Analysis: Can There Be a Serious Mobile Fighting Game?

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  • Опубликовано: 17 янв 2025

Комментарии • 1,1 тыс.

  • @StylishCashew31
    @StylishCashew31 8 лет назад +3665

    "Best used with both hands." uses one hand.

    • @lidge1994
      @lidge1994 8 лет назад +239

      Mr. Fridge well, he is a casual

    • @DragonstoneWolfe
      @DragonstoneWolfe 8 лет назад +583

      Not just any casual, a Certified Casual.

    • @Shmidershmax
      @Shmidershmax 7 лет назад +192

      And uses his index finger to boot

    • @VampoRainze
      @VampoRainze 7 лет назад +30

      Probably trying to not block the camera's shot of the game, to be fair.

    • @booates
      @booates 7 лет назад +87

      VampoRainze that makes no sense, it would have blocked the camera less if he used his left thumb instead of reaching to the left with his right. with that said it's not a big deal just funny, and a telling look into the mind of a casual :p

  • @Ravio.Helianthus
    @Ravio.Helianthus 8 лет назад +1682

    Playing with both hands doesn't mean using the other hand only for holding the device.

    • @guycitron5479
      @guycitron5479 8 лет назад +190

      +TurnaboutAttorney Heheheh yeah I'm a moron

    • @Ravio.Helianthus
      @Ravio.Helianthus 8 лет назад +97

      +Guy Citron We've all been there man. I feel ya

    • @guycitron5479
      @guycitron5479 8 лет назад +44

      :)

    • @Lestakeo
      @Lestakeo 8 лет назад +61

      +Guy Citron Hey, you're a certified casual gamer, you gotta live up to it. Plus that was cute.

    • @Lestakeo
      @Lestakeo 8 лет назад +8

      +Guy Citron Hey, you're a certified casual gamer, you gotta live up to it. Plus that was cute.

  • @azrael01010
    @azrael01010 8 лет назад +1320

    "Best played with both hands" - Proceeds to play with only one hand

    • @benington1
      @benington1 7 лет назад +16

      Azrael010 *One Finger.

    • @zevvy6967
      @zevvy6967 6 лет назад +24

      That man is not a casual gamer. He acted like he'd never even used a touch screen before. It was hard to watch

    • @willow1011
      @willow1011 5 лет назад

      666 likes...

    • @dreadknot2238
      @dreadknot2238 5 лет назад +1

      That game he playing doesn't require both hand I already played that game.

    • @thesurvivlist5440
      @thesurvivlist5440 3 года назад

      @@dreadknot2238 nah mcoc definately needs 2 hands

  • @vonschuhart
    @vonschuhart 8 лет назад +1103

    Just port divekick. I'd never put my phone down

    • @shernfish
      @shernfish 8 лет назад +61

      Yea that would fit perfect

    • @metallsnubben
      @metallsnubben 8 лет назад +44

      YES FOR THE LOVE OF GOD

    • @BushidoBrownSama
      @BushidoBrownSama 8 лет назад +12

      I have been thinking this since I played it at Pax 2014/15

    • @glass916
      @glass916 6 лет назад +4

      There’s a knock off called ‘slam jump’

    • @mcprol2467
      @mcprol2467 6 лет назад +5

      @@glass916 it's not the same though.

  • @orangesaregood1568
    @orangesaregood1568 6 лет назад +319

    Real talk though, why isn’t there a mobile port of divekick

  • @Connor_Kirkpatrick
    @Connor_Kirkpatrick 3 года назад +53

    Flappy Fighter was INCREDIBLE. It’s so sad it got taken down for copyright before getting a proper multiplayer mode

    • @valletas
      @valletas Год назад +4

      Shame the dev never tried to release or even rework the game into something else

    • @Azure9577
      @Azure9577 8 месяцев назад

      ​@@valletasSanta fighters is the successor

  • @flappyfighter1426
    @flappyfighter1426 5 лет назад +911

    Gerald, I have answered your question XD

  • @Eggroll3s
    @Eggroll3s 5 лет назад +84

    Core-A Gaming: Can a mobile fighting game be competative and simple?
    Flappy Fighter: Hold my touchscreen

  • @DazIsBambo
    @DazIsBambo 8 лет назад +158

    Your analysis videos are always so entertaining as they cover interesting topics.
    Please keep it up man, there aren't really many channels that will cover fighting games in general like this.

  • @luxerhusku2609
    @luxerhusku2609 5 лет назад +317

    Yes. Skullgirls Mobile’s got a lot of depth using the touchscreen. It’s not furiously tapping the screen or tapping one card each for a combo. You to know the different touch inputs in order to chain the combos correctly. It’s the reason why it’s one of the best mobile fighters on the market.

