Hand Sensing: Precision And Discrimination Tests
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- Опубликовано: 26 дек 2024
- Still in the default 3rd person template scene. The IK positioning uses a single trace and this can be difficult on abrupt corners as seen with the cube. This can be prevented with blocking colliders that adjacent to the interactables, as seen with the intermittent wall. The intermittent walls in this video are only set to trigger half the time. This update also includes discrimination of collider selection: the hands stay with the valid colliders only and also the interactables can be set to only interact with one hand at a time, as seen with the lever. Lastly, it now can be seen running on more complex convex colliders (rocks)