Exotic Alloys and How to Craft Them! Plus Our First Coke Oven! Vintage Story Guide S2 (1.18) Ep 70
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- Опубликовано: 18 янв 2024
- In today's episode, we discover a vein of nickel, a material we haven't seen before but which is integral to making Jonas devices. We're going to need some exotic parts that drop from rare and difficult enemies, though, so we'll need to gear up first with... steel plate armor!
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World Seed: 777
Mods:
Better Firepit
Better Stepping
Block Pick
Branch Cutter
CarryOn
Chisel Tools
Clay Mold for Nails and Strips
Crateful
Farmland Drops Soil
Glass Sleek Doors
Hacked Locusts
Simple HUD Clock
Joy of Sailing
Noisy Bears
ProspectorInfo
Quench In Barrels
Shelfish
Simple Emote Menu
Simple Wind Direction
Slanted Display Cases
Sleek Airtight Doors
Smoky Chimneys
Spyglass
VertPlanks
Whole Lotta Tree Seeds
Workbench Expansion
ZoomButton - Let's Enhance, Reborn!
Release Schedule: Mondays and Fridays, at when-they're-ready-o'clock!
Game acquired by purchase.
Thumbnail logo created using existing Vintage Story assets and my amazing Photoshop skillz. Игры
So adding a lining doesn't just make the light reach farther, it makes the light source brighter. So the light closer to you is actually more useful. It's a shame there's nothing in the survival guidebook about it. I enjoyed the video.
Yep, it makes the light source just better as a whole! When it's in your hand, it's not quite as noticeable, though, since dynamic lighting and block lighting are handled completely differently in-game.
That's how light works in those games. It becomes dimmer with each passing block, losing its light level. So in order to increase the light radius you have to increase the strength of the light itself.
They added something in the handbook in the recent versions on the page for lanterns. It mentions you can use gold or silver to increase the light or use different glass to change the panes.
I love how in-depth this game is! I really hope they automate panning in the future
Now, THAT'S WHAT I AM A TALKIN ABOUT!!!!
I am very excited to see both the spelunking AND the Jonas devices!
YAY!
Yeah! Steel plate armor, baby! I'm really looking forward to being able to experiment with the Jonas devices... but hopefully we won't need the Terminus Teleporter!
So your videos are my new hyperfixation, and while I don’t currently own Vintage Story, your series have single-handedly convinced me to buy it. So I will most definitely be buying it soon.
Hey, that's great to hear! Glad that you're going to get into the game! I wish you many happy journeys through wolves' and bears' digestive tracts! ;P But seriously, I do hope you enjoy the game!
1.19 is definitely a great time to get into the game.
@@Kurazarrh And if you're masochistic like me you can also install the Fauna of the Stoneage mods, to add even more things that will kill you, which also recently released a saber cat predator pack...
Did somebody say Molybdochalkos and Cupronickel?! It's a shame the game won't let us make arsenic bronze though. 😁
We'd need a whole extra type of ore to make that... also we'd probably need to be able to make a gas mask because making arsenic bronze is NOT good for one's health and continued existence!
Well the player characters don't seem to be bothered by zinc vapor so you'd be fine XD. If they did add arsenic that would be cool for getting green eyes and such. Just make the player take damage whilst making it XD
@@Kurazarrhhear me out... lead sugar
@@zerotheliger the paint chips are the tastiest kind of chip.
I'm Glad to see that you're delving into Jonas tech. Now that 1.19 has officially dropped I'll be excited to see you delve into the new changes.
I've been dying to get into the Jonas devices, but the cost to entry is so prohibitive! We'll need to spend a good amount of time farming Jonas parts--too bad double-headed drifters and bells didn't already drop them in 1.18!
Finally caught up! Watched through the entire first season and all the episodes up to now. Engaging the whole way through!
I'm excited to finally be able to watch as the new episodes come out now, in real time! was recommended your Tea House episode and found it impressive that it was so engaging even though I came in partway through. So I decided I just had to see the journey from the beginning.
Hey, that's awesome! I'm really glad you've enjoyed both seasons so far! Thanks for stopping to drop a comment! :)
Jonas parts are basically why I love the Cave Content mod and how it can drop all of those and more metal stuff from the blocks as "ore" in compacted machinery blocks. Yes, it's processed stuff, but it's rare and really deep, so you need preparation before hunting for the blocks anyway.
I hadn't heard of that mod, but that's interesting to know. Sounds like in 1.19, those parts will become a good deal more common, though!
Heck yeah, pineapple upside-down cake! That was my requested birthday cake for many years. Then I discovered something awesome: You can make a cake with just angel food cake mix and a can of crushed pineapple. For real, that's it! The end result is a bit sticky but very tasty.
so you use the can plus the juice to make the cake batter I'm guessing and pop in oven? cause it sounds brilliant lol also a upside down cake fan
That sounds yummy!
@@atroxie Yep, juice and all! It takes the place of the eggs and whatnot
Nice Video! The lined lanterns are in the handbook. U can even craft it directly in the grid with gold or silver!
