You never do.. Unless you are really drunk and only find out from friends who seen you the night before, the next day..but uhmm, that's a whole story and a half.. **If you don't remember it,did it really happen?** 🤣🤣🤣
The thought of the night sky being so alien and feeling the sensation like you’re falling upwards into a black abyss is honestly terrifying to me, as someone who is terrified of the ocean I couldn’t imagine what it must feel like to look up and see the ocean and like you’re falling upwards into it, what a crazy description of a crazy sensation.
An inocent question. If you visit a beach, does your phobia affects you? Like, you fear a wave will pull you and a stream will drag you? My brother has thalasophobia (fear of the deep ocean). He can deal with beaches but is terrified if the water reached above his shoulders.
@Fábio Costa I have similar fear of water even though I grew up with a pool in the back yard. My particular fear comes from not knowing what's in the water. So I grew up cleaning the pool tediously every weekend so the water was crystal clear so I'd never be afraid of what was at the bottom. In which case, this can make the ocean scary to me as I live by the Pacific where the water's always opaque. When you walk in that water and something brisk alongside you (usually seaweed) it still freaks you out even though you rationalize what it is. I grew up with nightmares about trying to avoid water, and even specifically getting lost in neighborhoods where everyone had several pools and they'd all be flooding. I'd try to fly to a safe dry spot but somehow I always felt "gravitated" towards the water as if it was sucking me in. That's the same feeling I often get with any body of water, whether it be ocean, river or a lake. I think it's just another fear of the unknown but it's so primal you can't help but either freak out because of it or you have to confront it and rationalize it so you calm the hell down. I could ABSOLUTELY see the same issue with the sky coming out from a vault never seeing it before. The vastness would cause vertigo and you would get that same gravitational sucking feeling, much like people do with heights (which I also have a bit of). That feeling where if you're too close to the edge it literally feels like it's trying to pull you over the side. It's the freakiest feeling.
@@fabiocosta3830 for me I can go into like waist high at a push, but then the unease starts setting in & I get really uncomfortable, I usually avoid going into the water anyway but going on a long voyage or the thought of being on a submarine also freaks me out & I start sweating just thinking about it, I also can’t stand videos of mechanical or man made things sunken at the bottom of the ocean, there’s a game called subnautica that’s set on a water planet and just being in the safe shallows makes me sweat and tingle all over
@@fabiocosta3830 it’s more the unknown also for me, it’s less being scared that I’m gonna be sucked into a hole or dragged away more so the fact it’s just an infinite void that is just not meant for humans to be in & the possibility of anything being under you really freaks me out, it’s like walking into a dark cave but you’re also floating and cold 😂
The “Van Buren” version of Fallout 3 that was canceled by Interplay would’ve included a very very similar group of people. As they lived inside Hoover Dam, there was no direct connection to The Slags though, and they called themselves Trogs instead. Perhaps they weren’t forgotten right away, then, although now they certainly are…
Trogs get their name from Jules Vern's Time Machine where the Troglodytes were subterranean mutants. That does fit the description of the Slag. It would be interesting to see the concept revived as most factions in FO are in some way trying to rebuild the old world but the Trogs/Slags are completely the opposite as they are trying to just adapt to their current circumstances - and succeeding quite well too.
@Kryyss That would be H.G Wells Time Machine (the guy who did War of the Worlds), Verne is the 20,000 Leagues author. And the creatures in the time machine were Moreloks not Troglodytes. Troglodytes is Latin for Cave Dweller, and is used synonymous with Caveman. Fun fact chimpanzees scientific name is Pan troglodytis.
@@KryyssTV Apart from the mistakes that McToasty already pointed out - it would make sense, when looking at all the cases of parallel evolution. When faced with similar conditions or challenges, completely separated populations of animals, often not even related, will undergo a similar evolutionary development.
That + they're probably not special enough for the NCR to make a big difference. Like yeah you are pale and have anxiety, same as Jimbo the computer guy in our office
Yea. There is also the possibility that by helping Modoc, Modoc in turn helped the Slags by hiding them from outsiders. Or hiding them as much as the slags wanted to stay hidden. I would think that Modoc owed a great debt to the Slags for saving them. So the slags could have made a new tunnel to the town and simply continued things there.
@@redholm Considering the Slags are the source of Modoc being prosperous, this would make sense if the Slags had to stay hidden at all, or like a open secret that isn't taken too seriously outside of Modoc's influence. Considering the sheer biological nonsense happening everywhere else this wouldn't, perhaps, attract too much attention.
Do you like that system? I have thought about purchasing it before but have been hesitant due to lack of NPCs included and hearing that it lacks some important things.
The Slags would have needed to suffer a mutation to change so dramatically within just 100-200 years. Since it wasn't FEV related it could be attributed to the mushrooms, radiation or both. In any case the circumstances were not so unique as to be an isolated occurrence so other "Slag" communities may be found all over the world just as Ghouls have also become commonplace. Their biological aversion to surface conditions may just be causing them to remain underground.
wasn't it revealed in fallout 1 or 2 that the great majority of the "speedy" mutation was due to FEV and any other radiation effects besides FEV would end up more "realistic" or something? then again fallout isn't THAT consistent of a series
@@lunarlegend8924 Except that FEV did not get released into the wild until the Mariposa Facility started to be used by the Master. Meaning the Slags were changing before FEV was released and due to being underground their exposure to FEV via infected organisms was literally zero. Once Super Mutants and other creatures were released the local animals which feed on carrion . That's why you're typically seeing mutanted creatures like flies, crabs, ants and scorpions which breed rapidly and would be infected by eatting super mutant corpses. From there the virus entered the food chain. To be honest, we should be seeing mutated birds like crows and vultures too but then again the FEV is like any virus which is why even humans in the wastelands have a measure of immunity so its possible birds are more resistant to it and require a much higher dose to overwhelm their immune system.
@@KryyssTV Wrong, when west tek go nuked in the great war, it released FEV across California. "2077 October 23 The West Tek research facility is hit by warheads, breaking open the FEV tanks on levels four and five and releasing it into the atmosphere. Once exposed to radiation, it begins to mutate and infect humans and critters in the wasteland and dooming the player character in F1 and F2 to endure hordes of random encounters." per the fallout bible.
@@2001sith @HunterXZ Ahh, I admit I did not know that the initial FEV outbreak was caused by a strike on WestTek. Good call! This does however pose an issue as we know that the evacuation to the vaults occur before the strike and the Slag say are descended from a secret militia that also went underground but they never specified when that took place. The only clue that they were never infected by FEV is that they're not sterile since they're descendants and have lived underground for generations.
