• Decrease HUD • remove preset perks and just make maps with several perk machines… all the maps were big enough and it would’ve given them so much more personality if they had their own machine. • specialist weapon unlocks when PAP is open • remove healthcap (would just make for more interesting high rounds imo • make grenades a round based rather than cooldown based feature. The OP nades were really fun to use, but felt a little too strong and spammy Just what I would’ve changed about BO4 •
Specialists weapons should of just been the same system as bo3 where each one is unique to a map but also needs to be earned specifically like gorod krovi where one of your trials tells you how to acquire it on the map. imagine If it was done this way and each weapon was assigned to a map like this: Chakrams - ancient evil Hammer - voyage Viper and dragon - DOTN Scepter of ra - IX Ragnarock - alpha omega Path of sorrows - tag der toten Overkill - classified Hellfire - BOTD
Hot take I think the 2 hit system is still the best. It instills fear and caution in the early game and gives you progression until you get jugg. Losing Jugg in WAW BO1 or BO2 gave me the best clutches and most tense moments in zombies. BO3 just made the zombies to fast. The 2 hit system doesn’t work in modern zombies though since after BO2 they changed the design philosophy of the game from survival to a crappy storyline with tedious Easter eggs as the focus and op wonder weapons.
While I don't think black ops 4 is the worst, nor as bad as people make it out to be I'll never understand Jason's decision to eliminate " crutch perks " because all erasing the old meta does is create a new one, black ops 4 has " clutch perks " too what are you going to do now Jason, remove them too?
Remember speed cola being a modifier is a new feature added because people were outraged , so they didnt think about it before release . Also 5 times PAP is not a real replacement for Doubletap because no fire rate increase , trust me that was half of the fun
Bo4’s perk system was OKAY. My big problem is the movement mechanics. In older cods there was a smoothness to the way you jump, slide, switch weapons, reload, etc. On top of the clunky movement, the super sprinters make it impossible to train in a remotely satisfying way. Cod needs to bring back satisfying animations at least. Then I’ll be in heaven again.
I'm not gonna lie I never even thought of the perspective that Jason Blundell was bad for zombies cuz I always liked what he did, but I can see why people have a problem with it the more I think about it
To me the problem with Cold War was the upgrades. They would make the game easier without adding challenge. Especially when they added new perks and teir 5 upgrade to the older bocw maps
I wouldn't be against eliminating the "crutch perks" if you could easily gain them early as a reward for progressing or if you already have them, ex: 250 health to start = Jug, gain all perks = speed cola, PaP gun 4 extra times = double tap, start game with 3 lives = quick revive. The problem is how this was executed and didn't feel fluid at all in BO4. Sure, if you eliminate the old crutch perks, we just get new crutch perks, but that's still more perks and more abilities to work with than in most zombies experiences. I'm glad you called out Blundell. He stepped up when Zombies needed to take a new path in BO2, but similar to Jimmy Zielinskis downfall, the innovation became too wild and unnecessary. I've probably played BO4 zombies more than 95% of the people watching this video, and I can safely say it's understandable why it failed and why it isn't well liked even by today's standards when it slightly receives more praise than Vanguard zombies. Maybe the high from BO3 was blinding Jason, I don't know why else they would be struggling with an integral part of the game mode like the health and perk system months before launch and expect it to be well received similar to BO3. The concept for BO4 on paper would be a home run up there with BO3 if executed properly. I will say it's telling BO3 is the fan favorite zombies game and they didn't have to completely rework the mechanics from BO2, it was simply executed beautifully with slight innovation in places most needed. Only 1 new perk was added to BO3 and that was Widows Wine, and that's all they needed. I still love BO4 zombies because the heart and soul is there, but it's mixed with bad implementation of mechanics that sadly does bring the game down a lot. I did enjoy the maps, even the more hated ones like Blood and Alpha Omega. It's just sad that this game unintentionally led to Outbreak being half or more than half of the zombies content going forward. I say this because realistically if BO4 is another BO3 with high sales, i dont think there would be much thought put into making an extra game mode for zombies, even if it was cut battle royale content and repurposed for zombies, I don’t see Outbreak becoming its own thing without the massive failure of BO4 and even somewhat Cold War zombies. But because zombies fell off in popularity due to several factors including BO4, they are more willing to take the risk of subtracting normal zombies for a new experience that made activison a lot of money.
That was my problem with Blundell only talking to people that blow him. They showed their cards when the revelation ee was hard to start just because they hate ee being solved quickly instead of making actual engaging steps. He rode all that hype pretending to talk cryptive and having to over think about challenging the player. And the boss fight is garbage.
You basically summed it up. I never understood what they meant by crutch perks. All perks give benefits, obviously some are better than others but I just don't get it. Zombies has always gotten easier with each installment.
The only thing that kept bo3 alive is custom zombies. The custom map makers made way better maps than an actual development team. I played close to 100 maps. I can say at least 30 maps are worth paying for, even tho they are free it almost feels like you are stealing that’s how good they are.
Honestly, this whole BR Outbreak and DMZ zombies craze needed to die before it began. The core experience is being ruined by this. Cold War is a perfect example... FOUR MAPS?! Are you kidding me? This coming from a man who enjoys CW Zombs. Outbreak took away time from that game, to put it into a trash mode with no replayability. Vanguard and MW3 continue the trend and it's made worse in each game. Now round-based is a literal thing of the past.
Your point about Blundell being a bigger contributor to the final product is completely valid and I feel, a little understated by the community. He is praised in such high regard and for good reason, by so many are blinded by that. I still believe limitations by activision was definitely a bigger factor here, but he was the director of certain products that did not pan out too well and who knows what happened with deviation… potentially what will be blundell’s best gift to us is who he’s inspired by his work to one day make something better than that original inspiration
Ive rewatched your Vid and my previous response I seem to misunderstand the purpose of this Vid. You were spot on with the Jogger Nogg problem and Treyarch couldn't properly incorporate it with Jogger Nogg and mixed with the fact Blundell didnt have a clear vision
@jadenalvarado4912 I was simply explaining the development issues that led to mechanics being changed constantly. Blundell stated in multiple interviews that he wanted to change things to "get people arguing." He didn't have a good reason to make the game like he did, he changed things for the sake of changing, not for any intelligent reason that would benefit the game.
What about that interview that was released where Blundell literally talked about how Jugg was a common choice people would choose, so they decided at that moment to encourage players to find work-arounds for the preferred playstyles? I'm just having a bit of a hard time thinking that it was in the game alllllll the way up to till a month before it was released, I mean the screenshot you posted was pre-alpha footage, which insinuates that build is pretty early on. From what I've looked into, it seemed like the game had a pretty solid idea on what it wanted to do but might've been a bit too harsh on players on release.
Dying Wish my beloved. That perk both sounds and looks badass while being a really powerful “save me” perk. Also there were a few fanmade jingles for it, and they were fire!
