Converting Your MetaHuman into a Third-Person Player in Unreal Engine 5

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  • Опубликовано: 26 янв 2025

Комментарии • 24

  • @sampsonarchibaldclaxton7872
    @sampsonarchibaldclaxton7872 2 года назад +29

    Superb process, but the video needs to be updated for UE 5.1 otherwise you are left with a MetaHuman that does not move because the old Input Action Mappings have been deprecated. To fix this, you need to add a step where at the end you go to the BP_ThirdPersonCharacter → Event Graph and copy everything in the "Add Input Mapping" comment box and paste it into the Event Graph of your MetaHuman. Delete the node that gets converted to "Custom Event" and plug Event Begin Play → Cast to PlayerController and at the end of that string plug the output of Action Mapping Context → Get Console Variable Int Value. Keep up the great work!

  • @eulersosa6840
    @eulersosa6840 Год назад +3

    Doesn't work using windows 11 and ue5.1.1. There is an error in the compile. I fixed the error. When I insert the meta character it does not move. When I use Jobulsu's video it works. It is much more difficult, but it works.

  • @ИгорьКретов
    @ИгорьКретов 8 месяцев назад

    Hands in bunny pose, is this normal?)

  • @T4lksu
    @T4lksu Год назад

    why my metahuman never move i can't where i look game just stuck even i have look so meany videos nothing work

  • @victorblanchard7774
    @victorblanchard7774 2 года назад +2

    Great, if it is a man, you also can change the "anim class" of BP_FirstPersonCharacter from Quinn to Manny. It also place the arms in not perfect but better position in my case.

  • @SensibleCOntract34
    @SensibleCOntract34 11 месяцев назад

    im having an issue with how the body becomes a child of mesh, im using _play montage_ node with rootmotion and with this method if i use the mesh as _skeletal mesh_ in play montage it wont animate but it will have root motion. i f use body instead it will animate but no root motion. any idea how to fix this_

  • @OoJxCorrey
    @OoJxCorrey Год назад

    Well this Workflow is the fastes by far. How would you add custom clothes ? Performancewise?

  • @robotfpv
    @robotfpv 2 года назад

    Thanks for the helpful video, did this in unreal 5.0.3 and had no arm bug.

  • @rockygayung
    @rockygayung Год назад

    why our meta hand pose looks like chimpz? 😁😁

  • @KevinelGamerlol
    @KevinelGamerlol 2 года назад +2

    Hey! So whenever I try to do this I get 4 errors that go along the lines of "Get SkeletalMesh : Usage of 'SkeletalMesh' has been deprecated. Use USkeletalMeshComponent..." Do you know how I can fix this? Thank you so much!

    • @arthurj9472
      @arthurj9472 2 года назад +2

      I got the same error, I’m still looking for the fix

    • @sampsonarchibaldclaxton7872
      @sampsonarchibaldclaxton7872 2 года назад +4

      To fix this just click the hyperlink in the front of the warning and it will take you to the issue. Disconnect the node with the issue and search for and replace it with the Component node -> “Get Skeletal Mesh Asset” and connect it to where the old one was. You can delete the old node. That should fix the first pair of warnings, so repeat the process to address the second pair of warnings.

    • @KevinelGamerlol
      @KevinelGamerlol 2 года назад +1

      @@sampsonarchibaldclaxton7872 Can you please make a video on it? I'm not familiar with UE as I've just recently started using it. I'd really appreciate if you make that video. Thank you!

    • @DistFX
      @DistFX 2 года назад +1

      @@sampsonarchibaldclaxton7872 If you could make a tut that would be great bro, this confusing.

    • @samcoombs9409
      @samcoombs9409 Год назад

      @@sampsonarchibaldclaxton7872 This works with a bit of tinkering for sure, in 5.2, for me I had to replace the affected nodes with the [[ GetSekeletalMesh(Body) ]] node for the MasterPose, and [[ GeSkeletalMesh(Face) ]] in the Consctruction Scipt. This got the compile going for me succesfully.
      Hope this helps!!

  • @sikeisdead
    @sikeisdead Год назад

    Thanks

  • @josephyoung6161
    @josephyoung6161 Год назад

    this method is not the way, this guy posted this to attack beginners. him and some of the others. mostly babyboomers and other ones that hate that epic made development to where you can use blueprints instead of taking months to years learning outdated c++ coding. so there creating tutorials that are inclomplete and sometimes completly wrong.

    • @John-cz7fo
      @John-cz7fo Год назад +1

      I don't think he's purposely trying to dupe beginners but yes, this process isn't great.

    • @SensibleCOntract34
      @SensibleCOntract34 11 месяцев назад

      why isnt it great?@@John-cz7fo