Should Monster Hunter go Open World?

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  • Опубликовано: 30 июл 2024
  • So with Elden Ring flying off the shelves I got to thinking, if Dark Souls can go open world, can Monster Hunter do it as well? Let's talk about it
    Follow me on Twitter - / peakginge
    #monsterhunter #monsterhunterworld #openworld
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Комментарии • 222

  • @bigsam0069
    @bigsam0069 2 года назад +132

    Great vid! Honestly I would them rather just build on MHW and make it better... I don’t mean streamline it even more, I think a video about what would make MH6 even better could be a fun video!

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +6

      Mh6 is being developed as a mainline console game so it’s philosophy is more immersion.

    • @tielmaster7879
      @tielmaster7879 2 года назад +8

      Yes. My only complaint about world was the lack of a pause button in single player, or at least stopping the time in camp. But with rise's pause button, mh6 will hopefully have it also.

    • @camil3545
      @camil3545 2 года назад +6

      @@tielmaster7879 Rise probably got a pause button because it was designed as a handheld game at its core, same with the non-rotating event setup.

    • @dalejohnson3710
      @dalejohnson3710 2 года назад +5

      The quality of life streamlining we got in Rise is about as far as they should go. Hitting a node once and getting the resources is a nice change. It speeds up the grind just enough that it doesn't feel like a chore.

    • @WisdomAkpan211
      @WisdomAkpan211 2 года назад +4

      @@dalejohnson3710 Hitting the note once might be fine if they didn't take away the animation you got from mining a rare item. Same as carving something rare like a gem or mantle, or gathering a rare bone pile item. It's for this reason I find rise a tad bit more shallow than world even though I love to bits as well

  • @PabloSanchez-mo8ui
    @PabloSanchez-mo8ui 2 года назад +48

    Lol i asked myself this question so often while playing breath of the wild. I mean just imagine, everything is open, and the hunter village is connected with the hunting fields and monsters just walk around in an massive open world just living their live. When you get a quest, you actually have to travvel to the destination, or track the monster down like in world. The further you go from the village, the harder the monsters get, so you technically could go and try to beat a fatalis up but practically you will get beaten up by him because your armor is just to weak. I would love to have that

  • @thunk6681
    @thunk6681 Год назад +7

    I would love to see an open world Monster Hunter. Imagine it like a much bigger MHW where you track down monsters over large desserts, thriving jungles, crazy fire zones. It would be an insane experience to track down and hunt a diablos, and then in the same time hunt down something else across the map in a completely different biome. No hub area to choose between the desert, the jungle, or the fire area, all connected. It would be awesome.

  • @shindoushuichi0287
    @shindoushuichi0287 2 года назад +43

    I am going to have to disagree with this idea. The loop or rhythm of the core mechanics of Monster Hunter just don't gel well with open worlds. There is something to be lost in the ebb and flow of encountering a monster and chasing it around a set area. knowing where its likely to go and planning the hunt around its behaviors and movement patterns. I feel like an open world leaves far too much up to random chance or increases the size of the fight zone that it becomes tedious to chase down a fleeing monster. That is one thing other Boss fight open world games like Elden Ring and Horizon don't have, the monsters don't run away when they engage you. But Monster Hunter is different. The monsters are animals and will flee and seek out food or rest when they need it. Those behaviors would just be chaos in an open world where they could fly off to any random position within their possible living zone.
    I feel like an open world for Monster Hunter just wouldn't work well. At least not in hunts. I think we could expand the narrative between hubs and towns and the lore of the game world could be expanded better however. Perhaps there is a way we could have a town or village included in a specific zone and we would just take quests in the town and that would spawn whatever monster we needed to hunt on the map and we would gather our things and just run out the village into the field or take a wind drake to a set location. I think something akin to that would make it better than one GIANT map.
    An open world map is, like you said, a character in an of itself. But Monster Hunter is about the Monsters and the Hunter. So if the game suddenly is obsessed with "WOW LOOK AT THIS MASSIVE OPEN MAP! ENJOY RUNNING AROUND FOR HOURS NOT FINDING WHAT YOU WANT!" then I feel like that takes away from the obvious core elements of the franchise. That loop of hunting, carving, crafting, preparing, repeat just doesn't gel with the idea of getting lost in a massive open world map because it doesn't fit within that loop. we have to have the down time in the villages for things but if the game is structured more around exploration and being on the map, then we lose that aspect of Monster Hunter.

    • @ToniSkit
      @ToniSkit 2 года назад +4

      Well you could have an “openish” world where they would be limited to regions based on their monster type .

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад

      @@ToniSkit yakuza?

    • @ekosubandie2094
      @ekosubandie2094 2 года назад +1

      @@ToniSkit so something like GTA Vice City map but on slightly smaller scale with each islands containing their own biome and village where your Hunters are stationed at, right?

  • @organicleaf
    @organicleaf 2 года назад +100

    i dont think monster hunter would work as an open world game, the idea is cool, but these games need stuff to do and find in the world, while monster hunter is just, hunt monster, use parts to upgrade and hunt again. dungeons wouldnt make sense either because you either dont get usefull rewards (or if anything), equipment (which wouldnt work that well in a game were making your own equipment is a huge part of the game) or crafting materials. then again, what would you fill the world with, more small monsters are nice, but i wouldnt say that these are that interresting to fight. i mean sure, people can come up with everything and maybe even make it work, but i just dont see it.

    • @Castigar48
      @Castigar48 2 года назад +13

      I don't wanna go exploring just let me fight monsters

    • @jasonmagnes4467
      @jasonmagnes4467 2 года назад +11

      As a future game designer, i can assure you that me and one of my friend already thought a lot about how to make a MH open world game, and there is a shit ton of things to add in the world to make it interesting

    • @cloberlobster2276
      @cloberlobster2276 2 года назад +12

      what about semi open world? as in map sections that are connected via routes, allowing you to travel to each section, while also giving enough space for exploration
      Edit: and by map sections I mean....well..
      Just imagine all the maps of mhw being connected via routes that don't turn your screen black before entering, having mini areas between each major hunt area as a semi-open world.

    • @organicleaf
      @organicleaf 2 года назад +3

      @@cloberlobster2276 maybe i misunderstood what you ment, but wouldnt that be the areas we already have just bigger?

    • @rac1equalsbestgame853
      @rac1equalsbestgame853 2 года назад

      @@cloberlobster2276 That would be really cool

  • @ahmadbugshan9603
    @ahmadbugshan9603 2 года назад +40

    i feel you should have talked more about monsters interacting with each other I LOVEDD how some monsters run when seeing apex predators and how they fight in turf wars this could be multiplied by like 5 times the immersiveness and natural feel for the 6th gen even tho i loved the combat in rise more i find world more fun to be in just bc i can watch that world and feel its a actual living world going in expeditions finding new monsters following them to see how they interact with the environment was super fun for me maybe make it so a server has something like 20/30 players in it and u have options to allow or not allow players to help you so the speed runner 1v1 fans wont get annoyed its not hard but its not simple u need that middle ground if u try too hard it wont work and if u dont try it wont work but if it does it will be the best mh imo

    • @RepublicofODLUM
      @RepublicofODLUM 2 года назад +1

      Imo, having a shared world with enemies that can't be shared wouldn't work at all. Would you just not do damage to their monster? what if they are a popular monster that everyone wants to hunt? do you load into a map but all the monsters are already spoken for and can't attack anything? do they just not show up for you? does the area a player is hunting a monster become locked off to you, or can you also be fighting your own monster in the same area but just can't do damage to each others target? It would get very messy, very quickly.

