Metahuman as ThirdPerson - UnrealEngine 5.1

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  • Опубликовано: 15 сен 2024
  • How to use your Metahuman as a ThirdPerson character in UnrealEngine 5.1 and 5.2
    #unrealengine #Metahuman #GameCharacter
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Комментарии • 286

  • @Jobutsu
    @Jobutsu  Год назад +6

    In #UnrealEngine 5.2, a crash occurs, while loading IKRig assets in stand alone mode.
    "Unable to load * Objects and Packages can only be loaded from the game thread"
    A few of my current retargeting tutorials on RUclips no longer work because of this.
    I will provide an update as soon as 5.2 is stable.

    •  Год назад +1

      Hello everyone. It seems I just have found the solution to the problem on the EPIC Dev Community.
      Under one of the forum questions, it is advised to add the following two lines to the content of DefaultEngine.ini file:
      [SystemSettings]
      a.ParallelAnimEvaluation=0
      I tested it on UE 5.2.1 and so far it seems it solved my issue! Also, based on a short description I found, setting this variable to 0 makes animation evaluation to run purely on the game thread.
      I hope it works for you guys as well!

    • @Jobutsu
      @Jobutsu  Год назад +1

      I will give that a try, if I get the chance.
      But so far, I had no crashes in 5.2.1 ?

    •  Год назад

      @@Jobutsu all right; for me, it crashed on 5.2.1, I try to test it thoroughly. To me, when I set this variable to 1, it always crashes with the given error message after 55-60 seconds of starting the project in standalone mode. I tested it 3 times after another, every time I got the crash after 55-60 secs. Then I set the value to 0, tested it 3 times by running it for 2-2 minutes at least, and I got no crashes.

  • @john_codes
    @john_codes Год назад +13

    Thank you so much for this tutorial! I've been pulling my hair out trying to figure out how to use Metahumans in my game using 5.1.

    • @Jobutsu
      @Jobutsu  Год назад +1

      Glad to be of service

  • @Jobutsu
    @Jobutsu  Год назад +19

    Thanks to everyone who contributed to the last version of this tutorial.
    Your help in the comments, showing subscribers the way to do this was invaluable and appreciated 😎

    • @liquidleg
      @liquidleg Год назад

      Hey. In my Metahuman, the leg section is somewhat showing out of the pant sleeve. Any idea how to fix that? Thanks in advance!

  • @jordob5791
    @jordob5791 Год назад +3

    Great tutorial. It's refreshing to hear a voice that doesn't make me want to immediately close the video. And also clearly concisely explain everything. So thank you.

    • @Jobutsu
      @Jobutsu  Год назад +1

      Glad it was helpful!

  • @Serafinelly
    @Serafinelly 5 месяцев назад +1

    Thank you so much for this tutorial! It was a lot of monkey see, monkey do for me since I have no experience with blueprints in unreal. But everything worked really well and I am grateful that you covered the errors and warnings as well. Would you consider making a tutorial about how to assign custom clothes to a metahuman, so that it works as a playable character? I struggle a lot with this and you are the first person I found with a very high-quality and easy-to-follow tutorial on this metahuman-as-playable-character topic. Again, thanks a lot for this great tutorial, and have a good one!

  • @karunaket
    @karunaket 9 месяцев назад +1

    Best short and sweet tutorial everrrrrrr....Thanks a bunch

  • @PopFlipCatchStickRol
    @PopFlipCatchStickRol Год назад +2

    Dude you're a saint for making this tutorial! Thank you! I've struggled so much and nobody else videos has worked.

  • @EricGames117
    @EricGames117 Год назад +4

    Although I like my tuts with some more depth as to why I'm clicking what I'm clicking, this was an excellent tutorial and the fact that it was straight to the point, with no messing or joking around and exactly what I was looking for, I couldn't be happier. Thank you so much.

    • @Jobutsu
      @Jobutsu  Год назад

      I have found that when I create RUclips content with more depth, less people watch.

    • @EricGames117
      @EricGames117 Год назад +1

      @Jobutsu That's fair. Whatever works for you man. I also realize not everyone has the time to explain every single thing. Great tutorial anyways.

