Sunbreak Vs Iceborne (Rise Vs World)

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  • Опубликовано: 27 сен 2024
  • Twitter: mhswoocer for video updates
    Monster Hunter Rise: Sunbreak vs Monster Hunter World: Iceborne or maybe you prefer World vs Rise, or Iceborne vs Sunbreak, regardless they all mean the same thing. I aim to answer the question of which game is better. You can buy both games here on my nexus store, and even get a free month of nitro if you do so in august. Nexus.gg/swoocer You can play both of these games on steam deck too! Afflicted Monsters otherwise known as anomaly monsters are a huge part of sunbreak, but how do they stack up to the end game of iceborne? Furthermore you've got curious crafting I'm curious as to how that'll stack up as well! (I'm so sorry)
    #monsterhunterrisesunbreak
    #iceborne
    #monsterhunter

Комментарии • 2 тыс.

  • @fredlongstar5204
    @fredlongstar5204 2 года назад +121

    Rise was originally meant for a portable console. It's supposed to be fast, and hassle free. Why bring a console outside if not to play quick fun games.
    World was made for consoles and PCs, most people have plenty of time to admire the world they are in. Why play on high graphics if not to admire the beauty.
    And these 2 games successfully did their job.

    • @kodosquea1994
      @kodosquea1994 2 года назад +3

      This comment deserves more likes

  • @Amario_
    @Amario_ 2 года назад +2856

    For me it has to be World, I'm a massive fan of ecology and biology so seeing a game feel so immersive with the environment feel so alive is incredible, the maps are made for hunting but exploring them is just as fun, catching all the endemic life, finding secrets in the map, unlocking camps etc. is just as as fun to me as the hunting itself. I do have criticisms for the game but many of them are either due to the limitations of the old engine or just personal preference, no game is perfect but World is close to perfect for me. (PS: I still love Rise/Sunbreak and other Monster Hunter Games prior to Gen 5)

    • @Stevexupen
      @Stevexupen 2 года назад +126

      well i don't enjoy most of the weapon designs to be some monster's pubic hairs sticked on bone / ore weapons.

    • @gravityx3
      @gravityx3 2 года назад +29

      @@Stevexupen LMAO

    • @bringbackstpatties2967
      @bringbackstpatties2967 2 года назад +48

      @@Stevexupen you problem

    • @czyu3361
      @czyu3361 2 года назад +98

      @@bringbackstpatties2967 I think the weapon design complain is perfectly justified. I love World but man Xenojiva have such a big potential in making the coolest weapon designs but they turn out to be...Its part slapped on the same old boring weapon skeleton ):

    • @freeziboi3249
      @freeziboi3249 2 года назад +52

      @@czyu3361 honestly, like the jarring difference from world to rise with the weapons really hit me, I used to think these people are over exaggerating, and then I saw how sick some of the designs for the weapons were and I was just like "damn, I see why they were mad now, I'd be mad too"

  • @darkphoenix351
    @darkphoenix351 2 года назад +995

    I definitely like worldborne the best, the graphics and music, the maps and endemic life, the more realistic combat and hunting, AND THE FACT THAT YOU CAN HAVE A GIANT CELESTIAL MOON JELLYFISH IN YOUR HOUSE

    • @blade6965
      @blade6965 Год назад +58

      the hard part is catching it

    • @aldinoakbar1305
      @aldinoakbar1305 Год назад +3

      adalah benar

    • @tannerwilson545
      @tannerwilson545 Год назад +5

      It's still definitely worth it! I didn't even know there was a top portion in the Hoarfrost Reach that existed til' a friend told me about it.

    • @bubalfred260
      @bubalfred260 Год назад +4

      "More realistic combat" your delusional bro 😂

    • @eoftar3192
      @eoftar3192 Год назад +25

      "you're delusional bro" you're biased bro. What part of "bugs that shit ropes of light" or "sparks fly everywhere so much I can't see the damn thing I'm fighting" is more realistic, artistically pleasing or immersive than what the World has?

  • @dzzzzzt
    @dzzzzzt Год назад +545

    Man, as a first time Monster Hunter player, when I played World, it was one of the best gaming experiences I've ever had in my 20+ years of gaming. It was nothing short of brilliant. It brought happy feelings and memories every time I sat down to play. There were many moments where I played with a huge grin on my face savoring what a wonderful game it was. I was completely in love with it and still am. Rise is coming on the PS5 horizon and I'm feeling this sadness that I have to leave the World.. All those beautiful environments, monsters, feelings and the vibe. It makes me sad that I'll be leaving it but hey, Rise sounds like a great experience too. Maybe I'll return to World to finish my Iceborne Platinum, who knows. By the way, I loved the video a great deal.

    • @shvnn1512
      @shvnn1512 Год назад

      give me game recommendations

    • @KeiFlame
      @KeiFlame Год назад +4

      I main GS. I really really love True charge slash power not for big number but the visual and audio feedback.
      So damn satisfying
      go in rise and land my first true charge slash power.
      I'm sad ;w; all the visual and audio feedback gone.
      So I switch to SnS.
      still a fun MH game tho but it has to be world for me

    • @aegis2012
      @aegis2012 Год назад +5

      Hope next version give the Amazing combat system of Rise, and amazing ecology of World at the same time, or even better

    • @user-vz9ft9wm8s
      @user-vz9ft9wm8s Год назад

      Well said

    • @lbj5004
      @lbj5004 9 месяцев назад

      I will love Monster Hunter Wilds!

  • @kronikol3063
    @kronikol3063 Год назад +285

    I feel as an immersive, pure Monster Hunter experience, World takes it, but Rise’s mechanics and combat are a breath of fresh air in comparison to the more grounded combat and environment of World. They each kind of compliment the other in a way. Purely based off of what you’re in the mood for.

    • @thomasre9382
      @thomasre9382 10 месяцев назад +7

      Yep. I like how fast pace rise is, i m more addicted to it than rise. but I know the maps arent that good as worlds. World is more slower paced, if you need that slowdown.

    • @nyzss
      @nyzss 8 месяцев назад +3

      this comment summarizes it for me, both are really good at what they intend to do

    • @tomas60952
      @tomas60952 8 месяцев назад +1

      rise its the original experience tho

    • @lost4356
      @lost4356 3 месяца назад +1

      @@tomas60952 so many player didnt realize/know that MH has 14 years of history before MHW. Rise is designed for handheld like previous genre to cater handheld and less powerful console, if world use handheld approach the game wouldn't be massive success, because of hand held more simpler and arcade approach.

    • @tomas60952
      @tomas60952 3 месяца назад

      @@lost4356 i hope this new mh feels a little like the hand helds

  • @sawk1875
    @sawk1875 2 года назад +822

    Say what you want about one or the other but what I like about Worldborne and Sunrise is that theyre both different enough so that many fans can enjoy playing both alternately. There’s many valid reasons to prefer one over the other but they’re both fantastic games that feel quite different

    • @TheFlenen
      @TheFlenen Год назад +67

      I actually think this is the best way to look at it. If you have the opportunity, there's no reason not to play both

    • @Tempestuu
      @Tempestuu Год назад +20

      Exactly.
      Went back to Iceborne recently and even though overall I like it more, I appreciate the differences in both games and how you can get unique experiences that don't drain you out with too much of the same stuff.

    • @flapjackpancake5486
      @flapjackpancake5486 Год назад +4

      exactly, I alternate between both every now and then

    • @rush-ingaming3341
      @rush-ingaming3341 Год назад +13

      no, Rise is simply better. World is all of the old things that made the game boring even if you knew what you were doing. And Rise is slightly more exciting because they add fighting game mechanics so that you are not just min maxing the whole game

    • @gimcurang1640
      @gimcurang1640 Год назад

      This

  • @donuttogo5652
    @donuttogo5652 Год назад +477

    World felt alive to me. Endemic life and environments were amazing. I also understand that Rise was and is a switch game that got ported to PC but it just felt like some of the magic was missing, even though I liked the game. I didn't put insane hours into World, but when I played Sunrise I found myself constantly thinking of going back to World instead.