@@KryyssTV being infected with FEV doesn't make you sterile, its only when you get a massive dose or a continuous dose of it but a small dose along with radation would probably induce the mutations. You have floaters and other creatures that were infected FEV that weren't sterile. Brahnim ain't sterile
Mankind in Fallout has plenty more variant races than just the classic Ghouls and Super Mutants There's the Troglodytes of the Pit, created through a weird disease whose name I can't remember. We also got Tunnelers that are presumably humans made from radiation and their environment in the caverns of the Divide. Then there's the Marked Men although they're pretty damn similar to ghouls but I'd chalk them up as a different culture of Ghouls due to their intense homeland of the Divide, full of both Tunnelers and Deathclaws. We also got the Lobotomites, humans that were captured and experimented on by the Think Tank of Big MT to become wild mindless natives of the futuristic mountain. The Moleminers of Appalachia that have mutated to depend on their suits to live. The mysterious Ghost People of the Sierra Madre that were created due to many OSHA violations and a double whammy by the eggheads at Big MT, now being virtually immortal unrelenting zombies akin to Ghouls but a lot slower and marginally more intelligent. And lastly those Zetan Human hybrids you can find on Mothership Zeta. Special mentions are Psykers, whom are too few in number to really be considered a new subrace of humans. Nightkin, that are basically a subrace of Super Mutants. Super Mutant Behemoths. Spore carriers of Vault 22. Dwarves (don't bother asking where). And finally the Skeletons kept inside the wacky space suits in Big MT. Thank you all for reminding me of the existence of any subraces I forgot about
76 has another race too. Moleminers are mutated workers of Appalachian mines who are now dependant on their suits to survive. Scorched too technically, but that's more of a aggressive hive mind disease.
What about Ghost the NCR ranger sniper from the outpost in New Vegas. She could be one of the Slags. She got a pale skin hence "Ghost" and she always wear an aviator glasses due to her condition (probably).
@@LucyWest370 but if they're out in the sun all day, they would be tanned or burnt. Not saying that I think ghost is a slag. It's probably just a very slight oversight.
@@LucyWest370 Sometimes she’ll glitch and remove her glasses and hat and reveal she has white hair and red eyes which are pretty common traits of albinism.
2:10 this felt extremely relatable as I have Casadastraphobia, that feeling of dread that comes when looking at the open sky, like you're gonna fall upwards always affected me. For me it's worse in the open day sky with no clouds.
@camj4253 not only are u necroposting hard you're silly. If this person has a phobia, an irrational fear, what do you think being rational will do lol. It is kinda against the point of an irrational feeling, even if it isn't possible you fear it and even if you know it won't happen you do. Whether they go outside really doesn't matter cause we don't know the severity. It is funny how little empathy you have too, you doubt the fact they could have it by saying they must want to feel special then say it isn't even worth being scared of if they are. You have showed your hand and you don't look good for it.
My bet is a mixed versuon of the disease and hybridization theory, as a small population that established in isolation they just weren't able to survive as they were. Despite all that however some of their offspring who were birthed of surface dweller and slag parentage survived, inheriting some of the traits and antibodies needed to survive.
The Slags were most likely bred out over time. While yes they probably did have a sizable population, it's still small in numbers in comparison to the other peoples and settlements surrounding them. Couple breeding out out with the gradual changes being back above ground would have already been causing, then it would make sense that they didn't remain the same for too long. I would think that the character we're shown in New Vegas is also possibly a descendant of the Slags, not a full blooded Slag herself. There are possibly not any full blooded Slags anymore, and most likely the changes occurred within only a few generations after returning above ground, depending on the rate in which new genes were being introduced from outsiders, and even Slags themselves, individuals and most likely not the whole group, would be curious to see what else the world has to offer. After all, not all of them are effected by the phobias as harshly as the other Slags. That would give them the evolutionary advantage to spread their genes biologically over further distances with more and more different people and genetics along the way being introduced. If they did go along with working with the NCR, it would also speed up this process. With resources and needs being met communally among the settlements in the area, the only thing left to do is create art, technology, medicine, and most importantly reproduce at higher birth rates. Lol. Basically, they got f7çk3d out of existence like what we did to the Neanderthal and the Cro-Magnon here in our own world and timeline. In fact, new lost tribes that are being found in the jungles and forests here and that are becoming modernized, are also finding themselves facing the same problem currently. With energy comes easier means to provide clean food, water, and shelter. Lol. With these needs being met more easily, what's to stop all of their cultures from ending up completely f7çk3d out of existence? Just saiyan y'all, it's definitely something to consider.
If they remained underground the traits would persist. Even with biracial children it takes a very long time to cause characteristics to be lost and its a simple fact that stuff like skin pigmentation is heavily influenced by the environmental conditions so the pale skinned Slags would remain pale while underground even if they were biracial. The eyes however wouldn't be so easy to predict. If its like albinoism then even if both parents carry a Slag gene there's a 3/4 chance their children won't inherit the racial mutation.
I haven’t had the pleasure of experiencing the first two games, so learning about some of the lore exclusive to them is really interesting. This video was great!
I recently played through FO2 and the Ghost Farm was so interesting to investigate. Always thought it was interesting to think there are “home-made” vaults
One thing I love about your videos is hearing them from someone else's voice than my own internal voice. I never made the connection between "the sealing" and "the ceiling" until hearing you say it outside of the game.
Random but if you don’t mind me asking, you play on pc or console and how long did it take you to beat in real life and how often/long do you play, I have not been able to find time to even play Bethesda games for more than a few days then quitting since I was in school but miss these games
That irrational fear of falling up into the sky.. Is.. Oddly something I had as a kid. I knew it was a irrational fear then as well.. Think its why when playing the game and encountering these people I always made sure to get the best ending possible that involves them.
