How I am creating harmony in my game. - Devlog #2

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  • Опубликовано: 31 дек 2024

Комментарии • 4

  • @BadTunes.
    @BadTunes. 10 месяцев назад

    THIS GAME LOOKS REALLY FUN❤
    Amazing video🎉

    • @GameDesignBrain
      @GameDesignBrain  10 месяцев назад

      Oh Hello again! Thanks for your support!

  • @IamExplouder
    @IamExplouder 10 месяцев назад

    Approach for adding depth is surely correct. I've heard those advices like designing around core in a lot of game dev vids and they do work.
    Im not sure will this game give you that feel of 'personality' in game. Like being maniacal pyromancer that hurts comrades but refuses to use other elements in magika. Or being that player with meteror hammer on every character in dota. Or collecting all needed effects in PoE to make your crazy strategy of self spawning skeletons work. I can imagine trying to find DAT weapon and others understand oh now he got it againg feel.
    Im interested what mechanics will be added, because there is several directions in which game can get depth at the moment. Like weapons could be modified trough session or map rules could be changed via weather, etc.
    Btw I'd tried that plasma gun for sure lol.

    • @GameDesignBrain
      @GameDesignBrain  10 месяцев назад

      Haha, how did you try the Plasma gun?
      I don't think our game aims to give a 'personality' feeling. Think of Stick Fight the game, Rounds, and most fighting party games (I can write an extensive list here). That said, I aim to have enough depth for your personal Fighting style to show and stand out. I will undoubtedly have things done to weapons that make the game "unfold" in more exciting ways. as long as the game stays simple.
      Thanks for passing by again!