rather than being limited to a mixamo rig, the skeletal mesh editing tools have been excedeingly helpful even with my custom built rigs from maya. thank you for pointing out this plugin.
Hahaha! Unfortunately I can't change! It's our little Tuesday get-together, so I'll give you a little taste of what's to come! Thanks for your support and for being here
Hey 👋 Try to change transform of the shape of your control ! Once you’ve selected your module, go to its detail panel and you should be able to find the Transform attribute of the Shape itself 👌
I made a "modular" control rig in 5.3 to solve the bad orient issue. I procedurally build a mirror of the bone hierarchy using virtual bones and copy bone location only. Then orient them to the standard manny orientation then set up forward and backward solves there and reproject the orientation back to the actual bones. That way the controls are oriented to the standardized orients and you can swap in any skeletal mesh regardless of whether they goofed up or went off convention. I'm still looking into source in 5.4 to see how to break up my monolithic control rig into the modular rig system though.
Thanks for your feedback bro ! That sounds amazing! Congrats for the work here. Do you have a video showcasing your stuff ? Would love to see it in action 😃
In theory, you should be able to do it, but I think it's still too experimental. Building your own Control Rig might be the best solution for the moment 🦾
Great vid! But when I m putting the spine, shoulders and the other parts its doing well but when I put the leg part the character have the leg distorced, what can I do to solve it?
Thanks for your comment Bruno ! 🙌 I think it is happening only with IK setup right ? I've tried to manage an offset on the Pole Vector control. Sometimes it worked and sometimes not. Modualar Control Rig still in its experimental stage, don't forget it ! 😉
Hello , I have got an interesting issue which is completly ruins my pipeline. When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
Could you help me with something please, I added the controls to my character's facial rig, but when I move them in the sequencer nothing happens, do you know what I could be doing wrong? I would really appreciate it if you could help me
Hey Allan 👋 There is no specific Modules for Face Rig yet, you are probalby using a module that is not intented to be used for the Face, that id probably why it's not working !? 🤔
@@ProjProd In fact, I'm not referring to something modular like in the tutorial, I added controls to the rig that I already have for my character, in the skeletal section of the character I can move the bones, but I can't do it in the sequencer or in the modular control rig Do you know what I could be doing wrong? I seriously don't know what error I'm having and there is no tutorial, not even in the unreal documentation. I really appreciate if u can help me 🤘😎
Oh ok I understand ! Maybe you didn't correctly put in place the Forwards Solve Event of your Control Rig, that's why your controls are not responding. I've made an entire tutorial for this, maybe it can help you for that: ruclips.net/video/tY7IXwzw1u0/видео.htmlsi=Pdd6z38ihTrNytWm
I took 3 differents mixamo character, and all where different from the one you choose on your tutorial (no root bone). Then nothing is working then i could not apply your tutorial.. Not cool
Oh not cool ! Mixamo characters don't have all the same Rig, which is probably why you don't get the same result. Maybe you should try with the same one as mine? The Modular Control Rig is still experimental, so you can expect better results with future versions of the engine.
You’re really the best in this domain ! Thank you so much for all the tutorials you made bro !
Thank you soooooo much I have the best small community
Looks great... Really like the short videos you create going over the key items.
Thank you so much, thank you for your support, and for your comment! I'm glad to hear you like this format!
rather than being limited to a mixamo rig, the skeletal mesh editing tools have been excedeingly helpful even with my custom built rigs from maya. thank you for pointing out this plugin.
Looking forward to this, but it’s frustrating when videos are on the timeline but not available - does anyone else find that??
Hahaha! Unfortunately I can't change! It's our little Tuesday get-together, so I'll give you a little taste of what's to come! Thanks for your support and for being here
Oh! Many thanks, bro!
You’re very welcome ☺️ thank you for your comment and your support 🙌🏼
hello in the time 3:24, my red arrows are pointed outwards (towards the finger), and how to set it like yours, as it is pointing upwards?