Another possibility - since the change in the Slags' biology and psychology seems to be an evolutionary phenomenon affected by their environment after spending several generations underground rather than mutation due to radiation exposure - is that they simply interbred with the population of Modoc after peace was achieved to the point where their exceptionally pale skin tone was less prominent in the offspring, resulting in merely fair-skinned children. Presumaby the fixed dilation of the pupils would be more easily bred out as a recessive gene, leaving them perhaps a little more photosensitive than their peers but otherwise barely-remarkable. Unless the Slag farmers were extremely insular, it's likely interbreeding would occur to at least some degree within the first generation, meaning that by the passing of the four-decade span between the games most of the original first-generation Slags would've reproduced and most likely died off through old age (or frailty due to their bodies' ill-preparedness for the ravages of the post-apocalypse and lack of vitamin D during their developmental years) so that no true Slags who were born underground would remain, and their mixed-blood decendants would hardly be distinguishable from the rest of Modoc's residents. In short, there probably _are_ decendants of the Slags still living in Modoc (as well as in other nearby settlements), but nobody thinks of them as anything other than fellow humans and therefore doesn't see any cause to mention it... except possibly as a local insult (as in, "You no-good son of a Slag!") if any intertribal racist grudges remained in the town elders' memory. Although, given that the Slags' farming was eventually beneficial to Modoc's townspeople as well as other local villages, it's just as likely that the term was never used perjoratively and the distinction simply slipped into irrelevance once the first-gen Slags had assimilated into society.
I wonder if the writers for Dragon Age took inspiration for the Dwarves from these guys. Most of them live a subterranean life, and the parts about slags freaking out at the open sky is almost word for word with what a lot of new surface dwarves go through
@@StrangelyIronic I think he’s more referring to the fact they felt a “falling upward” sensation & fear when first seeing the night sky & continue to until they get used to it or get over their fear.
@@mitchwilliamson5552 I’ve never heard of that one about dwarves, only from dragon age. Not even heard it in LOTR lore and I’m pretty familiar with it.
@@bruhdon4748 dwarves are from Scandinavian myth dude, Tolkiens dwarves are really popular, but he isn't the definitive source of dwarven lore. It's not an uncommon factor in stories involving them.
They should bring back the Reavers from Tactics, play it up that everyone thinks they are supposed to be the BoS, but nobody ever says BoS at all, actually let the wastelanders eventually discover the Brotherhood, or don't have them in the game at all. Between 1 & 2, the BoS went on a heavy decline, and were always supposed to be an unknown faction.
@@BigMeefer I know he means from this creator, but why wait for a video from Synonymous when there are already so many readily available videos detailing each and every cryptid in Fallout 76? I enjoy watching Synonymous' videos myself, but that doesn't stop me from watching other videos that cover the topic I want to see from someone specific. It just makes no sense.
ive always really liked the head-cannon idea of Slags being a hyper evolution mutant in between Ghouls and Super Mutants, and eventually evolving to look a lot like their namesake. Ghouls can live seemingly forever, Super Mutants have incredible strength, but Slags evolve into their environment within 1 or 2 generations, changing their anatomy to suit their world. After living out in the irradiated wasteland, they gained some level of radiation resistance to be able to consume water, really rough hairless cut resistant skin vs the many wild creatures, sharp eyes that can now see amazingly at night. almost kinda like "mutant hobgoblins" in a way
Started writing a story called "home to ashes," was supposed to be about people becoming humans after the war and fev. Haven't touched it in years since I showed it to my mum and she didn't care. Vids like this make me think about picking it up again.
I love watching these fallout lores videos fallout has so much its one of the biggest videogame universe out there that no videogame can match the fallout worlds or say world are big and so much to discover in a nuclear postwar videogame from mutants to creatures,underground vaults,settlements and factions theres so much to do with so many quests
As there was only few generations of isolation it is slags' problems with surface were much more a case of psychology than biology. My view is that slags and people of Modoc gradually mixed and only few family lines remain. Most likely modern descendants of slags are very pale and have see very well in low light conditions.
There is already a template for what they look like if my theory is correct. I think Ranger Ghost is a Slag or has Slag in her bloodline like 1/2 Slag 1/2 Modoc wastlander.
@@smeggiamagarwine DOh! sorry misunderstood you... And you could be right she might just be albino. My theory that she is possibly a slag hinges on 3 things Unmoded skin tone, Unmodded she never removes her sunglasses and the uncanny way New Vegas Devs would sneak in obscure references and Easter eggs to Fallout 1 and 2 that we are Still finding to this day. All circumstantial and Very weak but it's my little theory and I honestly Just thought of it while watching this video. So it isn't fully fleshed out yet.
Ik it's not really feasible. But based on thier discription i think they would have been a cool idea for an underground unique family of slags that you could meet and prosper with. Kinda like the ghouls in the Slog
Video topic suggestion about another group that made their own bunkers in the fallout series: the free states group present in a few of the main quests of fallout 76
Human perspective: You’re on the ground and you look up into the night sky Slag Perspective: you look down into an endless void with your feet stapled to the ceiling I know which one feels better
Could you do videos on the Extended Universe of the Old World Blues mod for Hearts of Iron 4? They have a plethora of interesting factions across North and Central America. I particularly think that the Twin Mothers are really cool. That's a faction of vault dwellers that have a religion centered around a ZAX AI that was modified to hold the conscience of a pre-war scientist who acts as a benevolent and matronly guardian for the vault dwellers. Caesars Legion is close to their territory and will likely swallow them up without player intervention.
Idea: a small splinter group separated form the Ghost Farm in order to go back underground. Many years later, they are forced to venture out once again in search of new opportunity! What happens next???
I remember it that the Slags couldn't deal with the light, so they only came out at night. Falling Upwards was a fear they all had, and some could deal with it.
I would love to play a fallout game being a slag, and facing extreme prejudice due to it by some people. But then being able to find really cool allies who refuse to mistreat you.
Though the good outcome is very obvious with the Slags, their situation does show a greater complexity of good vs. evil than Fallout 1. With understandable motivations from fearful villagers leading misunderstanding and tragic results if the player chooses not to engage fully with the quest.
They wanted to be left alone and be as mysterious as possible so I'm guessing they just made the deal with the town and continue to trade food and medicine somewhat secretly, actively avoiding mention and just letting the town prosper above them as they go about their business underground.
It's a shame Modoc and the farms basically only have the one quest and not alot personality outside the NPCs directly related to this quest. But its a great quest.
Was at University Point in F4 when Deacon said something about a "Battle of Charles River." What was that? Or was Deacon just spewing nonsense? Also when you said the Slags lived underground and ate a lot of mushrooms it made me think of Metro 2033.