    • @lorenzopiscosi9566
      @lorenzopiscosi9566 Год назад +4

      “Sunrise” lol

    • @donuttogo5652
      @donuttogo5652 Год назад +3

      @@lorenzopiscosi9566 idk y but this made me chortle haha.

    • @user-vz9ft9wm8s
      @user-vz9ft9wm8s Год назад +4

      World is a place i visit in my dreams and want to go back to. If Rise was in my dreams i just wanna fight stuff. both good, World is better imo

    • @thomasre9382
      @thomasre9382 10 месяцев назад +6

      Rise is nice and all, but the maps were lifeless, prob has to do with the limitations of the switch, its only strong as like a gtx 750, which is extremely weak in todays world. The switch 2, will not have those limitations tho, somthing equi to like a rtx 2060.

    • @Spiffo0
      @Spiffo0 9 месяцев назад +4

      @@thomasre9382 Literally has more locales and more varied environments than World.

  • @OutXider
    @OutXider 11 месяцев назад +86

    Rise made me feel like I was playing Attack on Titan. I hope to see Rise's gameplay with World's environments in the next installment, because Rise's gameplay feels like it would mesh so well.

    • @cyberwarrior8382
      @cyberwarrior8382 5 месяцев назад +7

      I like classic gameplay from older MH titles and World much better

  • @cptabu1477
    @cptabu1477 Год назад +55

    I felt the advancements made in world and built upon for iceborn make it number one for me. It truly felt like a revival of the series. A love letter to use who have been playing since mh1 if you will. It was truly a next gen main line monster hunter in all it's glory. Sunbreak feels more like a traditional monster hunter game. Which don't get me wrong is fantastic but the immersion of world was exactly what I had been looking for in a mainline monster hunter.

    • @mathewhosier9739
      @mathewhosier9739 5 месяцев назад

      World catered too much to western gamers, they forgot they are a Japanese developer, sunrise just feels and looks more like a proper Japanese monster hunter

  • @bockcui5740
    @bockcui5740 Месяц назад +9

    GU > Sunbreak >>> Iceborne
    Art direction > Graphical fidelity
    Fun gameplay > Realism for the sake of realism

  • @Potatooie
    @Potatooie 2 года назад +255

    You pretty much nailed it for me. SunRise is such an amazing game for people looking to actually challenge and express themselves in a fight but IceWorld does a better job at making you *feel* like a Monster Hunter-both have their respective ups and downs.

    • @Empty12345
      @Empty12345 2 года назад +36

      MH world Iceborne is more challenging tho LUL

    • @barbary13
      @barbary13 Год назад +14

      @@Empty12345 iceborne is ez

    • @champ6436
      @champ6436 Год назад +9

      @AAAHHHHHHHHHHHHHH my problem with sunbreak is that i always felt that the monster combat abilities and moveset didn''t improve as much as the Hunter. there is this weird imbalance between the two and it make me feel like i'm playing some arcade game closer to devil may cry than an hunting game. but even tho, rise save a lot of weapon for me. the sns is super cool, you have the return of the aerial dual sword from generation, same with valor hammer, you can play evade lance from 4U (with the seregios + moon narga talent) or bushido lance from gen, the switch axe is so broken that its unfair. with the gunlance you can do some valstrax cosplay etc. lance was always one of my main weapon and seeing it goes from a technical, timing base, evade weapon from gen 1 to 4, to a brainless ultimate counter in world really pissed me off. the perfect guard and new evade talent in rise really saved it for me. and again i hope that in next entry capcom will let us choose, beginner can play with the ultimate counter move but more advance could replace it with some guard impact or timing base counter.
      the only weapon i still prefer in iceborn is the Hunting horn, feeling the weight of the weapon and the echo wave was super cool, in rise the HH feel like a dual sword sometime.

    • @sludgewave4786
      @sludgewave4786 Год назад +11

      @@Empty12345 When? World is extremly easy exept for one outdated event quest (Behemoth) , and iceborne isn't that challenging exept maybe for endgame solo fights like extreme behemoth, Alatreon, Fatalis, Tempered Rajang, Shara ishvalda (that's one of my favorite fight of the serie) and especially AT Namielle, AT Velkhana that are really spongy.
      And rise it's exactly the same thing, Rise is really easy exept for a few outdated event quests like Apex Rathalos and Apex Zinogre, and then sunbreak start to get challenging around MR Valstrax, scorned magnamalo, Furious rajang, Gaismagorn, violet Mizu, Risen Elder dragons and especially 6 and 7 stars anomaly monsters that are really spongy.
      They were pretty similar to me in term of difficulty. Nowhere near as difficult as old school MH. But I'm still playing sunbreak cause I really love what they did with the combat, it's faster, more mobility, and more options it's extremly fun, it reminded me a little bit of what they did in GenU with the styles. Plus we'll get a few more monsters and a new elder dragons with future updates.

    • @sludgewave4786
      @sludgewave4786 Год назад +2

      @@champ6436 Yeeeah I was really happy they brought the bushido guard back for the lance in sunrise. I wasn't a fan of the perfect counter either. I really like the shield bash too instead of the charge, especially when combined with twin vine and the wirebug whisperer skill.
      SnS Shoryugeki is incredible too and the elemental combo is a nice addition, it adds to the versatility of the weapon, sure I would have prefer to have all the oils back, but at least we got chaos oil.
      And for HH, I wasn't really a fan in rise, until sunbreak introduced the sonic bloom. And yeah with sonic bloom it really redeemed the weapon to me. You do your melodies set up your little pod, you perform at the right timing and BAM massive blue damage + stun potential.
      And yeah Sunrise feel like Devil May Cry sometimes, but I love DMC so I'm not complaining.

  • @duncanrogers1169
    @duncanrogers1169 2 года назад +247

    My only complaint with sunrise is that the pacing of the main story felt off with Sunbreak. I wish they had dispersed the new fights more evenly through the experience like they did with iceborne. That being said, I prefer sunrise over worldborne because the combat is just too addictive. I love what worldborne was able to do for the series and that it brought in tons of new players, but I consistently play sunrise more purely because the combat is more fun in my opinion.

    • @jameelkurabi
      @jameelkurabi 2 года назад +45

      This is why I can't wait for the next mainline installment.. imagine the immersion of worldborne with the combat diversity/enjoyment of sunrise.

    • @therealbalto24
      @therealbalto24 2 года назад +9

      Agreed the depth of combat and variety makes it a lot more fun for me aswell.

    • @edwarddanza5468
      @edwarddanza5468 2 года назад +29

      I would argue that SunRise did a lot more with the older cast than WorldBorne. In Iceborne, they completely forgot the World cast, didn't even give some of them new moves and some of Iceborne's monsters weren't good enough to stop that, looking at you Viper, Shrieking and Nightshade
      While Sunbreak doesn't have a lot of new monsters in the first couple of ranks, they fill it up with new MR versions of low tier monsters, some of which get tons of new moves. In the later half more new monsters show up but don't take away from the original roster, they just spice it up.
      I guess what I'm trying to say is that SunRise gets better usage of what monsters they have then what WorldBorne did.

    • @LinksRoyal
      @LinksRoyal 2 года назад +3

      ermm i think you misspelled. its Sunbreak not sunrise

    • @edwarddanza5468
      @edwarddanza5468 2 года назад +12

      @@LinksRoyal it's both at the same time. People call Monster Hunter World Iceborne, WorldBorne. So Monster Hunter Rise Sunbreak, Sunrise

  • @qnzman578
    @qnzman578 2 года назад +143

    I haven't played rise/sunbreak but the aggressive playstyle is something thats been around in previous games as well. The apex monsters in mh4u required you to fight them aggressively as you were on a timer with the wystones, the frenzy virus acted the same way, rewarding you with increased damage if you were more aggressive overcame it. Even in World, you were encouraged to hunt nerg aggressively before his spikes could harden, and alatreon has a elemental threshold you have to reach in a certain time

    • @peacepham7838
      @peacepham7838 2 года назад +11

      Not... really. Cause previous games have aggressive playstyle as a part of it, but in Sunbreak it is the entire game.