    • @Gummi2946
      @Gummi2946 2 года назад

      if they need to make that kind of open world game, well it is goin into spin off, and the monster will be minimized so the ecosystem not to complex and have an impact for each monster the player meet. survival skill will be needed and less convenient content such as wirebug or scoutflies. if dev team will bring back under water content this could be very vastest open world they ever made.

  • @Bagakoo
    @Bagakoo 2 года назад +13

    I can see MH as an open world game BUT (and a massive but), it would have to be done right. From the way I see it, they would be basically expanding into their initial philosophy of making these monsters as believable as possible (ecology, interactions between same species and other monsters, etc). They would not only have to build upon the monsters but their environment/surroundings.
    No doubt though the budget for it would have to be massive but this sounds more like myself making a wishlist.

    • @gothxm
      @gothxm Год назад +1

      Nah it should be done extremely poorly.

  • @zblurth855
    @zblurth855 2 года назад +13

    Can it work, yeah absolutely
    Should Capcom use like 3 time more ressources to make it happen... Probably not, but it's nice to think about it

  • @a.leafar2830
    @a.leafar2830 2 года назад +25

    I don’t think a traditional open world formula would work for monster hunter, instead I think something more akin to the guiding lands but bigger and more open would work well. What I mean is you still have the traditional monster hunter formula of preparation in a village, and all quests take place in an entirely separated map that you leave upon completing the hunt. But instead of multiple small maps, we’d have one huge map with various biomes/sections that you could explore. It’s be as if the various smaller maps i mentioned earlier were just stitched together seamlessly into one area.
    I think this could be a really fun idea, imagine the progression of the game is not only tied to the power of your gear and difficulty of hunts, but also the amount of map you’re able to explore, dark souls style, where you have access to the whole map but sections are gated via difficulty instead of just being arbitrarily locked out of an area. You could start by your village near the center of the map only being strong enough to handle things in the traditional forest, desert, and river, but as time goes on you could get more powerful gear and items letting you withstand the more powerful monsters and hazards further out from the village venturing into the distant volcanoes, snowy mountains, or ruins. And we could have expeditions function as a sort of exploration mode where you’re free to go wherever you want. When exploring, you can find camp spots to establish like in world and rise that you can fast travel to or start your hunts in later. Hell, we could even go the GU approach and be able to find other villages in the world.
    I do truly think an open world monster hunter game could work and work well, but you’d have to bend the open world formula to be more like monster hunter instead of monster hunter bending into more of an open world game.

    • @sangheilicommander1056
      @sangheilicommander1056 2 года назад

      Basically this. I would say have the hub in the center (or close to it) maybe a small field around said hub. Then the more north you go you reach the icy zone. South would be rocky like wild spire. East marsh land. West forest. The have further zones past those I listed leading to volcano , mountains (like where you fight gore in 4U) , past the marsh would lead to water or sea. (Under water combat) and past rocky zone to the actual desert areas.

    • @emblemblade9245
      @emblemblade9245 2 года назад

      I agree very much. I would love to be able to find other villages, each one having their own mini-stories, but also you can just hunt stuff any time you please and the further you get from the village the tougher the monsters get. They wouldn’t just be randomly placed either, I would think of it as being like Pokemon Legends Arceus

  • @NoLuckJustSkill1337
    @NoLuckJustSkill1337 2 года назад +5

    My biggest fear would be that the game gets "slower".
    Open world generally feels really slow especially when you get lost and that's not really my cup of tea.
    I want to kick the shit out of the monster instead of wandering arround

    • @Ex.zed.
      @Ex.zed. 2 года назад +1

      No.

    • @NoLuckJustSkill1337
      @NoLuckJustSkill1337 2 года назад

      @@Ex.zed. Yes.

    • @CaptainEffort
      @CaptainEffort Год назад

      It's funny but I'm the opposite. Modern MH has gotten way too fast imo, almost becoming hack n slash. I feel they need to dial it back quite a bit.

  • @billybimbo985
    @billybimbo985 2 года назад +6

    If it ever dose I think it should stay 4 players Imagine having a whole lobby pile on teostra

  • @weshverified
    @weshverified 2 года назад +6

    I think it could work, and I’ve always wanted to see it happen. I just get hung up on the logistics of it, if the goal is to make Monster Hunter open world yet still preserve its most enduring mechanics.
    Quests as we know them seem really difficult to make work in an open world; the “areas,” time limits, etc. aren’t really conducive to an open world in the way that they currently function.
    There’s a lot more to explore, but it seems like an overall difficult conversion to make in spite of how natural a progression it seems. Then again, I thought much the same way about Zelda before Breath of the Wild.

    • @thechugg4372
      @thechugg4372 Год назад +3

      It would make monster hunter different but quests are such an easy thing to fix, you could pick multiple ones from the hub and then go in the open world with friends, hunting your monsters, hunting theirs, completing quests, the "time limit" would be a certain number of in game day/night to finish a monster before he leaves or before the request expires.

    • @emblemblade9245
      @emblemblade9245 11 месяцев назад

      @@thechugg4372You’re cooking

  • @lijahgil
    @lijahgil 2 года назад +12

    No open world for me! It's cool in some games but I just prefer definitive restrictions and borders. Older Monster Hunter games have tons of borders through more emphasis on preparation and deliberation, open world would likely end up being the final blow eliminating that. I would like larger maps and more vertically designed maps as I enjoy how World would have monsters that prefer different levels of the maps and Rise just has a high ceiling. I would prefer the games to take a look at where it has come from and see what has been lost, I want a more difficult and deliberate game.
    Instead of an open world there are many better things to do, returning to a personal story of building the village, bringing back seasons and underwater, or even revisiting villages. I would like a game that puts more focus on the game being its own world, the ecosystems get that focus but what about the characters, campaign, and in game/ in universe explanations?
    I think it would be great for Capcom to retrace there steps and see what can be brought back into focus. With more widespread recognition the games can take a step back and people should be able to find their way.

    • @kroos4010
      @kroos4010 2 года назад +1

      that basically we go back to mh3 but i do agree that's a good idea,and giving that we have to wait for certain season or day-night to get what monster we are going to, if they can make it for endemic life they should implement it back like on MH2 dos

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +3

      mh6 is made as a console game so we can probably have more immersion aspects.

    • @marcusaaronliaogo9158
      @marcusaaronliaogo9158 2 года назад +4

      @@kroos4010 mhw has a weather system

    • @kroos4010
      @kroos4010 2 года назад

      @@marcusaaronliaogo9158 yeah but we had no season change yet like back on mh2

  • @elk3407
    @elk3407 2 года назад +30

    No open world. That's not why I love monster hunter. Just make more maps like World had or maybe slightly bigger

    • @elk3407
      @elk3407 7 месяцев назад

      @@Drakevid What potential that couldn't be achieved by making bigger zones with longer hunts? Besides, I am burnt out on open world. I want no more series to go open world. It done! Over! I've played enough! Let me have my mission based structure.

