Minecraft's Progression is Awful. Part 2.

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  • Опубликовано: 14 апр 2024
  • Today we explore deeper into Minecraft's progression to see if it was as bad as I originally said it was. If it is, what can we do to fix some of the issues the game has. No Terraria this time, I promise ;)
    I want to thank you all so much for watching and supporting me. I had a lot of fun making this one. There is a ton of work with the cinematography and editing. I'd pay close attention to some of the clips. There's a ton of love put into this video.
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Комментарии • 593

  • @TheGeekFactor_
    @TheGeekFactor_  2 месяца назад +135

    I had a ton of fun making this video. Probably the most work I’ve done in terms of cinematography, writing, and editing. If you want to support my work, consider subscribing! It would mean a ton to me! ❤

    • @justinpatterson5291
      @justinpatterson5291 2 месяца назад +3

      Vintage Story looks like a good alternative to our aging, spelunking friend.

  • @jakest123
    @jakest123 2 месяца назад +692

    If villagers' "comfort meter" hits an all time low they should just deadass turn into a pillager and start wreaking havoc

    • @lexus8018
      @lexus8018 2 месяца назад +59

      By the way he described it I can already see the cattle barracks that just check off all the happiness criteria coming from a mile away

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +178

      Haha that could be fun! However, that should be reserved for hard mode only

    • @bellslimes
      @bellslimes 2 месяца назад +8

      @@lexus8018a more hospitable place for villager slaves then, fine 🙄😂😭

    • @craytherlaygaming2852
      @craytherlaygaming2852 2 месяца назад +37

      Love this idea, but rather than just pillagers, they become illagers and the occupation determines the type.
      Evokers and witches for example are clearly librarians and clerics
      Armorers and tool/weaponsmiths and would be Vindiciators, (with butchurs straight up becoming johnnys)
      Farmers, and fishermen would be regular pillagers (like how Vikings turned pirate)
      and nitwits would turn into things like Ravagers.
      This would also give an opportunity to introduce new illager types for the not so easily translated occupations.
      A mason for example could be something like a Skull crusher, and weild a mace as a weapon.
      Oh and certain types of events should also cause specific illiagers to appear if the corrosponding villager is present. The biggest example being if, a number of villagers die in the same village in too short a timespan, your librarian/cleric will turn into an Evoker or Witch. Sorta making it seem like they are trying to find the secrets of life and death to bring back lost lovedones.

    • @loganfrankland4658
      @loganfrankland4658 2 месяца назад +2

      That smart maybe it happen over Time so you can stop it

  • @trashtuber6021
    @trashtuber6021 2 месяца назад +651

    Alternative fix for the mending problem: make anvil repairing viable, then remove mending completely from villagers

    • @CantoniaCustoms
      @CantoniaCustoms 2 месяца назад +95

      Also enchanting in general from villagers. Or at least good enchantments. Because lore wise somehow villagers get their stuff kicked in by pillagers and zombies yet have access to the best gear in the game without an enchanting table?

    • @L9Wally
      @L9Wally 2 месяца назад +18

      I think it’s viable it’s just very expensive. And it should be, we should be forced to mix around our utilities for weaker ones sometimes in the early game instead of expecting to use our best utilities for the rest of the game as soon as we get our hands on them

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +61

      I’ve actually made an entire video about this very topic

    • @The_Mandog100
      @The_Mandog100 2 месяца назад +8

      I think it should also be a bit less rare when you fish for it if this was a real change

    • @gerardmatthieu907
      @gerardmatthieu907 2 месяца назад +2

      ​@@The_Mandog100 Mending isn't that hard to get with god rod . It is even less likely to fish ink sac than mending with such rod .

  • @Sonic_K
    @Sonic_K 2 месяца назад +194

    I feel like Ocean Monuments don't even need a new piece of gear - you can just put the Trident in them. Currently, the way of getting the trident is just RNG on top of RNG with a little bit of skill needed. Why not change that? Ocean Monuments can give you the Trident. I think it's a good idea.

    • @Thatdankkoala
      @Thatdankkoala 2 месяца назад +35

      Funnily enough the recent April fools update had the perfect way of doing this. The plaguewhale slab (the wacky potato version of the the elder guardian) would drop a dent which once you got three of them could be crafted into a trident. Ocean monuments already contain 3 elder guardians so implementing this into the full game would work perfectly.

    • @sedij2358
      @sedij2358 Месяц назад +7

      I am shocked that this isn’t a thing now that it’s been brought to my attention. How did they not think of this?

    • @ZalFG02
      @ZalFG02 Месяц назад +2

      I still dont know how things like this arent in the game, we need more motivation to explore instead of grind, I would also love to see a: return to your bed item, something like Terraria's mirror, this way you can explore as long as you want without worrying about the inmense runback to your base

    • @zauls.
      @zauls. Месяц назад +1

      YUNG'S Better Ocean Monuments mod does this, and adds a loot chest with Nautilus shells, in a puzzle room that teaches you how to build a Conduit. Combined with the End Remastered mod where you need to collect 12 out of 16 different types of unique Eyes, rather than just 12 Eyes of Ender, one of them being dropped by Elder Guardians, makes going there actually worth it but still not essential.
      I know modding isn't for everyone, but you can really fix a lot of the issues with the game and make it really special.

    • @stachu5049
      @stachu5049 8 дней назад

      Totally. They could make it so that you get an item needed for making the Trident drop from a new Oceanic Vault inside the Monument. But the key to open it would be found in the buried treasures... Which you'll find by getting a map from the sunken shipwrecks :) I feel like that would make for a nice progression path to get the Trident. It would feel like a big exploration challenge.
      Shipwrecks -> Buried Treasure -> Ocean Monument
      Altough the odds of actually getting the item from the vault would have to be bigger than those of the Heavy Core, so you wouldn't have to do all that 500 times.

  • @YujiSeo
    @YujiSeo 2 месяца назад +79

    Me over here, one of those rare players that just build villagers nice houses and makes their village as pretty as I could possibly make it instead of just turning them into slaves.

    • @genericcatgirl
      @genericcatgirl Месяц назад +3

      Glad I'm not the only one (unless my friends get to it first and make a sweatshop)

    • @neowolf09
      @neowolf09 Месяц назад +6

      The worst thing I do is build a better place for myself where I can see the village with a nice view.

    • @cactuss33ds
      @cactuss33ds 22 дня назад +2

      see, but you're probably not even that rare of a player. it's just that the minmax sweaty loser types who build their world based on reddit advice are SOOOO loud.

    • @michaelwong426
      @michaelwong426 3 дня назад

      Me when the first thing I do upon joining a friend's server is to establish a railway network between all bases and landmarks (He doesn't know Nether travel exists)
      Also me thinking about "adjacency bonuses" for planning out a base when such a thing doesn't really exist (Make farms near rivers instead of a 4x4 field around a water source, or keep the redstone-based farms or mines far away from residential areas)

  • @Nephelangelo
    @Nephelangelo 2 месяца назад +119

    The problem with Mending is that it’s really just a way for players to bypass the poorly thought out and irritating repair system, which was developed at a time when Notch was fixated on making the game rather brutal and unforgiving, and made the repair system about as tedious, wasteful and unrewarding as possible. But instead of reworking the repair system to make it more enjoyable, Mojang wound up implementing another completely tedious system on top of it by adding Mending to the dumpster fire of a tedious system that is villager trading, allowing players to skip over the first broken system entirely by investing in another completely broken and overpowered system. This combined with the fact that Enchanting somehow doesn’t allow players to obtain specific enchantments at all, the game has wound up with three gameplay systems (Repair, Enchanting, Trading) that are all completely screwed up and imbalanced, none of which can be totally fixed without reworking the others. And though the solutions to fix these systems seem fairly obvious and straightforward to me (remove “too expensive” mechanic, make broken items not work instead of disappear, make repair cost less material than new item, etc.), Mojang themselves seem to have no clue how to balance their own game. Instead of, for instance, reworking Enchanting to allow players to obtain rare enchantments by simply using a combo of rare ingredients (phantom membranes, echo shards, etc. instead of only lapis lazuli), they’re making Mending even more of a tedious nightmare to obtain by forcing players to drag villagers out into swamps to get a hold of it. Somehow, after 15 years since release, it absolutely boggles my mind that Mojang still doesn’t seem to understand their own game, and I honestly just wish they would contact me and ask for some ideas, because having played this game for the last 15 years myself, I do not think this is all that difficult to figure out.

    • @carinaslima
      @carinaslima Месяц назад +3

      You think you can fix the game that you didn’t even make

    • @Nephelangelo
      @Nephelangelo Месяц назад +17

      Yes actually, the people who play the games tend to have a good understanding of how to balance them. Especially if you’ve been playing the game for 15 years like I have. @@carinaslima

    • @RemedieX
      @RemedieX День назад

      ​@@carinaslima I think most of us with 15 years of constantly playing it can at least give a good couple pointers that far exceed what Mojangs been doing (or neglecting, better said). Truth is, the systems the commenter mentioned do need to be addressed, and they do suggest easy *starting* (emphasis on starting) points to do so, as opposed to the nothing Mojang has done as they tunnel vision releasing new content that people don't want to bother with because it usually entails going through the previous miserable systems... again.

  • @StarShade0
    @StarShade0 2 месяца назад +37

    Do people forget that Villagers can be lead by job blocks and beds? A fresh villager will always travel to the nearest job opportunity or sleep in the closest bed at night. If you break that block, they search again.
    You can chain a line of composters or looms together and break them one by one for a relatively harmless journey. I swear this gets overlooked in the conversation of villagers and I never know why.

    • @PhazoGanon
      @PhazoGanon Месяц назад +14

      It might be because it's just not as convenient or obvious as something like leading animals with food items

    • @supermagma
      @supermagma Месяц назад

      I personally lure villagers with carrots or potatoes

    • @Gofaw
      @Gofaw 13 дней назад +1

      People want an instant fix, they're low attention span goblins

  • @SoundtrackDetector
    @SoundtrackDetector 2 месяца назад +107

    I think 3 things massively hold minecraft back. The durability system, the enchanting system, and spawning mechanics. (Afk farming breaks the game, and spawn proofing is not feasible for builders who want safe homes)
    That being said, i agree with much of what was said in these two videos.

    • @witherschat
      @witherschat 2 месяца назад +25

      Farming doesn't break the game. It's the only reason I play, and the most fun I have with the game.
      Agreed on the durability system. At this point the game would be better if tools went Terraria-style and never broke.

