Dreams users. John's breakfast is far superior to mine, which is why everyone has seen it, and not mine. Sorry I'm 2 months late watching this. RUclips is horrible at recommending things like this to me despite being a huge Dreams fan. I want to say thanks for the best and most insightful review of Dreams I have seen in media. There are some parts not covered because I understand they probably aren't the channel's forte, but the rest is superbly covered, and the critique is intelligent and thoughtful.

    • @davidrenton
      @davidrenton 4 года назад

      your stuff is great Lucid Stew , you are one of the Dreams Masters, keep up the good work.

  • @scottblues2332
    @scottblues2332 5 лет назад +21

    Best videogame tech channel by far. Keep up the good work fellas!

  • @NoahThomas29
    @NoahThomas29 5 лет назад +12

    The logic in dreams was basically carried over from little big planet. media molecule's logic tools are fantastic.

    • @liam_iam
      @liam_iam 4 года назад +2

      i think the logic in dreams resembles the logic from LBP2/3 only in a very slight way. in dreams you can modulate every single input and output parameter and that makes it so much more powerful

  • @WheeledHamster
    @WheeledHamster 5 лет назад +21

    I thought DigitalFoundry is doing a cooking show.

  • @jiface
    @jiface 5 лет назад +3

    Great to hear more of Tom, loved stream of new vids, more Alex and Tom content would he awesome.

  • @mrstraiban
    @mrstraiban 5 лет назад +2

    I believe that even in beta they had a "thermometer" system that showed how complex a scene/area was. The system would display a warning during the creation phase if a scene would run sluggishly so the creator could quite easily know when streamlining was necessary for a certain part of their creation.

  • @trostfoxy
    @trostfoxy 5 лет назад +9

    Wow, it looks amazing.

  • @integer0verload948
    @integer0verload948 5 лет назад +1

    In PLC we call your "flow line" programming "function block diagram" programming. You also have another vertical style called "sequential function chart"

    • @cube2fox
      @cube2fox 5 лет назад

      What's PLC? Applied UML?

    • @integer0verload948
      @integer0verload948 5 лет назад

      @@cube2fox programmable logic controllers. It's the programming that runs industrial manufacturing equipment. Great career to get into. Easily make $100k year or more, especially in automotive.

    • @integer0verload948
      @integer0verload948 5 лет назад

      @@cube2fox I would say the 3 most popular manufacturers are Rockwell, Seimens and modicon. Modicon is the one that uses FBD as it's native language. Also Pilz safety controllers use the same type of FBD programming. They control light curtains, safety mats and stuff like that.

  • @VitorHugoOliveiraSousa
    @VitorHugoOliveiraSousa 5 лет назад +14

    This will be interesting in like 2 years from now. It's basically a complete and powerful video game development tool set. This means that individuals will have a hard time creating big and meaningful experiences. The community will need to form teams and work for weeks or even months to create more flashout things that don't look just like demos and actually as complete games. But I'm sure they will do it. Also as far as I understand you can use other players create assests, like it was a global library of 3D models, audio, logic, animation, etc. This will speed up creations.

    • @umersalman1
      @umersalman1 5 лет назад +1

      Yes the longer people spend creating objects, other players can populate their games faster. I cant even imagine what this game will become in 2 years.

    • @vSIG_
      @vSIG_ 5 лет назад +1

      its actually already started lol, a few games have well over 20 players making assets and other things for one project its insane

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa 5 лет назад

      @@vSIG_ good it's already started, but anyway it will get better with time. Not only people becoming masters of the tools, but with the growing library of assets already made.

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa 5 лет назад

      @jvalex18 Little Big Planet servers are still up. Sony didn't let MM work on this for seven years or more to kill it so soon. They will allow it room to breath and flourish. MM is a small studio compared to others they own so the sales requirements are smaller.
      And Sony is known to support niche weird titles like The Last Guardians, even if they don't sell that much. So they can up the value of the platform in such a way that they have a experience for everyone.