  • @dalejohnson3710
    @dalejohnson3710 2 года назад +3

    I don't know if the gameplay loop of Monster Hunter would work well with a truly open world. Open worlds can have issues with travel times and MH is already on the grindy side. Not sure you would want those two issues to interact. That being said, iterating on the semi-open world set up in generation 5 would be a good idea. Rise maps are interesting and fun to traverse, they are just small. World maps are massive, but a couple have areas that are easy to get lost in (looking at you Ancient Forest canopy).

    • @camil3545
      @camil3545 2 года назад +1

      Yeah, just following up on the 5th gen map system would be better than a true open world. Though i think you are selling the Rise maps a little short, while they are smaller than World maps, due to the traversal changes, you can pretty much go almost everywhere within the map and approach from nearly any direction you want while World was more like the older games where you were limited in the set paths available.

    • @dalejohnson3710
      @dalejohnson3710 2 года назад +1

      @@camil3545 I do love traveling in Rise. The wirebug mechanics are so much fun. I suppose I should have added that the Rise maps are small mostly due to system limitations. I don't know if the Switch could render a map as big as Worlds at the graphical level of Rise. The Switch is a great console, but the portability comes with limitations

  • @obiguanche5512
    @obiguanche5512 2 года назад +4

    I've thought about it having an open world similar to the one in Assassins Creed 4, Rogue and The legend of zelda The Windwaker. Using a ship to traverse a sea with multiple islands and maybe even Peninsulas and going to different locations that work like the locales of 5th gen. It would have some underwater locations and could bring back underwater combat and you could use the ship to hunt giant monsters. That's how I would like it at least.

  • @edgardonavedo8861
    @edgardonavedo8861 2 года назад +3

    the quest timer would start when you find the monster then you would cart to the camp in that particular hunting area just like in real life predators would stick around a particular hunting area. When it comes to quest, your target would be found in the hunting area and will not leave but if you go off on a freehunt/expedition then the monster could run off to any part of the the area your in. Aside from that i dont know if capcom would pull it off since im not a fan of some changes in the new games.

  • @Vulcanfaux
    @Vulcanfaux 2 года назад +7

    Personally I say no, considering how the quest structurea are right now with the 50 minute timer and the level design the mh team likes to use in world and rise, I dont think it can work as an open world. Unless its a relatively tiny open world. And I mean tiny, like only a little bigger than the great platue area or breath of the wild or the main area of altus platue from elden ring at the biggest. I think the best option for mh going forward would just be to continue making maps in the same way they are with world and rise. Ofcourse adjusting the layouts depending on the traversal mechanics of the game.

    • @TheDragonfriday
      @TheDragonfriday 2 года назад +1

      Agree I rather them having multiple different maps then one big map

    • @gothxm
      @gothxm Год назад

      Eh it's possible you just arent getting paid to figure it out over the course of a few years lol. Have some faith in the team.
      People are just thinking for a bit and commenting. These people do this professionally and have understood their fanbase on a deep level for a long time.
      Even if they keep it like world, people would be onboard. Lots of good feelings for many from that game Al across the internet.
      Rise successor all depends on what kind of system it's made on. Whether a better switch or a new console (don't see that happening soon as BOTW2 will definitely spur switch sales and activity again

    • @Vulcanfaux
      @Vulcanfaux Год назад +1

      @@gothxm I want you to look into toukiden 2, then remember that the dev studio that made toukiden 2, decided to go with world/rise style maps for their next game. (Wild hearts).
      I've been considering open worlds for a while, what makes them good, what advantages they offer a game, and how traversing them should or could be fun. Problem is the things I find great about open worlds, being the exploration and finding secrets. Isn't something monster hunter can take advantage of. Traversal if things go back to how world is would be kinda boring, but would be fine if they bring back palimutes, allow running up any wall, and something similar to the great wire bugs. It really is just that MH is mostly about the monsters. Even world where the hook was the "world" still primarily focused on the monsters interactions with the world. The whole finding secrets would be a short lived gimmick that would hardly even be seen or used past the first few hours of the game, it works for zelda and elden ring cuz the point was to explore the map. But again, because of what monster hunter is and it's focus. I don't think an open world would fit it, to me it would be pointless on making it open world when they could use dev time making world/rise style maps and just going all in on the interactions with the environment and monsters.
      But hey, maybe they will find a way to make it work, as of right now though. I'm still not convinced. Btw the reason I think about it is because i hear alot of people say they want their favorite game to go open world. I tend to ask them and myself how would that they work. Even in games where they already had bigger environments you can go around in like MH or mario odyssey, would that still transition well into a full on open world? What would they gain, what would they lose. Are they worth it. How would level design have to change to make it work, etc...
      It really just comes down to what the core of the game is vs what open worlds offer. Also I guess the size of the open world, if mh does go open world. I think making the map the size of hyrule in breath of the wild would be way too big. Plus there wouldn't be anywhere to put their G rank expansion if they start that big for base game. Speaking of. How would the low, high, and master rank division work. Guess you could just change it any time you are in camp or a town.

  • @MalonzeProductionsGaming
    @MalonzeProductionsGaming 2 года назад +2

    Open worlds can work if done the right way.
    Lots of places to explore and be rewarded from it either with rare items or story points. Gathering for items that remain relevant in endgane so you have reasons to visit areas. Secret bosses. Rare bosses. Building / player home. Maybe monster stampedes. Crazed monsters that attack town's that you can choose to defend. Elder dragon sieges. Optional multi-player.

  • @sangheilicommander1056
    @sangheilicommander1056 2 года назад +1

    My ideal monster hunter would be the ability to walk from the hub. To the furthest volcano. And back. Accepting quests could still spawn you at a camp in say the ice zone for example.
    But imagine the guiding lands but on an open world scale. Walking from one locale to the other. With a better transition. I feel like the guiding lands went from forest - frost - desert. With no environmental transition

  • @julianlozada8500
    @julianlozada8500 2 года назад +2

    Has a monster hunter veteran for almost 7 years now, thats my dream...a monter hunter open world game...

    • @vanarpadulev
      @vanarpadulev 6 месяцев назад

      we’re getting monster hunter wilds in 2025, we just have to wait

  • @Hagosha
    @Hagosha 2 года назад +1

    When i saw the announcement for World, i originally thought it was gonna be an open-world game and that thought excited me.
    I trust the Monster Hunter team and know that they're incredible at innovating and adjusting formulas to fit Monster Hunter. I would LOVE a fully open world Monster Hunter game. Multiple villages around the map, massive inter-connected areas, new (and returning) traversal options, etc. There is SO much potential for cool stuff in a MonHun open world. The treasure-hunting mini-game and endemic life capture could serve as collection challenges for special weapon and armor skins for the layered armor system which I hope they bring back. I'd love huge underwater systems with new mobility tools to help keep up with the incredibly dangerous swimming monsters and EVEN MORE options for environmental interactions. Speaking of Interactions, MONSTER interactions. I LOVED seeing how many there were in World in the form of the Turf Wars, but I'd love to see EVEN MORE stuff like that. A Rathian/Rathalos nesting together and ferociously defending it without going too far from it to keep it safe, those kinds of things would be SO NEAT to watch.

  • @VVabsa
    @VVabsa 2 года назад +2

    It could end up like guiding lands but bigger. I don't think it will work that well though. A combined version of World and Rise map with a Guiding Lands as side would be ok though.