I love the idea of being able to choose where perks go in which machine, but removing some core perks that we've had throughout the entire franchise puts me and a lot of people off. I would've been more happy with the "crutch perks" and having small unlock quests to gain an extra perk slot (or even do what CW did and have unlimited perk slots)
Hear me out, they didn't remove the core perks at all. They gave us Jugg at the beginning of the game, they gave us Quick Revive at the beginning of the game, they gave us Double tap through the Pack-A-Punch, and they gave us Speed Cola by obtaining all 4 perks. So, if they had an icon on the HUD that had those perk icons pop up, would that make you feel better? Because we, essentially, have those 4 core perks AND 4 perk slots... So it's like having 8 perk slots... Functionally.
@@Doughnuts "They gave us Jugg at the beginning of the game," What? Jug is a health upgrade. There is no health upgrade in bo4 and if you are talking about the four hit system it's not a health upgrade if you already have it. "they gave us Quick Revive at the beginning of the game," No they didn't. It is literally a perk in the game. If you are referring to the Staff of Ra it is a tool with a cool down not a always active perk.
@@pilotmender043 The effect of Juggernog was increased health balanced for the higher rounds... With how BO4 plays, 200 health is an increase in health for the higher rounds. In previous games it was 2 or 3 hit, so the effect of Jug is there at the beginning of the game. The effect of solo Quick Revive is given at the beginning of solo games too. So the effect is still in the game, except you don't need to waste a perk slot on it. The argument I was making was that, we have all of the original effects of the original 4 perks. So in practice, they gave us 4 free bonus, permanent perks... Which is really fun to play with
@@Doughnuts People don’t view jug as a perk icon they view it as a upgrade. You start off with a small amount of health and get more health by investing in Jug. Starting with all the health you need takes away that aspect of progression all together it does not change it. As for quick revive, yeah you’re right. But that’s only for solo gameplay. I feel like no one truly understands why Jug was important. It wasn’t just another perk. It was similar to pack a punch. You pay for increased weapon damage which is good for progression. You pay for increased health which is good for progression. I agree the crutch perk problem was bad but there are other solutions that could have been attempted. This video even gave a decent idea for one.
Speed Cola doesn't need to be a crutch perk. If you know how to train, you don't need Speed Cola. Jugg shouldn't be a modifier either. Imagine going down and running around the whole map to buy 4 perks for Jugg instead of 1. That's if you have enough points. It sounds like it would meet similar issues like WWII Zombies, where you had to constantly buy Jugg and it got more expensive every time. Or Nuketown Zombies where you didn't know when you would get Jugg and then you get 2 hit on round 20.
Yes I agree the perk and point system ruined the game. Bo4 fanboys don't understand that a majority of fans are casual and find the mode difficult. Zombies has been around and evolved to have different types of players. We need casual and difficult maps
Hot take, Blundell f'd up harder in bo4 than Zielinski ever did in bo2. I still love the game unlike a lot of people, but looking at the perspective of many it very much seems to be the truth
@@ronald6563 to be fair all of Zielinski’s ideas presented were ambitious for the time, Blundell had the PS4 of all consoles and made some terrible maps
I feel like a better health system would have been a start of a 2 hit down, but for every of your 4 core perks gave you one additional hit per perk you had.
Oh and I know the comeback to that is just take the increased damage away but the game is already easy when your a 3 hit down in high rounds if it was a 6 hit down you'd be stupidly op
Imma say it Jimmy Z was a way better director and was held back by technological limitations at the time. The way he innovated was unparalleled Jimmy Z: “Heres this gun that makes the zombies small and you run towards them and kick them to kill em” Blundell: “Heres this octopus gun that kills everything”
I've sadly never grew a big love to BO4 due to how many errors i had while doing EE and even playing normally, for my brother and me, that year was really rocky
So some of the changes I'd make to bo4, similarly I'd lean into the modifier system. Giving gimped speed and jugg, but if you have secret sauce as your modifier you don't get a random perk, it stands as an empty perk slot upon purchase in the modifier slot, however it will add the random perk drop into the drops pool, only being a little less rare than a fire sale, giving more incentive to use suppressors for drops. And if you have perkaholic or secret sauce, before you enter a match you HAVE TO select 6 reserve perks or it will be completely random like how it is now. That way when you buy secret sauce or activate perkaholic, you aren't spammed with shit perks you never wanted, but secret sauce prices will be raise to 2500 as a normal perk and 3000 as a modifier. I like secret sauce as it is, but I can't bring myself to run it because I usually go for easter eggs, not so much for high rounds, and sitting at a perk machine and rebuying secret sauce over and over again isnt very efficient for an easter egg. I'd rather just run my go to Winter's Wail, Stamin up, Timeslip, and have either Phd or bandolier as the fourth perk depending on the map. I know there are more op perks (*cough*, *cough*, Dying Wish), but these perks I find to be great for solo easter eggs. I consider myself to be a pretty decent zombies player so Id just rather enhance my abilities than plan for if I down. Also Id nerf the absolute shit out of the Hellion Salvo and increase the cooldown of specialist weapons because they makes every single wonder weapon irrelevant unless you need the wonder weapon for an easter egg step.
I think they solved it with cold war in the end. No limits = crutch perks dont limit perk selection, but it stays balanced with the exponentially increasing prices of perks
The problem is the permanent upgrades are just too overpowered. To the point that some maxed perks make others irrelevant, like quick revive makes tombstone pointless.
@@CJSanta I think tombstone is the only one that's irrelevant, I usually grab death perception first just so I can stack a stupid amount of scrap for late game
@@CJSanta pretty much. He seemed to treat zombies more like it was the campaign mode. Before you had to piece the hints of the story together but blundell made it to where it tells you everything outright. I miss the old zelensky way he told the story.
I strongly disagree with this take but I respect it. I feel the man and his zombies team did so much to improve the mode with a lot of revolutionary ideas, both gameplay and storytelling wise.
@@TheDarkYoshi64 he can kind of get a pass on bo3 some what. a little. but bo4 zombies was... bad. it was just single player objective style gameplay with round based zombies attached.
In hindsight I honestly wish they did Chronicles 2 for BO3 giving us the remaining maps that hadn’t been remastered (yes, even Nuketown) so that BO3 could be THE way to play those maps on modern hardware, I only own consoles so it sucks having to switch to old gen if I wanna play Mob or CotD. If they did all that and just made BO4 a clean slate, I would’ve been a lot less disappointed if that were the case.
black ops 4 had a massive issue of leaning far into tying simple stuff like pap into the easter egg and confusing quests. the only maps i can turn pap on in are 9, classified, mob, and maybe voyage. all the other maps, i have no clue how to turn on pap. i looked up the steps and they are so confusing and are DIRECTLY tied to the easter eggs. that was a real turn off with those maps, black ops 3 had that issue too but not to the extent of bo4. black ops 3 leaned into it, but there was still enough maps that had a easy way to turn on pap like revelations, shadows (For the most part) the giant (tho it was a remake of der rise)
to be honest, i think the perfect solution is cold war's perk system. that is to say just throwing away the perk limit. you're never going to design perks with stronger use than double damage, 2.5x health, and faster reloading to make a meaningful choice for 4 perk limit (or even 5 in IW's case). giving players the ability to buy all perks by default realistically should've been a thing as early as black ops 2, when you realize you're only slightly more powerful with having the D tier perks with the S tier ones (deadshot also literally did nothing on PC for the longest time lmao).
