Another thing. The freeware version is just a bunch of scripts and code snapped together into a big mess. The 2016 remake has been completely rescripted which means that elevators, doors, physics, and other stuff like that are all in their own modules. This means that if someone wanted to make their own map it would be so much easier than if they were going to do that in the freeware.
Yeah, I decided not to tamper with game files to record a fresh playthrough, so hopefully not that many people who are planning to play the game will stumble upon this video. And if some will hopefully the won't pick up on Niko being different. =^● ⋏ ●^=
I would argue that the ending of the remake is more is the sun worth it to replace. You have gotten to know more about this world and its inhabitants, but will putting back the sun really save the world? It might give it a few more years yes, but is Niko's future worth completely rewriting for a few more years?
The problem with discussing what is the best choice to pick at end of each game (without knowing what happens in Solstice DLC) is the intentional ambiguity of several things. -We don't really know what happens to Niko if sun is returned. -We don't really know what happens to Niko if sun isn't returned. -We don't really know whether the in-game world has the chance at being restored or not after sun is returned. (Maybe the squares go away after some time) -We don't really know who is lying, the Entity or the Author or maybe both. The ambiguity is probably left on purpose by the developers, so there's no one clear logical choice at the end of the game and you have to make a decision mostly with your feelings. And to bring it back to your point. Different players make their decision at the end. But assuming we don't really know what happens to Niko after either of the choices, more interactions and longer conversations with characters in the remake help to feel MORE invested in the outcome of the in-game world than in original game.
In fact dejavu was patched in bc people couldnt keep the game open or power from going out and that meant not being able to play ever again. Also the game can crash if you press f4. Technically only the v1.0 os14 is the true "one shot". The one you can download is v1.3 P. S: Also pressing f12 can kills Niko instantly.
That explains a lot. I actually remember playing the original after finding it on an RPG maker (horror) page years ago, and the game closing for any reason never gave you another shot. I thought maybe I'd missed something.
This was awesome!! :) I always love learning about the game development process of my favorite games and I had no idea Oneshot's development process was so easily accessible!! Thank you for this video ❤
Thanks! I didn't really get into OneShot development that much but if you mean me mentioning RPG Maker, then yes, it's quite accessible if you are not familiar with game development. That's why some artists use RPG Maker to make games and draw cutscenes/character icons, create original game sprites, etc., for it so they don't have to invest a lot of time, if any, in programming
Hahaha, thanks! I think it's my least polished video though. I decided to release it on schedule no matter what so the audio turned out uneven and video editing could be better, more interesting. But it's ok I did it on purpose as a reminder to allocate proper amount of time to the video next time. Still not sure about thumbnail might change it later.
fun fact: The Entity's screen on the 2014 version, at the beginning, features a desktop that includes Dropbox, GIMP, what look like RPG Maker 2003 (I think) and of course, Yume Nikki :p
I used the remake for my first playthrough and I think the final choice was very impactful. I was legit deciding for around 40 minutes when it came to it. It wasn't easy. I wasn't sure if returning the sun is going to save the world because of the conflicting messages from the npcs. I was scared that I'd just delay the world's death and that I'd make Niko stuck in it and die with it. Also even if Niko made friends that could take care of them, they're just a child. They shouldn't carry a burden of being some messiah. They're going to miss their family, their village. They won't just get over that. They didn't choose to be in this situation it's not fair. And at that point I was still not convinced whether anything except of Niko was real. I ended up retuning the sun and in my eyes gambling with Niko's life. Literally minutes after that I found Solstice route and I felt like an idiot like my choice didn't matter at all.
