Metahuman as ThirdPerson - UnrealEngine 5.1
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- Опубликовано: 15 сен 2024
- How to use your Metahuman as a ThirdPerson character in UnrealEngine 5.1 and 5.2
#unrealengine #Metahuman #GameCharacter
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In #UnrealEngine 5.2, a crash occurs, while loading IKRig assets in stand alone mode.
"Unable to load * Objects and Packages can only be loaded from the game thread"
A few of my current retargeting tutorials on RUclips no longer work because of this.
I will provide an update as soon as 5.2 is stable.
Hello everyone. It seems I just have found the solution to the problem on the EPIC Dev Community.
Under one of the forum questions, it is advised to add the following two lines to the content of DefaultEngine.ini file:
[SystemSettings]
a.ParallelAnimEvaluation=0
I tested it on UE 5.2.1 and so far it seems it solved my issue! Also, based on a short description I found, setting this variable to 0 makes animation evaluation to run purely on the game thread.
I hope it works for you guys as well!
I will give that a try, if I get the chance.
But so far, I had no crashes in 5.2.1 ?
@@Jobutsu all right; for me, it crashed on 5.2.1, I try to test it thoroughly. To me, when I set this variable to 1, it always crashes with the given error message after 55-60 seconds of starting the project in standalone mode. I tested it 3 times after another, every time I got the crash after 55-60 secs. Then I set the value to 0, tested it 3 times by running it for 2-2 minutes at least, and I got no crashes.
Thank you so much for this tutorial! I've been pulling my hair out trying to figure out how to use Metahumans in my game using 5.1.
Glad to be of service
Thanks to everyone who contributed to the last version of this tutorial.
Your help in the comments, showing subscribers the way to do this was invaluable and appreciated 😎
Hey. In my Metahuman, the leg section is somewhat showing out of the pant sleeve. Any idea how to fix that? Thanks in advance!
Great tutorial. It's refreshing to hear a voice that doesn't make me want to immediately close the video. And also clearly concisely explain everything. So thank you.
Glad it was helpful!
Thank you so much for this tutorial! It was a lot of monkey see, monkey do for me since I have no experience with blueprints in unreal. But everything worked really well and I am grateful that you covered the errors and warnings as well. Would you consider making a tutorial about how to assign custom clothes to a metahuman, so that it works as a playable character? I struggle a lot with this and you are the first person I found with a very high-quality and easy-to-follow tutorial on this metahuman-as-playable-character topic. Again, thanks a lot for this great tutorial, and have a good one!
Best short and sweet tutorial everrrrrrr....Thanks a bunch
Dude you're a saint for making this tutorial! Thank you! I've struggled so much and nobody else videos has worked.
Although I like my tuts with some more depth as to why I'm clicking what I'm clicking, this was an excellent tutorial and the fact that it was straight to the point, with no messing or joking around and exactly what I was looking for, I couldn't be happier. Thank you so much.
I have found that when I create RUclips content with more depth, less people watch.
@Jobutsu That's fair. Whatever works for you man. I also realize not everyone has the time to explain every single thing. Great tutorial anyways.
I tried so many tuts that were wordy and ineffectual. Great tutorial to the point and clean. Jobutsu and helpers many thanks
Just adding to the comments of praise. This was perfectly paced and so clear to follow. Thank you!!
Brilliant! Bought retargeting plugin, but it was a lot of faff. Learning the moves from this video was like learning a piece of music. Do it a few times and it is easy. Eventually it will take about fifteen minutes to retarget us J's system. Will get refund on plugin. Thanks for this excellent video!
THANK YOU!!! You just earned a subscriber at 4:45!!! So many others never mentioned the issues with the arms. I was going insane.... ::praise::
An enjoyable video. Clear and concise instructions that were easy to follow and easy to understand. Thanks a lot! - hope to learn more!! :)
How do you mean about posing our characters? Can you give us an example? Great video
Thank you for this tutorial. It was very helpful as I need to have a metahuman as my player character in my game. The old method for this that worked on 5.0 is broken on 5.1. Also just a tip for the future, I saw that you manually open a menu to straighten the connections between your nodes, but you can just select the nodes and tap Q.
THANK YOU! i tried so many videos and none worked. this short simple video got me past a day hair pulling fest.
Very helpful tutorial! I would've never guessed how to do all that myself. Thank you!