    • @skipthewave
      @skipthewave 5 лет назад +17

      Agree. SkullGirls is such a fun game in a similar sense to competitive fighting games.

    • @checkers-xd
      @checkers-xd 5 лет назад +23

      Compared to the actual game it’s shit. You just hold block then pull off the same combo and repeat, that’s it.

    • @cctz_1
      @cctz_1 5 лет назад +27

      Checkers
      Agreed, I feel like people give it too much credit cause it’s not as shit as it could’ve been. Doesnt mean it’s good, I got bored real fucking quick

    • @SicklySeraph
      @SicklySeraph 4 года назад +6

      Flac well its mostly because not a total fighting game, it’s considered an action RPG and you start to get into considering stats, buffs, and the characters signature abilities, and using moves to work with those abilities to then counter your opponents team. And as a fan of both versions of the game they’re great in their own way.

    • @ShaunDelier
      @ShaunDelier 4 года назад +4

      Skullgirls on mobile is unique, pc (or console ports) felt like another Street Fighter, 2d fighting game rip off. Mobile Skullgirls is the best on mobile

  • @wikygaming
    @wikygaming 8 лет назад +522

    "I'm talking about Marvel..........
    Contest of Champions" I'm kinda losing it

    • @arcticmonke7661
      @arcticmonke7661 6 лет назад +7

      wikygaming I mean skull girls is one phone and sort of balanced

  • @eftorq
    @eftorq 5 лет назад +80

    "3 frames are too much for enjoyable play" *laughs in smash ultimate*

  • @thesparrow1116
    @thesparrow1116 6 лет назад +317

    "Certified Casual Gamer, Guy" Oh you mean Guy slayer of the 9 gods? Winner of Evo 2009 to 20XX? Teacher of HAX and mentor of Leffen? The all knowing all masterful god of our world? That Guy that you shame each time you bring to your simpleton show? You should be ashamed of your actions. If Guy was serious he'd perfect you 3-0 each round but Guy is merciful and enjoys your pathetic attempts at painting him in a casual comedic relief manner. Just beware the day the four horseman of the apocalypse arive and the trumpeters beckon. That is the day Guy will destroy all in his path and reclaim his throne.

    • @sewhole1386
      @sewhole1386 5 лет назад +7

      @@cdizzytv3753 Okay then, Alpha Virgin

    • @EonTheAien
      @EonTheAien 5 лет назад +2

      @@cdizzytv3753 Sure thing boomer

    • @EonTheAien
      @EonTheAien 5 лет назад +1

      @@cdizzytv3753 wait actually please tell me your joking and I have no sense of humor

    • @Scanvas3
      @Scanvas3 5 лет назад +1

      Guy is the best of the best, no question

    • @SonataNoKami
      @SonataNoKami 4 года назад +4

      @@EonTheAien hey bro can I sit next you on the "got wooshed" bench?

  • @samuelmumby7982
    @samuelmumby7982 8 лет назад +34

    I would approach it the same way people convert games to tabletop: ask yourself what the core mechanics are, and use only some of them. For example I'd take spacing, move execution and varied height of attack (hit boxes I guess) and make a fighter where, with your left thumb you swipe side to side to move and up to jump. And with your right you tap mid, low and high to jab and swipe up and down, and quarter circles to perform special attacks. Is still gives you 6 attacks on ground and potentially 6 in air (though I'd probably only have 2 options, a heavy and light). Not to mention the spacing adds more to the game than a simple block that most mobile fighters provide you with, perhaps a parry system where you can match jab for jab would work better. But that's where lag becomes an issue.

  • @unepiccube9204
    @unepiccube9204 5 лет назад +34

    Flappy Fighter: *Looks in the corner* fools

  • @tempatempo3805
    @tempatempo3805 8 лет назад +82

    very informative like always, keep doing these

    • @CoreAGaming
      @CoreAGaming  8 лет назад +27

      Thanks, wish I could do more :)

    • @crimson-foxtwitch2581
      @crimson-foxtwitch2581 8 лет назад

      Core-A Gaming What about the mobile control scheme I mentioned in the comments of this video?

    • @sgradone
      @sgradone 7 лет назад +2

      Core-A Gaming Now that the Nintendo Switch is out what do you think the future holds for fighting games and their potential for being mobile (on the Switch).
      I think there is great potential as long as a developer can make it playable with the supplied joycon to maximise casual play and support sticks as well.

  • @LouerTube
    @LouerTube 8 лет назад +56

    Mobile could probably pull of a decent simplified Bushido Blade.

    • @alextrin683
      @alextrin683 8 лет назад +11

      Louie Didcote I'd love to see something like Bushido Blade (with very large environmental stages it did) with updated grpahics. On a phone would just be icing on the cake.

