Aha! Thanks, Jesus, for showing the big difference between bump and normal maps and also about depth maps, hardly anyone has shown these for Photoshop 3D. This one's a keeper!
11 seconds into the video - pausing to comment. THANK YOU for taking the time to create quality audio that is not .0005db, mumbling, etc. Okay now on with the video! 😁
I don't really understand working with 3d in photoshop when it works much better in Blender and similiar programs. Thanks for the tutorial anyway, it's professional as always!
It's not about 3D working better in Photoshop than in other programs. It's about knowing the features that are available in Photoshop. Of course, 3D will be better in Blender. Blender is a 3D app. Same could be said about the Pen tool and other vector related tools. Why have them in Photoshop if they're better in Illustrator? Or the text tool? InDesign is better for text layouts. The point is that Photoshop is not, and will never be the perfect 3D app. But you can use the available features to create good designs. Much like you can use the vector tools, and text tool to create good designs. Thank you for your comment!
@@nmjtklao1 Yes. Same with normal map. And even better: you can actually generate height maps and normal maps from a 3D mesh using specific render options. It can be essentially any 3D shape. Render view actually determines the depth map and normal map to be generated.
As usual, this video was extremely clear and well paced. I'm curious about the purpose of the opacity layer now. This video also helped me learn about the underlayer blending options; I don't usually use those but I'm going to now.
Opacity basically is for transparent or see through objects, or objects that have parts that are transparent and see through. Like example if there were parts of that texture you were suppose to be able to see through to objects behind it. Think of something like lace or sheer fabrics. So with the opacity layer you would be able to make opacity maps. They also work in grey scale, one headache with 3D programs that quite a lot of them don't use the same levels op opacity maps. One program might use black as 100% opac and white as 0% opac then all grey scale in between would be different levels op transparent. Then another might use white as 100% opac then black as 0% opac. Some of them that do use the same black as 100% then have different strength levels for the grey scale compared to others. So usually when I create opacity maps that work 100% fine in DAZ studio, I would then need to adjust the strength in a different program like unreal engine to get the same look of transparency. Luckily most of the time this can be easily adjusted in the programs themselves by just adjusting a slider for the strength of that opacity map. But sometimes you have throw that opacity map in a image editor and alter the light dark values if you don't get the results you want with the built in sliders. So the one in photoshop I assume if you got parts of the image that needs to be see through or transparent like glass, lace fabric, digital holograms, fluids etc.
I have a question, what is the difference between normal bump map, and bump map for still images? human eye only sees the effect of bump right? so what's the difference?
At 7:28, it does not have the "bump texture" toggle, instead, above the opacity texture, it says "height" inside of it it says generate bumps from base color not diffuse. Am I doing something wrong? Thanks again for great video!
Thank you man for everything, i just have one question please, does this technique work on a more complex pictures? Like a portrait image with many things in it at a different distances from the viewer, from the foreground way back to the background (depth of field )
In the new update of Photoshop it doesn't show the diffuse, specular, ambient etc. I'm just trying to follow along and I'm not sure how to make the diffuse without affecting the bump already made without seeing these options? (sorry am new to all of this) any help would be amazing
24:37 I don't have the options for Shine, Bump, but I do have Glow, Metallic, Roughness, Height, Opacity, Refraction, Density, Translucence. How would you recommend I move forward?
OK - I've got to keep this one in the memory banks.... This opens up all kinds of ideas.. For instance, I might try creating a terrain map (that mountain at the end got me thinking about this) using this technique, then exporting it as an .obj with the textures - then importing it into Poser, DAZ, Vue, etc... Very cool stuff!
Thank you very much for this tutorial, school also requires me to manually bake the maps (Bump, Normal, Depth, Specular, Glossiness) and draw textures using Photoshop for better understanding of PBR workflow.
'Way over my head at the moment, but I have bookmarked this tutorial for repeated study. In my world, "Over My Head" is good! Thank you, Jesùs, for another "very exciting tutorial!"
