Why Are Monster Hunter Fans So Divided?

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  • Опубликовано: 20 май 2024
  • 0:00 Intro
    1:26 Ecology/Realism Fans
    11:40 World Vs Rise Fans
    16:09 Old Vs New Fans
    Video script was helped by @jakobmonsterhunter
  • ИгрыИгры

Комментарии • 3,7 тыс.

  • @ab2dii467
    @ab2dii467 5 месяцев назад +4347

    kinda funny how world fans are treating rise fans the same way veterans were treating world fans lol

    • @faisaladzikri4870
      @faisaladzikri4870 5 месяцев назад +129

      Im literaly veteran who skip world dude 😂😂 am i not veteran enough play MH since 2008 fu.play world yesterday with my friend he though nergigante is so hard man i play world the first and beat nergi in 1st try too haha

    • @p4l4d1n7
      @p4l4d1n7 5 месяцев назад +231

      As one of those vets i don't understand the issue. Mh on ps2 was the best, second analog stick for weapon attacks was a great idea.

    • @olsenfernandes3634
      @olsenfernandes3634 5 месяцев назад +309

      As a veteran I saw World fans as noobs who just discovered MH and grumbled about why this game isn't like Dark Souls.

    • @redfootninja
      @redfootninja 5 месяцев назад

      @@faisaladzikri4870bro played MH first came out as well but please do yourself a favor and play world it’s amazing. I regret not playing it sooner

    • @darthjarjarbinks2480
      @darthjarjarbinks2480 5 месяцев назад +61

      As a noob i se the old games as a more grindy,harder and more tecnical but world more do waht u want and fuck around tho i have not played taht much of the old games

  • @Re-bl1li
    @Re-bl1li 5 месяцев назад +348

    MAN, BACK IN MY DAY YOU HAD TO POSE BEFORE FINISHING YOUR POTION so I appreciate World and Rise both. My rant is done. Thanks.

    • @soranightgale1851
      @soranightgale1851 5 месяцев назад +60

      Ahh the flex of death xD. Got killed a bunch thanks to that. IN MY DAY YOU HAVE TO BRING PICKAXES TO MINE. Ok my rant also over.

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 4 месяца назад +6

      @@soranightgale1851I’m sorry what? You had to bring a literal pickaxe?

    • @RIP_ZYZZ1738
      @RIP_ZYZZ1738 4 месяца назад +2

      @@-LAHTbf to say that Longsword is an offender is like saying that Iframes are just taking attacks and being able to attack immediately after. Longsword is more like an Iframe

    • @soranightgale1851
      @soranightgale1851 4 месяца назад +30

      @@RIP_ZYZZ1738 yes, pickaxes, bug nets, and you had several tiers ( bad to good). Even so all of them had a chance to break so you could have times than even with 6 pickaxes you couldn't get more than 3 or 4 minerals bcs all of them break. Same with bug nets.

    • @beerhoz4533
      @beerhoz4533 4 месяца назад +13

      Back in my day i have to use the right analog to perform attacks and the L1, L2 and R2 were the buttons for the camera.
      Shitty experience

  • @sharker100
    @sharker100 4 месяца назад +543

    Rise and World are so mechanically different that they cater to different people. Thats one thing I like about Monster Hunter: Theres a Monster Hunter game for everyone.

    • @robosergTV
      @robosergTV 3 месяца назад +7

      could you elaborate for someone who never played? What is the difference?

    • @sharker100
      @sharker100 3 месяца назад +58

      @@robosergTV In Rise, you are able to ride your animal companion all around the map at will and during fights you are nimble and are able to pretty much jump around with lots of verticality using any weapon. In World, you are more grounded and slow, but as a result the environment and monsters feel enormous and each weapon has a more distinct identity since your mobility will depend on what kind of weapon you are using.
      The main difference between the games is basically mobility.
      After that, I guess its the move customization available in Rise, but again I still think that this only makes each weapon less distinguished from each other.

    • @vycela
      @vycela 3 месяца назад +11

      All other classes laughing at IG because they now can jump around too 🥲

    • @Crim-tz7yp
      @Crim-tz7yp 3 месяца назад +18

      Rise is more accessible and fast-paced while World is more immersive and in-depth.

    • @Crim-tz7yp
      @Crim-tz7yp 3 месяца назад +4

      ​@@vycelathey might be laughing but IG users can now cross the map in a single jump

  • @MrSandManGiveMeADream
    @MrSandManGiveMeADream 4 месяца назад +837

    tbh i have so much respect for them that they try different things for each game and makes them unique. i love all of them

    • @ShitdeoKotjima
      @ShitdeoKotjima 4 месяца назад +11

      Do you rike it?

    • @MrSandManGiveMeADream
      @MrSandManGiveMeADream 4 месяца назад +6

      ​@@ShitdeoKotjima hehehe yesso

    • @ShitdeoKotjima
      @ShitdeoKotjima 4 месяца назад +7

      @@MrSandManGiveMeADream Arigatou, Con-jima Man.

    • @MrSandManGiveMeADream
      @MrSandManGiveMeADream 4 месяца назад +10

      @@ShitdeoKotjima watashi wa the one who knocks

    • @shithoagie
      @shithoagie 4 месяца назад +5

      I do too, but they're not all hits.
      You NEED to have the environmentalist trappings to push a MonHun over the edge.
      As many have never played the PSP titles before, popping in the UMD, you see a blurb about "enjoying the beauty of nature in a world filled with monsters," and Rise did nothing with that premise at all.
      However, World was about making the entire game itself its own unique setting and character. To me, Rise should have been a comeback vehicle for Toukiden.

  • @BB-vp4qx
    @BB-vp4qx 5 месяцев назад +932

    I love every Monster Hunter game because they are all unique and have their own vision and gameplay aspects. It's great that the MH dev team always want to try something new and keep the series fresh and exciting. I can't wait for Wilds and their take on another new Monster Hunter game.

    • @GFKCEG
      @GFKCEG 5 месяцев назад +38

      Shill; that's the emptiest, most corporate-speech answer anybody can copy-paste for a videogame.

    • @vinniegret4841
      @vinniegret4841 5 месяцев назад +76

      You: "I am not exited for anything. PLEASE NOTICE ME MY WORDING IS SO SHARP, I AM COOL AND MYSTERIOUS, ALL THE GIRLS WANT ME. I PROMISE, PLEASE DONT LEAVE MEEEE! I DONT WANT TO BE UNREPLIED AND IGNORED NAURGHHGH!!!"@@GFKCEG
      Lmao. The last 2 games are some good content, doesent make us shills. *Just makes me interested in the next one.

    • @BB-vp4qx
      @BB-vp4qx 5 месяцев назад +123

      @@GFKCEG just imagine that somebody has a different opinion than you.

    • @BBBerti
      @BBBerti 5 месяцев назад

      ​@@GFKCEGholy shit you're cringe

    • @SUPREMELEGEND
      @SUPREMELEGEND 5 месяцев назад +12

      Does that fence hurt in your hole?

  • @MrSirFluffy
    @MrSirFluffy 4 месяца назад +426

    As an OG player, I love Rise and MHW. Also, I love MH3 and Monster Hunter Freedom on the PSP. The best thing is that they are all still playable in their own way. It's fun to go back and re-try them all.
    Their are things from every game that I love, and it really depends on my mood. When I play on the Switch, I LOVE the fast pace play of Rise and how mobile the character feels. I loved being able to mount and control monsters for a short period for extra damage. There is a lot that the game did RIGHT, which is why the experimentation of side games is so important for the series. For instance including a Palamute and Palicoe for solo players was great, I imagine this is something Wilds will try to incorporate. Also the swinging line bug system is AWESOME, it made traversal so much better and funner. It opened up fun exploration game play that took skill to find secret areas. It also made the locations feel like one large area instead of a series of spots and tunnels even though they still are, it felt like one big natural location.
    I'd say they should take the Palamute, at least a rudimentary version if bug swinging (even if its something else like swing rope or something), and the more fluid movements are also great. The combat was more engaging and fun, and the skill depth was deep. A skilled Glaive user could almost never touch the ground. However, it wasn't so steep that new players felt useless.

    • @TXFDA
      @TXFDA 4 месяца назад +6

      That's just it. Every Monster Hunter game, at least after the first few, seem to do their own thing. Not...completely, it's still the same gameplay loop, and the weapons that carry over between games tend to work generally the same each time. But at the same time, each game is different enough that you can kinda just start on whatever you want and it's fine. You think the slower paced and broken up map sounds fun? Play one of the OGs or MH4U or something. You wanna try a more modernized MH with some kind of plot and modern-looking graphics, and one big map instead of smaller chunks? Play World or Rise. Want a portable MH and don't have a Switch? Play one of the PSP ones.
      The only downside for me, is that I'm not NEW to MH, I've played most of them, buuuut I haven't played any one game a LOT. I've done a handful of hunts in each one, aside from the earliest PS2 games and stuff. So trying to figure out where I should actually start to give MH a proper try is a little hard to do when, if you ask the community, every single game in the series is both the best, and worst at the same time.
      Normally, I'd just jump in. Do a quick google search to find a game in the series I can start on that doesn't require playing the rest first, and just play. But in the case of Monster Hunter, I know it's a super long and grindy game, especially when you take into account DLC and stuff. I don't particularly want to start one up again, grind out a ton, only to realize it's not for me and I want to try a different one, or to find out the general consensus is that the one I started is ACTUALLY not very good compared to other options or something.

    • @alfado622
      @alfado622 4 месяца назад +9

      I'm just going to say I really like your take on this. MH is seems to be one of those games with repeatability(if the end game grind can be called that). you can always switch your style of play with weapons and it feels brand new. To think people want the same game over and over again just with updated graphics is insane. The new mechanics make it feel like the different areas the game take place have a different mind set on how they approach hunting. I'm mainly talking about rise and world though cause that's what I know.

    • @MA-go7ee
      @MA-go7ee 4 месяца назад +11

      Im the opposite - the mobility and quicker pace of combat is one of the main reasons I find Rise (and even world to an extent) so hard to get into.
      The entire reason I got interested in MH was exactly because it DIDN'T have fast paced, hack and slash combat, which i find boring as hell. That's why I played MH instead of Toukiden, Freedom Wars, Soul Sacrifice or God Eater. MH was the one series with slow, methodical combat and grounded, survival aspects that focused on the hunting.

    • @switch-axe
      @switch-axe 4 месяца назад

      Well said

    • @grimlocked472
      @grimlocked472 4 месяца назад

      I agree!! Each monster Hunter game has a completely different and unique feel, which is why I go back and play on my old saves all the time.
      Also I’m hoping that the bird-dino mount in Wilds is an upgraded version of a palamute, since it already looks like it is from the teaser trailer!

  • @remyb9495
    @remyb9495 4 месяца назад +94

    So, I remember back in Monster Hunter Unite (psp series) on some maps there was a hot air balloon you could wave at and they'd tell you where the monster was. It wasn't tracked for long but it made the start of hunts faster IF you wanted to farm a specific monster a bunch or something. I think some form of tracking should always be included but I dont hate the scoutfly.

    • @CMRandall669
      @CMRandall669 3 месяца назад +24

      Honestly an easy solution to scout flies would be to just apply their mechanics to the palamute. Basically have the palamute act like a blood hound with less combat application but giving a more robust tracking system. If you choose palicos instead you get better combat capabilities but a more traditional mh tracking system with paintballs making a return. I see no reasons why both approaches can't co exist

    • @ChrisJames-qi8oe
      @ChrisJames-qi8oe 3 месяца назад +6

      @@CMRandall669 remove palamuutes*

    • @derrickhotard9926
      @derrickhotard9926 3 месяца назад +3

      Scoutflies are a good system imo. Their implementation in to the wierd cutscene expeditions made them feel worse than they should have

  • @Yormolch
    @Yormolch 4 месяца назад +111

    I never noticed that distinction between mainline and portable titles, especially since Monster Hunter 4 and its portable counterpart were both on the 3DS, but I have been around since the ancient days of Monster Hunter Freedom, although I only really started playing with Freedom Unite.
    It brings me immens joy, to see new players joining the community, I feel like I AM the hunting veteran from world, who sits there, wondering if he should try the slingshot sometime. The guy even wears the armor from the Freedom Unite trailer.
    I definitly enjoy World more than Rise, but I also enjoyed FU just as much as Tri Ultimate and I am fine with them experimenting, as long as they always come back to the ecology focus.
    This game series has so many heartwarming components, be it the cozy feeling of the villages, the music, the cat kitchens or the greatfulness of the villagers, when you save them. But nothing compares to hunters getting together in the gathering hall, armwrestling, eating and drinking together and one gets up, swings his tankard around and retells the story of how Plesioth Hipcheck Hitbox was the most brutal thing in all of Monster Hunter.
    I love this game and its community and once MH Wilds is here, I hope I'll see a lot of you around, for another great hunt. :3

    • @bryceconner2663
      @bryceconner2663 4 месяца назад +5

      The Plesioth Hipcheck Hitbox in MHFU was fucking wicked. I remember my friends and I making memes about how it would suck you back in.

    • @Yormolch
      @Yormolch 4 месяца назад

      @@bryceconner2663 Exactly!

    • @mrmonokel2335
      @mrmonokel2335 3 месяца назад

      @@bryceconner2663 Nowadays we have the Kulve roll.

    • @ArteGamingHQ
      @ArteGamingHQ 3 месяца назад +3

      I enjoy more Rise than World but I love BOTH from the very bottom of my heart. I enjoyed ecology SO MUCH i'm FUCKNG EXCITED with Wilds for that reason.
      It's just a matter of preferences.
      But the truth here is theres no distinction in "portable" or "mainline" stuff. Basically "portable" means actual "portable" games, like MH PORTABLE to MH Portable 3rd. They're actually "mainline" being P3rd a direct sequel of Tri (MH 3 goes in a separate way). So "mainline" goes from MH to MH Rise and SOME of the titles are "portable". Others like Frontier would be "online" or Stories would be "spin-off".
      Every dolphin is a mammal, but not every mammal is a dolphin. As simple as that.

    • @perseusdeme
      @perseusdeme 3 месяца назад

      ​@@ArteGamingHQ that's not at all close to being true. Portable games are arcade only action heavily bent towards weeb Japanese theming. Mainline games are about thought, preparation, and pre historic theming

  • @MavHawk
    @MavHawk 5 месяцев назад +792

    It's definitely crazy to see how many people took sides without knowing the mainline/ portable cycle especially when learning that usually cooled them off

    • @RyanRad01
      @RyanRad01 5 месяцев назад +28

      Mh4 was unacceptable only going to portable. I missed out on some foundational upgrades from 3 Ultimate

    • @codydotpng
      @codydotpng 5 месяцев назад +165

      I clicked on this video purely to comment something like this. So many videos recently of "why are so many people flocking to World!?!?!?" well because World is a mainline release. It's bound to be a "higher" quality than portable, like Rise. There's also an abundance of people that are worried Wilds will be a "step back" like they thought Rise was. A shame how people aren't informed nowadays, especially when they could so easily inform themselves.

    • @Apoollo_11
      @Apoollo_11 5 месяцев назад +34

      ​@@codydotpngyeah....I have seen a lot of commets of Rise will be new standard of future titles,its not how Monster Hunter works wtf

    • @1brushstudio
      @1brushstudio 5 месяцев назад +13

      For me, my dislike of Rise has nothing to do with not understanding why it's different.
      I just don't like the portable approach to making MH games.

    • @codydotpng
      @codydotpng 5 месяцев назад +38

      @@1brushstudio I dislike Rise because it feels lackluster when compared to World. If I think of it as a sequel to MHGU (as that's what it was originally, they began working on Rise on the 3DS first) then it's a damn good step up from what Gen and GU built.
      I can say without a doubt though that I'd prefer more releases like World and Wilds, but everyone would. Then we'd be getting huge breaks between releases. World released in 2018? 2019? 6-7 years between World and Wilds. Even with DLC, that's still about a 4-5 year gap. As much as I dislike the portable approach as well, I would definitely dislike huge release gaps more.

  • @damonplay8185
    @damonplay8185 5 месяцев назад +302

    I started with 3 Ultimate on Wii U. Since then I've played every title. The one I had the most fun with was definitely 4 Ultimate. In many aspects I find it to be quite the nice balance between all the factors mentioned here. It's not too slow but not as fast paced as Generations or Rise. It still has the current weapon roster (IG and CB were great additions imo). It has a large pool of monsters to draw from. Both naturalistic and fantastic. It has a coherent story but doesn't shy away from spectacle when appropriate. It rewards methodical planning but feels much less punishing than previous titles. And so on. While graphical fidelity etc. has obviously increased and it's great to see that the fanbase has expanded to the point that MH id a household name (I heard of it because a friend found japanese videos of MH3 on yt by chance) the recent titles have not quite captured me the same way MH4U has.