    • @gothamdarkknight3729
      @gothamdarkknight3729 Год назад +5

      What Peace Pham said. Sure, aggressive play style is a part of some monster hunter games, but in Rise it's the rule, not the exception. The fights are all pretty fast paced and quick, less methodical. It really leans in on the aggressive combat. You can just look at your map when you enter the arena, find the monster, head over, prepare by collecting endemic life and spirit birds as you ride in your palimute, find monster and do badass jump attack from palimute and start hacking away. You can finish a hunt in like 15 minutes. In World, it would take you that long to find the monster lol. It's very fast paced in everything it added.

    • @JoelLinus
      @JoelLinus Год назад +3

      @@buritomaster Yea, normal hunts never took more than 15 minutes in any monster hunter game

    • @xincnos9657
      @xincnos9657 Год назад +3

      @@gothamdarkknight3729 if it took you 15 minutes to find the monster then I think the problem is with you, having played the ever living fuck out of both games my hunt times are approximately the same for both

    • @JoelLinus
      @JoelLinus Год назад +1

      @@xincnos9657 Agreed, finding the monster back then was a quarter of the game, half percent of which was for learning where to find each monster for each mission.

  • @zskillhunter9705
    @zskillhunter9705 Год назад +12

    I just binged a ton of comparison videos for these two games and this vid is honestly the most respectable so far. Love your approach for emphasizing the greatness of both experiences!

  • @jurijkratz4792
    @jurijkratz4792 7 месяцев назад +2

    Rise and World are both masterpieces, but I still play Rise all the time + it’s portable.

  • @colebailey2578
    @colebailey2578 2 года назад +127

    Somebody give this man a fucking medal, he stated this whole experience in the best way possible! I started in the 4th gen, and while I do love world and rise, there is something about the game I started with that is different yet amazing at the same time. Each monster hunter game isn't a sequel, it's an entirely standalone game that happens to reside in the same universe as the previous one.

    • @chizitaraigwe3674
      @chizitaraigwe3674 2 года назад +2

      Dos is a sequel to mh1 tf

    • @colebailey2578
      @colebailey2578 2 года назад +4

      @@chizitaraigwe3674 Does it reside in the same village? Does it have the exact same hunter with the exact same armor? No? Then... NO.

  • @EcchiOtakuTM
    @EcchiOtakuTM 2 года назад +77

    You can avoid every attack by flying away. *aerial insect glaive and dual blades stare in disbelief*

    • @ishakuraigami6171
      @ishakuraigami6171 2 года назад +13

      Yeah, he said this and yet every monster with a projectile is designed to be able to snipe you with better than normal tracking. ALSO, if you stand on a ledge where a monster can't reach, they will either snipe you or bash the wall to knock you over multiple times until you fall back into the arena.

    • @mhswoocer
      @mhswoocer  2 года назад +17

      Yeah I could've written that part a bit better I admit lol. I was more referring to the fact that you can avoid a lot of big attacks by wirebugging away. But saying "nearly every attack in the game" was definitely a bit much

    • @EcchiOtakuTM
      @EcchiOtakuTM 2 года назад +4

      @@mhswoocer Yea I understand, I was just poking fun that insect glaive and dual blade complain.

    • @mhswoocer
      @mhswoocer  2 года назад +4

      @@EcchiOtakuTM Oh wait, that was directed at Ishaku, not you LMAO

    • @EcchiOtakuTM
      @EcchiOtakuTM 2 года назад

      @@mhswoocer Oh lol

  • @reallargefungus4555
    @reallargefungus4555 2 года назад +90

    I still prefer worldborne simply due to difficulty, I think it’s much better balanced and overall offered a better more engaging challenge. In rise if I’m struggling with anything I can still just grab good ol longsword and win first try.

    • @BB-vp4qx
      @BB-vp4qx 2 года назад +22

      What real challenge did Iceborne offer? Only Fatalis and Alatreon were a real challenge, those were the last updates. Let's wait and see what the remaining updates for Sunbreak will bring. Afflicted monsters are imo much better than tempered monsters were. Regular monsters in iceborne were not more challenging than monsters in Sunbreak.

    • @joaoluizkfsantos8392
      @joaoluizkfsantos8392 2 года назад +10

      Agree with B B
      Base Iceborne wasnt that challenging. It took until Title Update 3 (big brachy) to give me a monster that I had to prepare for, and is still engaging to fight today (Safi was actually hard for me as well, but the multiplayer only nature of the siege makes it weird to compare).
      Afflicted are a more engaging mechanic than tempered too, but I liked the guiding lands quite a bit too, an extra map is always nice.

    • @reallargefungus4555
      @reallargefungus4555 2 года назад +2

      @@joaoluizkfsantos8392 that’s fair to say I don’t think either title is insanely difficult however I still think the challenge posed by regular monsters and tempered monsters surpassed what we have now in Sunbreak and I also think it’s hard to argue we’re fighting on even footing. In my opinion the hunters are still really overpowered compared to the monsters and I haven’t struggled with anything really in rise expect for the demo flagships.

    • @tongpoo8985
      @tongpoo8985 2 года назад +11

      Sunbreak is harder than iceborne. Afflicted aurora somnacanth is harder than fatalis.

    • @reallargefungus4555
      @reallargefungus4555 2 года назад +5

      @@tongpoo8985 I disagree completely I would argue tempered ruiner nergi is significantly more difficult than anything in Sunbreak so far, I can’t say definitively yet because we have more title updates down the pipeline but currently it still feels baby easy

  • @nicolasacosta1673
    @nicolasacosta1673 2 месяца назад +11

    I just don't like how World seems to constantly waste my time.

    • @bigmoist990
      @bigmoist990 Месяц назад

      Same, it's fun and I'm currently grinding it out but it's definitely not my favorite

  • @elretrahd
    @elretrahd Год назад +12

    I've not tried sunrise but I just loved hearing the amount of combos you can do with weapons. Imma have to go with World but the combat can get a little slow for my liking so imagining World with the amount of stuff you can do in Sunrise is amazing

  • @The_Rutabaga
    @The_Rutabaga 2 года назад +103

    Pre-Sunbreak, I’d have told you Rise pales in comparison to World. Now that SB has fleshed it out, I really can’t pick one over the other. Sunbreak’s combat is so immensely satisfying, but World has basically everything else. It really does make me happy to see Monster Hunter thriving like this. I hope the ingenuity and momentum continue.

    • @randomguy-randomness
      @randomguy-randomness 2 года назад +16

      Monster hunter rising world: Sunborne (?)

    • @VxHokage007
      @VxHokage007 2 года назад +16

      If by some stroke of genius the devs manage to combine the best of both expansions in the next game...that'd be just amazing

    • @neartlawt3320
      @neartlawt3320 2 года назад +6

      Just wait for mhw2, sunbreak rise it a testing ground for next mh game mhw2 it on the plan

    • @magnabueno5360
      @magnabueno5360 2 года назад +5

      @@neartlawt3320 there won't be any MHW2... just a brand new MH game on PS4 / PC / Xbox, probably, but World is done.

    • @seancelestino7699
      @seancelestino7699 2 года назад +11

      @@magnabueno5360 yea world is done but they are definitely gonna make another game like world the success was crazy prob won't be called world 2 but the scale will be prob be the same or bigger

  • @gollyesos
    @gollyesos 3 месяца назад +2

    Definetly agree, I just love both and can't choose between one or the other.

  • @matvey2813
    @matvey2813 Год назад +4

    I love World, it felt so alive, I could spend multiple weeks engrossed in the game without ever realizing why I enjoy it. I love the concept of Rise's combat but I couldn't feel the game as well as World did. I personally want the next monster hunter game to have the same feeling World had given me as a person who reentered the franchise, while having the combination of skills and combat Rise had (I do know that Rise's combat mixed with world might kill the feeling, but I only want the ability to have my own attack skillset catered to my play style.). I really hope the next entry can get the right mix of both games.