Great tutorial, btw if I already have baked normals, ao, height and texture from a photo scanned object, is there any way to tile all the maps at the same time? I want the clone stamp tool to clone each layer at the same time because all the maps need to be tiled exactly the same. Is that possible? Thanks again.
Why do you think I don’t have 3D option inside the drop down menu of the effects? I do have a floating panel properties of the 3D . I just want to tryout the bumpmap effect.
Jesus, Thanks for putting out this tutorial. I hope to improve my skills in both Photoshop and Blender, and expand when and how I use the two, both in tandem and separately. Your tutorial helps me sort all that out. I anticipate a lot more crossover in my workflow. Again, thanks.
Thank you so much for such a great tutorial. I was totally illiterate about 3D features, my hands would shiver even for a normal 3D project, but now I can watch this video again and again, practice along and gain a good grip :)
Thanks! But I didn't get where are those renders saving. After pressing Render button and waiting for some time when it gets to 100% just nothing happens...So, does it save those renders somewhere?
I get all the way to the point where I have the 3D model but when I try to apply the 2D image (like your brick image), it doesn't work, instead inverting the 3D model and not taking the color data. Any idea why?
Great tutorial! Is it possible to do the 3D mountain tutorial as well? The wall is just one side but the mountain have 360 degree view, seems like we need a front photo and a back photo of the mountain. Or a front and a back photo of the same buildings and people.... can we make them 3D using the Depth Map too?
hey! found your video very helpful but i have a problem. When i make the photo into a depth map then i am trying to transform the shape into a sphere and the shphere turns out to be with no depth, its super smooth. What can i do?
OK PTC at 18:02 you sort of take off a bit in and are in a hurry to wrap things up. I have watched this about 5 times not and I am still lost on where your going with the edit texture part. Your showing me two separate methods at one time and I am unable to duplicate what your doing past that point. What specifically did you do?
Very, very, *very* good Tutorial. I was searching for a good normal map tutorial, then i found this! I'm so happy now, to know, how i can create a normal map. Great job!
d4ydr34m ツ I would recommend Quixel, it's 40% off right now and you can create normals and textures quite easily in it within PS. Trying to learn all of this myself to create game props, lot to learn
Photoshop Training Channel Thanks for the video! I have one question, for games would you use a bumpmap or normal? From what I have seen many use normal, but some use both but I can't find out why exactly.
Bump map and Normal map not working in Photoshop CC 2020! The option is in the same place, but when I click it it only tries to bring me to 3D workspace, but not the dialog box to generate the map.
i using ryzen 1600, gtx 1050ti, 8 gig ram and it's still doesn't show up, im sure that ryzen 1600 does support x64-bit and 1050ti support either dx12 and opengl up to 4.5, any idea ?
Aha! Thanks, Jesus, for showing the big difference between bump and normal maps and also about depth maps, hardly anyone has shown these for Photoshop 3D. This one's a keeper!
pearliecreamcheese you're welcome!
I was thinking that i have learnt photoshop around 90 to 95%. But after watching this... I think I'm in just 50 to 60%. You are amazing 👍
Appreciate the tutorial! so much stuff to learn i'd honestly be lost if these tutorials weren't on RUclips
Thank you, Jeffrey! I'm glad you liked it!
11 seconds into the video - pausing to comment. THANK YOU for taking the time to create quality audio that is not .0005db, mumbling, etc. Okay now on with the video! 😁
excellent tutorial, no showboating or theatrics and perfect audio, many thanks
You're welcome, roontunes!
thxs
You're welcome!
Good Lord... somebody who knows how to pronounce "Wacom!" Now I'm enjoying the tutorial twice as much.
Thank you very much for your very usefull and well done tutorial. Thanks again.
Excellent Tutorial. You have it all: expert level, very organized, great samples, excellent voice over, you ROCK!!!
