You can save a lot of time by opening up the blend mode drop down in the ground plane and selecting multiply under the software render settings. Make sure you have the final 3d render set to software and not open GL. Also, I find it works better if after setting the points for the ground plane and orientation I select Aligned again.
@@EhsanMajd my pleasure. Also, if you choose only one point for your orientation position all objects, lights etc will use that as a default position when you add them. It becomes the new 0,0,0 in the scene.
Thanks for this tutorial. It works fine for me...until I exit the program and relaunch it. When I open it again my 3D object is doubled. The instance copy is shifted. I tried several times and I still have the same problem. Do you have any idea where my error could come from?
You could change the color of your ground plane and then key it out. Instead of creating a copy of the model, which makes the scene heavy to process! Cheers!
This is the best tutorial i have found on dropp shadows for 3d objects ! thank you so much!
Thanks Ehsan for this, I needed it
Your welcome my friend
It look hard to pull of at first but the way you showed is so easy, have to try it
Glad you find it helpful, share your results
THANK YOU SIR...GRACIAS SEÑOR
wonderful
thanks for the instance trick cuz i deal with so many copies of the same thing. might save alotta time
thanks ..very good work
You can save a lot of time by opening up the blend mode drop down in the ground plane and selecting multiply under the software render settings. Make sure you have the final 3d render set to software and not open GL. Also, I find it works better if after setting the points for the ground plane and orientation I select Aligned again.
Thanks Dave, I'll check it for sure, hope to see you here again
I've just check it and it's doing exactly the same, thanks again for the tip, I will mention it in my next video
@@EhsanMajd my pleasure. Also, if you choose only one point for your orientation position all objects, lights etc will use that as a default position when you add them. It becomes the new 0,0,0 in the scene.
@@daveward8143 Thanks again man
Very cool!
Thanks to Ehsan, it is very useful. But I have a problem with the Persian type in the text. Is it possible to fix it or should I forget it?
thanks for another great tut. A while back you mentioned doing a tutorial on multicam editing; is that something you are still considering to do?
You’re welcome, yes, it should be out in the next 2 weeks
Thanks for this tutorial.
It works fine for me...until I exit the program and relaunch it.
When I open it again my 3D object is doubled.
The instance copy is shifted.
I tried several times and I still have the same problem.
Do you have any idea where my error could come from?
great video
good job
Each time I add a camera tracker a pop up comes telling me to buy some stuff . In simple terms I can't add a camera tracker node ..... Why help me
Hi Ehsan! Which font did you use in the thumbnail to this video? Thank you!
You could change the color of your ground plane and then key it out. Instead of creating a copy of the model, which makes the scene heavy to process!
Cheers!
So hard