5:59 WHAT?! This is the first time I’m hearing about this? Also, I watched in another video that the player’s starting health in classic difficulty solo and pubs used to be 150. Is that true too? 😮 Edit: I just watched the segment on it 😂, regardless, WTF TREYARCH
Increase the perk limit to 5 or 6 and Easter egg to get more slots Also, crunch perks being more expensive and hard to get to Because of tight corridors and off away from everything else. The problem wasn't that clutch perks were the only thing people were buying. It's that there was no more slots for anything else.
@@CJSanta awesome Love deep dives into topics that explain exactly why things are good or bad for the way they turn out. The longer the better in my mind. I'll check my notifications.
BO2 is still my favorite zombs. Unfortunately, that has nothing to do with Mob and Origins, both of which are garbo maps in my opinion. Again, my opinion. I love the mystique around the Victis crew and the persistent upgrades. The maps were and are unlike anything else.
Let me give an idea, this is the man who directed the black ops series specially zombies. We enjoyed the as much as we can because of this man Jason blundell.
Retracted; read replies. How can you say you're not surprised he failed to deliver when it came to deviation games because of how bo4 and bo3's campaign went? One is instances where he put out something and people disliked it, where deviation games never released a game or anything pertaining to one, probably internal issues or a problem when covid occurred but they are completely different unfortunate issues. Also i thought in the thumbnail you said you would mention how to fix the issues with bo4?
Jason blundell's decision making for black ops 4 lead to its mechanics being derided by much of the community. I don't think he was going to develop something competent because he had too many people on his deviation team who wouldn't just be yes men like the people at activision would. 10:17 and that is where I give how it could be improved. Did you watch the entire video? Or did you comment this right after seeing the part about deviation games and not listen for 20 more seconds?
@@CJSanta first, thank you for responding to my comment i know it is not a new video so i appreciate your time. Second, i owe you an apology, i am uncertain how i missed the ending i must have zoned out or missed it due to listening at work, as i made the comment about an hour after it had cycled through my playlist for the day. I must say after listening to the end and hearing out your comment i have no disagreements with what you said, so in other words, great vid!
BO4 is your favorit ?! Like HOW?! For real bro, how?? Its a major step back from BO3 in every way imagenable - the perk system, low budget remakes and a focus on a story nobody asked for. Entirely OP specialist-weapons and primary equipment right when you spawn in. And the worst of all: A cheap, bad and unsatisfying Ending the the Eather-Storyline. BO4 was the fist Treyarch-disaster. And then came Coldwar (worse in every way compared to BO4). And lets not even talk about Vanguard Zombies 💀
@ololadin91 I've gone through why Bo4 is my favorite over multiple videos on my channel, including some maps in my top 10. I'll never understand the absolute shock when someone says something that isn't the popular option is their favorite. I don't want this comment to me a mile long, but I'll go briefly into it. It's not a step back from bo3, it went forward, but in a different direction. The perk system isn't as different as many make it out to be, I've done many videos on that. The only difference is where you chose them, rather than in the match, you chose them before. I appreciate the desire to try a new type of meta for the perks, and I enjoy the variety which bo3 lacked, and using gobblegums to give yourself all the perks doesn't count for me. The remakes were all very well done and expanded greatly on all of the existing maps while being different enough not to invalidate going back to them. The point system was done to be damage based, not simply kill based that the newer games are like. Putting more emphasis on going for melee kills, which I enjoy as there's alot of unique melee weapons on alot of the maps. The specialists, unlike the bo3 or later cold war ones, are actually the most balanced for high round games. They do infinite damage, but require a percentage increase to re-earn them every time they're used. So by the high rounds, you have to rely on more than just them to get you kills. I've also made videos both talking about the Aether and chaos story failings. Which I believe all of the stories have been terrible since the ending of bo2 zombies. Completely changing the genre and retconning things that never needed to be changed. So I care more about the gameplay than the story aspect, though I've talked about how it could have been better. I like to give criticisms for the things I enjoy, because nothing is perfect, but bo4 still did so much creative things that it works for me like no other. That's why it's my favorite.
@@CJSanta I subed anyway - your love for zombies can be felt through out the video - call me a purist, but non of your opinions go for me. Imo BO4 is a disgrace and the second worst Treyarch zombies game (not counting Vanguard), with Coldwar beeing an even greater letdown than BO4
All this video said was, causal players loved BO4 because it made them feel invited, while hardcore players (mostly streamers) hated it because "it's to easy"
That's a mischaracterisation of what I said in this video. Casual players didn't like the game at all, nor did the zombie youtubers. I play the game quite frequently, and most all players left playing the game are either max prestige or know how to do most if not all the easter eggs on maps.
I have a couple reasons why I dislike BO4, this is a completely biased take from a complete casual Perks don’t have personality anymore, this is just a personal nitpick but the perk jingles and distinctive machines made them feel more unique than they were. I used to make my own perk bottled as a kid because of that. Way to strong, way too early Jug off the bat, Spawn in with specialist and great nades, and a customized gun of your choice. It’s ridiculous, I agree with Blundell that having crutch perks really limited what you could do, but if you made 200hp a step in the setup process, gave you speedcola when you pap’d, and double tap when you double pap(fuck five pap) it wouldn’t have been such a shock to the system. It also feels terrible to go down and lose your “speed cola” because you lost perks despite keeping “jug” and “double tap” Aside from that I personally wouldn’t have made the Chaos storyline until the Aether story was over, they could have put the budget towards what the majority of zombies players cared about. Tag Der Toten was amazing btw, literally the only reason I keep BO4 installed anymore lmao
Bo4 is different, and I know not all players like it for those reasons. Of course I wish it was better, but in the end I still have massive amounts of fun playing it.
I’m sorry, but I really dislike the perk system in Black ops four the whole point of changing it at least from Jason‘s perspective was to eliminate crutch perks, but that comes with two very big glaring issues. One is the fact that, even though there are far more perks and they are a little bit more even with each other in terms of what they can do, especially with the idea of a modifier slot most people end up using the same four or five perks anyway, at least for every specific mapand the other glaring issue is the fact that it takes away from the perks personality ultimately, it’s fixing something that wasn’t broken and on top of that it didn’t even fix it. It just made the perk system have less personality and utterly more complicated than it had to be.
And while I love the system, I don't disagree with what you said. I like the creativity of the modifier and secret sauce helps alot, but I can understand why people don't like it.
I want to like Bo4 but I could never get into it. Recently I replayed all the Bo3 Easter Eggs and I’ve never done the Bo4 ones so maybe I’ll give that a shot.
They could have just gotten rid of the 4 perk limit even if you had perkaholic the game was still hard especially with the convoluted easter eggs, boss fights, or if you just make a small mistake it can cost you all of your perks plus you still have to find the perks buy the perks then hope you don't down buy some bs the average player isn't going to round 100 most stop around round 20- 40 and just doing camping strats
Big disagree there. This is the first game in where the zombies react to your shots. Each weapon when you shoot them causes the zombies to flinch or react. It makes all of the weapons feel like they have real punch and weight behind them. Bo3, I feel, is the game with guns that feel and sound like toys.