Thank you, cre8ivartstudio!
Superbly explained and shown...many thanks
You're welcome!
This is an incredibly useful tutorial. Thank you so much! The depth thing using normals might be an essential tool for concept artists.
I don't really understand working with 3d in photoshop when it works much better in Blender and similiar programs. Thanks for the tutorial anyway, it's professional as always!
It's not about 3D working better in Photoshop than in other programs. It's about knowing the features that are available in Photoshop. Of course, 3D will be better in Blender. Blender is a 3D app.
Same could be said about the Pen tool and other vector related tools. Why have them in Photoshop if they're better in Illustrator? Or the text tool? InDesign is better for text layouts.
The point is that Photoshop is not, and will never be the perfect 3D app. But you can use the available features to create good designs. Much like you can use the vector tools, and text tool to create good designs.
Thank you for your comment!
Same question can you import a depth map into Blender?
Ya can i use it as a depth map in maya ? Or even can export it as 3d object and use it as a mesh object ?
@@nmjtklao1 Yes. Same with normal map. And even better: you can actually generate height maps and normal maps from a 3D mesh using specific render options. It can be essentially any 3D shape. Render view actually determines the depth map and normal map to be generated.
Marko Kostic it’s about creating the maps and exporting those back to your 3d application.
Very nicely explained.
Very clear explanation with great pacing. Thank you very much for taking the time to make this video and share.
You're welcome!
As usual, this video was extremely clear and well paced. I'm curious about the purpose of the opacity layer now. This video also helped me learn about the underlayer blending options; I don't usually use those but I'm going to now.
Opacity basically is for transparent or see through objects, or objects that have parts that are transparent and see through. Like example if there were parts of that texture you were suppose to be able to see through to objects behind it. Think of something like lace or sheer fabrics. So with the opacity layer you would be able to make opacity maps. They also work in grey scale, one headache with 3D programs that quite a lot of them don't use the same levels op opacity maps. One program might use black as 100% opac and white as 0% opac then all grey scale in between would be different levels op transparent. Then another might use white as 100% opac then black as 0% opac. Some of them that do use the same black as 100% then have different strength levels for the grey scale compared to others. So usually when I create opacity maps that work 100% fine in DAZ studio, I would then need to adjust the strength in a different program like unreal engine to get the same look of transparency. Luckily most of the time this can be easily adjusted in the programs themselves by just adjusting a slider for the strength of that opacity map. But sometimes you have throw that opacity map in a image editor and alter the light dark values if you don't get the results you want with the built in sliders.
So the one in photoshop I assume if you got parts of the image that needs to be see through or transparent like glass, lace fabric, digital holograms, fluids etc.
@@kernsanders3973 Thank you, Kern! Appreciate the detailed response
Straight to the point loved it. Thanks.
This is brilliant... This opens up a whole new world of experimentation!
Glad you like it!
This has opened so many doors for me! Thanks!
Can the depth map and diffuse map be imported into Adobe Dimension to use the colors of the texture and depth?
Every second is very important and informative in this tutorial. Thanks Jesus
best video about this topic in youtube
very clarely and usefull!!! realy nice tutorial!!
is this training still relevant for new photoshop cc? Thanks
That blew my mind
😀
I have a question, what is the difference between normal bump map, and bump map for still images? human eye only sees the effect of bump right? so what's the difference?
The last variant seems to me the only one worth to mention. I will try this soon. Didn't know, that photoshop can do this.
Great tutorial. Thank you very much! God bless you!
excellent I really learned a lot. Excellent video.
Oldie but goodie! Thank eeeeyeeeo-ooouu, sa!
At 7:28, it does not have the "bump texture" toggle, instead, above the opacity texture, it says "height" inside of it it says generate bumps from base color not diffuse. Am I doing something wrong? Thanks again for great video!
cool tutorial! I have saw many videos and this one did the best job in explaining Depth Maps, Bump Maps, and Normal Maps! Great job!
