Corn Is The Best Element In Any Game, Ever.

Поделиться
HTML-код
  • Опубликовано: 18 окт 2024
  • Devlog 10
    Discord Art Contest!!!
    / discord
    TikTok
    www.tiktok.com...
    Twitter
    x.com/TheBigge...
    Memberships
    / @bigholes
    Thank you for watching! If you want to support us- check out our RUclips Memberships!
    Members livestreams on Saturdays @ 4pm cst
    Live on twitch Sundays Mondays Wednesdays and Thursdays @ 4pm cst
    If this video is popular I will try to get another one out as soon as possible- We will likely be transitioning away from gaming content on RUclips, however we will continue to stream as usual for the foreseeable future. You should stop by!
    Not everything suggested, or created for the BigHoles CardWars project, is going to be added to the game. If we decide to use your idea, suggestion or artwork- it will be communicated and credited to the original creator. Any public post intended as a suggestion or contribution to the game, the original creator no longer has exclusive rights to that idea.
    Original Music by Simon Marchant.
    Edited by Quinn A.
    #BigHoles #episode2 #adventuretime #cardwars #adventuretimefanart #jakethedog #finnthehuman #devlog #gamedev #gamedeveloper #cartoonnetwork #tabletop #adventure #time #whatif #analysis #breakdown #adventuretimefanart #indiegamedev #cardwars #cardgame #boardgame #newgame #playtest

Комментарии • 565

  • @BigHoles
    @BigHoles  2 месяца назад +152

    We Just Dropped Merch! Help Directly Support This Project: bigholes.gay/
    The Card Art Contest Is LIVE Until Aug 27th for Corn and Doors, Check Out all the rules on our Discord! discord.gg/4BzKkzty75

    • @chancejohnson3560
      @chancejohnson3560 2 месяца назад +1

      Make one creature called the double agent that instead of it dying it just switches teams maybe with more health or damage or something idk

    • @lordtachanka903
      @lordtachanka903 2 месяца назад +1

      Idea: husker knight has attack and defense equal to however many corn type land cards are in play.

    • @raccoonlegs3838
      @raccoonlegs3838 2 месяца назад

      there should be a card thats a reference to husker du, just bc its too good to not do

    • @sentane8031
      @sentane8031 2 месяца назад

      Cobweb spell, debuff somehow

  • @orvvollyon
    @orvvollyon 2 месяца назад +3156

    corn is aggroculture

    • @JeIIyburns
      @JeIIyburns 2 месяца назад +331

      Aggroculture would be a perfect card name

    • @DiamondzFinder_
      @DiamondzFinder_ 2 месяца назад +47

      We found it, y'all. perfect.

    • @teenymumboshow
      @teenymumboshow 2 месяца назад +13

      bump

    • @ieatdeart4903
      @ieatdeart4903 2 месяца назад +13

      Yes, yes it is

    • @UphillBridge
      @UphillBridge 2 месяца назад +12

      As a corn of cob that was very corny

  • @karstb8830
    @karstb8830 2 месяца назад +1696

    I love that Corn is very dark souls with all the weird zombies and mangled warriors but with a silly twist because they're all made of corn. Fits very well with a deck that thrives off death.

    • @umamifriends
      @umamifriends 2 месяца назад +98

      The pun off the word "husk" between corn / zombies is so genius too

    • @rafaelcosta8291
      @rafaelcosta8291 2 месяца назад

      Gael, slave cob

    • @An_Entire_Lime
      @An_Entire_Lime 2 месяца назад +7

      I genuinely cannot overstate how much I love this theming, probably has something to do with my love of Dark Souls
      I also think it meshes pretty well with how they're portrayed in the show, with Jake going on about victory and glory at all costs.

  • @theroyalwizard4167
    @theroyalwizard4167 2 месяца назад +788

    Husk is such a cool mechanic and a great solution to rewarding you for playing agro without being too broken. I love that you basically are collecting a harvest to get advantage!

    • @Ryu_D
      @Ryu_D 2 месяца назад +83

      And the pig's ability could be interpreted as making the opponent discard husk cards, potentially affecting creatures that rely on them. Basically making that scene in the show make sense, just with more specific game terms than those used in the show.

    • @theroyalwizard4167
      @theroyalwizard4167 2 месяца назад +9

      @Ryu_D that's a great idea!

    • @CrazyHatDave3000
      @CrazyHatDave3000 2 месяца назад +6

      ​@@Ryu_D I like this idea.
      Commenting to help boost this.

    • @TDBii
      @TDBii 2 месяца назад +3

      @@Ryu_Ddoing the same!

    • @BobMcBobJr
      @BobMcBobJr 2 месяца назад +2

      @@Ryu_D PIg eats the corn field, husk included so now he's down a card and his knights are weakened?