Oh, this got longer than expected, but it's still and interesting story I thought I might share, so maybe you still want to bear with me. :) The whole 'afraid of the night sky' thing reminds me of the Isaac Asimov's 1941, beefed up to a full novel in 1990, short story 'Nightfall' and makes me wonder if some of the Fallout devs were at inspired by this story. I mean, the Science Fiction and Fantasy Writers of America voted it the best (american) sci-fi short story written before 1965 after all, althoug of course, different people can come to the same conclusion when faced with a similar problem. This story comes with an interesting premise - a planet is home for a seemingly human-like species, that has reached a level of civilisation very similar to western civilisation in the middle of the 20th century or even higher. But... the planet has several suns and as a result of that, is never fully covered in darkness. Also, they never see the stars and thus, have a _very_ different idea about the universe. They simply take it for granted that their suns and their planet _are_ pretty much all of the universe and unlike us humans, who initially believed the same thing, but were inspired by the night sky and the stars and eventually developed astronomy and telescopes and eventually discovered the truth, they logically did not. Why pointing a telescope at the sky when there is nothing to see except the suns and the clouds? But at around the same time this story takes place, archeologists had made a disturbing discovery. Layers upon layers of what could only be the remains of former civilisations, some of them even equally advanced and _all_ of them destroyed with _exactly_ the same timespan in between and _all_ of their cities seemingly destroyed by fire. Well, as it turns out that every couple of millennia, all of the suns line up and align behind a huge planet no one knows about for the aforementioned reasons. And all of a sudden, there is not only black night, something those people simply can not deal with (they even use night lights when being forced to sleep in closed rooms), but all of a sudden they see millions of stars. So in the end, another cycle is closing and another civilisation ends, because many people simply go mad and even those who _don't_ are still totally freaking out because of their fear of this darkness and they try to make as much light as possible by any means possible - and be it by burning down their cities and their hole civilisation. In this cycle, there might be hope though, because some scientists interpret those archeological findings correctly, draw the right conclusions and create giant, let's say... Vaults, although not meant for long-term survival, but only for sheltering as many people and as much knowledge and technology as possible for this short period of darkness.
Slags wouldn't stick out any more than Ghouls do, and many cases would just pass as pale humans. Maybe it's a similar mutation as the "vampires" of FO3. I recall that there are also Beastmen from Fallout Tactics. I quite liked them, even though they were really just oddly colored human savages.
I like to believe that if you ever see someone under an umbrella out in the wastes that's most likely a Slag. The umbrella gives them a sense of a roof over their heads. I'd put them in Elizabethan gothic aesthetic to go with their paleness and use of umbrellas and they'd be a fun tribe to add to the Wastelands.
The biggest thing with the slags is that they don't go outside. Their very isolationist and that makes them unlikely to show up in any future games. If we did ever return to Modoc maybe they'd show up, but there really isn't any reason for another game to take place there. F:NV 2 which is rumored to be in the works might give us some insight into it, but it's hard to say.
I believe they interbred with Modoc's citizens, the hybridized humans have better night vision and were probably hired by the NCR as night scouts. Especially if the mother was a Slag (since genetics lean more into the mother than the father 55% mother + 45% father genes).
Thank you for keeping the Fallout universe alive. Thank you for beining out facts as they are. Not like others who misused, misinformation and pointless ramblings. Thank you for your efforts to come up with something new. Thank you for all you do. Edit: The Enclave was right.
i feel like the slags when i look directly at the sky i feel like gravity will randomly reverse and if im not under a roof or clutching something i will fly into space
I’ve never forgotten a single one of the many slags I’ve met during my life
that got me
You never do..
Unless you are really drunk and only find out from friends who seen you the night before, the next day..but uhmm, that's a whole story and a half..
**If you don't remember it,did it really happen?**
🤣🤣🤣
@@matthewhall7976 does it really matter is the more important question...
you know what they say, maybe the real friends are the slags we made along the way
I'll never forget your mother either
The thought of the night sky being so alien and feeling the sensation like you’re falling upwards into a black abyss is honestly terrifying to me, as someone who is terrified of the ocean I couldn’t imagine what it must feel like to look up and see the ocean and like you’re falling upwards into it, what a crazy description of a crazy sensation.
An inocent question. If you visit a beach, does your phobia affects you? Like, you fear a wave will pull you and a stream will drag you?
My brother has thalasophobia (fear of the deep ocean). He can deal with beaches but is terrified if the water reached above his shoulders.
@Fábio Costa I have similar fear of water even though I grew up with a pool in the back yard. My particular fear comes from not knowing what's in the water. So I grew up cleaning the pool tediously every weekend so the water was crystal clear so I'd never be afraid of what was at the bottom. In which case, this can make the ocean scary to me as I live by the Pacific where the water's always opaque. When you walk in that water and something brisk alongside you (usually seaweed) it still freaks you out even though you rationalize what it is.
I grew up with nightmares about trying to avoid water, and even specifically getting lost in neighborhoods where everyone had several pools and they'd all be flooding. I'd try to fly to a safe dry spot but somehow I always felt "gravitated" towards the water as if it was sucking me in.
That's the same feeling I often get with any body of water, whether it be ocean, river or a lake. I think it's just another fear of the unknown but it's so primal you can't help but either freak out because of it or you have to confront it and rationalize it so you calm the hell down.
I could ABSOLUTELY see the same issue with the sky coming out from a vault never seeing it before. The vastness would cause vertigo and you would get that same gravitational sucking feeling, much like people do with heights (which I also have a bit of). That feeling where if you're too close to the edge it literally feels like it's trying to pull you over the side. It's the freakiest feeling.
Ah so you must be a dwarf don't they too dear falling up
@@fabiocosta3830 for me I can go into like waist high at a push, but then the unease starts setting in & I get really uncomfortable, I usually avoid going into the water anyway but going on a long voyage or the thought of being on a submarine also freaks me out & I start sweating just thinking about it, I also can’t stand videos of mechanical or man made things sunken at the bottom of the ocean, there’s a game called subnautica that’s set on a water planet and just being in the safe shallows makes me sweat and tingle all over
@@fabiocosta3830 it’s more the unknown also for me, it’s less being scared that I’m gonna be sucked into a hole or dragged away more so the fact it’s just an infinite void that is just not meant for humans to be in & the possibility of anything being under you really freaks me out, it’s like walking into a dark cave but you’re also floating and cold 😂
The “Van Buren” version of Fallout 3 that was canceled by Interplay would’ve included a very very similar group of people. As they lived inside Hoover Dam, there was no direct connection to The Slags though, and they called themselves Trogs instead.
Perhaps they weren’t forgotten right away, then, although now they certainly are…
That was the original idea for trogs? Pretty cool.
Trogs get their name from Jules Vern's Time Machine where the Troglodytes were subterranean mutants. That does fit the description of the Slag. It would be interesting to see the concept revived as most factions in FO are in some way trying to rebuild the old world but the Trogs/Slags are completely the opposite as they are trying to just adapt to their current circumstances - and succeeding quite well too.
There's a guy that's been making a fan remake of Van Buren in unity, but who knows when that's coming out.