    • @BraveFencerLinkMakenshi
      @BraveFencerLinkMakenshi 4 года назад +1

      NEVER mention Bushido Blade and mobile in the same sentence again, do you understand me?!

  • @abel4475
    @abel4475 6 лет назад +13

    First three comments I see:
    "Says it's best to use both hands
    Uses 3 hands"

  • @vortigauntfan
    @vortigauntfan 8 лет назад +31

    I don't see truly deep fighting games going far on mobile platforms, because there's bound to be input lag with the touchscreen and it's difficult to use an interface that you can't physically maneuver. A game like DiveKick would be absolutely astounding, though, with just a simple swipe and tap to get going. We need to start out small again with mobile fighting games, and then gradually see what works and what doesn't, rather than just trying to port the games over and see how it works out.

  • @runningtiger7624
    @runningtiger7624 8 лет назад +10

    "most things are best done with both hands." - guy, 2016

  • @TheFBIorange
    @TheFBIorange 8 лет назад +3

    Your production quality is insane. Consider me sold, can't wait until you release more videos

  • @aguywithalotofopinions412
    @aguywithalotofopinions412 3 года назад +2

    That transition from Miles to Chun Li was clean af

  • @CristianConLaH
    @CristianConLaH 5 лет назад +4

    2 Years have passed and here we have it, Flappy Fighter

  • @LetterRobo
    @LetterRobo 8 лет назад +60

    I think it's perfectly possible. You just need to adapt to the controls and possibly try to make something very accessible. I'd say it'd be best to look towards the likes of Nidhogg and Rising Thunder in addition to the aforementioned Divekick as possible directions. Maybe it wouldn't resemble what we'd traditionally consider a fighter but a real level of depth as a competitive game can be there. Though the success of infinitey blade makes me wonder if something like a multiplayer Punch Out would be a valid route. I'd normally be worried about the business model , but something like Killer Instinct's model wouldn't be TOO horrendous and that's kind of the reference point for a successful free to play fighter.

    • @waves5651
      @waves5651 8 лет назад

      except for boxing.

    • @kimeiga
      @kimeiga 6 лет назад +2

      Nidhogg on mobile is not a bad idea!

    • @Azure9577
      @Azure9577 2 года назад

      Check out flappy fighter

  • @dev5655
    @dev5655 8 лет назад +7

    There is a game surprisingly that does this well. The blazeblue mobile game actually has a really in-depth combo system and intuitive controls that really requires practice to master. Along with a good online system and other cool things. I'm not one for the knowledge of fighting games or anything but if you really want a good 'true 90's' fighting game experience I would pick this one up

  • @darkshortyx
    @darkshortyx 5 лет назад +2

    Flappy fighter? Idea for new video ? Content is great my man!! Soo great that I go back and rewatch all the time! Keep up the good work! And thanks for providing it!

  • @Bumpki
    @Bumpki 5 лет назад +9

    Footsies by Hifight and Flappy Fighter by Aapcom

  • @xephachi
    @xephachi 8 лет назад +40

    I've shamefully played a lot of fighting games on mobile (Injustice, Marvel Contest of Champions, MKX, etc.) and not only are the controls are terrible, but the oversimplification of FG mechanics like spacing, proper counters, real block-breaking means the AI just cheats on higher levels. Almost all of them require some sort of power creep because F2P pricing model means a) incentive to buy power/levels b) boring gameplay requires grind to unlock characters to incentivize players who don't want to pay a ton, so most games actually focus on just powering your characters, and actual skill rarely means anything in being able to win against much more powerful opponents regardless of you playing perfectly.

    • @pedromrsil
      @pedromrsil 8 лет назад +7

      try KOF 2012 A, it is not perfect but better than mkx, Marvel, etc

    • @xephachi
      @xephachi 8 лет назад +1

      TiTan29
      i looked into it, still touch controls but seems better than most

    • @pedromrsil
      @pedromrsil 8 лет назад +2

      +xephyr88 i mean, i know it isn't as good as a console or acade one, but its not bad

    • @jericodawsonmarcos7529
      @jericodawsonmarcos7529 8 лет назад +1

      TiTan29 it just needs a multiplayer and dlc update

    • @Se7enRemain
      @Se7enRemain 7 лет назад +5

      I've played Injustice (it's not good) but Marvel contest was actually kinda good. Everyone has the same combos (taptaptap swipe tap backdash for safety) but with friends I found it very fun. I mostly Played the ulk and Star Killer with the mask

  • @emmdouge1
    @emmdouge1 8 лет назад +4

    This is something Ive always thought about. Nice to see your take on it. Thanks for the vid

  • @digitalsublime
    @digitalsublime 8 лет назад +9

    The most probable scenario is coexistence, just like it's now. Yes the market of mobile gaming is huge, but the pc hardware will always be on top, and have the more committed gamers supporting the industry. Point aside I would love sfv mobile and compatible with pads, not just a 4 button version.