  • @LewdicideMouse
    @LewdicideMouse 2 месяца назад +446

    You actually fucking nailed the Husk idea. Sounds SO cool and fun.

  • @garrettlee4463
    @garrettlee4463 2 месяца назад +304

    Your ability to relentlessly innovate and not be afraid to scrap things if they don't work is inspirational. It's exactly what makes good game designers become great designers, keep up the good work. 👍

  • @Conefed
    @Conefed 2 месяца назад +191

    As designer I give you kudos for the husk mechanic

  • @Liliana_the_ghost_cat
    @Liliana_the_ghost_cat 2 месяца назад +177

    This is a very interesting way to make aggro function in Card Wars.
    In regular tcgs aggro is primarily characterized as an archetype based around playing low-cost efficient cards that can quickly deal high ammounts of damage at the cost of a lack of card draw, it burns through its resources fast.
    So I was extreemely shocked when the Husk mechanic made Corn's main feature be the opposite:high card advantage at the cost of lower card quality.
    However, as you pointed out, this was necessary given how Card Wars works as a game. And it's definetely an interesting and fun twist.
    I'd love to play a corn deck, sounds very fun and unique. Good job

    • @AlexMunz-bg3bc
      @AlexMunz-bg3bc 2 месяца назад +18

      Card advantage being an aggro mechanic is insane to me but I am curious about a mixed deck that uses a few husk cards on an otherwise control focused element.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 2 месяца назад +14

      @@AlexMunz-bg3bc me too. That sounds like an interesting place to take the corn archetype

    • @carissamace
      @carissamace 2 месяца назад +6

      It's not so much fast agro as it is continual agro. It constantly lays on pressure and gains advantage by always being on the attack, which is still a definition of being "aggressive" even if it's not the traditional "throw everything out at once" agro of most card games. And it will greatly suffer against control decks which don't stop creatures by destroying them but instead immobilizing or otherwise preventing them from attacking, like Card Wars' version of a fog deck.

    • @Liliana_the_ghost_cat
      @Liliana_the_ghost_cat 2 месяца назад +2

      @@carissamace yeah this feels less like classic aggro and more like Handless Bloodcraft from Shadowverse

    • @carissamace
      @carissamace 2 месяца назад +1

      ​@@Liliana_the_ghost_cat I don't know what that is, but my comparison would be a Bone deck from Inscryption. Lot's of little creatures to get your bone count up, and then a few big payoff cards that work based on the amount of bones/husks you've collected. Early game agro that segues into big finishers. It honestly sounds pretty fun to play.

  • @kingclimby772
    @kingclimby772 2 месяца назад +1103

    Blood for the blood god! Skulls for the skull throne! Milk for the Khorne Flakes!!!

  • @stuckinmyhead9890
    @stuckinmyhead9890 2 месяца назад +371

    Well now Blorgians HAS to be an element

    • @JakesFavorites
      @JakesFavorites 2 месяца назад +21

      They could be an unaffiliated gimmick tribe from an expansion. They can go in anything, but they're pawns, hence they only move forward.

  • @monolophosaurus
    @monolophosaurus 2 месяца назад +202

    “Come on down, and buy some corn, or we will sacrifice your newborn!”

  • @joemungus6063
    @joemungus6063 2 месяца назад +117

    the show, shows that corn cards need an intact corn field, as soon as the pig damages it, its no longer intact, when jake replenishes his field its back to full health, meaning his corn cards are back to operating order

    • @joemungus6063
      @joemungus6063 2 месяца назад +16

      i hope this doesnt get buried i feel like its important

    • @benbarltrop2006
      @benbarltrop2006 2 месяца назад +15

      I can see where you're coming from, but if every corn card derived its power from cornfields it would be too unbalanced. Like, if you had a creature whose health and attack were equal to the number of cornfields you had, it'd start the game as a strong 4/4. However, if you were to have two lands from another element, it would be a relatively weak 2/2. If you counterbalanced this by making the stats of corn cards ramp harder (such as 1 health and 2 attack from each cornfield), then they would be too powerful and all of their strategy would boil down to "walk forwards and kill things" (which he explicitly stated in the video he didn't want, and chances are it would be pretty uninteresting to actually play).