    • @zeehero7280
      @zeehero7280 5 месяцев назад +20

      Tri on Wii for me. World is the best so far without contest though. No Monster Hunter is bad, but some are better than others.

    • @guilhermecardoso2365
      @guilhermecardoso2365 5 месяцев назад +41

      yeah, 4U was an amazing experience and the game that made me fall in love with the series.
      personally i believe it was the story and whacky characters that makes that game so special, who doesn't remember the caravaneer, the aces and guildmarm, and the game put them fron and center instead of shoving them to the side, also how amazing and colorful the game looks, world looks amazing but nothing will ever beat ancestral steppe for me, with the yellow grass, red rocks and the autummnal areas.

    • @PieMK6R
      @PieMK6R 5 месяцев назад +8

      I had 3k hours between 2 characters. Probably one of the best endgames with lvl 140 quest. Relic weapons were a must have and is worth grinding Soo long for

    • @rj27basketball
      @rj27basketball 5 месяцев назад +15

      @@guilhermecardoso2365the music every time you step into the ancestral steppe was crazy

    • @lonesurvivor8828
      @lonesurvivor8828 5 месяцев назад +5

      They dont call it ultimate for nothin.

  • @lanibentz9976
    @lanibentz9976 4 месяца назад +7

    Rat, I appreciate you staying impartial in this discussion and giving good arguments for both sides. It’s very refreshing to see someone willing to look at both sides of the coin especially in a debate like this

  • @solaireofastora5999
    @solaireofastora5999 3 месяца назад +9

    I chalk it down to that each village, kingdoms or group have their own stule of hunting monsters. In World, they're there as explorers which is why they have the clutchclaw and Scoutflies. To explore but then utilized them to hunt as well as can be seen in Iceborne. What was once a trekking tool has been utilized by hunters as a way to hunt after their years hunting in the New World. In Rise, Kamura village uses their surroundings to their advantage. The animals they found like Palamutes and the Owl are utilized into their hunting style where the Palamute serves as a way to traverse faster while the Owl is use to scout out the area and find the monster. They've also discovered Wirebugs which were then utilized into their hunting style. Each gane differ in style because the hunters in said games are hunting in the environments they are given. If they discovered that said thing that is unique to the locale can be used to enhance their hunting then they'd use it so much that it becomes standard and tradition. Going back to my example with World, they first used Clutch claws as a way of traversal so hunters that joined during thst time also did that. By the time of Iceborne, they've discovered that they can use Clutch claw in hunting which then there's a tutorial in teaching how to do that which then becomes standard even to newcomers.

  • @YusukeE.Setsuna
    @YusukeE.Setsuna 5 месяцев назад +96

    I am in the camp of "being 100% sure before hunting" because it does actually feel like we're hunting, mid maxing is fun and all, but i actually do like the story and experience of "hunting" a monster, that being sais GU still stuck a middle group that i am happy with which is why MH GU is still my favourite

    • @TXFDA
      @TXFDA 4 месяца назад +1

      Generations Ultimate? How actually is it compared to the rest? I got a Switch only recently, and started Rise, but I saw that Generations Ultimate was on the Switch too, but googling, most people said to just go with Rise over GU. So I went with Rise.

    • @simpson6700
      @simpson6700 4 месяца назад +1

      i'm so forgetful, i couldn't play a monster hunter that forces me to be 100% ready

    • @NotCron
      @NotCron 4 месяца назад

      @@TXFDA if you're new to mh id definitely start with another title but if you're looking for a lot of mh content gu is the perfect game for that as long as you dont mind the old systems such as zones and lack of access to all your items from the tent etc

    • @FuriousFiveMonkey
      @FuriousFiveMonkey 4 месяца назад +1

      The phrase is "min maxing" not "mid maxing"

    • @marcthomas5949
      @marcthomas5949 4 месяца назад +1

      ​@@TXFDA mhgu waa my first game and will definitely be hard at first but once you get this game you get the other games
      Definitely get it on sale as these games are always on sale
      Just know your going old school with this one
      Your not gonna be coddled as much as rise or world and i wont spoil it for you

  • @mintparfait
    @mintparfait 5 месяцев назад +95

    You joined the MH series late right? This phenomenon is especially bad in this fandom. It isn't just rise vs world. Every single release has started a new MH died after x game group. Be it frontier, tri, 4u, gen etc etc. People would argue for hours on gamfaqs and other forums that new game is terrible.
    But i think you nailed what the different groups are usually looking for. But i dont think new people not knowing about the dev cycles caused this divide. Just because this was always the case.

    • @manuelferrari6685
      @manuelferrari6685 5 месяцев назад +10

      complaining and arguing with other players is part of the fun.

    • @Dixie-Normus-True
      @Dixie-Normus-True 5 месяцев назад +22

      I call this the Final Fantasy effect and yes MH suffers from this too has for a while now

    • @camil3545
      @camil3545 5 месяцев назад +11

      I remember starting with Tri and being lambasted as a "Tri Baby" by FU veterans for liking a game with fewer monsters and weapons classes.

    • @CaptainEffort
      @CaptainEffort 5 месяцев назад +3

      …did you included Frontier, an mmo, just to inflate your list? Ffs.
      No, this isn’t an issue with this series. FU didnt get any backlash, and neither did 4U or GU. This is just a sad excuse parroted by those looking to dismiss people’s genuine criticisms of World and Rise.
      The only entry that actually got backlash was Tri, and that wasn’t just because “new = bad”, it was for real reasons. Tri’s roster was crippled due to an engine upgrade, and it included the very controversial underwater combat. People had genuine issues with it. And I say that as someone who started with Tri and love it to death.
      So let’s stop dismissing people’s problems with World/Rise because “people always do this with new MH games”, even tho they very much don’t.

    • @mintparfait
      @mintparfait 5 месяцев назад +14

      @@CaptainEffort How is it inflating my list when I missed obvious choices like Freedom Unite or 3U, maybe even 2 to increase the list. I chose those games because they're the ones I've played and felt comfortable saying had arguments since I personally experienced it.
      Yes they have real problems. I never claimed they didn't. Personally I hate Rise. But monster Hunter will continue as it always has, no matter what I think of rise, or past people thought of mechanics they hated in the old games. The point of my comment wasn't dismissing issues, just disagreeing that these are new ones.

  • @Rhodion1019
    @Rhodion1019 3 месяца назад +1

    Great video, very well articulated and good dichotomies in the community to discuss.
    I personally started in Generation 4 with MH4U and had an absolute blast primarily due to what you discussed regarding the grounded feeling of the sim aspect. I loved that if you're going to go out on a big hunt you had to spend 30-45 minutes getting all your equipment and items, then methodically make your way through the zones to where you thought the monster would be based on it's phenotype and the area's ecology. I loved that feeling fighting a monster, then drinking your last mega potion and having to flee into the undergrowth to scrabble together some more herbs and honey or you'd die. I loved that if you underprepared you paid the price of 30 wasted minutes with no rewards and learned your lesson (or didn't if you were like me for the first few hours). I'm aware that to many MH fans, me starting in the 4th generation still makes me a relative newcomer and that MH4U still had plenty of changes that true old hunters didn't appreciate at the time either.
    I do really enjoy World specifically due to how grounded movement still feels and the knockout job they did with the environments, but still lament the loss of those more in-depth sim aspects. I am sad that now if you run out of supplies, no worries, you can just nip back to camp and restock everything. It's still a bit upsetting to me that now you can jump into a quest immediately with no preparation of your equipment and simply change it 10 minutes in when you realize you should have brought something else. It somewhat reduces the respect you have for the monsters when you don't have to put any of that deliberate planning into taking them down and makes it more video game-y and less like an actual hunt. All that said, I still love World because despite my opinions on these changes from the old formula, those exact changes are what made the game accessible enough that many of my friends that had bounced off earlier titles were able to finally click with the franchise! Despite my gripes I still put over 800 hours into the title so those changes clearly weren't enough to make me bounce off.
    Obviously based on the above I didn't love Rise because it went even further from the old formula but I didn't hate it by any stretch. I found the high mobility from wirebugs eliminated the positioning requirements and pacing that even World still required to some point, the wirebug moves felt generally overtuned, and the spiritbird collecting felt like an arbitrary, game-y form of preparation that felt tedious after just a few hours. Despite all that, I still found it to be a simple, easy, fun, and flashy 20 hour experience that I enjoyed quite a bit, but didn't enjoy enough to purchase Sunbreak and that's fine. Not every game in a franchise should be the same or there would be no reason to make new ones. I'm glad the Monster Hunter team is still willing to take risks and experiment on new gameplay mechanics to see what works and what doesn't. I can confirm though that out of those friends that finally got into Monster Hunter via World all bounced off of Rise for feeling like it was too floaty, easy, and not grounded enough, and they speak about it with some amount of venom. I still find that amusing coming from the older games and feeling some of those feelings about World.
    Ultimately I'm very much looking forward to Wilds and am still excited to give the following Generation 6 portable title a go as well and see where they go with it. Monster Hunter is Monster Hunter and the old titles will always be there to kick my ass and make me appreciate both their designs and some of the QoL elements added in later titles.

  • @kharnthebetrayer4867
    @kharnthebetrayer4867 4 месяца назад +1

    Great Video about a Distinction i wasn't aware of. I started off with world and while never really being part of the community was really disappointed about rise when it came out on pc, which is why i haven't played it yet. But i think this will change now because of your input.

  • @Waker_of_Winds
    @Waker_of_Winds 5 месяцев назад +70

    You forgot one group! The one that has played and loved every single entry since the OG and is grateful af that we get to have an IP that is as consistently fun and fresh as this! ...I’m in this group, btw. lol I hope Capcom continues this alternating pattern for years to come! Having two delicious flavors of MH to munch on is a blessing!

    • @stephenvianna8736
      @stephenvianna8736 5 месяцев назад +10

      Exactly. Why not like both? The massive increase in player base will keep the franchise going and give us more MH goodness.

    • @njmontano1625
      @njmontano1625 5 месяцев назад +8

      I'm almost in the same group except I didn't like World. But not for the reasons one might think. I have a very bad sense of direction. World's hub is too large and confusing for me. Let alone the map layout and thick environment designs. I really tried but I just can't. I also hate underwater combat in general(so I skipped 3U). It gives me headaches. I won't call it bad game design. It's just not for me.

    • @remigusker6024
      @remigusker6024 5 месяцев назад +1

      Hear hear! I'm more than happy to play more MonHun, however its form changes or stays the same.

    • @dadadabest2237
      @dadadabest2237 5 месяцев назад +3

      Amen brother ..

    • @grainnmertens
      @grainnmertens 4 месяца назад +1

      @@njmontano1625 same, i love world though but im really bad at remembering or recognizing location. it took me 3 years to actually fully remember my route to highschool lmao

  • @sladevalen2120
    @sladevalen2120 5 месяцев назад +139

    As someone who loves mh4u, the biggest thing modern monster hunter did right to me is modernizing the controls. I have always been a gunner player and it was a godsend to just fix how aiming worked in the new games. I could never fathom fighting rise monsters with the antiquated aiming from older games.

    • @ronan5894
      @ronan5894 5 месяцев назад +4

      mh4u for me is the best, 2nd is World

    • @champ6436
      @champ6436 5 месяцев назад +5

      @@ronan5894 P3rd is also one of the best one, the gameplay and art direction were pristine ( to me its an improve TRI, no more underwater stuff and they put back fan favorite monster like Tigrex and the akantor/ukanlos). if it got a Grank i would probably considered it to be better than 4U and 3U. one thing that i hate about 4 is the art direction, for me its the ugliest monster hunter out there. yes even mh1 and dos are prettier. 3U i can't judge the game because no matter how many time i try to play it, i'm always bored to death, maybe because of the pacing of the game and underwater sure don't help.

    • @JayceCH.
      @JayceCH. 5 месяцев назад +1

      We get it, you sucked and the game being easier to spam items made you better at not dying.

    • @ElCarnivoroBBQ
      @ElCarnivoroBBQ 4 месяца назад

      100000000000000000000% agree with you there. I never took the time to use the bow guns because the control was such a turn off, so I opted for bows instead. And with world and rise I can’t get enough of bow guns and their amazingness.

    • @Shmandalf
      @Shmandalf 4 месяца назад +5

      Having to aim the bow or the guns using the D-pad on the touch screen on 3DS was a skill in itself, lol

  • @zombizettai
    @zombizettai 3 месяца назад

    A very well put together video, which manages to stay objective and not fall in personal opinions or criticism. You explained in detail every main take on the MH games and why people have different opinions about it. Great job!

  • @drowzypollinator640
    @drowzypollinator640 3 месяца назад

    Hey, thanks for the concise, measured and considerate video essay on this topic! I think there is a lot of misunderstanding surrounding monster hunter (especially since each game is it's own rabbit hole) and I think this video helps. Happy hunting!

  • @XenosvonFaneli
    @XenosvonFaneli 5 месяцев назад +142

    Gen 1 hunter checking in. I definitely prefer a lot of what World did, and enjoy when the series leans more to ecology/realism. The old style of game definitely has elements worth keeping, but there's also plenty of streamlining World brought that was good. Iceborne maybe went a tad too far with clutch claw and mounts, but overall base World did a lot right, although maybe easing back on access to healing in some form or fashion could be nice.
    My hope with Wilds is that we'll see a mix of the old and new. I'd like to see towns, to act as our overall out of quest hubs. Camps/outposts to act as reset points between hunts. And then some form of portable camping setup with hopefully some level of limited storage/inventory that would be on our mount. This could encourage going out for stretches, hunts, with limited tools, but still some access. Resetting between at outposts to resupply, and then eventually heading back to town when done. Maybe taking on multiple quests to be complete in-between returning, adding in elements of exploration and survival out in the wilds, etc...

    • @treacherousjslither6920
      @treacherousjslither6920 4 месяца назад +2

      Iceborne was terrific

    • @Moe_Posting_Chad
      @Moe_Posting_Chad 4 месяца назад +3

      Mounts. ALWAYS. Ruin games. No. I don't want to play a game where I drive a fantasy car. I'd rather walk.
      Clutch claw made me uninstall. Ruined the base game. Still fucking angry about that.

    • @treacherousjslither6920
      @treacherousjslither6920 4 месяца назад +6

      @@TrickZ_Retz I have fought without the claw. That's how I fought before Iceborne and how I fought before I got used to using the claw. I like it personally. The claw attacks look cool and I like that wall bangs enable consistent damage and knockdowns.

    • @jase276
      @jase276 4 месяца назад +1

      Iceborne blew ass. @@treacherousjslither6920

    • @Tom-uy6te
      @Tom-uy6te 4 месяца назад

      I love your idea of going on long journeys involving several hunts. I think it could be an interesting change to the original fight/ base/ upgrade weapons loop. I know they probably made it work the way it does for a reason, but I do like the idea of going on a bit more of a journey.

  • @pileyyy8195
    @pileyyy8195 5 месяцев назад +190

    I started with World and Rise and loved those games but I went back and played MH4U and ended up loving it even more than World and Rise. It's the same series of games but they vary so much it's almost hard to compare them.

    • @abaque24
      @abaque24 5 месяцев назад +10

      That 3DS is stronk-

    • @timothyblinn9734
      @timothyblinn9734 5 месяцев назад +21

      It always makes me happy, as someone who started earlier in the series, to see people who started in world/rise go back and play a game that they consider old, and get a little nostalgic because I remember when that game wasn't even out yet. I'm glad you like it, it's my favorite too :)

    • @alderwield9636
      @alderwield9636 5 месяцев назад +9

      4U still the best

    • @VelvetAura
      @VelvetAura 5 месяцев назад +3

      @@timothyblinn9734 same

    • @jazzratoon
      @jazzratoon 5 месяцев назад +6

      4U was my favourite because of gore magala.

  • @Peetwenty
    @Peetwenty 4 месяца назад +7

    I started Monster Hunter on PS2 (online) back when all it had for advertisement was a page in a magazine. I love different things about all of the games and I'm so happy to see Monster Hunter gain the success it has without really suffering from that success. Such a thing is rare these days when AAA gaming is in such a laughable state. I'm grateful for what we have. Great video!

    • @Grieva-SeeD-
      @Grieva-SeeD- Месяц назад +1

      Same, it was the first game I played Online on the PS2 when you had to buy that network adapter add on! Good times in the gathering hub. Lance and HBG main back then :)

  • @Nyahahameha
    @Nyahahameha 4 месяца назад +60

    That Tzitzi detail is really cool. Too bad it literally never came into play because by the time the hunt moved to its home turf, it's head was already broken so it couldn't flash...