@Kryyss
That would be H.G Wells Time Machine (the guy who did War of the Worlds), Verne is the 20,000 Leagues author.
And the creatures in the time machine were Moreloks not Troglodytes.
Troglodytes is Latin for Cave Dweller, and is used synonymous with Caveman. Fun fact chimpanzees scientific name is Pan troglodytis.
@@KryyssTV Apart from the mistakes that McToasty already pointed out - it would make sense, when looking at all the cases of parallel evolution. When faced with similar conditions or challenges, completely separated populations of animals, often not even related, will undergo a similar evolutionary development.
Me being a Brit, I did a double take when I saw this thumbnail on my sub feed.
Also me as a Brit, first thoughts:
"Ya filthy slag" 🤣🤣🤣
Fr, the nukes made us forget the slags
Same here in Ireland lmao
Ew Brits
Me, as a non British, non native English speaker, thought "well, somehow that fits with Fallout".
I want to believe they mingled with the Modoc residents and the current modoc residents are a blend of those two groups.
That + they're probably not special enough for the NCR to make a big difference. Like yeah you are pale and have anxiety, same as Jimbo the computer guy in our office
Yea. There is also the possibility that by helping Modoc, Modoc in turn helped the Slags by hiding them from outsiders. Or hiding them as much as the slags wanted to stay hidden. I would think that Modoc owed a great debt to the Slags for saving them. So the slags could have made a new tunnel to the town and simply continued things there.
@@redholm Considering the Slags are the source of Modoc being prosperous, this would make sense if the Slags had to stay hidden at all, or like a open secret that isn't taken too seriously outside of Modoc's influence. Considering the sheer biological nonsense happening everywhere else this wouldn't, perhaps, attract too much attention.
In my Fallout TTRPG game, the Slags moved north to another nation, and live in post-war apartment buildings that have no windows.
Do you like that system? I have thought about purchasing it before but have been hesitant due to lack of NPCs included and hearing that it lacks some important things.
@@stephgunther3879 I actually homebrewed my own system, using the behind the scenes math from Fallout New Vegas. It's not pretty, but it works.
The Slags would have needed to suffer a mutation to change so dramatically within just 100-200 years. Since it wasn't FEV related it could be attributed to the mushrooms, radiation or both. In any case the circumstances were not so unique as to be an isolated occurrence so other "Slag" communities may be found all over the world just as Ghouls have also become commonplace. Their biological aversion to surface conditions may just be causing them to remain underground.
wasn't it revealed in fallout 1 or 2 that the great majority of the "speedy" mutation was due to FEV and any other radiation effects besides FEV would end up more "realistic" or something? then again fallout isn't THAT consistent of a series
@@lunarlegend8924 Except that FEV did not get released into the wild until the Mariposa Facility started to be used by the Master. Meaning the Slags were changing before FEV was released and due to being underground their exposure to FEV via infected organisms was literally zero. Once Super Mutants and other creatures were released the local animals which feed on carrion . That's why you're typically seeing mutanted creatures like flies, crabs, ants and scorpions which breed rapidly and would be infected by eatting super mutant corpses. From there the virus entered the food chain. To be honest, we should be seeing mutated birds like crows and vultures too but then again the FEV is like any virus which is why even humans in the wastelands have a measure of immunity so its possible birds are more resistant to it and require a much higher dose to overwhelm their immune system.
@@KryyssTV Wrong, when west tek go nuked in the great war, it released FEV across California. "2077 October 23 The West Tek research facility is hit by warheads, breaking open the FEV tanks on levels four and five and releasing it into the atmosphere. Once exposed to radiation, it begins to mutate and infect humans and critters in the wasteland and dooming the player character in F1 and F2 to endure hordes of random encounters." per the fallout bible.
@@2001sith @HunterXZ Ahh, I admit I did not know that the initial FEV outbreak was caused by a strike on WestTek. Good call! This does however pose an issue as we know that the evacuation to the vaults occur before the strike and the Slag say are descended from a secret militia that also went underground but they never specified when that took place. The only clue that they were never infected by FEV is that they're not sterile since they're descendants and have lived underground for generations.
@@KryyssTV being infected with FEV doesn't make you sterile, its only when you get a massive dose or a continuous dose of it but a small dose along with radation would probably induce the mutations. You have floaters and other creatures that were infected FEV that weren't sterile. Brahnim ain't sterile
Mankind in Fallout has plenty more variant races than just the classic Ghouls and Super Mutants
There's the Troglodytes of the Pit, created through a weird disease whose name I can't remember.
We also got Tunnelers that are presumably humans made from radiation and their environment in the caverns of the Divide.
Then there's the Marked Men although they're pretty damn similar to ghouls but I'd chalk them up as a different culture of Ghouls due to their intense homeland of the Divide, full of both Tunnelers and Deathclaws.
We also got the Lobotomites, humans that were captured and experimented on by the Think Tank of Big MT to become wild mindless natives of the futuristic mountain.
The Moleminers of Appalachia that have mutated to depend on their suits to live.
The mysterious Ghost People of the Sierra Madre that were created due to many OSHA violations and a double whammy by the eggheads at Big MT, now being virtually immortal unrelenting zombies akin to Ghouls but a lot slower and marginally more intelligent.
And lastly those Zetan Human hybrids you can find on Mothership Zeta.
Special mentions are Psykers, whom are too few in number to really be considered a new subrace of humans.
Nightkin, that are basically a subrace of Super Mutants.
Super Mutant Behemoths.
Spore carriers of Vault 22.
Dwarves (don't bother asking where).
And finally the Skeletons kept inside the wacky space suits in Big MT.
Thank you all for reminding me of the existence of any subraces I forgot about
I believe Synon had made a video on each of these sub races. Should check them out 🙂
76 has another race too. Moleminers are mutated workers of Appalachian mines who are now dependant on their suits to survive. Scorched too technically, but that's more of a aggressive hive mind disease.
Don't forget about the Lobotomites from the dlc The Big MT :)
@@stormcry8202 if you'd count that as different race, then I'd say the think tank counts too
Dead Money's Ghost People, too.
Maybe the Slags intermingled with the residents of Modoc, naturally breeding out their unique characteristics after a few generations.
I never knew about the slags, maybe we'll see them reappear in fallout 5. As always good video synonymous.
10 year later.
Slag means whore in British.
What about Ghost the NCR ranger sniper from the outpost in New Vegas. She could be one of the Slags. She got a pale skin hence "Ghost" and she always wear an aviator glasses due to her condition (probably).