Still works for UE 5.2! Great tutorial !
These are THE BEST tutorials on earth.
Thanks again, switched from 5.03 to 5.1 and that fixed the issue.✌
thank you for this greatly detailed (AND WORKING!) technique. I am new to UE and it all made sense. Keep on the good work.
Thank you for this update tutorial about Meta Human! Very useful for me!
Been waiting for this video!!
A thousand Thank You ! It's the first time I see my MetaHumain Alive !
Thank you so much for this tutorial. I followed every tutorial and it really works. From Brazil
Thank you very much. This is the best and simple way to use a metahuman character in a project. 👍
I had the same issues with your last tutorial. Thank you for creating a new one for 5.1!
Very nice and concise. Thanks Jobutsu, very good tutorial.
Awesome, thank you! Coffe incomming!
Thank you !
Thank you so much! was trying to get this working for some time now. it's like finally scratching that one annoying itch
Nice work best Metahuman import yet
Great instructions, finally everything works as it should.
I'd love to see a video on how you created the snow falling and on ground as well as the footprints
I will add it to my list
@@Jobutsu Yes please!
@@Jobutsu Yes please! 🙂
Great video!
Thank you for your work! You always know exactly what is practical for Metahumans. Which helps me immensely with my projects! Cheers 🍻
3:40 I'm new to Unreal, 10 years of experience with Unity, blindly following your tutorial without much explanations.
I can't wait for that moment of realization when I figure out what linking "Hair_LODs" have to do with "Third person movement". So far, Unreal seems very complex for no reason. But yea, can't wait!
Linking Hair_LODs has nothing to do with the third person movement, but the "HAIR_LODs" function was called on event BeginPlay, so were all the other movement functions that were copied from the "Third person BP". So we simply kept that "HAIR_LODs" call before all the movement functions (that were copied) so as not to lose its functionality, but it's not related really.
Your a Saint. Thank you. ❤
Awesome...Thank you!
Maaaster!!! thank you!!
So much more easy! thank you so much!
Thank you for the content, really appreciate that!!
Thank you so much, easy to understand, everything works to 100%!
Great tutorial, the only one that worked!
I have been looking for this, thanks a lot
Bro simply amazing, this really helped alot thank you!
Thank you so much for this tutorial!! You save my life!!
Thank you so much!
thank you very much annaa (brother) woooo i learnt now
Best "FULL" retarget metahuman video
Great tutorial- much appreciated!
YOU ARE LIFE SAVER I LOVE YOU MAN❤️🔥❤️🔥
Thanks for this, that was a lot of faffing, and my bp being the underweight class works slightly different, I had to actually lower it's height and rotation at 180 otherwise it just moonwalked, but at least you got through the hard work, so thanks for that, and you didn't spend forever faffing and bulking out just straight to the good stuff.
thanks for the detailed video, very helpful
You have been very helpful, Thank you so much
Amazing, TY
Thank you so much!
awesome! i love following a tutorial and then it actually works! =D I am wondering, does doing it this way affect the game later with hit boxes etc or does it work fine?
I am not a game dev, so I can not answer with any authority.
Thanks!
Great one, really helping me
I really wish I saw this video a couple months ago when I was going crazy over broken animation.
Thank you so much for this tutorial!
Thank you!!
This is great, thanks for the tutorial!
Hello sir! This was the most understandable and easiest tutorial I've ever watched. Thanks a lot! Something I'm wondering is, can I use metahuman in ALS after following this method?
As far as i understand it, ALS is a more difficult process.
Thank You!!!!
Thank you so much! I was trying with the official instructions and it was outdated lol
beatiful, thanks a million
super relaxed, straightforward and easy to follow with your pace.
Thank you!
I CANT NOT THANK YOU ENOUGH
Same instructions work well in 5.2.1 though the skeletal mesh warnings no longer occur and the blueprint nodes do not require changing.
very good tutorial! thanks
Nicely done. Can we use metahuman as our games' version of character creation for a multiplayer game? Or is this only good for single player and cinematics?
I am not a game dev, so it is difficult for me to answer.
man, good trick
great tutorial. thanks
thank u!!!
Danke!
thank you for every great helpful tutorials, ??? Are you advice to update to 5.2 or we have to wait until that crash to solve??? thank you again.