  • @sanity.t
    @sanity.t 2 года назад +79

    Imagine a game that incorporates the combat of mhr and the hunting and graphical experience of mhw

    • @JohnkyTonkbadonkadonk
      @JohnkyTonkbadonkadonk 2 года назад +10

      Shut up, and take my money.

    • @foulemanitou88
      @foulemanitou88 2 года назад +31

      No please no, I don't want a system with switch skills or wirebugs..

    • @zihuatenejo
      @zihuatenejo 2 года назад +30

      No wirebugs, being grounded is more immersive

    • @Spyger9
      @Spyger9 2 года назад +32

      But the combat of MHW is already better than that of MHR.
      It has more weight, better clarity, a higher skill floor, better incorporation of environment.... the only advantage Rise has is moveset customization. Yet despite that customization, I still can't get the far superior MHW Hunting Horn back!

    • @sanity.t
      @sanity.t 2 года назад +5

      @@Spyger9 I agree 100%, by combat I meant the variety of customization with each weapon

  • @CherikoSol
    @CherikoSol 2 года назад +122

    With Worldborne; I really don't understand why they didn't incorporate the tenderizing attack into every weapon's combo. Take GS and Hammer, both are heavy weapons. Hammer gets to combo straight into its tenderzing animation after spinning bludgeon. GS on the other hand makes the clutch claw feel detacted from the actual weapon. Even despite it being sheathe heavy I felt like tenderizing was less of an addition to my moveset and more of a chore.

    • @diveblock2058
      @diveblock2058 2 года назад +2

      because tenderizing is op and that would make the greatsword ungodly levels of strong...i mean if they do im not complaining but still

    • @diveblock2058
      @diveblock2058 2 года назад +2

      @@user-dm7ui6zx2u which is a bad thing because weapons being too op just kills the difficulty

    • @TheVictor126
      @TheVictor126 2 года назад +3

      while there are weapons that feel bad (DBs, IG, and pre buff sns comes to mind), I think that while the claw itself wasn't used in GS, the slinger burst utility it gets makes the weapon way more fun than if it just got a quick claw attack
      the slinger burst allows you to shoulder tackle -> sideslash -> slinger burst and continue your combo, the extra mobility is insane on multiplayer, or against monsters with many follow up attacks. having quick acess to the claw, while good, wouldn't really add anything different than doubling down on the necessity of tenderizing, it's more of a problem of it being required than anything

    • @funkytownmonkeypimps6716
      @funkytownmonkeypimps6716 2 года назад +4

      I get the sense that the hammer is a bit more fluid than the greatsword and they wanted to keep that slow and cumbersome feel to the gs. That said it feels way too clunky/disjointed and I wish they would have weaved it better into gs combos.

    • @DexFire1115
      @DexFire1115 2 года назад +1

      @@TheVictor126 Yeah, pre-buff DB was just awful. I’m glad I can just do one roundslash claw attack and be done with tenderizing. Also don’t need to slot in for Clutch Claw Boost either except on some really hard fights (just Modded hunts tbh), which is really nice.

  • @sithstormd2703
    @sithstormd2703 2 года назад +28

    I think the perfect MH game would be one that incorporates the ecology and biology of World and Iceborn (that is, the interactable and highly dynamic environment) with the combat and overall gameplay of Rise and Sunbreak (switch skills, switch skill swap, palamutes, maybe wirebugs). No wyvern riding though, except in special circumstances. What the circumstances are, I don't know. The point is, combine the best aspects of both games and you have something that may be a nigh perfect videogame.
    P.S. Underwater combat.

    • @askmeificare5557
      @askmeificare5557 2 года назад +11

      Wirebugs, wyvern riding, and spiribirds need to go. I do enjoy the customizability of Rise's combat, but they definitely need to slow down the hunter and the monsters in my opinion. Not every weapon needs a counter.
      Palamutes I like the concept of, but there is little reason to choose them over Palicos.

    • @alxcrvs1908
      @alxcrvs1908 2 года назад +4

      @Ask Me If I Care I couldn't agree more plus it makes the battles insanely fast before the monster battles were like 35 minutes or more that's why they give you like a 60 timeframe but in rise it's like here take 60 minutes and you kill it on 15 with adequate gear not even fully geared with upgrades and talismans and sht that would be like 7 minutes

    • @thesupreme8062
      @thesupreme8062 2 года назад +4

      Fuck no. Leave rise combat in rise

    • @miguelarbelaez906
      @miguelarbelaez906 2 года назад +5

      @@askmeificare5557 Sorry but you're crazy, wirebugs are the best addition to the franchise, I have been playing since the ps2 titles and the combat has never been as good as Rise.

    • @askmeificare5557
      @askmeificare5557 2 года назад +8

      @@miguelarbelaez906 The combat has never been as bad as it is in Rise. There is nothing rewarding about wirebug spamming and not being punished for your actions with the addition of switch skill swapping I frames, wire fall I frames, and silkbind I frames and counters. Positioning mattered in the past games, as it does in Soulslike games. What you want is not Monster Hunter. What you want is reactionary goop like most hack and slash games. There is nothing deliberate about the combat in Rise.

  • @lankylizard3584
    @lankylizard3584 2 года назад +4

    I personally believe that monster hunter world is the better game in almost all aspects, including combat. I feel like the lack of options in monster hunter world compared to rise actually helps it. It makes the hunts in monster hunter world feel like you're actually taking on and hunting a monster that is much more powerful than you. But in rise with the amount of options that are included, it feels like the monster is more of an equal than a superior in combat, sometimes it feels like you even have a leg up on the monster. I feel like this change in power is detrimental to the monster hunter experience, but that's just me.

    • @LamarFiddy-sx9su
      @LamarFiddy-sx9su Год назад

      Agree, World has more struggle, Rise has more of a Street Fighter vibe. That almost exhausting feeling when hunting a tough monster is replaced with a sense of ease in Rise. It's more of an emotional change.

  • @The_Border_Hopping_twins
    @The_Border_Hopping_twins 3 месяца назад +3

    Idk but as long as im having fun i dont care which one i use.

  • @NovaBushido
    @NovaBushido 2 года назад +83

    MHSunbreak added back the customisation I loved about GU and was disppointed when playing World. The Immersion world gave me was nice, but with many triple A games it wears off on me after not long.
    Sunbreak does a lot of amazing things to Rise and MH overall, and with every title update we're seeing more interesting mechanics. As you say nothing perfect, things such as how much you can heal is abit too much I think if they reduced it, that'd be amazing.

    • @NovaBushido
      @NovaBushido 2 года назад

      Also great video.

    • @diveblock2058
      @diveblock2058 2 года назад +1

      i mean im kinda scared by the fact we can heal because capcom is noticing that and finding counters to it so im scared this is gona turn into guts from frontier

    • @thelostician
      @thelostician 2 года назад +6

      @@diveblock2058 I mean the frontier team did help make SunRise, and Guts is actually a skill in the game now… so I wouldn’t be surprised if the rest of the title updates started turning into frontier level difficulty

    • @diveblock2058
      @diveblock2058 2 года назад +1

      @@thelostician all im going to say is last time they gave us protection of 3 worlds it was not a fun day

    • @sayanorasonic
      @sayanorasonic 2 года назад

      Rise looks like an mmo game with too much stuff on the screen, and those damage numbers, ugh..

  • @NoLuckJustSkill1337
    @NoLuckJustSkill1337 2 года назад +16

    Biggest Problem in Sunbreak and why I prefer Iceborne?
    The impact/satisfaction when hitting the Monster.
    The best way to explain what I mean is the Great Sword True Charge Slash. Compare them in both games. (Screen Shake, Animation etc.)
    Feel like you could have mentioned that but gj on the video ~

  • @DenBed
    @DenBed 2 года назад +39

    Iceborne if you want to "Hunt" monsters, Sunbreak if you want to "Fight" monsters, Both are different and achieve different goals. I am a severe Iceborne fanboy, But i cannot help but admit that Sunbreak has obviously more amazing Combat. It just fills me up with excitement to think about what Capcom will bring us in the next Mainline Monster Hunter game, What all amazing Combat and Gameplay mechanics await us.