  • @VILExBLOOD
    @VILExBLOOD 2 года назад +3

    Honestly I kinda like how it was in MHW the area's were large and had a lot of verticality which I find few open worlds manage to do well with. Personally playing a lot of stalker I don't mind multiple large semi-open areas that aren't a true open world that connect and be travelled between with a loading screen like stalker or maybe seamlessly like ds1, it creates the illusion of larger world, personally one of my favorite things about those games is how important each location is narratively and lore wise for example lab x-18 in Yantar, mind you Elden ring has this in spades too. However I do think an open world could really add to immersion if done right and would probably add more mobility options to traverse the map more conveniently which could be fun.

    • @gamephreak5
      @gamephreak5 2 года назад

      The verticality in World was crap. The verticality, and movement in general, was perfected in Rise with the wirebugs.
      The wirebugs made Clutch Claws absolutely useless and garbage by comparison.

  • @wagwan3320
    @wagwan3320 Год назад +1

    I’d say monster hunter main base games should stay the same but spin offs could be open world. For example: you go around the old world building villages and stuff

  • @nami_moos
    @nami_moos 2 года назад +2

    The joy of exploring should 100% be finding new monsters and new enviorments. And perhaps even combine materials and or bring back bugs for crafting so bug and ore spots. Id like if they market it with mystery and dont show like any new monsters that they make for it so you really get lots of excitment from finding them out in the wild. I also like and agree with the idea of setting up a camp and if you dont set one up before fainting you get sent back to the village possibly with an imidate failure of the quest. Also about quest timer i think they should just remove it complestly but i also think you should only be able to take one quest at a time and maybe have a sub quest stsyem like they do in world and rise to go after other things while your out and about if you choose to

  • @shiro2646
    @shiro2646 2 года назад +1

    Imagine no Loading Screen when go on a quest instead u go ride some Popo or a Wingdrake (with ur friends if ur on multi) to the quest location and can be attacked by diff monster on the way would be cool

  • @patrickmanhattan6518
    @patrickmanhattan6518 2 года назад +3

    It worked in elden ring and it would 100% in the Monster Hunter universe

  • @madlucian4623
    @madlucian4623 2 года назад +3

    NO NO just enhance gameplay with a good post game and maybe a good story

  • @songmoua9389
    @songmoua9389 2 года назад +1

    Why not? I can see Capcom breaking the world line as open world, portable/rise as the original, and story as RPG format. Imagine a Monster Hunter with a full world like Horizon Forbidden West. I would love to travel from one town to the other in live format, not a loading screen.

  • @askingmicrobe1329
    @askingmicrobe1329 11 месяцев назад

    Personally, I'd love it to be something like pixelmon. Obviously not crafting and building but like the spawns of monsters and legendary spawns could be black dragons like Fatalis and Altareon or even rare elder dragons. Using parts you get from carving your first monsters, create your weapons and armor but maybe also stuff like cliff scaling equipment to get to mountain ranges where Legiana, Rathalos, Seregios, etc. could spawn or winter clothing for ice biomes where if you don't have winter equipment, you move slower and vision blurs. Swimming equipment for water monsters return is also an amazing idea you mentioned. Id love just the feeling of walking through a cave maybe looking for an Odogoran and finding Altareon or something or walking through the forest and find apex zinogre. Tracking would be a massive improvement as well, knowing i need Anjanath nose bones so i try tracking him across a flourishing forest.

  • @timesplit--ter2742
    @timesplit--ter2742 Год назад +1

    It could work. Expedition would be awesome. I can use Legiana to fly me everywhere and have it battle against other monsters. When it dies, I can capture another one and have a research team tame it. Lol.

  • @Ratharaine
    @Ratharaine 2 года назад

    fun fact on the hunting ground idea thats what the diffrent areas in monster hunter are. the military heards monsters that you need to hunt to a specific area where you then go to kill them.

  • @zeroshadowzs
    @zeroshadowzs 2 года назад +1

    Instead of making the game open world give us something 3x the size of Guiding Lands and functions like the Guiding Lands, but more and larger locales within.

  • @thmistrapillay1811
    @thmistrapillay1811 2 года назад +7

    I think MH should absolutely try the open world design at least once, it would basically be a better version of hzd & forbidden west

  • @BlakeLaFae
    @BlakeLaFae 2 года назад

    *points quietly at monster hunter stories quests* you kinda mean like that? and how they have dens maybe for you to find specific monsters n shit?

  • @eruk4678
    @eruk4678 Год назад

    I think that done right monster hunter open world could be one of the best experiences the concept of hunting monsters has to offer. The idea of on your own finding scales tracks or dung from an especially rare monster only to track it across a biome back to its nest would be amazing and make you feel like a tracker/hunter more than scoutflies and paint ever could. It would be that much more immersive. I also feel like it would run on a knife’s edge because monsters would need a well designed area to interact with each other to create an evosystem. I think having some amount of instanced content would be kind of necessary to the experience as a whole. I think the map size would have to be kept small/dense enough to make it work.

  • @aproudbaguette3605
    @aproudbaguette3605 2 года назад +1

    I personaly can't see a Monster Hunter open world, maybe bigger maps with more monster in these and even more interactions between them, i'll take the wildspare waste for exemple
    First at the left you got the forest region, Rathian's territory, it could be much bigger, something like 6 or 7 zones where we could see more wildlife, then you'd have the swamps where Jyura and Barroth live, we could have 3 or 4 zones where Jyura live and 2 or 3 for Barroth, where each would invade the other territory, and finaly we would have the desertic area for Diablos, wich would be similar to MH3 or MHF2 desert, with more life like Delex, Rhenoplos, Apceros and Cephalos to make it more alive, and this would take 3 or more big zones, you add to this transitions zone and voilà ! You got something close to an open world in MH, the map would be something like 2 times the Forest on size
    But that's just my opinion, as i really like traveling the different maps, take my time to watch life and track monsters, and i don't know if others like it though...

  • @darkbeetlebot
    @darkbeetlebot 2 года назад +1

    Hell no. Monster Hunter would need to completely change its entire gameplay loop to go open world. It already figured out that the best way to do its current thing is to have open locales and biomes, not a huge world with many of them. All that would do is make you walk huge distances for no discernable reason. It would also take away from the detail present in the current system, requiring more work for the same outcome. It poses no benefit. World is about as open as I think monster hunter can get before it misses the forest for the trees.

  • @xBionicMeltdownx
    @xBionicMeltdownx 2 года назад

    I can technically see it as having their own zones. Or like all the maps put together into one big one. With like a central hub right in the middle. You still go about your quests and such. Though, maybe make accepting quests to slay or capture monster net more rewards than just encountering them in the open world. With special arenas and or boss locations delegated to zones outside of the open world. Not everything needs to be in the open world.