⚠️Not for production:
ruclips.net/video/gIWLebfkavc/видео.html
thank you for you videos plz can you make tuto about attaching hair to th head of metahumen to fix fleckering
Noted
Following along using 5.3 preview and the warnings are gone and one of the retarget options wasn't there. End result is the Metahuman isn't animating when moving.
Thank you for this tutorial, how would you add facial anims to the third person Metahuman? (i.e, blinking and reacting).
Although this is a sequencer based tutorial, it does contain the base of what you are wanting to achieve.
ruclips.net/video/Q7J84TGiKxs/видео.html
Thanks again, it works! You good Sir are a legend.
thanks bro
Thx :)
Great tutorial there is 1 thing when you try to change the camera angle or to different value the metahuman wont allow you to move forwards if anyone knows how to fix this....
this is awesome! just subbed, I do got a question, how would i get the variables from the new meta BP, to the ABP Manny AnimBP, I want to add my own animations from mixamo.
I have not done it, so only guessing.
get the Anim Instance and cast to the AnimBP
@@Jobutsu thanks will try that !!
Scaling up the metahuman to like 1.07 has helped me
Help, When I hit the ik retargeter that I directed it too (tutorial 5:40) instead of coming up wit the posing adjustemnt window i get a empty window with a red highlight around. what did I do wrong? everything went perfect until then.
I do not understand the question.
Great video! However, I've found that copying and pasting the code from the original blueprint AND setting it as parent actually duplicates the inputs. Only found this because conditional inputs were skipping every second condition. Only the "Add Input Mapping" section of the BP is needed.
Thanks for the info
forr those missing ui and some animations, you need to add the blueprints to the character, btw dont forget to add all the aninations created bedore with bp 3rd person, like crouch, run. Vault to the new character event graph, otherwise the animations wont work. Is there any easy way to do this ?
Hello, so where can I find the good idea of creating the pose of my character tutorial?
Great tutorial, helped a bunch! Thanks!
I tried combining this with your tutorial on how to retarget mixamo animations to UE5 Mannequin, worked great as well. But now the foot IK does some weird things when using mixamo animations in the third person template. (in my case the feet translates towards the pelvis). Do you have any experience with this? Thanks again! :) Subbed to your channel for sure!
I rarely use IKBones because they always end up broken in the retargeting process.
I have not looked at it in a long time.
@@Jobutsu haha, I get why you don't. Okay, I'll be digging deeper! :)
I don’t understand why you copied and pasted everything from the third person blueprint to the MetaHuman blueprint when you changed the blueprint for the character's parent class to the third person at the beginning(1:25)
Thanks for sharing. What if you wanted to use Mixamo animations on Metahumans. Would this require 2 different retargeting steps, or could it be done in 1 step?
This may be what you are looking for:-
ruclips.net/video/45gH6UzprCA/видео.html
This is awesome! One question, tangential but I was trying to dig around in some of your other vids and couldn't quite find a clear answer (and some vague semi answers elsewhere on the net). What quality should I set when I download the metahuman? The dropdown offers low, medium and high quality...for a game project which one is optimized for the best fidelity at lowest cost (or is that even a concern)? Can it be changed?
I am not an expert in this area because, I don't develop games.
If it is going to be an NPC low and medium maybe for games (contains needed LOD'S).
but even medium is quite large in size.
Packaging an 8K Metahuman into a game is probably overkill.
Valeu! Não tinha conseguido com o outro tutorial mas com esse deu tudo certo
Thanks for tutorial! it's awesome! but i have some problem, everything ok but fingers are not in similare position by few santimiters, how to fix this issue?
I always have problems with fingers. I do not think there is an easy answer to the question.
the arms are still broken for me, it worked once but is broken this time
edit: restarted unreal, redid the retarget and it works now
Can you make a similar tutorial with advanced locomotion system v4 and Metahuman?
I do not use ALS
Thanks a lot
Everything works great for me except the animations.. When I use Live Retarget it switches to the animation but is frozen and doesn't play the walk animation when moved.
I had this problem and it turned out to be I hadn't set Visibility Based Anim Tick Option to Always Tick Pose and Refresh Bones. Find it at 4m27s in the video.
Hello, so much thank you for this turtorial. but you need to update bc some warnings and event graphs are changed. But thank you again
Which engine ? 5.2 ?
@@Jobutsu Unreal engine 5.0.3