  • @travisadkin5782
    @travisadkin5782 Год назад +1

    I tried so many tuts that were wordy and ineffectual. Great tutorial to the point and clean. Jobutsu and helpers many thanks

  • @calpolyhumboldtartfilm-las5615
    @calpolyhumboldtartfilm-las5615 Год назад +1

    Just adding to the comments of praise. This was perfectly paced and so clear to follow. Thank you!!

  • @geppetto5353
    @geppetto5353 Год назад +2

    Brilliant! Bought retargeting plugin, but it was a lot of faff. Learning the moves from this video was like learning a piece of music. Do it a few times and it is easy. Eventually it will take about fifteen minutes to retarget us J's system. Will get refund on plugin. Thanks for this excellent video!

  • @Preirin
    @Preirin Год назад +1

    THANK YOU!!! You just earned a subscriber at 4:45!!! So many others never mentioned the issues with the arms. I was going insane.... ::praise::

  • @justintodd3844
    @justintodd3844 Год назад +3

    An enjoyable video. Clear and concise instructions that were easy to follow and easy to understand. Thanks a lot! - hope to learn more!! :)

  • @theBYR4M
    @theBYR4M Год назад +14

    How do you mean about posing our characters? Can you give us an example? Great video

  • @Marept999
    @Marept999 Год назад +3

    Thank you for this tutorial. It was very helpful as I need to have a metahuman as my player character in my game. The old method for this that worked on 5.0 is broken on 5.1. Also just a tip for the future, I saw that you manually open a menu to straighten the connections between your nodes, but you can just select the nodes and tap Q.

  • @vilebelial6105
    @vilebelial6105 10 месяцев назад +1

    THANK YOU! i tried so many videos and none worked. this short simple video got me past a day hair pulling fest.

  • @Gamercat01
    @Gamercat01 Год назад +1

    Very helpful tutorial! I would've never guessed how to do all that myself. Thank you!

  • @indi353
    @indi353 Год назад +2

    Still works for UE 5.2! Great tutorial !

  • @HelloGeek
    @HelloGeek 11 месяцев назад +1

    These are THE BEST tutorials on earth.

  • @cardesignerchris
    @cardesignerchris Год назад +2

    Thanks again, switched from 5.03 to 5.1 and that fixed the issue.✌

  • @sampoke6347
    @sampoke6347 Год назад +1

    thank you for this greatly detailed (AND WORKING!) technique. I am new to UE and it all made sense. Keep on the good work.

  • @DmitryNazarovMmitekk
    @DmitryNazarovMmitekk Год назад +4

    Thank you for this update tutorial about Meta Human! Very useful for me!

  • @DistFX
    @DistFX Год назад +3

    Been waiting for this video!!

  • @flex5tryk
    @flex5tryk Год назад +1

    A thousand Thank You ! It's the first time I see my MetaHumain Alive !

  • @maerciobesen8748
    @maerciobesen8748 Год назад +1

    Thank you so much for this tutorial. I followed every tutorial and it really works. From Brazil

  • @OustauGaming
    @OustauGaming 11 месяцев назад +1

    Thank you very much. This is the best and simple way to use a metahuman character in a project. 👍

  • @pucnaa
    @pucnaa Год назад +1

    I had the same issues with your last tutorial. Thank you for creating a new one for 5.1!

  • @Yggdrasil777
    @Yggdrasil777 Год назад +2

    Very nice and concise. Thanks Jobutsu, very good tutorial.

  • @alexanderohman1707
    @alexanderohman1707 Год назад +1

    Awesome, thank you! Coffe incomming!

  • @jhony12211
    @jhony12211 Год назад +1

    Thank you so much! was trying to get this working for some time now. it's like finally scratching that one annoying itch

  • @DonMerrow
    @DonMerrow Год назад +2

    Nice work best Metahuman import yet

  • @Jan_Stuchlik
    @Jan_Stuchlik Год назад +1

    Great instructions, finally everything works as it should.

  • @theBYR4M
    @theBYR4M Год назад +13

    I'd love to see a video on how you created the snow falling and on ground as well as the footprints

  • @yiyanluo2878
    @yiyanluo2878 Год назад +2

    Great video!

  • @donhoolieo4896
    @donhoolieo4896 Год назад +1

    Thank you for your work! You always know exactly what is practical for Metahumans. Which helps me immensely with my projects! Cheers 🍻

  • @kordaling
    @kordaling Год назад +1

    3:40 I'm new to Unreal, 10 years of experience with Unity, blindly following your tutorial without much explanations.
    I can't wait for that moment of realization when I figure out what linking "Hair_LODs" have to do with "Third person movement". So far, Unreal seems very complex for no reason. But yea, can't wait!

