Making a Party Game that keeps players coming back - Devlog #1

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  • Опубликовано: 3 янв 2025

Комментарии • 7

  • @solimanhamad6081
    @solimanhamad6081 10 месяцев назад +1

    I love to see s journey. A successful one hopefully

  • @AliAlBrrak
    @AliAlBrrak 10 месяцев назад +2

    Wish you best luck in your journey 🔥🔥
    I cannot wait for the demo to drop

    • @GameDesignBrain
      @GameDesignBrain  10 месяцев назад

      Thanks, man it means a lot. We are hoping it will not be that long to have an exclusive demo, but it is really hard to estimate how long at this stage.

  • @IamExplouder
    @IamExplouder 10 месяцев назад +1

    The games that come to my mind are:
    1. Fall guys - i'd definetly returned to playing sometimes if it would not crash for no reason lol. Trying to be first among others very fun especially when playing party. Feeling of my party succeed among others due to effort of all members kept me in.
    2. Bashers - dead game, but for time it was alive it was fun shooting others and enchanting favourite weapon (donate system and game design were very bad btw lol). My weapon I was upgrading daily and other doing same kept me in.
    3. Deep Rock Galactic - very fun co-op game im returning time to time with my friends. It has unlocking weapons and outfit features but they actually not reason for me to come back its just the gameplay and my friends yelling FOR ROCK AND STONE and throwing barrels at each other. Its not obvious but taking quests and drinking beer playing its role in keeping me in along main gameplay. Every game is roalcoaster where there is always reason to interact with someone.
    4. Different kind of royal battlers where trying to be last standing and trying different builds and weapons is fun by itself - never returned to them lol.
    I'd say that your primary goal is chosen correctly. If the game will keep players coming back there will be someone you will be able to play with in the first place. But the problem that to achieve this goal good gameplay may not be enough. Thats why games nowadays making players addicted by adding dayly quests, unlockable content, stats, battlepasses - at that point backend thing comes in and makes project several times harder and expensive lol. So im interested what approach you will take to succeed commercially with party game.
    Additionally if friends will face each other skill gap becomes very relevant. After a couple of flawless victories no one played with me again in mortal kombat lol.

    • @GameDesignBrain
      @GameDesignBrain  10 месяцев назад

      Thanks for the insightful comment. I can list many games that have good "retention." Even within the party genre (like Overcooked and Plate Up), these are co-op. for me personally, I rarely find depth in the competitive ones specifically.
      As for the skill gap; I am aiming to have a high skill ceiling that a player can aim for, but enough chaotic party elements that will cause participants with big skill differences to have fun. It is really hard to balance: Too much chaos, and it will be frustrating, and your skill doesn't matter, too much "fairness" and it will be hard to play with your friends, But I mentioned Rounds in the video, they did it correctly, and I feel like we are getting there with more and more iterations.

  • @BadTunes.
    @BadTunes. 10 месяцев назад

    JUST KEEPING IT AS A lan multiplayer game will be easy on you but making it multiplayer with steam support will help it gain wider audience and players❤

  • @Michael-The-Composer
    @Michael-The-Composer 10 месяцев назад

    This is a clever idea! Seems like you know what you want upfront.
    SELF-PROMOTION TIME:
    If you're looking for music for the game, I'm a video game composer. If you're interested, I'd love to chat!