Hey 👋
Try to change transform of the shape of your control ! Once you’ve selected your module, go to its detail panel and you should be able to find the Transform attribute of the Shape itself 👌
I made a "modular" control rig in 5.3 to solve the bad orient issue. I procedurally build a mirror of the bone hierarchy using virtual bones and copy bone location only. Then orient them to the standard manny orientation then set up forward and backward solves there and reproject the orientation back to the actual bones. That way the controls are oriented to the standardized orients and you can swap in any skeletal mesh regardless of whether they goofed up or went off convention. I'm still looking into source in 5.4 to see how to break up my monolithic control rig into the modular rig system though.
Thanks for your feedback bro ! That sounds amazing! Congrats for the work here. Do you have a video showcasing your stuff ? Would love to see it in action 😃
is there a way to adress the issue of unchecking the "IK/FK" checkbox? I'd like to use IK for the leg, but when turned on, the leg bents to the waist.
You should be able to adjust a Pole Vector Offset in the Module setting!
@@ProjProd I meant, "where is the switch in the sequencer" (under what parameter)?
Can you use a modular control rig to clean up mocap data? I tried baking a control rig to an animation but the shoulders went whacky.
In theory, you should be able to do it, but I think it's still too experimental. Building your own Control Rig might be the best solution for the moment 🦾
Can you please do a video with Blender's Rigify and UE5.4 Modular "IK" Rig?
Let's think about that Hot Sauce
Can you suggest similar application which could automatically rename the Rigify character for Unreal Engine 5.4 except GameRig addon?
I don’t know other solution here but you may want to check out my latest video concerning Auto Retargeting! I talk about a workflow using AccuRIG 👌
Great vid! But when I m putting the spine, shoulders and the other parts its doing well but when I put the leg part the character have the leg distorced, what can I do to solve it?
Me too only Thigh not working
Thanks for your comment Bruno ! 🙌
I think it is happening only with IK setup right ? I've tried to manage an offset on the Pole Vector control. Sometimes it worked and sometimes not. Modualar Control Rig still in its experimental stage, don't forget it ! 😉
Hello , I have got an interesting issue which is completly ruins my pipeline.
When i add the spine module, there is no shoulder sockets are appeared. I can only see the neck module is available. does anyone have the same problem ?
It really depends on the Character your are using ! How his rig was built, etc..
@@ProjProd its unreal mannequin :)
Could you help me with something please, I added the controls to my character's facial rig, but when I move them in the sequencer nothing happens, do you know what I could be doing wrong?
I would really appreciate it if you could help me
Hey Allan 👋
There is no specific Modules for Face Rig yet, you are probalby using a module that is not intented to be used for the Face, that id probably why it's not working !? 🤔
@@ProjProd In fact, I'm not referring to something modular like in the tutorial, I added controls to the rig that I already have for my character, in the skeletal section of the character I can move the bones, but I can't do it in the sequencer or in the modular control rig Do you know what I could be doing wrong?
I seriously don't know what error I'm having and there is no tutorial, not even in the unreal documentation. I really appreciate if u can help me 🤘😎
Oh ok I understand ! Maybe you didn't correctly put in place the Forwards Solve Event of your Control Rig, that's why your controls are not responding. I've made an entire tutorial for this, maybe it can help you for that: ruclips.net/video/tY7IXwzw1u0/видео.htmlsi=Pdd6z38ihTrNytWm
@@ProjProd Thank you very much for answering me 🙏🙏🙏🙏, can I try this method, and if I still have the error, can I contact you?
❤❤❤❤🎉🎉
❤️❤️++
I took 3 differents mixamo character, and all where different from the one you choose on your tutorial (no root bone). Then nothing is working then i could not apply your tutorial.. Not cool
Oh not cool ! Mixamo characters don't have all the same Rig, which is probably why you don't get the same result. Maybe you should try with the same one as mine?
The Modular Control Rig is still experimental, so you can expect better results with future versions of the engine.