Your style of content is actually great. Zombies content on YT has become so samey and this is such a great change of pace from the same old "Every zombies map ranked worst to best tier list updated". Like hell yeah, talk about the difference between the WAW Der Riese pack camo and the BO1 remastered version. Shit is so interesting to me for some reason lol. Keep it up
I mean, it's great yeah but It's not exactly a unique style either so don't just use blanket statements like that. It's hard making videos, let alone ones that stand out. Everyone is trying their best here.
I do think the modern ones are overdesigned in two ways: 1. Too many animated colors. The OG Weaponized 115 was shiny with a subtle subsurface thing going on that made it look slightly animated, and the OG Afterlife flickered a bit. Now we have these dull surfaces with glowing lights on the primary and secondary color bits with textures moving at different speeds on em and it's gross 2. Too many colors. The only time I liked the camos having different colors was on Revelations, and it was because each of them was animated in a unique way and weren't just palette swaps, they fit the overall saturated colors of the map, and thematically having a lot of different variants made sense on a map that was a ton of maps mashed together. PaP camos should be visibly unique, stand out from the base game's camos, but only BARELY. Base game's flashiest camo is just a basic gold color? Make the PaP a shiny etched metal. Flashiest one is sparkling diamonds? Solid crystal PaP camo. Just *one* step above, and not feel like I just turned my anti-air missile launcher into a cosplay prop.
Yeah the new camos have a lot going on. The MW3 pap1 camo has the animated helix pattern, then the static molecular pattern on the smaller parts of the gun (don’t even get me started on the pap2 camo from that game 🤮). I feel like a shiny metallic part, and some kind of textured pattern would have been cool. I guess they try to make these camos over-the-top to compete with mastery camos like interstellar and orion. The older games had less insane camos, so the mild pap appearance was better suited for them. I definitely prefer the older camos from WAW and BO1, but don’t mind BO3 or CW.
I really dig the Cold War Camos, They sort of make the weapons look like they've been carved out of a crystal, which is fitting considering the introduction of Aetherium crystals and the power they behold.
Honestly I think the BO2 camo is alright if they just made it more visible and so it didn't glitch out and look so weird in the light. It has an interesting purple/blue and yellow design that reminds me of a Van Gogh painting, it matches the Die Rise sky quite well actually.
To your point on changing camos, i wish they were dimension specific. Like mob camo on mob and shadows. Or make them group specific. Group 935's camo will be different from Division 9's camo. Broken Arrow's camo will be different from the Ascension Group's camo.
WAW skin for me, I like the silver ornate meshing with the cosmic red it spews, it's pretty neat, the element 115 skin could be done a little better, but still is my 3rd fave right after bo1
Revelations is far from my favourite map but it does have the best pap camos. To this day I still regret not being able to get it in multiplayer when it was available.
I think the Victus PaP camo looks really nice when it isn't in the dark. Very pretty, in my opinion. Shame you can onlt really see it that way on Die Rise
@@theGODZILLA150 thats fair, i think it fits with the whole mutated freak plant vibe but i'd be fine with it not moving, im just a fan of green and i think it looks nice no matter the lighting, unlike alot of other pap camos
I feel like the ever present hyper-animated pap camos of bo3 and onward are pretty distracting and somewhat garish to look at. In terms of visual language, its weird to have the most eye catching part of the screen be the gun model which is essentially irrelevant to gameplay and breaks your immersion within the environment. I think animated pap camos work best when the animation is subtle (motd, origins) and they are not present on every map in a game, making them more unique.
I really loved the WAW PAP skin. The fact that is so unique and exclusive to that game in particular kind of contributes to it, but also because its just the best looking one to me. Origins is a close second though. Black ops 1 PAP skin was alright but I do agree that in chronicles they kind of did it an injustice making its shiny darkish color more of a dull gray, made the skin seem a little ugly to me. One thing is for sure though, BO2 skin was so ugly looking. I never did like that sort of blue and yellow metal blend they had going.
I would like for BO6 to offer us a chance to choose our PaP camo, from WaW to MWZ, give us all the options, pick one for the duration of the match, that way, everyone will be happy. (As long as they still make a new camo for each new map, i guess)
Great video as always! Honestly when it comes to camos in zombies, in BO3 onwards I NEVER use camos unless it's the pack a punch camos. So I'm always hoping the pack a punch camos are good. While I prefer the WaW-BO4 era of pack a punch camos, I still think the modern games have some decent camos. Especially Cold War and MWZ. Also the AW camos sucked for the most part. Just multiplayer camos with the worst upgrade system in all of zombies
@@AmyCherryLMAO I skimmed through the timeline and didn't see anything. Either way, Treyarch fanboy channel still. There's plenty of camos to talk about with the other titles, but again, Treyarch fanboys can only play Treyarch slop and ignore the other modes' existence.