    • @VitorHugoOliveiraSousa
      @VitorHugoOliveiraSousa 5 лет назад

      @jvalex18 this won't cost a lot either, they use voxel grids to build the assets and other more mathematical approach to texturing and such. The hole game is like 12GB and most of it probably is audio recording for the tutorials.
      The assets people make won't take much server resources to be stored. The fact that this basically doesn't have loading screens is evidence of that.

  • @Baleur
    @Baleur 5 лет назад +4

    I had no idea signed distance fields could be used to literally render opague objects without polygons. That's amazing. The objects dont actually "exist" in the game, they're just, holograms. xD

    • @granite_planet
      @granite_planet 4 года назад

      Well, polygons don't exist in a game either. It's all just bunches of numbers in mathematical representations of abstract concepts that the graphics unit turns into pixels, that ultimately look like something "real".

  • @AscendantStoic
    @AscendantStoic 4 года назад +1

    They definitely used the move controllers when creating Art's Dream, you can tell if you watched their streams on Media Molecule channel how insanely competent with the move controllers in edit mode, it shows they have been using them a LOT.

  • @Mundm28
    @Mundm28 5 лет назад +9

    Well, back in LittleBigPlanet people did first person shooters, working transistor based calculators etc in the level editor and that was only supposed to be for platforming levels, so this is gonna be completely nuts

  • @Sappharad
    @Sappharad 5 лет назад +3

    Some thoughts:
    1. The video didn't even mention the music creation tools, which are also pretty fleshed out as well.
    2. Media Molecule has been promising PSVR support at some point after release, mentioned as far back as 2017. If that's still on the cards for a future update (I haven't been following them closely) then I'm guessing the toolset will be adapted with limits that allow for 60fps locked.
    3. I guess it's not applicable here because Alex said he was using a dualshock, but good advice anyway. I've seen drift with PSVR and move controllers when there are extra outside light sources. I just close the blinds and/or play at night.

    • @carpetfluff35
      @carpetfluff35 5 лет назад

      Read a post from a MM dev yesterday that said of all the new features they're looking at that the VR mode is 'the most cooked' and practically done - although I wonder what they've had to do to get the framerate up (especially on the base machine). I'm actually most interested to use it in the creation modes, because if you can sculpt while basically using your head as the camera that could be really freeing and way less fiddly than it is currently.

    • @SC0RPI0NFURY
      @SC0RPI0NFURY 5 лет назад

      Sappharad 3) it’s a gyro issue not light interference

    • @MegaRayland
      @MegaRayland 5 лет назад

      Sappharad They confirmed they are still working on the PSVR patch and that it is still coming. They even have working versions of it already.

  • @TheIshikawaRin
    @TheIshikawaRin 5 лет назад +2

    Background music (in order. I'm a bit late to this one, my bad):
    Wez Devine - Go Beyond
    Bjørn Lynne - Solar Winds
    Bjørn Lynne - Over Distant Shores

  • @Floodsye
    @Floodsye 4 года назад +3

    I'd imagine that in the next five to ten years, a major of game design will be transferred to a more intuitive set of tools such as Dreams'. When that happens, the industry's capabilities to create games (both more good games and more bad games :P) will explode, letting more people create amazing experience with a vary degree of visuals and gameplay. A lot of time goes into training and simply navigating the complexity of game design. Of course, some one has to build the engine, but the load on the creatives to learn programming will lessen and lessen.
    I mean, some of the stuff on Dreams is actually very high quality and that's mostly from people with no education in game design theory. Can't wait for this coming decade of gaming

  • @Nooblet16
    @Nooblet16 5 лет назад +1

    The editing mode does have a sort of performance checker by the way. It looks like a thermometer and the higher it goes (dependent on scene complexity) the more load you put on the engine.

  • @flipsilog_Gaming
    @flipsilog_Gaming 5 лет назад +27

    OMG I just saw MGS on this?;
    If someone made the whole game on this..
    I'll definitely buy this game just to play that!

    • @hectorcastellanos7025
      @hectorcastellanos7025 5 лет назад +5

      Hmmm or just play the real game?....

