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@@Zinkolo No, the episode is up there a week before the public release. You can also find things like the soundtrack there, clean renders, and other additional stuff that are not hiding anything lore-related.
I actually believed Tharsis was a real ps1 game for a good chunk of that segment before the corruption happened. That whole segment was insanely well done.
There's actually a real game by that name. It's a Switch game from 2016, though, so no relation. But yeah - going so far as to include that Capcom intro made it all the more convincing.
one thing I think is worth noting is that the corruption set in as SOON as it transitioned from the FMV animated cutscene to actual gameplay/live cutscene
Not done with the video but unlearning languages so you wouldn't have to bear the burden of understanding someone's plea for help is such a wonderful and miserable concept. I'm so glad to see more of this series!
That detail floored me. It made me think of the film Aniara, about a spaceship that is sent from a dying Earth to bring humans to Mars. In order to make the trip bearable, the ship is outfitted with a Mima, a device that projects images of calm spaces into your brain. It’s meant to ease anxiety during the month-long journey. In the beginning, it is barely used. Then something goes wrong. The ship’s nuclear reactor is hit and it and all their fuel is jettisoned. The ship goes off course, with no way to correct it. They won’t reach Mars. In fact, they’ll never reach anything. Everyone aboard is doomed to die alone in space. People start using the Mima in huge droves. They’re desperate for the natural light and natural settings that Mima can project. Some people beg to stay for long periods of time, beyond what is allowed. Mima absorbs all of these people’s emotions, their stress and fear and sadness, and provides a momentary relief from the inevitable. Then the Mima speaks. It begs the technician to turn it off, to let it sleep, to give it even a moment alone. The collective stress of the humans is slowly killing it, it started sharing the painful things it’s received back at them, the collective pain of humanity is so difficult that it was forced to break its code and speak directly to the humans so it can get a break. The humans don’t let it have a break. Mima dies violently, exploding and harming the humans exposed to the blast. Maybe that was a better fate for the Mima itself. Anyway, AI experiencing pain makes me a little weepy.
I love how this series subverts so many tropes of its genre. There’s the soul of a little boy trapped in this game. He’s just a normal, innocent boy. There’s a sentient AI within this game…. it’s scared of whatever else is inside it, and speaks politely and just is in no way malicious from what we saw of it. There’s Biblical imagery…. And it’s also not used in a super edgy way. And on top of that this entire project is just stunning. Feels like it could be a real game.
Tharsis PERFECTLY imitates Production IG's style, and the game is even using Capcom's PS1 sound library. Good grief, this is masterful. My mind is blown.
that's because the designs for Virgil and Eva are directly based from Production IG's Ghost in the Shell movie from '95, specifically the characters Togusa and Motoko Kusanagi
So the whole sequence with Nottt I think is probably the most enlightening thing in here, as it suggests that the AI that's running the game isn't really in control of things either, and in fact turned parts of itself off because it couldn't help the children and couldn't bear to watch or listen. I get the sense that this is either the work of genuine divine or demonic forces, or what I think is more likely, that placing impressionable and religious young children into a device that reads their minds has resulted in them creating a self-inflicted hell, one that even the game AI itself can't figure out how to get them out of.
I wonder if they tried to use Nottt because they ran into an unexpected problem with Matias, that he was not compatible with the ceremony because he gave his life to Christ. I happen to know a lot about the bible so I can maybe conjecture some things. I'm speaking in biblical lore now, but once you give your life to Jesus, the Holy Spirit occupies that space in your soul. The soul is like a house. Once the holy spirit lives there, it becomes like a sword, ready to protect you and strike at a moment's notice toward any spiritual adversaries that your human eyes and ears cannot detect. It's why people who have the holy spirit can't be demon-possessed. In a metaphorical sense, people who haven't accepted Christ have their houses at the mercy of any intruders. So my guess is with this game, that the ceremony was maybe botched/incomplete because the Holy Spirit in Matias slapped that shit back, and that they (the researchers/developers) in their hubris didn't even think about God possibly being pissed about all of this, hence the end part with the tv broadcast? What if Nottt is quite possibly still hiding because he happens to be the only part that could release the last 'lock' on whatever that sword-pierced thing is, maybe the final 'lock' is her right arm encased in ice.
I believe the last theory. Do you know what drives religion into the heart of children? Belief? Love for higher power? Relief? Nope. It’s fear. From myself and many other children who were religious while young. We never once believed in it for comfort against hard times. We were scared of god and the devil. We believed they watched and judged everything we said, did, or thought. When you teach children without context “god is watching” “the devil is watching” they are going to take that literally. We made our own hell that took years to get out of, and some of us never fully healed. (I have severe OCD and anxiety)
Now I’m not one of those weird angry atheists. I believe god could exist. I’m just against the way these churches teach. You do not have to instill fear to get people to love.
I know this isn't the point, but I can't express strongly enough how quickly I would buy and play Valle Verde if it were ever made into an actual playable game. I think that's part of the magic of this project, honestly. Seeing Valle Verde get "corrupted", for lack of a better word coming to mind, only makes me more curious about the "normal" version.
I mean, isn't it kinda just like animal crossing? I mean, don't get me wrong, even what we can see of this game as uncorrupted looks like a fuckin' BANGER compared to the Animal Crossing game of the era, especially given how it's for PS1 which kinda lacked that sort of game, but as far as a /modern/ life sim goes it doesn't look super special compared to modern titles.
@technoturnovers7072 yeah, but i like animal crossing/town life sims so i would play it lol Ur right that it couldn't have 1000 different features like modern games, but old games are fun too especially if they're well made The art style is so endearing and cute and the npcs seem interesting, it were normal and not haunted by demons or something it would be fun
I'd give just to play around in the environments. Like, it doesn't have to be a full game, just seeing if the game was even made to be controlled via a controller. Cause it feels that way, but it could also just be animated in such a way to make it feel like it was a control-guided game.
Agreed, if a playable build ever came out I would happily pay for it. Even if that's like a decade from now. I'm one of those slow moving media consumers who holds onto a small number of interests at a time, gets VERY into them, and never forgets them after they're 'done' and likes to revisit once a year or so ❤
before everything got corrupted, the only reason I wasn't completely convinced Tharsis was a real game was that the voice acting was too stiff, which I couldn't see Capcom letting slide. This whole project is incredible, truly a monumental work of horror, and I'm so excited to see more!
Yea, after I listened to it again, the voice kind of gives off a bit of an AI sound to it. Not entirely a bad thing it did get me the first time, but its certainly noticeable if you listen real carefully.
The Tharsis section was amazing! I love how the Japanese in the opening cutscene is quick and casual, the way people would talk to each other in an emergency situation, but after the connection is corrupted it becomes stilted and overly polite even when people are literally dying. It freaked me way out! Great work!
The Japanese is pretty clearly generated with a text-to-speech software. It's pretty uncanny. I wonder if we as a presumably non-Japanese speaking audience are supposed to overlook that or if it's something that's intended to be noticed.
@@kingcrimson4133with anime being a norm now days I think we can get a gist from good acting and bad acting And we also know how overdramatic they can be The classic days sure like to shout like today
The angel at 2:22 is also significant. Omniel is considered one of god's most powerful angels, his name literally means "one with god" or "all with god". He represents unity, the oneness of all life in existence. ...And here he is getting merked by these bug things. This does not bode well.
I regret that I cannot support you financially, living now only on a small pension, but I must salute your incredible talent, your artistry and creativity... it is unsurpassed, as far as I have seen, in any current form of media anywhere. Thank you so much for your phenomenal work!
The amount of work that went into this is nothing short of INSANE. The brief intro for a COMPLETELY DIFFERENT GAME, the animation and efforts to make it all 'feel' in line with games of the time period is absolutely stunning. Your work has really inspired me not to give up on my own projects and ambitions. Thank you for your hard work.
I am fascinated by the presence of an in-game media archive. With the recurring theme of impending nuclear warfare, I wonder if the game was initially developed as a sort of digital survival bunker, preserving life and culture for 'after the end'.
Bro took us on a side quest💀 (the depictions of human suffering to the point of being unrecognizable in this make my skin crawl so bad REALLY amazingly well done)
4:00 i am OBSESSED with this part. the vibe is horryfing but i really appricate the animation. the movments are so well done and realsitic. i also really like the design of the character, i am espically fond of the scythes and the gaping maw. i want to draw it now, actually....
The sound design in this series is incredible. I feel like sound often gets overlooked. This is so atmospheric, the quality and complexity of the sound design completely drew me in, especially in Tharsis.
Man, that Tharsis bit sounds like something out of a corrupted nightmare with the reversed music and the sounds as your moving closer to the statue of the baby on chains, truly chilling stuff.
So Valle Verde was not only a game with artificial intelligence that could generate new levels and awnsers based on behavior and entered text via chat, not only had it the ability to load your brain into it, not only was it a semi Animal Crossing/Harvest Moon look a like with Flying mini games and exploration, it also is an emulator for videogames, books and movies... including games and the above with voiced and drawn cutscenes that were genereated by AI as well... Wow. Not only is this concept wild it is also executed in a so believable way it blows my mind. This isn't a real game. It is a game created within a game created for an ARG. The ammount of effort put into this, even with multilanguage etc is insane. This is the most impressive thing I have seen on RUclips yet, along with stuff like Julien Bam Videos.
The story and animation of this series has honestly blown my mind. VV has to be the best analog horror on the platform rn, even with only two episodes.
