@@bradleyokaneidk about that, since he's working on that and a special project, it'll be some time before it's released. Probably best thing to do is either wait for gameplay and reviews of the next COD, or if you have gamepass just get it from there.
@@rogantoad2571lol I love this opinion, because it is completely false. Regardless of how terrible bo4 was. Bo3 is still the best zombies experience to date. so keep crying 😭
@@christian.xavier.villagran Yh but he still ran zombies into the ground Icl bo3 was only good cos of the maps jimmy made were remastered the only good maps Jason done on bo3 was SoE and der eisendrache so please sit down people like you who r the reason round based classic style zombies isn’t back. Ur people like u r killing cod u muppet
@@christian.xavier.villagran bro don’t tell me it’s false there was two good maps Jason made in bo3 soe and der eisendrache the rest were trash. The reason bo3 is so good is because jimmy maps were remastered into it. So technically bo3 is good because of jimmy. So keep crying ur the reason cod zombies now is in the shitter cos u support this BS
@@rogantoad2571 lol what a baby keep crying, jason is at fault for making bo4 the way it was mechanic wise and jimmy was at fault for making bo2 zombies such a pointless experience, (that almost made most players forget about until MOTD came out) but don’t worry their going to remaster your shitty maps way better than your jimmy ever could on a game that was made and produced with the intention of longevity. Black ops 3 A GAME THAT WILL NEVER DIE. Thanks jason
wow i thought i knew a lot about zombies since i poured thousands of hours into in the past 10 years. first time learning about the pump action shotty changes. pretty neat
MoTD through Origins were the best maps ever in my opinion, and I imagine it was because they were fueled by this rivalry, honestly I’d love for them to have two developers compete with each other like this again and see if it produces good maps again instead of the shit we’ve been getting for like 7-8 years
I doubt that they were fuelled by rivalry. Zombies has always been worked on by multiple people / teams. Blundell worked on Der Riese. Raven Software developed Shangri La. Jimmy did the voice of evil Samantha for the Origins trailer according to CodenamePizza.
I wish that they could have worked together and had different maps be made by the different director so they all felt different in a way because they had their own styles and also Jimmy mostly perks and pap and Jason made zombies more storyline so they both had their impact and I'm happy they exist lol
I find it so sad that both their careers suffered the same fate. Absolute bangers at the begging them one game where they fuck up and bye bye. I do think that if they were given another chance they would've made a strong comeback
2:47 not to mention placing the Remington as the introduction to the chalk mechanic. The Jimmy way is one of the first thing you'll see. The Denizen SFX when the directors get axed kills me. Unrelated, but I'm starting to like how sometimes these videos seem to end on an unnerving note. I'm guessing that's the abandoned Die Maschine, referencing the next Treyarch Zombies director.
Jimmy listened to the community and based the zombies storyline heavily on fan speculation and allowed fans to come to their own conclusions, Jason butchered the zombies storyline into a perpetually self retconning clusterfuck which used a multiverse to plug plot holes
Disagree. I'm sorry but to say Jason "butchered" the storyline is a little ridiculous. Did it become convoluted? Absolutely, but at the same time, basing your story off of fan speculation is not inherently a good thing, and honestly, it's not even a good idea. Jimmy had a 'less convoluted' story (which is not to say by very much), and maybe you might think he had the "better" story, but he absolutely had the worse *storytelling* of the two. Just straight up. And there's a big difference between the those two concepts: having a good story, and how that story is told. Say what you want, but Jason made the zombies story not only more interesting (or just as), but way more accessible. Jason thought ahead of the community, took people on a rollercoaster of actual uncertainty like any good storyteller would. He gave us fresh takes on the characters with more depth, somewhat relatable motivations, and told the narrative in such a more linear fashion, that even if you didn't know the ins and outs of the all mayhem, the average person could at least grasp the basics of where the narrative was, and maybe where it could be headed. All that while still keeping you guessing and going against expectations. You don't get maps with finales of the likes of DE, Gorod, Origins, or even the emotional depths of the Blood of the Dead by just vaguely making things up as you go along, and piggyback off your own audience. This isn't to say Jimmy didn't provide a special experience. Jimmy's way was unique, out there, and made you feel like you were part of a special few who was in on something no one else knew about. But Jason provided a richness and spectacle to the narrative that was objectively more rewarding to see through.
You can see the direction jason was pointing to right from the beginning. He gave us op gun next to spawn in origins and that brought to having a loadout system. I personally think he had to find a point in the middle
While Blundell might have had the best maps in the series, he also made maps that were objectively worse than Jimmy's worst ones. I think people tend to forget that.