    • @Inspirator_AG112
      @Inspirator_AG112 2 месяца назад +12

      Lava buckets are also very OP in Trial Chambers; lava buckets can be nerfed by applying Fire Resistance to some of the mobs.

    • @hhff8534
      @hhff8534 2 месяца назад +5

      farming is intended

    • @sneeb271
      @sneeb271 2 месяца назад +7

      I think Minecraft is currently designed in a way where unbreakable tools would feel weird, not only would gold tools, unbreaking, and mending all need to change, but the gameplay of things like elytra, diamonds and especially netherite are designed on you getting them multiple times, sure you might die or need a pickaxe without silk touch but ehh (not to mention curse of binding on armor would be locked out of hardcore
      Farms are bad though

    • @SoundtrackDetector
      @SoundtrackDetector 2 месяца назад +6

      ​@witherschat a matter of opinion I suppose. The existence of auto farms isn't inherently problematic, the issue is that not everyone enjoys making and using them.
      They break immersion, and since they are so effective, there is little alternative. If there were manual methods that were just as effective then I wouldn't complain.

  • @InventorZahran
    @InventorZahran 2 месяца назад +28

    Enchanting is either a gamble of RNG or a tedious interaction with an NPC. From my POV, both are rarely an enjoyable part of the game.

    • @geothepoly
      @geothepoly 16 дней назад +1

      Yeah. I think it's crazy that such a powerful system has such a terrible way of maxing out

  • @bluesillybeard
    @bluesillybeard 2 месяца назад +66

    "I want people to be inspired by the work that I do"
    Already have, at least for what my College writing project was about lol. I made an entire 3 page long essay about... Minecraft. And got full points!

  • @stupidw33b52
    @stupidw33b52 2 месяца назад +11

    21:42 this is THE main issue with Minecraft. it is impossible to make any meaningful progression in your first playthrough without a googling everything. this leads to a domino effect that influences how the devs update the game so don't think as a veteran this problem doesn't affect you. just ask yourself one simple question: "what percentage of blocks in the creative inventory do i actually use in a survival playthrough?" chances are it's not a lot. and don't even get me started about mobs

  • @V1_The_Machine
    @V1_The_Machine 2 месяца назад +41

    I feel like this should be mentioned: The section of the video where you encourage other players to make their own things within the game has the song Alpha by C418 playing as background music. That same song plays during the End Poem and Credits of the Java Edition's Main Menu. You may have already seen where I'm going with this. The quote at the end of the End Poem says the following: "Twenty years from now, you will be more disappointed by the things that you didn't do than the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover."

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +13

      My music choice is extremely particular.

  • @EmileAnimation
    @EmileAnimation 2 месяца назад +62

    The biggest problem of Minecraft progression is the endgame

    • @The_Mandog100
      @The_Mandog100 2 месяца назад +2

      I agree

    • @starblaiz1986
      @starblaiz1986 2 месяца назад +11

      I'm honestly baffled how many people don't seem to realise that getting fully enchanted netherite gear and killing the enderdragon isn't the end of the game - it's just the beginning.

    • @ThatOneGuyJet
      @ThatOneGuyJet 2 месяца назад +8

      @@starblaiz1986 Is it? What else is there to do? And don't say 'build something', building isn't a game, it's an addition for those who enjoy it.

    • @unoriginal2552
      @unoriginal2552 2 месяца назад +14

      ​@@starblaiz1986 it's literally called "the end" for a reason.
      What else is there to do?
      Kill the wither. Okay, easy enough (on java). After that?
      Kill an elder guardian. Okay, easy enough.
      Now what?
      What else is there to do?

    • @waytoobiased
      @waytoobiased 2 месяца назад +2

      Minecraft Ideas Academy did a good description of why - there isn't a smooth transition to intrinsically-motivated play

  • @spluff
    @spluff 2 месяца назад +85

    left-handed mode is criminal, but the MC dungeons music forgives u of sins

    • @alphabros5226
      @alphabros5226 2 месяца назад +22

      Are people not allowed to be left handed?

    • @comm_gt
      @comm_gt 2 месяца назад +42

      @@alphabros5226 it's a sin, like being a ginger

    • @eastwardpage6833
      @eastwardpage6833 2 месяца назад +6

      ​@@alphabros5226 Its a joke, calm down

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +30

      No, you’re not allowed to be left handed. ~someone who is left handed

    • @janosd4nuke
      @janosd4nuke 2 месяца назад +2

      ​@@TheGeekFactor_ left-handed MC is just a slight heresy ~ someone who is also left handed IRL, but newer knew about the feature.
      The real Exterminatus worthy sin was at 5:00 tho... wooden axe, the PAIN. Besides the initial pick, no wooden tools allowed.

  • @pepe-sm1uk
    @pepe-sm1uk 2 месяца назад +47

    IMO mending should require players to do something actually hard (transporting villagers from one concentration camp to another through the nether roof is not hard). Maybe something like beating a hard boss, who would drop an item that you can give to the librarian to make him sell you mending.

    • @caosin3667
      @caosin3667 2 месяца назад +10

      Maybe given to either the ender dragon or the wither, maybe an alternative crafting for the wither star
      Besides, they need to rework the durability system, to make mending truly optional

    • @pepe-sm1uk
      @pepe-sm1uk 2 месяца назад +2

      @@caosin3667 nah a new boss would be needed since the dragon and the wither are both too easy

    • @Inspirator_AG112
      @Inspirator_AG112 2 месяца назад +2

      @@pepe-sm1uk: They could actually be made harder, and hey, a way of obtaining Mending could be introduced in the End Update. One thing I noticed is that the Warden and Wither are very easy to cheese by combo-ing them with End Crystals from a pit bordered by obsidian. Another example of using items to cheese challenges is lava buckets in Trial Chambers.

    • @witherschat
      @witherschat 2 месяца назад +3

      Making mending hard would just suck ass with the current state of the game. Durability system is so bad that mending is necessary.

    • @caosin3667
      @caosin3667 2 месяца назад +2

      @@witherschat making mending harder to get incentivizes the player to not rely on it
      We lives whitout mending from early public alpha versions till 1.8.9

  • @alibobdagreat2834
    @alibobdagreat2834 2 месяца назад +17

    I think they should make it so if you name the mob it should be able to stay in a boat, so players can keep some mobs as pets

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +9

      Oooh that's a fun idea!

    • @EmperorPenguin1217
      @EmperorPenguin1217 2 месяца назад +3

      I like this idea, gives Name tags even more practical value while staying balanced

  • @stacyescobedo1642
    @stacyescobedo1642 2 месяца назад +9

    As to the ocean monument issue: Honestly I’ve been playing Java Minecraft since 2020 and I STILL have not gone to the trouble of obtaining a trident for myself. I think it’d be pretty awesome to make the trident craftable and have each elder guardian drop 1/3 “barbs” needed in the recipe. THAT would be a great treat for a challenging structure. It’s way less mind-numbingly grindy than obtaining a trident in Java currently. AND it would incentivize taking on more than one monument to be able to use the mutually exclusive enchantments available to tridents. Plus once you beat one monument you now have a weapon to make additional monuments easier.

  • @Inspirator_AG112
    @Inspirator_AG112 2 месяца назад +91

    One thing I realized is that Minecraft is full of cheese...
    • While the lava bucket might not be a game breaker against most mobs, against certain mobs, it definitely is to some degree; two easy examples are Ravagers and (as I will mention later) Trial Chambers. The reason the lava bucket can be used to cheese is because not only does it do 4 damage every 0.5 seconds, but it also significantly slows mobs, exposing them to more damage. A good way to combat this cheese is, for the Ravager, make it immune to being slowed by fluids, as for Trial Chambers, that will be mentioned in 3 bullet points.
    • Boats can be used to trap mobs. There are multiple easy ways to combat this cheese that I am almost definitely not the first to come up with, such as having mobs escape boats or row towards the player, maybe even depending on difficulty.
    • Shields are extremely OP, especially after 1.11's 0-damage change. This can be combatted by either reverting shield to pre-1.11 or having mobs naturally spawn with weapons that counter them, such as axes or Piercing items. Another change could be that after the blocked damage surpasses a given constant, the shield disables for an amount of time proportional to the blocked damage minus that constant.
    • While the Trial Chambers are actually incredible to see implemented, two very easy ways to cheese them are A): triggering mob infighting and B): using a lava bucket, as mentioned above. The easiest way to combat this cheese is to make only 'direct' kills count. The lava bucket can also be combatted by giving some of the mobs Fire Resistance, maybe even depending on difficulty.
    • End Crystals are another item that can be used for cheese when used in a pit surrounded by obsidian; for example, by comboing a Warden or a Wither, you can defeat them in *literal seconds,* and you can easily *two-shot* Ravagers. The Wither's AI (on Java) is very weak to this, so more Bedrock-esque AI would counter the obsidian-pit/End-Crystal cheese.
    • If you bring Zombified Piglins to the Overworld, and trigger mob infighting between them and any particular mob, they can act as OP bodyguards; an example of how OP is when using Zombifed Piglins to cheese Ravagers. Making them passive to certain mobs could combat this cheese.

    • @TheClockmister
      @TheClockmister 2 месяца назад +26

      aCtuAllY yOu cAn cHoOsE nOt tO UsE tHoSe fEaTuReS aNd pLaY hOw iT FiTs yOu bEsT

    • @goldend791
      @goldend791 2 месяца назад +5

      The pillagers in raids and mansions, as well as piglin brutes spawn with axes. It would make sense more structure tied mobs should be able to circumvent shields but otherwise just naturally spawning mobs are barely a hinderence unless they take you by surprise, and making them anything more would make caving kinda a slog. Honestly the most op combat mechanic is a bow with enchants which you can easily get as drops from skeletons or loot in the more easier dungeons. Most of the mobs are melee only, so you just can shoot them from a distance without any worries

    • @vasilyd8578
      @vasilyd8578 2 месяца назад +4

      I really like the idea of direct kills for Trial Chambers, it also kinda solves the problem with mobs killing each others, as well as with cheesing. They can also make it so all basic loot like bones, flesh from Trial mobs drop only, when killed by a player, so the new mechanic can't be cheesed to make Trial spawner farms, and they neither should work with sculk catalysts.