    • @carcas3d
      @carcas3d Год назад +1

      Good thing its called Monster Hunter and not Monster Fighter

    • @Tsuru8688
      @Tsuru8688 5 месяцев назад

      ​@@carcas3d just imagine... super monster fighter ultra v2024.

  • @fightnight14
    @fightnight14 8 месяцев назад +2

    This is my first time playing and I double dipped and bought these two almost at the same time. Rise for the Switch and World for PC. No regrets. I like both

  • @sahilakshay1098
    @sahilakshay1098 Месяц назад +1

    Mhw is just breath taking, as soon as you boot it up you know its special

  • @bdhdr4226
    @bdhdr4226 2 года назад +11

    I prefer the buildcraft and playstyle variety of Rise/SB, but the immersion and detail in World is nice. Ideally we get the best of both worlds in the next MH. Fingers crossed!

  • @miwky406
    @miwky406 2 года назад +59

    Both are near perfect games, with (in my opinion) neither being a true improvement over the other, rather feeling more like choosing the one to spend your time in is based on which few-but-glaring annoyances you the individual has an easier time dealing with.

  • @a31ken
    @a31ken 2 года назад +13

    Sunbreak's maps are more akin to old gen titles where you can beeline the monsters. Pretty straight forward without the exploring fluff. Combat wise I feel is unbalanced. Monsters themselves are not 'easy' per se its more due to the fact Risebreak gives players way too much advantages with utilities that trivialize monsters e.g. faster mobility, wirefall recovery, silkbinds, switch skills, monster riding, laternbugs etc. Sunbreak added more advantages which were not necessary such as the element bugs on walls to ram the monsters for additional damage. As for the better game both have their pros and cons. As for more fun I would have to go with Risebreak despite the balance issues. Off topic I loved underwater combat and it needs to return.

    • @PupGuti
      @PupGuti Год назад

      Your off topic is the best topic! 🤧

  • @dlwk1988
    @dlwk1988 Год назад +1

    im not sure how to put this. other MH feels like you are the hero in their world. But MHW feels like you are just part of their world and thats what makes it so amazing.

  • @Sizdothyx
    @Sizdothyx 2 года назад +9

    World is game-centric. It is keyed in on realizing a complete gaming environment/feedback experience.
    Rise is player-centric. It is keyed in on realizing the innovation and maximization of player input/output.

  • @Lanzetsu
    @Lanzetsu 2 года назад +10

    Man you made me almost cry, I agree on 99% of what you said. To me both games are awesome and each one has his own incredible stuff while lacking a little on other parts

    • @mhswoocer
      @mhswoocer  2 года назад +3

      lol, I'm really glad I was able to illicit such a response! And yeah both of these games really are special, neither of them are perfect, but they're both great!

  • @david_8916
    @david_8916 2 года назад +4

    Both games good, Sunbreak is the best imo

  • @1Patrick
    @1Patrick Год назад +40

    Rise's combat with switch skills and freedom of movement is soooo good. I really hope we'll have those as a staple in Monster Hunter from gen 6 onward.

    • @weeecalango2761
      @weeecalango2761 Год назад +19

      @@chocomilo1628 just make the monsters more op then

    • @thehorse5307
      @thehorse5307 Год назад

      ​@@chocomilo1628 Yes that's what I play a game called Monster Hunter for. So I can feel like the prey the majority of my play through.

    • @IMakeInternetToughGuysCry
      @IMakeInternetToughGuysCry Год назад

      ​@@thehorse5307 Sounds like you're scared of a challenge. Trash.

    • @ender_z4nd3r83
      @ender_z4nd3r83 Год назад +1

      it wont happen and I'm happy about it, maybe the game that comes after mh6 has all you want, but mh6 has more chances to be MHworld but bigger

    • @bilalak9090
      @bilalak9090 Год назад +1

      imo all of that stuff should be put in some sort of spinoff series

  • @noctisgaming2939
    @noctisgaming2939 10 месяцев назад +2

    Sunbreak is peak monster hunter that built up on the gameplay changes World made, switch skills, frontier monsters added to main series, followers quests, World was a very important game and heavily westernised that allowed people to get to know about the series, hopefully capcom made the next game for the fans of the series rather than world stans.

    • @emeka490
      @emeka490 8 месяцев назад

      I think you mean modernized. Wilds will play a lot like World and that will be a good thing

  • @kalijahdaley7866
    @kalijahdaley7866 2 года назад +27

    World means a lot to me, I started with 3u and my image of the game is what world is to me now, but sunbreak is what I love about spectacle battles and cool fights and the locales , well not being as grand scaled as world is still really good the citadel being one of my favorite maps in monster hunter, but I would have to go with rise simply because portable monster hunter is far more nostalgic and fun to me.

  • @gaminggrunt6340
    @gaminggrunt6340 2 года назад +5

    Before watching the video I'm just gonna say for me personally I put the two games at about equal. They both have positives and negatives. I would rate Sunbreak slightly higher just because I had more fun with the game as well as the weapons and armor looking better, especially compared to base World.

  • @dreadwaters7898
    @dreadwaters7898 8 месяцев назад +4

    Love them both but when I want to play monster hunter I pick up rise and sunbreak now I love the wire bug skills and being a swagaxe main being able to counter into full amp gage was so much damn fun.

  • @Syllaren
    @Syllaren Год назад +2

    This video actually sold me on world instead of rise despite his claim that rise is better for him, damn good comparison that highlights the qualities of the games.

    • @mhswoocer
      @mhswoocer  Год назад +2

      That's great to hear! As I said in the end, I like Rise more, but I didn't want to make this a video of "you have to play this game because I think it's better!" I more wanted it to be "here's why people love these games, chose the one that better fits your style/tastes since they're both great in their own ways"

  • @tsf1769
    @tsf1769 Год назад +5

    i like both but world just feels more immersive and beautiful

  • @abeidiot
    @abeidiot Год назад +8

    I prefer playing rise "today". but can't deny that world absolutely changed the face of monster hunter. it made the series globally loved. It just looks so incredibly beautiful

  • @GamalJesus
    @GamalJesus Год назад +23

    For me it was the social aspect of World that got me into the game. Rise definitely felt it's own thing and a solid game but it felt isolated and boring. I recall when me an the other 3 players were basically trying to coordinate our attacks as part of the hunt, especially in the Guiding Lands to see how many monsters we could capture in a short amount of time.... Rise never got me there and I tried to like it... it just wasn't there.

  • @jackpooley4860
    @jackpooley4860 2 года назад +5

    So worldrise sunborne when?

  • @hybridgamer4708
    @hybridgamer4708 5 месяцев назад +1

    I agree with your conclusion about liking Rise better but World being the better game, I’ve one sidedly played rise for so long that I was extremely biased and then hopped on world and started appreciating a lot of things I took for granted that rise lacked… I like how in rise I can hop on and put a bunch of time in by stacking up smaller quests with quicker hunts, but in World it feels more high stakes and that a lot of my hunts actually mean a bit more

  • @hennyzhi2261
    @hennyzhi2261 2 года назад +16

    I think it's important to have both when the portable team arguably makes the most money with where the trajectory of the video game market is going at the moment (portable systems sell really well). But at the same time console/PC centered Monster Hunters like World/Iceborne are far more ambitious on a technical/conceptual level - the devs ever since Tri arguably have been trying to gain mainstream success, but it wasn't until they broke out of their mold enough that it happened with World; my parents and brother actually knew what Monster Hunter was then when previously it wouldn't have even been a blip on their radar of what gaming is. There is a time and place for overwhelming, risky projects (World). And there is a time for safe, yet fun investments that give you the time and space to be creative for the former (Rise). It kind of reminds me of the experiments you might read in a research paper about the effects of giving financial rewards for faster completion of tasks. The quality of the outcome always tend to favor projects of relatively little cognitive skill. That's not to say that Rise was an easy game to make in all of it's facets, almost everything exists on a spectrum but you have to admit that after making so many games with a monster model they aren't going to waste their time redoing by scratch rather than adjusting some values or certain key textures like fur. I'd assume the wire-bug and everything that came with that addition garnered the most development time. World felt like a complete overhaul of the sensibilities of prior games, for good or ill. And for the most part it succeeded enough because it had those incremental steps of evolution (MHTri and MH4) and even some periods of deep reflection (The Generation games were literally described as celebratory by the devs in an interview, sometimes you need that to understand where your heading and maybe even to let off some pressure about said future).