    • @CoreAGaming
      @CoreAGaming  8 лет назад +1

      Yeah, seems like it's also a good market to raise awareness of a game like MK did.

  • @Sareturu
    @Sareturu 8 лет назад +5

    "Best played with both hands" - Proceeds to play it with one hand.

  • @TonyTheTGR
    @TonyTheTGR 6 лет назад +4

    I think the best you can actually do as far as this goes is a team-building or character-building game that's literally AI driven - choose one of three strategies; and then have the player manage the meter usage (counters/supers/etc.); or build a character-state-machine where movement and attacks are synonymous (drag in different directions to execute different movement/attack combinations, hold to block, tap for basic combo-strings or throws?).
    But it's not going to replace "fighting games as we play them today," because simply put, it IS too limited of a control scheme.

  • @hhaammzzaattaarraaff3313
    @hhaammzzaattaarraaff3313 2 года назад +5

    The only true way to get fighting games on your phone is by emulating old fighting games

  • @samm5763
    @samm5763 7 лет назад +15

    you should take a look at the game Shadow Fight 2. It has an interesting control scheme that seems bad on the surface, but it is very comfortable and well developed once you get use to it.

    • @intensellylit4100
      @intensellylit4100 6 лет назад +6

      Mention of shadow fight 2 is surprisingly rare in this comment section.

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 8 лет назад +8

    Handhelds are the next best thing. Seems like the Nintendo Switch could open up some new possibilities(if people can figure out how Joy-Cons work and connect to the system), assuming that the developers take into account the lack of a D-pad and a six-button layout.

  • @psyckojoe
    @psyckojoe 7 лет назад +1

    I don't even play fighting games but this channel is just fucking lit.

  • @eazesteeze
    @eazesteeze 3 года назад +4

    Vita Fighters answered your prayers.

  • @Hlidskialf
    @Hlidskialf 8 лет назад +3

    Really cool, the only bad thing about Analysis is: i need MOAR

  • @dontreadthiscomment3026
    @dontreadthiscomment3026 5 лет назад +9

    Flappy fighter when it get local pvp

  • @Darwingreen5
    @Darwingreen5 8 лет назад +5

    I think something like what they were doing with Rising Thunder would be a step in the right direction.

  • @crimsonblad5
    @crimsonblad5 4 года назад +1

    I think it's time for an update to this video to see if anything has changed.

    • @SJNaka101
      @SJNaka101 4 года назад

      Skullgirls is pretty cool

  • @ChenSaboriNyan
    @ChenSaboriNyan 8 лет назад +12

    nah,i rather die than not play a fight game on a stick

    • @AveMcree
      @AveMcree 8 лет назад +1

      +Sabori sauce (Juan) welp my friend it might be your time lol... and same with me as well :(

  • @kyu5242
    @kyu5242 5 лет назад +5

    Street Fighter X Tekken used to be on mobile, it was pretty good until it was terminated from the app store.

  • @timothymclean
    @timothymclean 8 лет назад +57

    It's possible to design a competitive fighting game for mobile, no doubt. It's almost certain that it will become a reality, sooner or later. But non-mobile gaming isn't going anywhere; there are still gaming experiences which can't be easily replicated on a smartphone, with its small screen and limited controls which obscure the screen when you use them. Anyone who says mobile games will be the _only_ games in the future is an even greater fool than those who call mobile gaming a fad.

    • @NoSkillsNoFun
      @NoSkillsNoFun 8 лет назад +4

      Well, it all depends on different aspects, like VR, if the technology gets dirt cheap, and everyone owns a headset like a pair of headphones, you might get arround the cluttered screen.
      One might add a phone case thats connectable with your phone which is a controller and there you go.
      Or a touchpad on the back of phones, but that might be hard to controll, considering you don't have any clue where your fingers go (missing buttons...).
      But to be honest, without a spike in tech, we are nowhere near that future.

    • @timothymclean
      @timothymclean 8 лет назад +8

      Dewayn Even with those kinds of things, there are still going to be games which work better on PC or console than mobile with some stuff bolted on. (And some of those things already exist.)

    • @robin-gu6uy
      @robin-gu6uy 6 лет назад +1

      Screens are getting much bigger thanks to the shrinking bezels

  • @gulfgiggleanimations4472
    @gulfgiggleanimations4472 8 лет назад +6

    I don't think a mobile fighting game should follow the standard setup for a fighting game, that being p1 health bar, time, p2 health bar, we've seen everywhere from arcades to PlayStation. I think it should be more focused on the touch controls, and the best I can see it being is similar to punchout, but with multiple playable characters and a greater focus on multiplayer.

