Realistic Eevee Glass Shader for Blender 4.2 (Tutorial)

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  • Опубликовано: 23 окт 2024

Комментарии • 89

  • @RyanKingArt
    @RyanKingArt  3 месяца назад +4

    *Free Download - Realistic Eevee Glass Shader:*
    • Gumroad: ryankingart.gumroad.com/l/eevee-glass
    • Patreon: www.patreon.com/posts/108395753

  • @jhonysabreudasilva1531
    @jhonysabreudasilva1531 3 месяца назад +12

    my eyes even started to water here. best tutorial in the universe

  • @goodgremlinmedia2757
    @goodgremlinmedia2757 Месяц назад +2

    I tried all those steps in the beginning but it still looks solid.

  • @nohnohnoh
    @nohnohnoh 3 месяца назад +9

    This new Eevee is so much better than the old one.🎉

  • @earth6862
    @earth6862 Месяц назад

    other tutorials all use the same methods over and over, but you use a method which makes glass look like actual glass. Thank you for this!

  • @JoyRender
    @JoyRender 2 месяца назад +1

    thanks!! the new raytracing on eevee is super cool, i dont have to wait for 30 hours for cycles anymore for good looking glass anymore

  • @Chaotic_Observer
    @Chaotic_Observer 25 дней назад

    SUCH a good tutorial, thank you so much! im finding it kinda hard to find tutorials for blender 4.2 lately

    • @RyanKingArt
      @RyanKingArt  24 дня назад

      thanks for watching

    • @Chaotic_Observer
      @Chaotic_Observer 24 дня назад

      @@RyanKingArt no prob. I used this tutorial for an assignment. I wanted the windows to look right lol

  • @campoyo3788
    @campoyo3788 20 дней назад

    I know someone will ask this: you cannot tint the transparency node unless you change the render method to "blended" which takes away the ray traced refractions from the glass node in that material. But you can create another material, this one with only a transparent node connected and it's render method to "Blended"; use a 2nd solidify modifier with the Material Offset at 1(this tells the new created surface to use the next material on the list) and that's it, you can now change the transparency color of the 2nd material and you'll keep the reflections and refractions of the 1st material.

  • @Temarius_Walker
    @Temarius_Walker 27 дней назад

    This tutorial is amazing! Thank you, you rock!!

  • @drarepublicx414
    @drarepublicx414 3 месяца назад +10

    you are my blender Wikipedia!!!!!!!!!!!

  • @beyaz2376
    @beyaz2376 3 месяца назад +11

    new eevee is good, but cycles is better :)

    • @a.d.icompany6517
      @a.d.icompany6517 3 месяца назад +19

      Say it to my graphic card 😅

    • @Dhruv1223
      @Dhruv1223 3 месяца назад +2

      That's for sure but now for a good 60 percent of the jobs you can get away with eevee. Like earlier it was a bit of a task getting good looking product renders with eevee, now it's a breeze

    • @Lemonraine26
      @Lemonraine26 Месяц назад

      CYCLES MAKE ME GO KABOOM

    • @RealPapershaper
      @RealPapershaper Месяц назад

      I still use cycles for final renders and eevee for quick animations. I’m glad eevee is getting more development, It'll be awesome to do everything in real time raytracing some day.

  • @professordeb
    @professordeb 2 месяца назад

    That was awesome...Straight and to the point and covered all the bases. Thanks!

  • @TimothyCalebGordon
    @TimothyCalebGordon 2 месяца назад +1

    you really are a King Ryan

  • @flossfish6249
    @flossfish6249 2 месяца назад

    phenomenal, just what my render needed :)

  • @Safetyman99
    @Safetyman99 7 дней назад

    Thank you!

  • @filipvanhalter
    @filipvanhalter 2 месяца назад +1

    Thanks so much for this and of course for all the other amazing tuts you constantly deliver!!
    Any chance you could give some guidance to fill the glass with a transparent liquid?

    • @RyanKingArt
      @RyanKingArt  2 месяца назад +1

      maybe I can make a video on that sometime

  • @durijebo
    @durijebo 2 месяца назад

    Great Tutorial for the new Blender. Thank youuuu

  • @Tertion
    @Tertion 3 месяца назад

    Yes, more EEVEE in 4.2 stuff !!

  • @rikki_tikki_tavi662
    @rikki_tikki_tavi662 2 месяца назад

    Thank you so much, this video really helped me a lot

  • @Cafecomdesenho
    @Cafecomdesenho Месяц назад

    Good tutorial, but did you change from sphere to slab, since a glass sphere does really invert the image?

  • @Dhruv1223
    @Dhruv1223 3 месяца назад +1

    Everyone take a shot when ryan says "more realistic" 😂. But in all seriousness thanks for the great content!

  • @hashvolting
    @hashvolting 3 месяца назад +3

    good tutorial

  • @stings7
    @stings7 3 месяца назад +1

    thank u so much for making this i wonder how do people memorize like all the geometry nodes and know where to use them its kinda hard for me and i have to end up watching a tutorial

  • @Tyossi
    @Tyossi 3 месяца назад

    good tutorial!! conveys the information excellently

  • @original_M_A_K
    @original_M_A_K 3 месяца назад

    brilliant, as always

  • @owenjenkinsofficial
    @owenjenkinsofficial Месяц назад

    I feel like the only issue is that this omits proper glass refraction where everything gets reflected upside down and distorted. Loving the new Eevee Next tho!