Thank you!
Great job! That´s one the best tutorial about depth map I've ever seen.
Great tutorial. Thanks.
You're welcome!
extremely well taught. Thanks
How did you get rid of the infinite light icon from the center of your screen ?
Can a depth map be added to an revolved 3D object? For instance - adding protruding water spritz to a 3D can
Super usefull. Thanks a lot!
Awesome tutorial. Always so comprehensive.
Thank you, TRINITY AXIS!
Which version of photoshop is this? I have CS5.1, but I dont see a 3D option. Not sure how to get 3D filters
Thanks for this detailed tutorial. Now i can go on with Unreal.
You're welcome, Andreas!
Go with unreal ? What is the point ? :)
how do you get the paning tools and such into the bottom left corner?
Thankyou for exploring each option! Exactly what I was looking for.
Is it possible to save just the grayscale depth map and if so what file format would I save it as to use in something like VCarve? TIA!
is it possible to create a 3D enviroment for Manga? Or is it too much for photoshop? ( lets say street view with buildings )
I learned a whole lot in this tutorial. Thank you!
You're welcome, Lawrence!
Thank you man for everything, i just have one question please, does this technique work on a more complex pictures? Like a portrait image with many things in it at a different distances from the viewer, from the foreground way back to the background (depth of field )
Probably not. But try it. Sometimes Photoshop can surprise you!
EXCELLENT tutorial!
In the new update of Photoshop it doesn't show the diffuse, specular, ambient etc. I'm just trying to follow along and I'm not sure how to make the diffuse without affecting the bump already made without seeing these options? (sorry am new to all of this) any help would be amazing
Very good stuff with nice clear examples, Thank you
You're welcome!
The vertices are very high is there a way to lower it?
24:37 I don't have the options for Shine, Bump, but I do have Glow, Metallic, Roughness, Height, Opacity, Refraction, Density, Translucence. How would you recommend I move forward?
thanks for a very clear and inspiring tutorial
OK - I've got to keep this one in the memory banks.... This opens up all kinds of ideas.. For instance, I might try creating a terrain map (that mountain at the end got me thinking about this) using this technique, then exporting it as an .obj with the textures - then importing it into Poser, DAZ, Vue, etc... Very cool stuff!
GREAT VIDEO! THANK YOU!
could i save it as png file??
nice thank you
Thank you very much for this tutorial, school also requires me to manually bake the maps (Bump, Normal, Depth, Specular, Glossiness) and draw textures using Photoshop for better understanding of PBR workflow.
'Way over my head at the moment, but I have bookmarked this tutorial for repeated study. In my world, "Over My Head" is good! Thank you, Jesùs, for another "very exciting tutorial!"
You're welcome, Lórien!
Yo so I can I export all of these maps and use them in c4d? How would I do that?
Great tutorial, btw if I already have baked normals, ao, height and texture from a photo scanned object, is there any way to tile all the maps at the same time? I want the clone stamp tool to clone each layer at the same time because all the maps need to be tiled exactly the same. Is that possible? Thanks again.
Thank you!
You're welcome, Marcellus!
awesome video, super skill with powerful photoshop, really explaining this skill really well !!
Can you import these into 3ds max to incorporate it into walls for a game?
It's strange... I haven't the 3d menu in the filters... Where I can find it???
can i use this bump process to make floor tile for 3ds max also? pls provide reflection maps also...
Excelente!
Gracias!
Why do you think I don’t have 3D option inside the drop down menu of the effects? I do have a floating panel properties of the 3D . I just want to tryout the bumpmap effect.
Essentially a wallpaper ;-)
Jesus, Thanks for putting out this tutorial. I hope to improve my skills in both Photoshop and Blender, and expand when and how I use the two, both in tandem and separately. Your tutorial helps me sort all that out. I anticipate a lot more crossover in my workflow. Again, thanks.