  • @simulatedstring9029
    @simulatedstring9029 5 лет назад +5

    Flappy fighter came out, everything has changed.

  • @DoUbLeH9
    @DoUbLeH9 5 лет назад +6

    Flappy Fighter is the truth!

  • @zetadroid
    @zetadroid 8 лет назад +28

    How could you not try SF4 volt on iphone? It has been THE mobile fighting game for basically 6 years.
    The controls are much more responsive than any other emulated fighting game, and especially of KOF. It had a rampant community of fighters with quite a high level of multiplayer and for several years (the online became deserted only a few months back, only because it was not ported to the new ios and not because players lost interest). Look at the length of the discussion in the volt's forum on toucharcade if you want a proof of what I'm saying.
    Despite the limitations (20fps and on screen controls) it managed to be technical, thanks also to the SP button. Several high level players even didn't use any shortcut to specials. Also, the SP button was well thought (it almost couldn't do stuff that would've been impossible with normal controls, unlike the sf4 on 3DS in which charge characters did not have to charge when using SP).

    • @CoreAGaming
      @CoreAGaming  8 лет назад +6

      That's actually really interesting, and I wish I had known. I remember Infiltration and Poongko played mobile SF4 for a short period and were fighting for top spot. Infil played Viper btw lol.

    • @shernfish
      @shernfish 8 лет назад

      +Core-A Gaming Lop, do people still play it?

    • @zetadroid
      @zetadroid 8 лет назад

      Core-A Gaming
      There are still some buddies playing I think. I still see uploads from sexiness, and I receive some invitation from time to time, but I guess most people went to the latest ios and cannot even play the game. Search tenonez, nash berry, psxsquall, harlequinrogue for some of the best players on ios (also if you need footage).

    • @supersonicstep
      @supersonicstep 6 лет назад

      @@CoreAGaming slashers the power battle is also a good look at

  • @coolguynotfoolguy8759
    @coolguynotfoolguy8759 5 лет назад +1

    'A lot of things are best done with both hands'
    *C H E*

  • @wuzi7049
    @wuzi7049 8 лет назад +4

    it's very possible to make a great fighting game for mobile. that Marvel game has surprisingly deep strategy, and hard techniques, but it definitely is dumbed down for both accessibility and squeezing money out of you. but taking what they do right, and adding on to it positively can produce a surprisingly good fighting game.

  • @a_creatorsstuff17
    @a_creatorsstuff17 4 года назад +1

    I can happly report, you just described Skullgirls Mobile

  • @byakobama991
    @byakobama991 7 лет назад +13

    check out BlazBlue revolution reburning there's some issues with servers and balance and lag but the gameplay is intuitive I feel for a mobile fighter and is a step in a better direction to say the least it starts as a beat em up but as you progress you can access more traditional fighting and pvp modes

  • @manu_elle_arg
    @manu_elle_arg 2 года назад +1

    I've been trying a mobile fighting game called Metal Revolution and it really goes deep, having the usual character styles and dynamics of classic games, it really looks like the best original game out there, withouth being an emulation for cellphones

  • @Carlanite
    @Carlanite 5 лет назад +6

    check out Flappy Fighter

  • @KnakuanaRka
    @KnakuanaRka 4 года назад +1

    I have a suggestion for a mobile fighting game that might be more up people’s alley: BlazBlue Revolution Reburning. Yes, it’s full of RPG elements and monetized to hell and back, and for purists, the 5v5 arena mode or whatever it’s called is super laggy, but its simple (and patented :( ) control system based on tapping and swiping in various directions is pretty much a perfect harmony between giving you a variety of complex combos and ease of use on a touchscreen. A purer fighting game based off that would probably be great!

  • @CHRIS-X
    @CHRIS-X 5 лет назад +13

    Who came back because of flappy fighter

  • @bisonlord8921
    @bisonlord8921 5 лет назад +1

    There is, Flappy Fighter, but it’s not online, it’s super good tho.