    • @Secret_Takodachi
      @Secret_Takodachi 3 месяца назад +5

      Bro, you're telling me TziTzi NEVER wandered into a fight you were having at an inopportune time to flash you & the monster you were fighting?
      😂 You couldn't have done that much hunting in the Coral Highlands then! Then again, I put 3000 hours into MHW + Iceborne, so I definitely saw a lot of things most casual players haven't.

    • @Nyahahameha
      @Nyahahameha 3 месяца назад +4

      @@Secret_Takodachi That's...not what I'm saying at all. Although, in my experience, Tzitzi is a welcome ally any time he shows up while I'm hunting something else, so that's also not entirely incorrect. Do any other monsters even go to Tzitzi's home turf?

    • @hxr3125
      @hxr3125 3 месяца назад +5

      ​@@Secret_Takodachii dont think you got his point but ok veteran

    • @hxr3125
      @hxr3125 3 месяца назад

      ​@@Nyahahamehathey dont wanna get flashed, both by light and.... yeah thats it

    • @Immopimmo
      @Immopimmo 2 месяца назад

      ​@@Secret_Takodachi Learn to read

  • @WaddleDee45
    @WaddleDee45 5 месяцев назад +27

    I just like having a new Monster Hunter game to play each time a new one comes out.
    Which leads to the most important question. When's Stories 3?

    • @sauliusvekteris526
      @sauliusvekteris526 5 месяцев назад +1

      I hope there will be MH Stories 3 at some point. MH stories 2 was brilliant ^^

    • @miguelmota5980
      @miguelmota5980 Месяц назад

      I am expecting it around the time of the next mainline game after wilds. It will be a good time.

  • @PokaDott
    @PokaDott 4 месяца назад +96

    In Rise, the lore reason there is no tracking, and I think a lot of people miss, is that your Cohoot does it for you. In Rise at the start of every mission you send your Cohoot out, it flies in the sky and tracks the monsters for you, only really knowing the area the cohoot is flying over by revealing that part of the map yourselfer. Rise's hunters are overpowered not because they are strong , but because they have learned to live with and in tune with all the endemic life around them ( Felynes, caynes, Cohoots, wirebugs and even all the frogs, squids, beetles etc. in world you can only kick these endemic life, like the frogs, but the hunters of kamura have learned to pick them up safely to use when needed)

    • @vast9467
      @vast9467 4 месяца назад +10

      it doing it for you is completely made up, it’s just an explanation for a decision they made

    • @munskee611
      @munskee611 4 месяца назад +30

      @@vast9467 which could be said the same for nearly any mechanic meant to resemble realism? our scoutflies dont actually find the monster its just an explanation for a decision they made. I feel like the relationship between cohoot and hunter was made pretty clear, i dont understand what you mean by made up?

    • @MrSirFluffy
      @MrSirFluffy 4 месяца назад +3

      @@vast9467 Its fine imo, the games serve different purposes. I view Rise as Monster Hunter Lite, something to jump into when you have short time. It's faster paced and more fluid, which is why it's perfect for the Switch. Monster Hunter World is something I play when I have a few hours to sink in, and I am at my PC.

    • @Hawk-Eye-bs2hr
      @Hawk-Eye-bs2hr Месяц назад +6

      World playin whipper snappers have no idea what it was like, back in my day we had to track a monster by throwing a paintball at it or get high on psychoserums.

    • @ItsDaKoolaidDude
      @ItsDaKoolaidDude 18 дней назад +1

      @@MrSirFluffy It's also a rly good testing grounds for certain mechanics. A *_lot_* of people loved the AI Followers that did multiplayer's job better in the performance department (not so much in the "goofing off with friends" part, but ehh that's pretty much every multiplayer pve, they make any game feel better)
      The doggos and mobility were quite satisfying, since we have a rideable companion shown in the Wilds trailer and we had a test-taste of it with rideable Jagras in World)
      Switch Skills were a *_godsend_* and the utilization with wirebugs was so much better than Clutch Claws.
      Can't say I liked the Spiribirds but honestly its better than having to wonder in World during expedition *_"I just ate recently, why is my health near nonexistent to 1-shot range..."_*

  • @ilikehiking
    @ilikehiking 3 месяца назад +11

    Rise made me understand that I really don't give a damn and just want to fight the monster. As much as I enjoyed world, tracking monsters by looking around and pressing the interact button is not fun gameplay even if it fits into the Hunting RP.
    Monster hunter is about good fights and deep combat.

  • @thesymbolistlink3548
    @thesymbolistlink3548 4 месяца назад +3

    Great video, and even just this comment section proves it is helping players make this distinction and in turn allowing them to enjoy these titles for what they are instead of what they aren't and were never trying to be.
    I'd say I fall somewhere in the ecology/borderline veteran camp. World done this well and Wilds looks to go further in that direction and although that design philosophy was clearly present in the older titles the enhanced computing power of 6th gen(?) allowed for them to elaborate on that philosophy further. One of my favourite memories of playing World, I was just down from the Legiana area in Coral Highlands on top of that cliff looking out onto that open plain below just observing the environment. I see a Tzitzi-Ya-Ku wondering about minding its own business, meanwhile, the formidable Bazelguese flying above soon swooped down in front of this absolutely minute Tzitzi stopping it in its tracks and roared right in its face. It was so laughably tiny in comparison I was thinking this wee fella is about to get balled on big time. The Tzitzi however, completely unfazed by all this brawn and bravado done its flash move, the Bazelguese's roar was immediately halted and came swiftly slamming to the deck, dazed and confused and writhing in embarrassment, and then the cheeky little bugger just wanders off like nothing happened never to be seen again. It was just brilliant to witness (I'm sure I saved the video and I'd upload it if I still had it but sold my ps4 ages ago sadly). It encapsulated the new direction mh had taken, it wasn't just a series of boss battles any more, it really was a new world, pun need not be pardoned. So interactions like that are very promising for the realistic/ecology side of mh and I think Wilds will improve in World's footsteps in that regard.
    One the main problems with World imo unfortunately was going too far down the realism route with its weapons and to some degree its armour iirc, a lot of the weapons were generic looking at best and finding and acquiring cool weapons and armour was one of the best things about mh so it's a real shame they done that, for whatever reason they did. Rise is a little guilty of this also but not as much.
    Speaking of which Rise is good as an action game not necessarily as an actual hunting game of sorts. Very fast paced and anime like even and I think the wirebugs were a great addition. Sure some balance could be made between some of the silkbug moves but the freedom of movement they granted is very satisfying but I'm glad the mh series has its own experimental side project which most series don't have such opportunities and should be appreciated as such.
    My favourite in the series however, is definitely mh4u (devastated I sold that too, don't ask!), and one thing that game done best is its endgame. Beating the Gogmazios was when that game actually started, the expedition quests and the relic weapons and armour was amazing and its a damn shame it has not even been remotely emulated since. Which leads me to one of my biggest gripes with the new games is the implementation of the armour skills. It felt like an achievement getting the armour skills you wanted before, but now you can get G-Rank+++ armour skills with almost no problem, hundreds of them on one set. I could go on and there's more I wish I could explain but this post is way too long as is, the short of it is, as much as I love mh4u I don't want a new title to be a carbon copy of it. A perfect mix between all 3 (world/rise/older games) would of course be perfect so we can wait and hope for Wilds to do just that. Hopefully lol
    Also mh4u definitely had the best story, they didn't make a big thing about it like the new ones which have been absolute guff, albeit Sunbreaks story wasn't too bad at all, but it is what it is. Apologies for the blogpost, could do with structuring my writing better lol

    • @ArteGamingHQ
      @ArteGamingHQ 3 месяца назад +1

      Well, I have lots of stories like that in World but also a couple ones in Rise. Like when hunting Royal Ludroth, broke is sponge and it quickly switched to another zone, then I noticed that Zinogre was maybe TOO small, and gave a try to crown hunting. When Zinogre and Ludroth were closer, I saw how Ludroth dipped the head inside the waterfall to rehydrate itself, if not, the creature will basically die.
      Sponge broken, the capacity of absorbing water was gone so it needed to rehydrate more often.
      That kind of details make recent MH games unique and charming.
      Like back in IB I was just farming for big chunks of minerals in forest area of the Guiding Lands watched by a Velkhana. It was like curious of what the hell I was doing. After a while, the majestic creature took a nap. I was not a threat for the wise and powerful Elder Dragon so Velkhana could be minding its own business, and let me farm my shit in peace. That's just impossible with more territorial or aggresive creatures.

    • @thesymbolistlink3548
      @thesymbolistlink3548 3 месяца назад

      Aye I do recall in world fairly early on, when I encountered an anjanath in the forest area, I thought ""ok" no need to bother him atm and casually sauntered down a very narrow tunnel to avoid him. Yet the cheeky bastard chased me down well past the point of expectation lol
      That velkana story is cool, do like how the monsters have different personalities
      a quick amendment from my previous post: started playing sunbreak's endgame (ie anomaly investigations) more recently and can say it is quite satisfying and very much enjoying it atm. Played a bit of IB's guiding lands but not an awful lot so it'd be a bit remiss of me to slate it wholeheartedly. Afaik SB's endgame is the closest to mh4u's endgame. I loved the glowing weapons and the random armour and armour skills you could get in mh4u's endgame, was class

  • @DeoxTew
    @DeoxTew 5 месяцев назад +64

    As a veteran from Freedom Unite/Tri, I do miss the "come prepared beforehand" aspect of the older titles, and wouldn't mind a little bit of that coming back into the franchise, like a limited amount of supplies at camp. I definitely understand where people are coming from, that this "everyone gets a counter" mindset should stay in the arcade-like titles. But in all honesty, I love both sides of the franchise and regardless of what side any title leans towards, I'm going to play the fuck out of the game.

    • @iminquiteapickle3146
      @iminquiteapickle3146 5 месяцев назад +9

      I also played since FU and liked that aspect too but I have enjoyed to see where the franchise is headed. I have little to complain and always viewed MHW as a natural progression for the series. I personally think that something that MH could gain from in Wilds would be perhaps a revision on underwater combat and ecology as that adds more to the realism.

    • @moldyshishkabob
      @moldyshishkabob 5 месяцев назад +8

      Started with 4U/Gen. If there's anything I want to remain a design philosophy alongside the semi-realism, it's definitely that preparation aspect

    • @xIQ188x
      @xIQ188x 5 месяцев назад +8

      Yeah let’s have maps where your health just constantly drains unless you farm a bunch of special little drinks so you can pound one ever 2 minutes during the fight and also if you forget them you’re just fucked and have to abandon the hunt. That would really help me get more immersed in the world.

    • @orionfell
      @orionfell 5 месяцев назад +8

      @@xIQ188x having to worry about my pickaxe and bugnet self destructing after 5 uses really helped me really feel like i was a monster hunter

    • @azure4622
      @azure4622 5 месяцев назад +5

      ​@@xIQ188xyou say that but in world the very item you need to make thise cold drinks were always in the same map near the areas that were hot/cold

  • @nexus274
    @nexus274 5 месяцев назад +71

    I remember watching the Monster Hunter (PS2) E3 2003 trailer on Xplay and being blown away. It was the first time I ever preordered a game. One thing about that trailer was that it made the game seem much more open-world than it ended up being. While I did love the game, I always wished for the franchise to be that expanded world I envisioned back then. World was a huge step towards that dream coming true, and I want them to continue on that path.

    • @armandpeanutspinou3430
      @armandpeanutspinou3430 4 месяца назад +2

      Oh yeah, I would love a MH game with such a massive map. It would be a drastic change but I think its for the best.

    • @haruhirogrimgar6047
      @haruhirogrimgar6047 4 месяца назад

      Your sort of getting close to The Witcher 3 at that point aren't you? A game where you decide what creature to hunt down, make special preparations (potions, poisons, Quen, equipment) then take it out and return to the locals as you move along your journey.
      I guess Monster Hunter would cut out all the dialogue and hard decision making. But it sounds like you have a version of what you want already.

    • @nexus274
      @nexus274 4 месяца назад +6

      @@haruhirogrimgar6047 The Witcher 3 isn't my dream game for a few reasons. First, it's designed to be a predominately cinematic experience. Thus, all of the major encounters are heavily scripted events. Second, the world is set a relatively grounded grimdark medieval setting with folklore monsters. While cool, it is a far cry from the primal fantasy world of Monster Hunter. Monster Hunter's world has always been full of ecological and geographic marvels that are visually and mechanically engaging. Lastly, The Witcher 3's combat isn't good.

    • @MoroDanan
      @MoroDanan 4 месяца назад

      @@nexus274 All of this. I love the concept of The Witcher, but god I cannot stand playing them.

    • @_NekOz
      @_NekOz 4 месяца назад +1

      ​​@@haruhirogrimgar6047 But Witcher 3 ain't a game focused on Monster Hunting and the combat is kinda ass. You do kill monsters, but there is no hunt. You can play through the entire game without actively hunting monsters.

  • @alaia2263
    @alaia2263 4 месяца назад +3

    I started freedom unite when i was 10 and didnt know wtf i was doing but just kept on playing, i really loved the homie feeling when you get back to the village, or you start a mission in the snowy mountain and before you turn right you get to see a background that you just look at and it feels good, theres that relaxing feeling thats similar to camping, i hope wilds would do this cause i didnt get much feeling of that in mhw, it felt a little to busy and bustling like a port town which makes sense but the map backgrounds, i hope they bring that back and or improve upon it.

    • @amj8031
      @amj8031 20 дней назад

      it felt homie cuz of the village granny giving u quests 😁

  • @ulrirashow3949
    @ulrirashow3949 4 месяца назад +13

    Hey! I remember streaming games with you back when Rise came out. I see the Monster Hunter community is going to continue having this mainline vs portable and old vs new world argument in perpetuity!
    You did hit the nail on the head on what people like about the old world games. The pacing, especially in single player, really made you slow down and take in the environment. Starting in world it just started to feel like a race to get to the next monster. I'd love to see some of the old school elements come back a bit.

    • @OnionTheBat
      @OnionTheBat 3 месяца назад +1

      I actually feel like World embraced checking out the vistas, collecting pets, finding cat doodles, looking for tracks... I felt like Rise was the "race to the monster with your spiderman powers" game and maybe that's why I didn't enjoy it that much.

    • @krusher181
      @krusher181 3 месяца назад

      Humans don’t have as sophisticated opinions as they think. A lot of times it’s just “I personally enjoy this more” but it comes out as “THIS BETTER”
      Self centered internet opinions innit

    • @Punkqurupeco
      @Punkqurupeco 2 месяца назад

      @@OnionTheBat That's what a World fanboy would say

  • @Gayhan-
    @Gayhan- 5 месяцев назад +171

    The heart and Souls of Monsters Hunter is in its grounded fantasy or semi realism and the devs know that. I wouldn’t mind if this was the only design philosophy still moving forward because that is what I enjoy the most, but I also enjoy the less realistic and faster pace Ichinose-style. To me they are just appetizers while I wait for the mainline entries and they do a pretty good job at that.
    As long as they keep making MH, I’ll be there no matter what. I hope that now the new fans also realize after Wilds that there’s room for both design philosophies in the franchise.

    • @crono6874
      @crono6874 5 месяцев назад +12

      This is exactly how I feel. I wish others could see that there's room for both.

    • @athos9293
      @athos9293 5 месяцев назад +5

      I think the series would highly benefit from another Frontier-like MMO spinoff

    • @YourOneStopShop
      @YourOneStopShop 5 месяцев назад

      Could not have said it better myself.

    • @Dixie-Normus-True
      @Dixie-Normus-True 5 месяцев назад +3

      I belive you mean the heart of the Monster Hunter games and the "Souls" copy paste games that stole over 70% of the identity and core mechanics of MH since birth

    • @nicolaskelvin8582
      @nicolaskelvin8582 5 месяцев назад +2

      ​@@Dixie-Normus-True ??????? U good???