    • @AliElZoheiry
      @AliElZoheiry Год назад +4

      Linking Hair_LODs has nothing to do with the third person movement, but the "HAIR_LODs" function was called on event BeginPlay, so were all the other movement functions that were copied from the "Third person BP". So we simply kept that "HAIR_LODs" call before all the movement functions (that were copied) so as not to lose its functionality, but it's not related really.

  • @mr.meltdown25
    @mr.meltdown25 Год назад +1

    Your a Saint. Thank you. ❤

  • @sabkarim
    @sabkarim Год назад +1

    Awesome...Thank you!

  • @mikebert
    @mikebert Год назад +1

    Maaaster!!! thank you!!

  • @sunny99179
    @sunny99179 2 месяца назад

    So much more easy! thank you so much!

  • @davidecantalupi3000
    @davidecantalupi3000 Год назад +1

    Thank you for the content, really appreciate that!!

  • @GrafDe
    @GrafDe Год назад +1

    Thank you so much, easy to understand, everything works to 100%!

  • @hashemadi2833
    @hashemadi2833 Год назад +1

    Great tutorial, the only one that worked!

  •  Год назад +1

    I have been looking for this, thanks a lot

  • @wretchedbeaches41
    @wretchedbeaches41 Год назад +1

    Bro simply amazing, this really helped alot thank you!

  • @yuwu5823
    @yuwu5823 Год назад +1

    Thank you so much for this tutorial!! You save my life!!

  • @cybria
    @cybria Год назад +1

    Thank you so much!

  • @UE5CREAT
    @UE5CREAT Год назад +1

    thank you very much annaa (brother) woooo i learnt now

  • @GajoDosNFT
    @GajoDosNFT Год назад +1

    Best "FULL" retarget metahuman video

  • @far-from-okay
    @far-from-okay Год назад +1

    Great tutorial- much appreciated!

  • @gg_4me
    @gg_4me Год назад +1

    YOU ARE LIFE SAVER I LOVE YOU MAN❤️‍🔥❤️‍🔥

  • @IndelacioLetsPlay
    @IndelacioLetsPlay Год назад +1

    Thanks for this, that was a lot of faffing, and my bp being the underweight class works slightly different, I had to actually lower it's height and rotation at 180 otherwise it just moonwalked, but at least you got through the hard work, so thanks for that, and you didn't spend forever faffing and bulking out just straight to the good stuff.

  • @syedabdullah414
    @syedabdullah414 Год назад +1

    thanks for the detailed video, very helpful

  • @GameDeveloper313
    @GameDeveloper313 Год назад +1

    You have been very helpful, Thank you so much

  • @tmog-gaming
    @tmog-gaming Год назад +1

    Amazing, TY

  • @manuelbonetti3563
    @manuelbonetti3563 Год назад +1

    Thank you so much!

  • @lordofthevets7677
    @lordofthevets7677 Год назад +1

    awesome! i love following a tutorial and then it actually works! =D I am wondering, does doing it this way affect the game later with hit boxes etc or does it work fine?

    • @Jobutsu
      @Jobutsu  Год назад

      I am not a game dev, so I can not answer with any authority.

  • @SpaceWorks_Studio
    @SpaceWorks_Studio Год назад +2

    Thanks!

  • @Bartinho1
    @Bartinho1 Год назад +1

    Great one, really helping me

  • @Madmonkeman
    @Madmonkeman Год назад +1

    I really wish I saw this video a couple months ago when I was going crazy over broken animation.

  • @fanarshatal2692
    @fanarshatal2692 Год назад +1

    Thank you so much for this tutorial!

  • @imanmessado9959
    @imanmessado9959 Год назад +1

    Thank you!!

  • @ericlagel
    @ericlagel Год назад +1

    This is great, thanks for the tutorial!

  • @muratyildirim7836
    @muratyildirim7836 Год назад +2

    Hello sir! This was the most understandable and easiest tutorial I've ever watched. Thanks a lot! Something I'm wondering is, can I use metahuman in ALS after following this method?

    • @Jobutsu
      @Jobutsu  Год назад

      As far as i understand it, ALS is a more difficult process.