    • @joemungus6063
      @joemungus6063 2 месяца назад

      @@benbarltrop2006 great addition :)

  • @gallaros9
    @gallaros9 2 месяца назад +64

    Genuinely expected the introduction of "reconstitute corn". Like a spell that brings back any monsters and lands lost during your turn, kinda like in the show. The husk mechanic sounds more fun tho

  • @emred4653
    @emred4653 2 месяца назад +57

    the idea of them adding token-y cards to your hand you can discard to draw is very good. The scarecrow card reminds me yusei's scarecrow/scrap traps from yugioh

    • @your_SecondShadow
      @your_SecondShadow 2 месяца назад +5

      Cant wait till he makes an element about revival and the corn x deck becomes the only deck in the game with card advantage

  • @alainpbat3903
    @alainpbat3903 2 месяца назад +38

    Blorgians: faction of the ancients of old, the scholars of golb, the monsters before time existed. They return now, dredged from their astral graves by golb's strange new fascinations with a pebble named ooo

    • @salvadorgiron5527
      @salvadorgiron5527 2 месяца назад

      Thats a great ide like eldritch horror from cthulu mythos but adventure time comdey horror theme

  • @1of8plusbillion
    @1of8plusbillion 2 месяца назад +22

    Watching the development of this and the Uno Amalgam is absolute bliss. I love the growing genre of infuriating ultra-complex board/card games being created solely for fun and conflict.

  • @Toads23
    @Toads23 2 месяца назад +40

    I freaking love husker knights!

  • @SoulkNoxH
    @SoulkNoxH 2 месяца назад +35

    Its time to say it. We need the lime element!
    I also wonder if there will be more princess cards. That could work since princess are quite a thing in AT and maybe with one for each element and even some random ones like.. idk just like we can see turtle princess in the cartoons. And they would probably have something cool like a merge, or maybe a card like crown, throne or palace, that can be activated by them or smth

    • @BigHoles
      @BigHoles  2 месяца назад +23

      I'll meet you in the middle with Citrus for the next voting element. Deal?

    • @SoulkNoxH
      @SoulkNoxH 2 месяца назад +7

      @@BigHoles I find your proposal... acceptable!

    • @carissamace
      @carissamace 2 месяца назад +3

      ​@@BigHoles Ooo, maybe you could make it all about damage over time, like getting lemon juice in a cut. So creatures that get stronger over time, spells that take time to charge up, and other things that accumulate and get worse for your opponent if they don't get rid of them early.

    • @tylerp.5004
      @tylerp.5004 2 месяца назад +1

      @BigHoles I think maybe a combination of Damage Over Time with some buff / healing would fit well with the citrus element, kinda like a "sweet and sour" theme.

  • @brunao410
    @brunao410 2 месяца назад +46

    make a card called "POP the CORN" that deals damage in a lane with a dead corn creature

    • @BobMcBobJr
      @BobMcBobJr 2 месяца назад +4

      Just call it Pop Corn but agreed. Sacrifice a creature to deal damage but it isn't a big loss with the husk mechanic.

  • @josephmartin9737
    @josephmartin9737 2 месяца назад +102

    Yo the humming the channel outro yourself was siiick

  • @InkRredible69
    @InkRredible69 2 месяца назад +19

    I hope bubble gum would be a new element, cause there could be a mechanic in which like cards need to combine together to get stronger, more of like a bubble gum abomination or giant, centered around combining and funneling to certain creatures, maybe another idea is you can even make a hybrid, like a bubblegum + corn feature, door + bubble gum feature, it's like good at mono and good for more of like a supporting element for those who like dual elements

  • @sc149
    @sc149 2 месяца назад +11

    Corn Ideas:
    Monoculture: when a monoculture card dies, it becomes a "non building building" that doesnt take space in the space it was in when it died, but requires a creature with a matched type to attack if possible, out of single cultural chauvanism but also a desire for deaths to spread the monoculture. In corns case, this can increase and spread your cornfields, and could help serve as a marker of devotion, especially along with husk: two mechanics that want things to die, and are kept track of in the board state.
    You can then have other creatures that power up based on husks and corn fields, or which only become active when your cornfields spread this turn or last turn, but become inactive if your number of cornfields reduced this turn. (which could be how Husker Knights work to be show accurate: they dont grow in strength with corn, they can only attack while the monoculture grows).
    Popcorn: A card or card type (like you could have Popping Corn Kernals or Cinama Corn or Buttered Popcorn), which if you fulfill their specific requirments create additional kernals.

  • @luisangel8147
    @luisangel8147 2 месяца назад +14

    Not gonna lie, Corn looks so fun that it actually makes me want to play the game.

  • @ThatGuy_33
    @ThatGuy_33 2 месяца назад +8

    It might be interesting to have a corn card that has attacked proportional to your number of corn structures, but only does damage and enemy territory. I think you could make for a really interesting glass canon type of strategy.

  • @septawatt
    @septawatt 2 месяца назад +7

    the art for the corn cards is so cute !! i especially love the little mouse !!