    • @jaydenc367
      @jaydenc367 2 месяца назад +1

      -true lava buckets are good for cheesing.
      -also true
      -I dunno are they? Also wait what 0 damage change? And yeah your last suggestion is a good change idea.
      A. mob infighting is just a good strategy and I don`t think it`s that easy to trigger with the Trial Chambers. Lava buckets is a cheese strat though.
      - Eh couldn`t that possibly kill you too though and is very dangerous? Plus it could be a bit annoying to get the stuff to actually craft it.
      -sounds like a hassle and isn`t very effective since you gotta do that for every enemy you fight and you gotta make sure when fighting the enemies to not hit them too.

    • @Nevir202
      @Nevir202 2 месяца назад +1

      How would you even make zombified piglins hostile to ravagers?

  • @thesenate1844
    @thesenate1844 2 месяца назад +11

    You know whats really disturbing? My RUclips recommended suggested a history video on the horrors of slave breeding plantations right above a tutorial for a Minecraft villager breeder

  • @AngryyBeaverr
    @AngryyBeaverr Месяц назад +4

    I started playing Minecraft since the Beta days and stopped playing around the end of 2016. I recently went back a few months ago to relive the memories and was shocked at how different the game was. It almost feels as if someone downloaded 20 different mods into my game and now I’m stuck playing with mods that I didn’t want.
    But I understand that to keep people interested you need to continue updating the game, it’s just sad to see we’re all grown up now and that the feeling we got during the early days is lost.

  • @scuffedroller2298
    @scuffedroller2298 2 месяца назад +7

    Dude. You're awesome. I love how you can go from giving great constructive ideas one moment only to then suddenly break and go "And if you don't like it, don't interact with it jackass- an eight year old can build a 5 by 5 house, what are you stupid?" and that sort of dual nature just makes my day

  • @SyncGLX
    @SyncGLX 2 месяца назад +8

    The parrots with cookies thing is something I always bring up, it’s almost like no one realizes that mojang is obviously just chasing the image of being a perfect company, because the parrot thing is such a small feature that no one really thinks about it… idk what I’m saying I just don’t like mojang ong

    • @antynomity
      @antynomity 2 месяца назад +1

      Microsoft sweep

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +3

      The parrot came out after Microsoft bought the game

  • @radiantsb
    @radiantsb 2 месяца назад +11

    moving villagers isnt high skill, its just annoying which is why i personally dont like that system

  • @Nephelangelo
    @Nephelangelo 2 месяца назад +4

    Some common sense solutions to fix the Enchantment and Durability systems:
    1. Enchanting now requires unique combinations of a variety of materials for the chance to obtain specific enchantments, not just lapis lazuli, and the rarity of an enchantment is determined by the rarity of the materials used. This would give all the game’s items wonderful new use and eliminate the need to build ridiculous villager trading halls to obtain certain enchantments.
    2. Items are no longer destroyed when they reach zero durability, but instead take on a “broken” item state and can’t be used again until repaired. This would alleviate desperate need for Mending and also create interesting gameplay scenarios where players save and restore broken items.
    3. The material cost to repair an item will always be less than it would cost to craft a new item, creating a material incentive to using the repair system. For example, a diamonds pickaxe would cost a maximum of 2 diamonds to fully repair.
    4. The durability bar is completely removed, and replaced with simple and intuitive visual textures of the item at different stages of decay, just like the cracked anvil.
    5. The anvil no longer disappears when broken, but becomes dull and requires more XP to use, unless repaired with iron ingots like the Iron Golem.

    • @ukyoize
      @ukyoize 2 месяца назад +1

      I think that items need to remember how they were used and based on that they change their "enchantment tree". The longer you use a tool,the bigger potential it has.

  • @enderspider5001
    @enderspider5001 2 месяца назад +37

    to this day i still think about the obvious "3 elder guardians -> trident has 3 points -> each guardian drops a shard that makes a trident" thing
    like, seriously, its such an easy addition... make it so that you need gold blocks as the handle material so that even the gold blocks hidden there mean something and thatd improve the temple a lot

    • @billross9132
      @billross9132 2 месяца назад +13

      i always thought it was werid such a unique weapon drops from some lame water zombies. imagine if the mace dropped from a skeleton or sum lol

    • @swordierre9341
      @swordierre9341 2 месяца назад

      @@billross9132 My thoughts exactly.

    • @satriosukarji1777
      @satriosukarji1777 2 месяца назад +5

      My only issue with that is how that’ll easily become an obstacle for newer players to obtain a trident on a server, even if the older players didn’t mean to bar them from getting any.
      I think a better alternative would be to have the trident parts come from those new vault blocks, which would be implemented into the Ocean Monuments with unique loot appropriate for an Ocean Monument via an update.

    • @cj13rules
      @cj13rules 2 месяца назад

      nah elder guardians dont respawn so there will only be limited amount which will be annoying especaly if u want another one or on a multiplayer server

    • @waytoobiased
      @waytoobiased 2 месяца назад +4

      @@cj13rules with this in mind, I'm curious how the ocean monument could be redone with the trial spawner and vault

  • @bakje24
    @bakje24 2 месяца назад +14

    Cool video BUT i have some things to say:
    Ok about the villager rebalancing.
    Right now we have an easy, slighty tedious, but still easy way of getting an incredibly overpowered enchantment (mending). If you were to make villager transport easier and implement the villager rebalancing, meaning bringing villagers to a swamp and getting guaranteed mending. It would turn an easy, slightly tedious way of getting mending into an even easier, less tedious way of getting mending. To me this seems a little strange, making an already overpowered enchantment even easier to obtain. Yes sure the RNG trade rerolling is not fun, but this is not the solution either.
    17:52, this is a dumb argument, the only reason you can turn it off as of right now is because it is experimental and once it is no longer experimental and is implemented into the base game that choice is longer.
    About the "comfort meter". I don't think necessarily it is a bad idea. sure it would make villager keeping more fun. but these rules for a comfortable living must be clearly communicated to the player. and the argument you make at 21:33 is also kind of stupid. For a new player if they did not know these comfortability rules for a villager they would not understand why its not working and get frustated. and then you say that its not that hard and also look at potion brewing, thats bad and complicated too! but just because that really old bad potion brewing system (even an experienced player like me who has been playing minecraft for over 10 years still doesnt know of the top of their head) is in the game does not mean that we can add more really bad systems. mojang should have fixed potions a long time ago but it is one of the oldest core gameplay mechanics of minecraft and its hard to redesign something like that so they choose to add some more useless mobs or something idk blah blah look at the boredom shitfest 1.20 was.
    22:00 27:15 JUST ADDING A GAMERULE TO TOGGLE SOME FEATURE/TOGGLE FOR A FEATURE ON CREATING A NEW WORLD IS NEVER THE RIGHT SOLUTION!!!!
    29:14 players still want new content, just saying dont update because the new content their getting is not to their liking does not solve the issue of them wanting new content. they want content that they like.
    anyways this probably the longest youtube comment i've ever written yap session over

    • @v5hr1ke
      @v5hr1ke 2 месяца назад

      With this it'll be harder for Mojang to find an even better ground for it to be implemented. It's worse with Microsoft meddling in their affairs.
      Best bet is to make Mojang listen, or... leave things as is.

    • @TheDominator
      @TheDominator 2 месяца назад

      You are right, but he is hardly aware of it.

  • @DragonbornMike-ym2er
    @DragonbornMike-ym2er 2 месяца назад +12

    Too me, I think Minecrafts biggest issues with progression is both lack of variety, and lack of usefulness/reward in some areas.
    An example I'd add is the Gold tier is so useless despite requiring iron to acquire outside of finding it in treasure. I think gold should've gotten a significant enchantment buff, or even make mending exclusive to it.

    • @RePorpoised
      @RePorpoised 2 месяца назад +2

      Gold is tied to the renewability of gravel and raw quartz as well as bulk obsidian(piglin trading).
      But you’re right, there aren’t enough uses for gold in the overworld.

    • @waytoobiased
      @waytoobiased 2 месяца назад

      if gold tools' durability was buffed to be in line with stone or iron, that would be huge

    • @witherschat
      @witherschat 2 месяца назад

      @@RePorpoised Gold *INGOTS* have a good use. Gold *TOOLS* don't.

    • @ukyoize
      @ukyoize 2 месяца назад +5

      I think enchantment needs rework, giving gold hidden strenght

    • @astrunkman6988
      @astrunkman6988 2 месяца назад +1

      @@waytoobiased After you get even full diamond wearing gold isn't a necessity because your too powerful.

  • @john_titor8074
    @john_titor8074 2 месяца назад +60

    "The Fault is not in our Stars, but in Ourselves..."
    -Cassius, Shakespeare's Julius Caesar
    I realized Minecraft isn't boring, I am. So instead of complaining about other people's work, I started working on myself. There's a neverending rush of new games that you can just consume without ever reflecting on your own life, but Minecraft is not one of them. Minecraft is you.

  • @Nephelangelo
    @Nephelangelo 2 месяца назад +5

    One of the things plaguing Minecraft is that some of the developers and people in the community have developed some rather deranged ideologies around the game design, such as this bizarre resistance to adding stuff like vertical slabs or some basic aesthetic variety to the game. The game has been out 15 years and it’s like pulling teeth trying to convince developers to just whip up a little bit of fresh pixel art for unique mobs, weapons, blocks, etc. Even the structures that generate are the same painfully few, and rather inartfully designed, houses that repeat over and over and over again. A simple variety in both structure design and mob textures would be one of the easiest and fastest things they could possibly add to the game, and would add so much desperately needed life to the game. They could literally add hundreds over the course of a single month of development, but even after 15 years, there’s literally just one color of pink pig, for example. After 15 years of development there should be so much aesthetic variety to the game that players might never see it all, it’s only because it’s Minecraft that we’ve developed such low expectations. The new wolves have been an enormous breath of fresh air and I very much hope this indicates Mojang is finally seeing the light.

    • @EmperorPenguin1217
      @EmperorPenguin1217 2 месяца назад +3

      "it’s only because it’s Minecraft that we’ve developed such low expectations." THIS.

    • @JumboDS64
      @JumboDS64 8 часов назад +1

      To me it's more that different skins of pig seems against the core aesthetic philosophy of the game. It's like how every Goomba in a Mario game usually looks the same. I'd be fine if the changed it, but I don't think it's WRONG that the game keeps to a more game-like presentation instead of going for more aestehtic variety.