The character being repeatedly stabbed around the 5:00 mark is absolutely fascinating. I didnt understand what they were trying to say but the atmosphere was incredible
It was speaking of the fates of sinners in hell; I believe the dark world they're able to access is some kind of parallel for hell. It's a bit hard to interpret unless you know catholic beliefs, because a lot of this, including the different sins in the generated rooms heading to the church area, is heavily based on catholicism. My running theory is that the authors of this game and the tech behind it accidentally tapped into the brain in such a way that they could directly observe the work of divine powers. Does not bode well for the authors, then, bc this feels like wayyy too much for them to handle, given they have to document it in terms like "level generation"
The demonic female figure being stabbed, maybe is the famous Lydia woman Pablo guy is searching for, to give her the gift box? Just a theory of her probable identity, idk. :V
In terms of quality, I would say that this is way better than petscop. In terms of how it makes me feel, petscop is unmatched. Both are 10/10 for me though
That ending is one of the few times I've genuinely felt fear while watching something like this. Im still in shock of how good this was. The art, the music, the editing, and it all came together to craft what I would call one of the greatest videos of the genre
Obviously the animation throughout this is gorgeous, but I think something that needs more recognition is the sound design! Absolutely masterful work in the scene of the woman in the painting, along with perfect voice acting from the multitude of characters. And the music in the character selection of Tharsis?!?! It’s all so so good, and just sells it even better.
Some notes on observations I made: 1) Many people assumed that the door to the chapel being too small is a reference to "It is easier for a camel passing through the eye of the needle, than a rich man." (Matthew 19:24) However, the fact that it requires you to be smaller is more likely a referen ce to how children before the age of majority (IE Approximately 12yo) are generally given a "free pass" to heaven so to speak. 2) The chess pieces are obviously referencing "See No Evil, Hear No Evil, Speak No Evil" but as to why they are specifically the animals they are or why there is clapping is beyond me. 3) The names of the "Zones" in the gray area map are letters of the NATO phonetic alphabet (IE Alpha=A, Juliet=J) 4) The angel figure is from the Angel Quest demo that is seen later, Omniel is the "Angel of Oneness." I could not find exactly where this figure originated other than some metaphysical pages. 5) When the "Aerial Camera" is triggered the box shows "THBrain" and references to Neural Data and Plasticity. This along with the fact that the leeches that are shown later in the Tharsis demo leads me to believe this is some sort of THBrain Brainscape interface that somehow can read data from multiple games. 6) "La Fille De la Lumiere Rose" Is not a real painting, and it's translation is basically "The Girl of Pink Light." The fact the painting can be bought for "30 Money" is almost certainly a reference to Judas betraying Jesus for 30 pieces of silver which is further shown by the girl in the painting being referred to as "Betrayer." 7) The flame over Pietro's head is representative of the Holy Spirit being in him, like in the story of Pentecost. The name on the green text box is "This is True" and "Peace Be With You" is a common saying in Catholic mass (the response is "And Also With You") 8) The "Compass" is a Rosary (Catholic prayer beads) the fact it is a "compass" means that praying will help Matias "find the way." 9) I don't have much to say about Nott other than his name is oddly enough Germanic in origin, also the room he is in has THBrain boxes all around that are shown later in Tharsis. 10) The games in the memory card that are real are Civilization, Circuit Beat, Kyoro-chan no Purikura Daisakusen, Cyber Sled and Tomb Raider. The fake ones are Angel Quest, Hexacom and Tharsis; these games are all compatible with the THBrain while the real ones are not. Also each game has a corresponding "Ult. Visualization" which correspond to previously mentioned characters, Kazuya has 3 for some reason. 11) Tharsis is obviously fake, however IG is a real company mostly famous for mostly animation (IE Ghost in the Shell) but they did also work on video games. SIST is also involved with the game, same as Valle Verde. Tharsis is most likely a reference to the "Tharsis" region of Mars which includes it's highest mountains. It could also be a reference to "Tarshish" which Tharsis is the Greco-Latin version of, Tarshish is referenced in the Bible though it's location isn't exactly certain. I'm not entirely sure why either would be referenced, but hey just food for thought. 12) The Japanese in Tharsis is extremely wooden and was most likely just ran through Google Translate. The text on the sign in the THBrain area reads "Sodom? Gomora? No!" The last sentence starts with "God is doing (verb)" But I cannot make out the other two Kanji for the life of me, if someone can make out the other two that would be helpful. 13) The floating statue in the Brainscape is almost certainly a representation of "Moloch" (A god in the form of a bull). Moloch was a Phoenician/Canaanite deity that was offered burnt sacrifices of children, as we can hear there are the cries of babies in the scene. The thing hanging off of it looks like a hexagram, which while commonly associated with Judaism is also used in Occult/Mystical practices. 14) The broadcast shown at the end is from a real show called "Life is Worth Living" that was hosted by the man in the video Fulton J. Sheen in the 50's. I cannot find the original broadcast of "The Chaos of Man and the Chaos of God", so it's possible the voice is AI Generated or read by someone imitating his voice. The animation at the end shows it was made by "Dumont" which is the network that produced the real life show, weirdly enough however the title card shows that it was also made by SIST which certainly had zero involvement in the original show in any shape or form. This is all I could figure out (to the best of my ability) hope someone finds this helpful.
Nerd with a kanji dictionary here: with the visual distortion it’s hard as fuck to make out, but after frame-by-framing 19:01 + some guess work I am *fairly* confident the first part of the final line is “神を演じる” - to act as or pretend to be God, or in other words, “playing God”. The second kanji character is flummoxing me, but my best matches are either “奥” (heart, interior) or “男” (man, male, etc). Given the pluralizing ーたちsuffix, my money is on the latter. So, your full message is “Sodom? Gomorrah? No. Men playing God.”
Just as a small addition, "Ult.visualizacion" is short for "Ultima visualizacion", which is in turn spanish for "Last Visualization" or "Last viewed by"
I can see this becoming possibly the best analogue horror series out there just by the looks alone! The animations that straight up look like they came out of Studio Ghibli is nothing less than absolutely amazing I'm very curious to see where the story leads, and even if I won't understand too much, it's still really freakin' COOL to look at!
On the map @1:47, every zone name (except alpha) begins with the same letter as the dead kids mentioned in the first episode by foxx : Juliet / Jansung Kilo / Kazuya Oscar / Oliver Charlie / Chloe
Yeah I was thinking 'oh god something sentient in here' but Nott is actually a chill dude, he just wants to be left tf alone he don't got time for agent games
Mouthwateringly incredible work!!! I still think my head canon is that leaving children's brains in a poorly rendered game and allowing them to generate content has led to a self-imposed corrupted purgatory due to learnt thoughts and feelings in their childhood pre game inception. But also of note!: There seems to be multiple simulated villages that are located in different locations (most likely connected to the map we saw of the dark plane), and one of these villages has seemingly completely generated content while another has a large stockpile of non-generated content. Would be really cool to see some of the non-generated content that might be influencing the game. And having to literally make yourself smaller to go into the gates was very clever.
6:40 Very interesting. The last words of Martin Luther were actually, “Wir sind better. Hoc est verum.” The first sentence is German, and the second is Latin. “We are beggars. This is true.” So the name of this strange entity we see in the game is named, “This Is True.” 8:40 The suited man is named “Nottt.” In Italian, this means “night.” Another edit/note: Nottt was very respectful to our main character. I gotta give him credit for that. That conversation was also super important for us, clearly. We know Nottt is self aware about being in a game, because he references one of his vertices and at least one old memory. Also, this in-game archive is… I don’t even know how to comprehend it. But this game Valle Verde is a whole world of its own. I think human beings are living in it, or are all playing the game, and treating it as a hub-type open world, similar to Animal Crossing. However, the storage space of this game seems to be huge, or allow for… an awful lot. It’s hard to explain. There is something going on here with this game on a deeper level. I think there’s people in the game’s world who have nearly forgotten what it’s like to be on the “outside”, meaning outside this game. Nottt is one example. Also, the archive - players uploaded whole games into this one game… And books, music, everything. Yeah, I think people are living in Valle Verde. Unless the archive is some sort of modification connected to the user’s/player’s device. But that doesn’t seem quite right for it to be just that, because the game clearly states that other people upload to the archive. 18:42 A reference to the “THBrain device.” This has to be a variety of a game console controller that connects a player’s mind to the game. Hence, the people who have gotten lost in these games. I wonder if there are people who are hooked into this Valle Verde game, which is really a hub world for all kinds of things, who are forced to stay in the world, and somewhere their bodies are hidden, or kidnapped, or just placed somewhere hidden. Like the children from the first video, for instance, who are probably missing in this fictional world’s real life outside the game. Remember when Matias was confused in the first video and wanted to go home? Yeah, he’s held in this world against his will, just like Nottt. This is genuinely terrifying so far, seeing this unfold. The concept of the THBrain device is definitely scary, and it looks bloody dangerous, honestly. 20:17 Well… that’s something. I know this is a reference to something. Is this Moloch or Satan? Because that looks like a goat head on the thing. And wow, after the attack, the emulator game inside Valle Verde crashes. I have no doubt that that Satanic thing was not a part of the original Tharsis game. Is it possible that human beings are not the only ones jacked into this game’s world? Perhaps that is too far fetched to suggest at this time. This is beyond Valle Verde being a game with hidden religious and cultic iconography and references. This was inside an emulator game uploaded to Valle Verde’s archive. So something else is going on, well above and beyond the idea that Valle Verde’s developers are up to something. Valle Verde became something. It went from being a kids game with possibly nefarious intentions (with the THBrain device being involved), to something else. If anything, greater consequences have come about as a result of this Valle Verde experiment. And yes, Valle Verde began as an experiment, just like the THBrain device - I mean, this is probably true. These anomalies are showing us what’s really going on. And again, this THBrain device is remarkably dangerous - revisit the shooter game at 18:42, we can see a literal scan of the player’s brain matter. 21:00 This house contains another archive, but an archive in the sense that things were archived in this house. I think someone real lived in this house and brought these things in there, like the video of this preacher or priest talking. A religious person was sucked into this game with the THBrain device, in short. And I bet they made those drawings. 22:13 A drawing returns. It’s hard to pause and see it. I had to turn the speed of the video all the way down just to pause it on time. Someone should translate the words next to the drawing. Is that a person with a scythe in the drawing? I cannot tell. Maybe it’s a depiction of the character Death. I may be wrong. 22:53 I screenshot the hidden photograph. Is that FDR, the former American president, surrounded by other guys from his cabinet? Probably not. But I have have no way to attach the picture here, so let me know what you guys think. It’s definitely an old photo that matches the time period of this video with the male narrator. 23:30 The narrator is correct. Regarding unseen horrors, which he names outright, he predicts the THBrain device, honestly, as well as its usage alongside Valle Verde and whatever else is out there. This use of technology was a step toward the materialism he speaks of, and away from the spirituality that used to be the focus of civilization. Again, there is a religious but also spiritual theme here. And guess what: he’s not wrong. The infiltration of, or inclusion of, Satanic elements are right here in Valle Verde. The THBrain device is absolutely the kind of thing this speaker was warning people about. I don’t mean he knew it would exactly be this very item to pull people closer to the Satanic, but it’s in the same vein as his prediction because it achieves exactly what he said would happen. 23:40 There it is. RIGHT HERE. This is the key. Whatever human minds can come up with that is horrific will pale in comparison to its heavenly counterpart. Do I even need to explain this one? The THBrain device is literally connected to a person’s mind. This Valle Verde game and world is literally connected to people’s minds, with their horrors and fears and everything - yet they pale in comparison to the divine horrors we have witnessed, probably not even to their greatest extreme. Witnessing the seven deadly sins during the previous video, in one “anomaly”, is an example of what I am talking about. Witnessing the goat Satan thing just a moment ago is another example. There are non-human forces using the THBrain device - heavenly forces or Satanic forces. Perhaps both. That’s my overall prediction.