@biz117 Well, that isn't an opinion, the zombies really do have reacting and staggering animations in bo4. I have a video where I show it off a little bit, I think it's called 'this weapon makes you invincible'.
@@CJSantabut even that a Old mechanic that was used in 0:28 Waw originally and Waw zombies is better then Bo4 u would only like Bo4 if you was never truly good at the original zombie games because Bo4 isn't the original Formula The last OG formula was Bo3 and they pushed it with the Gums and Slide but it was still a million times better then Bo4 on top of that there From Waw to bo1 to bo2 perfection bo3 was great adding slide n gums PUSHED IT but Bo4 WAY TOO MUCH
Your wrong there they patched it a few weeks into the game because when the zombies hit you they stuck to your back and you could do all kinds of glitches with it soon as you said bo4 is your favourite I clicked off the video 😂
Bo4 was great, the perks were fine the way they worked are fine the maps that didnt work were the 3 remake maps if you ask me, the old perks were repetitive af and the new ones were a nice shake up. Bo4 gets unnecesary hate, ppl often go to the buggy on release argument and b83 was better without skipping a beat too but forget how buggy bo3 was on release too 😂😂😂
I remember hearing how busted it was at launch, by the time the Speed cola update came out all of the problems with game stability were fixed. I was busy playing Classified when all that was happening 👀
Nah People who like Bo4 zombies aljust like the easy ride of Zombies the Game is EASY SUPER DUPER EASY, comparing it to the original formula it heavily changed it like like infinity war zombies their about both the same in childish easiest so much handicaps its crazy giving player gobblegum machines was push it but what Bo4 was ruin it
It’s clear looking at what happened in bo4 they tried to avoid that in Cold War, and fixed the armour and perk system draining the game Could you imagine if bo4 had that system instead? Game would of been a lot better received
Nice video but i don't like how you blamed Blundell for everything wrong with it like you know damn well Activision was breathing down his neck. And the Deviation games thing man come on you want to blame him for that. He could have just left because his vision had shifted. You don't know the whole story so why even bring it up. I know why you brought it up because you think he is solely to blame for bo4 so you try and hurt his public image. Yes I love everything that Blundell has done. That is all
I blame him because he is the zombie game director. He made the decisions, and he told the dev team the vision he wanted. It didn't work out in part because Activision directed lots of time and funds to Blackout, but Blundell is still responsible for the choices made within the game mode. As well as the BO3 campaign, which was very much his vision.
I don't get it does Blundell have creative control but when it fails you just blame the bosses? Don't do that in real life. It was his idea to change the perks. The EE are his ideas. The only thing that suffered was production because they wanted more focus on BR. Blundell can't take all the credit for DE and gets no blame when an entire system is changed for the worse because of him.
@PowuhToSeven I plan to make a new zombie video every Saturday, so look forward to that I like to do taking a look at maps and diffrent related topics like this one.
hey we dont know each other but i hope ur doing well and I wanna say that GOD still loves u and wants u to be with him all u must do is trust in Jesus (dying for our sins on the cross) and repent of ur sins. GOD loves u more than u can imagine.🎉❤😊😊😊🎉🎉
??? Why would I stop playing my favorite zombies game? This is a video explaining the mechanics and development of Bo4, it's perk, pack a punch and health systems, and how it had no clear vision during development. The first thing I say is this is my favorite zombies and the conclusion of the video is me discussing how I like the game because of the way it is, and how it should be even more unique. Did you even watch the video? 🤔
@komatoex Well, that is not the case at all, I love this game. I write out scripts to my videos, I don't just talk off the cuff. I'm no actor, so when I read the lines I write, I may not sound perfect, but I mean what I say.
• Decrease HUD
• remove preset perks and just make maps with several perk machines… all the maps were big enough and it would’ve given them so much more personality if they had their own machine.
• specialist weapon unlocks when PAP is open
• remove healthcap (would just make for more interesting high rounds imo
• make grenades a round based rather than cooldown based feature. The OP nades were really fun to use, but felt a little too strong and spammy
Just what I would’ve changed about BO4
•
Specialists weapons should of just been the same system as bo3 where each one is unique to a map but also needs to be earned specifically like gorod krovi where one of your trials tells you how to acquire it on the map. imagine If it was done this way and each weapon was assigned to a map like this:
Chakrams - ancient evil
Hammer - voyage
Viper and dragon - DOTN
Scepter of ra - IX
Ragnarock - alpha omega
Path of sorrows - tag der toten
Overkill - classified
Hellfire - BOTD
@@celtic19 yeah that would be a better way to do it too, gives them way more personality
Balancing the equipment too, wraith fires were so op there's no point in using anything else
I agree with everything but the health cap. It's already alot to do high rounds and i think bo4 is a good balance between older zombies and cold war
Hot take I think the 2 hit system is still the best. It instills fear and caution in the early game and gives you progression until you get jugg. Losing Jugg in WAW BO1 or BO2 gave me the best clutches and most tense moments in zombies. BO3 just made the zombies to fast. The 2 hit system doesn’t work in modern zombies though since after BO2 they changed the design philosophy of the game from survival to a crappy storyline with tedious Easter eggs as the focus and op wonder weapons.
While I don't think black ops 4 is the worst, nor as bad as people make it out to be I'll never understand Jason's decision to eliminate " crutch perks " because all erasing the old meta does is create a new one, black ops 4 has " clutch perks " too what are you going to do now Jason, remove them too?
Remember speed cola being a modifier is a new feature added because people were outraged , so they didnt think about it before release .
Also 5 times PAP is not a real replacement for Doubletap because no fire rate increase , trust me that was half of the fun
Bo4’s perk system was OKAY. My big problem is the movement mechanics. In older cods there was a smoothness to the way you jump, slide, switch weapons, reload, etc. On top of the clunky movement, the super sprinters make it impossible to train in a remotely satisfying way. Cod needs to bring back satisfying animations at least. Then I’ll be in heaven again.
I noticed the difference in movement!!! IW movement was off too, at least the zombies. I love that perk system tho babyyy
I'm not gonna lie I never even thought of the perspective that Jason Blundell was bad for zombies cuz I always liked what he did, but I can see why people have a problem with it the more I think about it
I'm not saying that he didn't get zombies out of a rut in Bo2, but I think in the long run, he just had too many ideas that didn't jive with the mode.
Regardless of our opinions of Cold War, I’m still super thankful the Cold War perk system made it so that “oh no crutch perks! Just go nuts!”
To me the problem with Cold War was the upgrades. They would make the game easier without adding challenge. Especially when they added new perks and teir 5 upgrade to the older bocw maps
I wouldn't be against eliminating the "crutch perks" if you could easily gain them early as a reward for progressing or if you already have them, ex: 250 health to start = Jug, gain all perks = speed cola, PaP gun 4 extra times = double tap, start game with 3 lives = quick revive. The problem is how this was executed and didn't feel fluid at all in BO4. Sure, if you eliminate the old crutch perks, we just get new crutch perks, but that's still more perks and more abilities to work with than in most zombies experiences.