Another interesting thing about shotguns in early Jason maps is how close together the wallbuys for them are. There are 2 wallbuys for the remington in MOTD, one in the showers, and the other one is literally 2 rooms away in the top section of the tunnel area. Then, in shadows of evil there's a KRM wallbuy right outside spawn in that main area, and the other KRM is right above spawn on the way to Nero's ritual site. I don't know why he likes putting the same shotgun wallbuys so close to each other but he's done it at least twice that I know of.
I really hope Kevin Drew lives up to these guys. I feel like CW zombies was a good first game. I feel like he did a good job of fixing the things people didn't like about BO4 and making it feel more like a zombies game (Juggernog, Speed Cola, Normal guns that do damage past round 15... unlike in bo4).
Not just improved it, he was the one who actually made it good. Zielinski era was mediocre at best and ranged from around 3-6 out of 10 while Blundell on the other made the mode into a masterpiece and most if not all his maps ranged from 8-10 out of 10. Anyone who says otherwise are just nostalgic people who can't comprehend that Zombies has changed since 2011. "Oh but Blundell killed Zombies with BO4." Yeah but Zielinski almost killed the mode with BO2 and had almost zero redeeming qualities whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1 maps. It's just that people had such high expectations coming off the success of BO3 that made people resent BO4 Zombies.
@laserdisc7768 it's more both sides of the coin. Blundell ruined Zombies in general and made it sway away from casuals. Activision ruin it by making it a cash cow and being money hungry. Treyarch ruined it by appealing more to hardcores and getting rid of all the key staff who played a viable role in zombies. Also I'd you remember, Blundell left Treyarch before his final map, Ancient Evil, was released and Treyarch abandoned Bo4 to work on Cold War after Ancient Evil. Leaving Activision Shanghai to work on BO4 and tried fixing it. Which is funny because Treyarch took half of their Staff when Cold War wasn't panning out well in production. So overall both sides had part to play. However the real MVP of the story, despite losing half their staff to Treyarch, is Activision Shanghai for Finishing BO4, Fixing all the game breaking bugs, reworking the mechanics, making the game less grinding post launch, added the modifiers for achieving 4 Perks with speed cola, and adding the right amount of improvements to help stability.
@@CactusInsaneI don't think Zombies needs to appeal to casuals. It's an arcade horde mode. By its very nature, it's supposed to be hard. Complexity? Sure, you can argue that complexity wasn't the right move, but I would happily choose that over what we have now.
3:27 That part killed me! 😂 I don't know why... Also, I prefer Jimmy. His maps were more relaxed. Not as many side quest and easter eggs. Just load into the map and get to shooting. His ideas were pretty cool in Tranzit and such. But they needed work. And they were limited by the PS3 and 360s RAM. 500Mbs compared the XB1 and PS4s 8GBs of RAM. Yep... It's a miracle they were able to work on those consoles for as long as they did. I also prefered Jimmy's story. My favorite theory from back then in WaW and BO1. Is that we were in a time loop. Hence the infinite zombies, and characters not remembering anything on the start of a new game. The end goal for each map was to break the loop. That would've been such an awesome story if they kept it. A lot better than Jason's Multiverse stuff. That was a mess.
Yo I just gotta say I been playing the finals on new Gen consoles and the smoke/dust in that game is next level. Entirely changes how I view smoke in video games. If we had ps5/Xbox quality smoke/dust/fog then transit could have an incredible atmosphere and actually be a really good map.(other flaws aside)
I feel bad for Jimmy that he had to take from Jason just to make one of his best maps. Don't get me wrong, Jason had better ideas on innovating the mode, but I liked Jimmy's mentality of keeping Zombies fun, over making Everything a "try-hard" questline.
For all due respect for jimmy I prefer Jason more just because his easter is more solo friendly except shadows of evil while jimmy easter egg is more of a co op that requires 4 players to beat it
@@killianmccluff36 Jim's era barely explained anything clearly, making it impossible to care nor understand any of it. The only decent story that Zielinski was responsible for were Der Riese and Moon, but he was also responsible for the garbage Victis storyline. Mob of The Dead, Origins and BO3, or hell just Mob alone shits on anything story wise that WaW and BO1 or god forbid Victis had.
@@fredster594 the whole BO1 story shits on everything in BO3. And mob is only one map so while it’s good it doesn’t have the substance that a whole game has. Origins was good but that basically banked on the same story as Jim’s.