  • @cat_in_a_fish_bowl
    @cat_in_a_fish_bowl 2 месяца назад +12

    I think I might have a better fix for mending, first removed mending from villager trades, make mending have the the ability to duplicate by crafting like armor trims, but just like armor trims they should use seven diamonds and a book. This way would make mending way harder to get early game and easy enough late game. This is just my idea, love the video ❤️

  • @astrunkman6988
    @astrunkman6988 2 месяца назад +9

    23:20 There actually is another very useful item that the Ocean Monument is needed for. Conduits. Conduits need 1 heart of the sea, 8 nautilus shells, and then for it to activate, you need any prismarine block surrounding the conduit, and they are quite useful. They allow for, water breathing, haste, and night vision in a radius while underwater. And the main, most useful part of it, it works on land while raining.

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +2

      Yeah but you don’t really need to loot the entire monument for one. You barely need to go near it. Just mine the 32 or so prismarine needed and get out of there.

    • @RePorpoised
      @RePorpoised 2 месяца назад +2

      But doing that requires either a fair amount of tnt or for you to slay the elder guardians at which point you might as well loot the place.
      Oh wait, you can cheese that with milk on java, can’t you…
      Ocean monuments are basically the key to controlling underwater areas as well as being one of two sources of turquoise blocks. This makes sense because they’re also underwater(what a shocker!).

  • @bradhp11
    @bradhp11 2 месяца назад +3

    I was actually talking abt villager rebalances earlier and you were honestly spot on with a lot of my suggestions lol. Here's some feedback I'd have with your ideas/villagers in general:
    - The "comfort" system could definitely work (maybe with some ingame UI's), but considering villagers now don't even have 5x5 spaces in their homes, maybe explore other alternatives (like ability to socialize, or maybe just the ability to sleep lol). That being said I do really like your ideas. Trading halls honestly take away a lot of the fun that could come with interacting with villagers.
    - Bells would definitely be a cool way to lead villagers (and we honestly really need an easier way to transport them considering this new system essentially relies on it), but having them follow you like animals still feels a little weird. Also considering every village has a bell you can break, it would be a little too easy to do. Maybe interacting with one villager while you have a bell/new armor piece/another unique item in your hand could make them a "buddy" that tags along with you (instead of human livestock lol). It would also be a good idea for villagers without jobs to automatically change their wardrobe when they enter a new biome so players won't have to go back and forth to bring more villagers to breed.
    - Enchanting and anvil repairing should be worked on as well (honestly should be worked on first). Enchanting is basically another RNG with little substance, and repairing tools in an anvil is ridiculously expensive (especially compared to mending).
    - I honestly don't think these features should be toggleable. Only reason they are now is because they're still in development, but I feel like a lot of people want toggles for every aspect of the game (to the point where it becomes overwhelming). I think players wouldn't mind these changes being permanent as long as we're given an actually good system.

  • @user-tn6yg2gm6c
    @user-tn6yg2gm6c 2 месяца назад +8

    Love this video. But the main thing flaw is alot of mechanics require outside explaination. Diamond Pickaxe's being able to break obsidian is never explain. You arent even explained that you can break wood with your fists.

    • @Roadgrundy
      @Roadgrundy 2 месяца назад +2

      Yeah, there's a tutorial tab in bedrock, but that doesn't really solve the issue. The fact that the average first-time player will have literally no idea what to do when they create a new world is the biggest flaw in Minecraft's design imo.

    • @jess648
      @jess648 2 месяца назад +5

      @@Roadgrundyit feels like a game designed around the social aspect. how most people played was their friends, youtubers or wikis telling them about mechanics

  • @SlayingtheGloom
    @SlayingtheGloom 2 месяца назад +5

    This is a good video, and I think there’s a lot more directions you could take this discussion for future videos, such as the game’s stages. Minecraft has an issue where the pre-iron stage lasts about 10 minutes, the pre-diamond stage lasts about 2-3 hours (ending when you get full diamond), and the enchanting and netherite stage takes about 10 hours at most. This is far too short of a progression, and it isn’t a balanced experience at all.
    Anyway, my only issue with your points is your last one about the community. I’m a part of a lot of different gaming communities, and I sincerely meant it when I say that the Minecraft community is by far the most supportive one I’ve ever seen when it comes specifically to the developers. If the Valheim, Vintage Story, or Terraria devs added an update the size of 1.21 (with only one new weapon and a couple of re-skinned mobs) any of those fanbases would be up in arms. If you make a post criticizing the devs on r/Minecraft, you’ll get a metric chest load of angry people coming at you. The overall Minecraft RUclips community has a lot of white-knights too, although people like you help to balance it out. Anyway, I don’t intend to insult anyone here, and I’m genuinely thankful to have found a channel like yours that’s willing to explore the issues with the game unapologetically.

  • @psychokuca302
    @psychokuca302 2 месяца назад +20

    29:50 This point is valid, but. There is a but. Imagine, you have a very nice comfy bedroom. You like it a lot. And then someone comes in and places whole bunch of furniture. You say "i dont like it" and they reply "oh then dont use it!". But it is here. In front of your eyes, and as much as you dont like it, you still evertually will use it. You still dont like it,you liked your chest with clothes better,than new closet, but this closet is just much better. Yes,its your fault taht you like old stuff more, but it still there.
    Then, you could say, then dont use newer versions of the game. Sure, but what if i like *certain* feature new update introduces? But it what if i like my new chair,but with this chair i have to get an ugle carpet and have to use it?
    So then.. we should be able to chose what we want in a game... but then it will become a settings mess.. so,idk the solution, and tbf,im glad mods exist and you can freely access older mc versions
    (Hope my english wasnt worst,haha,not my first language)

    • @witherschat
      @witherschat 2 месяца назад

      The thing is, the comparison doesn't work well with Minecraft's current design philosophy. So many of the newer features require you to seek them out before you interact with them. The only features I can name that you can't avoid on the path to beat the Dragon since 1.9 (8 years ago) are:
      - Nether biomes
      - Increased world height
      And those two features are among the most universally loved. Everything else is optional.
      A better comparison would be if someone went into your room and gave you an IKEA catalogue with a gift card. You could change all your furniture, or you could ignore the catalogue. Blalming the person who gave you the catalogue if you change your room's layout and don't like it is... nonsensical at best.
      (Also your English is very good don't worry.)

    • @psychokuca302
      @psychokuca302 2 месяца назад

      @@witherschat I would add new cave and cliffs generation and villagers. If you explore mc world, you will see them. But since last “experimental” update with villagers, I actually like it, cuz building prison doesn’t work that well and you still have to put some work into getting what you want (e.g. mending with swamp villager,instead of just Rerolling.
      Second is caves and cliffs generation. It’s cool, and variety is cool, but for it still feels… not as cool as old mc.
      Maybe it’s jays nostalgia,but that’s how it is for me.
      And I actually like your example and I think I agree with it. Reason why I didn’t see it that way is a ME problem cuz I spend quite a lot of time on hot and like optimising stuff, and not using “best” feels not as good, but now I might rethink it and I guess try to compare myself less to this “best” ways

    • @witherschat
      @witherschat 2 месяца назад +1

      @@psychokuca302 There's a whole other issue with making Mending so much harder to get (and tying it to a rare biome on top of that), which is that it locks a tool that benefits one playstyle (building/redstone) the most behind comitting to another (exploration/combat).
      First, to put this into perspective: One of the smallest and simplest gold farms requires 76 stacks of magma blocks. This is the equivalent of 3 diamond pickaxes, one pick with Unbreaking II, or 3/4 of a pick with Unbreaking III. That is, before you include the rest of the structure. It is not the most expensive farm to build, and that's before you add in base building, making a storage system, or potentially decorating your farms.
      The amount of tool durability I burn through when playing the game is quite insane, and is higher than what the average PvE enjoyer will use.
      What this means to players like me is that Efficiency V, Unbreaking III and Mending aren't "endgame". They're a prerequisite. Getting them is basically like the unskippable tutorial whenever you start a new save. So, gating them hard is very harmful to this kind of play.
      As far as the current system goes, it quite honestly sucks a lot. I have broken and replaced enough lecterns to break diamond axes, and it isn't engaging since you never know how much more you have left. And what do the villager changes do, you may ask? They make it worse.
      Okay, let me explain. The new system is just as RNG (world gen is random, the direction you explore in is random, zombie villager spawn is random, and swamps and zombie villagers are quite rare). On top of this, it *also* requires a massive aspect of exploration, which isn't the playstyle that the people who need a dozen mending books the most usually follow. Once you've done all the work, congrats: you only got one of the 3 enchantments you need on multiple different tools. How do you get the other two? Repeat the whole process.
      But SURPRISE! Even the Master Trades only give Efficiency III and Unbreaking II (which is jungle-only). Which means that you have to then farm EVEN MORE XP than you normally would need, and combine the books in the right order to avoid skyrocketing costs. And how do you get XP before you have the tools to build a farm? You guessed it, PvE.
      Now, what are your other options if you don't want to do that? Enchanting table (also RNG, also XP sink which means PvE), or structure exploration (which also has, you guessed it, PvE and RNG).
      What this means is, players with my playstyle are now forced to put a decent committment into an entirely different playstyle (2 if you count exploration and PvE as truly separate) in order to get the tools needed to START fully indulging in theirs. This is absurd, and in my opinion bad game design, especially for what Minecraft is trying to be.
      On the other hand, the Trial Chamber and the Mace are absolutely perfectly implemented, and they avoid every issue I mentioned above. Who gets good use out of the Mace? PvE players (and explorers too to an extent). How do you get the Mace? By exploring and fighting mobs.
      The Mace is a powerful weapon that requires skill and dexterity to fully use, and it is obtained through Ominous Vaults, which are opened through the opt-in hard mode of the Trial Chamber. Even the two-difficulty system of the Trial Chamber is brilliant, because it makes the same structure appealing to multiple skill levels.
      Now, let's imagine that the Mace isn't a reward from ominous vaults anymore, but instead has a crafting recipe that requires 4 stacks of regular Trial Keys. The only realistic way of obtaining the Mace this way is to build a Trial Key farm, or in other words, to commit to a playstyle opposite to what the Mace encourages. Does this idea sound stupid? Yes? Good. Because that's exactly how pertinent it is to lock Mending, Unbreaking III and Efficiency V this hard behind exploration and combat.

    • @doriantermini
      @doriantermini 2 месяца назад +1

      The solution is to restart and make our own Minecraft. Microsoft and Mojang have no current competition regarding Minecraft and we all know that if you have no competition, you can just produce slop and no one can do anything about it.
      Hytale was announced in 2018, still hasn't arrived. Vintage Story is not what the majority of people are looking for. Cube World continues to be remade and be disappointing. 4D Miner is cool, but too confusing to a lot of players. Planet Smith is beautiful and is to be honest, the closest competition to minecraft that we have. We need just a new simple Minecraft, starting from the beginning. The goals of the game would to be build, protect, survive and thrive.