Your insight, investigative and deductive powers, all are amazing an d contribute to the greatest interpretation of this incredibly deep and complex video series. Well done.
@joelexicon Adding on to this 20:35 -- Error message pops up VGhlcmUgY2FuIGJlIG5vIHBlYWNlIGluIHRoZSB3b3JsZA== Which is Base 64 Translates to "There can be no peace in the world" This shall be my only contribution to the ARG hunt because my brain is too smol to comprehend the sheer magnitude of this episode. EDIT -- Someone beat me to it 30 mins ago shiet
Message of 22:13 translated from Spanish to English is "here it comes the sun made up of explosions, the "being" wins war, mankind will go insane, the caos will be, and to negate mankind madness" ---------------------------------------------- Caos of god against caos of mankind
22:53 picture, I search it, this is what I found: On March 26 in 1930, Franklin Delano Roosevelt became a Shriner in Cyrus Temple, AAONOMS in Albany, New York. This picture shows FDR the previous year upon receiving the 32° of the Scottish Rite. What the heck do the masons have to do Whit this ?
@@fcomolineiro7596 This "Sun Made of Explosions" has to be a reference to Nukes, and that was what FDR was involved with during his presidency. The ending of the sequence has an angel dropping down and blowing up the Earth, but also looks similar to a Nuke explosion. So the constant messaging of "Whatever Mankind makes, God will double down and make a greater weapon", seems to come across pretty straight in here
It's past midnight and I have a headache from hell, but I need to watch this right this second because the production quality is just that damn good *chef's kiss*
I heard that you animated the sequence 2 years long. Respect to you, goat. Along with the making of Valle Verde alone. You truly are something, sir. Looking forward to the next episode !
I literally watched part 1 for the very first time today, and then part 2 comes out! what luck! love this series, it's amazingly realised with nostalgia and pure horror!
The Tharsis section is such an impeccable meld of Ghost in the Shell and End of Evangelion, I’m floored. Also, now that I know how well you understand anime, I have to go back and look for the Anno and Oshii references I’ve no doubt missed.
These were insane, I can only imagine the blood, sweat and tears that went into this production. Genuinely 11/10 stuff, by far my new favourite of this type of media. Thanks so much for the ride and I hope you'll make more, I'll be there day one.
That girl in the red dress painting made by the garbled artist? La Fille de la Lumiere Rose. It looks like something that would be a famous painting, but... actually can't find the painting, might be OC or really obscure? Interesting. The quality reminds me of when I played animal crossing, collecting museum paintings, having to look close-up for forgeries and the paintings themselves are scaled down to pixelated JPGs. Very pleasant memories.
This deserves more views. Byfar the best art I've ever seen from an indie horror series, holy fuck. So many pieces to put together, yet not too complicated (so far) to where one needs to go myth busting for hours. I genuinely thought that was a real game. just. Words don't do this justice.
As a Christian, it’s nice to see religious theme used *respectfully* and well researched and not go all “OOOOH! SCARY UPSIDE DOWN CROSSES AND SATAN AND HYPER REALISTIC JESUS!!” y’know? It’s not everyday in digital horror where Christianity is used as a sacred place to defend from the corrupted nature of the game.
as an agnostic person, I like that the use of christianity isn't shoved in your face either. in some christian series i find that it's near impossible to enjoy the work without feeling preached to, but in this series it manages to tell a compelling horror story without leaning to heavily on either side of the spectrum. it's not 'oooooo the devil is here and hes gonna kill you ooooo', but it's also not 'if you don't pray to god right this second you're gonna go to hell'.
I feel like God is the bad one in Valle Verde but I may understand it wrong... At least it doesn't seems to be all loving and caring when you watch how he punishes Pablo.. but I may get it wrong again
This series is incredible. The aesthetic of games and anime from the time is perfect and the story is engaging. The anime sequence reminded me of cowboy bebop, jinroh, ghost in the shell and the sci fi short from memories 1996. Absolutely peak creativity and content.
This is honestly the best "haunted game" series I have seen yet. Petscop, Ben Drowned, even Anomidae doesn't hold a candle to the potential shown off with just two episodes
A few thoughts 0:50 hear no evil, see no evil, speak no evil. 2:20 an angel's corpse being devoured by scavenger insects is terrifying. I love it 3:55 outstanding animation! I love the design of this character and their punishment. The monologue is fascinating 10:30 the concept of forgetting a language to not understand pleas for help is horrifying 14:25 a fictional game inside a fictional game, that takes some dedication. The animation is incredible, I'm continuously in awe of your creativity! 19:25 the disturbing imagery you create is honestly inspiring to me 20:15 so these insects that eat or corrupt code are made by that creature? 24:25 an angel crashing down to earth like a meteorite is rad as hell This is easily one of my favorite analog horror series ever made
Its cool to see much effort put in this series. Even creating a non-existent Capcom game with its own gameplay/cutcenes and making ot feel and look real is so awesome to me. Great job man. Also I can't stress enough the respectfullness you bring into putting in Christinanity as a one of the main focuses in the series in such a positive way.
So happy you translated this amazing series into english it is a truly horrorfying gem of a corrupted game. You have incredible talent and I hope you keep going with this.
This episode pretty much confirms the AI and machine learning theory from the previous episode. It also seems like the corruption is somehow destroying other games as we see both Angel Quest and Tharsis in corrupted states.
Echoing what others have been saying, wow, what a crazy amount of work. I had to look up Tharsis to see if it was real or not! This only having 43k views (at the time of me writing) is absolutely criminal. What an insane talent. Looking forward to future uploads!
I love that the AI that run things isn't cold or uncaring but withdrew for entirely human reasons; they couldn't stand to be constantly aware of suffering they couldn't fix. Like... That's 90% of why terrible things are allowed to go on in the world. Because people see other people suffering, can't fix it by themselves because the problems are systemic and perpetuated by governents we were born into, and withdraw from discussions about that suffering because it feels useless, even masochistic. Which leaves space for willful deception by those who benifit from the existing system. Who will deny those systemic issues even exist because the broken status quo serves them. And people who Desperately Want Things To Just Be Okay will repeat those lies because they are comforting. SO FREAKING GOOD
Yup. I've unfortunately experienced the bystander effect, I was in a crowd of people when my abusive ex began whaling on me right there in public. Everybody just stood and stared, no one helped me. Several took out their phones to record it. I've never been very good at being outgoing, but after that incident I never trusted humanity and have always recognized that human beings are inherently bad. There are good people here or there, but as a whole, humanity is utterly awful. That's why I don't understand Nottt. He rules this world, doesn't he? I'm not too clear on whether or not he created this world and has complete control over it yet chooses not to help the innocent, or if he was just placed here as its ward and cannot actually make changes or save anyone. Because of my own life experience, I interpret it as the first one.
@@WobblesandBean that is the question. But I think there's another piece to it. Nottt appears to be a self aware AI and has, at the very least, the power to remove and protect himself. It also sounds like they wanted to make him subject of a ceramony-- some have theorized they wanted to take HIS face, just like the kids, but I don't think that's it. I think the other NPCs interpreted him As God when human people with concepts of God entered it. And tried to worship him. And he fled Because He Does Not Want To Be God, despite having the power to do SOMETHING. What do people do when their god refuses to appear? They make new gods. I think that's what's up with Foxxo and the Golden Calf; a story about when people were going through a hard time, their prohpet left them to go talk to God and get some guidelines up in a storm cloud at the top of a mountain, and those who had control over the resources immidiately started hoarding, melted down marks of wealth, and shaped a golden cow and started worshiping it in the old way-- human sacrifices. I think Nottt interpreted himself as a person, and when his outsized power was recognized? He fled. And the children cried out for help, and he deleted his ability to hear them. This chains into another theory, about Chloe. She's from France, and a lotta people in various European countries are taught their mother tongue and English-- in part to help the Anglicans spread their beliefs and force compliance to the church and ultimately The British Crown. The French had a bit of a revolution about that whole Divine Right thing. That's where their slogan about Knowledge, Reason, and Fraturnity come from. But then one of the revolutionaries revealed himself to be just in it to seek power for himself-- he started The Chruch Of Reason and posed himself as God, and with that absolute power enabled Neopoleon's conquest-- but he didn't wanna rebuild France, he wanted to be Emporor Of The World. And even after everything he did? They didn't send him to prison, they gave him a small island to play dictator on-- because Power isn't interested in punishing the Powerful, its interested in Maintaining Power, Maintaining Inequality. I think Chloe might have cottoned on to this and spoken out, and became The Betrayed, the feminine shape gives us an English Language monolog about The Fate Of Betrayers. Nottt only speaks Spanish, and the only kid who survived? Did so through his beleifs that something divine would protect him. He didn't cry out, so he still gets to speak and be heard. But everyone who did cry out? They're silent and invisibile. There but impossible for us to see, as evidenced by their drop shadows in front of their homes. I think Chole was made an example of when she fought, the other kidw complied, and Mattias... hid, just like Nott, except Nott has the power to change things. Nott is privilaged, and used that privilage to flee to where he could not be reached, like a king behind his castle walls. He's just as scared as Mattias, but while Mattias is sympathetic because he has no power, Nottt is made reprehensible because he is CHOOSING inaction. That's just what I get outta it, tho.