  • @signsbuilder
    @signsbuilder Год назад +1

    Thank You!!!!

  • @Christopolis
    @Christopolis Год назад +1

    Thank you so much! I was trying with the official instructions and it was outdated lol

  • @antipasto6453
    @antipasto6453 Год назад +1

    beatiful, thanks a million

    • @antipasto6453
      @antipasto6453 Год назад +1

      super relaxed, straightforward and easy to follow with your pace.

  • @fanolinux
    @fanolinux Год назад +1

    Thank you!

  • @Tommyboi7566
    @Tommyboi7566 Год назад +2

    I CANT NOT THANK YOU ENOUGH

  • @timryan4510
    @timryan4510 Год назад

    Same instructions work well in 5.2.1 though the skeletal mesh warnings no longer occur and the blueprint nodes do not require changing.

  • @w1n128
    @w1n128 Год назад +1

    very good tutorial! thanks

  • @GES1985
    @GES1985 Год назад +1

    Nicely done. Can we use metahuman as our games' version of character creation for a multiplayer game? Or is this only good for single player and cinematics?

    • @Jobutsu
      @Jobutsu  Год назад

      I am not a game dev, so it is difficult for me to answer.

  • @henizzzoverzealous
    @henizzzoverzealous Год назад +1

    man, good trick

  • @zosomotion7976
    @zosomotion7976 8 месяцев назад

    great tutorial. thanks

  • @gylsonlopez5925
    @gylsonlopez5925 Год назад +1

    thank u!!!

  • @HelloGeek
    @HelloGeek 11 месяцев назад +1

    Danke!

  • @musigool
    @musigool Год назад +1

    thank you for every great helpful tutorials, ??? Are you advice to update to 5.2 or we have to wait until that crash to solve??? thank you again.

    • @Jobutsu
      @Jobutsu  Год назад

      ⚠️Not for production:
      ruclips.net/video/gIWLebfkavc/видео.html

  • @user-eu3di7hd9u
    @user-eu3di7hd9u Год назад +1

    thank you for you videos plz can you make tuto about attaching hair to th head of metahumen to fix fleckering

  • @timryan4510
    @timryan4510 Год назад +1

    Following along using 5.3 preview and the warnings are gone and one of the retarget options wasn't there. End result is the Metahuman isn't animating when moving.

  • @gsealy1772
    @gsealy1772 Год назад +4

    Thank you for this tutorial, how would you add facial anims to the third person Metahuman? (i.e, blinking and reacting).

    • @Jobutsu
      @Jobutsu  Год назад +4

      Although this is a sequencer based tutorial, it does contain the base of what you are wanting to achieve.
      ruclips.net/video/Q7J84TGiKxs/видео.html

    • @gsealy1772
      @gsealy1772 Год назад +1

      Thanks again, it works! You good Sir are a legend.

  • @60tiantian
    @60tiantian Год назад +1

    thanks bro

  • @sebapl3660
    @sebapl3660 Год назад +1

    Thx :)

  • @GrimsinxGaming
    @GrimsinxGaming Год назад +1

    Great tutorial there is 1 thing when you try to change the camera angle or to different value the metahuman wont allow you to move forwards if anyone knows how to fix this....

  • @jako-qo7so
    @jako-qo7so Год назад +1

    this is awesome! just subbed, I do got a question, how would i get the variables from the new meta BP, to the ABP Manny AnimBP, I want to add my own animations from mixamo.

    • @Jobutsu
      @Jobutsu  Год назад +1

      I have not done it, so only guessing.
      get the Anim Instance and cast to the AnimBP

    • @jako-qo7so
      @jako-qo7so Год назад

      @@Jobutsu thanks will try that !!

  • @skippyzk
    @skippyzk Год назад +2

    Scaling up the metahuman to like 1.07 has helped me

  • @lorinflemming623
    @lorinflemming623 Год назад +2

    Help, When I hit the ik retargeter that I directed it too (tutorial 5:40) instead of coming up wit the posing adjustemnt window i get a empty window with a red highlight around. what did I do wrong? everything went perfect until then.

    • @Jobutsu
      @Jobutsu  Год назад

      I do not understand the question.

  • @Pray4ragE
    @Pray4ragE Год назад +1

    Great video! However, I've found that copying and pasting the code from the original blueprint AND setting it as parent actually duplicates the inputs. Only found this because conditional inputs were skipping every second condition. Only the "Add Input Mapping" section of the BP is needed.