  • @josevst7274
    @josevst7274 2 месяца назад +6

    I know the comments arent meant for this, but hey, you can't put a stop to passion. May I suggest doing a Lards element? Like the "lards" creatures that just inexplicably are everywhere in the show? Since there's so many types of lards and they all look sorta the same, it could be fun to center the element around generic "lard" creatures that lard lands start the game with, and have the deck essentially built around turning basic lards into special lards instead of just summoning them. (Maybe even have powerful lard cards that additionally turn existing lards into useless lards as additional payment)

  • @BedlessSleeper
    @BedlessSleeper 2 месяца назад +5

    You could make it so that corn cards that die on a field [yours/opponents] drop seeds that can convert that field into a Corn Field. Maybe it would also require a setup for a farmer convert the field into a corn field. So you rush down weak corn cards to die to setup the next turn to grow more Corn Fields that then bolster all Corn Cards based on the number of Corn Fields. Sacrificial rushdown where your opponent has to manage preventing their fields from being turned into Corn Fields / making it unfarmable land.

  • @lilithnease8018
    @lilithnease8018 2 месяца назад +19

    Honestly, the idea of the Twilight Reaper/Crop Circles sounds so fun to me that I would def play corn for it XD Great video!

  • @emeraldnickel
    @emeraldnickel 2 месяца назад +1

    Suggestion: add a +n{element} stipulation to power/toughness values or abilities with numbers, where n is any coefficient per card and (element) is the amount of lands you have in a specific element. For example, husker knights could possibly have 0+{🌽 } power (1 power for every cornfield you have) or 0+2{🌽} power (2 power for every cornfield), since we see they’re unable to attack (/defend?) without cornfields present. Obviously not all cards would have base 0 power or toughness but it could maybe help to balance multi-land play? Idk I don’t know if this has been tested already

  • @Influfferious
    @Influfferious 2 месяца назад +7

    Corn for the Corn God! Husks for the Husk Throne!

  • @zebraknight1
    @zebraknight1 2 месяца назад +4

    My brain be workin over time for that art contest. Thanks for more content to inhale during that process!

  • @xavier84623
    @xavier84623 2 месяца назад +1

    Torpor is an element mentioned in the show. It basically means entering a low energy hibernation like state. I wonder what mechanics that would inspire? Could they be the walk forward army? I imagine a bunch of sleepy but powerful animals lol. And maybe spells to put enemies to sleep and buff your guys. Basically the big monsters archetype, like green from magic, but sleepier. Basically if you survive long enough to rouse your sleepers to battle, you’ll prob win, cause u got the biggest boys.

  • @brx8983
    @brx8983 2 месяца назад +5

    Idea for another archetype that makes a burn strategy: Peppers
    you could also make the Peppercorn card, a creature that has a lot of damage but only lasts 1 turn

  • @potssnpanns8418
    @potssnpanns8418 2 месяца назад +1

    I think the berserk keyword could benefit from changing the monster's attack to 0 and and having the temporary attack bonus as part of the keyword: "Berserk 6" or "Berserk +6." I believe the change would make it less likely for a player to make a rules error, as well as the improve framing of the mechanic. As it is now, the 6/3 Silo Berserker reads to me as a big strong guy that suddenly becomes weaker on my opponent's turn. Now a 0/3 that suddenly gains 6 power whenever you command it to attack? That idea is a lot more attractive to me as a potential player

  • @Nicpro-hq3ph
    @Nicpro-hq3ph 2 месяца назад +3

    I wish the utmost success in creating this beast of a game.

  • @noahhager1187
    @noahhager1187 2 месяца назад +1

    I would make corn about snowballing, ie their power is multiplied by other corn stuff, making reckless attacking dangerous, but also making it a sort of all in strategy. Also it plays into the cards we already know exist

  • @legendofsonic3979
    @legendofsonic3979 2 месяца назад +1

    The way that Card Wars uses cards as its only resource makes it feel a lot like YuGiOh, in YuGiOh the game tends to end by turn 2 or 3 so you tend to only get one or two draws, due to this YuGiOh adopted the philosophy of making most creatures search for other creatures or spells, which allows for most decks despite this fast paced low draw system to have a lot of consistency.

  • @hgjgf-d2n
    @hgjgf-d2n 2 месяца назад

    It's so cathartic when you describe a problem, tell us about all your failed attempts to solve it, and then present an elegant solution. I can't imagine the feeling of satisfaction that you must feel when you have those eureka moments.

  • @rowanatone
    @rowanatone 2 месяца назад +1

    Love this! Husk is very clever. Something I've found in card games is that having a whole mechanic that's a downside often feels kinda bad (the magic the gathering designers mention this). What if Berserk was instead like "Berserk X" (This creature has +X attack during your turn)? This way, you can keep all the designs you have by giving the creatures 0 attack, and you could even have cards that have some but not zero power in your opponent's turn. Just a thought though, this stuff is so cool to watch!