    • @TonyPajama
      @TonyPajama 5 лет назад +2

      It’s not the full game at all. It’s a recreation of the dock area at the beginning. The game is great but it’s not even close to at that level yet

    • @fryncyaryorvjink2140
      @fryncyaryorvjink2140 5 лет назад +4

      @@TonyPajama with time it could be, plus you'll have thousands of other games to play in the meantime

    • @seraphimvalkyrin4543
      @seraphimvalkyrin4543 5 лет назад +1

      @@TonyPajama "If"

    • @dejiko
      @dejiko 5 лет назад +2

      @@hectorcastellanos7025 "..." Don't do that

  • @GAURAV4823
    @GAURAV4823 5 лет назад +3

    Love to hear the classic DF music.

  • @IH8YH
    @IH8YH 5 лет назад +29

    first thing Alex searched for was if someone already remade CRYSIS in Dreams. (and ray tracing.)

    • @melxb
      @melxb 5 лет назад +13

      u mean wichawd, alex was looking for wolfenschwanz

  • @JoshMarshain
    @JoshMarshain 4 года назад

    The cone traced ambient occlusion is amazing and beautiful

  • @EDKsurly
    @EDKsurly 4 года назад +1

    It's only been 1 week but I'm loving Dreams. I'm spending 80% of my time making art. :)

  • @Lo_Key90
    @Lo_Key90 4 года назад +3

    This game looks amazing & intimidating.

  • @markysarky3116
    @markysarky3116 5 лет назад +2

    Loving every bit of this game!

  • @demantim
    @demantim 5 лет назад

    All of my creative energy goes to music, so I won't make anything in a game like this - but man, it's visionary! And the technical underpinnings (like the infinite LOD and voxel stuff which I honestly understand very little of xD) are really interesting!

  • @charoleawood
    @charoleawood 5 лет назад

    Remember Project Spark? I do. It was a strong creation kit that allowed for cross play between Xbox and PC so you could edit your levels and your friends levels on a computer if you wanted to. Its downfall was the monetization, however.

    • @miz6294
      @miz6294 5 лет назад

      Yeah you need to buy asset in Sparks .. in Dreams you can make your own 3D models and other assets you can sculp and many more stuff like music Creation and drawing/painting etc..

    • @charoleawood
      @charoleawood 5 лет назад

      @@miz6294
      I wonder how Dreams will make any money for its continued online support.

  • @miecraftandmoregames
    @miecraftandmoregames 5 лет назад +1

    you guys should make a book with all the classic DF words and phrases.

  • @devilmaycry383
    @devilmaycry383 4 года назад

    Some great creations in Dreams so much potential. I need to get Dreams to try out some of these games.

  • @sk1llzee564
    @sk1llzee564 5 лет назад +1

    All's good but the 1Gb game save file means no more quick switching to your upstairs/downstairs ps4, an acceptable compromise considering the scale and depth of this game

  • @RotNcroch
    @RotNcroch 5 лет назад +11

    Another win for ps4

    • @noeru9767
      @noeru9767 5 лет назад

      couldn't agree more with ya

  • @Korilian13
    @Korilian13 4 года назад

    I didn't get far with my blender course, because I already spend all day behind a laptop. But being able to dabble from the comfort of my couch is perfect!

  • @fryncyaryorvjink2140
    @fryncyaryorvjink2140 5 лет назад +1

    I used to think of a game like this where everything could be modified, figured if anyone did make it it wouldn't be for 20-some years, then last year I discovered Dreams, and its coming to PlayStation no less! Never thought sony would allow anything like this, thanks for proving me wrong

  • @Jaqen-HGhar
    @Jaqen-HGhar 5 лет назад +7

    14:58 - Ignis has entered the chat
    "I've found a new recipeh!!"
    Ignis has left the chat

  • @ManuelKoegler
    @ManuelKoegler 5 лет назад +17

    Wondering if that thumbnail qualifies as clickbait because damn does that look great

    • @AttilaTheHun333333
      @AttilaTheHun333333 5 лет назад

      Really? It’s just beans, eggs and sausage. 🤷‍♂️ Maybe some potatoes.