  • @omegalucario7478
    @omegalucario7478 8 лет назад +27

    wow spider man just wow

  • @smol_hornet613
    @smol_hornet613 8 лет назад

    As for the complaint on the accuracy and responsiveness of touchscreen controls, I can definitely agree with that out of my own experience. I fell in love with a slow and clunky-like singleplayer mobile fighting game called Shadow Fight 2 about a year ago, and I've played it ever since. Because of how well-versed I am with the game at this point, I play all of the bosses on the game's hardest difficulty - impossible mode.
    In impossible mode your opponent is about 10 times stronger than you in every regard, making the fight a tough-as-nails balancing act between avoiding getting your entire health bar drained by a single head-hit, and achieving a high enough DPS to kill them before the 99 seconds of the round are up. Usually, these fights can include several days - heck, even weeks - of learning how to smoothen out your playstyle to the point of near perfection, avoiding all vicious one-shot traps and outplaying the opposition on literally every bend. You will not pass until you have solved the *entire* fight.
    Of course, with such minimal room for mistakes, the controls must be very responsive and totally reliable in order to keep up with the person behind the wheel. Spoiler alert: they aren't. From my experience with playing Shadow Fight 2 on impossible mode, I can say that a pretty alarming amount of my deaths have been because of failing to double-tap, or failing to make contact with the projected joystick.
    I'm not blaming the game, tough: this is just how it is with playing using the controls on a touchscreen - you can't actually *feel* them. With physical controls you can recognize whether you're on the button/joystick without a glance, and the mechanical input is more reliable too. Even as a rather experienced player, I can often catch my fingers sliding away to an unwanted part of the screen during a fight. Mobile games may be convenient, but the original still has the edge.

  • @kingkrispy5289
    @kingkrispy5289 5 лет назад +3

    And then flappy fighters appeared and it’s being ported to Android,we just need vs and online...

  • @noir2967
    @noir2967 3 года назад

    "Best used with both hands."
    Guy: And I took that personally.

  • @Thegoodcoffee247
    @Thegoodcoffee247 5 лет назад +3

    Ever heard of flappy fighter?

  • @electriczap9615
    @electriczap9615 5 лет назад +1

    This video was a mere prophecy of flappy fighter’s rise

  • @dustinvanish
    @dustinvanish 5 лет назад +3

    Flappy Fighter...though it lacks an online feature as of me typing this.

  • @crimson-foxtwitch2581
    @crimson-foxtwitch2581 8 лет назад

    And here's an idea for a mobile control scheme:
    Bottom Left: Crouch(tap for a parry that has no end lag if successful, works similar to crouching parries in SF3)
    Top left: Move left/block(You can block while crouching by holding the left side with two fingers, tap in this quadrant to do a standing parry similar to SF3)
    Top right: Move right(Double tap in either direction across the top to dash left or right)
    Bottom right: Tap for Light attacks, swipe left or right for Medium attacks, hold for heavy attacks(works with aerials and crouching hits as well)
    Swipe up left, up, or up right: Jump(Short hops can't be implemented)
    Bottom and top right: Super window(explained later)
    Z input, quarter and half circle, and reversed versions do specials(Do these twice on a Super window to pull off a Super)
    Swipe across the whole top or bottom screen from left to right: Command Normals
    Super windows are created by doing the super input, then inputting the special input twice(The length of the super window is 1 second to pull off the inputs and swipes on touchscreen), and frame data can be tweaked if needed.

  • @keystone5750
    @keystone5750 6 лет назад +11

    Ughh. I can’t go back to contest of champions after street fighter volt and shadow fight 2.

    • @intensellylit4100
      @intensellylit4100 6 лет назад +3

      Finally someone who knows about Shadow Fight.

    • @locolorenz
      @locolorenz 5 лет назад

      @@intensellylit4100 shadow fight is the only acceptable fighting game on mobile

    • @intensellylit4100
      @intensellylit4100 5 лет назад +1

      @@locolorenz so how you folks like 3

  • @DopeFictionTV
    @DopeFictionTV 8 лет назад

    This is the type of content that made me fall in love with gaming media. Love love love analysis.

  • @wktryj
    @wktryj 5 лет назад +4

    revisiting this video just to tell y'all about FLAPPY FIGHTER

  • @kaloncpu57
    @kaloncpu57 4 года назад

    2 things I want to talk about on this.
    1. In my experience with trying to be pretty competitive in Call of Duty: Mobile, I have noticed that it can be harder to compete (though not impossible) with people who are willing to upgrade to a large screen tablet and use more than 2 fingers (just thumbs). I could certainly see people designing games that wouldn't get an advantage from that, but it's something to think about.
    2. As far as things like practicing on your commute on the bus, all the fighting games on the Switch have been my go to for years now. It's not fit-in-your-pocket small, but it's still felt like a great mobile fighter experience to me.

  • @mamertvonn
    @mamertvonn 5 лет назад +4

    2019 just knocking by
    with flappy fighter and hero versus

    • @CrowFGC
      @CrowFGC 5 лет назад +2

      Hero versus isnt any good

  • @davidf2244
    @davidf2244 5 лет назад

    @core-a: the solution to the lag and input time on mobile is to add an artificial buffer so that every input is realized after the same delay. Essentially a small amount of perpetual lag. This is how clash Royale remains competitive--server lag is obscured by the game compensating for it. With no true lag your inputs are still resolved one second later. With half a second of lag....one second later.
    It seems insane for a fighting game, but I believe it would just take a different mentality and play style.