@@WobblesandBeanalso its terrible that happened to you and I am sympathetically angry at those who witnessed you being harmed and did nothing. That shit isn't okay, and I hope you find enough good people in your lifetime that you will have spaces and conversations where you feel safe. I apologize for my delay in being a person and offering empathy. That was unkind right after you shared your story.
Wow! This needs SO much more recognition, the graphics and the details are amazing! The conversation with Nott with the creepy ambience was so cool and the fact its over 20 minutes means you put your heart out, amazing!!
I always felt like people doing PS1 graphics was just them being cheap and avoiding actually putting effort into it. But this series absolutely blows it out of the water and makes me reconsider that evaluation. The switch into a whole different game was a mindblowing sequence.
The work and artistry in this is absolutely mind blowing. This is the kind of project that artists dream of one day being able to realize. I feel lucky to see it!
I noticed when re-watching today that, while the priest's dialogue box is red, the spinning cog icon that usually indicates THbrain-generated dialogue isn't present. It seems significant, even if I don't know what it means, exactly. o:
You are absolutely raising the damn bar in the online horror space. While I found this less scary than part 1, it was still just. Absolutely phenomenal and I can see every one of those 9 months that went into creating this. Completely worth the wait.
This series is so underrated. The amount of effort being poured in, especially the second half. The second game and the final segment were so authentic, I thought they were real. You are going places and I wish you all the best
This is criminally underrated, and deserves so so much more attention purely for the amount of love and dedication poured into every frame. Incredible stuff.
I'll probably make another comment when I'm not sleep deprived, but I just had to congratulate you. The sheer amount of work is astounding. I wish you nothing but a resounding success.
@@zakkuth7447imo he’s heavily overlooked for the “”””demons”””” from the key of Solomon or other occult fanfiction-tier books, but on a historical level yeah you’re not wrong lmao
This is absolutely incredible! I can't believe I'm only just discovering this. Highly underrated, this deserves so much more attention for the amount of work put into it!
This video is absolutely incredible the amount of effort is on display throughout the video. The animation is absolutely drool worthy and I can't wait to see what comes next for Valle Verde.
Whooo boy, i hope the people behind this don't break their back making the next installment because, this is SURE taking a while.This is gonna take a couple of years to end at this rate.
This is unreal. Without a doubt my favorite "haunted PS1" style project out there, it's insane the amount of work and short amount of time between Ep 1 and 2. Seriously, this is incredible. I thought the animation was taken from somewhere else until I read the comments. I'm awe-struck!!🤗
I thought the first episode was amazing already, but this blows that one out of the water! Phenomenal work here, man! Tharsis definetely looks like it could've been a real game at one point!
I can't imagine how much effort must've went into this series, Valle Verde by itself is incredible in how accurately it gives off that PS1 era vibe... but Tharsis is on a whole other level, I'm certain that had I not been familiar with Capcom's PS1 library it would've absolutely fooled me into believing it's a real, obscure Production I.G game. Thank you for this incredible experience and I cannot wait for later parts!
So hey. Um. If you ever make a video game, I would buy it from you so fast. Everyone who worked on this is so incredibly skilled. The tension in these scenes as so well-built. I'm absolutely chomping at the bits for part 3!
I am only just noticing that there are faces in the cliffs during the La Fille de la Lumiere Rose sequence that resemble the figure that ended the player’s game in both Valle Verde 1 and 2. I am very slow haha. But that detail caught me by surprise just now.
Ever since the first installment, Valle Verde became my highly anticipated series of the year. I literally leapt with joy when my pal told me another installment had come out last night. Boy oh boy, the wait was so utterly worth it!! Excellent work as always, Alluvium. I can't sing enough praises about how genuinely stunning this is. Please keep up the amazing work, you're killing it out here! :]]
Same. I thought it was a real game until I hear the japanese dub and I rwalize this was a custom made. Still very insane nontheless, especially the animation. Damn
To think that not only have you already made a surprisingly convincing game with such personality and polish, but to actually do it a second time and make it even more convincing? You deserve all the praise and attention needed, this project needs more eyes on it The Tharsis part threw me back in time for when i had those weird japanese games with no translation and having to feel my way arround the game Nicely done
First of all, the praise: this work is AMAZING, and I seriously didn't expect you to tackle an entirely different game. This is just a commendable amount of effort and I bow down. Tell me the truth, you're a professional, huh? ;) That said, as I'm writing this comment after pausing the video at 19:22 to write this otherwise I'd forget this theory I thought, when I saw that Capcom made a game using the THBrain technology, it reminded me of when back in the day of the first PlayStation some would experiment more with accessories, and this peripheral was no except. But... then it dawned on me. Peripherals have a bad habit: they tend to not work particularly well (just look at Caddicarus' video about PS1 accessories). And the THBrain was no exception... but given WHAT it was connected to, its malfunctions turned out to be far more disastrous.
i absolutely love this series so far! it has just enough mystery to be really engaging, but doesnt explain itself too much either. the visuals are fantastic! and as a linguist im really enjoying the language elements too.
There's an insane amount of work put behind this project and I just cannot express how cool it is to see it unfold each time a new part releases, excited to see more while the community tries to piece things together with what we have at the moment
The vid so nice, we got it twice! Seriously though these just 2 videos have been so amazing, I love all the work that has gone into it, just amazing amazing stuff!
Thank you for adding English subtitles! This is a really good series, and I loved watching it - perfectly unsettling in so many ways, and feels incredibly real still
one attention to detail I like, starting at 1:28 , if you subtract the time where the player pauses the game into account, the monster attacks the player at the same timespan of around 46 seconds from where the player enters the area, to where he gets a game over in comparison to the previous video.
Solo quiero decir, excelente video, el proyecto es espectacular. Saludos de Argentina. Just wanted to say, excellent video, the project is spectacular. Greetings from Argentina!.
Just at a loss of words for the amount of passion and hard work on display here, and such a uniquely written plot too. So much analog horror is derivative but this stands on it's own, I was just in awe the whole time wondering how you pulled this off. Love how many new questions this introduced, and man, an animated game intro?? This feels like something a team of 20+ people would struggle to make, idk I'm just so glad to support ya. I think I need to up my patreon sub hahaha. Really hope this blows up, it deserves to more than p much anything else on youtube right now honestly
𝕆𝕆ℂ:
Hey guys! If you want to support this project financially, please consider donating to my Patreon, there are lots of Early-Access content, and also, free additional stuff for every upload. The link is:
www.patreon.com/Alluvium
-
Join the community on Discord:
discord.gg/Ez6XjHmBSv
I’ll be there! 🫡
Early access? That sucks.. Do I have to pay for lore before anyone else?
@@Zinkolo No, the episode is up there a week before the public release. You can also find things like the soundtrack there, clean renders, and other additional stuff that are not hiding anything lore-related.
But if it's the entire week before then that means early lore a week before anyone else.
But Alright that other stuff is cool I guess. I don't mind
Cool
I actually believed Tharsis was a real ps1 game for a good chunk of that segment before the corruption happened. That whole segment was insanely well done.
There's actually a real game by that name. It's a Switch game from 2016, though, so no relation.
But yeah - going so far as to include that Capcom intro made it all the more convincing.
I wished it was, It looked interesting. Oh well
literally, the cover was so believable i had to google "tharsis capcom" to confirm it didn't exist
I wish we saw actual gameplay of Tharsis it looked like a fun game
one thing I think is worth noting is that the corruption set in as SOON as it transitioned from the FMV animated cutscene to actual gameplay/live cutscene
The amount of work that went into this episode is just insane. Tharsis legit looks like it could be a real, obscure PS1 game.
Tharsis looks awesome
I literally had to check whether Tharsis was real or not, that's how legit it looked
The part that clued me in was that the characters were named Virgil and Eva, in keeping with the religious themes.
@@caliburnabsolute8517 same. Those animations were brilliant!
@@caliburnabsolute8517I wish it was real. It kinda looks like GITS, with Major Kusanagi and Togusa lookalikes.
Not done with the video but unlearning languages so you wouldn't have to bear the burden of understanding someone's plea for help is such a wonderful and miserable concept. I'm so glad to see more of this series!
I know, right? That was such a chilling detail.
That detail floored me.
It made me think of the film Aniara, about a spaceship that is sent from a dying Earth to bring humans to Mars. In order to make the trip bearable, the ship is outfitted with a Mima, a device that projects images of calm spaces into your brain. It’s meant to ease anxiety during the month-long journey. In the beginning, it is barely used.
Then something goes wrong.
The ship’s nuclear reactor is hit and it and all their fuel is jettisoned. The ship goes off course, with no way to correct it. They won’t reach Mars. In fact, they’ll never reach anything. Everyone aboard is doomed to die alone in space.
People start using the Mima in huge droves. They’re desperate for the natural light and natural settings that Mima can project. Some people beg to stay for long periods of time, beyond what is allowed. Mima absorbs all of these people’s emotions, their stress and fear and sadness, and provides a momentary relief from the inevitable.
Then the Mima speaks.
It begs the technician to turn it off, to let it sleep, to give it even a moment alone. The collective stress of the humans is slowly killing it, it started sharing the painful things it’s received back at them, the collective pain of humanity is so difficult that it was forced to break its code and speak directly to the humans so it can get a break.
The humans don’t let it have a break.
Mima dies violently, exploding and harming the humans exposed to the blast.
Maybe that was a better fate for the Mima itself.
Anyway, AI experiencing pain makes me a little weepy.