    • @Jobutsu
      @Jobutsu  Год назад

      Thanks for the info

  • @sidmovich
    @sidmovich Год назад +1

    forr those missing ui and some animations, you need to add the blueprints to the character, btw dont forget to add all the aninations created bedore with bp 3rd person, like crouch, run. Vault to the new character event graph, otherwise the animations wont work. Is there any easy way to do this ?

  • @TriSutrisnowapu
    @TriSutrisnowapu Год назад +1

    Hello, so where can I find the good idea of creating the pose of my character tutorial?

  • @MemoriaLane
    @MemoriaLane Год назад +2

    Great tutorial, helped a bunch! Thanks!
    I tried combining this with your tutorial on how to retarget mixamo animations to UE5 Mannequin, worked great as well. But now the foot IK does some weird things when using mixamo animations in the third person template. (in my case the feet translates towards the pelvis). Do you have any experience with this? Thanks again! :) Subbed to your channel for sure!

    • @Jobutsu
      @Jobutsu  Год назад +1

      I rarely use IKBones because they always end up broken in the retargeting process.
      I have not looked at it in a long time.

    • @MemoriaLane
      @MemoriaLane Год назад

      @@Jobutsu haha, I get why you don't. Okay, I'll be digging deeper! :)

  • @shingAMarie
    @shingAMarie 8 месяцев назад +1

    I don’t understand why you copied and pasted everything from the third person blueprint to the MetaHuman blueprint when you changed the blueprint for the character's parent class to the third person at the beginning(1:25)

  • @jbach
    @jbach Год назад +1

    Thanks for sharing. What if you wanted to use Mixamo animations on Metahumans. Would this require 2 different retargeting steps, or could it be done in 1 step?

    • @Jobutsu
      @Jobutsu  Год назад

      This may be what you are looking for:-
      ruclips.net/video/45gH6UzprCA/видео.html

  • @brianart7019
    @brianart7019 Год назад +1

    This is awesome! One question, tangential but I was trying to dig around in some of your other vids and couldn't quite find a clear answer (and some vague semi answers elsewhere on the net). What quality should I set when I download the metahuman? The dropdown offers low, medium and high quality...for a game project which one is optimized for the best fidelity at lowest cost (or is that even a concern)? Can it be changed?

    • @Jobutsu
      @Jobutsu  Год назад +1

      I am not an expert in this area because, I don't develop games.
      If it is going to be an NPC low and medium maybe for games (contains needed LOD'S).
      but even medium is quite large in size.
      Packaging an 8K Metahuman into a game is probably overkill.

  • @BatmanPnc
    @BatmanPnc Год назад +1

    Valeu! Não tinha conseguido com o outro tutorial mas com esse deu tudo certo

  • @PlacetoPlay
    @PlacetoPlay Год назад +1

    Thanks for tutorial! it's awesome! but i have some problem, everything ok but fingers are not in similare position by few santimiters, how to fix this issue?

    • @Jobutsu
      @Jobutsu  Год назад

      I always have problems with fingers. I do not think there is an easy answer to the question.

  • @aonodensetsu
    @aonodensetsu Год назад +1

    the arms are still broken for me, it worked once but is broken this time
    edit: restarted unreal, redid the retarget and it works now

  • @DanyMaorMico
    @DanyMaorMico Год назад +1

    Can you make a similar tutorial with advanced locomotion system v4 and Metahuman?

    • @Jobutsu
      @Jobutsu  Год назад

      I do not use ALS

  • @iShrekedJoeMama
    @iShrekedJoeMama Год назад +2

    Thanks a lot

  • @-Timmy0604
    @-Timmy0604 Год назад +1

    Everything works great for me except the animations.. When I use Live Retarget it switches to the animation but is frozen and doesn't play the walk animation when moved.

    • @skinny_lamprey2859
      @skinny_lamprey2859 Год назад

      I had this problem and it turned out to be I hadn't set Visibility Based Anim Tick Option to Always Tick Pose and Refresh Bones. Find it at 4m27s in the video.

  • @watermellon8617
    @watermellon8617 Год назад +1

    Hello, so much thank you for this turtorial. but you need to update bc some warnings and event graphs are changed. But thank you again