  • @kianjt
    @kianjt День назад

    That “first tree “ metaphor is really sweet, makes me want to build a society that worships the first tree as a god that enabled their existence

  • @method2297
    @method2297 2 месяца назад +1

    I love how inspiring you sound in these videos. I am in the process of making my own version of Minecraft, what I want the game to be. It is a total conversion mod for Infdev, a pre-alpha version of the game, personalized to my own liking, adding thigns ive always wanted to have in the game since i was a child.
    Although I had the inspiration and drive for doing this way before finding your videos, your words helped me be determined to finish this massive project. Ive been on the down low these past couple of months, motivation for working on it being at an all time low due to the challenges of all the major overhauls I need to do.. but yout videos inspired me to give it my all and make sure I see it through. To that, all I can say is, THANK YOU ❤

  • @sienaberry464
    @sienaberry464 2 месяца назад +2

    I completely agree with the “comfort meter” after I saw your video I started thinking of ways to fix the mending problem and I ended up coming up with a very similar idea. What I didn’t like about the rebalance is that it sort of incentivized building a breeding camp in a swamp and I thought that was a dumb solution. I think players should have to earn mending by treating the villagers well for a change and I think the idea you came up was great to fix that.

  • @Tit_the_Modder
    @Tit_the_Modder 7 дней назад

    TheGeekFactor: villager can't be led with lead
    Minecraft: makes boat leashable

  • @bumbleprime7713
    @bumbleprime7713 17 дней назад +1

    32:30 that hit me hard. I dont even make Minecraft content, hell, i just got back into the game recently after not playing for a few years, but it hits hard because of my personal project, Robot Run. It's going to be a video game series, and I've made a large majority of the lore and yet.. nobody watching my channel seems interested or invested in the story or characters. I thought that making youtube shorts using the characters would help it gain popularity, but nobody cares about what it is, they just think the lego stuff i make is cool.
    Thank you, for this video. I know I'm not even talking about Minecraft in this comment, but i enjoyed it a lot. I've been starting to watch video essays while playing Minecraft, and it's been really fun.

  • @caseycadaver99
    @caseycadaver99 2 месяца назад +1

    Thanks to your part one video I started looking for mods that aim to rebalance the game while maintaining a vanilla feel. One modpack I've been using reworks the ore system, causing most ores to only drop nuggets instead of just whole pieces of ore. I feel this helps hugely slow down the early game as you can't easily get an abondance of iron bars right away, not to mention the fact that you have to make iron smithing templates in order to make iron stuff in the first place. It also makes finding rarer ores like diamonds much more rewarding which I feel is lacking in minecraft nowadays. Anyways, really cool video! I wanna try making my own mods one day and I think it would be fun to attempt to implement some of the ideas you've made up into the actual game.

  • @webbie.
    @webbie. 2 месяца назад +5

    At that 11 minute mark. Talking about the memories feeling cold. Made me actually burst in tears a bit. So fondly do I remember my dear friends and worlds long gone. I think my time with MC is over. Its better to have those memories than linger on. Thank you for helping me with these two videos

  • @RiptideST
    @RiptideST 2 дня назад +1

    As a continuation of my previous comment on part one of this video.
    I really have nothing else to say. Everything stated in this video pretty much acknowledged all my points in my previous comment without even reading it haha. I appreciate that you took a new view on things, and now our viewpoints are aligned.
    You've earned a sub, peace ✌

  • @danielloewen2857
    @danielloewen2857 2 месяца назад +2

    28:11 fr! I work at McDonald's and I gotta say, some people just don't understand that if half of our equipment is broken and a whole bus full of hungry teenagers just showed up that their food might take a while longer

  • @samexahr3326
    @samexahr3326 2 месяца назад +4

    My main issue with the villager rebalance is that it means in specific play styles you cant access certain books. Superflat survival for example. Obviously there are a few things that are impossible in superflat but it's nice to have things accessible to those kind of play styles.

  • @GGBlaster
    @GGBlaster 2 месяца назад +1

    I like your last points about making the changes you want in Minecraft. I’ve lately begun remodeling some old Minecraft structures, hoping to give them a fresher look. It’s only in creative mode rn (no datapack, sorry I haven’t picked up modding 😢), but the portal room looks far more grand and imposing. The hallways are more claustrophobic, and I’m getting rid of the iron doors because I’ve not seen them as really serving any purpose.

  • @kingducky7123
    @kingducky7123 2 месяца назад +3

    all of this mans videos are insanely well thought out like heck i "half cried" when he told his experience with minecraft

  • @bellslimes
    @bellslimes 2 месяца назад +1

    I’ve been so excited for this video since I saw the community vote on it being the next video you’d make, I loved the first one and I certainly was not disappointed with this video either!! Love the content and what you represent when you post, good to have solid creators who want to actually help evolve the situation of Minecraft being iffy these days ❤️❤️❤️

  • @Inspirator_AG112
    @Inspirator_AG112 2 месяца назад +4

    *[**27:07**]:* Or being ignited by an arrow shot through that lava, or a zombie who's on fire, or accidentally destroying loot with the lava. There are other risks that do nerf the rewards of cheesing with lava buckets, contrary to one of my other comments.

  • @Wolfenstinkle
    @Wolfenstinkle 15 дней назад

    Oh, my, goodness, this video just reminded me, or made me realize something missing in Minecraft for me.
    At around 30:52, as well as other times, you show what looks like a beta version, and it's absolutely beautiful. The house, the islands, the grass being so green, the water so blue, the shadows; it looks awesome, and THAT'S what I want.
    Modern Minecraft doesn't look like that anymore. Terrain is all huge and trying to be worthy of screenshots, but what you showed there, seems cooler to me, and makes me want to play it.
    Nice house. And thank you.

  • @lachy4899
    @lachy4899 2 месяца назад +1

    Great video, I think you pretty much nailed the heart behind minecraft.
    I feel that Minecraft's progression should be less defined by the systems themselves but by what I am calling emergent progression. By this I mean that players define their own objectives and goals and then use the systems to progress through the steps in order to achieve it, Redstone and Building are both good examples of this.
    A couple of examples, a player wants to build a city, they may start straight away using primarily iron tools to do the job regularly replacing them as needed, another player decides to get enchanted diamond or netherite tools so they can build more efficiently - both are legitimate approaches defined by the player and progression is selected by the player. Another example is building a storage system, one player may have a mass of chests, another may choose to automate it with hoppers, a third may elect to use shulkers to maximise space, etc.
    The problem, though, is that not all systems are created equal and undermine the emergent progression process - you named a few of them, Mending and Villagers in general, Ocean monuments, Mob AI/Cheese, but I would also add the Elytra (from a transportation point of view).
    The core problem with mending (from my perspective at least) is that it has become near essential to playing the game (even if that is only a feeling). The introduction of mending resulted in players building larger and more complicated things, embarking on projects that would have been too time expensive otherwise. The broken repairing system and the rarity of netherite also makes mending nigh essential for netherite tools. The underlying issue with Mending is ultimately, is durability a fun mechanic to play around, I would argue it isn't. Villagers are OP but the proposed changes while opt in seem to fail to address the problem, making players collect villagers from different biomes doesn't prevent slave camps it just makes getting to that point longer. Building on your idea of a comfort rating I would love to see an emphasis on the village that villagers live in, the idea of investing time into the structures around a village would be great and as some other comments have suggested a chance for them to convert to pillagers if upset enough could be an interesting mechanic.
    As for Ocean monuments, I whole heartedly agree, they are boring and rarely worth the effort. It is telling that mining fatigue was added to make navigating them more challenging. It could be cool to see broken conduits in them (similar to the ruined portals) and having a trident be a guaranteed item would be great given the current RNG mess it is to get one. In general though, I would say that structures in Minecraft rarely have enough value to make exploration worthwhile, mostly due to the subpar loot in minecraft.
    As for Mob AI, yeah I agree that needs an overhaul and making changes around difficulty is a great idea. One idea for mobs stuck in boats would be to use the current system of reinforcements, what if a mob stuck in a boat had a chance to call for reinforcements based on the difficulty of the game. Zombies could also break boats that contain hostile mobs - they can break wooden doors so why not wooden boats too? Having said that, I would be cautious about nerfing cheese starts, boats and lava require the sacrifice of inventory space, and many mobs and dungeons can be cheesed just by breaking or placing a few blocks anyway.
    Minecraft is a great game, I love playing it, the only downside (for me) is that there are times where I feel like for all the options given to me, only one or two are of actual use/value.
    Great video, I look forward to the next one.
    P.S. sorry for the essay in the comments

  • @pixelwizard75
    @pixelwizard75 2 месяца назад +2

    Honestly, upon all the ideas from this video, and part one, I've agreed with pretty much everything. I'm fairly inspired now to learn JavaScript and make a Minecraft mod to fix progression using the ideas suggested. Luckily since I already know C#, and Lua, learning it won't be living Hell. *Hopefully*, but I think it even if it gets nowhere on Curseforge, I'd just be happy to have my own, small Minecraft mod I can enjoy with my friends.

  • @ivanivanich761
    @ivanivanich761 2 месяца назад +5

    When you replace "I" with "We", "illness" becomes "wellness".
    I liked your first video. I also liked lots of your points that you've made in this video, especially about villagers comfort. What I did not like, is that instead of being chill and talking about game design, you mostly focus on your haters vs yourself. Don't get me wrong, it's great to compare your opinion to others, but I don't think it should be the focus of your videos. I would rather much prefer if you talk and expand on game mechanics and possibilities of game design.
    Yeah, some people make stupid arguments, but it's part of life, individually we are dumb.

    • @Inspirator_AG112
      @Inspirator_AG112 2 месяца назад +4

      Who invented that first sentence?... That is a genius pun!

    • @ivanivanich761
      @ivanivanich761 2 месяца назад +4

      @@Inspirator_AG112 A video called: what did the minions do after WW2

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +6

      I suppose I was trying to premptively counter some arguments that could be made against my points. I think its important to consider counters to our own arguments so that we can make sure they are solid and the argument has good backing. I don't think the focus is on haters vs me. I think the focus is on fixing some issues I see with Minecraft.