I think she is just albino.
@@yoboyatom …or shes just very pale and wears sunglasses because shes out in the sun all day.
@@LucyWest370 but if they're out in the sun all day, they would be tanned or burnt.
Not saying that I think ghost is a slag. It's probably just a very slight oversight.
@@EA_SP0RTCENTER sunscreen lol
Also like I said, their just pale man
@@LucyWest370 Sometimes she’ll glitch and remove her glasses and hat and reveal she has white hair and red eyes which are pretty common traits of albinism.
2:10 this felt extremely relatable as I have Casadastraphobia, that feeling of dread that comes when looking at the open sky, like you're gonna fall upwards always affected me. For me it's worse in the open day sky with no clouds.
@camj4253 not only are u necroposting hard you're silly. If this person has a phobia, an irrational fear, what do you think being rational will do lol. It is kinda against the point of an irrational feeling, even if it isn't possible you fear it and even if you know it won't happen you do. Whether they go outside really doesn't matter cause we don't know the severity. It is funny how little empathy you have too, you doubt the fact they could have it by saying they must want to feel special then say it isn't even worth being scared of if they are. You have showed your hand and you don't look good for it.
Omg I've had this all my life but didn't know the name of the phobia. I hate a clear blue sky, it terrifies me. Thank you, at least I'm not alone.
Going base off what you gave us it seems most likely the Slag's over time got use to being outside and over the years they slowly left the cave
My bet is a mixed versuon of the disease and hybridization theory, as a small population that established in isolation they just weren't able to survive as they were. Despite all that however some of their offspring who were birthed of surface dweller and slag parentage survived, inheriting some of the traits and antibodies needed to survive.
Offspring like...... Ranger Ghost perhaps.
@@DeathclawJedi oh shit...
Version*
The Slags were most likely bred out over time. While yes they probably did have a sizable population, it's still small in numbers in comparison to the other peoples and settlements surrounding them. Couple breeding out out with the gradual changes being back above ground would have already been causing, then it would make sense that they didn't remain the same for too long. I would think that the character we're shown in New Vegas is also possibly a descendant of the Slags, not a full blooded Slag herself. There are possibly not any full blooded Slags anymore, and most likely the changes occurred within only a few generations after returning above ground, depending on the rate in which new genes were being introduced from outsiders, and even Slags themselves, individuals and most likely not the whole group, would be curious to see what else the world has to offer. After all, not all of them are effected by the phobias as harshly as the other Slags. That would give them the evolutionary advantage to spread their genes biologically over further distances with more and more different people and genetics along the way being introduced. If they did go along with working with the NCR, it would also speed up this process. With resources and needs being met communally among the settlements in the area, the only thing left to do is create art, technology, medicine, and most importantly reproduce at higher birth rates. Lol. Basically, they got f7çk3d out of existence like what we did to the Neanderthal and the Cro-Magnon here in our own world and timeline. In fact, new lost tribes that are being found in the jungles and forests here and that are becoming modernized, are also finding themselves facing the same problem currently. With energy comes easier means to provide clean food, water, and shelter. Lol. With these needs being met more easily, what's to stop all of their cultures from ending up completely f7çk3d out of existence? Just saiyan y'all, it's definitely something to consider.
If they remained underground the traits would persist. Even with biracial children it takes a very long time to cause characteristics to be lost and its a simple fact that stuff like skin pigmentation is heavily influenced by the environmental conditions so the pale skinned Slags would remain pale while underground even if they were biracial. The eyes however wouldn't be so easy to predict. If its like albinoism then even if both parents carry a Slag gene there's a 3/4 chance their children won't inherit the racial mutation.
They never existed tho cause it's just a game
@@kyeongmin9396 ...we know?
@@kyeongmin9396 Captain Obvious Award Winner 2023.
@@KryyssTV so, albinoism for the slags would be a complete reversal?
I haven’t had the pleasure of experiencing the first two games, so learning about some of the lore exclusive to them is really interesting. This video was great!
GOG has them for a decent price, if you're interested. They're on sale right now, as a matter of fact.
I recently played through FO2 and the Ghost Farm was so interesting to investigate. Always thought it was interesting to think there are “home-made” vaults
It's good to know there's at least one place on Fallout's hellscape land where people can live peacefully.
One thing I love about your videos is hearing them from someone else's voice than my own internal voice. I never made the connection between "the sealing" and "the ceiling" until hearing you say it outside of the game.
Just finished another play through of New Vegas last night! And here you are releasing a new great video! Thank you Syn!
I started one up not too long ago myself ,impeccable timing
Random but if you don’t mind me asking, you play on pc or console and how long did it take you to beat in real life and how often/long do you play, I have not been able to find time to even play Bethesda games for more than a few days then quitting since I was in school but miss these games
@@xMetalhead2000 I play on PC and because I’ve beaten the game several times already it took me about 10 hours. I play maybe several hours a week
That irrational fear of falling up into the sky.. Is.. Oddly something I had as a kid. I knew it was a irrational fear then as well.. Think its why when playing the game and encountering these people I always made sure to get the best ending possible that involves them.
"Shut it you slag!" Becoming Fallout Cannon would be peak.
Being a recent fan of your content, I imagine your videos as either a book series in the fallout universe, or perhaps even a radio show
Never heard of them before, thanks for teaching me something new
"I didn't become just a little bit of a slag, I became a TOTAL SLAG'’
I forgot all about these guys! Feels like forever since I played the first two Fallouts.
The Slags probably went back to Essex and now are unlicensed Mini Cab/Uber Drivers l.
hi, this videos are incredible i have learned a lot about the fallout lore only by watching your videos thank you
Another possibility - since the change in the Slags' biology and psychology seems to be an evolutionary phenomenon affected by their environment after spending several generations underground rather than mutation due to radiation exposure - is that they simply interbred with the population of Modoc after peace was achieved to the point where their exceptionally pale skin tone was less prominent in the offspring, resulting in merely fair-skinned children. Presumaby the fixed dilation of the pupils would be more easily bred out as a recessive gene, leaving them perhaps a little more photosensitive than their peers but otherwise barely-remarkable.
Unless the Slag farmers were extremely insular, it's likely interbreeding would occur to at least some degree within the first generation, meaning that by the passing of the four-decade span between the games most of the original first-generation Slags would've reproduced and most likely died off through old age (or frailty due to their bodies' ill-preparedness for the ravages of the post-apocalypse and lack of vitamin D during their developmental years) so that no true Slags who were born underground would remain, and their mixed-blood decendants would hardly be distinguishable from the rest of Modoc's residents.