  • @Nomad6763
    @Nomad6763 2 месяца назад +3

    Seems like you could add some kicker-type effects with discard synergies to the corn faction.

  • @AlexMunz-bg3bc
    @AlexMunz-bg3bc 2 месяца назад +1

    An idea for the blorgians is that they’re the monsters from before time. Elder gods essentially. They are really strong to the point where if you even get one on the board they’re a Win con half the time, but you gotta unchain them by playing other cards with over time effects. Think of like a C’thun deck from hearthstone.

  • @squidpizza6320
    @squidpizza6320 2 месяца назад +1

    As an experienced amateur card game designer, Corn is fascinating and Husks are a super interesting mechanic.

  • @xavier84623
    @xavier84623 2 месяца назад +1

    That twilight reaper art is great.

  • @icyphoenix2401
    @icyphoenix2401 2 месяца назад +2

    10:39 not sure how well it will go but you could do drafting with land cards. So they choose land cards one after another one at a time so theres a bit of counterplay in the prep phase.

  • @madflam3192
    @madflam3192 2 месяца назад +1

    As someone who plays warhammer 40k corn being the braindead agro is really funny

  • @noahwilson8872
    @noahwilson8872 2 месяца назад +1

    i don’t know if anyone has said this, but the art is beautiful. to be multi-skilled enough to make, balance and illustrate your own game is so impressive!

  • @frogmouth2
    @frogmouth2 2 месяца назад +1

    The art for this element reminds me a lot about loop hero.

  • @commissar_dk420
    @commissar_dk420 2 месяца назад +1

    I'd love an exodia like cards set, just because of the risk and reward elements of it, I also think it would trive as an unnaligned set of cards.
    What I'm thinking for it is that there's 5 peices to it. Each peice is a 1/1, and each peice has two effects
    Effect 1: once drawn reveal this card to your opponent, draw another card.
    Effect 2: if you have all 5 [exodia the forbidden one] cards in your hand reveal them and destroy all cards your opponent controls.

    • @joogled1839
      @joogled1839 2 месяца назад

      this is just kind of... dumb? destroying every card your opponent controls literally just means that it's meta, what's the point of using anything but defensive cards and the exodia-like set?

    • @commissar_dk420
      @commissar_dk420 2 месяца назад

      @joogled1839 you have to draw all five or they are dead cards in the hand though.
      Not to mention you have to inform your opponent that you have it in hand, (if this is ever added which it should) a simple 'destroy a card in your opponents hand' negates all 5 of them.

    • @joogled1839
      @joogled1839 2 месяца назад

      @@commissar_dk420 you're forgetting that drawing cards is as simple as discarding other cards. then again, you're adding a new meta to destroy another, so now there's the problem of deleting cards from someone's hand. thank god bigholes isn't letting us balance the game.

    • @commissar_dk420
      @commissar_dk420 2 месяца назад

      @joogled1839 that's as simple as a "can only be discarded by opponent" clause on each peice. Then they really are just dead weight in the hand

    • @joogled1839
      @joogled1839 2 месяца назад

      @@commissar_dk420 so now youve made the card set completely useless.

  • @beeisland
    @beeisland 2 месяца назад +1

    I like the idea of locking the strongest creatures in the corn element inside the lands themselves, with one example being the twilight reaper. Another way to handle this is to create creatures that are restricted after being played that need to undergo specific actions to unlock. For example placing a creature under one of your land cards and having to unlock it by having creatures in that lane die. This would make sense for corn as you would be "planting" the creature and "fertilizing" it with other creatures, and then once it's ready you can "harvest" the creature to gain access to it's powerful abilities. You could tie this in with the husk mechanic to force a choice when a creature dies in that lane, whether to keep the husk for use spamming weaklings or dedicate it to fertilizing the land to unlock a more powerful creature later.

  • @settratheimperishable7800
    @settratheimperishable7800 2 месяца назад +1

    Corn Cult:
    KERNELS FOR THE KERNEL GOD! HUSKS FOR THE HUSK THRONE!