    • @cube2fox
      @cube2fox 5 лет назад

      I never ate English breakfast, now I'm hungry. Too bad I live in Germany. :D (Beans for breakfast though!?)

    • @cube2fox
      @cube2fox 5 лет назад

      @Mianlo 2 Oh. In Germany we eat bread rolls with jam for breakfast, so beans or meat is not something I'm used to in the morning. :D

  • @Parker--
    @Parker-- 4 года назад +1

    This game's true value will live and die on whether it receives PSVR support on PS5. Give us that and suddenly this is the best game ever.

  • @TheDarq0n
    @TheDarq0n 5 лет назад

    Alex and Tom in one vid!!! Hyped!

  • @Orain88
    @Orain88 4 года назад +1

    So, shouldn't this game qualify as having ray traced shadows? So much of the real time lighting in this game blows my mind. Some of the creations don't look like they should run on normal ps4, but not only do they, they run in VR as well. Just crazy.

  • @rajamohanareddygayam5309
    @rajamohanareddygayam5309 6 месяцев назад +1

    It deserves a PS5 and PC Port

  • @coniewashere1014
    @coniewashere1014 4 года назад

    The Ds4 doesn't make use of the camera ,that's why the drift is stronger.Powering the ds4 while posed still on a table helps for a stronger tracking.

  • @abigguitar
    @abigguitar 2 года назад

    Considering this game is on sale for $7.99 right now on the PS Store, this would be an excellent time to pick it up.

  • @civicpride1986
    @civicpride1986 4 года назад

    I am not much of a creative person but I feel this game will be so good if they allow me to download people created levels.. seems like they can make about anything with this game... When I saw metal gear solid and the racing car game Mario kart style I was blown away..

  • @mauryj.3415
    @mauryj.3415 5 лет назад +3

    The game that keeps on giving, Sony and media molecule have outdone themselves, took almost 6 years but i applaud Sony for netting being patient and giving MM the time to make this masterpiece.

    • @nocfox3050
      @nocfox3050 5 лет назад

      @Maury J.
      It's a nice creative experience, though honestly having something that you can Express creativity is something that has been done before..
      The real applause should be pointed towards the creators of the medium, which Dreams is basically is, justice creative medium, to express themselves..
      The "game" itself is just something that allows people to show artistic expression..
      Hence why it's more an artistic experience..

    • @mauryj.3415
      @mauryj.3415 5 лет назад

      @@nocfox3050 it's more than just an artistic experience its a masterpiece of a video game, it's fun and it's innovative, you don't need to build anything to have fun, it truly is a celebration of video games, the best video game maker ever made...but takes it to the next level as also being one the best video game ever made, it's truly a Masterpiece full of masterpieces in it, Sony should be applauded just as much for giving MM the high budget and freedom to create such an amazing game, sure the community creatives should be appluaded as well but without Sony there would be no Dreams, Sony at the source deserves all the praise for this without Sony being so Developer friendly MM could've never created such masterpiece, Microsoft or Nintendo would've never given a dev like MM the budget or the patience to create such an outerly Oddworldly ambitious project, and you can see Sony being more generous by giving Devs more freedom like they gave Kojima's with death Stranding, this approach of taking risks and practicing patience and giving Devs all the freedom they need to get those creative juices going is something I can stand behind, sure theres has been many "create your own level" type game before such as RPG maker, Gary's Mod, Project spark, little big planet, Mario maker before.... but they've all failed to deliver a truly "make your anything you want" experience without limitations, as MM developers have stated before in a few years from now youI'l see 40 - 60 hour open world games made in dreams and thats something no other "creative experience make your own game " could ever do, this is why Dreams is So special and a truly masterpiece of a game.