    • @HiroyaFujimiya
      @HiroyaFujimiya 2 года назад +5

      One revolution that we need to thank World is integrated map area, the first time from all MH. The rumor said Rise's development basicly halted to revamp the map integrated like MHW, since the original concept map of Rise was separated area like old MH.

    • @Z50nemesis
      @Z50nemesis 2 года назад

      I feel like this is giving world too much credit , the riskiest part was it existing because how expensive it was to make.... a lot of the good things it did were an expansion of things the main series was already doing and all the radical changes it made were for the dake of making it more casual so there was no risk involved in that

    • @Z50nemesis
      @Z50nemesis 2 года назад

      and the last part is just wrong lol ,the guys reflecting on generations were of the portable team so said reflection shouldnt affect world

    • @hennyzhi2261
      @hennyzhi2261 Год назад

      @@Z50nemesis I think the inherent risk was alienating the people who came before who were used to the harder punishing mechanics (being locked in place to heal, not having clearer tells of which parts of the monster actually had good hitzones, some attacks having disjointed hitboxes etc). More people who play games in general are casual yes, but there was no garuante they would have received a wider audience when so many other games already cater to that demographic. It's also a really grindy game where you either love or hate the core loop - its why even some of my friends who are way more hardcore in their hobbies didn't stick around after world or even started it to begin with.

  • @HighStar9821
    @HighStar9821 Год назад +4

    the biggest flaw in world is the fact that we can't pause the game even when playing alone...

    • @Rimuru814
      @Rimuru814 Месяц назад

      That’s stupid…

  • @LimeNoKi
    @LimeNoKi 2 года назад +6

    now this is how you properly compare mh games, showing each others strengths! each mh game gives a different experience from 1 another, and i think this is the best way to compare them instead of showing each minor/major flaw

  • @ender_z4nd3r83
    @ender_z4nd3r83 Год назад +1

    the first time you play world you play it like it is a story focused game enjoying the environments, the second time you play you do it like a monster hunter

  • @ridelyssxd704
    @ridelyssxd704 Год назад +2

    Rise feels like a game, an amazing game, but World was… well, a world. I lost myself in World way more than I did in Rise. I can’t really put it in words. Put hundreds of hours in both of them though and I appreciate both of them for different things.

  • @travisteatime
    @travisteatime 2 года назад +6

    The sentiment that World is the better *game* while Rise is the better (oldschool) *Monster Hunter* has been bubbling up inside me for a while as well.
    World really does want to fulfill the promise of its premise to let you indulge in the fantasy of being a hunter - but Rise... Rise feels like the game made for people that care more about the core gameplay loop of a Monster Hunter. It feels more like a sequel to Generations than World felt like a sequel to 4.
    Now one can argue all day if that's a step back or not (I'd say *yes* - but that's not inherently bad!) but it is certainly the style of Monster Hunter game I, personally, prefer.
    ...And also, yeah, no Clutch Claw = 10/10 for me, sorry Iceborne but that thing was *ass* lmao

    • @LaguaMH
      @LaguaMH 2 года назад +3

      Rise isn't old school ?

    • @Benri05
      @Benri05 2 года назад +1

      @@LaguaMH rubs me the wrong way when people say Rise is like the old games while you move there like spiderman. For me World was closer to MH2 and MHFU just made to be next gen.

    • @LaguaMH
      @LaguaMH 2 года назад +1

      @@Benri05 well yes this is why i never understood this statement

  • @Mysterygii69
    @Mysterygii69 2 года назад +15

    I agree, the switch axe is the greatest weapon ever created in any video game.

    • @sludgewave4786
      @sludgewave4786 2 года назад +3

      Absolute fact.

    • @Mysterygii69
      @Mysterygii69 Год назад

      @@buritomaster lucky for you I’ve barley played prowler in GU so I can’t refute that statement

  • @linux750
    @linux750 Год назад +1

    Hopefully Capcom can "do the impossible" and make a perfect blend of both Worldbourne and Sunrise for their next mainline Monster Hunter Game.
    Then put that game on ALL comsoles and PC. With "cross-play" included.

  • @kwoloon13
    @kwoloon13 Год назад +1

    I've been playing monster hunter since gen 1 and all i gotta say monster hunter rise feels like a natural progression for mainline monster hunter since 1-4 with all the switch skills and ecosystem verticality, but monster hunter world feels like a true next gen "this is what we capable of" kinda game, both are great game with significant differences that can appeal to new or veteran.

  • @MIBxSpartan
    @MIBxSpartan Год назад +3

    I wish they would remaster Monster Hunter Freedom Unite. Personal favorite of the series. When Capcom released the game on IOS I actually bought a controller to play with my friends back home. Too bad they discontinued it. Wish they would rerelease it on PC, then I may actually get a steam deck to play it

  • @xeroxparc
    @xeroxparc 11 месяцев назад +3

    I prefer Rise because it feels more like the classics MH I love some so much, like Freedom Unite and 4 ultimate, World is a good game but Rise is a better Monster Hunter imo

  • @akumaisreal2090
    @akumaisreal2090 Год назад +1

    I personally prefer Rise by a significant margin. Not that I thought World was bad, I just think Rise is way better. Rise is a combination of things from older games and World, with new things added on top. The flow of combat is significantly better, and with maps not being so big and intricate like World it doesn't feel like going on an entire adventure to find the monster.
    My biggest letdown from World was weapon designs, they were absolutely abysmal. Everything was basically the iron weapon but with some small piece of the monster slapped onto it.

  • @zyedelric
    @zyedelric Год назад +1

    Most of the people in the comsec who said that World is better also said that their first game was World itself. Rise is more reminiscent of the old games and sure is experimental nonetheless, personally, I would still much prefer Rise over World just because every aspect of it, new mechanics significantly improving some weapons, the short but significant stories of both main and sunbreak, and the endgame and I enjoyed it as much as I had in previous portable games like mhfu, p3rd and such. Still love both though so I cant wait for the next game.

  • @trickycommenter9460
    @trickycommenter9460 Год назад +3

    Lol so you're saying that world is a better game but rise is your personal choice, acceptable 💪.
    Tbh idc which 1 is better I'm just glad to have the opportunity to play both of these amazing games, yet, at the end of the day I will play world, the bigger maps and the experience as a result of it just hits different, rise is amazing game but my choice is world

  • @doctoralgy8186
    @doctoralgy8186 5 месяцев назад +3

    I love both games but World is a major dealbreaker with the awful weapon designs with the feathers and scales glued on while Sunbreak has everything I needed like ol school MH since MH4U and GU.

  • @declanwells1887
    @declanwells1887 Год назад +2

    My first MH as freedom unite and love world but seeing rise then gave me some serious nostalgia, now I've got to play it.

  • @Voeluspa45
    @Voeluspa45 Год назад +2

    I respect your opinion and I totally agree, but I come the the conclusion that World is the better game. Guess it comes down to personal taste or maybe I prefer it because it was my first MH game.