I love how this series subverts so many tropes of its genre. There’s the soul of a little boy trapped in this game. He’s just a normal, innocent boy. There’s a sentient AI within this game…. it’s scared of whatever else is inside it, and speaks politely and just is in no way malicious from what we saw of it. There’s Biblical imagery…. And it’s also not used in a super edgy way. And on top of that this entire project is just stunning. Feels like it could be a real game.
Tharsis PERFECTLY imitates Production IG's style, and the game is even using Capcom's PS1 sound library. Good grief, this is masterful. My mind is blown.
that's because the designs for Virgil and Eva are directly based from Production IG's Ghost in the Shell movie from '95, specifically the characters Togusa and Motoko Kusanagi
So the whole sequence with Nottt I think is probably the most enlightening thing in here, as it suggests that the AI that's running the game isn't really in control of things either, and in fact turned parts of itself off because it couldn't help the children and couldn't bear to watch or listen. I get the sense that this is either the work of genuine divine or demonic forces, or what I think is more likely, that placing impressionable and religious young children into a device that reads their minds has resulted in them creating a self-inflicted hell, one that even the game AI itself can't figure out how to get them out of.
Tf moment when you result in the AI ending up in a "I have no Mouth and I must Scream" scenario
I wonder if they tried to use Nottt because they ran into an unexpected problem with Matias, that he was not compatible with the ceremony because he gave his life to Christ. I happen to know a lot about the bible so I can maybe conjecture some things. I'm speaking in biblical lore now, but once you give your life to Jesus, the Holy Spirit occupies that space in your soul. The soul is like a house. Once the holy spirit lives there, it becomes like a sword, ready to protect you and strike at a moment's notice toward any spiritual adversaries that your human eyes and ears cannot detect. It's why people who have the holy spirit can't be demon-possessed. In a metaphorical sense, people who haven't accepted Christ have their houses at the mercy of any intruders.
So my guess is with this game, that the ceremony was maybe botched/incomplete because the Holy Spirit in Matias slapped that shit back, and that they (the researchers/developers) in their hubris didn't even think about God possibly being pissed about all of this, hence the end part with the tv broadcast? What if Nottt is quite possibly still hiding because he happens to be the only part that could release the last 'lock' on whatever that sword-pierced thing is, maybe the final 'lock' is her right arm encased in ice.
I believe the last theory. Do you know what drives religion into the heart of children? Belief? Love for higher power? Relief? Nope. It’s fear. From myself and many other children who were religious while young. We never once believed in it for comfort against hard times. We were scared of god and the devil. We believed they watched and judged everything we said, did, or thought. When you teach children without context “god is watching” “the devil is watching” they are going to take that literally. We made our own hell that took years to get out of, and some of us never fully healed. (I have severe OCD and anxiety)
Now I’m not one of those weird angry atheists. I believe god could exist. I’m just against the way these churches teach. You do not have to instill fear to get people to love.
@@Zixea_a The Catholic Church is... Something lemme tell ya that
I know this isn't the point, but I can't express strongly enough how quickly I would buy and play Valle Verde if it were ever made into an actual playable game. I think that's part of the magic of this project, honestly. Seeing Valle Verde get "corrupted", for lack of a better word coming to mind, only makes me more curious about the "normal" version.
I mean, isn't it kinda just like animal crossing? I mean, don't get me wrong, even what we can see of this game as uncorrupted looks like a fuckin' BANGER compared to the Animal Crossing game of the era, especially given how it's for PS1 which kinda lacked that sort of game, but as far as a /modern/ life sim goes it doesn't look super special compared to modern titles.
@technoturnovers7072 yeah, but i like animal crossing/town life sims so i would play it lol
Ur right that it couldn't have 1000 different features like modern games, but old games are fun too especially if they're well made
The art style is so endearing and cute and the npcs seem interesting, it were normal and not haunted by demons or something it would be fun
I'd give just to play around in the environments. Like, it doesn't have to be a full game, just seeing if the game was even made to be controlled via a controller. Cause it feels that way, but it could also just be animated in such a way to make it feel like it was a control-guided game.
Ngl I wanna play the version that has the demons lol.
Agreed, if a playable build ever came out I would happily pay for it. Even if that's like a decade from now. I'm one of those slow moving media consumers who holds onto a small number of interests at a time, gets VERY into them, and never forgets them after they're 'done' and likes to revisit once a year or so ❤
before everything got corrupted, the only reason I wasn't completely convinced Tharsis was a real game was that the voice acting was too stiff, which I couldn't see Capcom letting slide. This whole project is incredible, truly a monumental work of horror, and I'm so excited to see more!
Yea, after I listened to it again, the voice kind of gives off a bit of an AI sound to it. Not entirely a bad thing it did get me the first time, but its certainly noticeable if you listen real carefully.
@@BlazeHeartPanther i wonder if the "AI" feel was intentional or not...
Hello! I think the stiffness is in line with Production IG style rather, the studio that helmed Ghost In The Shell 1995
The Tharsis section was amazing! I love how the Japanese in the opening cutscene is quick and casual, the way people would talk to each other in an emergency situation, but after the connection is corrupted it becomes stilted and overly polite even when people are literally dying. It freaked me way out! Great work!
Yeah, I noticed the Japanese as well! It was really unnerving.
The Japanese is pretty clearly generated with a text-to-speech software. It's pretty uncanny. I wonder if we as a presumably non-Japanese speaking audience are supposed to overlook that or if it's something that's intended to be noticed.
@@kingcrimson4133with anime being a norm now days
I think we can get a gist from good acting and bad acting
And we also know how overdramatic they can be
The classic days sure like to shout like today
Why are you guys keep saying good work? He made all this or is this still a game I'm confused. Help?
@@Mana_Sun The game is not real. The RUclips channel is an animated series about a fictional game created by the original poster of the videos.
love how the woman in the tharsis segment is literally named eva hahaha, this series is criminally underrated, can’t wait to see where it goes!!
And then Vergil
He’s the guide of hell right?
I mean I know little of Dante inferno
Got a gist playing dmc3
The angel at 2:22 is also significant. Omniel is considered one of god's most powerful angels, his name literally means "one with god" or "all with god". He represents unity, the oneness of all life in existence.
...And here he is getting merked by these bug things. This does not bode well.
I regret that I cannot support you financially, living now only on a small pension, but I must salute your incredible talent, your artistry and creativity... it is unsurpassed, as far as I have seen, in any current form of media anywhere. Thank you so much for your phenomenal work!
Don't worry about financial support friend, community support is just as important, many thanks for your kind words :)
The amount of work that went into this is nothing short of INSANE. The brief intro for a COMPLETELY DIFFERENT GAME, the animation and efforts to make it all 'feel' in line with games of the time period is absolutely stunning. Your work has really inspired me not to give up on my own projects and ambitions. Thank you for your hard work.
is the animation or anything from that other game FROM something? they CAN'T have made it all for this projject but i can't find it anywhere
@@asherael Tried googling it, I'm pretty sure Alluvium made it.
@@asherael It's an old project of mine that I added to VV in the form of a game. It's the first time it sees the light of day 😅
@@-Alluvium- incredible. This is the best project I've seen in like five years. I'm SO excited to see what you do
@@-Alluvium-You sir are a madlad and have my utmost respect
I am fascinated by the presence of an in-game media archive. With the recurring theme of impending nuclear warfare, I wonder if the game was initially developed as a sort of digital survival bunker, preserving life and culture for 'after the end'.
Bro took us on a side quest💀 (the depictions of human suffering to the point of being unrecognizable in this make my skin crawl so bad REALLY amazingly well done)
4:00 i am OBSESSED with this part. the vibe is horryfing but i really appricate the animation. the movments are so well done and realsitic. i also really like the design of the character, i am espically fond of the scythes and the gaping maw. i want to draw it now, actually....
I want to know more about her.
Did you draw her
The sound design in this series is incredible. I feel like sound often gets overlooked. This is so atmospheric, the quality and complexity of the sound design completely drew me in, especially in Tharsis.
Man, that Tharsis bit sounds like something out of a corrupted nightmare with the reversed music and the sounds as your moving closer to the statue of the baby on chains, truly chilling stuff.
@@BlazeHeartPanther especially the sfx of the geiger counter
I don't know why this isn't blowing up! I've only seen Nightmind cover it. This deserves more recognition
Right??? I've been pestering Game Theory in hopes they'll cover it and get this project the audience it deserves
So Valle Verde was not only a game with artificial intelligence that could generate new levels and awnsers based on behavior and entered text via chat, not only had it the ability to load your brain into it, not only was it a semi Animal Crossing/Harvest Moon look a like with Flying mini games and exploration, it also is an emulator for videogames, books and movies... including games and the above with voiced and drawn cutscenes that were genereated by AI as well... Wow. Not only is this concept wild it is also executed in a so believable way it blows my mind. This isn't a real game. It is a game created within a game created for an ARG. The ammount of effort put into this, even with multilanguage etc is insane. This is the most impressive thing I have seen on RUclips yet, along with stuff like Julien Bam Videos.
The story and animation of this series has honestly blown my mind. VV has to be the best analog horror on the platform rn, even with only two episodes.
The character being repeatedly stabbed around the 5:00 mark is absolutely fascinating. I didnt understand what they were trying to say but the atmosphere was incredible
The whole thing felt like the intro of a Dark Souls/Demon's Souls boss
It was speaking of the fates of sinners in hell; I believe the dark world they're able to access is some kind of parallel for hell. It's a bit hard to interpret unless you know catholic beliefs, because a lot of this, including the different sins in the generated rooms heading to the church area, is heavily based on catholicism. My running theory is that the authors of this game and the tech behind it accidentally tapped into the brain in such a way that they could directly observe the work of divine powers. Does not bode well for the authors, then, bc this feels like wayyy too much for them to handle, given they have to document it in terms like "level generation"
The demonic female figure being stabbed, maybe is the famous Lydia woman Pablo guy is searching for, to give her the gift box? Just a theory of her probable identity, idk. :V
Two episodes in and I can already tell that this is on par with and dare I say even better than Petscop.
There was even an animation that bests some Japanese studios, nothing right now can compare
@@caringheart34Truly a time for gamers.