  • @sanctherion4468
    @sanctherion4468 5 месяцев назад +23

    Well researched analysis. These quotes from the devs are fascinating.
    The dislike towards Rise definitely made me feel like an outsider in the MH community. I prefer it over World (pun not intended) for many reasons.
    First, with the addition of Wirebugs and Palamutes, it made the thing you do in between fighting, that being traversing between areas, more fun.
    Wyvern riding added an exciting new layer to the combat, by allowing to take control of the monsters, giving a new purpose to the non target mons, turning them into temporary allies in the fight against your target.
    As someone with a gaming OCD and a habit of restarting a game's level/mission (or a hunt in MH case) if I feel I don't play successfully enough, even when I have decent chances to complete the hunt, I greatly prefer how you progress in Rise. It gives you a bunch of available hunts at once, which can be completed in any order, instead of offering only one at a time. Sure, I don't really expect devs to take the tiny OCD minority into account with their next game (unless it's like an OCD accessibility mode lol), but the freedom of progression is something many players appreciate regardless of mental gaming affecting problems and the upcoming Wilds seems like a game that could benefit from freedom.
    I also preferred Rise's monster roster as the new ones manage to be both awesome looking and biologically making sense, maybe not to the extent of the more grounded monsters, but man, back before Rise's release, if someone told me one of the new monsters would be based on a freaking one eyed anthropomorphic umbrella AND that it would be realistically designed, I would doubt it, but somehow the devs at Capcom managed to pull that off with Aknosom.

    • @Draylin41
      @Draylin41 5 месяцев назад

      There are bits of Rise and World that I enjoyed and hope make a return in Wilds. We can already see we'll have a mount significantly bigger than the Palamute. With all the things strapped to it we'll probably have gear we can switch to available as well as maybe some extra storage for materials we collect. I do hope the wyvern riding from Rise is a least toned down. As fun as a it was a first it quickly became just taking any monster on the map and use it to beat up the one you're actually hunting. You could do it so often that you really didn't spend much time fighting your hunt on the ground outside of the couple of bosses that didn't have other creatures present.

    • @azure4622
      @azure4622 5 месяцев назад +3

      I'm someone here that hates rise and sunbreak to a lesser extent. Now don't get me wrong, i had fun with sunbreak, and do think it's a good game but i just don't like it.
      Personally the hunter was too mobile, wire bug is fine outside of combat, but wirefall is too much.
      Palamutes are a good Addition, despite being someone who seldom used them. I just prefer the utility of the cats, and with the wire bug i never ended up being slower than my firends with dogs.
      I completely agree with you on progression, lords knows I dodged every almudron i could before endgame.
      I never really have complaints about base roster so I'm good with that. On the topic of inspirations for monsters, they are interesting, but it never felt that special to me. Maybe it's because yokais are something I already knew about for years before rise so it just never hit that hard. And it's not like rise started it, zinogre and mizutsune being some of the earlier ones. Kirin too, while not exacly a yokai it's still based on the fantasy creature qilin.
      Then the thing that makes me absolutely despise the game, the reason i deleted it after beating amatsu and went back to world even before the "return to world" campaign. Silkbinds and wyvern riding.
      Silkbinds are too strong, just straight up. It's like generatons all over again, another of my less liked MHs. Now I'm not someone that screams about difficulty, I've always considered myself to be pretty good at the game, but hunter styles in gen, and silkbinds+wirefall in risebreak just trivialize the game for me. To the point i stopped using wirefall in risebreak, at least until they added mons that specifically can counter them. Not like the rest could though.
      And then there's wyvern riding. I just hate it, i prefer the struggle of having climbed atop a monster in an attempt to knock it over compared to it.
      This is the only point I'll directly contest you on, you said that wyvern riding added a new layer to MH combat? For me it was just heavy attack spam, maybe go for an elemental blight, only issue is that the mon your riding would either proc the stun from thunderblight or it would run out before the wyvern ride ends and now no one benefits from it. And thats only if you get a different mon.
      If it's the mon you want to kill well the game goes full world and just makes wall banging the monster the priority again.
      Of course there's the option of riding the monster to another in the map, wall banging it, and using that monster to beat up the target. But that's wasted time in the hunt and it leaves your team behind to catch up.
      I'm not some meta freak that needs everyone to speed run a hunt in multi, if i want to do that I'd go solo, but people who run across the map to the other monster when a wyvern ride happens are really fucking annoying.
      It also doesn't help that the game is more arcady while i prefer the hunting aspects of the series like tracking and preperation, but it's not like world had preperation on the mind either.

    • @CaptainEffort
      @CaptainEffort 5 месяцев назад

      I don’t love Rise, but much prefer the roster to base World’s. Totally agree with you there.

  • @lucasjunqueira4790
    @lucasjunqueira4790 Месяц назад

    Great video, i started in mh 4 but then played rise and was like what? Now i understand a little bit more about the series

  • @ASAINsensation
    @ASAINsensation 24 дня назад

    this was super informative thank you!

  • @alessandromazza4557
    @alessandromazza4557 5 месяцев назад +15

    This is one of the few series where you can look at two different games, thinking that they will be the same experience, and then realize that each one has its strenghts and flaws. You can like all games for different reason, may it be the slower combat of the old games, the underwater combat of Tri, the Frenzy/Apex mechanic in 4U, the Styles in Generations, the ecology and sense of realism of World or the fast pace of Rise.
    Having two teams that alternate themselves on releases is one of the best thing that could happen to this series, because it can lead to big experimentation being quickly implemented from one game to the other, like many of the moveset changes in World took inspiration from certain styles or arts in Generations, and Rise discarded many "old world" characteristic such as the different zones in the map after World changed many things, and personally I can already think that Wilds will take inspiration from certain things from Rise, such as the mount or the speculated ability to change weapon when mounting (you can see the Light Bowgun on the side of the mount) being in a way inspired by the Switch Skill Swap
    I really don't get the "World vs Rise" conflict, with both sides discarding the other game for being "worse", "not real MH" or "more boring"

    • @TheKaizokuman
      @TheKaizokuman 4 месяца назад

      Frenzy was cool. Man I loved 4U.

  • @Kharnivore2099
    @Kharnivore2099 5 месяцев назад +8

    I personally like both styles. My main issues with World were the restrictions on co-op, with players having to "see" monsters before calling in help, and the fact it has terrible performance issues. I can see the arguments for the QoL changes. It does feel like busy work having to find whetstone or find each and every individual plant or stone, but making it so easy to acquire also stramlined it far too much.
    I'm just glad they aren't being restricted to PSP/3DS and we can finally play on PC after all these years.

  • @WolfyWoof24
    @WolfyWoof24 Месяц назад

    Thank you, i'm a new player of the Monster Hunter games (2024 started World, and loved it, then felt odd playing Rise). I feel like a lot of the mixed feelings i had when playing Rise and expectations were misdirected.
    Once again, thank you for this extremely helpful video.

  • @Zaadin19
    @Zaadin19 2 месяца назад +2

    Having played the Monster Hunter games since I was a young teen back with Monster Hunter 1, I would consider myself a progressive veteran of the series. What I mean by this is that I like a lot of the quality of life changes that came with later games, especially World. I like the addition of farms to grow materials you need for potions and traps. I like that bug nets, pickaxes, fishing rods and such are infinite now. I like the materials pouch, where you store the things you gather or carve, so you can take more home with you. I even love the grapple claw and the changes to how many of the weapons functioned, like giving great sword and hammer the ability to charge attacks. I love the gunlance, switch axe and charge blade. I even like the more open maps in Rise. As for how people react to things like combat pacing and stuff, people need to remember. Monster Hunter is an entire world, not one settlement that's hunting monsters. Every settlement, every nation has different ways of hunting monsters. In MH1, you were just a guy that showed up to a village one day and started helping out. In Tri, you were requested to come and investigate strange earthquakes bothering a coastal village. In World, you're literally part of a huge commission. A big ass nation funded company of monster hunters, essentially, there to research and investigate the Elder Crossing. Hell, that even helps it make more sense that you're bringing your item box with you. You literally have a handler that COOKS FOR YOU at your camp. Of course you'd bring everything. They are your supply and logistics. They're your handler. YOUR handler. With Rise, you're part of a village with deep traditions. Wirebugs and palamutes are part of their culture. They raise their companions to help with their hunts. The wirebugs themselves promote faster and more flashy fighting. I imagine Wilds will also have its own take on the monster hunting culture and I look forward to it. If we had to compare the cultures, World has more of a Western feel to it while Rise has a distinctly Eastern feel. Not just from the gameplay perspective, but from a speculative geological perspective. After all, in our real world, is the culture of say Japan the same as Brazil? How about Canada and South Africa? Australia and Russia? The world of Monster Hunter is huge. We can expect big differences while still having some familiar things to feel nostalgic about.

    • @vermoe9590
      @vermoe9590 2 месяца назад

      While opinions may differ, some players argue that Monster Hunter games on older generations possess a certain charm and purity that is lacking in the newer iterations. The simplicity of mechanics and graphics in older Monster Hunter titles, such as Monster Hunter Freedom Unite or Monster Hunter Tri, allowed for a more focused and immersive gameplay experience. These games relied more on player skill and strategy rather than flashy visuals or complex systems. Additionally, the sense of community and camaraderie among players was stronger in older Monster Hunter titles, as they often required cooperation and communication to overcome challenges. The nostalgia factor also plays a significant role for many, as memories of their early adventures in the series hold a special place in their hearts. Overall, while newer Monster Hunter games offer advancements in technology and gameplay mechanics, some players find that the older titles hold a unique appeal that cannot be replicated.

  • @SLAMTUCKER
    @SLAMTUCKER 5 месяцев назад +5

    Great video, summarizes the whole debacle cleanly. I will say, while I am also a big classic fan and definitely want some elements from the classic games to return, I don't know how so many classic fans give Generations a pass. The combat is more different from GU to 4U, than World is to 4U. GU and Rise are much more similar to each other with the crazy abilities in terms of combat than any of the other games. Anyway, I have a feeling Wilds is going to make everyone happy. That Capcom is intensely aware of all the divisions and issues people have, and their wishlists.

  • @mh-united
    @mh-united 5 месяцев назад +4

    Thank you for making this video, it's very well said and highlights several of the main issues that crop up when discussing MH. It might be more evident now, but these divisions are pretty deeply rooted in the community, and go further back then the start of fifth gen. If you study the games closely, and the history of their discourse, you'll realize there've always been these sorts of trends. It's not new and is intertwined with conflicting interpretations over the identity of MH.
    There are many reasons for my channel's name, I had decided on it before the release of MHGen, and I think this video helps capture a decent number of them. Ultimately, I've been hoping more people would embrace the series as a whole, rather then getting so caught up in which titles are "the only ones worth playing." Maybe one day we'll move past these issues, and I'll get around to changing it, for now though the name stays.

    • @xhbn2157
      @xhbn2157 5 месяцев назад

      The problem is how wildly different a lot of the games are. Rise and World make up the probably most differing generation in a while and as such are barely even comparable.
      One of them is an action adventure while the other is an arcade beat em up.
      I think that unless the dev teams agree on an overall vision for the game, the community will stay divided between dev team lines.

    • @mh-united
      @mh-united 5 месяцев назад

      @@xhbn2157 There are a decent number of games that have similar shifts.
      Freedom Unite to Tri comes to mind, which has similar art-style/mechanical differences between each other, not to mention the shift from the main series being basically Playstation exclusive to being on the Wii. Even within the same generation, 4/4U and Gen/GU play very differently. It just depends on where you draw the line, but there have been disagreements on the direction of MH since Gen 1.
      It's fine to prefer a particular title or style of MH, I personally take issue with people that discourage others from discovering more of the series, because they like one game more then the others. I'd rather they encourage people to try the game they like, as well as the rest of the series. Sure, not everyone has time for everything, but adding additional barriers to entry is not the solution.

  • @Mono789
    @Mono789 4 месяца назад +1

    Been playing since MH3, apparently I never delved that deep into the fandom to realize these debates were really a thing. Just make fighting the monsters satisfying and I'm in. I just see all the changes over time as experimentation/adapting to modern gaming sentiments.

  • @StanTheWoz
    @StanTheWoz 4 месяца назад +5

    You nailed this one. I started with MH3U and basically loved every game until World, which had a large number of changes I was either mixed and neutral on or outright thought made the game experience worse. From the basic graphical design, lighting, changes to weapon movesets, multiplayer structure, the slinger and clutch claw, mantles, daily and weekly bounties, time limited events, the smaller number of monsters in the base game that also felt a lot more similar to each other, and so on, there were really a lot of things that felt like they were taking away from what I liked about the older games. Thankfully they did address a number of my issues in Iceborne. Rise was a return to form in a lot of ways and that made me much more immediately positive on it, even though I ended up playing it for a lot less time because I spent a lot of time playing World with friends and my friends didn't get into Rise as much. Still looking forward to Wilds!

    • @StanTheWoz
      @StanTheWoz 4 месяца назад +3

      Basically everything you're saying World fans feared about Rise representing the future direction for the series, I felt with World. It made so many changes I disliked that I thought "well, if the future games go even more in this direction, I don't know if I'm interested anymore".

    • @Zayl1016
      @Zayl1016 4 месяца назад +2

      Graphical design and lighting, what? I get being mixed on some changes, but acting like World's graphics, world design, lighting, etc, are anything but an improvement from older series is just silly.

    • @roymain8090
      @roymain8090 3 месяца назад +1

      ​@@Zayl1016i think he's referring to the more "generic ps4/Xbox graphic style" of world, to which i agree to some extent, but still think that MH as a whole should be a bridge between the "realism" and "flashiness," reason that made me like Risebreak, and has me hyped for Wilds.

    • @Punkqurupeco
      @Punkqurupeco 2 месяца назад

      @@Zayl1016 Idk about lighting, but as an old fan myself I agree with the "graphical design" and being very specific all the sparkles everywhere, old games didn't have any lights that weren't electricity or flames, while starting on World there's so many flashy lights it just comes as ugly but I have to be clear this is purely a personal preference thing
      To be even more specific the scoutflies don't look like something "Monster Hunter-y" and they look too much alike like other similar features found in other games specially for the PS4, Hitting a monster with your weapon didn't result in flashes but in blood and collectable items didn't have a light to them they blended with the environment perfectly tho this last one was a necessary change just from the environment having so much more detail

  • @Lelephant-7eVz1988
    @Lelephant-7eVz1988 5 месяцев назад +108

    I honestly came into the franchise with Monster Hunter Tri. I remember having to farm and make builds to hunt down new monsters, but on Rise I honestly used the same build to go through all the base game solo/offline monsters and even afterwards didn't have to change much. Honestly I feel like the preparation phase of MH was one of its bests attributes and would like to see it back

    • @blobeyeordie
      @blobeyeordie 5 месяцев назад +13

      Having to plan ahead and prepare for a quest added to the fun and immersion. It added a bit of believability and difficulty too. Like having to go out and explore to get items you need to hand craft, farm and even save up for combo books etc. The older games could be quite unforgiving at times, but thats why I enjoyed them so much. The modern titles, specifically Rise, just feel so drastically divergent in favor of a more fast paced, arcade like, gameplay style. Often times Rise just feels like an arena fighter instead of a Monster Hunter. But while Ill enjoy the new features like the weapon skills to tailor ones playstyle and experiment(I want this to stay), I do hope Wilds goes back to MH roots in most regards.

    • @KyloB
      @KyloB 5 месяцев назад +7

      You could still do that in Tri, especially once you got into high rank in Loc lac. Helios + deviljho mix with a deviljho or alatreon weapon would slaughter everything in the game with no issues at all
      Otherwise any of the ancient relic weapons were more than enough with the rathalos armour

    • @BBBerti
      @BBBerti 5 месяцев назад +12

      Idk what u mean, I'm doing the same thing I did in World/Rise in 4U rn. It works the same in most of the recent games

    • @Niyariii
      @Niyariii 5 месяцев назад +1

      Honestly

    • @stebasteps
      @stebasteps 5 месяцев назад +1

      ​@@BBBertiI'm hoping Wilds has an elemental meta rather than raw. I remember giving up elemental builds in 3U and 4U for raw just because they cleared quests in the same time, and you could fit other skills in.

  • @TheFailnaut
    @TheFailnaut 4 месяца назад +10

    As someone who loves both older games and newer ones in the series, I think a healthy mix of things from both would be great.
    For example, I loved how older gens made you really think about how you approached a hunt, and not every loadout would help you in every situation. Sunbreak is my favorite in terms of gameplay, but I feel like for the next game, we should start leaning away from relying on strictly the hunter's moveset. It doesn't matter which monster you're fighting, Strongarm Stance will carry in every hunt in the whole game, to give an example. I miss when your strategy revolved around the items in your bag and the terrain around you during the hunt.
    MH4U was my first MH game. I once batted a Velocidrome so far into the air that it got stuck in the overbrush, and I had to climb up and spike it back down to earth. I want people to be able to experience moments like that again.

    • @saltiney8578
      @saltiney8578 3 месяца назад

      I despise the ancient tree, and the hunts and all that stuff that give you infinite resources, I want to actually go on an exploration to prepare my supplies for a hard hunt not just have virtually infinite of everything.