  • @pigsmacker213
    @pigsmacker213 2 года назад

    I think the overall dream for me would be an open world monster hunter game. Because one if the biggest draw for me for these games is getting to see the ecology of these monsters. There are so many things that they could do to make an open world game. I feel like a good narrative plot point they could use as a sound basis to design the game around. Is that your hunter is a nomadic hunter going from region to region making a name for themselves as a hunter by going to and from different settlements picking up and completing various quests along the way given to them by various different NPCs that they've submitted to the guild. In where you can either go and talk to them personally or pick up their quest from a quest board. And those quests could range from the normal slay and or capture quests to newer hunt types. That have you go and hunt a monster in a more specific way to get certain parts from them that those NPCs want for one reason or another. Similarly to how investigations worked in World but more specialized around targeting specific body parts of monsters.
    Due to a change that would make a lot of sense in my opinion for an open world monster hunter game. That being that if you want a certain part from a monster your job should be to target specific body part on the monster to allow you access of getting that specific part. We already have a similar system now that just seems like the most realistic progression of that system.
    Which leads into to how looting would function in that game to make every encounter different and more memorable as you as a hunter would tackle every encounter differently depending on what it is you're looking to get from a monster. Another aspect that could be very interesting to see through your journey is a new mechanic of over hunt certain monsters in certain areas to the point that they start to not appear in those certain normal locations for a while due to them migrating around the map to try and avoid you. Making the map encounters you face way more sporadic and could lead into unique and interesting monster vs monster turf wars. But also make things harder for your hunter as now they have to account for more unknown variables in a hunt that would make things a lot more dynamic in excursions since monsters could attain new ways of dealing with you that they didn't have previously due to their new environment. Similarly to how Tigrex's rocks change element depending on the region he's currently in.
    Anyway these are just some ideas I had while watching this I thought were cool.

  • @yepceltics6156
    @yepceltics6156 2 года назад

    Mh being an open world would be easy for the developers if the game was solo only. But a big part of Mh is multiplayer. they would have to get rid of crafting armor/weapons or figure out a way to fight all monsters in the basics lands with drops and item allowed for rank. If you where a low rank or master rank the drops and carves would change. Definitely have some areas/ islands for players to access as they progress in rank. But would be amazing to have a detailed open world to explore.

  • @BlueNip
    @BlueNip 2 года назад

    I think it could work if tailored specifically towards the monster hunter style. Lot of maps have multiple stages so if you had a few stages that linked into other maps it could work if done right. I missed MHW style of maps, it wasn't the best at times but felt like I was on a hunt compared to rise which just feels bland IMO. It would be interesting if we had seamless transition between separate maps that being you call in a rider or flying thing that will take you to the other biome. It doesn't need to be physically open world but still makes it feel open world. Imagine hunting a monster then needing to quickly hop on your rider following it into another biome.

  • @murmurkazau5598
    @murmurkazau5598 8 месяцев назад

    Dragons dogma proves, that it works. Im constantly on the search for a game where I can roam around in an open world and slay giant and dangerous monsters. Basically that whole asventurer guild trope you see in anime. Best case would be if it also has coop.

  • @han16al46
    @han16al46 2 года назад +2

    Ever heard of Dragon's Dogma? Yes I would love to have a open world Monster Hunter game

    • @camil3545
      @camil3545 2 года назад +1

      they are games that are structured in very different ways, i'd rather just get an actual Dragon's Dogma 2 than take away the "Monster Hunter" feel of Monster Hunter.

    • @han16al46
      @han16al46 2 года назад +2

      @@camil3545 oh but yes u r right about that. What I'm actually referring too is the feel u get when fighting some of the large enemies in DD including Dark Arisen. Imo, especially before MHW came out, DD is the closest thing u can get in terms of a MH open world. And for it to be its own actual thing, theres obviously a lot of improvements and alteration to be done but the concept is definitely there in DD.

  • @nameputhpong9041
    @nameputhpong9041 2 года назад

    Monster hunter world WAS there attempt at becoming as close to open world as possible. We didn’t the full open experience but the maps were massively improved upon.

  • @herusetiawan5399
    @herusetiawan5399 Год назад

    I know Monster Hunter Stories 2 isn't Open World RPG. But the feeling when I ride my Legiana and just graciously flying over the land while the sun is setting ... it's friggin' awesome.

  • @stormerjc9493
    @stormerjc9493 2 года назад +1

    I do think monster hunter will sooner or later become a open world experience and that will be interesting to see how it goes and I would love to have 4U style of going to different villages to deal with different peoples problems,
    Also side note I think monster hunter can and should be able to deliver better narratives 4U is the best example of them acutaly doing a good story but as we know worlds story makes no sense so mabye you can make a video talking about narrative in monster hunter

  • @jfb173jb
    @jfb173jb Год назад

    I think the biggest problem of note with open world anymore is that so many players are really spoiled and may want way too much. Like you said there is strength in simplicity. And some of that comes back to remembering where a game starts. Like pokemon and how it's stories were written compared to a Zelda story. Or a Sly Cooper, Jak and Dexter, or Ratchet and Clank story and game.

  • @logr12dragonknight55
    @logr12dragonknight55 Год назад

    Personally, even though, if I haven’t played any of the past generations before generation five, I think I want to be good maybe because you could go To every single town, village and map for all the current files that have been in the monster on the franchise, would honestly be really cool only that, but you can learn skills from other villages, life, example, the Village that teachers Hunters how to fight on the water or the town/village that is used to teach hunters how to fight in sand storms, or even better in my opinion Kamara village, and have them teach hundreds how to use wire bugs just think about it every single monster that’s been the franchise. This gives them an opportunity to come back instead of having it was tricked into one mechanic, because the play I would go around to each village doing quest, but also Ginny experience with other skills, while I had both sides of the underwater combat debate I personally think that both underwater combat and if they would add in the future sandstorm combat would be an interesting twist to generation six a monster hunter not with that but maybe make some new monsters that I like more ancient versions of the current roster of monsters cause honestly I kind of want to find an ancient version of the monster that actually made me want to play monster Hunter which was the kirin

  • @JustUsCrazyBoyz
    @JustUsCrazyBoyz 2 года назад +1

    I say they should. All they have to do is recreat the quests to a more traditional RPG style. Before hardcores come smashing at that idea, no this won't hurt the game loop post game. As long as the combat and game loop are fine. They should.

    • @Exel3nce
      @Exel3nce 2 года назад

      Doesnt matter. Open world is a terrible trend and makes stuff worse

  • @arturoargumedo4089
    @arturoargumedo4089 Год назад

    Just imagine the need to hunt for eat and survive, traveling with your dog and your cat, exploring every corner and randomly come across a tigrex in the jungle or a rathalos in the desert, reaching different towns from different games ❤

  • @Corta_Unhas
    @Corta_Unhas 2 года назад +1

    Ofc mpmster hunter should do a open world. Once i send a ticket to campcom saying " You should make a Monster Hunter Survivor " with a open world and lots of crafting. That game could be the best game ever being made. The potencial is so big, that they dont make cause they are dunkey.

  • @aidantriantafillou2501
    @aidantriantafillou2501 Год назад +1

    They would need an aproach like Outward.

  • @alariaaurora8456
    @alariaaurora8456 2 года назад +1

    No! Just no
    I hate how bloated the base MHW felt. Huge environments, huge hub. Yes the exploration was somewhat better but the “Hunting” part suffered from it.
    It took some time to locate the monster while I’d like to get to hunting ASAP.
    I love how on point monster hunter rise felt: you find monster so fast, you move fast, you finish hunting fast & nothing stands between the player & the monster hunting part.

  • @Casto3924
    @Casto3924 2 года назад +2

    It could work. But a lot of effort, experimentation, reiteration, polish and a lot, and I mean A LOT of attention to detail would have to go into it to make it work.
    It's not impossible to make a good open-world Monster Hunter game. The most recent example of successful transition into open-world being Elden Ring, even if FromSoftware's pevious Souls games certainly made use of systems present in many MMORPGs, in was still really hard to imagine "Dark Souls but open-world". But once FromSoftware figured it out, we got masterpiece that is Elden Ring. Monster Hunter could be that too. Nothing is impossible.