  • @karvynakosmetyks9114
    @karvynakosmetyks9114 8 лет назад +3

    A very intuitive take on this has been achieved by the blazblue team

  • @Skywardflare758
    @Skywardflare758 8 лет назад

    Honestly, what I think is the only thing that's needed to make mobile fighters genuinely competitive is to rework movement. Touch screen buttons and joysticks don't offer the precision needed, but most actions can be replaced with taps or swipes. For example, have light attacks be a tap on the upper body, low light be a tap on the lower body, an overhead he a down swipe, a gap closer be tap behind, a medium be a side swipe away from you, a throw a swipe towards you, a heavy be a hold, an anti air be an up swipe, a block holding behind you, and a parry tap behind. Add a bit of an input buffer to allow for easier combos (and punishments) as timing a swipe in a three frame window would be too awkward, and figure out how you want to do specials, and you've got everything you need except movement.
    What makes the movement so tricky is that you can't feel the joystick, and you can't even keep your eyes on it. My suggestion would be to make movement more committed and to put more mobility on attacks. What I mean by this is to have less walking and continuous dashes, and more hop dashes, dive attacks, charge attacks, and knock backs. Any kind of jumping works fine as you can easily just swipe your character, and same with hop dashes. A continuous dash would either require holding the swipe or inputting a cancel, both of which start hindering the control and feel. Fixed distance movement that only requires a quick input allows you to keep the screen clean and set up your fingers for your next move. I'd say optimally, you'd want to only make one input at a time while avoiding buttons and joysticks. It would be simpler controls and easier execution than a console fighter (you won't need to use directional inputs for attacks and specials, and things like dash or jump cancels would be easier to do), but you wouldn't need to compromise on mechanics or have awkward controls. That's my two cents.

  • @MatthewCobalt
    @MatthewCobalt 5 лет назад +4

    Does “Flappy Fighter” count?

  • @fabmmoi
    @fabmmoi 8 лет назад

    Great video once again ! How did I miss that one... I'm working on something on my own, would love to show you that if you're in Seoul next week :-) Cheers

  • @rsotuyo15
    @rsotuyo15 5 лет назад +2

    I'm just gonna say.......... Flappy Fighter

  • @MilkT0ast
    @MilkT0ast 3 года назад +1

    Omg I can barely do KOF inputs on a real controller
    I can imagine trying to do it on a tiny piece of glass

  • @God001111
    @God001111 8 лет назад +4

    the only I'd ever consider would be divekick. that game would fit perfectly!

    • @legendnumberm
      @legendnumberm 8 лет назад +1

      +Uuriu I don't think it's about taking a fighting game like sfv and porting it, hoping it would be a successful competitive game. Divekick just so happens to be the exception.
      I think the idea is to design a competitive fighter FOR mobile platforms, something that would feel natural (like divekick theoretically would), while at the same time, being a deep fighting game experience.

    • @God001111
      @God001111 8 лет назад

      nah man, i know what i said. i would play divekick on my phone but i would not play anything else... created-for-mobile or not

  • @rafaelarevalo8047
    @rafaelarevalo8047 8 лет назад

    Excellent video, very comprehensive. Keep doing good work man

  • @pablboato3521
    @pablboato3521 7 лет назад +6

    What about slashers ? Is a good fighting game for Android

    • @chidori7234
      @chidori7234 7 лет назад +1

      pabl boato
      Yeah. I tried that game, not bad.

  • @mylesdaperson
    @mylesdaperson 4 года назад

    Video starts: *NYC stage/ Alex's theme plays*
    Me: I'm in for a good time

  • @yuffie8875
    @yuffie8875 5 лет назад +4

    Two words......flappy fighter

  • @Supreme-gu1jz
    @Supreme-gu1jz 7 лет назад

    Man this channel is awesome. Keep up the good work bro.

  • @VincentVincent_89
    @VincentVincent_89 5 лет назад +4

    2 words FLAPPY FIGHTER

  • @TheYopAlonso
    @TheYopAlonso 7 лет назад +1

    Some mobile games that are adaptations of real, arcade fighting games, do work. Some good examples of this are the Skullgirls mobile adaptation, which takes the concept of the fighting game, and reworks it with swipes and gestures that are easy to remember and to chain.
    But an even better example is BlazBlue: Revolution Reburning, which minimizes the amounts of inputs a player has, limiting it to two directions on the left side, and taps and swipes on the right side, creating a fighting system that flows pretty well, and it's not unnatural to play it like other examples.