@@fredster594That was the point - BO1 allowed the player to speculate and come to their own conclusions, BO3 just treated you like an idiot and spoon fed you the story. Constant forced exposition which would become the rotten core of almost all modern Cod campaigns.
Jimmy is the goat he had trouble near the end he reached for too much for the hardware at the time. Jason had great maps but had much more to work off of. Reason why I like jimmy more is the story was way more coherent Jason added multiverses which was great but it really took away from a sci-fi alternate history themed game
History repeats itself. An auteur, full of himself, leads a great first game and absolutely kills it with the next. Absolute power makes you an absolute buffoon.
I hate them both for not bringing phd flopper back at all in bo2. Jason wins for having it be on origins at least. Not counting the mob co op grief shit or the gay cringe buried “perma perk”
The thing with Jimmy is that he’s into more science fiction while Blundell is more fantasy minded. I respect both but when you look into conspiracies of ww2 and history in general (ie Tunguska, Agartha, all of the alleged occultism of the Axis powers) Jimmy clearly did his homework. You’ll never see these themes in a AAA game again. Jason blundell kind of washed over these ideas with more fantastical aspects.
Bo3 was great, and bo4 had good maps, I do agree jimmy might have been better in the long run, cuz Jason set the trend for all the bad games after bo4…
This is living proof that you don’t have to live under someone else’s rules and you should be open to others ideas! Did Jason Actually get fired or did he choose to leave because he knew COD was going to shit? Lol
They took the shotgun wall buys out of the the chronicles maps also. This is the type of pettiness that makes me glad the zombies mode went to shit. Bunch of woke losers
Sounds like you can't use your brain for too long. The old school zombies was fun don't get me wrong but gets boring really quick. And blundell zombies, there's alwys something to do to keep the game fun
@@ethanhayes3474 Zielinski dropped it even harder considering how god awful BO1 gun mechanics were and how genuinely vile and hot garbage all of his maps were in BO2. Blundell hasn't made a single bad map and the only reason why people didn't like his BO4 run were because of budget cuts and because people had extremely high expectations after BO3.
Imo zombies got worse the more they seemed to focus in story over aesthetic n gameplay, nvr been a fan of the whole multiverse magic bs, and all these bs setups u gotta do for every map now. And tranzit was only taken bad cuz the consoles at the time couldn't handle it, n nuketown n die rise was trying new stuff that added a good challenge. Bo3 had no challenge, just annoying steps
BO1 has call of the dead, best map imo. Shang is good too. I hate alpha and IX on bo4. I agree doe dat most bo4 maps are better than bo1 maps, especially since most bo1 maps besides like five on co-op, are easy, and are just really long rounds. Bo4 on realistic without op elixirs and talismans, is difficult, and hardcore it can be difficult depending on how it affects your strategy.
@bentob1ox With that logic why would any sane person rather play glitchy Bo1 when most of the better versions of the maps are on Bo3? I think if people actually gave Bo4 a try instead of hating it they would agree with me
The great Jason maps are better than the great Jimmy maps, however, I’d rather play a great Jimmy map than a mid to bad Jason map like Gk being a mid one
Jimmy zelinski couldn’t make maps that were more than surface level. Buried was the best but still wasn’t good. Blundell was the opposite. Wasn’t able to make simple maps that people liked, they always had too much going on
Jason maps are hot garbage. I’m not sorry. Maybe I don’t wanna mud wrestle Jesus himself just to open the 1st door. He made the lore over complicated and bland with the generic “it’s the aliens” concept.
@@Protofall BO3's Zombies lore is masterfully executed in every way, you're just being a contrarian now or another WaW/BO1 fanboy. The only reason why the multiverse concept feels cheap to you is because that concept is overused to death nowadays.
@@fredster594No, even back then I didn't like the multiverse stuff, or the lovecraftian or the god stuff. Jason's story revolves around gods manipulating humans (Which takes away part of their accountability), and the humans trying to "make a better future". Jimmy's story was about the corruption of humanity, where you play as either morally grey or actually bad people (We love Ultimis Richtofen and Nikolai's quotes, but you can't deny they were evil). Jimmy's story felt more grounded, but also enjoyed being goofy, whereas Jason's was more serious, larger than humanity and also tried to re-paint previous grey or bad characters as good (e.g. Retconning Nikolai's wives, ignoring that the WaW bios say the Ultimis crew always did bad things, etc). Jason's story isn't bad in a vacuum, I just don't like how we went from Jimmy's fascinating story, to one that went in a different direction. The Chaos story, however, is better than Jason's Aether story because those stories share a lot in common, but Chaos was made for it. There was no "Jimmy Chaos story" to compare against so Jason's Chaos stands on its own two feet. That said, I still do like some of Jason's Aether stuff. I like Zetsubou No Shima, and MOTD was definitely needed during that phase of BO2 (Even though I liked Die Rise). And there's Jimmy stuff I don't like, such as the lost potential of Tranzit, starting the "pHD Flopper being OP" thing and most easter eggs requiring multiple or even 4 people.