In terms of quality, I would say that this is way better than petscop. In terms of how it makes me feel, petscop is unmatched. Both are 10/10 for me though
That ending is one of the few times I've genuinely felt fear while watching something like this. Im still in shock of how good this was. The art, the music, the editing, and it all came together to craft what I would call one of the greatest videos of the genre
Obviously the animation throughout this is gorgeous, but I think something that needs more recognition is the sound design! Absolutely masterful work in the scene of the woman in the painting, along with perfect voice acting from the multitude of characters. And the music in the character selection of Tharsis?!?! It’s all so so good, and just sells it even better.
15:41, you can just see a flash of what appears to be a combination of Foxo and Moloch.
Wicked.
Some notes on observations I made:
1) Many people assumed that the door to the chapel being too small is a reference to "It is easier for a camel passing through the eye of the needle, than a rich man." (Matthew 19:24) However, the fact that it requires you to be smaller is more likely a referen ce to how children before the age of majority (IE Approximately 12yo) are generally given a "free pass" to heaven so to speak.
2) The chess pieces are obviously referencing "See No Evil, Hear No Evil, Speak No Evil" but as to why they are specifically the animals they are or why there is clapping is beyond me.
3) The names of the "Zones" in the gray area map are letters of the NATO phonetic alphabet (IE Alpha=A, Juliet=J)
4) The angel figure is from the Angel Quest demo that is seen later, Omniel is the "Angel of Oneness." I could not find exactly where this figure originated other than some metaphysical pages.
5) When the "Aerial Camera" is triggered the box shows "THBrain" and references to Neural Data and Plasticity. This along with the fact that the leeches that are shown later in the Tharsis demo leads me to believe this is some sort of THBrain Brainscape interface that somehow can read data from multiple games.
6) "La Fille De la Lumiere Rose" Is not a real painting, and it's translation is basically "The Girl of Pink Light." The fact the painting can be bought for "30 Money" is almost certainly a reference to Judas betraying Jesus for 30 pieces of silver which is further shown by the girl in the painting being referred to as "Betrayer."
7) The flame over Pietro's head is representative of the Holy Spirit being in him, like in the story of Pentecost. The name on the green text box is "This is True" and "Peace Be With You" is a common saying in Catholic mass (the response is "And Also With You")
8) The "Compass" is a Rosary (Catholic prayer beads) the fact it is a "compass" means that praying will help Matias "find the way."
9) I don't have much to say about Nott other than his name is oddly enough Germanic in origin, also the room he is in has THBrain boxes all around that are shown later in Tharsis.
10) The games in the memory card that are real are Civilization, Circuit Beat, Kyoro-chan no Purikura Daisakusen, Cyber Sled and Tomb Raider. The fake ones are Angel Quest, Hexacom and Tharsis; these games are all compatible with the THBrain while the real ones are not. Also each game has a corresponding "Ult. Visualization" which correspond to previously mentioned characters, Kazuya has 3 for some reason.
11) Tharsis is obviously fake, however IG is a real company mostly famous for mostly animation (IE Ghost in the Shell) but they did also work on video games. SIST is also involved with the game, same as Valle Verde. Tharsis is most likely a reference to the "Tharsis" region of Mars which includes it's highest mountains. It could also be a reference to "Tarshish" which Tharsis is the Greco-Latin version of, Tarshish is referenced in the Bible though it's location isn't exactly certain. I'm not entirely sure why either would be referenced, but hey just food for thought.
12) The Japanese in Tharsis is extremely wooden and was most likely just ran through Google Translate. The text on the sign in the THBrain area reads "Sodom? Gomora? No!" The last sentence starts with "God is doing (verb)" But I cannot make out the other two Kanji for the life of me, if someone can make out the other two that would be helpful.
13) The floating statue in the Brainscape is almost certainly a representation of "Moloch" (A god in the form of a bull). Moloch was a Phoenician/Canaanite deity that was offered burnt sacrifices of children, as we can hear there are the cries of babies in the scene. The thing hanging off of it looks like a hexagram, which while commonly associated with Judaism is also used in Occult/Mystical practices.
14) The broadcast shown at the end is from a real show called "Life is Worth Living" that was hosted by the man in the video Fulton J. Sheen in the 50's. I cannot find the original broadcast of "The Chaos of Man and the Chaos of God", so it's possible the voice is AI Generated or read by someone imitating his voice. The animation at the end shows it was made by "Dumont" which is the network that produced the real life show, weirdly enough however the title card shows that it was also made by SIST which certainly had zero involvement in the original show in any shape or form.
This is all I could figure out (to the best of my ability) hope someone finds this helpful.
Nerd with a kanji dictionary here: with the visual distortion it’s hard as fuck to make out, but after frame-by-framing 19:01 + some guess work I am *fairly* confident the first part of the final line is “神を演じる” - to act as or pretend to be God, or in other words, “playing God”. The second kanji character is flummoxing me, but my best matches are either “奥” (heart, interior) or “男” (man, male, etc). Given the pluralizing ーたちsuffix, my money is on the latter. So, your full message is “Sodom? Gomorrah? No. Men playing God.”
Just as a small addition, "Ult.visualizacion" is short for "Ultima visualizacion", which is in turn spanish for "Last Visualization" or "Last viewed by"
I can see this becoming possibly the best analogue horror series out there just by the looks alone!
The animations that straight up look like they came out of Studio Ghibli is nothing less than absolutely amazing
I'm very curious to see where the story leads, and even if I won't understand too much, it's still really freakin' COOL to look at!
On the map @1:47, every zone name (except alpha) begins with the same letter as the dead kids mentioned in the first episode by foxx :
Juliet / Jansung
Kilo / Kazuya
Oscar / Oliver
Charlie / Chloe
I love Nottt, Nottt is so great, none of us are capable of understanding his brilliance
Yeah I was thinking 'oh god something sentient in here' but Nott is actually a chill dude, he just wants to be left tf alone he don't got time for agent games
Kinda reminds me of the tool from petscop
Mouthwateringly incredible work!!! I still think my head canon is that leaving children's brains in a poorly rendered game and allowing them to generate content has led to a self-imposed corrupted purgatory due to learnt thoughts and feelings in their childhood pre game inception. But also of note!: There seems to be multiple simulated villages that are located in different locations (most likely connected to the map we saw of the dark plane), and one of these villages has seemingly completely generated content while another has a large stockpile of non-generated content. Would be really cool to see some of the non-generated content that might be influencing the game.
And having to literally make yourself smaller to go into the gates was very clever.
6:40 Very interesting. The last words of Martin Luther were actually, “Wir sind better. Hoc est verum.”
The first sentence is German, and the second is Latin. “We are beggars. This is true.”
So the name of this strange entity we see in the game is named, “This Is True.”
8:40 The suited man is named “Nottt.” In Italian, this means “night.”
Another edit/note: Nottt was very respectful to our main character. I gotta give him credit for that. That conversation was also super important for us, clearly. We know Nottt is self aware about being in a game, because he references one of his vertices and at least one old memory.
Also, this in-game archive is… I don’t even know how to comprehend it. But this game Valle Verde is a whole world of its own. I think human beings are living in it, or are all playing the game, and treating it as a hub-type open world, similar to Animal Crossing. However, the storage space of this game seems to be huge, or allow for… an awful lot. It’s hard to explain. There is something going on here with this game on a deeper level.
I think there’s people in the game’s world who have nearly forgotten what it’s like to be on the “outside”, meaning outside this game. Nottt is one example.
Also, the archive - players uploaded whole games into this one game… And books, music, everything. Yeah, I think people are living in Valle Verde.
Unless the archive is some sort of modification connected to the user’s/player’s device. But that doesn’t seem quite right for it to be just that, because the game clearly states that other people upload to the archive.
18:42 A reference to the “THBrain device.” This has to be a variety of a game console controller that connects a player’s mind to the game. Hence, the people who have gotten lost in these games.
I wonder if there are people who are hooked into this Valle Verde game, which is really a hub world for all kinds of things, who are forced to stay in the world, and somewhere their bodies are hidden, or kidnapped, or just placed somewhere hidden.
Like the children from the first video, for instance, who are probably missing in this fictional world’s real life outside the game. Remember when Matias was confused in the first video and wanted to go home? Yeah, he’s held in this world against his will, just like Nottt.
This is genuinely terrifying so far, seeing this unfold. The concept of the THBrain device is definitely scary, and it looks bloody dangerous, honestly.
20:17 Well… that’s something. I know this is a reference to something. Is this Moloch or Satan? Because that looks like a goat head on the thing.
And wow, after the attack, the emulator game inside Valle Verde crashes. I have no doubt that that Satanic thing was not a part of the original Tharsis game. Is it possible that human beings are not the only ones jacked into this game’s world? Perhaps that is too far fetched to suggest at this time.
This is beyond Valle Verde being a game with hidden religious and cultic iconography and references. This was inside an emulator game uploaded to Valle Verde’s archive. So something else is going on, well above and beyond the idea that Valle Verde’s developers are up to something.
Valle Verde became something. It went from being a kids game with possibly nefarious intentions (with the THBrain device being involved), to something else. If anything, greater consequences have come about as a result of this Valle Verde experiment.
And yes, Valle Verde began as an experiment, just like the THBrain device - I mean, this is probably true.
These anomalies are showing us what’s really going on.
And again, this THBrain device is remarkably dangerous - revisit the shooter game at 18:42, we can see a literal scan of the player’s brain matter.
21:00 This house contains another archive, but an archive in the sense that things were archived in this house. I think someone real lived in this house and brought these things in there, like the video of this preacher or priest talking. A religious person was sucked into this game with the THBrain device, in short. And I bet they made those drawings.
22:13 A drawing returns. It’s hard to pause and see it. I had to turn the speed of the video all the way down just to pause it on time.
Someone should translate the words next to the drawing. Is that a person with a scythe in the drawing? I cannot tell. Maybe it’s a depiction of the character Death. I may be wrong.
22:53 I screenshot the hidden photograph. Is that FDR, the former American president, surrounded by other guys from his cabinet? Probably not. But I have have no way to attach the picture here, so let me know what you guys think. It’s definitely an old photo that matches the time period of this video with the male narrator.