  • @sebbes333
    @sebbes333 2 месяца назад +2

    *@BigHoles*
    2:25 The corn doesn't die, at all. They just "Pop" & become... Pop-Corn.... *pop-music sounds in the distance.... maybe*... ;P
    (the Pop-Corns also doesn't die... however, it is a food type for bigger/stronger/"advanc-er" creatures (including opponents creatures)) :D

  • @darkreflection9087
    @darkreflection9087 2 месяца назад +1

    I’m really excited to see the finished version

  • @pietrobeltrame2217
    @pietrobeltrame2217 2 месяца назад +1

    Loved this video❤ continue like that and PLEAAAAASE dont stop mid working on the project like a lot of cool games creators

  • @42ndLife
    @42ndLife 2 месяца назад +9

    Corn is a crop, one that is important economically for many contries, therefore I think corn should be the economy based element. You grow a corn resource to sell for extra money which you use to buy more cards and dominate the game economy. The "Husker Knight" mechanic could be a supplementary mechanic rewarding your corn cultivation with stronger units to better defend your corn fields. When you sell corn to gain extra money it weakens your "Husker" creatures, so it's a balancing act. So corn players play defensively in the early game until they've built up enough of an advantage that they can steamroll their opponents with an unstoppable army. If this contradicts how Jake plays corn, well Jake is canotically bad at Card Wars and we can assume that he's poorly implementing corn mechanics by using it as an agro deck. The counter play to corn would be to play cards that eliminate the opponent's field resources or interfere with resource production. If "The Pig"s flop ability is to eliminate all opponent resources left on the feild, then that would explain how it acts as the Achilles' heal for corn decks in the show

    • @lokhunt4329
      @lokhunt4329 2 месяца назад +6

      Honestly, this makes some sense, but I feel like it could work as both, maybe there's a specific land, called MARKET OF FARMERS, where you can start with a structure, that allows husks to be converted to a monetary resource, this allows the floodgate to be stopped, as stopping the structure or land is vital. It also allows the core mechanic to be optional, as by not taking it, you can focus purely on husks as tokens instead of a money exchange. Also fits the theme, and it would allow for a nice amount of planned synergy with other made economy based decks, like the king.

  • @GynxShinx
    @GynxShinx 2 месяца назад +1

    This video has made me believe in this game.

  • @jkdragonjk6895
    @jkdragonjk6895 2 месяца назад +1

    Ive been waiting for this vid, from the very beginning I wanted to make a pure corn beatstick deck and now it has arrived!!

  • @juggraight8322
    @juggraight8322 2 месяца назад

    this game is actually being at the behind of my brain after all these years, i even tried to made a irl version when i was a kid, this video is a message from the algorithm. I will watch you with great interest

  • @bananaananab3916
    @bananaananab3916 2 месяца назад

    I’m sure this will need an insane amount of balancing and there’s so much more to come but I can’t contain how happy this makes me
    You are literally creating my childhood dream

  • @Meatful
    @Meatful 2 месяца назад

    What you’re doing is so impressive you are clearly so passionate and have a good group to work out ideas with

  • @marxxplaysgames
    @marxxplaysgames 2 месяца назад +81

    Loving the almost parasitic look of the corn cards

  • @Nydaxe
    @Nydaxe 2 месяца назад +1

    1 - Please make setup a draft-like mechanic
    2 - PLEASE MAKE PHYSICAL COPIES

  • @superanxiety261
    @superanxiety261 2 месяца назад

    I'm so fucking glad you're still doing this man

  • @BramLastname
    @BramLastname 2 месяца назад +1

    TBH I never even heard of this,
    But as a cardgame fan the Husk concept kinda reminds me of Slay the Spire's Unplayable keyword.
    It's a mechanic I really like, but most card games don't use it because they require more intricate design to make interesting.
    However the husks being unplayable actually makes them better cards from a design perspective.
    Because a well-designed card is a card that generates value for reasonable trade-off.

  • @brandonjones2041
    @brandonjones2041 2 месяца назад

    Loving this video. I've been experimenting with game creation as well. It's a blast hearing mechanical ideas.

  • @thegenesisgame
    @thegenesisgame Месяц назад

    You are so good at GameDesign, the way you find fun so much mechanics to resolve problems is incredible :0

  • @itznidal9501
    @itznidal9501 2 месяца назад +1

    Now a crow that counters the corn element would be amazing 😮

    • @itznidal9501
      @itznidal9501 2 месяца назад +1

      And if the land has a scarecrow type thing it’s useless or something

  • @mr.niceguy9394
    @mr.niceguy9394 2 месяца назад +1

    You Should add Rare but powerful monster effects that let you add Specific cards from your Deck to your Hand

  • @vonnegutfrey8714
    @vonnegutfrey8714 2 месяца назад +4

    What if you had creatures that gained power from your lands and different ones that could change your opponent's lands to yours to power up the first creators. It could have an imperial theme or just be another strategy attached to Corn.