    • @revonfyll
      @revonfyll Год назад +1

      Dark Souls but open-world was extremely easy to imagine. The past games played like Open-World games anyway, the only difference in their worlds was the scope. The exploration DNA was always there as a core aspect of the series. In fact, I couldn't imagine a better fit for an open world experience than the souls games, they had all the neccessary mechanics for an open world game to thrive.

  • @krampuszero
    @krampuszero 2 года назад +1

    deseo un Monster hunter de mundo abierto, adoro el mosnter hunter word.

  • @daniel_kb3434
    @daniel_kb3434 Год назад

    I honestly think an open world monster hunter could work, and could be an incredible experience as it owns thing, but at the same time i dont want the current monster hunter gameplay loop to go away.
    Maybe for MH6 it can be a traditional Monster hunter game whereas maybe the team that did Monster Hunter Rise could be moved over to do a side game like this instead of a another portable game (cause honestly they pushed nintendo switch to its limit i don't see where they can go until the next Nintendo console is out) and release it for PS5 Xbox Series and PC.

  • @nami_moos
    @nami_moos 2 года назад

    My personal take id want the world to not be super huge so theres not a ton of empty space and id prefer to have only just walking/running no polmute or anything to ride. And as far as fast travel id only want it to be from a village to village kinda thing and not somthing you can just do from anywhere. A small game can feel big and be great if its scaled right and so on. But id abouslutly love for paintballs or some sorta tracking system at least to come back as well as swiming.

  • @herenaakuma85
    @herenaakuma85 2 года назад

    I would love MHW but with a little bigger maps with no invisible walls or "press button to jump" ledges with more fluent movements between areas. Some environmental interactions to get places or unlock some things would be nice. Completely open worlds would make hunts feel almost impossible expecially on expedicions where monsters can just leave the map etc. If nothing wpuld leave the map than it wpuld be continuasly overloaded with monsters and it could couse problems of massive turf wars, meanwhile having max of 3 large monsters in area in sensible limit.

  • @nicolasalexandrevanveen1066
    @nicolasalexandrevanveen1066 2 года назад +2

    I don't want every game series to turn into Breath of the Wild clones. End of discussion

  • @Palamutong
    @Palamutong 2 года назад +1

    I think open world are not best option for grinding game like monhun what monhun need is customable hub world, craft your own house and village add more reson for expedition quest make arena for customable event by using captured monster, and build your hunter guild from scratch like mmo style.

  • @ProgressMakesPerfect
    @ProgressMakesPerfect 2 года назад +1

    I think it could be pretty cool if it’s done right

  • @dartole7611
    @dartole7611 2 года назад

    Mhw was a stepping stone for how locales should be designed (not saying everything was flawless)
    I think that the next game shouldn’t be fully open world, i think the locales should be
    As a start
    They’ve experimented with this already with the guiding lands and the soon to be citadel in sunbreak
    I think they should start small, keep the gameplay the same, but slowly trickle aspects of open world game by game

  • @samsonfgc3472
    @samsonfgc3472 2 года назад

    I think that if monster hunter went open world, it would probably work best if it was less handled like 1 giant map and more like if all of the normal maps in the game could be reached by foot. Using world as an example, I'm going to lay out a hypothetical quest. Imagine if it was breeding season for the rath wyverns, and since females compete for males iirc, you were tasked with hunting any rathians that had been driven out of ancient forest and into the wildspire waste in order to protect that ecosystem from an invading apex predator. You would have to identify which rathian lost the competition, and track it from the ancient forest into the wildspire wastes on foot.
    Most quests could basically stay the same, while also giving room for the monster ecology in game to be more complex and also giving the player more organic ways to find new maps.

    • @Scarletcroft
      @Scarletcroft 2 года назад

      Yes I think It doesnt really have to be much different from what the games already are. Just make it possible to travel to each area without a loading screen. Expedition style. Quests would not have to change that much, tying them to certain area's / discovered camps and you'll get a warning that you'll fail/disband a quest if you leave the specific area the quest/monster is in. Time limits could be handled with a monster being in an area between certain times of day / weather conditions etc...

  • @foxhounde
    @foxhounde 2 года назад +1

    Lore wise i dont think it would work. we are hunters. not explore's so unless you set us in a setting where its all about researching the monsters thats another thing.
    Monster hunter is and i feel has always been about hunting with a goal in mind, "the quest text" - we Hunt due to the village or guilds need. Not only that but the maps we are sent to are closed off area meant for the hunting of the target monster. Lorewise i dont think you would see a hunter just running around killing every monster he sees. as that would not only upset the balance of things.
    in other words. lorewise an open monster hunter world creates more problems then it does good. World is about as much of an open world as i think we should get. streamline and improve what World / Rise gave us.

  • @camil3545
    @camil3545 2 года назад

    I'm surprised you didn't reference Toukiden 2 in any way considering it was a "Monster Hunter Clone" that chose to try and pull off an "Open World" concept.
    I would say though, Open World Monster Hunter would just be a different game with a Monster Hunter theme laid out on it (like Stories being a Monster collection JRPG with a MH theme), it could still be a fun game in it's own right, but it just wouldn't be a Monster Hunter game anymore.
    Tracking a Monster all across an open world map could sound fun as a single player experience, but the gut of MH is in it's multiplayer interactions where the novelty of that Tracking experience will wear out it's welcome very quickly.

  • @MatheusPacheco1
    @MatheusPacheco1 Год назад

    Bro a monster hunter open world would be a dream for the banbaros and bazelgauses lmao

  • @HydraaGooga
    @HydraaGooga 2 года назад

    If monster hunter is ever gonna be an open world game, they should focus on this features.
    1. If MH is gonna be an open world game, they should focus on helping villages and the guild, you travel the world, u meet new people, u help people, u gain more trusts, more trusts = more missions.
    2. Turf wars and monster relationships, this is a great addition to the MH franchise if this feature came to the game, it adds more depth to the game's lore.
    3. Mounts, mounts are important in RPG and Open World games, it basically makes your travelling faster, and it makes you much cooler, it would also help if they can fight right beside you.
    4. More weapons = more fun!
    5. More new monsters and game features, etc...

    • @lubbo5261
      @lubbo5261 8 месяцев назад

      Point 3 is liturally just Palamutes. Point 2/4/5 don't need the game to be open world just to have them.

  • @the97thsurvivor46
    @the97thsurvivor46 2 года назад

    I'm with you on trying open world and staying true to it's roots, they should bring arts back they'd just bring more fun, being able to track a monster you fought on one side of the map all the way across would really sell the "hunt" part, as for stats i agree with the most part, but Health, Stamina, poison/paralysis res, breath, and similar should be something that can be increased outside of equipment, the stats themselves should have levels that are increased through usage, fighting a monster and researching it could increase your damage to it's vital points, and for Gods sake, Make earplugs a damn item !; That said, i say the monsters should suffer from their aggression, if Rath wants to take flight in a cave, or a dense forest, he should suffer for it, if Tigrex wants to charge me whilst I'm near a wall, they better fold themselves, that's something that's always gotten to me, They're aggressive 24/7 and attack carelessly with no repercussions, let us use our environment as a weapon more often, lastly, It'd be pretty interesting if they'd let you help build villages, or at the least make your own camps.
    side note, after world, i'd like the option to just paint over and add/remove from the armor rather then only being able to select certain parts to change, just let the players handle the customization.