  • @miguelrubin8921
    @miguelrubin8921 4 месяца назад +52

    I’m an old MH fan and I’ll give my two cents. I started playing MHFU in around 2011 when a cousin introduced it to me on his PSP. I have very fond memories of that time. The game was unforgiving, they had no tutorial. It was also very difficult to find guides for any particular hunt. I remember needing help with our good ol’ Nargacuga when I first met him. There were no guides on YT besides this one 144p video of a Japanese player dunking on G -rank Narg in under 10 min. So I basically sat for hours staring at my screen trying to guess at what they were doing. Very fun times indeed.
    I have since played almost all MH games and love the series very much! I’m not very big on fandoms in general so I was completely unaware of this… division?, conflict? between MH rise and MH world fans. Sorry but it just seems idiotic to me. As well stated by the video, we’ve known the MH developers have two separate teams for portable and console entries. And that has been true for a while now, but the differences between them became more apparent to us players when 4th gen released. This point is, actually, the only explanation that I think was missing in this otherwise good video! 4th gen was a… unique period in MH (to put it kindly haha), mainly because the series was solely portable for a while, coupled with some exclusive japanese releases relating to Cross and Double Cross that had some of us Western fans feeling rather down. 4th gen also introduced new mechanics relating to vertical mobility and monster designs that were wholly fantastical in approach. All the while your characters was zapping around the arena looking like an anime protagonist.
    So to me, new fans commenting on this “conflict” saying Rise was a “departure from form” just sounds silly, and it shows they have no idea what they are talking about. Rise was, if anything, a step down from the previous hand held titles, trying to take the best that Double Cross and World had to offer. It’s pretty normal to like one more than the other. Some of my friends who have played MH for as long as I have play almost exclusively the portable tittles, while I always enjoyed the down to earth style of MHFU and Tri. This has never been a problem before, we all love MH equally.

    • @Doom_master1122
      @Doom_master1122 4 месяца назад +6

      Well said. Rise very much felt like a merge of classic hunter and world. I think it missed it's steps but it did introduce some very interesting concepts to the series. The wirebug mechanic and movement system is as fluid as it ever has been. And Palamute are very fun to ride.
      For me personally, I prefer the old methodical and slow combat as opposed to this new style of the games. I enjoy having only the inventory I bring along during quests. It made the games feel far more brutal and less forgiving. I learned monsters movements and when the best time was to let off a GS charge. Opposed to new games where I can swing much wilder than I ever could before.
      I'll keep playing the new ones because they're still great. But classic hunter is where my heart is. And with the community edition of Frontiers. I have plenty of classic hunter to play. It's a shame so many monsters from frontier died in that game and haven't been seen since.

    • @JNoel-zx8xb
      @JNoel-zx8xb 4 месяца назад +4

      Disagree with rise being a step down. It's what introduced more verticality and removed nuisances of traveling as well as negative gameplay of throwing a paintball every so often. I liked world but it felt too slow with how the maps are structured which caused more downtime every between fights. And while yes such things like l cloaks and claw are not mandatory since it makes it too dam easy, I still never saw the point of adding it. You can argue that Rise wirebugs are OP but the monster movesets are catered around that and has wirebug punish moves for the trigger happys. The moveset of the earliest Rath fight alone in Rise would be hella annoying to fight in World coz thats just how it was designed, hell even in MHX the downtime between moves of monsters are shorter than it is in World since it's closer to MH4U combat. World just has more cinematic feel to it but MH has never been about that, it's always about the gameplay and combat which Rise delivers muuuch better than World

    • @idkfa1000000
      @idkfa1000000 4 месяца назад +1

      i think a big part of the old vs new fans likely is that attention span as gone down as we have evolved tech. tiktok, youtube shorts etc. so new fans likely want action and only action jumping from monster to monster while older players might like that there is more "world building" and dont mind it taking a bit longer to hunt a monster and can really feel the immersion

    • @joha4574
      @joha4574 3 месяца назад

      What are you thought on being able to restock supplies at the tent? That's a quality of life feature that came at a great sacrifice, making hunting preparation much less complex and nuanced while making you feel less like you're out in the wild against impossible odds. I'm sure they'll keep this feature, but I hope not more such QoL features will follow that eventually make things feel less weighty and important.

    • @ArteGamingHQ
      @ArteGamingHQ 3 месяца назад

      @@JNoel-zx8xb Also I would like to add the reworks to Rathalos, Teostra and Kushala to give some examples are FUCKING INSANE.
      I was sick of fighting the same Kushala for five generations straight, but that tornado shit remembered me when it was MANDATORY to have wind resistance or bringing a friend with a hammer or you're just fucked.
      Not unbalanced or unfair but you need to actually pay some attention on ass-old monsters even if you're on your 1000th Teostra hunt and can basically no-hit it in every game he appeared. Very pleased with that.
      I haven't reached master rank in Rise yet, but I'm eager to see which new moveset old monsters will have.

  • @Grieva-SeeD-
    @Grieva-SeeD- Месяц назад

    Great video! I always feel like Dragons Dogma is more like the what they originally thought MH should be. Magic, Monsters, and a fantasy setting. I have played the series since the first one and I enjoy almost all the QoL changes that have come over the years (anyone remember running out of whetstones on a hunt!?). For me, World is the pinnacle of the series and I recently went back to my 360 hour save after a few years break and it still plays amazingly. I've been enjoying helping lower rank hunters on their quests which also gets me back into how to play again.

  • @baconx6476
    @baconx6476 5 месяцев назад +40

    I don't normally make youtube comment, but great video going over the different groups in the MH community. I myself fall into the 3rd category, the ones who started with the earlier title, specifically Freedom Unite on the PSP. You pretty much nailed the reason why I don't like the direction that World started, and that's the oversimplification of gameplay features, being heralded by both developer and new players as "QoL" features.
    To me, by chasing a bigger playerbase, the series has diverge from what it once was, which is a more slower paced and methodical action game (yes, I know Generations exist) where deliberate preparation was key to success. The flexing after healing, the time it took to lay down traps, the awareness that you need to keep maintaining hot and cold drinks, and even the cumbersome crafting that you had to do within a menu. I understand that there's a fine line between what people find "clunky" versus mechanics that enrich the overall theme of the game, in this case the hunting aspect.
    The irony of all that is that I'm also a big fan of BotW and TotK, the new Zelda games that has been dividing the Zelda community, and I'm fully aware of my hypocracy. I think the reason is that, I was never a big fan of the Zelda games prior to BotW, so that became my "MH World", so ever since that revelation, I've been pretty accepting of the World fanbase and where the series is heading. It's no longer really my MH, but I still enjoy what's there, even if I don't like all of the changes.
    I don't blame Capcom for chasing the money, hell I'm glad Nintendo made BotW and TotK, they're some of the most fun I had with a Zelda game, so in that sense, I'm happy for all the new MH fans that started with World (minus the toxic ones that only really care for the graphics).

    • @DerSektenspinner
      @DerSektenspinner 5 месяцев назад +4

      FU chads unite! sometimes people have to be forced into their luck. being vocal about what you want to see carried over from MH of old, convincing the devs to return to some of it, would do just that. Their is no evidence at all, that lack of item handling etc is the reason for Worlds success. In fact, the reason is very obviously the improved presentation and western access on PC for the literal first time ever for a franchize that is very well known to any hardcore gamers, but was locked away for such a long time behind hardware many would not get for a single game franchise.

    • @baconx6476
      @baconx6476 5 месяцев назад +8

      Yeah, there are many factors into why World blew up, the availability on multiplatform is definitely key, as are both the fidelity and all the "QoL" changes to the game. Fact is, old MH take a certain commitment from hunters that doesn't really mesh well with modern gamers. The mere concept that you had to commit to a flexing animation after drinking a health potion is just unfathomable to the newer generations, but that commitment is why I love old MH. Everything was deliberate, you need to plan for an opening to do even the simple task of chugging a potion. The same goes for laying down traps, paintballing the mon, taking a hot/cold drink, etc.
      That's why I argue that a lot of these "QoL" changes affects the gameplay way more than just due to how clunky people perceived them to be. They are there to make you think about your action, that I just don't get with World and Rise because on a system level, you just don't need to.@@DerSektenspinner

    • @godword99
      @godword99 5 месяцев назад +1

      Start at the same place as you with freedom unite .
      But I'm love almost every aspect of MHW, but infinite resupply.

    • @DerSektenspinner
      @DerSektenspinner 5 месяцев назад +7

      @@godword99 infinite resupply is the worst offender for sure, that's by far the most important thing to get rid off imo, if that was the only thing we get back, I would be fine

    • @Richenberq
      @Richenberq 5 месяцев назад +1

      Bro thanks, that really sums my feelings up, except that Zelda point because my favorite one still is TP and I think that BOTW/TOTK are too far away from original Zelda. I played MH since Freedom in 2006 but I really got into it with 2nd G in 2008 because Freedom was really really hard. And I was too young to grasp it (10y old or so)
      I still can enjoy MH for what it is today. I really liked Sunbreak even. But I miss by those old “clunky” stuff that was just part of the experience and was immersive. Hot&Cold drinks, paint balls, Pick axes and nets. Just all the microeconomy you needed to manage was part of what MH was for me. I just miss it sometimes because there is nothing like it on the gaming market.

  • @Draylin41
    @Draylin41 5 месяцев назад +5

    By the time Monster Hunter really hit its stride as a series I had mostly stopped playing console games. World was my first exposure to the series after waiting over a year for a PC port. Then Rise came along and I had to wait again for it to be ported from Switch. The part that excites me the most about Wilds is I don't have to wait for a port. PC sales of Capcom games have proven to be very good in recent years so it's just going to release on all modern platforms, hopefully that also means crossplay so friends don't have to figure out which version to get to play with each other.

  • @fukunaga-kane
    @fukunaga-kane 2 месяца назад +5

    All of this won’t happen if World players didn’t go out of their way to talk badly about Rise.

  • @XeroShifter
    @XeroShifter 3 месяца назад +2

    As an Oldschool vet, World did a lot of good for the series, but much as the video says, I don't think it was all quality of life. I do like that skills and armor changes have reduced the complexity of assembling an armor set fit for purpose, however it removed depth of armor combinations that I will miss. I love the way that gathering has been changed, the bounties system and removal of managing gathering tools has removed a bunch of grunt work that used to take up a lot of time; it used to be that you'd basically stop taking these things with you once the hunts got difficult enough, and just go on dedicated gathering missions anyway. The auto-crafting on-pickup is a nice change. The access to the weapon box is really cool on expeditions, but it undermines the difficulty of multi-monster hunts in the end game so I'm less of a fan there. The changes to item use animations make a lot of sense now that you cant just pop over to the next area to use your item safely, but the overall removal of a lot of the intentionality and commitment to what you're doing is a bummer for me. I love things like the melder which adds a safety net to the RNG of the game. I love the extra environmental interactions, it makes the battlefield feel alive and in a way, more improvisational. In my opinion the scoutflies feel a little too strong, but I don't really miss paintballing the monster at the start of every engagement so I'd still take scoutflies over the alternative. Overall the worlds format is pretty great, but I do wish they'd make the weapons more visually appealing and varied, and turn up the difficulty and commitment a bit.

    • @emblemblade9245
      @emblemblade9245 2 месяца назад +2

      Sheesh, finally someone who gets it and articulates it well

  • @DavefromWork
    @DavefromWork 4 месяца назад +35

    Great video! A lot of food for thought here.
    I started with Tri , so I'm a weird outlier when I say I actually enjoy all the games for being different in some ways to each other.
    Though admittedly, I like World the most for it's longevity and looks.

    • @shaggysci3129
      @shaggysci3129 4 месяца назад +1

      ey started in tri too. I really like world too best one so far although.... I wish they would have used some of the old weapon designs, as some of the old monsters got weapon downgrades. For example barroth one of my favorite monster and weapons got shafted with its lance that is not even close to the design they already had in tri. what's your thoughts on them changing old weapons to less fantastical things?

    • @Wolftatze
      @Wolftatze 4 месяца назад +3

      Hey, another hunter that started in Tri!
      For me, World hit almost every spot. I was missing one of my favorite monsters, Agnaktor, but apart from that, it was perfect.
      Rise on the other hand...it was a bunch of little things. For example, after coming from the rich meals in World to just Dangos felt kinda pathetic.
      Also, World felt like an actual world with creatures, while Rise felt more...mystical, for lack of a better word. Now, this might have been better for some, but I liked the Explorer-style of World more.
      I can still appreciate both, but I would rather have World over Rise any time.

    • @Punkqurupeco
      @Punkqurupeco 2 месяца назад

      @@Wolftatze I kinda agree with you right there but I'll never forgive World for shafting the Switch Axe and the Sword and Shield controls and while I agree World's environment is overall better there's also stuff Rise does better, tho let's be honest here both Rise and World share the same DNA so most of my gripes with modern MH can be found in both games

  • @The_Argent_Dragon
    @The_Argent_Dragon 4 месяца назад +29

    As someone who started with GU just before gettting into World, I can appreciate all three archetypes, even if I understand full well that I have a preference for World. I appreciate the love and care the team put into the design of monsters, their environments, the ecology and the like. And I found myself captivated by how it felt like the first game I ever played where I felt the need to hoard EVERYTHING. Seldom do you find a material or item you won't need later. Everything is useful. In my personal experience, when I jumped into World, I felt like alot of the gripes that I had with GU were dealt with. World's combat is definitely simpler to understand. I wanted the ability to change weapons mid-hunt, and I got that. Radial Menus made accessing items much easier, as someone who plain has a hard time focusing as it is, being able to muscle memory a couple of flicks to throw out a dust, drop a trap, or ready a flash has allowed me to be a more opportunistic teammate.
    Being able to move while using things like potions doesn't completely remove risks, and roll-cancelling to dodge an attack can actually punish you for being impatient, using the item and gaining little to nothing; similar to picking the wrong time to heal in an old world game, if only a bit more forgiving. Radial crafting is also a godsend for gunners: it allows them more uptime on doing damage instead of sifting through menus mid-hunt to make ammo. I have jumped into GU again and when I do, I can acknowledge and even say "I'm so used to being babied by world, lol" but it in no wise causes me to feel like GU is unfun. I was actually able to utilize a lot of what I learned from World to become a better hunter than I had been initially, and that made me feel more confident. It made me appreciate the "quality of life" changes, but again, I also wouldn't paint it as inherently better design. In World/Rise, I often less restock for myself as I do to ensure I have enough dusts and powders for teammates. I'm a very cooperative/team oriented player.
    That said, each one has their strengths and flaws. And when I see people spiting one of the games, I try to offer the opinion that it is just a different experience, and that none of them are better or worse than one another. I personally have had a hard time enjoying Rise nearly as much as I do World. World combat is definitely less fast-paced than Rise. It feels like an even ebb and flow or a dance, where as, I often describe Rise as "Anime beat-em-up" Monster Hunter. It feels like it's either you or the monster are wombo comboing one another, with little of an in-between occurring, less so in base game, and more come Sunbreak. If we look at the distribution of skills and mechanics, Rise clearly leans into encouraging players to time i-frames or use counters / super armors. Until recently, I had a proclivity to guard or tackle everything (Greatsword Main here) and while that definitely worked in World, it doesn't fare the same in Sunbreak. I understand there's a lot of attacks I need to learn, and it's not the same game in many regards. To a degree, I understand I need to invest the time and have to get good, and some people aren't going to be happy about facing that and swallowing their pride.
    I have 3k hours in world and basically everything I could need. To some, that's outrageous, and to others, that's rookie hours. I don't say that to boast, but, I think to some degree, there's going to be people who turn back to World if their save file is beefier and they feel more accomplished and confident there. I have nowhere near that much time in Rise. The advent of MH coming to PC has brought along with it the option to use things such as Hunterpie to gauge your damage output, and it's easy to feel like you aren't good at the game if you're not in the top half. I bring this up because, while confidence hunting with others could always be an insecurity even before dps charts (feeling like you're being carried or not doing your part)-- I'm sure many players suffer that same feeling with that tool's introduction and ease of access as well. The easy answer is "don't use it" but, if you've ever seen it, you're already in too deep. Ultimately, seeing those numbers is what made me a better player in World and to strive to improve, and be able to carry my own weight, but it was initially demoralizing. To get to the point I'm at on this paragraph though: I suspect some people spite Rise in particular because they simply haven't put in the time to catch one file up with the other and it makes them feel like they're not the hunter they think they are. It isn't fair to yourself to compare one save file to another, least of all two games that play so vastly different.

