Photoshop 3D - Understanding Depth Maps, Bump Maps, and Normal Maps
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- Опубликовано: 4 окт 2024
- Photoshop 3D tutorial showing you how to work with Bump maps, Normal maps, and Depth maps.
➜ Bump Maps in Photoshop 3D
Bump maps are grayscale images that allow you to fake detail in 3D objects. The detail that they generate is simply a lighting trick on the surface of 3D objects. The actual 3D geometry is not changed in any way.
➜ Normal Maps in Photoshop 3D
Normal Maps are very similar to bump maps. They also allow you to fake the illusion of depth and detail on a 3D object without actually adding any 3D geometry. But Normal maps do it in a different way.
A normal map uses RGB information that corresponds to the X, Y and Z axis in 3D space. The RGB channels tell Photoshop the direction of the surface normals are oriented in for each and every polygon.
➜ Depth Maps in Photoshop 3D
Depth maps are 2D images that use their luminance values to create 3D objects. Unlike Bump maps or Normal maps, Depth maps in Photoshop do alter the 3D geometry of an object.
➜ Links Mentioned in This Tutorial
Adobe Stock Image (Brick Wall):
stock.adobe.co...
Photoshop CC Minimum System Requirements:
helpx.adobe.co...
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Photoshop video tutorials by Jesus Ramirez
Aha! Thanks, Jesus, for showing the big difference between bump and normal maps and also about depth maps, hardly anyone has shown these for Photoshop 3D. This one's a keeper!
pearliecreamcheese you're welcome!
11 seconds into the video - pausing to comment. THANK YOU for taking the time to create quality audio that is not .0005db, mumbling, etc. Okay now on with the video! 😁
Appreciate the tutorial! so much stuff to learn i'd honestly be lost if these tutorials weren't on RUclips
Thank you, Jeffrey! I'm glad you liked it!
excellent tutorial, no showboating or theatrics and perfect audio, many thanks
You're welcome, roontunes!
I was thinking that i have learnt photoshop around 90 to 95%. But after watching this... I think I'm in just 50 to 60%. You are amazing 👍
Excellent Tutorial. You have it all: expert level, very organized, great samples, excellent voice over, you ROCK!!!
Thank you, cre8ivartstudio!
This is an incredibly useful tutorial. Thank you so much! The depth thing using normals might be an essential tool for concept artists.
I don't really understand working with 3d in photoshop when it works much better in Blender and similiar programs. Thanks for the tutorial anyway, it's professional as always!
It's not about 3D working better in Photoshop than in other programs. It's about knowing the features that are available in Photoshop. Of course, 3D will be better in Blender. Blender is a 3D app.
Same could be said about the Pen tool and other vector related tools. Why have them in Photoshop if they're better in Illustrator? Or the text tool? InDesign is better for text layouts.
The point is that Photoshop is not, and will never be the perfect 3D app. But you can use the available features to create good designs. Much like you can use the vector tools, and text tool to create good designs.
Thank you for your comment!
Same question can you import a depth map into Blender?
Ya can i use it as a depth map in maya ? Or even can export it as 3d object and use it as a mesh object ?
@@nmjtklao1 Yes. Same with normal map. And even better: you can actually generate height maps and normal maps from a 3D mesh using specific render options. It can be essentially any 3D shape. Render view actually determines the depth map and normal map to be generated.
Marko Kostic it’s about creating the maps and exporting those back to your 3d application.
Every second is very important and informative in this tutorial. Thanks Jesus
Very clear explanation with great pacing. Thank you very much for taking the time to make this video and share.
You're welcome!
As usual, this video was extremely clear and well paced. I'm curious about the purpose of the opacity layer now. This video also helped me learn about the underlayer blending options; I don't usually use those but I'm going to now.
Opacity basically is for transparent or see through objects, or objects that have parts that are transparent and see through. Like example if there were parts of that texture you were suppose to be able to see through to objects behind it. Think of something like lace or sheer fabrics. So with the opacity layer you would be able to make opacity maps. They also work in grey scale, one headache with 3D programs that quite a lot of them don't use the same levels op opacity maps. One program might use black as 100% opac and white as 0% opac then all grey scale in between would be different levels op transparent. Then another might use white as 100% opac then black as 0% opac. Some of them that do use the same black as 100% then have different strength levels for the grey scale compared to others. So usually when I create opacity maps that work 100% fine in DAZ studio, I would then need to adjust the strength in a different program like unreal engine to get the same look of transparency. Luckily most of the time this can be easily adjusted in the programs themselves by just adjusting a slider for the strength of that opacity map. But sometimes you have throw that opacity map in a image editor and alter the light dark values if you don't get the results you want with the built in sliders.