    • @BigHoles
      @BigHoles  2 месяца назад +3

      Thats actually an existing feature within corn that we didnt showcase. We have Corn faced farmers that enter your opponents kingdom and turn them into cornfields, which buff certain creatures who rely on cornfields to gain attack power

    • @vonnegutfrey8714
      @vonnegutfrey8714 2 месяца назад

      @@BigHoles Sweat

  • @rando5673
    @rando5673 2 месяца назад +1

    Regarding balance with mixed elements: simply limit it to two elements and have the second one randomized. It solves a ton of problems in a simple way that still leaves room for player agency

    • @flaredesel3425
      @flaredesel3425 2 месяца назад +1

      I think that’d actually make it worse since the player doesn’t have the agency to choose their other elements.
      Regarding the randomization idea, imagine if there was a really good deck combo, let’s say Corn + Doors for now. If both you and your opponent chose Corn and you randomly got Corn + Lizard Holes (let’s say it’s a decent strategy) while your opponent randomly got Corn + Doors, you’d feel cheated by the game. Randomness has to be carefully handled because if you take too much agency away from the player (especially in mechanics like deck building) they will feel dissatisfied with the game.
      As for the only two elements suggestion, that’s a fine idea. I’m more on the fence about that because naturally in faction games where you can mix, adding too many factions together without being very careful will make terrible decks. Which naturally makes players stray towards more easily built decks like mono faction or dual faction decks. But at the same time, I feel players who put in the effort should be rewarded for making a good deck with more than the normal amount of elements.
      TLDR; Two element restriction is fine but I prefer it not be there to reward ingenuity. I dislike the randomization idea because players should choose how to build their decks.

  • @blacklight683
    @blacklight683 2 месяца назад +1

    cult of the -lamp- corn? now that's an interesting element

  • @jish6458
    @jish6458 2 месяца назад

    This just keeps getting better and better. I am definitely becoming a member soon I want to help this game grow :)

  • @endarus6053
    @endarus6053 2 месяца назад

    “Come down today, and buy some corn”
    *_”or we will sacrifice your newborn. AHHH”_*

  • @FERG14
    @FERG14 2 месяца назад +3

    bro i was just watching the last episode ended it and saw this

  • @cloudtender8813
    @cloudtender8813 2 месяца назад

    The way you talk about the game makes me feel like this project is going to be great

  • @aliakeel
    @aliakeel 2 месяца назад

    for a person that's never played a card game before, you're doing an incredible job building one

  • @jayteebhuti
    @jayteebhuti 2 месяца назад +2

    this is getting good

  • @tenma8797
    @tenma8797 2 месяца назад +3

    One word: Yes

  • @caljam82
    @caljam82 2 месяца назад +1

    Magic the gathering could be a great template for the elements and maybe combining the elements

  • @ianbyrne465
    @ianbyrne465 2 месяца назад

    I like how you paired down the admin of card draws by just keeping a static hand, but I worry that if there aren't enough cards that include card draw in each element, that we may see an issue of how people play.
    It really makes for a very fast, frenetic game which can be fun, but it also locks out other playstyles like "ramp" that need a bit more game time to build up the board and make big moves.
    I don't know, maybe if you add the card draw rules, but also create a game mode where you just ignore them for faster play that could work.
    Either way, this is really coming together in such a great way, I'm just so excited to see what you do with this next!

    • @ДюсековИльяс
      @ДюсековИльяс 2 месяца назад

      I don't think ramp is possible without mana costs. All creatures cost the same. (Except corn cards) In Yu-Gi-Oh the only card game i know that works similarly there are no ramp strategies and you die on turn 5

  • @SpookfulYT
    @SpookfulYT 2 месяца назад

    I just watched this whole series on the train and it was great :)
    Thanks for the funny videos and great concepts
    I would become a member but for some reason the button isn’t there so I’m doing this instead just to say thank you :)
    Also… being able to put butter as an artifiact onto a corn card to make them “slippery” would be fun, and maybe you also can have “cowboy butter” that… does whatever

  • @Copperbagel
    @Copperbagel 2 месяца назад +3

    YAGHA-URRR RAGHA BEENTA EENTA URR RAGHAY!

    • @zwlkyr
      @zwlkyr 2 месяца назад

      KORN

  • @PaponDSazon
    @PaponDSazon 2 месяца назад +1

    Your brain must be fried doing research with 2 episode

    • @BigHoles
      @BigHoles  2 месяца назад

      My head hurts real bad

  • @Greymond
    @Greymond 2 месяца назад +3

    YEEEEES, bro im so exited and it seems promising

  • @jakabshaw4127
    @jakabshaw4127 2 месяца назад +1

    please make a "mascot" for the corn deck the CORNDOG, and make him look like Jake

  • @ceresgc
    @ceresgc 2 месяца назад

    As an aspiring game designer, I'm impressed by the husk mechanic. Such an elegant and well integrated solution

  • @blairmorin8997
    @blairmorin8997 2 месяца назад +2

    You could make a card that’s called framer he helps with wheat energy but he’s phiscaly weak

  • @frogboys786
    @frogboys786 2 месяца назад

    I like the idea of cards having fertilized effects. While the monster is on the field/active, when corn creatures die a fertilizer token is applied to corn creatures with fertilizer effects

  • @DrDDSteelei
    @DrDDSteelei 2 месяца назад

    One thing I wish to see is a door card, that locks doors and gets stronger for each locked door. which also introduces the idea that it's a door card that counters other door cards because it can lock your opponents doors!