  • @KajtekBeary
    @KajtekBeary 2 месяца назад +4

    My problem with getting mending is not putting in work or rng, is the fact that it's... tedious. I like the idea, but we NEED some ways to transport villagers. I would also love to see terraria-like reputation/comfort system, like you said, instead of farming raids and zombification...
    Mobs following needs to be reworked entirely. AI of mobs in mc is just... waaay too bad. I think there should be a different way of moving them, or even obtaining them. Maybe option of accomodating wandering traders? Every time wandering trader appears they can decide to stay in your base and become regular villagers if comfort level of local viable home spaces is high enough. Maybe add villager labels to beds that would make those beds their, and thus they will stick around it? A lot of ideas.
    When it comes to Mojang and being personal... I will never probably be on the side of Mojang in any debacle. Not after what happend with Dinnerbone, chat reports, and how they literally used a bedridden person as a scapegoat, from all the leaks that were publicized at the time. We have not get their nicknames (people's whom DMs were leaked then), and mojang pretty quickly convered it up, but for me that's enough to never respect them again. They specifically used Dinnerbone as a person that will take all the hate for chat reports when they knew he is ill. It's despicable. I know it's not entirety of mojang, but we don't know specific names, so the blame falls upon entire company.
    I also hate how they treat community and act like everyoen is a child, instead of taking it head on and acknowledging their mistakes, they act like they are the ones in the good every time. Their apologies are almost 99% non-apologies. Like that one time with Birch Biome update... They should take it head on, not makinh excuses. They overestimated what they can deliver, they should not act like it's community fault for misunderstanding them.

  • @nickredmon6998
    @nickredmon6998 2 месяца назад +26

    I'm of the mindset that if you purposely cheese stuff then you obviously don't like challenges. And I'll die on that hill.

    • @FishFireTBoy
      @FishFireTBoy 2 месяца назад +7

      I agree with this unless the "challenge" is something entirely luck based or bugged or unfair etc

    • @funnyspoon5120
      @funnyspoon5120 2 месяца назад +5

      The issue is that the "challenge" you are cheesing isnt actually challenging in the slightest

    • @ProxiProtogen
      @ProxiProtogen 2 месяца назад +4

      "God minecraft is too easy!"
      >breaks through the Nether Roof

    • @waytoobiased
      @waytoobiased 2 месяца назад +6

      I would agree, but there also needs to be an enjoyable non-cheese route, and for Mending, no such route exists at time of writing

    • @witherschat
      @witherschat 2 месяца назад

      And there's nothing wrong with that. Just don't go complain that it's too easy afterwards.

  • @sherri3218
    @sherri3218 Месяц назад

    Your comfort meter idea sounds like the dwarf fortress comfort system. As you gain more resources, your dwarves demand higher levels of accomodations in their quarters and workspaces. They start out fine with dirt and a small barracks, but then begin demanding furniture, larger living spaces, having their space be built out of finer, more expensive materials, some will ask for a office that you also have to furnish, and their effectiveness is affected by how well you've satisfied their demands.

  • @ukyoize
    @ukyoize 2 месяца назад +2

    I feel like one of the problems is that there is "objectivly best" gear. Like, was there ever a reason to use bane of anthropods?
    Idk if you talked about this, but setting your respawn point is too cheap. It makes world smaller IMHO.
    Wish combat snapshots would come back.

  • @username5155
    @username5155 2 месяца назад +4

    One thing I hate about how Minecraft’s “freedom of decision” has been corrupted is how features always seem to come in pairs. You can’t have hunger without mobs. You can’t have villager farming without creeper explosions. You can’t have the new things from the newest update without having to deal with things that you’ll never interact with and just have to deal with. You HAVE TO do both. You CAN’T pick just one.
    I suffer from severe childhood trauma caused by an older sibling where they’d constantly get onto my Minecraft worlds and scare me by setting the game to hard and spawning a bunch of creepers around every corner while I was just trying to play a simple peaceful world, and now, because of that, I have too much anxiety to play the game with mobs on. But that means that I can’t get ender pearls for teleportation or blaze rods for brewing or gunpowder for tnt, string, tridents, I can never visit the End, and so I can’t get endstone or chorus fruit or shulker boxes or end rods or elytra, and there’s no need to ever eat anything. All because I wanted mobs off due to something out of my control. If I play the game the way Mojang intended it, I CAN’T experience like half the game at this point. Trial chambers are nice, but it’s a whole update dedicated to two restone mechanisms that were burnt to the ground and a feature for people wanting combat and nothing for casual players who don’t want combat and don’t understand redstone. I’d like to be able to turn off trial chambers spawning since if/when I update they’ll just serve to get in my way and not actually bring anything to the table. If I’m never gonna touch it, I don’t want a giant chunk of my world replaced by a big intusive structure.

    • @humbug2308
      @humbug2308 Месяц назад +6

      You have childhood trauma from Minecraft?

    • @tasr1233
      @tasr1233 Месяц назад +6

      childhood trauma from minecraft is crazy 💀💀

    • @username5155
      @username5155 Месяц назад

      @@am-ranth8955 Peaceful disables hunger

  • @GGBlaster
    @GGBlaster 2 месяца назад

    Another great video and some awesome points made! I’ve been thinking about a way to rework villager trading, too; mine is more along the thread of simply making far less necessary (as “necessary” as anything can be in a sandbox game), but I can see how it might be more effective to outright discourage villager mistreatment.

  • @WeskAlber
    @WeskAlber Месяц назад +1

    You've probably heard of this, but Dwarf Fortress. Part of the Dwarf Fortress experience is basically a warcrime simulator. That is just, part of the game's DNA, full stop.
    One of the best money makers was a Mermaid farm. You would trap and suffocate Mermaids and sell their bones. For all the many, genuinely messed up things you could do in Dwarf Fortress, the creators were so disturbed by this, they nerfed the value of bones into the ground. Player response? Make more efficient Mermaid bone farms.
    Though your suggestion for villages is a good start I'd say. At the very least the slave camps would be a bit more comfortable for those who continue to optimize it to no end.

    • @TheGeekFactor_
      @TheGeekFactor_  Месяц назад +1

      My issue with Minecraft isn’t that villagers are slaves inherently, it’s that mojang prides themselves as some moral authority when it comes to things like animal cruelty and child safety but don’t give a shit about slavery

  • @claytonhard
    @claytonhard 15 дней назад

    I think the comfort meter is a great idea, maybe make it so for each better level of villager they require slightly more space and more decor, plantpots, painting etc

  • @bakedgatorade
    @bakedgatorade 2 месяца назад +1

    Really happy to see this sequel. I really liked the last video, and your others. I'd appreciate if you'd start linking/crediting the music you use. It's hard to find the exact songs, and it'd make it a lot easier to keep track of them, especially in the far future when the source may be lesser known. Thank you. Great video

    • @TheGeekFactor_
      @TheGeekFactor_  2 месяца назад +3

      All of the music in this video comes from the “Minecraft creator safe playlist” Mojang put out on streaming platforms late last year. It’s very useful

    • @bakedgatorade
      @bakedgatorade 2 месяца назад

      @@TheGeekFactor_ Interesting. Thank you, I'll be sure to take a look.

  • @shaneminer15
    @shaneminer15 Месяц назад +1

    I think instead of adding a comfort meter to villagers, they should get rid of the pretense that the game needs to be realistic and just add the damn fireflies

    • @TheGeekFactor_
      @TheGeekFactor_  Месяц назад

      Yeah that’s another route they could go lmao but I sadly don’t think Mojang will

  • @TheMeebKing
    @TheMeebKing 2 месяца назад

    23:50 I like the concept of that
    Like a jet ski that requires coal as fuel. However moves super fast on water/ice. And does damage to any mobs it rams into.
    And if penguins ever come back, they refill your fuel tank if close enough.

  • @hesonvenus
    @hesonvenus 2 месяца назад

    This is such a good video. I actually watched the first part a few days ago and really enjoyed it. Seeing a more in depth look at a few different play styles in this video, I've definitely come to realize that I'm the last player. My best memories of minecraft were back when my friends and I played it together late at night a few years back in our early twenties.
    We had so much fun creating new structures and buildings, discovering new materials and finding ways to build a decent sized base for the four of us. It was a lot of fun.
    Even now I struggle to play Minecraft alone- I love being able to have friends of mine enjoy themselves and make jokes, interact with the world around them, and even destroy part of the base with the sixty-seventh creeper that night. It doesn't help that I only just started playing Minecraft then, too, so I found every little thing enjoyable.
    That being said, I don't need to rely on my friends for enjoyment of the game. I've taken breaks and made a new world a few times here and there, but it also wouldn't hurt to try something new. Maybe this video is what I needed to push myself to try something I haven't before, so thank you.

  • @AffectionateArcticFox-yl8gs
    @AffectionateArcticFox-yl8gs 2 месяца назад +1

    Hey man, new subcriber here. Your vidoes are awesome and really fun to watch. It's incredibly geniune, interesting and high quality.
    Your vidoes has sum up my problems about the game:
    Minecraft is incredibly flawed and needs a lot of restructuring or reworks .

  • @antynomity
    @antynomity 2 месяца назад +1

    I think that the hostile mob in boats could be solved with a middle ground, if a mob is low on health, it will sit in a boat, if it's full or high on hp, it ignores it. That way people can still trap endermen in boats as friendly goobers in bases while you can't just plop a boat down and get a bunch of free kills.

  • @Cool_Kid95
    @Cool_Kid95 2 месяца назад +1

    I'm only about halfway through and this video is hitting really hard for me. I'm that third player. I used to adore this game, but now I barely play it anymore. That video essay thing also hit hard. I used to love making them, but now I can never get the motivation to finish one generally. I've lost my magic, and I miss doing them.

    • @genericcatgirl
      @genericcatgirl Месяц назад

      I've been trying to focus on fun goals that aren't progression, like making a zoo for all the mobs, or building random things instead off trying to make things look super good. But it's quite hard to even do that.

  • @mikicrep
    @mikicrep Месяц назад

    one of reasons everyone needs mending is because each time they use anvil to repair the cost of repairing gets way bigger and after few repairs it will become impossible to repair

  • @AwesomeDomi1
    @AwesomeDomi1 2 месяца назад +2

    Loving these documentary style videos, they’re very entertaining to watch! Glad many people are speaking about this

  • @kowalzki_4119
    @kowalzki_4119 Месяц назад

    Really liked the idea of the comfort for the villagers, It kinda makes players want to create towns and city around their trading halls, instead of mass concentration camps to breed and trade. I need to be honest, the moment I know about villagers and trades and started to work on that, the only decoration that I made was a prison, other friends in my server made a cute market, but I always thought it was weird, like false, I always make some stories in my trading halls, the other I made was a mad scientist that was making experiments on the villagers and that's the reason why they were trapped. I don't know why my humor and weirdness makes me do things like that, but I would love to have a system similiar to what you describe and maybe fill the woodland mansion with villagers and decorated to feel like a home.