@@killianmccluff36 Ah yes, I totally play CoD Zombies for realism. You do realize that the Zielinski era had a ton of fantasy elements too right? The apothicons was already established lore during BO1. Blundell just pushed more for it because the Zielinski maps did a shit job at explaining and showing any of it which made his maps boring as a result. Killing just Zombies enemies becomes a chore eventually.
the fact that bludell made us destroy moon on Der eninsendrache just fits this narrative 😂
Competition is healthy, they both should’ve stayed. They would’ve balanced each other’s ideas quite well.
Absolutely. Jimmy desgined kino and der riese but jason got the monkey bomb and the teleporters in the maps.
A massive clash all because a shotgun's price was lowered slightly 🤣
Certainly pushed creativity even if it was born from toxicity it still blossomed into a beautiful flower.
It's a bonus, the KRM for 750 points, pluss the KRM is powered when it gets packed, better then Brecci.
😂😂😂
How could I have not noticed that the Shotgun was the reason they couldn't peacefully co-exist? It all makes sense now!
It does make sense you don’t hit the gym…
@@DMTEntity88what easter egg do I need to solve to discover the meaning of this comment?
I say give Jimmy a chance to redo his bo2 maps
I’m pretty hopeful that we’re gonna see Transit return as a new map in Gulf War.
Mate just play the Tranzit Remaster on BO3 customs that Verk0 is working on when it's released and don't buy the next cod 👍
@@bradleyokaneidk about that, since he's working on that and a special project, it'll be some time before it's released.
Probably best thing to do is either wait for gameplay and reviews of the next COD, or if you have gamepass just get it from there.
@@bradleyokanebro what’s the best setup to get custom zombies for PC. I’ve been on console all my life.
@@bradleyokaneyea like we all have a pc
Regardless of their flaws, both of these men made zombies the way it is, for the best.
If we’re trying to see how good the next cod zombie game will be, we need to find out the shotgun wallbuy costs as soon as possible
Go hit the gym
@@DMTEntity88 I’m on it dog, thanks for keeping me motivated
Jimmy V Jason: Dawn of Justice
Obviously jimmy is way better Jason ran zombies into the ground
@@rogantoad2571lol I love this opinion, because it is completely false. Regardless of how terrible bo4 was. Bo3 is still the best zombies experience to date. so keep crying 😭
@@christian.xavier.villagran Yh but he still ran zombies into the ground Icl bo3 was only good cos of the maps jimmy made were remastered the only good maps Jason done on bo3 was SoE and der eisendrache so please sit down people like you who r the reason round based classic style zombies isn’t back. Ur people like u r killing cod u muppet
@@christian.xavier.villagran bro don’t tell me it’s false there was two good maps Jason made in bo3 soe and der eisendrache the rest were trash. The reason bo3 is so good is because jimmy maps were remastered into it. So technically bo3 is good because of jimmy. So keep crying ur the reason cod zombies now is in the shitter cos u support this BS
@@rogantoad2571 lol what a baby keep crying,
jason is at fault for making bo4 the way it was mechanic wise and jimmy was at fault for making bo2 zombies such a pointless experience, (that almost made most players forget about until MOTD came out) but don’t worry their going to remaster your shitty maps way better than your jimmy ever could on a game that was made and produced with the intention of longevity.
Black ops 3 A GAME THAT WILL NEVER DIE. Thanks jason
wow i thought i knew a lot about zombies since i poured thousands of hours into in the past 10 years.
first time learning about the pump action shotty changes. pretty neat
Same...
I can't believe the whole reason that Jimmy was kicked off of lead developer was because of a shotgun argument
So true omg
MoTD through Origins were the best maps ever in my opinion, and I imagine it was because they were fueled by this rivalry, honestly I’d love for them to have two developers compete with each other like this again and see if it produces good maps again instead of the shit we’ve been getting for like 7-8 years
Origins is boring. I shouldn't need to read a damn history book to enjoy a simple game of zombies.