  • @SamuelRodrigues-hi3wf
    @SamuelRodrigues-hi3wf 2 года назад

    I want them to do open world but to guide you through the world from time to time so you have context

  • @meikahidenori
    @meikahidenori 2 года назад

    Yes and no. Open world would be awesome to explore and make monster tracking interesting but they'd need to change how the game loop works to make sure it works correctly. You'd need to bring paintballs back for a start and take away the blasted scout flies because being lead around by the nose defeats the purpose of an open world, think expedition style hunting rather than standard quest hunting. What will work better for Monster Hunter with it's current mechanics and quest system is like Hitman (which they sort of are going in) - big maps that you can learn by visiting over and over to the point you don't need a map because after hunting a monster you get an idea where abouts on the map it will likely inhabit without it being marked on it for you. There's nothing inherently wrong with open but location specific design with how the game loop is structured and doesn't need a full redesign of the game mechanics in order for it to work, just map design. World and Rise are sort of heading that direction already and honestly I'd like to see how far they can push it this direction as it is rather unique way for the series to stand out with it's environments and be different to other games of a similar genre.

  • @joseluisrodriguezgonzalez9134
    @joseluisrodriguezgonzalez9134 2 года назад +1

    Open world mh just made me think of dragons dogma.

  • @pegasaurisrex9707
    @pegasaurisrex9707 2 года назад

    I have one issue with the idea of open world, and it is that the game is multiplayer. The gathering hub is a location where dozens of hunters come together and group up before heading out, and that sence of community is a huge part of what makes monster hunter monster hunter, and this conflicts with an open world environment for a few reasons.
    your objective is your obligation. Meeting a group in the gathering hub to go take down a rathalos makes sense... but once the hunt starts, you are stuck with them until completion, and I could see some getting annoyed when their party members who committed to fighting this monster just decide to go the other way and dive into a cave, leaving you a player down when all you wanted was a tail.
    Since it's a multiplayer focused franchise, how would the open world reflect that? Would it be like an MMO where you can see and interact with other hunters? If it is, what governs the in universe rules for things like the rule of 4? (I think this technically got violated in rise, and frequently break the rules about poaching... but still, a retcon is still a retcon)
    They could just lock it to 4 player co-op lobbies only, and ignore the whole gathering hub and quest board thing, but I feel like that would be to far of a departure from the original intent of the game.
    Maybe it might work for a largely single player focused spin off title, but I don't see it working for a main line game

  • @broidk4374
    @broidk4374 8 месяцев назад

    As long as they really put a lot of effort into the open world they it would be great for sure
    Elden ring open world is probably the best open world experience right now and if they even scratched the greatness of that then it'd be pretty cool

  • @iforeverfly
    @iforeverfly 2 года назад

    I just don’t see how they would do it? Cause monster hunter is all about grinding, so if you want rathalos wings you go to the area on the map to hunt one. Ok now you hunted it now what you respawn to have another come back or are there multiple raths in a area? How would elder dragons work? Hunt one leave the area and it respawns? Cause it would be something else to see 2 fatalis in an area. Maybe in a section of a map you have little “arenas” like the fog gates in elden ring but an entire area where you find the harder monsters to still give the open world feel. Idk but I think they best the can do with an open world is like eso. Where you’ll need dungeons and a open world with a bunch of trash mobs on you way to your objective. Elden ring is different cause you’ll never fight the same boss twice after A fog gate. So no need to grind. You beat an enemy and you move on until new game plus which is just the same map but harder enemies.

  • @xenomorphoverlord
    @xenomorphoverlord 2 года назад

    For expeditions, an open world environment would work wonders. But for quests, no, absolutely not. You'd spend far too much time just trying to get to the monster; it'd be like the games that came before world

  • @bobisuncanny2760
    @bobisuncanny2760 2 года назад +3

    Technically yes, but the map would have to be as big as that of "The Witcher 3" to have the maximum number of different hunting zones and therefore have the most monsters possible. it can be really interesting to search the recesses of the map to find an ultra rare monster (probably the hypnocatrice lol, it's been a century since the last time we saw it) like a mhst2 or a Pokemon. Infact if Capcom could make exactly a The Witcher like game (a copy-paste) but with the MH monsters and universe, that would be fucking great. I'm not joking, i think the biggest issues with the MH franchise are the lack of good scenario and interesting character. Actually, The Witcher 3 is an excellent MH like game (and one of the best game ever made) if we think about it. But If Capcom wants to take the risk, they have to take their time and give themselves a margin of more than 5 years of development.But this raise another issue : Can we wait that long ?

  • @colinayre2109
    @colinayre2109 2 года назад

    Should MH go open world? In my opinion, no. I would rather the resources that would be sunk on making it open would be spent on map/monster refinement, or bringing back great monsters I miss (looking at you Jhen Moran, and Dalmadurr). I like getting to really know the maps and exploring them, I don’t need to walk around a giant open world.

  • @zetaciogamer8413
    @zetaciogamer8413 2 года назад

    capcom already has experience in open world, it should just repeat what it did with Dragon Dogma but on a larger scale

  • @TheCatslock
    @TheCatslock 2 года назад

    It depends because the age old question is What is the purpose of an Open World game? Elden Ring works because every part of the map has some helpful or fun item that adds to your character experiance. Every boss or *close to it* encounter has diffrent mechanics that are interesting or cool like the blue flame Ancestral Spirit deer. Puzzles encourage exploration and items for crafting are fun to pick up but not entirely needed. I seen a lot of RUclipsrs who never once opened the craft system. I do think MH could work as an Open World game provided the monster and animal AI has many diffrent interactions with each other like the original cutscene for MH on PS2. Large forest and hills and velociprey hunting in packs taking out smaller aptonoth or a rathlos swooping in to grab and fly off with one. Turf Wars and exploration mechanics like the dogs/wirebugs or the sand boats could offer options but they should'nt be relied on to find content because the world is empty. They should just be there to travel the world for fun or solve puzzles like Torents double jump ability or do mounted combat for certain enemies. A lot of people poop on Rise for not having as pretty scenery as World and *sub par* graphics, but forget the content drought World had at launch and the weak weapons designs that were slap on scale to basic bone blade(time crunch?). Rise itself has its own content drought because the meat of Monster Hunter has always been G-Rank/Master Rank content. MHO and MH Frontier were both online centered MH games, but both seemed to have their own issues. If hunting a monster is randomized based on area (including possibility of invaders) with base camps planted around specifics places and 1-3 cities on a world map offering diffrent quests at pubs/cities it could be interesting. New players could choose which guild they would like to work for as a sort of *faction/Start Zone* and could compete for kills or have server competitions to open hidden maps with certain elder dragons as rewards every couple hours of gameplay. Each city could have diffrent beginner - Champion level quests to improve city relations and city invasions from large monsters could occur with cities being destroyed making those cities quests turn into resource gathering quests for repairs setting up beginners quests. What monster appears could be based on server population so larger population = bigger monster. Quests versions of that monster could be juvenile while adults attacks cities. Juvenile has diffrent armor. Monster difficulty should still be decided by star level for quest acceptions and to let players under that star to beware monster in the fields. If the maps had World (seperate zones) and then those maps were part of 1 even larger map keeping monsters in their respective map zones it would lower the load on the servers while maintaining seemless transitions zone to zone. Add dynamic weather and ingame events with mini games like fishing/cooking meat and it could be good.