  • @ishakuraigami6171
    @ishakuraigami6171 2 года назад +5

    For a shorter comment, I cannot think of a single point in World's favor that isn't entirely reliant on novelty. Graphics, endemic life, the slow tracking. And I never see someone acknowledge the egregious issues that Worldborne had while being updated, only the finished product. Sunbreak is already better across the board in systems and gameplay and it is far from finished, let alone what it will bring upon full completion.
    I'm reading other comments and every person's points to world are for novelty and how it sounds in concept. Most fall apart upon playing the game for a good length of time again.

  • @grimreefer213
    @grimreefer213 Год назад +3

    Playing Rise has made me realize how much I do not miss the clutch claw and how much it negatively impacts the combat. The clutch claw was a mistake in my opinion, I used to not mind it though, but after 850 hrs in World/Iceborne and playing Rise where tenderizing is not required I realized how much better it is to not have to tenderize.

    • @subnighterhawk1535
      @subnighterhawk1535 Год назад

      *cough*Monster riding or spirit birds or every weapon getting counters or every monster being designed with counters/wirefalling in mind so if you dont use them you feel at a huge disadvantage*cough*

    • @grimreefer213
      @grimreefer213 Год назад

      @@subnighterhawk1535 Yeah I hate wyvern riding and the small monsters in Rise, but it’s still better than the clutch claw crap in Iceborne

    • @emeka490
      @emeka490 8 месяцев назад

      ​@@grimreefer213no it isn't

  • @postal3412
    @postal3412 2 года назад +12

    It's a toughie, but I think I prefer Sunbreak, just for the gameplay customization options and buildcrafting. I didn't like farming decorations in Iceborne, and as much as I love Fatalis, making his set just blatantly better than everything else just kinda sucked. As a result, I've been happy to try out new weapons that normally don't fit my playstyle, because making builds for them is easy and I can change how I play a different weapon so much without playing it the wrong way. Also, the portability is a big plus for me personally.

  • @ic3dtea
    @ic3dtea 11 месяцев назад +2

    if you want the perfect monster hunter just combine world and rise, literally the perfect monster hunter created

  • @Zer-dd5tq
    @Zer-dd5tq Год назад +1

    They are different types of Monster Hunter games, and each has their charm period.

  • @AlexHeisEngholm
    @AlexHeisEngholm Год назад +8

    It seems to me that Capcoms plan is building something that does not require total commitment and using the handheld version as a beta test to when they finally will go all out, I’m pretty sure the next game will be a fusion of world and rise, to get a bigger roster of monsters and to just shine up the graphics. I started rise 2 weeks ago, so far I still prefer world.

  • @MrAnca
    @MrAnca Год назад +4

    Do we all agree that HH is a massive downgrade from world/iceborne? They literally removed all its complexity and made it another type of hammer.

  • @brreakfastYT
    @brreakfastYT Год назад +10

    I think Rise's additions, especially adding more varied monster types, are enough to make it stand on it's own

    • @LimitedEye
      @LimitedEye 11 месяцев назад

      I love rose but this comment is straight cap

  • @GracefulCosmos
    @GracefulCosmos Месяц назад +1

    Have probably 500+ hrs on world. First Monster hunter game too, but I then also tried Rise and it was fun and awesome in its own right. Hitting 200hrs in it rn

  • @Grreeiig
    @Grreeiig Год назад +1

    i have been playing mh since the very first one on ps2. been putting off rise for a while now bc i was waiting for the pc release and just didn’t have time to dedicate. after watching this i’m def jumping in. subbed, great vid!

  • @durience253
    @durience253 2 года назад +4

    Awesome video man! The thing to keep in mind is there are 2 monster hunter dev teams. The one that worked on world is currently making a new one with an announcement soon. The other basically works for Nintendo indefinitely and stood on the shoulders that world built and expanded. You also forget to mention the huge quality of life improvements like eating and changing gear at camps, and most importantly, palamutes. It’s hard to come back form that lol.

  • @SoraTerumi24
    @SoraTerumi24 Год назад +1

    You know what was my first complaint about Rise that Iceborne did way better on?
    “Why is there nothing but Dango!? I don’t need Sugar all the time! Give me protein! I need real food not snacks! Grandma! I need your delicious cooking again I’m suffering here!”

  • @TS-uu4hp
    @TS-uu4hp 8 месяцев назад +1

    For me, a long time fan of the series since MH1 when plasma tvs didn’t exist yet, Sunbreak (not so much base Rise) is much much much better than world in so many aspects… but most people only care about graphics. Which I understand as I have a dope PC and prioritize that for other games. A lot of world players who don’t like hunting skills will quickly realize why veterans like them once they get tired of using the same move sets for the same weapons generation after generation for years on end.

  • @VTsimpingSan
    @VTsimpingSan Год назад +3

    I could never quite figure out why I preferred World over Rise but I think this video nailed it. I wasn’t able to beat World at the end of the day because monkey goes hard but still easily some of the most fun I’ve had

  • @ryanjohnson1124
    @ryanjohnson1124 2 года назад +5

    I’ve found myself thinking about how they will handle combat in MH6 and as far as I see it there are 2 options; keep switch skills or change combat for each weapon like they did for world. As a great sword main I can’t imagine not having all the basic combo choices that I have in Rise. If they keep true charge, would they just get rid of rage slash?

    • @mhswoocer
      @mhswoocer  2 года назад +6

      I personally think the best way to go about it, if they wanna keep the more grounded style, is to keep switch skills for every weapon, just remove wirebugs. That way you've still got all the customization, without any of the over the top stuff.

    • @Benri05
      @Benri05 2 года назад +4

      They'll keep the grounded combat, they reserved anime movement in portable MH.

    • @gamechanger8908
      @gamechanger8908 2 года назад +2

      @@Benri05 Yeah you got a point. Though I would see them probably be "inspired" by some moves, since when World came out styles and arts and were gone, but some of the weapons got new moves inspired from the arts and styles like Longsword being able to counter and Insect Glaive being more Aerial.

  • @SpacedogD
    @SpacedogD 10 месяцев назад +1

    4U.. lol jokes aside.
    I like both games. World has a more balanced take on the formula, sunbreak practically pushed it all into combat combat combat non stop. It gets draining after a while, but personally that was what I really wanted when playing world. Then they delivered it in rise and I realised how exhausting pushing combat into the forefront over everything else.
    Right now, I like both games equally.

  • @user-vz9ft9wm8s
    @user-vz9ft9wm8s Год назад +1

    If World had the multiplayer and combat of Rise, perfect. If Rise had the graphics and immersion of World, perfect. Capcom hear us out now

  • @slentara1
    @slentara1 2 года назад +12

    2:58 IDK I disagree about previous games. Basically finding tracks is all it does differently. None of the other staples of Monster "Hunting" really rears it's head in World. You don't have to prepare before a quest, or commit to what preparation you did do. There's no difference to being in Astera or in the field except that you can't buy items ort craft equipment essentially. There is no base and field. It's all the same. There's nothing that you would have had to do at the village pre World that you can't do on the hunt. There's no preparing the best set of equipment and items for multiple monsters because everything can be adjusted on the fly. There's no consequences for being ill prepared in the field as long as your box is stocked. There's no specking for common weaknesses or ensuring sufficient ammo count because you can just restock more. There is no more "life or death" situations because at any point you can retreat and revert back to your initial state that you restarted the quest in at any point. The lack of needing to prepare was so apparent the devs even locked the ability for hunters to go back to camp during encounters because they new if they didn't there would be no way hunters could lose. Yeah you can looks for tracks but that's all you have to do that even remotely resembles hunting. No more commitment to decisions, no more punishment for poor preparation. World is a fun game but in my opinion it did not do hunting better than any Monster Hunter that came before it. Rise took the only hunting aspect in World and deleted it and opted to make you a demi god that beats on helpless animals so It's at least better than Rise, so on that I agree.

    • @kyril98741
      @kyril98741 2 года назад +7

      In rise, the dev try to extend the preparation phase during the hunt by introducing spiritbird and more hunting helpers for you to use. You want to do wall bang? Go find M.spider. You want to tenderise monster? Go find those blight toad.