  • @artmegamovie
    @artmegamovie 3 месяца назад +1

    Great tutorial. Just about the glass ball. It's more realistic for the image inside to be flipped upside down.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      Ahh yes, for some objects it might be better to use sphere instead of slab. thanks 👍‍

  • @Surbrandex
    @Surbrandex 2 месяца назад

    much love ryan C:

  • @achraf7882
    @achraf7882 3 месяца назад

    broo ty soo much for helping us

  • @CGSTUDENT15
    @CGSTUDENT15 3 месяца назад

    Thanx for this ❤
    Why u didn't use the node wrangler shortcut for mixing the two nodes?

  • @benjamink5546
    @benjamink5546 3 месяца назад +2

    You don't need a transparent shader. You can control the transparency via alpha, as well as fresnel. But it is not very realistic. If you activate raytraced transmission in the material settings, the caustics disappear. It is not nice to do without it. Is there a solution for this?

    • @campoyo3788
      @campoyo3788 20 дней назад

      Instead of using the Fresnel node like in the video, use Layer Weight node and connect it's Facing output to a color ramp and then that factor to the mix shader for the glass and transparent shaders, that will get rid of the hard line between the glass and transparency. and the Sphere Thickness gives better results to anything that's mostly curved surfaces like the three objects used in the video, Slab works better for windows or cubes, basically any surface that is mostly flat.

  • @rafaelmartins4418
    @rafaelmartins4418 3 месяца назад

    Tnx a lot!

  • @msblancablanca
    @msblancablanca 23 дня назад

    Checking the ray tracing and raytraced transmission doesn't change anything for me, any idea if I need to have something activated from before? Or maybe my pc doesnt have the requirements to see it?

  • @rudineidiedian
    @rudineidiedian Месяц назад

    how do i add this "background" that you're using? the one that has a lot of "+" signs

  • @Silkari
    @Silkari 2 месяца назад

    I tried this, the glass looks amazing, but I tried using it as a bubble with a dark object inside it... the object inside the sphere just disappears, regardless of which IOR I select. Any ideas?

  • @Sh4gzz
    @Sh4gzz 2 месяца назад

    Do we need to credit you in any way if we use this material for commercial purposes?

    • @RyanKingArt
      @RyanKingArt  2 месяца назад

      Nope you don't have to credit me.

  • @stubfx
    @stubfx 2 месяца назад

    I'd like to point out that the glass sphere (if full) should indeed project the image upside down

    • @RyanKingArt
      @RyanKingArt  2 месяца назад +1

      Ahh yes I guess you are right

    • @stubfx
      @stubfx 2 месяца назад

      @@RyanKingArt still an awesome tutorial tho, thank you for these 👌

  • @mkjyt1
    @mkjyt1 3 месяца назад

    Nice!

  • @mk2cell645
    @mk2cell645 3 месяца назад +1

    how about the bevel in eevee?

  • @MyStudio-io3so
    @MyStudio-io3so 2 месяца назад

    When I add a color to my background plane it cause the glass to have the same colour as the background. How to fix this.

  • @syedtesla1859
    @syedtesla1859 3 месяца назад

    @Ryan King Art ,there is an problem in blender 4.2 evee when in switch to solid mode to render rendered mode or material preview mode the software is closing but when i swith to cycle its coming but non problem everything is good storage,upgrade,cpu gpu everything is good and upgrade but still happening can you solve this even in cycles when i switched to material preview mode the software is closing i didn't created anything its an fresh defualt open scene

  • @bellousow2607
    @bellousow2607 3 месяца назад

    Fantastique

  • @ItsNotANormalBacon
    @ItsNotANormalBacon 3 месяца назад +1

    I like Eevee cuz it's fast

  • @austinchannel1637
    @austinchannel1637 2 месяца назад

    Can this be exported to FBX for use in Unreal Engine? Can you do this without turning on Raytracing and Raytraced transmission. I do not want to rely on raytracing for mobile game development 3d assets.

    • @campoyo3788
      @campoyo3788 20 дней назад

      Materials in UE5 work different to Blender materials, you will have to recreate them in UE5 after exporting the models and textures from Blender.
      There may be a way or add-on for export materials from blender to UE5 and have them recreated automatically but that I don't know.

  • @Soulsuz4
    @Soulsuz4 2 месяца назад

    there is a wavy texture in my glass and I don't know how to fix it :(

  • @dzulrashdi6689
    @dzulrashdi6689 3 месяца назад

    👍

  • @midorifox
    @midorifox Месяц назад

    i was wondering why my glass had that odd gray shadow inside of it, then I realized it was the world's lighting. Adding an HDRI Fixed it.

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      glad you found a fix for that.

    • @midorifox
      @midorifox Месяц назад

      @@RyanKingArt well, your tutorial helped a lot with it :)
      Thanks for your work

  • @wannabewise5690
    @wannabewise5690 3 месяца назад

    😭A-and... Nothing! Do you need like RTX gpu for it? Or why might it just goes "no"? I'm stuck... Somebody, please, HELP!😭

  • @TheKyokus1997
    @TheKyokus1997 3 месяца назад

    looks better
    it look like cycle reslut

  • @angrychompski
    @angrychompski 2 месяца назад

    gnome chompski

  • @faizsheikh888
    @faizsheikh888 3 месяца назад

    Hey Ryan I want to talk with you.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад

      you can contact me on my website contact page

  • @Ericaandmac
    @Ericaandmac 3 месяца назад

    Its not really a complex glass shader that I expected from tutorial.
    and overall its sad eevees glass shader is still bad without changing things. all render engines has a special glass shader for realtime glass and behaves more like real glass but we keep playing with its translucency :(

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      sorry you dont like it

    • @Ericaandmac
      @Ericaandmac 3 месяца назад +1

      @@RyanKingArt Its okay, its simple and helpful for beginners :)) I just wished there were something more complex that make it so close to cycles glass :))