I remember when i first found omeshot, it was the steam version but most info online was on the original still. I was so terrified of killing Niko bc of that that i played the original intended "only quit when you sleep" way initially 😭
I never played the free version, but i hope i can still share my opinion 1. The rule of one shot is really unique and i think they did that grsat in both free and paid version, but both also have their flaws In the free version, u can't close the game without destroying the run. So if ur Electricity runs out or similair, even tho ur already at the tower, ruins the whole run and the desire to play it can run out easily. However in the paid version, it becomes slightly useless since it has no major consequence. I think it should have the possibility to close like in thw paid one, but too many should've still killed niko. 2. The solstice ending also has both positives and negatives. Yes it destroys the choice you do in your first run, but i never knew about the solstice ending in the first place so it took someone else to tell me about it. The story became way cooler, u learned more about the creation of thr world and it's past and u feel way more like ur the savior than in your first run, cuz everyone else who would've been capable of doing just died while trying. But yes it makes you question about your first choice. However, the feeling you had in your first run just doesn't go away. U actualy thought this is your only attempt and your choice mattered. It turned out it didn't, but that's not changing your first experience The only sad part is that niko never questioned if they are moving on their own, or if the god controls them. Even the world machine thinks you are not controling niko, which is simply false.nik it was trying to make them a rl person of our world, but then it woulf've been cooler if they asked about it and just goes like "oh you do? Of course, you're a god. Just please don't make me jump off a cliff" or something similar, just to give the player the knowledge that the game also knows about you controling the protag Anyways this is all i have to say. I love this game so much it literly just kicked undertale from the #1 game for me. I really love the world and Niko and it's totaly underrated :D
The remake does a lot more with the relationships and this world. The choice becomes tilted towards returning the sun, over returning Niko. I think to counterbalance the final choice, more bonding with Niko specifically should be done, more and longer conversations between the player, maybe some ambition Niko has that could only be fullfilled in their homeworld, or implying more that Niko would have to be a sacrifice without stating it directly. Also emphasizing that the sun cant fix what already was broken in the world. I believe this would make the choice more 50/50 in what players choose.
I can’t find the original 2014 freeware version anywhere but I’d like to try it out. Can anyone help me? The RPG Maker Net website is down so it’s unavailable there
@@CrossBup not true, solstice is basically the dlc to the remake. the original game was released for free for (if i recall), a game jam type thing. the original game was released in 2014, the remake was released in 2016, and solstice was released in 2017
Yeah but teased (ish) a year BEFORE and then actually released a year AFTER but my point still stands ...mostly because that is how i found out about OneShot
@@RainbowGod666no 2014 was before 2015 and the freeware game was a full game. it being remade better doesnt negate that the original was the original. your point doesnt make sense
@@qwertyuiop.lkjhgfdsa uuuuh kind of??? I mean the first game like undertale WASNT undertale if thats the point... but popularity-wise, people found undertale AND THEN OneShot Edit because i reread all the comments up until this one: technically my point AND YOUR POINT stand because its similar to pokemon yellow and uuuuuhhhh lets go pikachu Sure its the same game, but How Much Is It The Same? (The coding is definetively better in lets go, honestly)
Another thing. The freeware version is just a bunch of scripts and code snapped together into a big mess. The 2016 remake has been completely rescripted which means that elevators, doors, physics, and other stuff like that are all in their own modules. This means that if someone wanted to make their own map it would be so much easier than if they were going to do that in the freeware.
Yeah, currently updating old maps. It does a convincing job of looking like code from another world.
Small spoiler in the thumbnail with The World Machine being there instead of Niko, but i think it should be fine
Yeah, I decided not to tamper with game files to record a fresh playthrough, so hopefully not that many people who are planning to play the game will stumble upon this video. And if some will hopefully the won't pick up on Niko being different. =^● ⋏ ●^=
@@playplaint Did not even take me a second to detect the difference....................🥲
@@playplaintyes because they can just choose not to get the video recommended
"[I expected someone...taller.]" -Silver
I would argue that the ending of the remake is more is the sun worth it to replace. You have gotten to know more about this world and its inhabitants, but will putting back the sun really save the world? It might give it a few more years yes, but is Niko's future worth completely rewriting for a few more years?
The problem with discussing what is the best choice to pick at end of each game (without knowing what happens in Solstice DLC) is the intentional ambiguity of several things.