I'm glad you called out Blundell. He stepped up when Zombies needed to take a new path in BO2, but similar to Jimmy Zielinskis downfall, the innovation became too wild and unnecessary. I've probably played BO4 zombies more than 95% of the people watching this video, and I can safely say it's understandable why it failed and why it isn't well liked even by today's standards when it slightly receives more praise than Vanguard zombies. Maybe the high from BO3 was blinding Jason, I don't know why else they would be struggling with an integral part of the game mode like the health and perk system months before launch and expect it to be well received similar to BO3.
The concept for BO4 on paper would be a home run up there with BO3 if executed properly. I will say it's telling BO3 is the fan favorite zombies game and they didn't have to completely rework the mechanics from BO2, it was simply executed beautifully with slight innovation in places most needed. Only 1 new perk was added to BO3 and that was Widows Wine, and that's all they needed. I still love BO4 zombies because the heart and soul is there, but it's mixed with bad implementation of mechanics that sadly does bring the game down a lot. I did enjoy the maps, even the more hated ones like Blood and Alpha Omega. It's just sad that this game unintentionally led to Outbreak being half or more than half of the zombies content going forward. I say this because realistically if BO4 is another BO3 with high sales, i dont think there would be much thought put into making an extra game mode for zombies, even if it was cut battle royale content and repurposed for zombies, I don’t see Outbreak becoming its own thing without the massive failure of BO4 and even somewhat Cold War zombies. But because zombies fell off in popularity due to several factors including BO4, they are more willing to take the risk of subtracting normal zombies for a new experience that made activison a lot of money.
That was my problem with Blundell only talking to people that blow him. They showed their cards when the revelation ee was hard to start just because they hate ee being solved quickly instead of making actual engaging steps. He rode all that hype pretending to talk cryptive and having to over think about challenging the player. And the boss fight is garbage.
You basically summed it up. I never understood what they meant by crutch perks. All perks give benefits, obviously some are better than others but I just don't get it. Zombies has always gotten easier with each installment.
The only thing that kept bo3 alive is custom zombies. The custom map makers made way better maps than an actual development team. I played close to 100 maps. I can say at least 30 maps are worth paying for, even tho they are free it almost feels like you are stealing that’s how good they are.
@@Exposinggoodandbad1 I just got a gaming laptop. And it looks like I'm missing out on bo3 custom maps. But playing 1:1 maps in VR is bananas.
Honestly, this whole BR Outbreak and DMZ zombies craze needed to die before it began. The core experience is being ruined by this. Cold War is a perfect example... FOUR MAPS?! Are you kidding me? This coming from a man who enjoys CW Zombs. Outbreak took away time from that game, to put it into a trash mode with no replayability. Vanguard and MW3 continue the trend and it's made worse in each game. Now round-based is a literal thing of the past.
4:04 In traditional zombies, jug gave 4 hits in total not 5, verücht was the only map on WaW I believe to increase the health regenerate rate.
Your point about Blundell being a bigger contributor to the final product is completely valid and I feel, a little understated by the community. He is praised in such high regard and for good reason, by so many are blinded by that. I still believe limitations by activision was definitely a bigger factor here, but he was the director of certain products that did not pan out too well and who knows what happened with deviation… potentially what will be blundell’s best gift to us is who he’s inspired by his work to one day make something better than that original inspiration
Ive rewatched your Vid and my previous response I seem to misunderstand the purpose of this Vid. You were spot on with the Jogger Nogg problem and Treyarch couldn't properly incorporate it with Jogger Nogg and mixed with the fact Blundell didnt have a clear vision
@jadenalvarado4912 I was simply explaining the development issues that led to mechanics being changed constantly.
Blundell stated in multiple interviews that he wanted to change things to "get people arguing."
He didn't have a good reason to make the game like he did, he changed things for the sake of changing, not for any intelligent reason that would benefit the game.
Yo. Those fix ideas are genius. You would be loved as a game developer ❤️🔥
Thanks, at least that talisman is still in game so we can see how they originally had the health system 👀
What about that interview that was released where Blundell literally talked about how Jugg was a common choice people would choose, so they decided at that moment to encourage players to find work-arounds for the preferred playstyles? I'm just having a bit of a hard time thinking that it was in the game alllllll the way up to till a month before it was released, I mean the screenshot you posted was pre-alpha footage, which insinuates that build is pretty early on. From what I've looked into, it seemed like the game had a pretty solid idea on what it wanted to do but might've been a bit too harsh on players on release.
Dying Wish my beloved. That perk both sounds and looks badass while being a really powerful “save me” perk.
Also there were a few fanmade jingles for it, and they were fire!
BO4 introduced zombies that sprint as fast as my dad ran out of the hospital on my birthday, and for that BO4 will never be above trash tier
Based
I love the idea of being able to choose where perks go in which machine, but removing some core perks that we've had throughout the entire franchise puts me and a lot of people off. I would've been more happy with the "crutch perks" and having small unlock quests to gain an extra perk slot (or even do what CW did and have unlimited perk slots)
I agree, but I feel cold war had no challenge because you can just buy all the perks with no limitations. There's just no challenge there.
Hear me out, they didn't remove the core perks at all. They gave us Jugg at the beginning of the game, they gave us Quick Revive at the beginning of the game, they gave us Double tap through the Pack-A-Punch, and they gave us Speed Cola by obtaining all 4 perks. So, if they had an icon on the HUD that had those perk icons pop up, would that make you feel better? Because we, essentially, have those 4 core perks AND 4 perk slots... So it's like having 8 perk slots... Functionally.
@@Doughnuts "They gave us Jugg at the beginning of the game," What? Jug is a health upgrade. There is no health upgrade in bo4 and if you are talking about the four hit system it's not a health upgrade if you already have it. "they gave us Quick Revive at the beginning of the game," No they didn't. It is literally a perk in the game. If you are referring to the Staff of Ra it is a tool with a cool down not a always active perk.
@@pilotmender043 The effect of Juggernog was increased health balanced for the higher rounds... With how BO4 plays, 200 health is an increase in health for the higher rounds. In previous games it was 2 or 3 hit, so the effect of Jug is there at the beginning of the game.
The effect of solo Quick Revive is given at the beginning of solo games too. So the effect is still in the game, except you don't need to waste a perk slot on it.
The argument I was making was that, we have all of the original effects of the original 4 perks. So in practice, they gave us 4 free bonus, permanent perks... Which is really fun to play with
@@Doughnuts People don’t view jug as a perk icon they view it as a upgrade. You start off with a small amount of health and get more health by investing in Jug. Starting with all the health you need takes away that aspect of progression all together it does not change it. As for quick revive, yeah you’re right. But that’s only for solo gameplay.
I feel like no one truly understands why Jug was important. It wasn’t just another perk. It was similar to pack a punch. You pay for increased weapon damage which is good for progression. You pay for increased health which is good for progression. I agree the crutch perk problem was bad but there are other solutions that could have been attempted. This video even gave a decent idea for one.
Speed Cola doesn't need to be a crutch perk. If you know how to train, you don't need Speed Cola.