I doubt that they were fuelled by rivalry. Zombies has always been worked on by multiple people / teams. Blundell worked on Der Riese. Raven Software developed Shangri La. Jimmy did the voice of evil Samantha for the Origins trailer according to CodenamePizza.
@@recklesstactics4718bro what
I wish that they could have worked together and had different maps be made by the different director so they all felt different in a way because they had their own styles and also Jimmy mostly perks and pap and Jason made zombies more storyline so they both had their impact and I'm happy they exist lol
This isn’t satire, this is canon
I find it so sad that both their careers suffered the same fate.
Absolute bangers at the begging them one game where they fuck up and bye bye.
I do think that if they were given another chance they would've made a strong comeback
Zielinski at least ended with a banger ass map with Buried, so I'll give him that.
Buried is fucking boring garbage it’s piss easy and has no purpose it’s so pointless to play you may as well forget it exists
And the winner is....
Craig Houston.
2:47 not to mention placing the Remington as the introduction to the chalk mechanic. The Jimmy way is one of the first thing you'll see.
The Denizen SFX when the directors get axed kills me.
Unrelated, but I'm starting to like how sometimes these videos seem to end on an unnerving note. I'm guessing that's the abandoned Die Maschine, referencing the next Treyarch Zombies director.
What an unfortunate tale.
Jimmy listened to the community and based the zombies storyline heavily on fan speculation and allowed fans to come to their own conclusions, Jason butchered the zombies storyline into a perpetually self retconning clusterfuck which used a multiverse to plug plot holes
Agree
Agree
Disagree.
I'm sorry but to say Jason "butchered" the storyline is a little ridiculous. Did it become convoluted? Absolutely, but at the same time, basing your story off of fan speculation is not inherently a good thing, and honestly, it's not even a good idea. Jimmy had a 'less convoluted' story (which is not to say by very much), and maybe you might think he had the "better" story, but he absolutely had the worse *storytelling* of the two. Just straight up. And there's a big difference between the those two concepts: having a good story, and how that story is told.
Say what you want, but Jason made the zombies story not only more interesting (or just as), but way more accessible. Jason thought ahead of the community, took people on a rollercoaster of actual uncertainty like any good storyteller would. He gave us fresh takes on the characters with more depth, somewhat relatable motivations, and told the narrative in such a more linear fashion, that even if you didn't know the ins and outs of the all mayhem, the average person could at least grasp the basics of where the narrative was, and maybe where it could be headed. All that while still keeping you guessing and going against expectations.
You don't get maps with finales of the likes of DE, Gorod, Origins, or even the emotional depths of the Blood of the Dead by just vaguely making things up as you go along, and piggyback off your own audience.
This isn't to say Jimmy didn't provide a special experience. Jimmy's way was unique, out there, and made you feel like you were part of a special few who was in on something no one else knew about. But Jason provided a richness and spectacle to the narrative that was objectively more rewarding to see through.
@@someoneelse5209All that just to cope
@@idontgotagun9867quintessential Tik tok brain, Npc response.
The denizen killing Jason at the end cracked me up
You can see the direction jason was pointing to right from the beginning. He gave us op gun next to spawn in origins and that brought to having a loadout system. I personally think he had to find a point in the middle
While Blundell might have had the best maps in the series, he also made maps that were objectively worse than Jimmy's worst ones. I think people tend to forget that.
Jason has worse maps than Tranzit and Die Rise? lmao.
@@fredster594 Alpha omega, voyage, and blood are easily worse
@@fredster594BO4 is garbage cope
@@fredster594die rise and tranzit are unironically better than most maps post-Bo3 lmao
Another interesting thing about shotguns in early Jason maps is how close together the wallbuys for them are. There are 2 wallbuys for the remington in MOTD, one in the showers, and the other one is literally 2 rooms away in the top section of the tunnel area. Then, in shadows of evil there's a KRM wallbuy right outside spawn in that main area, and the other KRM is right above spawn on the way to Nero's ritual site. I don't know why he likes putting the same shotgun wallbuys so close to each other but he's done it at least twice that I know of.
I really hope Kevin Drew lives up to these guys. I feel like CW zombies was a good first game. I feel like he did a good job of fixing the things people didn't like about BO4 and making it feel more like a zombies game (Juggernog, Speed Cola, Normal guns that do damage past round 15... unlike in bo4).
This may be a joke video but everything you said makes perfect sense and this should be the accepted narrative
We need jimmy back so badly
Small correction: Mob was not Jason's first map. The first Blundell map was all the way back in WAW, Der Riese!