  • @jumble6820
    @jumble6820 5 лет назад +3

    ayyy Flappy Fighter

  • @neobahumut707
    @neobahumut707 Год назад

    Watching your stuff again since sf6 has come out has done wonders :D

  • @golslozak7769
    @golslozak7769 5 лет назад +7

    There is one already Gerald:
    Flappy fighter

  • @Dachi40
    @Dachi40 5 лет назад

    Welllllll there’s a new mobile fighting game called Flappy Fighters, it’s currently solo play. But it is actually really nice, the community is hoping for online soon

  • @tra_kong
    @tra_kong 6 лет назад +5

    I play tekken 6 on psp emulator

  • @TheDandyLionsUK
    @TheDandyLionsUK 5 лет назад

    I think a competitive fighter on mobile is possible: you just have to be creative with the definition:
    it would feel like smash brothers, most likely a top down version, 4 player minimum.
    imagine your character controls like a Billiard Ball: you charge up your character and launch them into other characters by tapping and holding your destination on screen. Swipe to parry an incoming attacking character. If two characters launch into each other at the same time, the one which charged the longest (and thus have a faster velocity) will get the victory (shades of Lethal League!). If you get hit by an attacking character, you ping off like a Billiard Ball in a stunned state.
    The aim would be to collect as much as points as possible, from successful smashes to collecting points pick ups on the battle field. There would be ring outs that keep players out of play, thus improving scoring opportunities and giving an incentive to play aggressively and eliminate opponents. Opportunities for fake outs and positional advantages aplenty.
    I'd love to develop this because I know it would work :) However I can't code, and don't know anybody who can. Fingers crossed :)

  • @ThePlatinumMatt
    @ThePlatinumMatt 8 лет назад +224

    No
    The End

    • @WhateverWhenever888
      @WhateverWhenever888 8 лет назад +11

      You're an irrelevant hater
      The End

    • @LaserThemTheGirl
      @LaserThemTheGirl 8 лет назад +23

      Brandon x22 He's not wrong, you just simply can't play an fighting game on a cell phone, the inputs and moves are too complicated

    • @ThePlatinumMatt
      @ThePlatinumMatt 7 лет назад +1

      The Soul Enigma Tiny screen though

    • @TheActualDogempire
      @TheActualDogempire 7 лет назад

      Forever, and even after that.

    • @SHINBAXTER
      @SHINBAXTER 7 лет назад +1

      ThePlatinumMatt YES, COZ I'VE MADE ONE.
      THE END XD
      =)

  • @ashjudd
    @ashjudd 8 лет назад

    Great vid. To be honest I don't think we should expect the same fighting game experience on mobile. It's hard to execute combos and other movements. I see two things happening: 1. Mobile devices become the console and monitor setups of the future, with smaller devices outputting video to a larger monitor, or a large tablet handling both tasks, with either setup accepting controller input. 2. Clash Royale-type fighting games emerge with minimal emphasis on execution and more emphasis on timing and metagame.

  • @GeezLuisMan
    @GeezLuisMan 7 лет назад +7

    Would BlazBlue: Revolution Re burning work?

    • @getsmoked7219
      @getsmoked7219 7 лет назад

      SkyplaneYT
      Not really. It was okay as a mobile game but terrible as a fighting game

  • @fryingpanda9103
    @fryingpanda9103 4 года назад +2

    Twitter is a competitive mobile fighter

  • @DarkOminigiri
    @DarkOminigiri 5 лет назад +5

    flappy fighters is my answer and i think the best.mobile fighting game ever buts itd on ios exlusive im on android still waiting for that android release.

    • @DarkOminigiri
      @DarkOminigiri 3 года назад

      2 years later and theres no flappy fighter on android :(

  • @themadartist1980
    @themadartist1980 2 года назад +1

    Me with over 24 frames of net lag on PC...
    "Hehe, im in Danger!"

  • @WickedFlameMaster
    @WickedFlameMaster 5 лет назад +3

    Flappy Fighter

  • @Tauncerador
    @Tauncerador 7 лет назад

    The mechanics of BlazBlue Revolution Reburning works very well for a touch device. The game can be a great fighting game with touch gameplay and it have the visual attractive of the BlazBlue series, but the developers make it a pay-2-win game, where you need Energy units to make things, earn in-game currency (or buy it with real money), unlock the characters (some are exclusive for VIP members and of curse are OP), collect weapons and armour for your characters, and use items to upgrade them.
    At the end it doesn't matter your ability as much how powerful is the equipment of your chracters, and of curse, if you pay you get better things.
    There is a mode for a normal fight in which the Power and upgradea of your characters doesn't affect the battle but you can't play with your friends because the oponent is random or a bot if nobody is online. If you want to fight a friend you two need to play in a local net.
    If the game only focuses in the fighting aspect, and no in the "collect and buy upgrades" theme it can be a good touch fighting game.

  • @GarosGaming
    @GarosGaming 8 лет назад +12

    i liked the video but i have to say i dont see the fighting game community flogging to mobile fighter games any time soon