Jugg shouldn't be a modifier either. Imagine going down and running around the whole map to buy 4 perks for Jugg instead of 1. That's if you have enough points. It sounds like it would meet similar issues like WWII Zombies, where you had to constantly buy Jugg and it got more expensive every time. Or Nuketown Zombies where you didn't know when you would get Jugg and then you get 2 hit on round 20.
Also we have fast mags and hybrid mags in bo4 it encourages you to level up different weapons
Yes I agree the perk and point system ruined the game. Bo4 fanboys don't understand that a majority of fans are casual and find the mode difficult. Zombies has been around and evolved to have different types of players. We need casual and difficult maps
Bo4 is personally my favorite game, but yes as there are really only 2 maps that are casual I can understand that.
Hot take, Blundell f'd up harder in bo4 than Zielinski ever did in bo2. I still love the game unlike a lot of people, but looking at the perspective of many it very much seems to be the truth
Tranzit is pretty difficult to beat in a fuck-up battle… It’s completely unfinished.
@@ronald6563 to be fair all of Zielinski’s ideas presented were ambitious for the time, Blundell had the PS4 of all consoles and made some terrible maps
@@NotNykoh what maps would say were terrible? he didn’t have shit to do with Tag or Alpha Omega btw That was Activision Shanghai
@@ronald6563Everything after Origins lmao.
@@mikejefferson4534 terrible take
Funny enough I hated that they removed all the OG perks until I tried the game 😂 Now I think bo4 is one of the best zombies games
Yeah, the game gets a bad wrap, but mostly because on the surface its so very different. but the game certainly has creativity!
@@CJSanta so true! awesome video btw :)
@@WvyyFPS Thx 😄
I feel like a better health system would have been a start of a 2 hit down, but for every of your 4 core perks gave you one additional hit per perk you had.
Oh and I know the comeback to that is just take the increased damage away but the game is already easy when your a 3 hit down in high rounds if it was a 6 hit down you'd be stupidly op
Imma say it
Jimmy Z was a way better director and was held back by technological limitations at the time. The way he innovated was unparalleled
Jimmy Z: “Heres this gun that makes the zombies small and you run towards them and kick them to kill em”
Blundell: “Heres this octopus gun that kills everything”
Both directors have their charm, but I do agree that Jimmy was more creative.
I've sadly never grew a big love to BO4 due to how many errors i had while doing EE and even playing normally, for my brother and me, that year was really rocky
The ironic part of BO4 perk system of not using crutch perk is that there was only 4 good perks that the majority of players used
The idea for that concept is pretty good. I’d like to try to play a black ops four with that system
So some of the changes I'd make to bo4, similarly I'd lean into the modifier system. Giving gimped speed and jugg, but if you have secret sauce as your modifier you don't get a random perk, it stands as an empty perk slot upon purchase in the modifier slot, however it will add the random perk drop into the drops pool, only being a little less rare than a fire sale, giving more incentive to use suppressors for drops. And if you have perkaholic or secret sauce, before you enter a match you HAVE TO select 6 reserve perks or it will be completely random like how it is now. That way when you buy secret sauce or activate perkaholic, you aren't spammed with shit perks you never wanted, but secret sauce prices will be raise to 2500 as a normal perk and 3000 as a modifier. I like secret sauce as it is, but I can't bring myself to run it because I usually go for easter eggs, not so much for high rounds, and sitting at a perk machine and rebuying secret sauce over and over again isnt very efficient for an easter egg. I'd rather just run my go to Winter's Wail, Stamin up, Timeslip, and have either Phd or bandolier as the fourth perk depending on the map. I know there are more op perks (*cough*, *cough*, Dying Wish), but these perks I find to be great for solo easter eggs. I consider myself to be a pretty decent zombies player so Id just rather enhance my abilities than plan for if I down. Also Id nerf the absolute shit out of the Hellion Salvo and increase the cooldown of specialist weapons because they makes every single wonder weapon irrelevant unless you need the wonder weapon for an easter egg step.
Finally someone called out the responsible for the most of the bs of BO4
I think they solved it with cold war in the end. No limits = crutch perks dont limit perk selection, but it stays balanced with the exponentially increasing prices of perks
The problem is the permanent upgrades are just too overpowered. To the point that some maxed perks make others irrelevant, like quick revive makes tombstone pointless.
@@CJSanta I think tombstone is the only one that's irrelevant, I usually grab death perception first just so I can stack a stupid amount of scrap for late game
I always said this, blundel did a good job on mob of the dead but that is it. He ruined zombies.
Mob and Origins were revolutionary, but he just kept rehashing the ideas from those maps over and over.
@@CJSanta pretty much. He seemed to treat zombies more like it was the campaign mode. Before you had to piece the hints of the story together but blundell made it to where it tells you everything outright. I miss the old zelensky way he told the story.
@@Omega_A3 That is a great criticism of Blundell's story.
I strongly disagree with this take but I respect it. I feel the man and his zombies team did so much to improve the mode with a lot of revolutionary ideas, both gameplay and storytelling wise.
@@TheDarkYoshi64 he can kind of get a pass on bo3 some what. a little. but bo4 zombies was... bad. it was just single player objective style gameplay with round based zombies attached.
In hindsight I honestly wish they did Chronicles 2 for BO3 giving us the remaining maps that hadn’t been remastered (yes, even Nuketown) so that BO3 could be THE way to play those maps on modern hardware, I only own consoles so it sucks having to switch to old gen if I wanna play Mob or CotD.
If they did all that and just made BO4 a clean slate, I would’ve been a lot less disappointed if that were the case.
I can play mob and call on my Xbox series.. just buy bo1 and 2 brotha
I'm in the minority here, but I think that the perk system in BO4 is one of the best in the franchise right up there with the IW perk system.
IWs is so simple yet so good, 5 perks and you can REMOVE them! Such a simple yet effective system
I think it’s true what you wrote 🎉
Preach!
@@Doughnuts Funny seeing you here Doughnuts; I love your channel and it's great to see that you love the BO4 perk system as much as I do.
@@athanasiospapadopoulos6582 let's go! 😁👍 gotta spread the good news when I can 😂
black ops 4 had a massive issue of leaning far into tying simple stuff like pap into the easter egg and confusing quests. the only maps i can turn pap on in are 9, classified, mob, and maybe voyage.
all the other maps, i have no clue how to turn on pap. i looked up the steps and they are so confusing and are DIRECTLY tied to the easter eggs. that was a real turn off with those maps, black ops 3 had that issue too but not to the extent of bo4. black ops 3 leaned into it, but there was still enough maps that had a easy way to turn on pap like revelations, shadows (For the most part) the giant (tho it was a remake of der rise)
to be honest, i think the perfect solution is cold war's perk system. that is to say just throwing away the perk limit. you're never going to design perks with stronger use than double damage, 2.5x health, and faster reloading to make a meaningful choice for 4 perk limit (or even 5 in IW's case). giving players the ability to buy all perks by default realistically should've been a thing as early as black ops 2, when you realize you're only slightly more powerful with having the D tier perks with the S tier ones (deadshot also literally did nothing on PC for the longest time lmao).