  • @megalord2598
    @megalord2598 2 месяца назад +1

    I was one of those who criticized your position in the first video you made. However, I feel now more to agree with some of your critiques of the game. I would also suggest that some of the cool or op stuff could maybe be locked after the ender dragon fight. Like they would not spawn unless you have killed it.

  • @RuthsDev71
    @RuthsDev71 2 месяца назад +1

    I feel like the answer on how we feel about the game is fairly simple.
    yes ,minecraft is one of the greatest games out there but the thing is, we have grown up but minecraft...No.
    see, one of the main problems with minecraft is it's his simplicity , the simplicity minecraft has, it's truly great... but everything comes at a price and guess what? the price to pay is "Immersion".
    aspects of the game such as dynamic and strategy , are non existent.
    for example... i can build a giant f-castle , but why ? it has 0 purpose , you don't need to build such a giant structure to defend yourself nor to defend a bunch of villagers.
    that's why this game gets so boring in a matter of few days.
    you coud build a tiny structure 6x6 and you're all set... mobs won't try to destroy your house, zombie won't try to destroy windows on your house to get you .
    the game is exactly designed to make you feel always safe , and this is one of the biggest problems the game have.
    you understand where i am heading to ,with my point?
    Anyway ,this being said minecraft won't change , never. Devs will never do anything to change this game and actually improving it upon.
    i think the time for another game to step up and replace it it's extremely near , and that game won't be hytale.
    it will be something even bigger and absolutely massive and for sure that we can't imagine , a type of game that happens every once in 15 years... because some random dev was bored and casually comes up with the greatest idea of all time .
    Awesome video btw , man.

  • @gabrielsalahi3656
    @gabrielsalahi3656 2 месяца назад +1

    I feel like Mending being loot similar to God Apples would be interesting
    It’s not like Mending is this super mega must have. Oh no my NOT God Pick broke would I ever do besides make a new pick in a few minutes
    And by the time you do have God Gear, you have likely found at least 1 maybe 2 Mending books
    This also heavily encourages exploring

  • @EndureTheCrown
    @EndureTheCrown 17 дней назад

    Absolutely love this video bro! Especially what you said the last couple minutes of the video, it was very inspiring and helped realize a lot of things. Keep making awesome videos!

  • @potatopowered5474
    @potatopowered5474 9 часов назад

    I really do think mob AI should be updated. I was once playing on a survival server with some friends, and I found a naturally spawning skeleton horseman group. All it took was to run for a couple seconds and they shot each other to death.

  • @rollnaway7809
    @rollnaway7809 2 месяца назад +1

    This is probably one of the best "the state of minecraft" type videos I've seen lately. At a base level, you made some really solid points on how to improve the game (I especially like the idea of the "comfort meter"), and its just well crafted. Plus the lack of nostalgic arguments is very nice, as way too many just kinda say "its not the same anymore" and call it good. But I think the reflection on the community and yourself really stands out from the crowd.
    People are different, players are different, and if you truly have deep issues with the game, then there's nothing wrong with moving on for now. It's understandable to not want to let go of something that is likely the childhood for so many people, but staying only seems to lead to hateful discussions over it.
    And a little side-note, I feel like some of the more toxic discussion comes from some sense of entitlement to consistently great (usually game-changing) updates, which doesn't really make sense to me. I don't think in any point in minecraft's history have they had a streak longer than like, 3 updates in a row that were colloquially beloved. I don't see a huge issue in something like 1.20 every now and then, yes it wasn't game-changing, but it didn't really hurt anything either (and archaeology is pretty cool imo, hopefully will get used in future structures as well).
    TL;DR: great video, and I hope more people see it so maybe some people will chill out

    • @witherschat
      @witherschat 2 месяца назад +1

      I absolutely love 1.20. Probably one of the best updates for a game like Minecraft in quite a while. Why?
      The armor trims. It adds an incentive for people to explore by gating unique, interesting, but not necessary items, behind a lot of structures. And most importantly, the feature is tied to armor and armor only.
      What this means is, it makes exploration more fun and rewarding, encourages you to look for structures you'd ignore otherwise, all without hindering other playstyles (such as redstone players or builders) by gating an interesting thing for them behind an aspect they hate.
      As a redstone player and builder, gating, say, mending, behind end cities or something would just make the time it takes me to get my basic tools (i.e. fully enchanted diamond gear) much longer, and delay the "true start" of the game for me. I want to reiterate that fully enchanted diamond gear isn't "end game" tools for me, it's the end of the tutorial section. So, seeing people who want it to be hard is pretty disheartening to be honest. On the other hand, armor trims are a nice rewards in the rare times I decide to go explore, while not significantly nerfing me if I decide not to step far out of my preferred playstyle.
      Another good example of proper added progression is the Mace. It's a very strong and unique weapon, that shines the most in exploration in PvE, gated behind a PvE challenge in a structure. Adds engaging progression for people who seek it out, but the people who don't seek out that kind of gameplay usually don't need the Mace anyways. Heck, the Trial Chamber even has an opt-in hard mode with extra reward, which makes it accessible to lower skill players and interesting for higher skill ones.

  • @scp-0555
    @scp-0555 3 дня назад

    Loved the Vidoe!
    Just wanted to add some discussions to the boat problem, as a lot of people use boats as a way of keeping mobs in stoarge and using them for other reasons outside of cheesing combat. I would say something that could be nice would be something like a reinforced boat, that say is expensive, but traps mobs just as effectively and is harder to break. Would go a long way in maiing the game feel less cheesy while still keeping a lot of the redstone/farmers happy.

  • @shycat2167
    @shycat2167 Месяц назад +1

    You know, even though I didn't really /dislike/ the first video, it was far from what I could resonate with or really even sympathize with. This video was not only much more enjoyable for me, but also I think a better video overall. It's nice to see a really optimistic take on things every once and a while. Good work.

  • @L3gitNinjaMonkey
    @L3gitNinjaMonkey Месяц назад

    one detail i heard in another video was that Mending is so valuable because enchanting is such a tedious process that relies on RNG, so once you get all the good enchanments you want on an item, Mending ensures you dont have to go through that tedium again. If getting the enchantments you wanted was more straightforward (not random) then mending would be less of a necessity because it wouldnt be as difficult to reacquire good tools if they break

  • @binkooo
    @binkooo 2 месяца назад

    ik ive commented twice but i really like the idea of creating your own progession in mc
    me and my bf play on our most recent world and we lock stuff out behind certain goals like building specific houses and stuff and not letting ourselves get maxed enchantments until post dragon or smth
    its really fun and was a really simple way for at least me to breathe more life into this game esp cus its been such a big part of my life growing up
    minecraft was one of the only places i really was really able to be creative as a kid and i dont want to lose that experience loll
    again this video was really good - made me think about how i play minecraft in general and how big of a part its been in my life

  • @donthaveoneyet
    @donthaveoneyet 2 месяца назад

    this is a great video, taking into account different playstyles etc... though as someone that sees many of these videos, i can say that even after playing Minecraft since 1.7 it still hasn't gotten boring for me. of course i occasionally take breaks but i always come back to try to create a large mega base or something the lines of. I feel that Minecraft would be a lot funnier for people if they pushed themselves outside of their comfort zone and didn't just play Minecraft for the linear progression, but really tried to do things that they normally wouldn't, something along the lines of hermit craft season 10. hopefully this wall of text makes sense

  • @SydneyPawYT
    @SydneyPawYT 2 месяца назад

    i loved this video
    you went through many issues with the progression by looking at it through different lenses
    the goods
    the bads
    and then the solutions you came up with
    1. The villager solution proposition, I love this idea
    i would love to make a full on village on my own with certain criteria having to be filled like in terraria, i give npc's in terraria much better treatment than i do with villagers in minecraft i feel like this change would make em feel more human, i do also wish that villagers spawn in more places in the world
    i like their changes they are making to villagers but the problem i have is that some biomes are way too rare, or could even be very far out
    if not i feel like if you make a habitable house for a villager it spawns in, it will guarantee spawn at some point or another, this can also be a solution for villager moving in the first place, this also greatly encourages people to build more and build villages themselves and make a full town for things they want and need
    2. your proposed changes for the ocean monument/structures in general
    I love the idea of having more to get within these places, i never go to ocean monuments cause there is literally nothing i want, except sea lanterns but i just go for shroomlights as they are more easier to get and less of a hassle, only thing that is useful in a ocean monument is really the sponge, but like you mentioned, only for projects
    if we were able to get like scuba gear or something cool or unique, more rewards and diamond prizes for conquering one, or a special item and other cool rewards, it would 100% greatly improve a ocean monument and actually make it worthwhile, the same can be applied to a woodland mansion, its a massive structure, with barely any rewards/loot except for the totems of undying which can be gotten in much easier ways than a woodland mansion, if they were to add more to the mansions and give it more rewards and add more unique loot and items to find in the structure, might make people search it out more
    i would also like to propose a couple other things that i feel would be amazing and help progression
    add more optional bosses, i get the wither as a optional boss, but when the warden came in people were considering it another boss when it wasn't, i would love to see more optional bosses to hunt down for the player, help players making a trophy room for all their treasured memories playing the game or beating a boss gives a cool reward, mojang don't want to add items which do nothing but we literally have a dragon egg, something thats seen as a trophy, the wither star makes a beacon which again is a symbol of a trophy and a reward, if we were to have more things like that, like make the warden drop its own head show that you hunted the thing that was meant to be unhuntable and unkillable, more bosses with unique rewards and trophies that give benefits or just sits there and looks cool in your trophy room
    another thing i wish to see, a overhaul to farming, make it more of a challenge or more fun to involve yourself with, reward players with looking after crops and caring for, make players be able to cook full meals which give massive hunger benefits and even maybe small buffs depending on what you add to the ingredients, like breath of the wild/tears of the kingdom, i would love to see more crops be able to make more interesting foods that help make the player feel proud to do something
    we should be able to grow apples on tree's or grow more diverse plants its a small thing but i feel it would greatly improve just playing the game and the small benefit and feels it gives players
    i also feel like dungeons should get a upgrade too, i like trial chambers but i feel dungeons should be a form of trial chamber but easier, and then by beating the dungeon you get a reward (like a trophy) and then a map to a trial chamber, this would be super fun to do, if you beat a low tier dungeon you can go seek out the harder dungeon and beat that to possibly get a ominous potion and then beat that to receive a mace, this would add a sort of side mission to the basic progression of the game
    this is probably my opinion but i feel like we should have to earn being able to make diamond armor much like netherite by conquering a bastion
    this could be shoved as an extra reward with an improved dungeon update, and again help basic progression from your first video a little more be a little more slowed and have that challenge that is missing from the game as is
    these are just my thoughts and ideas after watching and thinking for a little bit
    i highly doubt mojang is gonna see the video or read this comment but i feel like these small additions could add a lot more to the game in terms of giving more goals than just building things, as much as building things is fun i think mojang need to also work on the other aspects of their game than just building
    sorry for my long ass comment but i wanted to write down my opinions/my additions to your proposed changes aswell as suggest some of my own to help add more to simple things that can help players just relax when they wanna or add more goals

