Yes, you can use the Principled BSDF Shader instead of the Glass Shader to create glass materials in Blender. To create a glass material using the Principled Shader, you can follow these steps: 1) Set the Transmission value to 1. This makes the material fully transparent, like glass. 2)Set the IOR (Index of Refraction) to a value around 1.45-1.5, which is typical for glass. 3)Adjust the Roughness value to control the smoothness of the glass surface.
Another great tutorial. Thanks.
Beautifully concise demo 🤌
Thank u for such solid educational material in such a cut-the-bullshit tut. Foundational glass tut here 🙏
remember when you could just choose the glass material in eevee and not f**k around with nodes just to have transparent glass?
those were the days
Finally i found the best video. Thanks a lot for help. ❤
Finally, thank you!
Its really wonderful tutorial ...absolutely 🎉
Great video, very helpful. Thanks 😁😁😁😁😁😁
Awesome ty.
My Favorite teacher
Thank you! 👍🙂
Also, choose despeckle
And the BSDF glass shader is not transparent in your opinion? Why does it need an additional transparency shader?
No need in Cycles but we need it in Eevee.
can we do in using only p_bsdf
Yes, you can use the Principled BSDF Shader instead of the Glass Shader to create glass materials in Blender. To create a glass material using the Principled Shader, you can follow these steps:
1) Set the Transmission value to 1. This makes the material fully transparent, like glass.
2)Set the IOR (Index of Refraction) to a value around 1.45-1.5, which is typical for glass.
3)Adjust the Roughness value to control the smoothness of the glass surface.
Mk graphics is the best❤
Ssssssssds😊
❤❤
Hello, I have a problem when I do it, the glass looks like if it had noise
@@hellion7836 In the render result or viewport?
Both@@mk3dgraphics
@@mk3dgraphics I have the same problem, the glass material looks grainy af
🙏🏻💯💐
Based
Thanks brother
How to Make Motu Patlu like video
this does not work................................................................. it is sooooo annoying!
when its too far from camera its become blur. how do i fix it