    • @CrashKaiju
      @CrashKaiju 4 месяца назад +4

      GU is by far my favorite honestly, it was so wonderfully gratuitous.

    • @The_Argent_Dragon
      @The_Argent_Dragon 4 месяца назад +1

      @@CrashKaiju Yeah and make no mistake, I actually came to love GU more when I went back to it from world. I love the sandbox of skills and playstyles that MH has to offer, and GU has those in spades. As GU was a loveletter to the franchise, being able to experience most of the cast there, having not played the older games, helped me to get to know a good chunk of the roster.

  • @user-yt1zb8nb4h
    @user-yt1zb8nb4h 3 месяца назад +1

    I started with mh4u and I’ve been in love with the series ever since. I do miss some of the old mechanics and wish they’d come back, specifically I miss the hot and cold drinks and the limited inventory when hunting, because it encouraged exploring and gathering the materials found around the map to craft more potions and drinks if you run out
    I also miss the old tracking system and wish it would return especially since moving around the maps is easier than ever with the slinger, wire bug, palamute, and now the bird in wilds.
    Also I actually never noticed the number of dragon heads in the symbol matching the number of the game

  • @Zer-gu8tx
    @Zer-gu8tx 3 месяца назад +4

    I'm one of those veterans, I prefer the simulation style of the old games.
    but as my responsibility increased along with my age, one failed expedition become a lot more frustrating then dying from furious rajang 10 times in a row

  • @steel5897
    @steel5897 5 месяцев назад +11

    Tons of World fans are not MH fans, they're World fans. It's as simple as that. One easy way to tell them is that whenever they're crapping on Rise they'll mention some form of "casualized game for nintendo handhelds" insult, which is a dead giveaway they never played a MH game before World, as the series has been on handhelds, and for the two previous generations on Nintendo ones, since ages ago. Another dead giveaway is when you saw someone asking for "MHW2", instead of MH6.
    They don't actually care about any MH game that is not World.

  • @loremastre6682
    @loremastre6682 5 месяцев назад +13

    The time and effort you went through to accurately describe the different stances between these divisions is incredible. As a veteran fan who started in Freedom Unite, I would love a “return to form” including everything you mentioned in the segment regarding Veteran Fans. However I fully realize that this is more likely to hurt the growth of the series in the future, so I’m not pushing for such a change to ever occur. Instead a fan game or related release by an indie studio could do what I feel I want done, not because Capcom can’t or won’t do it, but because the series is so large that if they went back to the Freedom Unite style of hunting then the new fans would likely leave in droves- killing the franchise.
    Listening to your video made me very happy as it showed me that people do understand where the veteran fans are coming from and our desires for the series, including our thoughts on the QoL changes brought by World and Rise.

  • @Furnace2552-cz8iy
    @Furnace2552-cz8iy 4 месяца назад +1

    I started playing in four ultimate, the scalp fly system is awesome but I wish that the top tier of tracking ability was that if you found tracks it would lead you to the next one. That way there was still an incentive to memorize where monsters spawn but you could search that general area instead of knowing the exact area number

  • @Kavriel
    @Kavriel 3 месяца назад

    We were talking with my MH-loving friends about what we wanted from the next games and we made an analysis pretty close to what you said, so I definitely you're right about the various points you mentioned. We expect the next title to be a hunting simulator to a greater extent than it was before in some aspects, while keeping some of the convenience of the modern era.

    • @Kavriel
      @Kavriel 3 месяца назад

      That said, Rise was a bit of a disappointment for us, despite knowing about the portable/experimental cycle because of the low graphical quality of Rise and the relatively low risk aspect of its gameplay. Rise made progress or experimented with the mobility of the hunter but that's it, or close to it. In many aspects, it fell short of MHW.

  • @yiangaruga4928
    @yiangaruga4928 5 месяцев назад +16

    There's probably more people hating on Rise than World and older games right now but when MH Wilds comes out there's gonna be those that hate on it on the basis that it's not like Rise

    • @badasscrusader
      @badasscrusader 4 месяца назад +3

      Considering that world is more popular and assuming wilds will be very similar to world I imagine the people making those complaints are going to be laughed out of the room.
      A bigger argument I could see is taking something from rise and everyone complaining about it

    • @JustSpag
      @JustSpag Месяц назад

      @@badasscrusader tbh there isn't a ton from Rise I want to keep >.>

    • @badasscrusader
      @badasscrusader Месяц назад

      @JustSpag well we know were keeping something similar to the dogs in rise,and that's probably the best thing that was from rise so who knows

    • @JustSpag
      @JustSpag Месяц назад

      @@badasscrusader hmm...so i wouldn't mind something *else* that functions like a palamute, but if secondary companions are going to be introduced, then it needs to either be a one-off for a new region, or within the setting it needs to be framed as an innovation. Perhaps some breakthrough in breeding.

  • @laytonc1
    @laytonc1 5 месяцев назад +21

    I think the world will always be loved by Mh fans as it was a lot of people's first game however after replaying it recently I actually find myself preferring the simplicity of Rise, I started with Gen 3.
    World areas are fantastic but I found myself running around the place more than actually fighting the monsters, endgame sets were nearly always the same, The Base world monster roster is pretty bad on an individual basis only Odogaron, Bazel and Nerg were fun fights.
    The stronger emphasis on tracking was immersive for the first couple of hunts but at the same time, it was the same process regardless of the monster you were tracking, find tracks, press a button, and then find more tracks. Rise removed tracking altogether and I kinda liked that so I could jump straight into the combat, I want tracking to return in the wilds however I want a more interesting process.
    RiseBreak has such a good monster roster and the combat is so fun I actually find myself going back to Rise more than I thought, I think Worldborne had stronger highs like Alatreon and Fatalis however upon replaying World, I mind myself enjoying the moment-to-moment gameplay in rise more.
    I still loved World but the flaws are apparent on replays and Rise clearly does things right that I love in my monster games such as fun monsters, fun combat, fun skills, awesome weapons and the aesthetics the expansion had.
    I know I am in the minority but honestly, Sunbreak was my favourite MH experience I have ever had, getting to see Gore, amatsu, lucent and Shaggy again was awesome, I loved the characters in it and how they joined you on the hunt, I love the European setting and the overall feel of Elgado!
    I love all monster hunter games and I love that every game feels different its a nice place to be in as a Monster Hunter fan, its a shame that a lot of world fans spend their time hating on rise just because its not World 2.

    • @Stroggoii
      @Stroggoii 5 месяцев назад +5

      World gameplay was also ruined by clagger. And you can't play base World without clagger even if you don't install Iceborne.
      Rise/Break has it's clunky elements but the good parts let you ignore them. You don't have to wyvern ride, you don't have to pick up spiribirds, you don't have to play the anomaly gacha, it's all optional.
      You always have to mind clagger and tenderizing in World/Borne and it just kills the game when you're done enjoying the environmental storytelling and just want to fight some monsters.

    • @xhbn2157
      @xhbn2157 5 месяцев назад

      The vast differences between generations and dev teams is a blessing and a curse.
      We all have a game we love in every generation, but we also end up preferring one over the other. Add to that people who base a lot of their self worth on their favourite game(s) and you’ll end up with the hot mess the MH community has become over the last three generations.

    • @sithdude2436
      @sithdude2436 5 месяцев назад +2

      Somehow we agree but also completely disagree lol
      I prefer Rise/Sunbreak over World (haven't got to Iceborne yet, stuck on Deviljho) because of its increased complexity and more 3-dimensional movement. I actually prefer the tracking monsters in World (it's a good middle ground between GU, the only other MH game I've played, and Rise), and the more dense and confusing maps (with the exception of the Ancient Forest, getting to the Rathalos nest takes way too long), though nothing in World is as good as Sunbreak's Jungle, that map is Peak. I actually don't really care about the deeper ecology that a lot of people like, for me the game is about *killing* giant monsters, not staring at them. I do like that the maps feel larger though, and the game looks a little better than Rise (but only a little, Rise looks damn good). World's Biggest sin, though, is that it's just not as fun as Rise. It's definitely better than GU (seriously that game's no startup attacks are terrible), but compared to Rise there's just so much less freedom of movement and so few ways to react to an attack. In Rise, on my main, at any time I can: Power Sheath, perform a counter or distance-closing move, sheathe and take to the air or dodge, call my dog, roll, sheath and dodge, and use a variety of attacks and items (including the Endemic Life). Plus there's Switch Skill Swap to chang your playstyle whenever your want (though that was added in Sunbreak, so it doesn't count here). Meanwhile in World I can roll, sheath and dodge, use a Palico Gadget, and use a variety of attacks and items (including the Mantles). It's barely comparable. Plus monsters in World do the thing where they rear back and drool, which is REALLY FUCKING ANNOYING WHEN I'M TRYING TO TRUE CHARGE THEM. I've been intentionally avoiding use of the Clutch Claw, to be fair, since I don't want to trivialize High Rank with a Master Rank ability, but still.
      I'm not trying to say World is a bad game by any means, I do still enjoy it, but it's much closer to GU than Rise for me. Oh! A couple more things. I don't like that Upgrading weapons is in a different screen that crafting them, and while I haven't experienced the Decoration system much from what I understand it's going to be way more annoying than in Rise. Also, and this is very minor, I don't like that the food doesn't change based on what you select. Also I feel like the non-story NPC's have less character, especially compared to Sunbreak. I do prefer the World hub to Kamura visually, though. I haven't found the Handler to be annoying, though she isn't super endearing either.
      Overall I do agree that Rise is better, but we seem to have pretty different reasons why.
      Edit: I do prefer how World gives set bonuses earlier than Rise, and I actually like that the weapons actually look like they were upgraded rather than being completely new weapons. I also like how the maps are discovered as a part of the story. Something I preferred in Rise was that the Elder Dragons came later, it made them feel more impactful. Another thing in World (and GU too) I don't like is multiple mosters being able to fight you at once, I l'm fine with it in arena or challenge quests but in a normal quest I don't like it.

    • @Zero0mtk
      @Zero0mtk 5 месяцев назад +2

      Same here. The way I like to put it these days is that I think Worldborne has the better experience (the high moments were really high), but Risebreak has the better gameplay (more consistent enjoyment out of playtime). And this is coming from someone starting in World lol, though I did play XX/GU quite a lot before Rise so I probably didn't have much of a "I want World 2" mentality.

  • @greenmanperil
    @greenmanperil 23 дня назад

    Great lore dump and research!

  • @gerardoaggg
    @gerardoaggg 3 месяца назад +1

    I actually think it's pretty commendable that they provide the different gaming experiences that both still incite the same love I have for the series. I would love it if they kept up with having 2 different styles since Rise feels a bit more arcade-esque wtih a more pick up and play type of feel that can be super satisfying (it's still a Monster Hunter game so it doesn't mean its simple or easy either). As for World it feels more immersive with its lush maps and with interactable environments and the monsters just have much more menacing statures. Its a bit slower and requires more precision, spacing and monster moveset knowledge as well as having to really "hunt" the monster. It scratches a different itch when it comes to Monster Hunter, one where Im really tested as a hunter. Having both these experiences is incredible as I always know I have something interesting to play whether im looking for something a bit more laid back but still fun as hell due to thebcombat system then Ill go for Rise but when Im looking for something a bit more serious and with a world that feels alive then World fits the bill perfectly.

  • @stephenvianna8736
    @stephenvianna8736 5 месяцев назад +7

    The MH dev teams are awesome. It's good to see how much care they put into their games.

  • @blumiu2426
    @blumiu2426 5 месяцев назад +7

    I recall the real issue was Capcom going the 'capture a big of an audience possible' route, streamlining the games to where it is mainly hack n slash/ganging up on monsters. Those that wanted it to be an actual hunt like in the title and not a slaughter fest it actually became. My nephew was hardcore into the series and stopped with World because it became casual/streamlined. I can understand in one aspect because older players don't suffer from what has become a norm in that a generation or two has attention retention issues to such severe degree, the entertainment industry has to change in order to accommodate new consumers. A bizarre degeneration in human beings due to how we absorb content and maybe more, but it a real way, games that require thought and patience will become a thing of the past on this course.
    If fighting games are dumbing things down, then most certainly Monster Hunter will eventually become action oriented with maybe gimmicks to not make it seem so basic.

    • @Adam-jr4lx
      @Adam-jr4lx 5 месяцев назад +2

      There are more lazy/bad/casual gamers than skillfull/hardcore gamers so chasing more sales will always lead to making games easier and MH has decided to take that path. I can't blame Capcom. I would do the same in their shoes.

    • @blumiu2426
      @blumiu2426 5 месяцев назад +1

      @@Adam-jr4lx Profit/money usually is the compromising point for most people. Especially the greedy, and Capcom has proven to be that over and over. As for developers like Fromsoftware, they retained their integrity and just improved and the audience came to them and grew. I would take that approach. That's how you do it, but so many are either poorly managed or think in short-term, they will make the sacrifice to alter their IPs instead of making a new one to be exploited.

    • @Adam-jr4lx
      @Adam-jr4lx 5 месяцев назад

      Isn't Elden Ring easier compared to Dark Souls? Seems like the hardcore DS fans complain about the QoL changes in ER. @@blumiu2426

  • @ill_bred_demon9059
    @ill_bred_demon9059 18 дней назад

    Interesting assessment.
    I'm playing Rise for the first time and I'm liking the quality of life changes (gathering all items with just one action, riding palamutes, fast travel back to camp, no hot/ cold drinks) but I'm not thrilled with all the new combat options. I'm fine with the skill focusing more on knowing how each monster attacks, how to block or dodge, getting the right equipment for a hunt, etc. The new combat seems to turn the game more into a brawler like God of War or Devil May Cry where you're expected to use complicated special moves to rack up combos

  • @blindjustice5695
    @blindjustice5695 4 месяца назад +3

    I got started with world and got around 150 hours but when I got rise I thought it was fun and now I got 300 hours in it but I love the ecological aspect and hope to see more of it on wilds

  • @MrFear-lg2nf
    @MrFear-lg2nf 4 месяца назад +6

    I started back in ye old times of Freedom Unite, and it has been a pleasure watching the series iterate over time. I consider Tri Ulti and World to be my favorite entries, and really miss fighting monsters like the Gigginox and Lagiacrus.
    I haven't played iceborne as of yet due to lack of time, but plan on dedicating to another world playthrough before wilds comes out. There are definitely great things across the series, but in my own opinion, I really do agree with several things being quality of life features, such as the picks/nets and scout flies. I wasn't really a fan of Rise due to it's fast and loose style, but I know some definitely liked it and that's ok! I am the freak that loved Tri's water combat :>

    • @bryceconner2663
      @bryceconner2663 4 месяца назад

      I actually thought Water Combat was such a cool addition. If nothing else, I miss swimming and think it should be brought back in some way that isn't niche and crammed into one area or one or two monsters.

  • @awkwardGardener
    @awkwardGardener 4 месяца назад +53

    As someone who started with World, I do definitely understand the want to remove the technically infinite restocking at camps, but at the same time I think we could instead have a happy mid point where maybe we could have the Camp box have a limit to it, so you have to actually pick what to have available for restock at camps with a limit on how many items can be in the box rather than having your whole inventory available.

    • @Broly91571
      @Broly91571 4 месяца назад +12

      I think they should only allow you to restock once, where guiding lands should be infinite since you dont have to return until you are done and want to get your rewards. But for mainline missions and optionals Yeah, whats the point of being prepared if all you have to do is farcast out in a pinch after running through all your max pots, ancient pills and max pills within the first 5 minutes. you should be punished for having to do that in the first place.

    • @pinkmelon3289
      @pinkmelon3289 4 месяца назад +6

      That's literally how the old campbox worked. In low rank you would get a set of supplies, healing items, stamina restorers, ammo, and even throwables that the monster was weak to, in HR this just turned to healing items and stamina restoration items. In G rank you got nothing.
      In 4 and the Cross games you actually had subquests that would get an additional fill of these items, like if you killed a number of smaller monsters, or if you knocked over a large monsters once or twice or broke a part.

    • @comyuse9103
      @comyuse9103 4 месяца назад +10

      or just not. world would have been perfect to put greater emphasis on being in touch with the land and gathering your own supplies while out on a long hunt.

    • @saltiney8578
      @saltiney8578 3 месяца назад

      I think the proper fix to this would be to remove the ancient tree mechanic and all the other stuff that just gives you infinite supplies, I think it would be better if you actually had to go exploration to collect materials for a hard hunt and then you would think twice about just spamming your items and only use them when you really needed them.
      I know in the modern era most people would react violently to a change like this but personally I think it adds a lot to the game, they would need to make it so you do gather stuff a bit faster probably but I despise how the ancient tree and other mechanics make it so you have virtually infinite of every item.