Jimmy gave us to zombies, Jason improved upon it
Not just improved it, he was the one who actually made it good. Zielinski era was mediocre at best and ranged from around 3-6 out of 10 while Blundell on the other made the mode into a masterpiece and most if not all his maps ranged from 8-10 out of 10. Anyone who says otherwise are just nostalgic people who can't comprehend that Zombies has changed since 2011.
"Oh but Blundell killed Zombies with BO4." Yeah but Zielinski almost killed the mode with BO2 and had almost zero redeeming qualities whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1 maps. It's just that people had such high expectations coming off the success of BO3 that made people resent BO4 Zombies.
@@fredster594 "whereas the worst BO4 maps are still a thousand times better than any of the WaW & BO1"
No.
@@fredster594absolutely incorrect. Even the worst bo2 maps were better than bo4. And that perk system Jesus Christ.
Pretty much yeah, Jimmy crawled so that Jason could run
@@fredster594cotd, five, shangri-la and moon are better than any bo4 map.
Great video!
i need more
Damn this was rough. I feel like it needed to be said , though so good job. I didn't know any of this.
I need a Jimmy interview about his time on zombies.
Let’s be honest, Jason ruined Black ops four zombies
Blundell didn't ruin BO4 Zombies. Treyarch higher ups and Activision ruined BO4 Zombies.
@@Iobsterpeterson I thought they let Jason in charge of zombies
@laserdisc7768 it's more both sides of the coin. Blundell ruined Zombies in general and made it sway away from casuals. Activision ruin it by making it a cash cow and being money hungry. Treyarch ruined it by appealing more to hardcores and getting rid of all the key staff who played a viable role in zombies. Also I'd you remember, Blundell left Treyarch before his final map, Ancient Evil, was released and Treyarch abandoned Bo4 to work on Cold War after Ancient Evil. Leaving Activision Shanghai to work on BO4 and tried fixing it. Which is funny because Treyarch took half of their Staff when Cold War wasn't panning out well in production. So overall both sides had part to play. However the real MVP of the story, despite losing half their staff to Treyarch, is Activision Shanghai for Finishing BO4, Fixing all the game breaking bugs, reworking the mechanics, making the game less grinding post launch, added the modifiers for achieving 4 Perks with speed cola, and adding the right amount of improvements to help stability.
@@CactusInsaneI don't think Zombies needs to appeal to casuals. It's an arcade horde mode. By its very nature, it's supposed to be hard. Complexity? Sure, you can argue that complexity wasn't the right move, but I would happily choose that over what we have now.
Very interesting story. I think I prefer Jimmy’s maps because I like simple classic maps
I clicked on this video because my brother is named Jimmy and mine is Jason.
bro you need SO MANY MORE VIEWS like damn A+ tier content but no views or subs
3:27 That part killed me! 😂 I don't know why...
Also, I prefer Jimmy. His maps were more relaxed. Not as many side quest and easter eggs. Just load into the map and get to shooting.
His ideas were pretty cool in Tranzit and such. But they needed work. And they were limited by the PS3 and 360s RAM. 500Mbs compared the XB1 and PS4s 8GBs of RAM. Yep... It's a miracle they were able to work on those consoles for as long as they did.
I also prefered Jimmy's story. My favorite theory from back then in WaW and BO1. Is that we were in a time loop. Hence the infinite zombies, and characters not remembering anything on the start of a new game. The end goal for each map was to break the loop. That would've been such an awesome story if they kept it. A lot better than Jason's Multiverse stuff. That was a mess.
Bo3 zombies was the final nail to the coffin
Kevin Drew save us
Yo I just gotta say I been playing the finals on new Gen consoles and the smoke/dust in that game is next level. Entirely changes how I view smoke in video games. If we had ps5/Xbox quality smoke/dust/fog then transit could have an incredible atmosphere and actually be a really good map.(other flaws aside)
Nice vid brah
Jimmy did good from the start, Jason did good to the end.
Jimmy the goat !. If tranzit was on ps4 it would have been the best map
lamo this is gold
This is hilarious.
3:25 the trophy system😂
Real talk: I love all of the maps, but I definitely prefer Jason’s take more. It just kind of speaks to me in every way.
I feel bad for Jimmy that he had to take from Jason just to make one of his best maps.
Don't get me wrong, Jason had better ideas on innovating the mode, but I liked Jimmy's mentality of keeping Zombies fun, over making Everything a "try-hard" questline.