  • @3mpt7
    @3mpt7 2 месяца назад

    Replace the gold in Ocean Monuments with Netherite. Add in varieties of sponges that create still water and mop up lava. Make tridents and nautilus shells available along with the prismarine crystals and shards. Make a laser weapon based on the guardian laser. Include a conduit room that is hostile to the player. Scatter ancient debris around, and maybe make mending available for fishing here instead of other places. Include hostile squid and blue axolotls and green axolotls. Borrow a laser redirection block from Portal. Lots to do.

  • @alureon25
    @alureon25 2 месяца назад

    Thank you for uploading what we as the Minecraft community need to remember. It is a different experience for each player, but it’s an experience we all love, or at least have loved at some point. Falling out of love with a particular interest is a part of life, and so is adapting to changes, good or bad. Thank you for the words of encouragement as well. Self expression helps keep us in touch with ourselves.

  • @jamesmoyon3372
    @jamesmoyon3372 Месяц назад

    I started playing Minecraft with Cliffs and Caves. Since then, I have created a few worlds: four survival ones where I took what I learned from the previous one and tried to make a better mark on the world, and four creative ones where I follow RUclips building tutorials (e.g., Trydar's roman buildings), try out redstone, or build crazy stuff. In survival, I stick to iron armour and an iron pickaxe (for higher level ores) and just use stone tools otherwise. I have no interest in fighting the dragon or the wither, have never strip mined or built anything more automated than a four-block sugarcane farm or a simple piston door. What I have done is built houses and castles, upgraded villages and defended them as their lord and protector, explored the world and run from those pesky snowy skeletons with the slowness arrows, made a handful of quick trips to the nether, and generally had a lot of fun. While I also played Terraria, I found myself constantly checking the wiki to understand what I was supposed to be able to craft (it never occurred to me that various combinations of crafting stations near each other would open new crafting options for example) and as a result I stopped playing because I felt the game did not guide me enough.

  • @kneo12
    @kneo12 2 месяца назад +2

    Minecraft is so stale in it's game progression because there's no tension.
    It's just not difficult.

  • @unoriginal2552
    @unoriginal2552 2 месяца назад +1

    I said it last video and I'll say it again.
    Mojang should make the armor system more interesting. Make it so that you need to upgrade armor to make it better.
    Like leather -> chainmail -> plate armor -> diamond -> netherite.
    And revamp the dungeons. Make them more interesting. Make them feel like actual dungeons. Have their layout randomly generated. This goes for the two temples too.

    • @waytoobiased
      @waytoobiased 2 месяца назад +1

      tbh dungeons don't need to be huge - they're not even called dungeons anymore, they're called "monster rooms" on the wiki
      I would say they should get more block pallets and maybe "indicator blocks" like in the trial chambers

    • @unoriginal2552
      @unoriginal2552 2 месяца назад +1

      @@waytoobiased I say "dungeon" to mean things like bastions, strongholds, fortresses, etc for future reference.
      Sorry for the lack of clarity.

    • @waytoobiased
      @waytoobiased 2 месяца назад +1

      @@unoriginal2552 ah, agreed there, at least to an extent
      nether fortresses, strongholds, and ocean monuments could definitely be more interesting than they are now, for structures with such hefty amounts of pomp and circumstance. Mojang knows how to design cooler structures, and I think we agree that the older ones deserve better
      I don't think desert and jungle temples need as much fancy stuff (particularly now that desert temples have some exclusive loot in 1.20, and a bit more with the trade rebalance), but jungle temples could have a room at the bottom (maybe behind some iron bars and guarded by a trial spawner?) with two or three jungle villagers trapped inside so that someone coming in with the trade rebalance's jungle explorer map has a place to start when making a village to get that sweet Power V book
      bastions could use some light tweaks to bring in the new 1.21 features, but I would say they're already pretty well designed

  • @alastratus823
    @alastratus823 2 дня назад

    Good to see now that villagers and other mobs in boats can be pulled with leads. The villager mending issue is solved!

  • @SlabbyMess
    @SlabbyMess 2 дня назад

    The amount of new stuff I haven’t even done is crazy I pretty much play up to 1.16 I don’t even get to all the details in that update. I pretty much play the old fashioned way just finding more blocks to build with

  • @Nevir202
    @Nevir202 2 месяца назад +1

    10:25 TBH, people who mine the eye level block, and then the one at their feet hurt me. Any idea how many times I've done that and then I can't reach the top wood block? Now I always mine the one at eye level, then the one above that, and then step up.
    Even in modded where I can get stuff to increase my reach, I still do it because of all that past irritation lol.

  • @madengineerkyouma
    @madengineerkyouma Месяц назад

    Minecraft's progression is the reason I switched to playing Vintage Story whenever I want a survival/building blocky game

  • @deadhelix
    @deadhelix Месяц назад

    the unique item approach reminds me of how the horizontal progression in dont starve works, which has been my survival sandbox alternative to minecraft for awhile now. I think going into this direction so everything has something unique to get whether it’s useful for all players or just some

  • @Vulpes_Shinbi
    @Vulpes_Shinbi Месяц назад +2

    So we fix RNG by putting it behind a biome specific mob, which is completely RNG to start with? You do realise that there is a LOT of RNG in world generation?

    • @TheGeekFactor_
      @TheGeekFactor_  Месяц назад

      There will always be a swamp. There will always be villages. You can always move those villagers. The only rng is the distance travelled.
      In the old system, there will always be villages, but you will be forced to smash lecterns over and over which is like awful game design compared to the new system

    • @Vulpes_Shinbi
      @Vulpes_Shinbi Месяц назад +2

      @@TheGeekFactor_ the new system could force a player to triple their world size for mediocre enchantments.
      Mending becomes useless for everything, besides Elytra, once you reach the status of the actual endgame.
      There will not always be a swamp, Minecraft's maps generate based on the first 16000x16000 grid. After that, it becomes a repeating pattern.
      I've seen enough worlds where rare biomes, like swamps, don't exist for the first 30K blocks.
      Now, if I need to load up 30 worlds to get a swamp anywhere nearby, that's still rng

  • @Inspirator_AG112
    @Inspirator_AG112 2 месяца назад +3

    *[**24:44**]:* Watching for the first time, I hope you mention the amount of cheese associated with items like lava buckets and End Crystals.

  • @Inspirator_AG112
    @Inspirator_AG112 2 месяца назад +1

    *[**27:13**]:* I do think they should be nerfed in structures like Trial Chambers, though, either with Fire Resistance or just not counting it towards completion of the trial (The latter would also make it hard to cheese by just triggering mob infighting.).

  • @thereisaplaceineastmelbourne
    @thereisaplaceineastmelbourne 2 месяца назад

    Whenever I make a "Villager trading hall" I like to build them a little village, each villager gets a pretty nice house normally theyre locked into the house but I like to dress it up and get non employed villagers walking around the town

  • @fluffydoggo
    @fluffydoggo 2 месяца назад

    My favorite tool system is tinkers construct + tool leveling. You cant break a tool. Instead it becomes "broken" and cant break blocks or do significant damage until repaired with items. But you can progress to unbreakable tools. Make a paper tool rod, paper binding, paper picaxe head. Then use 40 obsidian and 5 empty casts to make 5 reinforced modifiers. Each reinforced modifier has a 20% chance to not use durability on tool use. Furthermore, each material has its own traits. Wood has ecological, which repairs your tool slowly over time. Bone has fracturing, which gives your sword more damage. Imo Tinkers Construct is the best example of a fixed enchantment and durability system

  • @mannymushies5241
    @mannymushies5241 2 месяца назад +1

    Keep the videos up man really enjoying them

  • @combrade-t
    @combrade-t Месяц назад +1

    19:53 Tbf, terraria's system does also allow platform cheese houses lmao.
    23:00 (ish) Honestly, whilst I do think Ocean Monuments need a buff in that they actually can present a challenge (ish) through a lot of of the game, I do think that generally a lot of the common structures just have too much loot. Shipwreck Loot is kinda stupid. Early game they are inconsistent but valuable sources of loot, and late game kinda the same? Like you can sometimes get a couple diamonds but the rest of the loot is just a bunch of largely useless things. If the items in them were more targeted with the rare occasion of a high-value chest spawning, great.
    26:00 Much as I don't think its a terrible idea, it does seem like it could be annoying if you wanted to use them for a specfic purpose, although generally minecarts or just getting them to chase you would likely be more efficient - the same boat trapping concept can apply to minecarts, its just not as consistent.
    Also tbf I'm uncertain on how much the trial chambers really are a step in the right direction. They're cool, yeah, and the changes to pillager spawning is more noob-friendly and makes raid farms either unviable or more restricted (potentially to the point where more advanced designs have no advantage over a cheap one designed for early game), but are kinda designed to be challenging for early ish game. End game gear you want to rush because it's a lot nicer to do building and mining when you have it, yet it makes almost everything they hope to be challenging a pushover.
    + imo the villager changes are nice, I generally like them I think that whilst it's literally just an annoying grind to kidnap a villager to make a mending villager, the fact that the later changes actually kinda increased the RNG and costs for the armourers has stopped me using em, like I don't think armourers are used that much, sure they *can* be seen as stupidly OP but if anything less so than being able to buy diamond tools..
    Like current Villager system is just RNG and Grind, neither of which are great - and the grind isn't fun grind as you can find in some mods.