That's true! I think you have to specifically search for like, "lined lantern" or something for them to show up, though, don't you? I'll have to take a look later on.
That's not how you make coke back in the days. :D
Anyways, what a quaint smorgasbord of an episode, mixing in some of the old contents with something new. Nice to see more use of oil lamps as lightings for the road. I wish to see more of them, as well as torches and other non-lantern lighting medium used throughout the house. I think it would improve the look of some areas around the house, especially around the peripherals like the top floor and the basement.
The only problem with the oil lamps is that they don't throw enough light to prevent rifts. I used them in the hallway because there's enough lighting around to stop rifts (plus there are some quirks with how rifts form, and I'm pretty certain they won't spawn in the hallway), but generally due to this, you have to light with lanterns and other bright sources, which can wash out the oil lamps. :/
I hope someday the rift/drifter spawn light level requirement gets reduced to 0, to make oil lamp-lighting a thing.
*making hand gestures at the rift ward*
That's too bad. I guess the same thing also applies for the torch holder and the candles.
ay! you did the path lights between episodes!
I did! But we're not done with them yet! ;)
I don't understand why you aren't sitting at like 200k subscribers
Haha, thank you, I appreciate the sentiment!
But the secret sauce is, only 1% of everyone who click the subscribe button actually gets subscribed. I had to do that to avoid becoming TOO popular and breaking the Internet!
;P
@@Kurazarrh Ah I was wondering why I had to click the button twice
@@theharbingerofconflation XD
@@Kurazarrhyour at the ground level just keep going youll grow as the game grows ❤ this game is honestly the direction minecraft like games needed
Even aside from the very involved process of cheese making. IRL cheese is a very filling food imo so there's really no argument for it to be so weak.
I'm still torn on the map. I can kinda get the argument of the colored map being a bit cheaty but I just don't think the new one looks good. If I were to go for a medieval parchment style map I'd also expect elevations, mountains, trees, ruins, etc. to be drawn on it, and not just the outline of water. If they could render it like that I think I would like it a lot more.
In 1.18 I couldn't spot too much anyway because I was using the Natural Patches mod, which distributed the plants a lot more naturally than the big blobs of flowers, but that also meant you couldn't easily see the color differences in the grass anymore. Unfortunately that mod might be abandoned and needs updating for the new plants. :(
Meteorites are much easier to spot in the new map though, but they also kinda stand out when walking around, once you know what to look for.
Yeah I think for the amount of effort that goes into it, cheese needs to be more filling!
I haven't played around with the 1.19 map much yet, so I'll just have to try it and see n
The pedestals that you normally put your oil lamps on: are those something you chiseled yourself, or some recipe I haven't found yet or a mod? I really like them and want some like them.
Also, how do you get signs to attach to the ends of your chests? They won't attach to mine.
I don't think I've chiseled anything to put my oil lamps on... yet! I did some back in the first season, and those were chiseled blocks. I'm going to be doing some more of that soon, though!
If you're talking about the trunks, the signs only attack to the front left of them. You can't stack them like double chests in Minecraft and then add signs to the sides.
Would you ever consider a challenge type world. Something starting and settling in the poles. You can visit the warmer areas to get resources and seeds but you can't stay there.
I don't find the arctic areas to be terribly compelling, and I'm not interested yet in trying any "challenge" type playthroughs. Maybe in the future I'll change my mind. The upcoming series will be a desert playthrough, though, if that's the kind of thing you're interested in!
@@Kurazarrh Desert also sounds fun keen to see it when it lands. The reason why I suggested the poles as I am a bit of a cryophile.
Okay, challenge was a poor word choice. What i more meant that when you start a game, you have a set of do's and don'ts and you follow those as part of the ingame story.
@@ScorpiusZA. I read you! Yeah there will be at least one do\don't, which is too build and live solely in the desert. Not terribly stringent!
I normally enjoy snowy scenery, but living in the cold in Vintage Story is less exciting to me than in, say, Rimworld.
@Kurazarrh I love snow in Rimworld. There is a person on Twitch I watch a lot and he has done two series on straight sea ice and another in very close but not quite there, Sea Ice
@@ScorpiusZA. I love both scorching hot and frigid starts in Rimworld! Some of my very first episodic videos on RUclips were from a short-lived sea ice playthrough.
I recently started playing VS myself and had a question. Is it impossible to melt copper ingots back into molten metal?
I carelessly broke my hammer and will need to go looking for more copper nuggets because I can't forge an ingot anymore 🥲
should be able to, give it a try
@@insertnamehere34944 So apparently you need to use a chisel to break it down to nuggets first. I accidentally broke my first hammer, had copper ingots but no nuggets. Hadn't made a chisel yet, so had to go out and find copper nuggets to start over.
It looks like you found your answer, but yes, you need a chisel to break down ingots back into bits! I like to keep a spare hammer around--as soon as I'm down to 1 hammer, I smith at least one more as my very top priority!
@@Kurazarrh Rookie mistake, will not be repeated 😄