-We don't really know what happens to Niko if sun is returned.
-We don't really know what happens to Niko if sun isn't returned.
-We don't really know whether the in-game world has the chance at being restored or not after sun is returned. (Maybe the squares go away after some time)
-We don't really know who is lying, the Entity or the Author or maybe both.
The ambiguity is probably left on purpose by the developers, so there's no one clear logical choice at the end of the game and you have to make a decision mostly with your feelings.
And to bring it back to your point. Different players make their decision at the end. But assuming we don't really know what happens to Niko after either of the choices, more interactions and longer conversations with characters in the remake help to feel MORE invested in the outcome of the in-game world than in original game.
In fact dejavu was patched in bc people couldnt keep the game open or power from going out and that meant not being able to play ever again. Also the game can crash if you press f4.
Technically only the v1.0 os14 is the true "one shot". The one you can download is v1.3
P. S: Also pressing f12 can kills Niko instantly.
Didn't know that deja vu sequence was added for that reason :0
That explains a lot. I actually remember playing the original after finding it on an RPG maker (horror) page years ago, and the game closing for any reason never gave you another shot. I thought maybe I'd missed something.
This was awesome!! :) I always love learning about the game development process of my favorite games and I had no idea Oneshot's development process was so easily accessible!! Thank you for this video ❤
Thanks! I didn't really get into OneShot development that much but if you mean me mentioning RPG Maker, then yes, it's quite accessible if you are not familiar with game development. That's why some artists use RPG Maker to make games and draw cutscenes/character icons, create original game sprites, etc., for it so they don't have to invest a lot of time, if any, in programming
Have a like, this convinced me to actually try out the older version of Oneshot. Loved the video, keep up the good work!
Thanks! :)
Just don’t close the game
@@The_Top_Gun.Exept if you find a bed
@@NotAcat0 right
@@The_Top_Gun. Also the 2016 one is better or no? Bc I have no money to buy it
I would say that this is the best video yet; the thumbnail even made it seem like a random popular video in my notifications. Very good 👍
Hahaha, thanks! I think it's my least polished video though. I decided to release it on schedule no matter what so the audio turned out uneven and video editing could be better, more interesting. But it's ok I did it on purpose as a reminder to allocate proper amount of time to the video next time. Still not sure about thumbnail might change it later.
One extra note: The Shepherd character changes from being referred to as a boy to a girl, I believe.
Yo? 🏳⚧
@@sqrt7956 Yep.
that's because she's a stand-in for one of the developers, eliza, who came out as trans shortly after the steam version came out!
@@EspeonDaydream Yes, that is why, I am aware.
@@frozenspaghetti mhm! just thought i'd add a bit more context for anyone who wasn't, sorry if that didn't come across
9:33 File manipulation was intended. That's how you unlock Solstice.
i think they're referring to the 2014 version (where you can't really reset once you beat the game)
fun fact: The Entity's screen on the 2014 version, at the beginning, features a desktop that includes Dropbox, GIMP, what look like RPG Maker 2003 (I think) and of course, Yume Nikki :p
I love oneshot and didn't know some of these facts! Great video !!
thanks!
I used the remake for my first playthrough and I think the final choice was very impactful. I was legit deciding for around 40 minutes when it came to it.
It wasn't easy. I wasn't sure if returning the sun is going to save the world because of the conflicting messages from the npcs. I was scared that I'd just delay the world's death and that I'd make Niko stuck in it and die with it. Also even if Niko made friends that could take care of them, they're just a child. They shouldn't carry a burden of being some messiah. They're going to miss their family, their village. They won't just get over that. They didn't choose to be in this situation it's not fair. And at that point I was still not convinced whether anything except of Niko was real.
I ended up retuning the sun and in my eyes gambling with Niko's life.
Literally minutes after that I found Solstice route and I felt like an idiot like my choice didn't matter at all.
3:34 You know that that means!
Fish!