@@imaginarymenageriemanager6303 yeah, its a shame to see the non treyarch modes get reduced to mere footprints when iw zombies had more camos than recent treyarch games
Calling Bo1’s PaP camp the best in Zombies is hella biased, SoE and Rev have way better PaP camos imo, hell, the non-PaP camos like Cosmic and Dragonfire look better than Bo1s PaP camo.
og der riese pack a punch was something else
seriously wish this returned in bo3 instead of that ugly knockoff one
@@jon664_it kinda did on der riese declassified but its not quite as good. But close enough
just make sure that if you're on PC that you don't turn Specular Maps off, it really takes a literal shine out of it.
Your style of content is actually great. Zombies content on YT has become so samey and this is such a great change of pace from the same old "Every zombies map ranked worst to best tier list updated". Like hell yeah, talk about the difference between the WAW Der Riese pack camo and the BO1 remastered version. Shit is so interesting to me for some reason lol. Keep it up
I mean, it's great yeah but It's not exactly a unique style either so don't just use blanket statements like that.
It's hard making videos, let alone ones that stand out. Everyone is trying their best here.
I do think the modern ones are overdesigned in two ways:
1. Too many animated colors. The OG Weaponized 115 was shiny with a subtle subsurface thing going on that made it look slightly animated, and the OG Afterlife flickered a bit. Now we have these dull surfaces with glowing lights on the primary and secondary color bits with textures moving at different speeds on em and it's gross
2. Too many colors. The only time I liked the camos having different colors was on Revelations, and it was because each of them was animated in a unique way and weren't just palette swaps, they fit the overall saturated colors of the map, and thematically having a lot of different variants made sense on a map that was a ton of maps mashed together.
PaP camos should be visibly unique, stand out from the base game's camos, but only BARELY. Base game's flashiest camo is just a basic gold color? Make the PaP a shiny etched metal. Flashiest one is sparkling diamonds? Solid crystal PaP camo. Just *one* step above, and not feel like I just turned my anti-air missile launcher into a cosplay prop.
Yeah the new camos have a lot going on. The MW3 pap1 camo has the animated helix pattern, then the static molecular pattern on the smaller parts of the gun (don’t even get me started on the pap2 camo from that game 🤮). I feel like a shiny metallic part, and some kind of textured pattern would have been cool. I guess they try to make these camos over-the-top to compete with mastery camos like interstellar and orion. The older games had less insane camos, so the mild pap appearance was better suited for them. I definitely prefer the older camos from WAW and BO1, but don’t mind BO3 or CW.
Babe wake up, new Godzilla banger just dropped
Then we had Vanguard where they couldn't even be bothered to put one in at launch 😂
I really dig the Cold War Camos, They sort of make the weapons look like they've been carved out of a crystal, which is fitting considering the introduction of Aetherium crystals and the power they behold.
I do like the purple version for tier 3, but I was never too fond of the yellow and green variants that come before
Honestly I think the BO2 camo is alright if they just made it more visible and so it didn't glitch out and look so weird in the light. It has an interesting purple/blue and yellow design that reminds me of a Van Gogh painting, it matches the Die Rise sky quite well actually.
I love this channel. It’s low-key and it ends answers. Very niche topics
Wow! I really hope no one puts a human body in the PaP machine!
To your point on changing camos, i wish they were dimension specific. Like mob camo on mob and shadows. Or make them group specific. Group 935's camo will be different from Division 9's camo. Broken Arrow's camo will be different from the Ascension Group's camo.
My personal favourite is the giant. Idk why but there is something to it that I love
WAW skin for me, I like the silver ornate meshing with the cosmic red it spews, it's pretty neat, the element 115 skin could be done a little better, but still is my 3rd fave right after bo1
I love the flashy camos, gorod and revs pap camos were my favorite. The pink and green dragon fire looked so good
Mauer der Toten pap 3 Camo really has an extremely good pap Camo
Saber interactive should start taking notes
OG Der Riese PaP camo is leagues above the rest. Back in the day, we played countless hours constantly spinning the box to try out every single gun 🔥
That Gold DG2 is so iconic damn.
Just found ur channel 2day and wanna say love ur content
revelations has the best camo specifically the "into the void" one
Certified hood classic.
By slapping on a cool camo (and laser pew pew sound)
MotD my beloved.