    • @Aiveq
      @Aiveq 3 месяца назад

      @@saltiney8578 mate, i already consider drinking potion wasteful. Val set for life, litereally

  • @MadBrax
    @MadBrax 2 месяца назад

    As a player who jumped in at 4U, Moved on to XX, then to gen 5, I feel I got into the series at a perfect time frame. It was a great middle ground, and world felt like a natural evolution of that experience.
    There is certainly a lot of missing pieces that made 4U’s gameplay loop feel so utterly fantastic to me, but man, I can honestly play any of those games interchangeably and have a blast, without feeling like one removes too much or another changes too much from one I was really enjoying.
    My overall opinion? If you play any monster hunter after 4U, you’re gonna have a damn good time!

  • @orimu836
    @orimu836 3 месяца назад +2

    I just started playing MH:World yesterday as my first MH game. Im addicted, currently have 10+ hrs on it. I love how the environment feels like alive and organic. Im an Insect Glaive main and its so fun!

  • @FelipeCarvalho-my3uv
    @FelipeCarvalho-my3uv 5 месяцев назад +55

    This topic has a lot of nuance behind it and it's pretty interesting to talk about. One thing I noticed is that the Western MH community was mostly created around the portable series, before World MH fans mostly played FU 3U 4U and Gen, and even with 3U and 4U being mainlines they took a lot from the portable games because they were 3DS titles, 3U even feels more like a sequel to P3rd than a sequel to Tri sometimes. So when World came and tried to return to the feel of MH1-3, a lot of people at the time actually thought it was too different and "didn't look or felt like MH". Rise was at first seen as a "return to form" too when it was coming out. I think that's also the reason why all these gameplay changes were named "quality of life" since everyone was focusing on the gameplay loop of just hunting monsters that we had with portable entries. There's a lot more I want to talk about but this comment is big enough as is so I'm stopping here, but as I said it's a really interesting topic.

    • @HauxYZ250
      @HauxYZ250 5 месяцев назад +5

      I agree. I didn’t really know that there was a schism in MH design philosophy until I watched this video. Its made me examine my own relationship with the various games in the series in a way I have not done before

    • @VPT2
      @VPT2 5 месяцев назад +2

      That's......an interesting point.

    • @TheYdyp
      @TheYdyp 5 месяцев назад +4

      Also don't forget for the western world it is harder to making a destinction between the psp portable versions because as you said 3 and 4 were on portable devices but between 3 and 4 there was no portable version (Freedom) release either and when that line came back the named it Generations as they probably decided at that moment to ditch the numbering which made the differences even more confusing to follow. And they completely muddled the waters with Rise also releasing on PC and consoles, where all previous portable version only released on portable devices.

    • @flavionms
      @flavionms 5 месяцев назад +6

      It's also of note that the western MH community was a lot smaller before World. So it makes sense that the western people who liked older games like the portable style, but now all the people unknowingly yearning for some more of that mainline style don't want to let it go either.
      Anyway, I like that they keep both styles in parallel, but maybe they should just make the distinction more clear so people from both sides don't get riled up.

    • @FelipeCarvalho-my3uv
      @FelipeCarvalho-my3uv 5 месяцев назад +6

      @@flavionms another interesting point is that westerners usually like home console experiences while japan is way more into portable gaming. Portable series would always sell better than mainline until World because that's what Japan likes more (portable 3rd being MH's best seller before World and Mainline moving to portable consoles to appeal the japanese audience). I think we're gonna see the next years Mainline MH will be the "western game" made to sell for a global audience (something World was already doing) and Portable series will be more focused on selling for the japanese audience, next portable game will likely be coming out for switch's successor and pc with steam deck verified.

  • @spookyfrogs1874
    @spookyfrogs1874 5 месяцев назад +23

    I have yet to play a MH that I didn't absolutely love. It hurts seeing people being so negative, but this definitely explains it. Still, with MH6 theres no doubt in my mind that we're eating good

    • @zeehero7280
      @zeehero7280 5 месяцев назад +4

      Some are just better than others. RIse is objectively (overall) inferior to World but that doesn't make it BAD. it was still great fun but long after I got bored of rise, I am still going back to World.
      And I did love Hammer in Rise, how the wirebug let you become SUPER BONK the SKULLCRUSHER

    • @flavionms
      @flavionms 5 месяцев назад +8

      You shouldn't be hurt just because other people have different preferences than you.

    • @WisdomAkpan211
      @WisdomAkpan211 5 месяцев назад +8

      ​​@@zeehero7280saying it's better is not an objective statement. It will always be subjective. By what metric are you measuring that it's objectively better? Is it the monster size and variety of the monsters? It can't be cause sunbreak has more monsters than world and more variety. Is it the graphics of world? Well obviously. It's designed for ps4 whereas rise is for switch. Would you say world is objectively better than Zelda tears of the kingdom because it's on switch? Is it the sales? World did sell more (18m vs 13 m) but then would you say GTA 4 released in 2008 is a better game than World cause gta 4 sold more?
      You might like some aspects and mechanics more in one game than the other. But that's a subjective analysis. You can't objectively say (in this case) that one game is better than the other

    • @darriscage9150
      @darriscage9150 5 месяцев назад +3

      @@zeehero7280 You say rise is objectively worse but thats just cap. Its your opinion not a fact. I think Rise overall did a lot of things better than world. The tenderize mechanic in world was terrible and rise made many fights like rathalos and kushala way better than world cuz all they did was sit in the air 24/7. Dont get me wrong I still like world be stop spoutin this whole "Its objectively better than rise🤓" bs

    • @joed5150
      @joed5150 5 месяцев назад +7

      ​@@zeehero7280you LITERALLY have no idea what "objectively" means.

  • @SwordsmanOrion
    @SwordsmanOrion 4 месяца назад +3

    Giving you infinite restocks on all your items forever any time you want is absolutely detrimental to Monster Hunter's game play. It absolutely is not just "quality of life." It actively ruined how difficulty could be balanced. The absoute proof of this is Fatalis. Because you could easily just infinitely heal all the time, Capcom was forced to balance it by having a severe time limit that you would cut into by running away and restocking.
    I will die on this hill. World is objectively worse for allowing infinite restocking at base camp.
    The rest of the simplification is just dumbing the game down for new players. It's always going to happen when the video game industry is so big and popular. None of this stuff bothers me as much as the restocking.

  • @SuperNSFW
    @SuperNSFW 4 месяца назад

    I've played every single one beginning to end since freedom unite and never really thought about the whatever changed across titles. Each one was just more content for my favorite game so I'm happy with whatever they do.

  • @Aeosin
    @Aeosin 5 месяцев назад +9

    Great writeup Rata. A bit of a shame to hear how vocal the World/Rise 'discourse' is but with Wilds at least it will set the standard for Gen 5ers on how the series has always operated. It's really important that the MH team continue to have the distinction between "Mainline" and "Portable." It allows them to take risks with game mechanics in the "portable" series while having another, safer title in the "mainline" series.
    You pretty much covered most of my gripes with Gen 5 in the 'old vets vs new fans' section so instead I'll mention some ideas towards some of those gripes.
    Camp Restock: While I didn't outright hate it (more indifferent), I feel like having access to your entire item box is a bit much. MH is a game that can totally thrive off of inconveniencing the player if they lean more into the hunting simulation side (which I'd like them to do). As a 'old hunter (Freedom Unite, 4U)', I've always held the preparation aspect in high regard. It is an integral part of being a 'hunter'. Now, would I wish anyone the pain of abandoning a quest because they forgot traps in a capture quest? Absolutely not, but I think some restriction of inventory is in order. As for my proposal, if Wilds has certain designated campsites, I would say having a "second inventory" would be appropriate for hunting purposes. The second inventory would consist of items you picked from your item box and would be no bigger than your normal inventory with the same inventory restrictions. Those provisions would be sent out with you on a hunt. The second inventory could also allot space for 1 armor set if you so choose (dependent on if we get dual weaps or armor skill implementation).
    Difficulty Spread: Yes please. This won't really be as impactful for me I feel but it's implementation is important. There should be *at least* some spikes in difficulty that series vets can vaguely perceive where newer players will get stuck. Difficulty should not only be backloaded, it should be sprinkled around during progression. The problem lies in the dynamic power struggle between hunter and monster. World had a decent spread for everyone as the main systems had changed alot. Rise made hunters literal gods and walking calamities with how much they could adapt to monsters. Combat fluidity changed alot for hunters and very little for monsters. We don't have to go all the way back to mechanical combat, World combat I feel was perfectly fine. Just make monsters threatening again.
    "Drunk Bird" and the "High (G) Rank Penalty": Something that wasn't mentioned but I have special feelings for. For the uninitiated, 'drunk bird' was the unique situation in World where the wind drake would freak out and drop you off in a location that wasn't the base camp. To me, it was visual representation that a mishap had occurred in the process of a quest (ex. you encountered a flying wyvern en route to camp or something) and you had to make a unaccounted detour. This is an old gen mechanic (usually tied to "dangerous" monsters or unstable environments), but because there were no repercussion for initiating this mechanic at the start of a quest it was seen more as an annoyance than an important hunting aspect (hence the nickname). Which leads me to the repercussion, the HR(GR) Penalty. In the old gen, if you were dropped off anywhere but camp, you were basically stuck with only the items you had packed for a duration of the hunt (as it's implied that your extra provisions had to make a detour to avoid danger). This put hunters first experiencing this in a unique situation, as with less readily available supplies they would have to be more mindful of their actions, or waste hunt time to acquire said provisions (only applied to the initial starting provisions). I was deeply sad when I found out while playing with a friend that the penalty was removed in World (thinking on it, it made sense for places like the ancient forest, but it wasn't implemented anywhere). There's a certain feeling that's invoked when your left stranded in the middle of the desert, run back to camp after getting lost, and find out that the item box is completely empty and you don't understand why (yet). I do hope they reimplement these in some way for Wilds if this really is a 'new frontier' setting. Putting the hunter in situations where they have to make conscious decisions on risk management (how will I confront this 'new' monster? can I do it with just my current gear/items? when do I disengage completely and head for camp? etc.) will elevate the skill level of the hunter (hopefully).
    Negative Armor Skills: Wasn't going to add this but my response is long already so whatever. Gimme back my armor detriments. Surely the 'muh deeps' group will be mad a me. Gen 5 was a generation of power. Hunters got none of the detriments that would normally be associated with a certain monster's gear. The most they got were the elemental weaknesses of said armor. Leaving out the detriments of an armor piece feels like removing part of the monster's character. We don't have to go back to the old skill system (tho I'm not opposed to it), we could just tack it on to the current system (lol), but I would like it if negative skills were given another chance.
    Also bring back Hot/Cold drinks. Immersion is important.

    • @shnorkeythefourth4572
      @shnorkeythefourth4572 5 месяцев назад

      I agree with the armor skill detriments but the new armor system is just too much of an upgrade. I hated the old skill point threshold as it made a lot of dead points that didn’t do anything
      I much prefer every armor having some impact with the skill levels now, and wouldn’t mind them adding negative skills where the armor piece takes the skill away and has negative levels along the skill line.

    • @bardofsnow
      @bardofsnow 5 месяцев назад

      Thanks for writing my thoughts on Armor Detriments concisely. I remember getting into 4u as a dumb teen and not getting it, but as soon as I learned it, getting a skill to activate with mixed sets/decorations/talismans was really satisfying and I felt rewarded for learning the systems. I know we can never go back to those days anymore, but I'm hoping that we can at least take a step back that way.

    • @Aeosin
      @Aeosin 5 месяцев назад

      @@shnorkeythefourth4572 that's why I mentioned that they could just include negative skills in the current skill system. With the old system is was a balancing act to dodge thresholds you didn't want, which lead to dead points like you mentioned. With Gen 5's system, it would be immediate detriment, which might sound bad right now but eventually hunters will figure out how to negate the detriments with decorations/talismans just like how we did back in the day.
      With the reduction of hardware limitations we need some amount of system limitations to maintain an overall balance. If not, the more grounded MH games run the risk of a vastly skewed power dynamic (aka Rise). Negative skills could keep us in that balance (at least til endgame).

    • @shnorkeythefourth4572
      @shnorkeythefourth4572 5 месяцев назад

      @@Aeosin we’re completely in agreement. My comment was specifically to you saying you wouldn’t mind bringing the old skill system back because of my issue with dead skills. The new system being an immediate impact slider just means they need to add negative values to the slider

  • @oscarshedwick4862
    @oscarshedwick4862 5 месяцев назад +19

    From my experience it's been World players that have been the ones to kick off a lot about rise.
    Rise players seemed to me to just be happynwith getting a game which I didn't think was going to happen to be honest

    • @Crabo99
      @Crabo99 5 месяцев назад +12

      Nay, when Rise was announced a lot of fans were pretending Rise was "finally going back to its roots" compared to World. And some even kept this opinion even after Rise release, which you know, wasnt the case

    • @chito2701
      @chito2701 5 месяцев назад

      nah... there's alot more of those RISE FANBOYS who always GASLIGHT people who likes WORLD, and always mocks them because it's not MONSTER HUNTER, they're the first one to cause CONFLICT and wants to prove that they're right just because they played GENERATIONS ULTIMATE which is not event that old, they're HYPOCRITES and and walking contradiction.

    • @yiangaruga4928
      @yiangaruga4928 5 месяцев назад +7

      World got massive amount of hate from older MH fans as it came out and when Rise came out they also hated on World for XYZ things that Rise improved upon such as the weapon designs (fair)
      Whatever is the newest game is going to be on the spotlight for the hate. When Wilds comes out you can bet there will be lots of Rise fans hating on it

    • @typicalgoodguyclub4games
      @typicalgoodguyclub4games 5 месяцев назад +1

      ​@@yiangaruga4928rise fans who only can afford switch will definitely be the biggest haters lol
      I still remembers with many of them hate world eventho it releases on PC too lmao

    • @p4l4d1n7
      @p4l4d1n7 5 месяцев назад +5

      People forgetting that world brought in loads of new players. And those players came for the look and feel. ofc they will whine about the switch installment.

  • @Cyrus_Nagisa
    @Cyrus_Nagisa 4 месяца назад

    OG PS2 MH player here, and I am very satified with where both lines of games are going, cant wait for more of both.

  • @Kolbiathan
    @Kolbiathan 4 месяца назад

    I'm someone who started with Tri and MHGU is my favorite MH game. I was iffy on a lot of the changes during my first playthrough of Rise even though I was having fun. But I just started my second playthrough a week ago and I'm having an absolute blast! This time I'm able to love it for what it is and not really worry about what it isn't and just enjoy the ride. While I understand older fans desires, the 4th Generation was good, I get it... but let the MH teams cook this new Gen, they really haven't missed once IMO.

  • @Ghanzza
    @Ghanzza 5 месяцев назад +25

    I miss the old tracking system so much, it felt like a really mastery thing, walking around lost when i was a noob trying to find the monster, going to knowing where the monster usually spawns and using paint balls and such, by the end of my time playing MH4U i didn't even take paint balls with me, i knew where the monsters were, i knew the maps the went to try and eat to recover, i knew where their nests were and all that, it felt awesome. The change with bug nets and pickaxes is a much needed one, but the camp resupply kinda makes it too easy like said in the video. Honestly the only thing that i really dread making a return in MH Wilds is the Clutch Claw Meta. Idk if it felt like to to other people but i felt like after the clutch claw was released there was NO reason to make any other type of build besides affinity/weakness exploit.

    • @Ghanzza
      @Ghanzza 5 месяцев назад +7

      Actually another thing i dread coming back from World is Worlds weapon designs, i really really hate the design of like, 98% of the weapons from MHW

    • @faidhonnur3092
      @faidhonnur3092 5 месяцев назад

      you must understand with the new engine that is started from World
      the modern MH was basically a reset, they need time, to adjust and prioritize the thing they envisioned as "good gameplay"
      even though some people would not agree
      people like history lesson as they themselves become history and gets older
      it's just nostalgia

    • @vaclavkadlec23
      @vaclavkadlec23 5 месяцев назад +7

      @@Ghanzza bro I agree
      MHW weapon design are just mid
      I had to rely on mods to change those generic looking weapon.
      They sacrifice the time to design weapon, and allocate more for the environment... I can't blame them though. It's just a trade off

    • @CryoJnik
      @CryoJnik 5 месяцев назад

      Like how the Affinity /WeX was the meta before the clutch claw was introduced?