You're welcome! Thanks fo the comment, klikmaker
Thank you so much for such a great tutorial. I was totally illiterate about 3D features, my hands would shiver even for a normal 3D project, but now I can watch this video again and again, practice along and gain a good grip :)
You're welcome!
cool.Thanks
hello, how to save the normal map or height map as PNG to use in other programs? thanks
Thanks! But I didn't get where are those renders saving. After pressing Render button and waiting for some time when it gets to 100% just nothing happens...So, does it save those renders somewhere?
Thank you for the demonstration and explanation. Now it's cleaner :)
You're welcome!
Thank you! Subbed!!!!
You're welcome, Jimmy!
Grazie!
cool , very cool ....great tut man...thx!
You're welcome!
Hello
I do everything at the start but it doesn’t show the 3D environment
Looks great, except my screen turns white and the tools you describe are not there after I hit 'create'. I need help.
Sounds like you may be having a performance issue. How does your computer specs compare to the minimum requirements?
I get all the way to the point where I have the 3D model but when I try to apply the 2D image (like your brick image), it doesn't work, instead inverting the 3D model and not taking the color data. Any idea why?
i made emboss texts how do i make bump maps for it?
Great tutorial!
Is it possible to do the 3D mountain tutorial as well? The wall is just
one side but the mountain have 360 degree view, seems like we need a
front photo and a back photo of the mountain. Or a front and a back photo of the same buildings and people.... can we make them 3D using the Depth Map too?
It's the same idea. But imagine that we lay the wall flat on the ground and scale it up so that the bricks are taller.
Great tutorial!
Thank you!
hey! found your video very helpful but i have a problem. When i make the photo into a depth map then i am trying to transform the shape into a sphere and the shphere turns out to be with no depth, its super smooth. What can i do?
so awesome. thanks Jesus
wow , the underlying blend tutorial is so useful ,along with the entire tutorial ! Thank you Jesus Ramirez
You're welcome!
very very perfectly
this channel is insane :)
Thanks!
Can i use this method for making vray material. Does this really work in 3ds max
OK PTC at 18:02 you sort of take off a bit in and are in a hurry to wrap things up. I have watched this about 5 times not and I am still lost on where your going with the edit texture part. Your showing me two separate methods at one time and I am unable to duplicate what your doing past that point. What specifically did you do?
..great 3Dntutorial, Jesus....thanks for all your hard work.
You're welcome! :)
Awesome tutorial, Thanks!
You're welcome, AlexRMZ!
How can one export this to use in a game engine -- one combined image - would greatly appreciate a solution
So cool but how to apply or use this texture material in a 3D applications
Thanks for this tutorial. Is it possible to export this texture as a STL file to be used for 3D Printing? Thank you
Very, very, *very* good Tutorial. I was searching for a good normal map tutorial, then i found this! I'm so happy now, to know, how i can create a normal map. Great job!
You're welcome, d4ydr34m ツ!
d4ydr34m ツ I would recommend Quixel, it's 40% off right now and you can create normals and textures quite easily in it within PS. Trying to learn all of this myself to create game props, lot to learn
Photoshop Training Channel Thanks for the video!
I have one question, for games would you use a bumpmap or normal?
From what I have seen many use normal, but some use both but I can't find out why exactly.
Easton, I've never designed for games before so I cannot give you an educated answer. 🙁
Thx. really good tutorial.
You're welcome!
Bump map and Normal map not working in Photoshop CC 2020!
The option is in the same place, but when I click it it only tries to bring me to 3D workspace, but not the dialog box to generate the map.
i using ryzen 1600, gtx 1050ti, 8 gig ram and it's still doesn't show up, im sure that ryzen 1600 does support x64-bit and 1050ti support either dx12 and opengl up to 4.5, any idea ?
Can I get those maps to implement in 3d software for texturing in my 3d assets?
For example Cinema 4d or Blender Material.