    • @nocfox3050
      @nocfox3050 5 лет назад

      @@mauryj.3415
      It's not exactly a "game" though..
      It's more of a closed off engine that let's creative people to create their own experiences..
      And a lot of it comes off as being mostly tech demo type of experiences..
      It's just basically an artistic experience that people can create for or try out..
      And Mario Maker again, is more streamlined and is just a 2d platform maker, which is equally a game as well as a creative outlet for people who like such games..
      Whereas dreams is much more a creative and artistic experience meant to push creative expression much more, which isn't a bad thing..
      And honestly, most of the praise definitely goes to the creators of the things that are made..
      And honestly, sony is just like any other company albeit more corporate feeling..
      Microsoft also is pushing for more game development this time around and they're pushing services that honestly beat both Sony and Nintendo..
      Nintendo is willing to delay even restart Development of their games..
      So again, Sony isn't really the "best there is" in any stretch of the imagination..
      Neither of them are..

  • @Voicewav
    @Voicewav 4 года назад

    Is the VR version going to be identical? I wonder. Im sure I will want to make both types of presentations but just wondering. I spent 3 hours on one game someone shared yesterday. Insane.

  • @DrJones20
    @DrJones20 Год назад +1

    It's on ps plus this month 👍

  • @th33b33
    @th33b33 5 лет назад +5

    Cant wait for the PSVR update!

    • @kraenk12
      @kraenk12 5 лет назад

      OMG the possibilities...It’s literally going to be Dreams!

    • @AscendantStoic
      @AscendantStoic 4 года назад

      Yup, that's going to take Dreams to a whole new level, have you seen the freaking amazing LotR White keep level, it will be mind blowing in VR.

  • @kuplayfordvalls6781
    @kuplayfordvalls6781 4 года назад +1

    Could someone explain to me why is the Dreams game engine able to skip shader compiling and light building? Thanks!

    • @AscendantStoic
      @AscendantStoic 4 года назад +1

      Propably something to do with the fact it's using some kind of advanced voxel tech, not an expert on the matter but voxel tech always fascinated me by how different it is from polygons.

  • @tattoodrdoke
    @tattoodrdoke 5 лет назад

    I had an idea for a superhero and a separate game. I am looking forward to putting in some time to try and create them using these tools.

  • @ricepony33
    @ricepony33 4 года назад +1

    Can you use a mouse to create dreams?

  • @teacherfromthejungles6671
    @teacherfromthejungles6671 5 лет назад +3

    finally, a quality successor of long forgotten Little Big Planet

  • @MrNlce30
    @MrNlce30 5 лет назад +1

    Does anyone know if it's possible to download/extract the model you make in this?
    For 3d printing or what ever you want.

    • @ArmandoLopez-sf6vq
      @ArmandoLopez-sf6vq 5 лет назад

      Yes, it's possible, even tough you can send it to Sony and get it printed for free (limited to two 3d prints per month)

    • @darkskull9927
      @darkskull9927 4 года назад

      Armando López tf no you can’t

  • @TilSkywalker
    @TilSkywalker 5 лет назад +12

    Seems the dedustification of the PS Quadrouple was worth it for that game :D

  • @Tuxedosnake00
    @Tuxedosnake00 4 года назад +2

    But can you creating Dreams in Dreams's level creator? How insane would that be???

  • @KingGameReview
    @KingGameReview 5 лет назад +1

    Why do you think this will succeed where Project Spark failed? I'm curious what the main differences are.

    • @KingGameReview
      @KingGameReview 5 лет назад

      @Cheryl Graham trials is on everything. Xbox also has Halo, which has forge mode, and people have made some insane things with the limited tools, so I wouldn't say one group is more creative than the other.

  • @gizmo928
    @gizmo928 4 года назад +2

    Ok just bought this. I can see myself on this for hours and hours

    • @MonsieurSwag
      @MonsieurSwag 4 года назад

      still on it?

    • @gizmo928
      @gizmo928 4 года назад

      @@MonsieurSwag LMAO no

    • @MonsieurSwag
      @MonsieurSwag 4 года назад

      i just bought it and Its hard its just hard no fun

    • @gizmo928
      @gizmo928 4 года назад

      @@MonsieurSwag i mainly used it for playing other people’s creations. But as far as creating my own yeah I suck and it is a bit hard to understand. GG

  • @zonzore
    @zonzore 5 лет назад

    As an artist who wants to learn and do some 3d character models, I will probably try this out.