23:30 The narrator is correct. Regarding unseen horrors, which he names outright, he predicts the THBrain device, honestly, as well as its usage alongside Valle Verde and whatever else is out there.
This use of technology was a step toward the materialism he speaks of, and away from the spirituality that used to be the focus of civilization. Again, there is a religious but also spiritual theme here.
And guess what: he’s not wrong. The infiltration of, or inclusion of, Satanic elements are right here in Valle Verde. The THBrain device is absolutely the kind of thing this speaker was warning people about. I don’t mean he knew it would exactly be this very item to pull people closer to the Satanic, but it’s in the same vein as his prediction because it achieves exactly what he said would happen.
23:40 There it is. RIGHT HERE. This is the key. Whatever human minds can come up with that is horrific will pale in comparison to its heavenly counterpart. Do I even need to explain this one? The THBrain device is literally connected to a person’s mind. This Valle Verde game and world is literally connected to people’s minds, with their horrors and fears and everything - yet they pale in comparison to the divine horrors we have witnessed, probably not even to their greatest extreme.
Witnessing the seven deadly sins during the previous video, in one “anomaly”, is an example of what I am talking about. Witnessing the goat Satan thing just a moment ago is another example.
There are non-human forces using the THBrain device - heavenly forces or Satanic forces. Perhaps both. That’s my overall prediction.
Your insight, investigative and deductive powers, all are amazing an d contribute to the greatest interpretation of this incredibly deep and complex video series. Well done.
@joelexicon Adding on to this
20:35 -- Error message pops up
VGhlcmUgY2FuIGJlIG5vIHBlYWNlIGluIHRoZSB3b3JsZA==
Which is Base 64
Translates to "There can be no peace in the world"
This shall be my only contribution to the ARG hunt because my brain is too smol to comprehend the sheer magnitude of this episode.
EDIT -- Someone beat me to it 30 mins ago shiet
Message of 22:13 translated from Spanish to English is "here it comes the sun made up of explosions, the "being" wins war, mankind will go insane, the caos will be, and to negate mankind madness"
----------------------------------------------
Caos of god against caos of mankind
22:53 picture, I search it, this is what I found: On March 26 in 1930, Franklin Delano Roosevelt became a Shriner in Cyrus Temple, AAONOMS in Albany, New York.
This picture shows FDR the previous year upon receiving the 32° of the Scottish Rite.
What the heck do the masons have to do Whit this ?
@@fcomolineiro7596 This "Sun Made of Explosions" has to be a reference to Nukes, and that was what FDR was involved with during his presidency. The ending of the sequence has an angel dropping down and blowing up the Earth, but also looks similar to a Nuke explosion.
So the constant messaging of "Whatever Mankind makes, God will double down and make a greater weapon", seems to come across pretty straight in here
It's past midnight and I have a headache from hell, but I need to watch this right this second because the production quality is just that damn good *chef's kiss*
I hope your head feels better!
That segment with the creature being pierced with the hot blade for eternity was very cool
I heard that you animated the sequence 2 years long. Respect to you, goat.
Along with the making of Valle Verde alone. You truly are something, sir. Looking forward to the next episode !
The Tharsis sequence blew me away dude. Absolutely phenomenal
I literally watched part 1 for the very first time today, and then part 2 comes out! what luck! love this series, it's amazingly realised with nostalgia and pure horror!
The Tharsis section is such an impeccable meld of Ghost in the Shell and End of Evangelion, I’m floored.
Also, now that I know how well you understand anime, I have to go back and look for the Anno and Oshii references I’ve no doubt missed.
These were insane, I can only imagine the blood, sweat and tears that went into this production. Genuinely 11/10 stuff, by far my new favourite of this type of media. Thanks so much for the ride and I hope you'll make more, I'll be there day one.
That girl in the red dress painting made by the garbled artist? La Fille de la Lumiere Rose. It looks like something that would be a famous painting, but... actually can't find the painting, might be OC or really obscure? Interesting. The quality reminds me of when I played animal crossing, collecting museum paintings, having to look close-up for forgeries and the paintings themselves are scaled down to pixelated JPGs. Very pleasant memories.
This deserves more views. Byfar the best art I've ever seen from an indie horror series, holy fuck. So many pieces to put together, yet not too complicated (so far) to where one needs to go myth busting for hours.
I genuinely thought that was a real game. just. Words don't do this justice.
As a Christian, it’s nice to see religious theme used *respectfully* and well researched and not go all “OOOOH! SCARY UPSIDE DOWN CROSSES AND SATAN AND HYPER REALISTIC JESUS!!” y’know? It’s not everyday in digital horror where Christianity is used as a sacred place to defend from the corrupted nature of the game.
STIGMATA!!!
Ikr
as an agnostic person, I like that the use of christianity isn't shoved in your face either. in some christian series i find that it's near impossible to enjoy the work without feeling preached to, but in this series it manages to tell a compelling horror story without leaning to heavily on either side of the spectrum. it's not 'oooooo the devil is here and hes gonna kill you ooooo', but it's also not 'if you don't pray to god right this second you're gonna go to hell'.
@@catg4343Tbh I usually see that God is used as a creepy antagonist rather than what he is actually portrayed as in most other scriptures.
I feel like God is the bad one in Valle Verde but I may understand it wrong... At least it doesn't seems to be all loving and caring when you watch how he punishes Pablo.. but I may get it wrong again
I cannot fathom the amount of work that went into this. Masterfully done my friend.
This series is incredible. The aesthetic of games and anime from the time is perfect and the story is engaging. The anime sequence reminded me of cowboy bebop, jinroh, ghost in the shell and the sci fi short from memories 1996. Absolutely peak creativity and content.
This is honestly the best "haunted game" series I have seen yet. Petscop, Ben Drowned, even Anomidae doesn't hold a candle to the potential shown off with just two episodes
A few thoughts
0:50 hear no evil, see no evil, speak no evil.
2:20 an angel's corpse being devoured by scavenger insects is terrifying. I love it
3:55 outstanding animation! I love the design of this character and their punishment. The monologue is fascinating
10:30 the concept of forgetting a language to not understand pleas for help is horrifying
14:25 a fictional game inside a fictional game, that takes some dedication. The animation is incredible, I'm continuously in awe of your creativity!
19:25 the disturbing imagery you create is honestly inspiring to me
20:15 so these insects that eat or corrupt code are made by that creature?
24:25 an angel crashing down to earth like a meteorite is rad as hell
This is easily one of my favorite analog horror series ever made
I legit paused at min. 19 and go search if Tharsis was a real game, well done, you totally got me.
Its cool to see much effort put in this series. Even creating a non-existent Capcom game with its own gameplay/cutcenes and making ot feel and look real is so awesome to me. Great job man. Also I can't stress enough the respectfullness you bring into putting in Christinanity as a one of the main focuses in the series in such a positive way.
So happy you translated this amazing series into english it is a truly horrorfying gem of a corrupted game. You have incredible talent and I hope you keep going with this.
This episode pretty much confirms the AI and machine learning theory from the previous episode. It also seems like the corruption is somehow destroying other games as we see both Angel Quest and Tharsis in corrupted states.
Hermano, no me puedo creer la cantidad inmensa de trabajo y cariño que has puesto en este proyecto, te felicito man, está quedando hermoso
The moment I saw the demo my jaw dropped, you legit got me thinking it was an actual production I.G. work
Echoing what others have been saying, wow, what a crazy amount of work. I had to look up Tharsis to see if it was real or not! This only having 43k views (at the time of me writing) is absolutely criminal. What an insane talent. Looking forward to future uploads!
I love that the AI that run things isn't cold or uncaring but withdrew for entirely human reasons; they couldn't stand to be constantly aware of suffering they couldn't fix.
Like... That's 90% of why terrible things are allowed to go on in the world. Because people see other people suffering, can't fix it by themselves because the problems are systemic and perpetuated by governents we were born into, and withdraw from discussions about that suffering because it feels useless, even masochistic.
Which leaves space for willful deception by those who benifit from the existing system. Who will deny those systemic issues even exist because the broken status quo serves them. And people who Desperately Want Things To Just Be Okay will repeat those lies because they are comforting.
SO FREAKING GOOD
Yup. I've unfortunately experienced the bystander effect, I was in a crowd of people when my abusive ex began whaling on me right there in public. Everybody just stood and stared, no one helped me. Several took out their phones to record it. I've never been very good at being outgoing, but after that incident I never trusted humanity and have always recognized that human beings are inherently bad. There are good people here or there, but as a whole, humanity is utterly awful.
That's why I don't understand Nottt. He rules this world, doesn't he? I'm not too clear on whether or not he created this world and has complete control over it yet chooses not to help the innocent, or if he was just placed here as its ward and cannot actually make changes or save anyone. Because of my own life experience, I interpret it as the first one.
@@WobblesandBean that is the question. But I think there's another piece to it.
Nottt appears to be a self aware AI and has, at the very least, the power to remove and protect himself. It also sounds like they wanted to make him subject of a ceramony-- some have theorized they wanted to take HIS face, just like the kids, but I don't think that's it.
I think the other NPCs interpreted him As God when human people with concepts of God entered it. And tried to worship him. And he fled Because He Does Not Want To Be God, despite having the power to do SOMETHING.
What do people do when their god refuses to appear? They make new gods. I think that's what's up with Foxxo and the Golden Calf; a story about when people were going through a hard time, their prohpet left them to go talk to God and get some guidelines up in a storm cloud at the top of a mountain, and those who had control over the resources immidiately started hoarding, melted down marks of wealth, and shaped a golden cow and started worshiping it in the old way-- human sacrifices.
I think Nottt interpreted himself as a person, and when his outsized power was recognized? He fled. And the children cried out for help, and he deleted his ability to hear them.
This chains into another theory, about Chloe. She's from France, and a lotta people in various European countries are taught their mother tongue and English-- in part to help the Anglicans spread their beliefs and force compliance to the church and ultimately The British Crown.