5:59 WHAT?! This is the first time I’m hearing about this? Also, I watched in another video that the player’s starting health in classic difficulty solo and pubs used to be 150. Is that true too? 😮
Edit: I just watched the segment on it 😂, regardless, WTF TREYARCH
Black Ops 4 zombies is one of the best zombies I have ever played & proud to keep engaging with
The replayability factor is so high for the game
@@CJSanta I know BO4 zombies is so much fun
I feel that every zombies player should watch this video
Increase the perk limit to 5 or 6 and Easter egg to get more slots
Also, crunch perks being more expensive and hard to get to Because of tight corridors and off away from everything else.
The problem wasn't that clutch perks were the only thing people were buying. It's that there was no more slots for anything else.
@@matthewboyd8689 Great comment, as I'm in the middle of making a video talking about this exact thing!
@@CJSanta awesome
Love deep dives into topics that explain exactly why things are good or bad for the way they turn out. The longer the better in my mind.
I'll check my notifications.
BO2 is still my favorite zombs. Unfortunately, that has nothing to do with Mob and Origins, both of which are garbo maps in my opinion. Again, my opinion. I love the mystique around the Victis crew and the persistent upgrades. The maps were and are unlike anything else.
I too love the victus maps, I ranked them rather high in my map ranking video 😃
Let me give an idea, this is the man who directed the black ops series specially zombies. We enjoyed the as much as we can because of this man Jason blundell.
Retracted; read replies.
How can you say you're not surprised he failed to deliver when it came to deviation games because of how bo4 and bo3's campaign went? One is instances where he put out something and people disliked it, where deviation games never released a game or anything pertaining to one, probably internal issues or a problem when covid occurred but they are completely different unfortunate issues.
Also i thought in the thumbnail you said you would mention how to fix the issues with bo4?
Jason blundell's decision making for black ops 4 lead to its mechanics being derided by much of the community. I don't think he was going to develop something competent because he had too many people on his deviation team who wouldn't just be yes men like the people at activision would.
10:17 and that is where I give how it could be improved. Did you watch the entire video? Or did you comment this right after seeing the part about deviation games and not listen for 20 more seconds?
@@CJSanta first, thank you for responding to my comment i know it is not a new video so i appreciate your time. Second, i owe you an apology, i am uncertain how i missed the ending i must have zoned out or missed it due to listening at work, as i made the comment about an hour after it had cycled through my playlist for the day. I must say after listening to the end and hearing out your comment i have no disagreements with what you said, so in other words, great vid!
@@domzombie9946 I always see or at least try to see every comment I get.
It's all good, no hard feelings at all. 🙂👍
Honestly if your idea was an actual update I’d definitely play bo4 zombies, buying all 4 perks then it gives u jug is a great idea
BO4 is your favorit ?! Like HOW?! For real bro, how??
Its a major step back from BO3 in every way imagenable - the perk system, low budget remakes and a focus on a story nobody asked for. Entirely OP specialist-weapons and primary equipment right when you spawn in. And the worst of all: A cheap, bad and unsatisfying Ending the the Eather-Storyline. BO4 was the fist Treyarch-disaster. And then came Coldwar (worse in every way compared to BO4). And lets not even talk about Vanguard Zombies 💀
@ololadin91 I've gone through why Bo4 is my favorite over multiple videos on my channel, including some maps in my top 10.
I'll never understand the absolute shock when someone says something that isn't the popular option is their favorite.
I don't want this comment to me a mile long, but I'll go briefly into it.
It's not a step back from bo3, it went forward, but in a different direction.
The perk system isn't as different as many make it out to be, I've done many videos on that. The only difference is where you chose them, rather than in the match, you chose them before.
I appreciate the desire to try a new type of meta for the perks, and I enjoy the variety which bo3 lacked, and using gobblegums to give yourself all the perks doesn't count for me.
The remakes were all very well done and expanded greatly on all of the existing maps while being different enough not to invalidate going back to them.
The point system was done to be damage based, not simply kill based that the newer games are like. Putting more emphasis on going for melee kills, which I enjoy as there's alot of unique melee weapons on alot of the maps.
The specialists, unlike the bo3 or later cold war ones, are actually the most balanced for high round games.
They do infinite damage, but require a percentage increase to re-earn them every time they're used.
So by the high rounds, you have to rely on more than just them to get you kills.
I've also made videos both talking about the Aether and chaos story failings. Which I believe all of the stories have been terrible since the ending of bo2 zombies.
Completely changing the genre and retconning things that never needed to be changed.
So I care more about the gameplay than the story aspect, though I've talked about how it could have been better.
I like to give criticisms for the things I enjoy, because nothing is perfect, but bo4 still did so much creative things that it works for me like no other.
That's why it's my favorite.
@@CJSanta I subed anyway - your love for zombies can be felt through out the video - call me a purist, but non of your opinions go for me. Imo BO4 is a disgrace and the second worst Treyarch zombies game (not counting Vanguard), with Coldwar beeing an even greater letdown than BO4
@ololadin91 We all have different tastes and opinions, just so long as we respect each other, and back up what we say it's all good 🤙
All this video said was, causal players loved BO4 because it made them feel invited, while hardcore players (mostly streamers) hated it because "it's to easy"
That's a mischaracterisation of what I said in this video. Casual players didn't like the game at all, nor did the zombie youtubers.
I play the game quite frequently, and most all players left playing the game are either max prestige or know how to do most if not all the easter eggs on maps.
Bo4 perk system is dope and unique. Always a good change up from Bo3
why didnt they just increase the perk limit like in cold war?
Well, because the perk system would become a joke, the player would be too powerful, and the game would have no challenge, just like in Cold war.
Sorry but that chuckle at 9:28 made me laugh too 😂 well said about Blundell, as much as I enjoy the man’s maps.
I have a couple reasons why I dislike BO4, this is a completely biased take from a complete casual
Perks don’t have personality anymore, this is just a personal nitpick but the perk jingles and distinctive machines made them feel more unique than they were. I used to make my own perk bottled as a kid because of that.
Way to strong, way too early
Jug off the bat, Spawn in with specialist and great nades, and a customized gun of your choice. It’s ridiculous, I agree with Blundell that having crutch perks really limited what you could do, but if you made 200hp a step in the setup process, gave you speedcola when you pap’d, and double tap when you double pap(fuck five pap) it wouldn’t have been such a shock to the system. It also feels terrible to go down and lose your “speed cola” because you lost perks despite keeping “jug” and “double tap”
Aside from that I personally wouldn’t have made the Chaos storyline until the Aether story was over, they could have put the budget towards what the majority of zombies players cared about.
Tag Der Toten was amazing btw, literally the only reason I keep BO4 installed anymore lmao
Bo4 is different, and I know not all players like it for those reasons.
Of course I wish it was better, but in the end I still have massive amounts of fun playing it.
Bo4 was amazing and people never gave it a true chance
Bo4 is not the same zombies mode we've been playing since the beginning. He destroyed the game
I’m sorry, but I really dislike the perk system in Black ops four the whole point of changing it at least from Jason‘s perspective was to eliminate crutch perks, but that comes with two very big glaring issues. One is the fact that, even though there are far more perks and they are a little bit more even with each other in terms of what they can do, especially with the idea of a modifier slot most people end up using the same four or five perks anyway, at least for every specific mapand the other glaring issue is the fact that it takes away from the perks personality ultimately, it’s fixing something that wasn’t broken and on top of that it didn’t even fix it. It just made the perk system have less personality and utterly more complicated than it had to be.