    • @TheCatslock
      @TheCatslock 2 года назад

      A side note A+ option would be a combination of Iceborne World and Rise. Beautiful scenery with elevated maps, lots of resources and monster interations, with less linear pathways and more ways to travel with outlandish and cool weapon designs like Rise(MHWorld weapon designs were lacking to the point of upsetting). Maybe a way to do free hunts were you travel to the border on one map and end up in another instead of map -> hub -> map ->hub. It would be Hub -> map -> diffrent map -> diffrent map(return for town specific event) -> map again to check new possible spawns?. Guild quests you pick up in town could offer diffrent rewards compared to just free hunt option like the story quests offering special gear/skins. I liked MHWorlds larger hub option for 16 players but how online was set up was terrible compared to 3ds/Rises version. Kulve was awesome for building the community comradery, but never randomize the rewards like that again (too unreliable/no clear way to reach goal of *insert favorite weapon*). Rise is more freeing in terms of travel/combat mobility, but I also feel it makes certain monsters more easy to deal with(non flexible monsters). Biggest issue that plagues Mh is that too small amount of monsters = everyone wearing same gear(lack of content) and too large amount of monsters(Gen XX) means some monsters armor sets are completly glossed over for completly diffrent(but better) gear so monster gets ignored. Last but not least elemental/damage/rage meter threshholds like World Alatreon and Meteor Behemoth suck and are unfun(in my opinion). If the timer is still ticking and I still have all my carts 1 mechanic shouldn't insta cart an entire group of players. I can survive a Valstrax dive bomb and if im fast enough heal before another attack but I can't prevent a wipe even if I farcaster/dive bomb back to camp as a strategy or heaven forbid the boulders get broken and I have to emote to live and hope I time is correctly. Alatreon was slightly more fair, but as a GS user who relies heavly on physical damage instead of elemental it was still rough.

  • @pensacolapeate4635
    @pensacolapeate4635 2 года назад

    It could be interesting if they tried mixing the gameplay with another capcom title, dragon's dogma...

  • @wolfscythespk
    @wolfscythespk 2 года назад

    Imagine 15 people in a server going after a rathalos in base weapons and lv 1 hero.

  • @izsubs316
    @izsubs316 2 года назад +1

    It would be impossible when doing quests

  • @rustybucket164
    @rustybucket164 2 года назад

    A good example of monster hunter like gameplay in open world. PSO2: New Genesis. It works. At the same time... it doesn't do well. Only because there isn't much to do. Open World game tend to have the player invest in exploring the enviornment for long periods of time. Like 200+ hours.

  • @Floridamangaming729
    @Floridamangaming729 2 года назад +1

    As a monster hunter veteran and super fan. Absolutely not. It would be a disaster. MHW was perfect and they should keep improving on that formula not making drastic changes so quickly. im going to guess your new to the franchise as well. Because most people with these ideas aren't older fans.

  • @Syahburei
    @Syahburei 2 года назад +1

    I think it wouldnt work as an open world monster hunter. Bigger area sandbox for you to play i dont mind. If you want an open world monster hunter, i suggest playing MHS2. Seems kinda open world to me.

  • @SiD19884
    @SiD19884 2 года назад

    yes it should. but in a meaningful way.. think they could adopt open world style done by elden ring

  • @thechugg4372
    @thechugg4372 Год назад

    Open World monster hunter would be perfect. The only issue is RE Engine, they have never made an open world for it and we all know that animations turn to 2 fps when just a few meters away from the camera, how tf will they optimize it?

    • @lubbo5261
      @lubbo5261 8 месяцев назад

      I guess they would make a new Engine, like how Nintendo made a new Engine for Zelda Botw

  • @caramachaca6784
    @caramachaca6784 2 года назад +2

    Honestly i had the same thoughts while playing Elden Ring. I think the biggest obstacle is the progression system, one of my favorite things about the Monster Hunter games is the way the difficulty works, how you raise your hunter rank and the monsters keep getting stronger.
    I think the way to do it would be to not have the map completely unlocked since the beginning, but rather have an small area in which you can explore freely, and to reach the next area you have to beat a certain difficult monster. I feel that would work but would also take away a lot from the freedom people love about open world games.
    Monster Hunter going open world feels inevitable, hope Capcom can stick the landing.

    • @niils9584
      @niils9584 2 года назад

      I think it should be like breath of the wild in terms of open world. Like you get stranded on an island or coast and you are free to go from there on. You find a village and you decide to live there of course there are more villages and a lot of camps so you can fast travel as well. In order to stay in said camp you gotta help them out by hunting monsters. The further away you are from the camp the more dangerous the monsters are. If you want you can fight a rajang but you are going to get absolutely smashed but the possibility is there so you can speed run it if you wish. I think there is A LOT of potential in a monster hunter open world.

  • @es2cs
    @es2cs 2 года назад +3

    I agree with those promoting capitalizing on its success with its recent titles but not jumping board on the open world craze. Streamlining it too much will take away it’s uniqueness. Eventually everything will be “difficult but open world” since breath of the wild and elden ring are so highly praised. we already know more developers are going to chase the trend. And you know how it goes, when everything is the same it isn’t unique anymore.

  • @anggie10_11
    @anggie10_11 2 года назад

    YES absolutely

  • @maximusjones5981
    @maximusjones5981 Год назад

    part 1: it kinda is part 2: HELLLL YEASSSSS

  • @JoshuaDoss
    @JoshuaDoss 2 года назад

    Yes

  • @kampfer91
    @kampfer91 2 года назад +4

    MHW is kinda sort of half open world as there is no longer loading screen between zone , however i think they should stop at this . you still have the arena style combat that is the hallmark of MH while people who prefer open world can enjoy theirs hiking .

  • @alcyon7536
    @alcyon7536 2 года назад +3

    Open world is what monster hunter needs. The monsters need to feel more like animals rather than just enemies. I’d love to see hunts have two parts. One where you have to find the monster, two where you have to slay/capture it. Turf wars would benefit incredibly from this and could be more varied and less likely to be abused.

    • @khalil8043
      @khalil8043 2 года назад

      I'm face palming so hard rn, have you ever played a monster hunter game?

    • @alcyon7536
      @alcyon7536 2 года назад +1

      @@khalil8043 I have. Monster Hunter would benefit from open world, it would be more fun and entertaining to let the monsters function in their environment

  • @trysthartzell7092
    @trysthartzell7092 2 года назад +1

    My answer to open world Monster hunter:
    IT SHOULDN'T!
    Honestly, I hate how the industry is falling toward open worlds. Open world games should be a nice treat that you play after several other, structured games as a way to reset your mind before your next game. Open worlds are jut too overwhelming to play one after the other. These games are designed for hardcore binge gamers. An open world game is not for most casual gamers that can only play for an hour a day.
    Just my opinion.

  • @elrosith88
    @elrosith88 2 года назад

    Yes.

  • @prophetsparadise4463
    @prophetsparadise4463 2 года назад

    No, it's a terrible idea. An open world, single player survival sim spinoff might work though.

  • @JorangeTheOrange
    @JorangeTheOrange 2 года назад

    Simple answer, yes!