    • @switch-axe
      @switch-axe 5 месяцев назад +1

      Me to on the last part and I loved the old tracking system

  • @frazer_1997
    @frazer_1997 5 месяцев назад +40

    I think a big aspect that exacerbates the conflict a lot these days is the longer development cycles of modern games, and the fact that Capcom, for obvious reasons, refuses to release (or even announce) a game before the previous one has ended its post-launch support.
    - World was announced in 2017 and came out in 2018. Rise was only announced at the very end of Iceborne post-launch support, September 2020, and released March 2021 So a Portable fan who didn't like World had to wait for more than 3 years from World release to get a new MH they like.
    - Rise came out in March 2021 and ended support in Summer 2023, with Wilds only announced now in December and release 2025 (presumably Q1). So a World fan who didn't like Rise will have to wait 4 whole years from Rise release to get a new MH they like.
    - And then the cycle continues. It's gonna take 3-4 years after Wilds releases for Portable fans who won't like Wilds to get another game. So we are talking around 2028 or 2029.
    If someone doesn't enjoy all the MH games but only the mainline or portable ones, they will have to wait years and years, while for the entire time the other "fake fans" they disagree with are having a ton of fun with their own titles. This long wait only makes them madder and more jealous.

    • @faidhonnur3092
      @faidhonnur3092 5 месяцев назад

      true
      there is too many cry baby with picky packy taste

    • @9ty1
      @9ty1 5 месяцев назад

      this is such a simple yet elegant way to put it, completely agree that this would exist.

    • @WhiteRaito
      @WhiteRaito 5 месяцев назад +1

      Personally i have 0 qualms about portable lines. I liked GU , i liked P3rd...But rise is just too much faster and downgraded in some aspects.. such as impact sfx...
      Hammer impacts even tho on world or GU you did not see that big of a crack when swinging it feels more impactful than whats in rise.
      DLC practices going worse as well.
      Event quest basically just there to tell you "our rewards are shit pls buy DLC"
      Amatsu remade is not leaving the desired impact.. the Risen Vampire was what ever. While Risen crimson glow and the one eye mag left more impression to me. Its just weird the final update has 0 impacts after what world had done with ala fatty and risen Velkhana it feels like a huge downgrade. Its like the gas just run out after Risen CGV

    • @thefluffycacti
      @thefluffycacti 5 месяцев назад +2

      I think the fact that they do not announce is fine. The players would have to wait 3 to 4 years regardless.

  • @KramerBebop
    @KramerBebop Месяц назад

    Rise is my first MH. I'm having a lot of fun, and the amount of depth and systems is almost overwhelming (similar feeling than when I played a From Software game for the first time). Hearing that it's mostly a streamlined / dumbed down experience is crazy!
    Looking forward to Wilds.

  • @SamusAram
    @SamusAram Месяц назад

    I've been trying to play main and portable releases from Freedom Unite to Rise since I basically started playing MH as a kid back in the FU days and haven't played since. Just felt like enjoying the Monster Hunter series because I felt like I missed out as a kid. But replaying FU ended up being such a chore that after multiple temptations, due to doing the character creations in Generations and Rise, I basically jumped right onto Rise and haven't really looked back. I did start playing World a couple years back because I heard so much praise, but I couldn't really get into it like I did with Rise, which still has its hooks in me after months of playing. I don't know what the differences are at this point, but Rise being straight to the point and not having a lot of game bloat helps me get into the world of MH better. I think the other kicker is Rise not just being about exploring the new world, but also defending the settlement. Kinda puts a bit more urgency to your questing, versus the style of the other games which feel like just random encounters with new ecologies and whether you beat them or not is based on your own feelings of the stakes at hand. But this is my opinion not having beaten FU, played any 3U, 4U, GU or any meaningful amount World for that fact like I had planned, so take the opinion with a mound of grains of salt.

  • @Anisen.
    @Anisen. 4 месяца назад +3

    I got introduced to the Monster Hunter series just a month ago. And I was absolutely shocked, game that I played was Monster Hunter World and after I launched a game once, I played it 2 weeks straight, it was shocking experience, it was that type of fantasy that I was searching for. I still can't believe how am I did not hear about this series before. And this video has expanded my horizons in this series and gave me the understanding about what different Monster Hunter games represents. Big thanks for that, now I'm waiting for the new Monster Hunter game too.

  • @imajoker6859
    @imajoker6859 5 месяцев назад +6

    I love all monster games equally and I feel like ever game has its own different feel I crave every once and a while

  • @hammerofscience534
    @hammerofscience534 3 дня назад

    I've resisted pulling the trigger on Monster Hunter for years because I wasn't sure I would enjoy it or it might be too souls like, but I finally bought MHW and I am loving it.
    Just got a humble bundle of MHW and Icebourne, MH Rise and its DLC, so really looking forward to playing Rise in like 400 hours from now, LOL.
    Great vid.

  • @draggay
    @draggay 4 месяца назад +1

    I do love the way they have chosen to build this franchise with the main and portable releases giving them the ability to improve all aspects of the game without it being to much of a shock or disrupting the game to much.

  • @metroidcypher
    @metroidcypher 4 месяца назад +27

    as a veteran i thank you for this video, its been insufferable seeing all these new fans not understanding how the MH team works with the mainline games and the more action portable ones

    • @ThisisCitrus
      @ThisisCitrus 4 месяца назад +2

      It's more insufferable seeing veterans saying one MH is good and one is bad when they're all the same exact games with very minor differences.

    • @metroidcypher
      @metroidcypher 4 месяца назад +5

      @@ThisisCitrus gonna be honest I've never ran into any of those that's mostly fiver babies

    • @BS-gk2cb
      @BS-gk2cb 4 месяца назад

      On one hand I agree, but you also have to put some amount of blame on the veterans for not just explaining that

    • @ArteGamingHQ
      @ArteGamingHQ 3 месяца назад +1

      @@metroidcypher as another veteran I beg for other veterans understand there's nothing like "mainline vs portable" shit because we had an ENTIRE generation being "portable".
      That makes Rise more "mainline" than 4U and that's the biggest point where the whole argument collapses into the piece of shit it originally was.
      Also MH Tri was the first title of 3rd gen, and it also was experimental. MH DOS was also the first of 2nd gen and it was experimental. Felyne Kitchen was introduced in the port of MH, called Freedom in the West. Layered armors were included in Generations.
      The pace of World was the quickest of the whole franchise and it was more focused on action than ever before. I can assure you Rise is more "classic" than World in so many aspects it resembles more GenU than 4U with all the combo-stuff going on and having finishers for most weapons.
      Let's start talking about primary and seocndary games, or openers and followers. Being the first opening generation more conservative, and the subsequent games (not counting G expansions) more experimental since 4th gen.
      And finally if we talk about dev teams, they've been sharing people since... forever.
      Rise' director was director of Freedom, Freedom 2, Freedom Unite and 3U and 4U's planner. The whole argument is pure bullshit because some games considered "mainline" are not following these five yo babies own shitty argument.
      In fact, Rise started its development a bit earlier than World, and we just cannot know which parts of the roster were taken from each game. Maybe half World's roster was originally planned for Rise, maybe the opposite. Who knows.
      And since Rise was developed way earlier than Iceborne, we can say 80% of Iceborne roster is pure shit because "they copied Rise" according to some lame comments I had the disgrace to read.
      We as veterans should be tough on this or our beloved community will end up full of fivers mono-neuronal kids repeating that their youtuber said just because he or she didn't like a game.
      We forgot about the immense hate Tri, 3U, 4U, Gen and GenU and World received when they came out? Haters gonna hate.

    • @perseusdeme
      @perseusdeme 3 месяца назад

      ​@@ThisisCitrus I wouldn't call the theming, gameplay loop, combat system, and entire experience just minor differences...

  • @SxFtSqrrl
    @SxFtSqrrl 5 месяцев назад +5

    I started with Freedom Unite and I've played every release of a game since. New games are just new games; they come with new things to learn or new ways to hunt. I never saw that as a bad thing. It's fun and always fresh.

    • @ArteGamingHQ
      @ArteGamingHQ 4 месяца назад

      Also the more classic approach of Rise gave me some nostalgia feelings I appreciated very much.

  • @Owl-yc2yu
    @Owl-yc2yu 4 месяца назад +2

    The switching back and forth switching keeps things fresh imo

    • @krusher181
      @krusher181 3 месяца назад

      Very good point, similar to when fromsoft release stuff like sekiro

  • @TheOpenmindStudio
    @TheOpenmindStudio 4 месяца назад +6

    Monster Hunter World was my first Monster Hunter game and I was hooked, played it for months on end - then Rise came out.......... and I loved it, and also played it for months on end haha.
    And now I'm excited for the new one, no matter how it ends up, because I know it's just going to be a really good time. I'm super loving my late-discovery of this franchise.
    I remember having Monster Hunter on the DS, got confused, didn't understand any of it, stopped playing, never picked it up again.

  • @bjrn559
    @bjrn559 5 месяцев назад +14

    I like Rise more than World, only because World had a bunch of minor design elements that annoys the crap out of me. Like not having a pause button because the singleplayer mode is just the multiplayer taken offline with no effort to add in such things that work for solo play. Like a pause button. Going into a mantle de-equip animation when the mosnter leaves, not being able to see your quest information unless you're in idle animation, Astera being ridiculously huge when needing stuff from each part of it. Such things. I am definitely in the camp that likes what World is going for more so than what Rise was going for (Rise has a better monster roster, though) and for that reason I am extremely excited for Wilds, with the caveat that I really dislike open world games and don't want that for MH and my copium for the next year, or till summer, is that it will be separated large zones. I will still play it and presumably love it, but I really hope they aren't going that far.
    I am of the "old guard", started with Tri, played 3U and then smaller amounts of 4U and Gen. Handheld gaming wasn't for me, so it was mainly the third gen that I played. I need to get back into Gen U now that it has a console release. I do agree World went overboard in streamling things like quest prep and gathering and negatively affected the gameplay with the infinite health items from camps and I hope to see some of that come back, but I'm doubtful. A lot of things feel very weightless in World and even more so in Rise.

    • @mallamb_
      @mallamb_ 5 месяцев назад

      Im actually surprised about your point on Astera feeling too large, I absolutely adore the size of the hub and to me really adds to the atmosphere of the game as a whole, especially since you spend so much time there. While I can understand being frustrated at the important places in the hub being spread out, I feel that the fast travel system they have does a good enough job, barring the moment you come back from a quest/expedition.
      When I first started Rise, I was actually disappointed at the size of the hub as it did'nt feel like a real place, maybe it would have helped if the different areas didn't have loading screens but tthe geenral sentiment that I got whenever I was there was that it was too small

  • @Wangpi3ce
    @Wangpi3ce 5 месяцев назад +88

    I definitely fall into more of the ecology fan column, and certainly enjoy world more than rise, but I like both titles. I think the QoL changes and polishing out the jank from older titles completely changed the feel of the games, and I can't believe people actually want to go back to how some of the older games were. MHF and MHF2 on the PSP were my first entries into the series, which led me to the original MH and MH2 on the PS2, then MH Tri on the wii. I got the Wii _just_ for monster hunter. I *loved* those games growing up. I don't think I would enjoy any of those games if they were released today. I can go back to play them and enjoy them because of nostalgia, but man was there a lot of jank that just wouldn't fly today lol(plesioth hip-check anyone?) I do miss the item management and preparation for hunts, and tracking though. I get why people like having access to all of their items from camp, but I would prefer a return to those aspects of the older games, alongside world's speed and excellent map design. I also want ecology back :(

    • @Andlekin
      @Andlekin 4 месяца назад +3

      "I get why people like having access to all of their items from camp" - I think that if you need to restock at camp, you're doing the hunt wrong and are at risk of running out of time. For me the preparation is in the initial item loadout. Bringing the right items, and components to craft more of them.

    • @Wangpi3ce
      @Wangpi3ce 4 месяца назад +16

      @@Andlekin Well there isn't anything wrong with giving players the option to restock items at a camp. If you want to have the experience of older games, where the only items you have are what's in your immediate inventory, there is *nothing* stopping you from putting those limitations on yourself. I do so rather often. I _also_ like having the option to farcaster back and grab another shock trap or pitfall because a monster I wasn't even hunting decides to enter the area and jump face first into it. If you don't want it, don't do it, but I will stand firm in my opinion that the camp system is excellent for new players. Most of the time, if its their first time hunting a monster, they won't even know what it is exactly they are supposed to bring. More options are almost never a bad thing.

    • @bobwayne17
      @bobwayne17 4 месяца назад +1

      Plesi hip check is a coming of age story in MH, I think something like that is one of the only things that should return. Having monsters that aren't a skill check until end game isn't the right move to me. You used to have people asking how to craft their first fire weapon vs YKK, talking about plesi, talking about their first tigrex/narga etc. The sense of achievement has left the series to me because now it is just a lot easier to complete all the missions than it used to be. I like the QoL stuff, I like all the new things they've added for the most part but I wish that I still got to commiserate with fellow hunters on whatever the first 'wall' is, hunting for rubies, etc.

    • @TXFDA
      @TXFDA 4 месяца назад +3

      I think going back to how the older games were, would be fine....IF....they carry some of the faster pace and QoL stuff over from World and Rise. They could still split the map up, and keep the game generally how it used to be. But just speed it up and polish it more.
      Not that I really think we NEED to go back to the older style of MH. I mean, I have no problem with the older games, but World/Rise added so much to the games, and made 'em feel way more alive.
      But, saying that, I still absolutely love Toukiden over on my Vita, and it's pretty much a straight up clone of the OG MH games. Split up map and all.

    • @Wangpi3ce
      @Wangpi3ce 4 месяца назад +3

      @@bobwayne17 You think something like plesioth hip check should return? Are you serious?
      ruclips.net/video/QsafyoXk88c/видео.html
      You watch that, and it's something you want in a modern game? It was talked about and still memed about to this day because it is a buggy, broken, unintuitive mess. There are many, many fights that are difficult to a new player. They *do* still talk about the walls they hit. Anjanath is a filter for a lot of players. Rajang is a beast. The metallic raths. _Lunastra._ But guys like us have been playing this series for almost two decades. Of course it's not going to be difficult compared to your first games. You make it too hard too fast, and new players just refund the game. And then Capcom stops making MH.

  • @FreedomBU
    @FreedomBU 4 месяца назад

    Tbh I like both games, I can appreciate the time it took in world to be effective but also love how quickly I was able to just jump into rise and start beating the crap out of monsters with my big sword. I do kind of hope however that wilds will keep the switch scroll system, or something similar, from rise. Having that kind of versatility in combat was nice.

  • @Perpetuousdreamer92
    @Perpetuousdreamer92 Месяц назад +1

    I really freaking loved both. I hope silkbind attacks make a comeback. The new move additions are awesome.

  • @juanlife6255
    @juanlife6255 5 месяцев назад +6

    Idk, now and then i still play world, helping randoms to kill alatreon and fatalis, i haven't touch rise in months, i mean i had fun playing rise, but i gravitate towards world naturally.

  • @Nando75549
    @Nando75549 5 месяцев назад +6

    I've always loved the portable Monster Hunter games, ngl.
    Hell, I even started with Stories 1 despite being a spin-off.
    The aspect of diferent teams developing different games overlaping with one another is pretty interesting to learn.

  • @ParagonFangXen
    @ParagonFangXen 4 месяца назад

    Veteran fan here. I fit your assumptions in many ways for being a World fan and being in the ecology fan camp but wish very much that theyd get rid of the infinite access to materials and increase the risk part of the risk/reward systems for healing and combat. World was a really cool big step forward, a step sideways, and a shuffle backwards. I understood that those choices were made to explode the playerbase making it new player friendly, but now that the fanbase has widened and familiarity in the new generation has grown, i hope they continue forward in the sim aspects again.
    And yes, as youve guessed, I am not a fan of Rise. Despite getting my start in the mobile games, i have grown to appreciate the mainline series much more and begun to somewhat resent the delays in content and split in community that the (in my mind) inferior, and no longer even mobile (no switch doesnt count as having the technical limitations of a mobile console to me) releases represent. I hate that half my MH friends left World for Rise and limited my ability to play it socially and supported the perceived stagnation of World's additional content. I wish we had one, maybe 2 more world expansions rather than Rise at all. Even if they were made by a completely different team than the main game so that the main team could progress to development of Wilds at somepoint.

  • @ibi7928
    @ibi7928 5 месяцев назад +12

    As someone whos just starting to get into world I've been seeing the discorse today and was just wondering this. You dropped this at literally the perfect time so thank you

    • @amv_meta
      @amv_meta 5 месяцев назад +1

      W profil pic

    • @masonking240
      @masonking240 5 месяцев назад

      Hod I love this chicken