  • @leoultimaupgraded9914
    @leoultimaupgraded9914 2 месяца назад

    I love this concept for corns with the Husk system allowing you to draw cards without having to get rid useful cards you’ll need later
    I wonder if some of the monsters from the show will show up in Card Wars, but regardless I’m stoked to see more of these dev logs and the game itself

  • @hishykot
    @hishykot 2 месяца назад

    Wow, my eyebrows rose uncontrollably when you explained the Husk mechanic! Such a cool idea!

  • @seanh2785
    @seanh2785 2 месяца назад

    The husk mechanic is so smart! This archetype looks great!

  • @JakesFavorites
    @JakesFavorites 2 месяца назад

    Jake's Corn deck is a Mono-color Tribal deck that relies on a certain kind of land and rewards you for devotion to that land, or more specifically, the unspent Resource of Cornfields. Without the standing Corn, they become inactive, but since the Huskers aren't made of flesh, they can't be reanimated by normal means. They only work with Corn. It's a cross between Devotion and Upkeep. Where other strategies would require spending resources to deploy creatures, Corn creatures are free but require your fields to remain untouched.
    His deck appears overpowered, but at the cost of not having access to any of the other elements in the game, so it can be outplayed and is hard to shore up once you've blown your interaction. Finn's deck was just jank, but he found a longterm lockdown synergy to exploit the obvious weakness of the all-in Corn strategy. The Pig was designed to be resource denial. You'd pitch the Pig in certain matchups where it wouldn't be floopable.
    I think the spell cards are meant to be neutral, so as to help shore up any weaknesses and reward smart play, while at the same time (if I remember) having stealing spells that punish people who hoard their cards and play too defensively.
    For the Dummy Card mechanic (Husk for now, could expand to others) the most powerful cards would make more than one dummy card in your hand.
    And of course, this is all assuming we're not so autistic that we missed the obvious denigration of fantasy card games and that the point of the Card Wars episodes was that these games are inherently imbalanced and stupid and we shouldn't invest time or ego into them.

  • @adelaestrella3338
    @adelaestrella3338 2 месяца назад

    I love the husk mechanic! It's very well thought out!

  • @ninjapumpkin0127
    @ninjapumpkin0127 2 месяца назад

    Something for worker placement: some cards start in play before the game starts iirc, maybe "workers" can start on the board and act immediately, but only one can occupy a land its controller controls at a time (you would just declare one not a worker for the time being) and it can activate for more things, such as interacting with friendly structures like cave of solitude or school, or activating abilities that aren't explicitly aggressive, such as eating corn. Creatures that aren't workers could possibly exist from setup, but not "in play" and must be activated to "exist", allowing you to have creatures that are "phased out" until you activate them, meaning they are untargetable by opponents until you activate them, but they could only be activated for their specific abilities or attacking, unlike workers, possibly until they manifest and are declared workers on your next turn. Maybe each land type would allow you to pick certain creatures in set up, your options increasing with duplicates, seeing as Immortal Maize Walker and Husker Knights seem inherently more powerful with phasing out and 3x buffs among their abilities.

  • @mudkiplover5962
    @mudkiplover5962 2 месяца назад

    An idea for the devotion keyword is that you sacrifice a monster you control and a sacrifice gets a player one devotion.Both players can get their devotion only up to twenty. So a corn archetype of cultist where they want to sacrifice themselves to use rituals that have a devotion cost and give corn demons powerful effects that cost devotion.

  • @nowhere4243
    @nowhere4243 2 месяца назад

    I played way too much of the Card Wars mobile game way back when. It’s cool to see someone elaborate on it like this.

  • @arkslippyjunior7773
    @arkslippyjunior7773 2 месяца назад

    Corn cares not from where the blood flows, only that it flows
    Love the ideas behind this

  • @commandocorp5834
    @commandocorp5834 2 месяца назад +1

    you somehow turned the corn faction into some weird necromancer faction

  • @gebackenebanane6025
    @gebackenebanane6025 2 месяца назад +1

    I really love your series, tho I am begging you to align the borders of land strips in the middle of the map

  • @a_skellington
    @a_skellington 2 месяца назад

    Imma be honest, i dont care much for adventure time, nor do i care that much for card games. But im still subbing because this is a great example of iterative design that takes a thoughtful approach, makes great usage of feedback and utilizies a pre-existing understanding of the genre by the designer.