    • @basilbasil3629
      @basilbasil3629 2 года назад +2

      The game already has that hard feature of not being able to change gear mid fight, just dont swap or restock in a hunt. I still play like this even in MHWI and MHRS. There is also an item that warps you back to camp also in mh games called a farcaster lmao. However, now that you say that, the ability to restock as a gunner does hamper the true hunting aspect of the games haha.

    • @WesleyFiles
      @WesleyFiles 2 года назад

      Pull the stick out

  • @genxfusion
    @genxfusion 9 месяцев назад +1

    I agree that everyone has their own personal preference between World and Rise. I think that's what makes these 2 games incomparable. We should appreciate them both without pitting them against each other.

  • @Jayle_YT
    @Jayle_YT Год назад

    Imagine an MH game combine the very complex combat system of rise, and the ecosystem, atmosphere, hunting the monsters system, and graphics of world. The endgame is like guilding lands with very tough version of monsters in rise. Remove the soften the part of the monster mechanic. And instead of wirebugs, its more like a clutch claw but hangs on branches, cliffs, possble wall bangs, etc.

  • @dalars3329
    @dalars3329 Год назад +11

    I feel the reason I had more fun with Rise than world was because of how much more streamlined they made the multiplayer. I got to play through the entire experience with friends, watching these awesome cutscenes for each monster and getting the choice to skip cutscenes or just be able to play without going back and forth all the time waiting for everyone to watch cutscenes. World was amazing as a singleplayer experience for me but if I'm playing singleplayer, I should be able to pause, but instead I'm always online so I can't. And the clutch claw gimmick was terrible, it made me feel as though I HAD to soft a monster since I'd be losing out on damage if I don't. AND light weapons have to clutch and soften a part TWICE with the same repetitive animation, which just was just irritating. Rise also made the return of better weapon and armor designs that made them a lot more distinct. Wirebugs are also a much more interesting mechanic, but rampages could've been better. I hope they don't depend on gimmicks like this in the next entry though. Might end up being at the point of no return like Pokemons gimmicks in my opinion.

    • @user-vz9ft9wm8s
      @user-vz9ft9wm8s Год назад +1

      If world had done better with multiplayer alone it would have been a nearly perfect game. Both Rise and World have good points and not so good points. the answer is some where between them

    • @Saiiyne
      @Saiiyne Год назад +1

      In my opinion World's multiplayer was wayyyyyyy better. Rise's multiplayer is one of the reasons why I hate it. Lobbies are restricted to 4 players, the online quest searching system is dogshit and not comparable to World's and the world feels pretty much dead in Rise. Btw I'm talking about the multiplayer being bad with other random players that I didn't know at the beginning not about a co-op party with your friends. We definitely need the 16 player lobbies you automatically join back; seeing and being other players made it way more fun

    • @dalars3329
      @dalars3329 Год назад +1

      @@Saiiyne I agree on that, playing online and meeting a lot of new hunters was fun.

  • @JuliusCaesar103
    @JuliusCaesar103 Год назад +1

    Haven't played Rise, but the biggest downside of World to me was the monster variety. There were only 5 types of monsters iirc, and Iceborne was easily the best part since the monsters were all so different. Rise seems to have a much bigger variety, which if it is the case should be a clear winner imo since the monsters are the main part of the game. That said, MHW is one of the best games I've ever played, sunk 450 hours into it, I have no regrets.

  • @nP_Splash
    @nP_Splash Год назад +5

    I really wanna say my piece here: World was unlike nay other game ive played, as someone whos usually the hardcore get amazing at every game and master all skills, world was able to pull be out of that and really appreciate everything in the game.
    World is my favorite because of the atmosphere of the game, the large player lobbies to allow of a sudo mmo experience, i constantly found myself asking people how they got specific armor pieces and then would go get them myself. The graphics and music design of the game always immersed me in the game so much that it i couldn't really live without it in Rise.
    I think if Rise looked as good as World and added the same kind of multiplayer World had I would not even think about which is better. But I get that it was a niche thing and a lot of people did not like the mmo-ish thing cause they like a solo game, i get that and I like how Capcom sticks to their roots and core player base. But man world is an experience that I will never forget and probably never experience something similar get to a again.
    I love these games

  • @yakov9903
    @yakov9903 Год назад +6

    Literally every Worldborne fans argument is "but my immersion!!!" How about you immerse yourself in a more compelling and deep movement and combat system.

  • @DrakeDeath7
    @DrakeDeath7 Год назад +1

    Thank you for explaining the difference between them!!!

  • @gaminghazard8057
    @gaminghazard8057 Год назад +1

    if they made the next game rise of worlds and added sunbreak's exact combat to World's stunning detail along with world size, yes it would require a beefy computer and a lot of time to work on it but it would be that massive step up that monster hunter needs. the world size wouldn't be as much of an issue with palamutes and wirebugs and it would open up amazing opportunities for elevated map exploration.

  • @henriquemarcalo5931
    @henriquemarcalo5931 Год назад +10

    I wouldn't mind at all another set of huge maps, each with different characteristics and things in the environment that can help you/screw you over during a hunt. However, to help you with that I'd suggest them to add a new polished version of palamutes, a buddy you can control to traverse the map, as the tailraider safari took too long to get you to the monster's location.

  • @donimmortal7692
    @donimmortal7692 2 года назад +10

    I like to mention that Sunbreak endgame feel like a subtraction rather than addition with AF monsters being slowly drip feed for no good reason other than to make the tittle update felt bigger. It's not like every monsters got a unique AF finisher like Garangolm. If they want to use power creep as an excuse then just raise AF cap instead of reduce roaster.

  • @kokayinewsome9308
    @kokayinewsome9308 Год назад +3

    I love World music when you in your personal room. Rise is about being an OP badass. World is about learning to observe the world and use it to your advantage. It's two games for two different types of MH fan.

  • @RiockSo3
    @RiockSo3 Год назад +1

    I think the reason on why World has a more impact on fans, its mostly because World is looks like a more Advance Monster Hunter, like the next BIG LEAP for the game, Rise is more traditional and embraces the old school Monster Hunter sort of Speaking. i do like both but i spend far more time in world that in Rise. Rise is good but i stop playing for a while.

  • @vjan4786
    @vjan4786 Год назад +1

    Both games are peak but for me i love playing mhwi more than rise i think its because of the simplicity of the game that made me want to play more.

  • @jungchoothian2039
    @jungchoothian2039 2 года назад +5

    I agree wholeheartedly that world has a better immersive hunting experience.(and it has deviljho :( ) but rise / sunbreak has the best iteration of weapon movesets so far. Many weapons are so much fun to play in sunbreak and I couldn’t go back to world because of that. The vertical movement is awesome but I found it underutilized in the game. The only thing rise is missing is siege quests. I want to see the next game has the best of 2 worlds in it. Also I actually love the clutch claw mechanic but their implementation is kinda awkward. I think it’s fun to find the right time to do wall bang and you can target specific parts to tenderize for more damage. The tenderize should be optional bonus tho. It shouldn’t be the mechanic that is required to do similar damage. I am talking about to get the full benefits of WEX. Maybe it should be something like increasing the hitzone so WEX can work better on the bad part. Like changing from 20 to 45 or something like to make the hard part softened hence tenderized. I see that they wanted to nerf WEX but it was tedious for some weapons to keep tenderizing parts. Some weapons are ok doing it like hammers was easy and fun. Lastly, guiding land was almost perfect. I just hate the leveling system lol. Overall, they have pro and con.

    • @ishakuraigami6171
      @ishakuraigami6171 2 года назад

      Guiding Lands weren't exactly even okay at launch, and the leveling system was even worse, though

    • @jungchoothian2039
      @jungchoothian2039 2 года назад +1

      @@ishakuraigami6171 I like the idea of it but I hate that it’s super rng to get the materials you need. You can’t even control the quest you join. You kinda have to join the quest to see if people are fighting the monster you are after. Afflicted monster hunting is a way better system. They both share the same objectives. But the hunting experience in guiding land is like one of the best.