So the one in photoshop I assume if you got parts of the image that needs to be see through or transparent like glass, lace fabric, digital holograms, fluids etc.
@@kernsanders3973 Thank you, Kern! Appreciate the detailed response
Good Lord... somebody who knows how to pronounce "Wacom!" Now I'm enjoying the tutorial twice as much.
The last variant seems to me the only one worth to mention. I will try this soon. Didn't know, that photoshop can do this.
This is brilliant... This opens up a whole new world of experimentation!
Glad you like it!
Thanks for this detailed tutorial. Now i can go on with Unreal.
You're welcome, Andreas!
Go with unreal ? What is the point ? :)
This has opened so many doors for me! Thanks!
Superbly explained and shown...many thanks
You're welcome!
cool tutorial! I have saw many videos and this one did the best job in explaining Depth Maps, Bump Maps, and Normal Maps! Great job!
Thank you!
Thank you so much for such a great tutorial. I was totally illiterate about 3D features, my hands would shiver even for a normal 3D project, but now I can watch this video again and again, practice along and gain a good grip :)
You're welcome!
'Way over my head at the moment, but I have bookmarked this tutorial for repeated study. In my world, "Over My Head" is good! Thank you, Jesùs, for another "very exciting tutorial!"
You're welcome, Lórien!
Thankyou for exploring each option! Exactly what I was looking for.
OK - I've got to keep this one in the memory banks.... This opens up all kinds of ideas.. For instance, I might try creating a terrain map (that mountain at the end got me thinking about this) using this technique, then exporting it as an .obj with the textures - then importing it into Poser, DAZ, Vue, etc... Very cool stuff!
wow , the underlying blend tutorial is so useful ,along with the entire tutorial ! Thank you Jesus Ramirez
You're welcome!
Great job! That´s one the best tutorial about depth map I've ever seen.
Great tutorial. Thank you very much! God bless you!
Jesus, Thanks for putting out this tutorial. I hope to improve my skills in both Photoshop and Blender, and expand when and how I use the two, both in tandem and separately. Your tutorial helps me sort all that out. I anticipate a lot more crossover in my workflow. Again, thanks.
You're welcome! Thanks fo the comment, klikmaker
I learned a whole lot in this tutorial. Thank you!
You're welcome, Lawrence!
Thank you very much for this tutorial, school also requires me to manually bake the maps (Bump, Normal, Depth, Specular, Glossiness) and draw textures using Photoshop for better understanding of PBR workflow.
Straight to the point loved it. Thanks.
That blew my mind
😀
Thank you very much for your very usefull and well done tutorial. Thanks again.
best video about this topic in youtube
Very, very, *very* good Tutorial. I was searching for a good normal map tutorial, then i found this! I'm so happy now, to know, how i can create a normal map. Great job!
You're welcome, d4ydr34m ツ!
d4ydr34m ツ I would recommend Quixel, it's 40% off right now and you can create normals and textures quite easily in it within PS. Trying to learn all of this myself to create game props, lot to learn
Photoshop Training Channel Thanks for the video!
I have one question, for games would you use a bumpmap or normal?
From what I have seen many use normal, but some use both but I can't find out why exactly.
Easton, I've never designed for games before so I cannot give you an educated answer. 🙁
Thank you for the demonstration and explanation. Now it's cleaner :)
You're welcome!
thanks for a very clear and inspiring tutorial
Very nicely explained.
very clarely and usefull!!! realy nice tutorial!!
awesome video, super skill with powerful photoshop, really explaining this skill really well !!
Awesome tutorial. Always so comprehensive.
Thank you, TRINITY AXIS!
excellent I really learned a lot. Excellent video.
Oldie but goodie! Thank eeeeyeeeo-ooouu, sa!
Very good stuff with nice clear examples, Thank you
You're welcome!
This was a fantastic tutorial thank you so much, learning how to use the 3D capabilities in Photoshop CC has been on my to do list for some time now so today is the day for me to play! :)
You're welcome!
extremely well taught. Thanks
At 7:28, it does not have the "bump texture" toggle, instead, above the opacity texture, it says "height" inside of it it says generate bumps from base color not diffuse. Am I doing something wrong? Thanks again for great video!
Great tutorial. Thanks.
You're welcome!
Great tutorial!
Is it possible to do the 3D mountain tutorial as well? The wall is just
one side but the mountain have 360 degree view, seems like we need a
front photo and a back photo of the mountain. Or a front and a back photo of the same buildings and people.... can we make them 3D using the Depth Map too?
It's the same idea. But imagine that we lay the wall flat on the ground and scale it up so that the bricks are taller.
Super usefull. Thanks a lot!
