Tutorial: How to combine two normal maps using Photoshop

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  • Опубликовано: 13 сен 2024
  • How to combine two separate normal map textures into one without diminishing or flattening the texture using Photoshop.

Комментарии • 36

  • @goncaloteixeira8009
    @goncaloteixeira8009 3 года назад +22

    As a final extra, you can record all of these steps as a Photoshop Action, so that whenever you want to repeat this process you only need to push a single button.
    Great tutorial!

    • @_MaZTeR_
      @_MaZTeR_ 3 года назад

      That's what you should do. Good luck doing the steps in this video for say 50 different texture maps.

  • @VinnyHaw
    @VinnyHaw 4 года назад +32

    Double click the layer. Turn off blue channel. Set that layer to overlay. Done :)

    • @mordecai1484
      @mordecai1484 2 года назад +3

      all hail to simplicity.

    • @TheCollectorEdd
      @TheCollectorEdd 2 года назад

      Thank you great sIR!

    • @victoralexandersilva5212
      @victoralexandersilva5212 9 месяцев назад +1

      Why should we turn off the blue channel?

    • @JustFor-dq5wc
      @JustFor-dq5wc 3 месяца назад

      @@victoralexandersilva5212 Red color is left
      ight light angle, Green is top\bottom, and Blue is front\back. Why you turn OFF Blue when combining? IDK

    • @xuanthanhmrxblue
      @xuanthanhmrxblue 2 дня назад

      ... But the overlayed layer lost the blue channel info sir, you need to do 1 step more, duplicate the above layer (the overlayed layer), place it at top, turn overlay blending to normal, then on Blending Option, turn off the red and green channel (still blue there), that will keep the blue info. The normal map will have correct color result.

  • @snookofficial7211
    @snookofficial7211 25 дней назад

    If you want to take out colour channels, just right click on the layer, select blending options and untick the colour channels you don't want, this will also blend the left over channel with the layer under neath.. easy!

  • @simonbonnet4611
    @simonbonnet4611 6 месяцев назад +1

    Great result indeed! But one more time a "How to" tutorial while we need a "What is the problem to solve". This makes the process hyper complicated, impossible to remember and ultimately degrading for the intellect. Thank you anyway for this cooking recipe, it meets a need.

  • @Wappie21
    @Wappie21 4 года назад +1

    Man this is a clean tutorial, great work man!

  • @paindavoine_design
    @paindavoine_design 7 лет назад +6

    Not really simple and easy to remember, but good result !!
    Thanks !

  • @francez123456789
    @francez123456789 2 года назад +2

    may be obvious but for gimp users following along where he lowers the constant in the channel mixer you can just reduce all values by 50 for the same result

  • @cloudgold1
    @cloudgold1 5 лет назад +8

    wow..amazing thank u! how did u end up with this so complex workflow?! xD

  • @warrenography
    @warrenography 4 года назад

    oof thanks a bunch. this deserves millions of views.

  • @_MaZTeR_
    @_MaZTeR_ 3 года назад +1

    Just select the bucket tool, press CTRL+X to remove the entire image when you're painting the channels black and then use the bucket tool to fill the entire screen instead of using the brush. You might miss 2 or 3 pixels otherwise.

    • @_MaZTeR_
      @_MaZTeR_ 3 года назад

      By the way, this really needs to have a macro set up. Pain in the ass to do for 100 textures. And for some reason, when you make a macro with this guide, it adds smart filters for no reason which totally break the textures.

  • @Dota2FB
    @Dota2FB 8 месяцев назад

    Great, it helped a lot

  • @peaou
    @peaou 5 лет назад +1

    if I could leave an extra like for every time I watch this

  • @hirbodkhatami9906
    @hirbodkhatami9906 4 года назад

    plzzz more tutorials like this
    thank you 👍🏼

  • @mark_zuck
    @mark_zuck 4 года назад

    great video.

  • @darkobakula5190
    @darkobakula5190 Год назад

    Levels step doesnt really do anything from math perspective but its useful to remove channels from layers

  • @rekov
    @rekov 7 лет назад +2

    This is a great tutorial, though I have a procedural question. I've noticed that after the Channel Mix step, the 'black' background I get isn't actually black, but #010100, and this does affect the entire normal texture very slightly in the end. Setting the constant to -51 for the add layer instead of -50 seems to correct this, but I imagine it's throwing something else off. Is there a better way to go about this?
    EDIT: Nvm, between the three textures this does seem to cancel out, and neutral #8080ff remains as it was.

  • @alexilaiho1st
    @alexilaiho1st 7 лет назад

    Thank you, that went smooth!

  • @csaba.001
    @csaba.001 5 лет назад

    Thank you a lot!

  • @MriDase
    @MriDase 4 года назад

    amazing

  • @ulkutuna
    @ulkutuna 3 года назад

    How do you know all these numbers? Thats amazing! Do you work as a 3D artist or texture artist?

  • @BhargavaJaisimha
    @BhargavaJaisimha 3 года назад

    This is fucking brilliant
    Thank you!

  • @MondoMurderface
    @MondoMurderface 6 лет назад +1

    No constant value in the recent version of gimp's channel mixer.

  • @joaquix3471
    @joaquix3471 3 года назад +1

    dude, thats the hard way making combined normals, you can just use ADD and remove blue channel in channels

  • @jeffspinner6579
    @jeffspinner6579 4 года назад

    Not for nothing, but I'd never figure this out in a million years. I'm learning Marmoset, cause I need to bake normal/AO/Displacement maps better than SP can do. Combining this way, if I can't do it directly in SP for some reason is the backup I needed to learn how to actually make good normals before in UE5, we won't have to care about geo at all...

    • @polikocreation6102
      @polikocreation6102 2 года назад

      Remember that unoptimized assets still weight a lot of MB, so for the shake of less disk space usage, normal mapping will still matter I believe