And while I love the system, I don't disagree with what you said.
I like the creativity of the modifier and secret sauce helps alot, but I can understand why people don't like it.
What’s the song at 7:00
Remember Forever
ruclips.net/video/9WDgP7uraW0/видео.htmlsi=IVQkBGAnd3gQN9WR
It was so simple all they had to do was remove the perk limit
Can't believe everyone loved Blundell when its obvious that Jimmy Zelinsky had all the cutting edge innovations
I Hate how juggernog takes up space
But you need it
Low key BO4 modding would have been pretty sick
I want to like Bo4 but I could never get into it. Recently I replayed all the Bo3 Easter Eggs and I’ve never done the Bo4 ones so maybe I’ll give that a shot.
The eggs are all very well designed if you're that type of player. The quests are some of the best treyarch ever made.
I never knew that you had too pack a punch yur weapon 5 times in bo4
A lot of people didn't I only noticed when using the bonfire sale on classified and was like hold a minute why did packing just get cheaper 🤔
Or… an even better solution
Just let everyone buy all the perks as we always wanted and finally got in Cold War
B04 is best. Full playthrough soon!!!!!!!! yEEEEEEEE
They could have just gotten rid of the 4 perk limit even if you had perkaholic the game was still hard especially with the convoluted easter eggs, boss fights, or if you just make a small mistake it can cost you all of your perks plus you still have to find the perks buy the perks then hope you don't down buy some bs the average player isn't going to round 100 most stop around round 20- 40 and just doing camping strats
awesome video, keep it up
You got it 👍 😁
also the weapons feel ASS, no satisfaction from killing zombies and the guns themselves feel like toys
Big disagree there. This is the first game in where the zombies react to your shots. Each weapon when you shoot them causes the zombies to flinch or react. It makes all of the weapons feel like they have real punch and weight behind them. Bo3, I feel, is the game with guns that feel and sound like toys.
@@CJSanta exact opposite but i respect your opinion
@biz117 Well, that isn't an opinion, the zombies really do have reacting and staggering animations in bo4.
I have a video where I show it off a little bit, I think it's called 'this weapon makes you invincible'.
ill check it out@@CJSanta
@@CJSantabut even that a Old mechanic that was used in 0:28 Waw originally and Waw zombies is better then Bo4 u would only like Bo4 if you was never truly good at the original zombie games because Bo4 isn't the original Formula The last OG formula was Bo3 and they pushed it with the Gums and Slide but it was still a million times better then Bo4 on top of that there From Waw to bo1 to bo2 perfection bo3 was great adding slide n gums PUSHED IT but Bo4 WAY TOO MUCH
Your wrong there they patched it a few weeks into the game because when the zombies hit you they stuck to your back and you could do all kinds of glitches with it soon as you said bo4 is your favourite I clicked off the video 😂
You should be more open-minded to other opinions.
I never said Bo4 was the best game. it simply it was my personal favorite.
coudlve just upped the limit of perks to 5 if they wanted variety lmao
That's what IW did
It’s 4 hits with jug not 5
No offline easter eggs!!!!!!!
Bo4 was great, the perks were fine the way they worked are fine the maps that didnt work were the 3 remake maps if you ask me, the old perks were repetitive af and the new ones were a nice shake up. Bo4 gets unnecesary hate, ppl often go to the buggy on release argument and b83 was better without skipping a beat too but forget how buggy bo3 was on release too 😂😂😂
imo Bo4 is my favorite game of all time, out of any cod
The multi-player is very fun and creative, not to mention Blackout was actually a fun battle Royale with real personality
@@CJSanta i only care about the zombies on Bo4
great video! subbed
I love black ops 4 zombies.
Blood of the dead was so broken
I remember hearing how busted it was at launch, by the time the Speed cola update came out all of the problems with game stability were fixed.
I was busy playing Classified when all that was happening 👀
Nah People who like Bo4 zombies aljust like the easy ride of Zombies the Game is EASY SUPER DUPER EASY, comparing it to the original formula it heavily changed it like like infinity war zombies their about both the same in childish easiest so much handicaps its crazy giving player gobblegum machines was push it but what Bo4 was ruin it
It’s clear looking at what happened in bo4 they tried to avoid that in Cold War, and fixed the armour and perk system draining the game
Could you imagine if bo4 had that system instead? Game would of been a lot better received
Personally, I do not like the armor system in CW, as it led to the devs making the poor decision to give zombies increased damage over time.
6:01p.m. 9/17/2023
Nice video but i don't like how you blamed Blundell for everything wrong with it like you know damn well Activision was breathing down his neck. And the Deviation games thing man come on you want to blame him for that. He could have just left because his vision had shifted. You don't know the whole story so why even bring it up. I know why you brought it up because you think he is solely to blame for bo4 so you try and hurt his public image. Yes I love everything that Blundell has done. That is all
I blame him because he is the zombie game director. He made the decisions, and he told the dev team the vision he wanted. It didn't work out in part because Activision directed lots of time and funds to Blackout, but Blundell is still responsible for the choices made within the game mode. As well as the BO3 campaign, which was very much his vision.
I don't get it does Blundell have creative control but when it fails you just blame the bosses? Don't do that in real life. It was his idea to change the perks. The EE are his ideas. The only thing that suffered was production because they wanted more focus on BR. Blundell can't take all the credit for DE and gets no blame when an entire system is changed for the worse because of him.
@PowuhToSeven blundell did good and bad, it just happens that the overall decisions he made led to more problems.
@@CJSanta I agree with you on over thinking. Love the content
@PowuhToSeven I plan to make a new zombie video every Saturday, so look forward to that I like to do taking a look at maps and diffrent related topics like this one.
So the development of BO4 Zombies was a mess huh? I guess you could say it was utter chaos, heh, right? 😂 Wait…
Nice video
hey we dont know each other but i hope ur doing well and I wanna say that GOD still loves u and wants u to be with him all u must do is trust in Jesus (dying for our sins on the cross) and repent of ur sins. GOD loves u more than u can imagine.🎉❤😊😊😊🎉🎉
F bo4 and no offline ee and bots suck
Early!
Stop ya crying or stop playing it
??? Why would I stop playing my favorite zombies game? This is a video explaining the mechanics and development of Bo4, it's perk, pack a punch and health systems, and how it had no clear vision during development.
The first thing I say is this is my favorite zombies and the conclusion of the video is me discussing how I like the game because of the way it is, and how it should be even more unique.
Did you even watch the video? 🤔
@@CJSanta na I actually stopped watching it because it sounded like you were crying
@komatoex Well, that is not the case at all, I love this game.
I write out scripts to my videos, I don't just talk off the cuff.
I'm no actor, so when I read the lines I write, I may not sound perfect, but I mean what I say.
Black Ops 4 couldve been the best zombies weve ever had if they didnt cut the budget mid season
Bo4 was the worst zombies I’ve played. It killed the franchise for me
Cool voice, you should do some audiobooks 👍