At the end both got game-ended by Kotick
It's basically WAW-BO2 vs BO3-BO4
Jason in Bo2 and Bo3 was the final boss
Chaos didnt kill zombies, it was just activision making devs move onto another project and giving us a shitty ending AGAIN.
Best case scenario would have been both working together to play to each other’s strengths. Neither were perfect, but both had a lot to contribute
This is true. I was there
For all due respect for jimmy I prefer Jason more just because his easter is more solo friendly except shadows of evil while jimmy easter egg is more of a co op that requires 4 players to beat it
Jimmy > jason
Objectively wrong. Take the L.
@@fredster594nah not really. Take Jim’s story compared to Jason’s.
@@killianmccluff36 Jim's era barely explained anything clearly, making it impossible to care nor understand any of it. The only decent story that Zielinski was responsible for were Der Riese and Moon, but he was also responsible for the garbage Victis storyline.
Mob of The Dead, Origins and BO3, or hell just Mob alone shits on anything story wise that WaW and BO1 or god forbid Victis had.
@@fredster594 the whole BO1 story shits on everything in BO3. And mob is only one map so while it’s good it doesn’t have the substance that a whole game has. Origins was good but that basically banked on the same story as Jim’s.
@@fredster594That was the point - BO1 allowed the player to speculate and come to their own conclusions, BO3 just treated you like an idiot and spoon fed you the story. Constant forced exposition which would become the rotten core of almost all modern Cod campaigns.
is the shotgun price change beef real??
I don’t like what blundell did to the storyline but you can’t argue his maps were definitely more fun than Zelinski’s
Jimmy Zielinski's worst maps are better than Blundells best blunders
Jimmy is the goat he had trouble near the end he reached for too much for the hardware at the time. Jason had great maps but had much more to work off of. Reason why I like jimmy more is the story was way more coherent Jason added multiverses which was great but it really took away from a sci-fi alternate history themed game
9:38p.m. 3/2/2024
😂😂😂
History repeats itself. An auteur, full of himself, leads a great first game and absolutely kills it with the next. Absolute power makes you an absolute buffoon.
Zombies '24 or bust! Bo3 forEVER!
LMAO
I hate them both for not bringing phd flopper back at all in bo2. Jason wins for having it be on origins at least. Not counting the mob co op grief shit or the gay cringe buried “perma perk”
Didn't Blundell leave and not redacted?
Jimmy could’ve done magic stuff with new gen consoles, but jason is overall just better….
The thing with Jimmy is that he’s into more science fiction while Blundell is more fantasy minded. I respect both but when you look into conspiracies of ww2 and history in general (ie Tunguska, Agartha, all of the alleged occultism of the Axis powers) Jimmy clearly did his homework. You’ll never see these themes in a AAA game again. Jason blundell kind of washed over these ideas with more fantastical aspects.
😢😢😢black ops2
Jimmy was screwed over so badly, TranZit should've been delayed and released on BO3.
Nah, Tranzit should’ve been scaled back if Jimmy just wasn’t too ambitious
Death Battle is REALLY running out of ideas, wow...
Jason solos and it’s not even close.
Jimmy, always Jimmy, Jason ruined Zombies, fight me
Bo3 was great, and bo4 had good maps, I do agree jimmy might have been better in the long run, cuz Jason set the trend for all the bad games after bo4…
Transit map >bo3,4 and Cold War
This is living proof that you don’t have to live under someone else’s rules and you should be open to others ideas! Did Jason Actually get fired or did he choose to leave because he knew COD was going to shit? Lol
Jimmy had the better maps imo, i always prefered tranzit and die rise over origins
bo3 maps lack replay ability imo
They took the shotgun wall buys out of the the chronicles maps also. This is the type of pettiness that makes me glad the zombies mode went to shit. Bunch of woke losers
Some of Jason’s maps are good like DE but they don’t have any soul. Chronicles was pish
i hate what blundell did to zombies. every map has to have a fuckin stupid easter egg that EVERYONE wants to do instead of just playing the map
Sounds like you can't use your brain for too long. The old school zombies was fun don't get me wrong but gets boring really quick. And blundell zombies, there's alwys something to do to keep the game fun
I mean, maybe Zelinski shouldn't have made the buildable system so horrendous.
Thank you. Jason dropped the ball so fucking hard it’s body even funny
@@ethanhayes3474 Zielinski dropped it even harder considering how god awful BO1 gun mechanics were and how genuinely vile and hot garbage all of his maps were in BO2. Blundell hasn't made a single bad map and the only reason why people didn't like his BO4 run were because of budget cuts and because people had extremely high expectations after BO3.