I always felt that Afterlife looked better in BO2 compared to how it looked in Shadows of Evil/BO3. It actually glowed a lot more
Revelations is far from my favourite map but it does have the best pap camos.
To this day I still regret not being able to get it in multiplayer when it was available.
The tortured path from cod world war II had some really cool pack camos
I think the Victus PaP camo looks really nice when it isn't in the dark. Very pretty, in my opinion. Shame you can onlt really see it that way on Die Rise
wake up baby a new theGODZILLA150 video is posted
"Too dark, over designed, and needlessly animated" you mean like the last few versions of the Zombies mode we got in general
Black ops 1 camo will forever be tbe best
ppl are gonna call me insane, but zetsubo probably has my favorite pap camo. or bo2 origins. theyre both amazing
I think I would have liked the Zetsubou one a lot more if it wasn’t animated. Plants are famously motionless
@@theGODZILLA150 thats fair, i think it fits with the whole mutated freak plant vibe but i'd be fine with it not moving, im just a fan of green and i think it looks nice no matter the lighting, unlike alot of other pap camos
Hope this years zombies mode gives us great camos again 🙏
Black Ops 4 has some beautiful ones
I feel like the ever present hyper-animated pap camos of bo3 and onward are pretty distracting and somewhat garish to look at. In terms of visual language, its weird to have the most eye catching part of the screen be the gun model which is essentially irrelevant to gameplay and breaks your immersion within the environment. I think animated pap camos work best when the animation is subtle (motd, origins) and they are not present on every map in a game, making them more unique.
The BO3 Ritual camo lacks the Gold segments that BO2 MOTD had. Same with Origins PAP camo on BO3 lacking the diesel punk segment on lost guns.
I really loved the WAW PAP skin. The fact that is so unique and exclusive to that game in particular kind of contributes to it, but also because its just the best looking one to me. Origins is a close second though. Black ops 1 PAP skin was alright but I do agree that in chronicles they kind of did it an injustice making its shiny darkish color more of a dull gray, made the skin seem a little ugly to me. One thing is for sure though, BO2 skin was so ugly looking. I never did like that sort of blue and yellow metal blend they had going.
Another banger🔥
Nice video broski
The origins pap camo like always be top favorite.
Bo1 camo was the best
my favorite one is origins camo
I dont know why the der eisendrache camos are plain but so good
WAW camos are the best!
I hope nobody hunts me down for praising the Beast From Beyond
It is a good camo. And I was happy to see some non-Treyarch ones brought up
I would like for BO6 to offer us a chance to choose our PaP camo, from WaW to MWZ, give us all the options, pick one for the duration of the match, that way, everyone will be happy. (As long as they still make a new camo for each new map, i guess)
5:52 ma look I’m on tv
The animated camos that constantly shift are far too distracting and intrusive. I think Origins was pushing it but its a good fit for the atmosphere
Origins has the best pap camo
Damn, I keep forgetting to update my Facebook page.
The bo1 circuit pattern is absolutely the best pap camo. Even when I play custom zombies maps, I use AAE to set that as the pap camo
Nope
I’m gonna have to try that
Great video as always! Honestly when it comes to camos in zombies, in BO3 onwards I NEVER use camos unless it's the pack a punch camos. So I'm always hoping the pack a punch camos are good. While I prefer the WaW-BO4 era of pack a punch camos, I still think the modern games have some decent camos. Especially Cold War and MWZ.
Also the AW camos sucked for the most part. Just multiplayer camos with the worst upgrade system in all of zombies
>no non-Treyarch modes
As per usual.
did you even watch the video? he briefly covered extinction, and went over exo zombies, iw, and ww2 zombies
@@AmyCherryLMAO I skimmed through the timeline and didn't see anything. Either way, Treyarch fanboy channel still. There's plenty of camos to talk about with the other titles, but again, Treyarch fanboys can only play Treyarch slop and ignore the other modes' existence.
@@imaginarymenageriemanager6303 yeah, its a shame to see the non treyarch modes get reduced to mere footprints when iw zombies had more camos than recent treyarch games
Der riese camo is best but I do love bo2 oil slick
I like when camos ain’t animated like origin’s one
Gained a sub 🤟🏼.
My least favorite ones are the Black Ops 3 ones, they just all seem the same to me.
how is bo2 pap camos on die maschine?
oil spill right next to it
I don’t really like gem-like camps for some reason
Calling Bo1’s PaP camp the best in Zombies is hella biased, SoE and Rev have way better PaP camos imo, hell, the non-PaP camos like Cosmic and Dragonfire look better than Bo1s PaP camo.
this would’ve been a great video if you’d actually bothered to go over them all instead of sulking about “new game bad”