Great tutorial all I wanted to know , awsome . Make some more of stuff that is actually usefull.
Thank you, Dietmar! I will
Thank you' It was very professional lesson and I learned a lot from it.
Thank you!
..great 3Dntutorial, Jesus....thanks for all your hard work.
You're welcome! :)
Essentially a wallpaper ;-)
Mind = blown 🤯
Great tutorial!😧 👍🏼
thanks for this tutorial.... my photoshop has 3D and is supported by my PC. So cool! However those Icons that helps you turn and resize etc the image is located on the bar panel. but this is so wonderful. im doing 3D lettering but I never thought you can manipulate pictures as well..
You're welcome.
EXCELLENT tutorial!
thank you so much for this video, really helpful!
You're welcome, Aric!
Awesome tutorial, Thanks!
You're welcome, AlexRMZ!
GREAT VIDEO! THANK YOU!
Great Tip, I knew this existed never tried it.
Thanks!
Thank you man for everything, i just have one question please, does this technique work on a more complex pictures? Like a portrait image with many things in it at a different distances from the viewer, from the foreground way back to the background (depth of field )
Probably not. But try it. Sometimes Photoshop can surprise you!
cool , very cool ....great tut man...thx!
You're welcome!
so awesome. thanks Jesus
pls man. Make more tutorials about 3d photoshop. Even sort
I have a question, what is the difference between normal bump map, and bump map for still images? human eye only sees the effect of bump right? so what's the difference?
very cool. and informative. thx!
You're welcome!
I would like to know how to apply the brick bitmap to a more complex shape that i have already created. Do you have a tutorial for that?
I do not, sorry!
thxs
You're welcome!
Thanks a lot.Very very helpful.
nice thank you
always very cool stuf to learn with you .. thanks so much for the effort..^^
You're welcome!
Can a depth map be added to an revolved 3D object? For instance - adding protruding water spritz to a 3D can
Can the depth map and diffuse map be imported into Adobe Dimension to use the colors of the texture and depth?
cool.Thanks
Great tutorial, btw if I already have baked normals, ao, height and texture from a photo scanned object, is there any way to tile all the maps at the same time? I want the clone stamp tool to clone each layer at the same time because all the maps need to be tiled exactly the same. Is that possible? Thanks again.
Grazie!
very very perfectly
Thx. really good tutorial.
You're welcome!
Is it possible to save just the grayscale depth map and if so what file format would I save it as to use in something like VCarve? TIA!
Why do you think I don’t have 3D option inside the drop down menu of the effects? I do have a floating panel properties of the 3D . I just want to tryout the bumpmap effect.
Looks great, except my screen turns white and the tools you describe are not there after I hit 'create'. I need help.
Sounds like you may be having a performance issue. How does your computer specs compare to the minimum requirements?
is it possible to create a 3D enviroment for Manga? Or is it too much for photoshop? ( lets say street view with buildings )
Excelente!
Gracias!
is this training still relevant for new photoshop cc? Thanks
How did you get rid of the infinite light icon from the center of your screen ?
Which version of photoshop is this? I have CS5.1, but I dont see a 3D option. Not sure how to get 3D filters
Thanks! But I didn't get where are those renders saving. After pressing Render button and waiting for some time when it gets to 100% just nothing happens...So, does it save those renders somewhere?
Thank you! Subbed!!!!
You're welcome, Jimmy!
24:37 I don't have the options for Shine, Bump, but I do have Glow, Metallic, Roughness, Height, Opacity, Refraction, Density, Translucence. How would you recommend I move forward?
Yo so I can I export all of these maps and use them in c4d? How would I do that?
can i use this bump process to make floor tile for 3ds max also? pls provide reflection maps also...
how do you get the paning tools and such into the bottom left corner?
Wow!
Great tutorial!
Thank you!
In the new update of Photoshop it doesn't show the diffuse, specular, ambient etc. I'm just trying to follow along and I'm not sure how to make the diffuse without affecting the bump already made without seeing these options? (sorry am new to all of this) any help would be amazing
How would you export this out for adding into a Maya software or other 3D modeling softwares
Export as an OBJ from 3D Menu.
Really, is that possible? I will try it.
Thank you very much for sharing this turorial !
I have finished my depthmap texture, and now i would like to apply it to a extruded text, is it possible to do that ?
hey! found your video very helpful but i have a problem. When i make the photo into a depth map then i am trying to transform the shape into a sphere and the shphere turns out to be with no depth, its super smooth. What can i do?
So cool but how to apply or use this texture material in a 3D applications
Thanks for this tutorial. Is it possible to export this texture as a STL file to be used for 3D Printing? Thank you