@@roniin9921 Ratio the OP's ass.
Wow I can't Jason would do this. Not very epic of him not is it 😔
Imo zombies got worse the more they seemed to focus in story over aesthetic n gameplay, nvr been a fan of the whole multiverse magic bs, and all these bs setups u gotta do for every map now. And tranzit was only taken bad cuz the consoles at the time couldn't handle it, n nuketown n die rise was trying new stuff that added a good challenge. Bo3 had no challenge, just annoying steps
Me personally believes that the Bulldog clears the Remington, therefore I believe that Exo Zombies and Extinction clears Jimmy and Jason.
And now we’re stuck with Craig Houston, the worst of all 3 who killed the story entirely.
The worst Bo4 maps are better then the best Bo1 maps.
BO1 has call of the dead, best map imo. Shang is good too. I hate alpha and IX on bo4. I agree doe dat most bo4 maps are better than bo1 maps, especially since most bo1 maps besides like five on co-op, are easy, and are just really long rounds. Bo4 on realistic without op elixirs and talismans, is difficult, and hardcore it can be difficult depending on how it affects your strategy.
And at the end of the day, people would rather play Bo1 zombies.
@bentob1ox With that logic why would any sane person rather play glitchy Bo1 when most of the better versions of the maps are on Bo3? I think if people actually gave Bo4 a try instead of hating it they would agree with me
@@dalmack2163 BO1 is 100x more polished and stable than BO4, a game that crashes so regularly you'd think it was by Bethesda.
@SaulGoodman3D2049 Ive played 100s of hours on pc and never experienced a crash. You probably play on a shitty console
Oh boy cannot wait for the nostalgic 2011 BO1 contrarians in the comment section...
jimmy better
Jason sweeps don’t @ me
The great Jason maps are better than the great Jimmy maps, however, I’d rather play a great Jimmy map than a mid to bad Jason map like Gk being a mid one
B04 primis and ultimus maps weren’t that bad imo
Jimmy zelinski couldn’t make maps that were more than surface level. Buried was the best but still wasn’t good. Blundell was the opposite. Wasn’t able to make simple maps that people liked, they always had too much going on
Jason maps are hot garbage. I’m not sorry. Maybe I don’t wanna mud wrestle Jesus himself just to open the 1st door. He made the lore over complicated and bland with the generic “it’s the aliens” concept.
Plus the multiverse concept feeling cheap. "I went to dimension 1337 and killed my younger self. It was sad". ok.
@@Protofall BO3's Zombies lore is masterfully executed in every way, you're just being a contrarian now or another WaW/BO1 fanboy. The only reason why the multiverse concept feels cheap to you is because that concept is overused to death nowadays.
@@fredster594No, even back then I didn't like the multiverse stuff, or the lovecraftian or the god stuff. Jason's story revolves around gods manipulating humans (Which takes away part of their accountability), and the humans trying to "make a better future". Jimmy's story was about the corruption of humanity, where you play as either morally grey or actually bad people (We love Ultimis Richtofen and Nikolai's quotes, but you can't deny they were evil). Jimmy's story felt more grounded, but also enjoyed being goofy, whereas Jason's was more serious, larger than humanity and also tried to re-paint previous grey or bad characters as good (e.g. Retconning Nikolai's wives, ignoring that the WaW bios say the Ultimis crew always did bad things, etc).
Jason's story isn't bad in a vacuum, I just don't like how we went from Jimmy's fascinating story, to one that went in a different direction. The Chaos story, however, is better than Jason's Aether story because those stories share a lot in common, but Chaos was made for it. There was no "Jimmy Chaos story" to compare against so Jason's Chaos stands on its own two feet.
That said, I still do like some of Jason's Aether stuff. I like Zetsubou No Shima, and MOTD was definitely needed during that phase of BO2 (Even though I liked Die Rise). And there's Jimmy stuff I don't like, such as the lost potential of Tranzit, starting the "pHD Flopper being OP" thing and most easter eggs requiring multiple or even 4 people.
@@fredster594no bringing in gods and alien monsters is just shit and unrealistic. And don’t say something stupid like zombies aren’t realistic.
@@killianmccluff36 Ah yes, I totally play CoD Zombies for realism. You do realize that the Zielinski era had a ton of fantasy elements too right? The apothicons was already established lore during BO1. Blundell just pushed more for it because the Zielinski maps did a shit job at explaining and showing any of it which made his maps boring as a result. Killing just Zombies enemies becomes a chore eventually.