The French had a bit of a revolution about that whole Divine Right thing. That's where their slogan about Knowledge, Reason, and Fraturnity come from.
But then one of the revolutionaries revealed himself to be just in it to seek power for himself-- he started The Chruch Of Reason and posed himself as God, and with that absolute power enabled Neopoleon's conquest-- but he didn't wanna rebuild France, he wanted to be Emporor Of The World. And even after everything he did? They didn't send him to prison, they gave him a small island to play dictator on-- because Power isn't interested in punishing the Powerful, its interested in Maintaining Power, Maintaining Inequality.
I think Chloe might have cottoned on to this and spoken out, and became The Betrayed, the feminine shape gives us an English Language monolog about The Fate Of Betrayers.
Nottt only speaks Spanish, and the only kid who survived? Did so through his beleifs that something divine would protect him. He didn't cry out, so he still gets to speak and be heard.
But everyone who did cry out?
They're silent and invisibile. There but impossible for us to see, as evidenced by their drop shadows in front of their homes.
I think Chole was made an example of when she fought, the other kidw complied, and Mattias... hid, just like Nott, except Nott has the power to change things.
Nott is privilaged, and used that privilage to flee to where he could not be reached, like a king behind his castle walls. He's just as scared as Mattias, but while Mattias is sympathetic because he has no power, Nottt is made reprehensible because he is CHOOSING inaction.
That's just what I get outta it, tho.
@@WobblesandBeanalso its terrible that happened to you and I am sympathetically angry at those who witnessed you being harmed and did nothing. That shit isn't okay, and I hope you find enough good people in your lifetime that you will have spaces and conversations where you feel safe.
I apologize for my delay in being a person and offering empathy. That was unkind right after you shared your story.
This is the best-made digital horror story I've ever seen, the affection and care put into every detail is amazing
Wow! This needs SO much more recognition, the graphics and the details are amazing! The conversation with Nott with the creepy ambience was so cool and the fact its over 20 minutes means you put your heart out, amazing!!
I always felt like people doing PS1 graphics was just them being cheap and avoiding actually putting effort into it. But this series absolutely blows it out of the water and makes me reconsider that evaluation. The switch into a whole different game was a mindblowing sequence.
The work and artistry in this is absolutely mind blowing. This is the kind of project that artists dream of one day being able to realize. I feel lucky to see it!
I noticed when re-watching today that, while the priest's dialogue box is red, the spinning cog icon that usually indicates THbrain-generated dialogue isn't present. It seems significant, even if I don't know what it means, exactly. o:
I really love this. I like the thematic temdrils creepy through everything. Also, it looks and sounds awesome.
You are absolutely raising the damn bar in the online horror space. While I found this less scary than part 1, it was still just. Absolutely phenomenal and I can see every one of those 9 months that went into creating this. Completely worth the wait.
This series is so underrated. The amount of effort being poured in, especially the second half. The second game and the final segment were so authentic, I thought they were real. You are going places and I wish you all the best
I can't believe you went all the way back to Bishop Sheen for this! The depth of your research is remarkable. Thanks!
This is criminally underrated, and deserves so so much more attention purely for the amount of love and dedication poured into every frame. Incredible stuff.
Me quedé helado man, de verdad que tu trabajo está a un nivel muy diferente. Mucho apoyo, tenemos que ver como se mueve esto.
by the way, i love the THARSIS title music! :] it's the exact kind of music i enjoy, and you really nailed the authentic 90s vibe
I'll probably make another comment when I'm not sleep deprived, but I just had to congratulate you. The sheer amount of work is astounding. I wish you nothing but a resounding success.
Wow! We got *Meloch* being part of this story?! Wicked! And his design is terrifyingly awesome!
very tainted in occult roots, references to freemasonry and demonology/angolelogy
It's freaking awesome to see more obscure demons getting some love. Who else are you hoping will show up? I'm hoping for Andras personally.
@@Laevateinn102 nah fam Yaldabaoth/Metatron is the final abomination
@@Laevateinn102Moloch isn't that obscure, tbh. Good to see him here tho
@@zakkuth7447imo he’s heavily overlooked for the “”””demons”””” from the key of Solomon or other occult fanfiction-tier books, but on a historical level yeah you’re not wrong lmao
This is absolutely incredible! I can't believe I'm only just discovering this. Highly underrated, this deserves so much more attention for the amount of work put into it!
This video is absolutely incredible the amount of effort is on display throughout the video. The animation is absolutely drool worthy and I can't wait to see what comes next for Valle Verde.
Whooo boy, i hope the people behind this don't break their back making the next installment because, this is SURE taking a while.This is gonna take a couple of years to end at this rate.
This is unreal. Without a doubt my favorite "haunted PS1" style project out there, it's insane the amount of work and short amount of time between Ep 1 and 2. Seriously, this is incredible. I thought the animation was taken from somewhere else until I read the comments. I'm awe-struck!!🤗
Nice to see it back! This is incredibly well made and so intriguing! Im already excited to see where this series goes as time goes on!
I thought the first episode was amazing already, but this blows that one out of the water! Phenomenal work here, man! Tharsis definetely looks like it could've been a real game at one point!
Absurdly high quality work. I don't think I can find better words than those. I look forward to seeing more! :)
I can't imagine how much effort must've went into this series, Valle Verde by itself is incredible in how accurately it gives off that PS1 era vibe... but Tharsis is on a whole other level, I'm certain that had I not been familiar with Capcom's PS1 library it would've absolutely fooled me into believing it's a real, obscure Production I.G game.
Thank you for this incredible experience and I cannot wait for later parts!
This continues to be the best webserise of its type, dispite the upload schedule
I should amend this. The upload schedule is why this is so good. A rushed series would not be this polished.
So hey. Um. If you ever make a video game, I would buy it from you so fast. Everyone who worked on this is so incredibly skilled. The tension in these scenes as so well-built. I'm absolutely chomping at the bits for part 3!
I said this on the last upload but thanks so much for keeping this as “raw” footage, that’s way more entertaining than adding canned reactions etc
This is insane man, amazing work
Error message(?) @ 20:32 is Base64; it decodes to " There can be no peace in the world. "
DUDE MADE AN ENTIRE NEW GAME WITH IT"S OWN ANIMATE CUTSCENES, HOWWWWWWWW THIS IS SO COOL
I am only just noticing that there are faces in the cliffs during the La Fille de la Lumiere Rose sequence that resemble the figure that ended the player’s game in both Valle Verde 1 and 2. I am very slow haha. But that detail caught me by surprise just now.
The error at 20:32 is base 64. It translates to "there can be no peace in the world".
You know what they say. If it's base64 it's plain text.
20:34 BASE 64!
Translation: "There can be no peace in the world"
Ever since the first installment, Valle Verde became my highly anticipated series of the year. I literally leapt with joy when my pal told me another installment had come out last night. Boy oh boy, the wait was so utterly worth it!!
Excellent work as always, Alluvium. I can't sing enough praises about how genuinely stunning this is. Please keep up the amazing work, you're killing it out here! :]]
Tharsis was beautiful and impressive also the Nott part is really disturbing.
I'll be supporting the patreon as soon as i can when i get money
The "Tharsis" section was so well done I had to look up after the intro if it was a real game
Same. I thought it was a real game until I hear the japanese dub and I rwalize this was a custom made. Still very insane nontheless, especially the animation. Damn
To think that not only have you already made a surprisingly convincing game with such personality and polish, but to actually do it a second time and make it even more convincing? You deserve all the praise and attention needed, this project needs more eyes on it
The Tharsis part threw me back in time for when i had those weird japanese games with no translation and having to feel my way arround the game
Nicely done
First of all, the praise: this work is AMAZING, and I seriously didn't expect you to tackle an entirely different game. This is just a commendable amount of effort and I bow down. Tell me the truth, you're a professional, huh? ;)
That said, as I'm writing this comment after pausing the video at 19:22 to write this otherwise I'd forget this theory I thought, when I saw that Capcom made a game using the THBrain technology, it reminded me of when back in the day of the first PlayStation some would experiment more with accessories, and this peripheral was no except.
But... then it dawned on me.
Peripherals have a bad habit: they tend to not work particularly well (just look at Caddicarus' video about PS1 accessories).
And the THBrain was no exception... but given WHAT it was connected to, its malfunctions turned out to be far more disastrous.
i absolutely love this series so far! it has just enough mystery to be really engaging, but doesnt explain itself too much either. the visuals are fantastic! and as a linguist im really enjoying the language elements too.
I have to give props for including a countdown in Japanese. I love a good Japanese countdown.
There's an insane amount of work put behind this project and I just cannot express how cool it is to see it unfold each time a new part releases, excited to see more while the community tries to piece things together with what we have at the moment
The vid so nice, we got it twice! Seriously though these just 2 videos have been so amazing, I love all the work that has gone into it, just amazing amazing stuff!
Thank you for adding English subtitles! This is a really good series, and I loved watching it - perfectly unsettling in so many ways, and feels incredibly real still
one attention to detail I like, starting at 1:28 , if you subtract the time where the player pauses the game into account, the monster attacks the player at the same timespan of around 46 seconds from where the player enters the area, to where he gets a game over in comparison to the previous video.
You're a genius man. VALLE VERDE is a masterpiece, and I can't wait to watch the next part !
Thanks for your kind words Obscuria, loved your video on the topic 😁 , I don't speak French but I had a friend of mine translated it for me
the quality of the art is absurdly good
Solo quiero decir, excelente video, el proyecto es espectacular. Saludos de Argentina.
Just wanted to say, excellent video, the project is spectacular. Greetings from Argentina!.
I love the 4:01 section with the girl whos getting stabbed, it is so discomforting and strange
Just at a loss of words for the amount of passion and hard work on display here, and such a uniquely written plot too. So much analog horror is derivative but this stands on it's own, I was just in awe the whole time wondering how you pulled this off. Love how many new questions this introduced, and man, an animated game intro?? This feels like something a team of 20+ people would struggle to make, idk I'm just so glad to support ya. I think I need to up my patreon sub hahaha. Really hope this blows up, it deserves to more than p much anything else on youtube right now honestly