In short, there probably _are_ decendants of the Slags still living in Modoc (as well as in other nearby settlements), but nobody thinks of them as anything other than fellow humans and therefore doesn't see any cause to mention it... except possibly as a local insult (as in, "You no-good son of a Slag!") if any intertribal racist grudges remained in the town elders' memory. Although, given that the Slags' farming was eventually beneficial to Modoc's townspeople as well as other local villages, it's just as likely that the term was never used perjoratively and the distinction simply slipped into irrelevance once the first-gen Slags had assimilated into society.
I wonder if the writers for Dragon Age took inspiration for the Dwarves from these guys. Most of them live a subterranean life, and the parts about slags freaking out at the open sky is almost word for word with what a lot of new surface dwarves go through
That's a common mythos for dwarfs and has been for ages. In all kinds of fantasies dwarfs build cities underground and isolate themselves.
@@StrangelyIronic I think he’s more referring to the fact they felt a “falling upward” sensation & fear when first seeing the night sky & continue to until they get used to it or get over their fear.
@@bruhdon4748 yeah, which is a common factor in dwarf myths and stories, as he said.
@@mitchwilliamson5552 I’ve never heard of that one about dwarves, only from dragon age. Not even heard it in LOTR lore and I’m pretty familiar with it.
@@bruhdon4748 dwarves are from Scandinavian myth dude, Tolkiens dwarves are really popular, but he isn't the definitive source of dwarven lore. It's not an uncommon factor in stories involving them.
A new Synon on my son's birthday? He is stoked
Happy birthmas.
@@SirSongi thank you from my mini me ❤️❤️❤️
Great video, never knew about the Slags. Reminds me of the creatures of the Descent.
As someone from England, i was half expecting video clips of town centres at 3am friday and saturday
I think their disappearance is representative of the loss of the fantasy element in the Fallout series.
They should bring back the Reavers from Tactics, play it up that everyone thinks they are supposed to be the BoS, but nobody ever says BoS at all, actually let the wastelanders eventually discover the Brotherhood, or don't have them in the game at all. Between 1 & 2, the BoS went on a heavy decline, and were always supposed to be an unknown faction.
These deep stories behind side quests are what made Fallout 2 a masterpiece.
I recommend getting the car first before starting this quest. The trek to the Den and back can take too long and the slags get murdered.
Would love to see a video on all the different Cryptids from Fallout 76
Yeah some of them have fcked up origins.
Norte has one! It's a great video
I believe there is already a video about that. Simply just search it up.
@@hanare7540 he probably means from this creator…
@@BigMeefer I know he means from this creator, but why wait for a video from Synonymous when there are already so many readily available videos detailing each and every cryptid in Fallout 76? I enjoy watching Synonymous' videos myself, but that doesn't stop me from watching other videos that cover the topic I want to see from someone specific. It just makes no sense.
Imagine living in such a successful settlement in the post apocalypse that you get bored of living in safety and decide to leave.
Some say this race still thrive in london today
ive always really liked the head-cannon idea of Slags being a hyper evolution mutant in between Ghouls and Super Mutants, and eventually evolving to look a lot like their namesake. Ghouls can live seemingly forever, Super Mutants have incredible strength, but Slags evolve into their environment within 1 or 2 generations, changing their anatomy to suit their world. After living out in the irradiated wasteland, they gained some level of radiation resistance to be able to consume water, really rough hairless cut resistant skin vs the many wild creatures, sharp eyes that can now see amazingly at night.
almost kinda like "mutant hobgoblins" in a way
A head cannon is a stupid idea. You can hold a cannon perfectly fine with your hands.
Ayeee, always exciting seeing a new video from Synonymous.
Started writing a story called "home to ashes," was supposed to be about people becoming humans after the war and fev.
Haven't touched it in years since I showed it to my mum and she didn't care.
Vids like this make me think about picking it up again.
I love watching these fallout lores videos fallout has so much its one of the biggest videogame universe out there that no videogame can match the fallout worlds or say world are big and so much to discover in a nuclear postwar videogame from mutants to creatures,underground vaults,settlements and factions theres so much to do with so many quests
Wow, a Fallout lore video on something I haven't heard of. Yes sir!
sometimes if I look up at the sky and there's no clouds or anything besides blue, i get that falling upwards feeling. kinda awesome, kinda scary too
My favourite fallout lore narrator release a new video, nice.
This appeared on my feed today and as a brit i had to do a double take.
As there was only few generations of isolation it is slags' problems with surface were much more a case of psychology than biology. My view is that slags and people of Modoc gradually mixed and only few family lines remain. Most likely modern descendants of slags are very pale and have see very well in low light conditions.
Falmer in Fallout
I love how unless the slags are peacefully traded with Modoc gets effed. It's like payback
It'd be neat to see someone make a race mod for Fallout NV based on these people.
There is already a template for what they look like if my theory is correct. I think Ranger Ghost is a Slag or has Slag in her bloodline like 1/2 Slag 1/2 Modoc wastlander.
@@smeggiamagarwine Vanilla game she is. Mods have made her more just a pale complexion but she was damn near powder white in the original game.
@@smeggiamagarwine DOh! sorry misunderstood you...
And you could be right she might just be albino. My theory that she is possibly a slag hinges on 3 things Unmoded skin tone, Unmodded she never removes her sunglasses and the uncanny way New Vegas Devs would sneak in obscure references and Easter eggs to Fallout 1 and 2 that we are Still finding to this day. All circumstantial and Very weak but it's my little theory and I honestly Just thought of it while watching this video. So it isn't fully fleshed out yet.
Amazing video, such an interesting race.
Does anyone else think the leader of that vampire cult in fallout 3 was a slag?
Or perhaps he was just a reference to them?
Glowing ones in fallout 1 and 2 glow white but when Bethesda took over they made them green
Ik it's not really feasible. But based on thier discription i think they would have been a cool idea for an underground unique family of slags that you could meet and prosper with. Kinda like the ghouls in the Slog
Video topic suggestion about another group that made their own bunkers in the fallout series: the free states group present in a few of the main quests of fallout 76
Human perspective: You’re on the ground and you look up into the night sky
Slag Perspective: you look down into an endless void with your feet stapled to the ceiling
I know which one feels better
Could you do videos on the Extended Universe of the Old World Blues mod for Hearts of Iron 4? They have a plethora of interesting factions across North and Central America. I particularly think that the Twin Mothers are really cool. That's a faction of vault dwellers that have a religion centered around a ZAX AI that was modified to hold the conscience of a pre-war scientist who acts as a benevolent and matronly guardian for the vault dwellers. Caesars Legion is close to their territory and will likely swallow them up without player intervention.