According to my calculations. The oneshot freeware made in 2014 and remske in 2016 🤓☝️
what
what
I remember when i first found omeshot, it was the steam version but most info online was on the original still. I was so terrified of killing Niko bc of that that i played the original intended "only quit when you sleep" way initially 😭
This is a very cool comparison!
I had no clue that a freeware OneShot existed!
I never played the free version, but i hope i can still share my opinion
1. The rule of one shot is really unique and i think they did that grsat in both free and paid version, but both also have their flaws
In the free version, u can't close the game without destroying the run. So if ur Electricity runs out or similair, even tho ur already at the tower, ruins the whole run and the desire to play it can run out easily. However in the paid version, it becomes slightly useless since it has no major consequence. I think it should have the possibility to close like in thw paid one, but too many should've still killed niko.
2. The solstice ending also has both positives and negatives. Yes it destroys the choice you do in your first run, but i never knew about the solstice ending in the first place so it took someone else to tell me about it. The story became way cooler, u learned more about the creation of thr world and it's past and u feel way more like ur the savior than in your first run, cuz everyone else who would've been capable of doing just died while trying. But yes it makes you question about your first choice. However, the feeling you had in your first run just doesn't go away. U actualy thought this is your only attempt and your choice mattered. It turned out it didn't, but that's not changing your first experience
The only sad part is that niko never questioned if they are moving on their own, or if the god controls them. Even the world machine thinks you are not controling niko, which is simply false.nik it was trying to make them a rl person of our world, but then it woulf've been cooler if they asked about it and just goes like "oh you do? Of course, you're a god. Just please don't make me jump off a cliff" or something similar, just to give the player the knowledge that the game also knows about you controling the protag
Anyways this is all i have to say. I love this game so much it literly just kicked undertale from the #1 game for me. I really love the world and Niko and it's totaly underrated :D
The remake does a lot more with the relationships and this world.
The choice becomes tilted towards returning the sun, over returning Niko.
I think to counterbalance the final choice, more bonding with Niko specifically should be done, more and longer conversations between the player, maybe some ambition Niko has that could only be fullfilled in their homeworld, or implying more that Niko would have to be a sacrifice without stating it directly.
Also emphasizing that the sun cant fix what already was broken in the world.
I believe this would make the choice more 50/50 in what players choose.
3:10 You mean your only playthrough.
Very good video, thanks for making this.
thanks for watching!
I can’t find the original 2014 freeware version anywhere but I’d like to try it out. Can anyone help me?
The RPG Maker Net website is down so it’s unavailable there
Underrated channel
thank you, glad you think so! :)
I only know this game like about 1 month ago because I saw markplier playing that (game make me feel sad Mann)
So it does it's job
Hey I think the steam link to the game is broken, it's not clickable.
Cool comparison!
thank you!
2014
2016
2017
2019
Are the best years
:)
ꓷ:
...what remake?
steam release (oneshot: solstice) is the remake of oneshot
@@CrossBup not true, solstice is basically the dlc to the remake. the original game was released for free for (if i recall), a game jam type thing. the original game was released in 2014, the remake was released in 2016, and solstice was released in 2017
Oneshot: because we had to have some kind of "Undertale 2" before deltarune existed
Me when oneshot came out before undertale
So undertale is actually oneshot 2
Yeah but teased (ish) a year BEFORE and then actually released a year AFTER but my point still stands
...mostly because that is how i found out about OneShot
@@RainbowGod666no 2014 was before 2015 and the freeware game was a full game. it being remade better doesnt negate that the original was the original. your point doesnt make sense
@@qwertyuiop.lkjhgfdsa uuuuh kind of??? I mean the first game like undertale WASNT undertale if thats the point... but popularity-wise, people found undertale AND THEN OneShot
Edit because i reread all the comments up until this one: technically my point AND YOUR POINT stand because its similar to pokemon yellow and uuuuuhhhh lets go pikachu
Sure its the same game, but How Much Is It The Same? (The coding is definetively better in lets go, honestly)