  • @void_presence
    @void_presence 4 года назад

    The game does have a 'thermometer' in edit mode that limits the complexity of your scenes/games. As you add more objects/logic, that thermometer will go up.

  • @brokenlife1263
    @brokenlife1263 4 года назад

    Wasn't it an option in the first 2-3 Farcry games to build a map/ world? This is just being more technical right?

  • @tonynibbles
    @tonynibbles 5 лет назад +1

    Ask @mmalex on Twitter - the devs didn’t use mouse or keyboard, everything was done with DualShock controllers or Motion Controllers. No mouse or keyboards used! 💯

  • @funktasticstracks
    @funktasticstracks 5 лет назад

    Looking forward to this game, the logic looks like a similar idea to the editor in the trials games

  • @sangbeta2043
    @sangbeta2043 5 лет назад

    Is the drift on the gyro controls, or the joystick? Hopefully, the Move controllers won't have this problem because they have an absolute point of reference, via the PS4 camera.

  • @arcticwind1368
    @arcticwind1368 5 лет назад +1

    Can I build an open world game ?Or is it just levels ?

  • @CraneStyleNJ
    @CraneStyleNJ 5 лет назад +9

    "It must be nice having unique exclusives" -Xbox One Owners

    • @irishgreen4634
      @irishgreen4634 4 года назад

      What's an exclusive?

    • @CraneStyleNJ
      @CraneStyleNJ 4 года назад

      @@irishgreen4634 something that Microsoft has issues with. Games you could only play on that console.

    • @Lockieez
      @Lockieez 4 года назад +4

      Xbox One already had a game making exclusive though, called Project Spark. It was really good for its time and it's a shame Microsoft stopped supporting it.

    • @yigoh8437
      @yigoh8437 4 года назад

      @@Lockieez do you mean the game where they bassicly used Conker for clickbait?

  • @raul-km6mq
    @raul-km6mq 5 лет назад +3

    im here only for the full english breakfast

  • @mattbell1907
    @mattbell1907 4 года назад

    My ds4 gets that drift off to the left too. It always has even in the PS4 keyboard

  • @enbonj5842
    @enbonj5842 4 года назад

    Can you make cutscenes in dreams where the characters talk? Is it possible to make turn based rpgs ?

    • @enbonj5842
      @enbonj5842 4 года назад

      @Sir Galahad awesome thank you

    • @GarosGaming
      @GarosGaming 4 года назад

      There are a couple of rpgs on it already

  • @darron13
    @darron13 5 лет назад +7

    It was a hard choice, but I've decided I'll wait until PS5 to dive into this game, but I 100% will be getting it

    • @DavidHunter
      @DavidHunter 5 лет назад +1

      Darron Pirtheesingh With the added power and the VR support which is coming it will legit be amazing. It already is but the scope and quality of what will be on offer will jump with PS5.

    • @darron13
      @darron13 5 лет назад

      @@DavidHunter yep agreed! Man I can just imagine how cool it would be to create models in VR with this

    • @bleedingxiko8456
      @bleedingxiko8456 4 года назад

      buy it now and just download it on the ps5 later? why would you make a whole new psn for a new console😂😂 it’s backwards compatible they already confirmed and the psvr and moves are gonna work there too if you dont wanna pay for the new ones

    • @darron13
      @darron13 4 года назад

      @@bleedingxiko8456 there's no guarantee that buying the PS4 version will get me the ps5 version as well
      It might be backwards compatible but that would mean I'd be running the PS4 version on PS5 and not necessarily the PS5 version, which may have extra features

    • @bleedingxiko8456
      @bleedingxiko8456 4 года назад

      Darron Pirtheesingh and easy update would fix that hypothetical problem..

  • @gustavoschmidt870
    @gustavoschmidt870 4 года назад

    What games are in 0:13 and 0:15?

  • @Catgodray
    @Catgodray 5 лет назад +1

    What about open world games ?