If you didn’t know, that’s sourced from Van Buren design documents
Idea: a small splinter group separated form the Ghost Farm in order to go back underground. Many years later, they are forced to venture out once again in search of new opportunity! What happens next???
I remember it that the Slags couldn't deal with the light, so they only came out at night. Falling Upwards was a fear they all had, and some could deal with it.
I just recently played and they only come out at night.
Quite interesting since I've never knew about the Slags, could be interesting to see them in a Fallout game or mod
I always thought the Slags‘ aversion to the outside world was psychological, not a genetic mutation.
They seemed to have forgotten about the Dwarves too
Been looking for a Fallout Lore channel. Subbed 👍
I feel like early Fallout lore had so much more potential and diversity than what we have been getting in recent gens of the series.
I would love to play a fallout game being a slag, and facing extreme prejudice due to it by some people. But then being able to find really cool allies who refuse to mistreat you.
Great video and story telling ^^
These guys were mentioned in Far Harbor.
Though the good outcome is very obvious with the Slags, their situation does show a greater complexity of good vs. evil than Fallout 1. With understandable motivations from fearful villagers leading misunderstanding and tragic results if the player chooses not to engage fully with the quest.
Great video!!
I'd really love to see another "can you beat…" video if you still make those. Cheers
Slags, Slags never change
Imagine a Slag Companion
Could have it's perks
They wanted to be left alone and be as mysterious as possible so I'm guessing they just made the deal with the town and continue to trade food and medicine somewhat secretly, actively avoiding mention and just letting the town prosper above them as they go about their business underground.
i doubt they forgot they just didnt bother
I've had dreams where I'm falling into the sky. It was pretty scary. I was on a mountain. I can relate to that sensation.
Damn they made my ex into an entire race in fallout.
On time to watch another marvelous video
It's a shame Modoc and the farms basically only have the one quest and not alot personality outside the NPCs directly related to this quest. But its a great quest.
Was at University Point in F4 when Deacon said something about a "Battle of Charles River." What was that? Or was Deacon just spewing nonsense? Also when you said the Slags lived underground and ate a lot of mushrooms it made me think of Metro 2033.
Spooky ghosts in America, dodgy woman in England
You can also find many examples of the slag race in much of the UK
Every Fallout fan or RPG fan should play classic Fallout and Fallout 2 at least once. They're still good, even though they're not perfect.
Oh, this got longer than expected, but it's still and interesting story I thought I might share, so maybe you still want to bear with me. :)
The whole 'afraid of the night sky' thing reminds me of the Isaac Asimov's 1941, beefed up to a full novel in 1990, short story 'Nightfall' and makes me wonder if some of the Fallout devs were at inspired by this story. I mean, the Science Fiction and Fantasy Writers of America voted it the best (american) sci-fi short story written before 1965 after all, althoug of course, different people can come to the same conclusion when faced with a similar problem.
This story comes with an interesting premise - a planet is home for a seemingly human-like species, that has reached a level of civilisation very similar to western civilisation in the middle of the 20th century or even higher. But... the planet has several suns and as a result of that, is never fully covered in darkness. Also, they never see the stars and thus, have a _very_ different idea about the universe. They simply take it for granted that their suns and their planet _are_ pretty much all of the universe and unlike us humans, who initially believed the same thing, but were inspired by the night sky and the stars and eventually developed astronomy and telescopes and eventually discovered the truth, they logically did not. Why pointing a telescope at the sky when there is nothing to see except the suns and the clouds?
But at around the same time this story takes place, archeologists had made a disturbing discovery. Layers upon layers of what could only be the remains of former civilisations, some of them even equally advanced and _all_ of them destroyed with _exactly_ the same timespan in between and _all_ of their cities seemingly destroyed by fire. Well, as it turns out that every couple of millennia, all of the suns line up and align behind a huge planet no one knows about for the aforementioned reasons. And all of a sudden, there is not only black night, something those people simply can not deal with (they even use night lights when being forced to sleep in closed rooms), but all of a sudden they see millions of stars.
So in the end, another cycle is closing and another civilisation ends, because many people simply go mad and even those who _don't_ are still totally freaking out because of their fear of this darkness and they try to make as much light as possible by any means possible - and be it by burning down their cities and their hole civilisation. In this cycle, there might be hope though, because some scientists interpret those archeological findings correctly, draw the right conclusions and create giant, let's say... Vaults, although not meant for long-term survival, but only for sheltering as many people and as much knowledge and technology as possible for this short period of darkness.
Slags wouldn't stick out any more than Ghouls do, and many cases would just pass as pale humans. Maybe it's a similar mutation as the "vampires" of FO3. I recall that there are also Beastmen from Fallout Tactics. I quite liked them, even though they were really just oddly colored human savages.
I like to believe that if you ever see someone under an umbrella out in the wastes that's most likely a Slag. The umbrella gives them a sense of a roof over their heads. I'd put them in Elizabethan gothic aesthetic to go with their paleness and use of umbrellas and they'd be a fun tribe to add to the Wastelands.
I Love these videos. Such good work! I'd would love to see a video about the gun runners.
I like to believe that Ghost the ranger sniper in fallout new Vegas descended from them
So busy lately, glad i can catch up!!
The biggest thing with the slags is that they don't go outside. Their very isolationist and that makes them unlikely to show up in any future games. If we did ever return to Modoc maybe they'd show up, but there really isn't any reason for another game to take place there. F:NV 2 which is rumored to be in the works might give us some insight into it, but it's hard to say.
I love meeting a random slag in the dark
Slags weren't just made up for Fallout. You see them all the time in cities in the UK.
I believe they interbred with Modoc's citizens, the hybridized humans have better night vision and were probably hired by the NCR as night scouts. Especially if the mother was a Slag (since genetics lean more into the mother than the father 55% mother + 45% father genes).
Plenty of these in UK still...thank god
The description of slags feeling when they emerged to the surface seems to be taken from Dragon Age, it described dwarves exactly in the same manner.
Thank you for keeping the Fallout universe alive.
Thank you for beining out facts as they are. Not like others who misused, misinformation and pointless ramblings.
Thank you for your efforts to come up with something new.
Thank you for all you do.
Edit: The Enclave was right.
i feel like the slags when i look directly at the sky i feel like gravity will randomly reverse and if im not under a roof or clutching something i will fly into space
couldn't watch this without giggling at every "slag"
I had to look back at the thumbnail for a sec 😂